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So i'm sure this has already been discussed to death but

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So i'm sure this has already been discussed to death but I'm curious

What is /tg/'s opinion on Dawn of War 3?
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It's been three games, I really wish they'd pull the finger out and get to at least Noon of War already.
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>>51573465

Nice trailer.

Shit game.

The original DoW had best intro.

https://www.youtube.com/watch?v=SFkFo5SBx-g
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>>51573465
Made me reinstall DoW1
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>>51573555
Same, I replayed the disorder campaign of Winter Assault
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>>51573555
>tfw you can't play Dark Crusade campaing with mods
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I think it's looking alright

Really like the animations, especially these deff dreads
https://www.youtube.com/watch?v=25wYPsJ7Kds
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>>51573563
>not playing the order campaign
You don't want to disappoint General Sturnn, do you?
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>>51573935
But Gortgutz is my waifu
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>>51573913
The walkers animations are good but the buildings and infantry animations are awful
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>>51573913
You can't even see much of the work that goes into the animation with how far you zoom out in a normal game so it is pointless after a certain degree.
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>>51573465
Looks really bad, just let old 40k die.
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>>51573465
Here is a commented gameplay of the ork demo, played by someone who knows more about RTS than the ING player.

https://m.youtube.com/watch?v=vsNj42_lIDY

Am I the only one who likes some of Gorgutz lines?
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>>51575066
Speaking of Gorgutz I like his new design to an extent, the claw should've been a little smaller but his VA is awful, he sounds like a human with a bad accent
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>>51575066
>>51575156
>carrying about Gorgutz
kek
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>>51575183
Gorgutz is one of the best characters in the franchise
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>>51573465
From the looks of it, it's gonna be trash imo.

Nothing about it looks appealing to me. It's combat has been simplified to hell and back, many of the design decisions like Eldar having regenerating shields, or the removal of cover mechanics etc are things I completely disagree with, heroes are even more prominent, with abilities copied straight out of mobas, and the aesthetics look like trash.

In short, the game looks to be worse than both of it's predecessors.
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>>51575066
Jesus fucking christ that looks so bad.
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>>51573465
>What is /tg/'s opinion on Dawn of War 3?
Hard to tell because it's still pre-Beta but I miss the sync-kills, don't like their cover system (or rather, would like it in addition to the old one) and the particle effects are a bit busy. The art style is a little Blizzard for my tastes too.

Also, as weird as it sounds, I don't think DoW scales up to the size of fights they were showing. I always preferred three squads, some scouts of one type or another and a couple of tanks rather than horde-herding like C&C.

>>51575457
Indeed, unless they revamp the game considerably it'll be something that simply doesn't live up to the original even if it's rather too dated now. Still it really could change in that time, DOOM had a terrible open beta and no one thought that'd be any good, in retrospect the DOOM versus original Doom videos on YouTube look positively foolish.
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>>51575066
>...and welcome to starcraft 3
>>
Isn't most of the people at Relic new employes? It sure bugs me when their FB page keeps uploading pictures of them playing MTG.
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>>51573465
I hope, as is tradition, one of the xpacs has a character with a funny accent and over dramatic lines to ushers in a Third Age of 40k memes
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>>51573546

That is truly one of the best video game scenes of all time. I remember when it came out I was blown away.
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>>51575377
>Gorgutz is one of the best characters in the franchise
Nope
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>>51575920
Then who would be?
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>>51573465
It's gonna be shit
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>>51575620
>I always preferred three squads, some scouts of one type or another and a couple of tanks rather than horde-herding like C&C.

See I disagree here. I hope they go back to the massive hordes.

What made DoW 1 the perfect game, in my opinion, wasthe battles felt and played like the scenes from a warhammer codex. You know, what the vast hordes of Guardsmen shooting into a vast horde of tyranids or something. Kinda like pic related.

THAT to me is a proper Warhammer battle.
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>>51575920
No you're right, the character who's been in the most games is not, infact, one of the best
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>>51576109
But he's not, though.

>>51576064
Gabe. No real question there. The rest are just memes.

>>51573465
It's GW dropping the ball harder than they ever have. Rountree's been throwing their license's ass out the window for years now, and we've been given shit game after shit game because of it. Now they're treating the one video game property that's actually regularly successful out the door?

I hope GW rots in hell for what they did to themselves.
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>>51576317
>The rest are just memes.
>Sturnn is a meme.
>Davian Thule is a meme.
>Kais is a meme.
>Eliphas is a meme.
>Tarkus is a meme.
>Avitus is a meme.
>Merrick is a meme.
>Ronahn is a meme.
>Veldoran is a meme.
>Bluddflagg iz a meme.

I like Gabe, but that claim is just moronic.
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>>51576414
But he is right, only Space Marines characters are important.
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>>51573633

Yes, you can. Epic Armageddon and Titanium Wars both work with Dark Crusade's campaign.
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>>51573471
Under rated goof
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>>51576425
I am starting to wish that the Blood Ravens become the losers of DoW 3.
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>>51576602
Everyone's the loser in DoW 3
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>>51576640
>Everyone is the loser in 40K except Chaos because muh ultimate evil/daddy issues

Fixed for ya.
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I like it
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>>51575841
This.
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>>51576428

But not FoK.
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>>51573546
>Nice trailer. Shit game.
Is it out then? I thought it was still months from release...
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>>51577248
Game footage has been released so he's talking about that
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>>51577261
Oh. Sounds a bit early to declare it shit, then.
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>>51576317
>the one video game property that's actually regularly successful
TW:W wipes its ass with the DoW series.
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>>51573465
Orks theme is dope. The moba elements scare me deeply, along with reliance upon hero units and elites. The aesthetic is kind of wonky right now. I like orks, but i'm tempted to get it and play eldar if it isn't declared absolutely awful on release because i'm nostalgic for this badly-painted wraithlord I had when I first got into tabletop. I'm expecting the worse though.
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>>51573471
Lost it
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>>51577395
>The moba elements scare me deeply, along with reliance upon hero units and elites.
If this makes you feel better, in the demos I noticed that the heroes would get killed quickly if put on bad situations. (Solaria killed by Banshees, Macha and Jain Zar killed by marine dakka and Gorgutz with the Weirdboy killed by going alone in a outpost)
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>>51577309
The gameplay footage released is astonishingly shit
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>>51577395
How the fuck is it a MoBA?
Dawn of war 1 and 2 had heroes.
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>>51577893
MOBA became "RTS I don't like" to the average /v/tard.
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>>51575457
Because having a 25% miss chance is so much better.

And having targeted abilities has been a thing in RTS games since WC3.
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>Deffcopters sing Ride of the Valkyries.
Kek.
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>>51577331
lol.
TW:WH is dead to normies.
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>>51577863
It looked like generic RTS, more down to the roots of WC3, when you kite little shits with hero unit. I assume you're talking about that part with Angelos, right?
I can't say it is shit bases purely on that.
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>>51577931
Having actual cover mechanics are better than the bs in DoW 3.

Also, WC 3 is shit tier. And DoW 3's hero abilities are fucking blatantly taken from moba games with zero regard to the actual lore of the factions. It's fucking disgusting.
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>>51576086
Except that's not how space marines fucking fight you mong.
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>>51577965
People will suddenly say that it's a Moba because of tall grass.

Then someone will say Company of heroes 1 and 2 had similar mechanics.

Then they will call you a cuck.
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>>51573546
Truly a masterpiece of vidya cinematic.
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>>51577973
>Moba abilities.
Because dawn of war 1 and 2 didn't have Moba abilities.

>muh lore
makes for terrible gameplay.

The shield mechanic is a better abstraction that doesn't depend on RNG bullshit that the non eldar player can or cannot control.
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>>51577941
>Retards unironically says that it is shit because "muh lore" or "Borderlands did it before"
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>>51578032
>oy vey Gorgutz was whispering and wasn't saying "PANZIES", it's anudda shoah.
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>>51578020
No, they didn't, and the abilities they had were very well founded on the lore.

Wheres in DoW 3, you have Terminators doing massive flip jumps, and Gorguz flinging his claw like Pudge's hook. It's fucking retarded.

Also, the shield mechanic is stupid. More fitting representation of battle focus would have been to allow the Eldar to shoot on the move or something.
Battle Focus lets the eldar move and shoot in the same phase on the TT. Translating that to "lol, regenerating shields" is fucking moronic.

DoW 3 is going to be utter shit and only braindead plebs have any interest towards it.
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>>51578074
>battle focus
Dawn of war made them pretty broken with their move and shoot mechanic if you remember.
Oh wait you don't.

The shield mechanic actually allow the eldar to do hit and run attacks because the shields allow you to survive just long enough without losing HP damage.

>it was based on lore.

And the lore should never stand in the way of gameplay you mong. It's like arguing with Wehraboos on CoH2.org. Good design takes some cues from the source material and is not a 1-1 copy.

Having large abilities that allow you to disrupt your opponent is always a good thing, especially if they allow your opponent to actually counter it.
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>>51578074
>you have Terminators doing massive flip jumps,
Only Angelos, the other Termies are still heavy. Still a bit silly.
>and Gorguz flinging his claw like Pudge's hook.
Dis git don't know about orky teknologi.
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>>51578182
I like the mechanic that allows orks to build tanks with gretchins by collecting scrap.
Pretty neato.
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>>51578133
I do remember how they played in DOW 1 and them being "broken" was simply a matter of ballance.

>And the lore should never stand in the way of gameplay you mong.
Then why the fuck make it a 40k game, if you are willing to disregard lore?

And no, the shield bs does not make for good gameplay, especially if you are a fan of the Eldar. It is fucking retarded shit that doesn't fit the race at all. Them being super mobile and able to outmanouver their foes would be more fitting, instead of having retarded shields that allow them to stick to a fight briefly, before being forced to run away.
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>>51573465
I'd rather have Wargame: Epic Armageddon.
I'm utterly bored of tactical STRs.
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>>51578235
Eldar don't stand up in a straight fight either way you mong.
The eldar gain a speed buff around their bases that allow them to kite their opponents around. Webway gates eventually allow you to teleport your bases entirely and are invisible.

The hit and run part is perfect.

And the shield mechanic is better because it reduces RNG bullshit that neither player has control over. Having a flat buff to fire on the move makes the eldar require less skill for kiting exactly what happened in dawn of war 1.
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>>51578200
Also if you pay attention in the IGN video, the Killa Kans are driven by grots and the Deff Dreads by orks.
Also if you build with scrap, it is cheaper then the normal way, but the units are already damaged.
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>>51573465
People whine about it nonstop but will come to like it 2-3 years after release unless relic pull a plug due to sega.
Campaign will have necrons as final big bad and campaign plot is about looting anti-warp tech. Necron overlord will be fueled by /tg/ memes subtly and will have thick brittish accent.
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>>51578285
Yeeessss. Leviathans and Capotils Imperialis and titans duking it the fuck out, Tyranid acid-pools the size of towns, I can fap to this.
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>>51578308
yes. I noticed.
Pretty neat mechanic.
I guess Gretchins will be a nice backline unit repairing tanks and kans.
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>>51578294
>Eldar don't stand up in a straight fight either way you mong.
Except they do, both on the TT and the Lore.
Dark Eldar are the fragile glass cannons that need to do hit and run attacks.
Craftworlders can fight pretty decently in a straight up confrontation. They simply have very specialized warriors that are needed to utilize well together to bring out victory.

And again, no, the shield bs is retarded, and completely unfitting for the Eldar. They should rely on mobility, not regenerating shields that have no basis in either their lore or tt. Some units, like Dire Avengers having an exarch upgrade that grants them shields, would fit, but those shields being universal is fucking bullshit.

DoW 3 is going to be dead on arrival.
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>>51573546
AAAAAHHHHHHHH
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>>51578371
>why isn't gameplay a copy of my tabletop/lore?

Because TTs are turn based, not real time. Compstompers should have the last say about faction design.

And the eldar have tanky wraithbone units and a shit ton of specialists. Their movement is based on proximity to the webway that makes them different from the other two factions in a fluffy way and promotes a diverse playstyle of outmaneuvering your opponents without melting when you start skirmishing with their armies or completely roflstomping them because you have flat bonuses that your opponent can't play around.
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>>51578330
It will take Relic to fuck up really bad (like Migthy Number 9 of fuck up) to make stop people liking the DoW series at all...not that it will stop whiners like Arch to spew shit here, on /v/ and /vg/.
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>>51578437
DoW 2 managed to be far closer to the TT and lore, and hence it will be the superior game when compared to DoW 3.

That game is blatantly utter shit, and only shills and mindless fanboys can possibly defend it.
There are no redeemable qualities in DoW 3 and I hope it fucking crashes and burns and relic goes under for their utter fuck up.
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>>51578487
and it was criticized for having a tiny scale.

>the game has no redeemable qualities.
The LoS system is better.
The movable UI elements are good.

I like that basebuilding has actual effort behind it and the different factions interact with their bases differently rather than it being a mindless checkbox like it was in dawn of war.
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>>51578478
How does a guy who play with Radious Total War for Warhammer even have any credibility?
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>>51577985
CoH is shit and only retards like it.
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>>51578506
Ooh movable UI elements would be nice, what's your source if I could enquire?
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>>51578577
fuck off man of war fag.
Go make 500 mods about unique german strosstruppen mowing down a bajillion

>>51578585
Kat_RE on the Dawn of war 3 forums said that. She is a Relic PR employee
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>>51578585
>>51578638
https://community.dawnofwar.com/discussion/comment/16889#Comment_16889
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>>51578638
>Go make 500 mods about unique german strosstruppen mowing down a bajillion
lol
I don't play that shit either.
WW2 is a setting that is literally only liked by spergy faggots, it offers not a single one interesting aspect. So go and take your shitty setting and your shitty game mechanics with you ass-goblin
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>>51578669
go fuck yourself lore grognard.
Your setting is turning to literal dogshit and the only reason GW is plodding along is targeting beaten housewives like you and selling overpriced miniatures.

Don't forget to buy that New Aeldari minis.
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>>51578704
Even the steaming diarrhea that is nu-40k will always be better than WW2 and I haven't bought a model in years.
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>>51578736
>one is a global conflict that changed mankind's course of history and brought to the forefront different methods of warfare.

>the other is a setting where the good writers left and retards began to take jokes as super srs bsns.

Current "40k" fans are the ones that get their lore off arch warhammer, masturbate all over SM wank and then buy the next miniature that GW makes.
>>
It's going to be shit.
But it have wraithguards and phoenix lords and shadows spectres, I can't hate it just yet.
That one video gameplay with Macha acting like a spurned lover is hilarious tho.
>Leave him alone, Macha, it's me you want !
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>>51578787
>one is a global conflict that changed mankind's course of history and brought to the forefront different methods of warfare.
By that logic the lore of the discovery of vaccines or crop rotation is an interesting setting, and yet only autistic spergs roleplay pre-historic farmers (like WW2). Historical importance is literally completely divorced from the actual interest the topic holds. So go back to rubbing your micro-penis over your granddads uniform you pathetic dick-inhaler, and let us discuss our actually interesting setting peace.
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>>51578865
>interesting setting
>AND THEN THE SPESS MAHREENS KILLED EVERYTHING AND THE INQUISITOR PRESSED THE BIG RED SKULL BUTTON AND THE PLANET TURNED TO RED.
>Buy this model.
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>>51578865
>actually interesting setting peace.
>tales about Guilliman and his Justice Legaue
>intersting setting
Pick one
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>>51578961
Dude, ww2 was so boring. It didn't even have exterminatuses and giant warrior monks and shit.
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>>51578432
>t.Sly Marbo

And can the retards in the "40K vs WW2" stop acting like morons?
Who am I kidding? They never stop
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>>51576317
>not Davian Cool
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>>51579010
I was taking the piss out of someone who thinks a setting whose best videogames were all about making fun of said setting means the setting is 2deep
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>>51573465
There's 3 things I wanted out of DoW 3: AI that wasn't retarded as all fuck, return to sync kills, and seeing a larger army list.

So far I got one of those. At this point the only thing I can truly say I approve of is the Ork theme music, as it sounds like the rokkaz are back

https://www.youtube.com/watch?v=25wYPsJ7Kds
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>>51579134
AIs will always be retarded as fuck.
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>>51579162
As long as they don't play Ring Around the Points with tier 1 units, I'll be fine.
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>>51573546
Everytime I watch this I'm so bothered by the fact that the sergeant orders to leave the cover to charge.

But this is a truly beautiful video
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>>51579229
That gets on my tits, too.
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>>51575066
Here's a version of the same video, but without commentary:
https://m.youtube.com/watch?v=PAHoqowBBco
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>>51577711
however, viosually, the heros are presented in a a very MOBA-ish way. Significantly Larger models, significantly more distinct from the hordes around them.

Just another example of the disjointed efforts that have been shown in this game thus far.

Just think, what if they game started with the intention of going back to large-scale armies and- bear with me now- started you off with guardsmen, tyranids, and orks as the first armies to best demonstrate that scale?

AND THEN, eldar, sm and chaos come in with significantly the smaller but extremely more effective unit size systems. This would make the battles feel proportionate to 40k's most memorable lore.

Instead, were working with a baseline of marines dying by the dozens and THEN were going to scale to larger amounts of guardsmen. With the amount of visual noise on screen, they will be true blobs.
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>>51582153
>Instead, were working with a baseline of marines dying by the dozens and THEN were going to scale to larger amounts of guardsmen.
Hilariously, there's a fluff reason for that, the Sus-an Membrane let Marines enter in a suspended animation when they get wounds that would kill others beings, so you can assume that most of the Marines "killed" in game are actually in a messy coma until the Apothecaries arrive unless the plot demands otherwise.
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>>51583236

True,I had forgotten to address this, it allows for them to be "brought back", but when you have the near full chapter in the field and they are (only maybe!) taking on just one army rather than securing the entire continent, they feel a whole lot less effective on a marine by marine basis. Vehicles also fell victim to this to some extent....

This brings about the arguments over DoW1 and 2, the second really allowed for a single squad/ marine feel as effective as what has been seeded into our minds by the fluff....unfortunately at the expense of the larger scale conflicts that we want to see those singular marines to be in which were possible in in the first game, and then refined by the many mods for DoW into the full battle environments that players desire.

So my thinkin' is that you use some basic psychological tricks. Start the games play in the 3 most populated armies so you can really fill the map with action. Vehicles can sprinkled in with leisure since these are armies that work off full divisions of the stuff. Given the scale, players will care LESS for the more canned animations because this is a "larger picture" to enjoy the action from (used most often by the Total War series). Once the player is used to that scale, the xpacs of Space Marines and other notable factions come in, and suddenly that small blot of Blood Raven red sure does look effective in wiping out waves of the green that you are used to seeing. This will make each marine APPEAR as effective as we all perceive them to be, despite having similar stats to what they would have if they were released first!

Unfortunately to not release with SM would obviously hurt sales, and is it stands DoW3 does not take the next step in large scale armies over DoW1 and won't be allowing for the personal unit effectiveness that was found in DoW2. And the middle ground they have reached will not satisfy many players/fans at all.
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>>51583564
True, but it would be hard to make it equilibrated enough that anyone who complains would be seen as a vocal minority.

>And the middle ground they have reached will not satisfy many players/fans at all.
I think that's the main issue of DoW 3. When the trailer came out, Relic already said they would mix the stuff from 1 and 2 and I already expected a shitstorm when they showed what they meant with that.

And speaking of fluff vs gameplay, in the eldar demo by the Starcraft player, people complained that in the end he spammed the Shadow Specters despite the fluff claiming they where "just" discovered.
I think a good way to calm it down would be do the same thing of DoW 1 to put limits to certain units (like you can't have more than six squads of that unit)
That said, it makes sense that the militaristic Biel-Tan would be the first craftworld to welcome them or at least the parts that are REMOVE YNNARI
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>>51573471
but We haven't gotten to 12 yet
>>
>>51583876
>>I think that's the main issue of DoW 3. When the trailer came out, Relic already said they would mix the stuff from 1 and 2 and I already expected a shitstorm when they showed what they meant with that.

And a lot of people that already perceive that difference between result and expectation are not thrilled by what they have decided to fill it with instead of 1 or 2's content: they perceive #3's distinguishing content to be Moba inspired.

to put it, they didn't bridge the gap between 1 and 2, they instead filled the pit with what many people would regard as shit.

There were many paths they could have taken to a better reception of this game... and they choose the one really seemed to piss the max number of players that reside in their niche market in order to attempt to attract a larger audience.

Call it pulling a Nintendo.
>>
>>51578330
>Necron overlord will be fueled by /tg/ memes subtly and will have thick brittish accent
At this point this is all I want from the game.
>>
>>51577984
That's why he said GUARDSMEN and TYRANIDS you fucking n'wah
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>>51584282
it's kinda funny. I asked a person who actually went to relic's HQ and got to play the game what it was actually like, and said that the gameplay foundations were solid and the faction mechanics seemed to give off an excellent feel.

Space marine units are tanky generalists in that they will take a couple of punches and keep fighting.
>>
>>51573465
Personally i say we wait until it comes out before we pass judgement.
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>>51578074
You realise that orks have a character with cyborg chicken legs that is a raging nazi, right? One of the cringiest characters in the entire game?
>>
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>>51575920
>>51576064
Kaptain Bluddflagg.
>>
https://www.youtube.com/watch?v=SFkFo5SBx-g

The one thing I hated about that cinematic is the final Marine running up the hill with the flag has no power pack on his armor anymore. Without that pack that armor would be incredibly heavy, and it makes me wonder if they actually thought it was a good idea to model that character for that part of the scene as though the explosion somehow knocked it off, or of they forget to attach it altogether.
>>
>>51579229
>Everytime I watch this I'm so bothered by the fact that the sergeant orders to leave the cover to charge.

Gotta get dem Strategic points for dem Requisition rate nigga
>>
>>51578371
How the fuck do you expect a frontloaded damage army like eldar to work if mobility cuts in to their damage output? There is a reason why shit like dire avengers have bladestorm and banshees get +3" run and charge and ignore cover for charging.

Because eldar are a front loaded damage race and have mediocre survivability and medium-high cost. Contrast with 4th ed eldar which was a very underpowered race and led me to quitting the game. The updates to eldar were necessary, because they have only mid-ranged weapons and their whole armies relies on getting stuck in, with only t3 they need special rules out the ass to help them.
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>>51587933
but all of the mahreens died boi, those orks'll retake the point before those drop pods even hit the ground
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>>51577893
Yes, but the Heroes were not 5 times the size of standard infantry and capable of killing multiple squads unsupported. They had to be used WITH the team. Not BE the team. That is the difference between MoBA and RTS.

Now you have been properly schooled. Don't grow up to be a retard like >>51577910.
>>
>>51576086
I wish theyd do a movie marines kind of thing with their factions and put in the IG as well. I always imagined the SM being a thing line soaking up hordes while having a fair chance of winning.

Firestorm over Kaurava was one of the best mods for DOW1 because you got to have quick drop specialists in addition to huge blobs of conscripts backed by lots of armor. I have the feeling there could be a really good middle ground but there isn't much hope for that based on the trailers.
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>>51578487
DOW2 was really boring though. Unless you played the Last Stand mode or whatever, the gameplay was just kind of hollow with a pretty linear path of success.
>>
>>51589200
Only because the sergeant didn't see the 2+ squads just beyond his fog of war/LOS. They were behind the hill and charged after the sergeant declared his charge. Best he knew, the Dreadnought had cleared the point when they destroyed the Ork charge.

So he got played by a crafty Ork player. It happens. SM players are usually retards. Ork players have to be crafty or crazy. Perhaps a bit of both.
>>
>>51589684
Only if you're some kind of boring retard who played it unmodded.

Nothing beats getting into huge attrition fests in Elite.

>Orks vs Guard
>Both sides lose 500 men
>Game takes an hour
>>
>>51573465
I'm waiting for this game to come out. A lot of people are just pissed it isn't exactly like DoW1 *or* DoW2 (whichever is their favorite), while Relic has always been known to innovate in their games...

The real flaws to me seem to come from:
-some silly abilities (Angelos' jump, while they could have make a nice teleport animation) (I'm okay with most other skills tough)
-voice acting (some are okay-ish but most are much less coolio than the previous ones)
-some animations (Devastator heavy bolters firing, Wraithlord walking, Assault Marines' running)
-no sync-kills (to cater to the inexistant e-sport crowd)

I like the gameplay as it has been presented now. Monetization/DLCs spam could be a dealbreaker though
>>
>>51591279
>Angelos' jump

We can brainstorm that the reason he does this is that the Techmarines installed a Harlequin anti-grav harness.

What actually infuriates me is that they made the Lascannons fire constant beams instead of WHOOOSHES.

Also the whole sync-kill, although awesome, is actually debatable.

Sure, I like it when a unit finishes off another one, but this gives it a invulnerability.

Sync-kills should be relegated to campaign only, but not normal skirmish or multiplayer games.
>>
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>>51577947
>TW:WH is dead to normies.
>one of the best selled game in 2016
>>
>>51573465
It was supposed to be the last glorious Hooray of old 40k, which we know and love, but it's turned into " we want MOBA audience"
>>
>>51578787
>arch warhammer

That guy is a total douche and clueless about the lore. Why does anyone listen to the guy?
>>
>>51589684
>Last Stand
mein negro

>>51591279
>>51591776
I'm actually feeling a little better about it than I was originally, tbqh. The abilities and cartoony-MOBA style pissed me off quite a lot, but the fact that we see that regular units are still a perfectly viable counter is reassuring. Ish.
Also, the return of base building >>>>> anything else
>>
>>51591279
Fuck man this game will have SO
MUCH
DLC
This is relic, COH2 was the game that will set the standard for them until they shutter the doors. They have so many whales they can hunt in their community it's fucking disgusting how desperate they are.
>>
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>>51578506
>and it was criticized for having a tiny scale.
See, I LIKED that about it. Personally, I'd rather have an even smaller DoW 3. Factions could be a genestealer cult, Arbites with some PDF support, a band of kroot mercs, the Lost and Damned, eldar corsairs...

But then, I'm one of those people who think space marines (both Chaos and loyalist) are the most boring part of whatever they show up in, so hey.
>>
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>>51573465
Honestly I am pretty "meh" about DoW3. I really want another Space Marine type game i.e. third person shooter or other type of Warham game from Relic. DoW2 and the expansions pretty much nailed it and if I wanted a more mass army type game Dark Crusade would be it. I want some experimentation from them the Warham universe is fucking massive play around with it and try different styles don't give me the same game in a different package this isn't very Relic I always have seen them as very innovative while everyone from way back in the day when games like StarCraft were coming out they made Homeworld which is just so incredible and different from other games of that time. I just miss Relic they used to push boundaries now it seems like the are just rank and file delvs :/
>>
>>51576064
Eliphas clearly.
>>
>>51577973
>And DoW 3's hero abilities are fucking blatantly taken from moba games with zero regard to the actual lore of the factions. It's fucking disgusting.
Please shut the hell up, you clearly know nothing about what you're talking about. Heroes with special abilities have been a thing since warcraft 3, which came out 2 years before the first DoW.
And a MOBA is not "an RTS where a single character has special abilities and is really strong". It is an RTS where the player controls one character on a team, nothing more, nothing less.

There are quite a few things one can complain about DoW3 based on what we've seen. "Muh hero units== MOBA" is not one of them
>>
>>51594127
Actually look at the fucking abilities of the heroes. Each hero has 3, simple abilities, that work exactly like that of a moba character. Gorguz, Macha, or Angelos wouldn't be out of place in DoTA.

That is the problem. The problem is not hero characters with abilities in itself. It is with simple as fuck hero characters that are clearly designed to pander to the moba audience.

DoW 1 and 2 had far more complex heroes, and their abilities weren't the sort of simplified shit that DoW 3 seems to be favoring.
>>
>>51573913
>Really like the animations, especially these deff dreads
mufugga you cant be serious, those saw animations look fucking awful
>>
>>51594256
>It is with simple as fuck hero characters that are clearly designed to pander to the moba audience.
Fair point, but that's entirely different than complaining about hero abilities.
>>
>>51594392
>Fair point, but that's entirely different than complaining about hero abilities.

If you actually read the post you replied to, you'll see that I didn't complain about hero abilities. I complained about them being copied straight from mobas.
>>
No-one has mentioned vance mother-fucking stubbs.
I am disappointed at this thread.
>>
>>51597036
see >>51579055 and >>51593167
>>
I'd love to see someone actually make DOW3 in a MOBA-mod. It would be hilarious, mainly because it would be so internally inconsistent it just wouldn't work.

Allegedly DOW2 was designed to be a literal MOBA but relic scaled it back and made it what it is today, for better or for worse.
>>
>>51602259
>allegedly
No it wasn't you shitstain.
/v/ermin need to shut up.
>>
>>51594256
>simple abilities
You mean synergizing abilities that also buff their surrounding regular units?
Like the warcraft 3 blademaster perhaps with most heroes largely fragile and focusing on offense?
>>
>>51593061
I agree part of DoW 2 charm was the fact it felt you were actually fielding warhammer units. In the multiplayer if you didn't retreat one of your squads in time it was incredibly crippling, meaning you had to be smart and pick your battles.
And when anyone fielded a Avatar of Khaine or a Bane Blade that felt like an event and while it was tough to beat them, if you played smart you could always take them down.
In the DoW 3 photage I've seen like the importance of individual units seems to be lessened by the fact whole armies seem to be turned into paste by a titan.
>>
ork scrap mechanic triggers me like nobody's buisness
>>
>>51602259
Having played the multiplayer I totally get that vibe from it. Hell the multiplayer maps literally had lanes and each player would capture the points in there lane.
>>
>>51590407
I would go one step further and say "only if you're some kind of boring retard who only played campaign in a game that was obviously designed around the multiplayer experience."
>>
>>51605186
>lanes
Anon. The map design is based on Company of heroes 1 where you try and destroy their capped power farms and raid your opponents req points to harass them.
>>
>>51594256
>DoW 1 and 2 had far more complex heroes, and their abilities weren't the sort of simplified shit that DoW 3 seems to be favoring.
You mean like the Imp Guard general calling in an airstrike for AoE damage? Or the SM captain calling in an airstrike for AoE damage? Or the Tau commander calling in an airstrike for AoE damage? Or the Eldar commander using psychic powers for AoE damage?
>>
>>51592838
Can you please explain to me what, exactly, base building did to make the game so much more amazing? I mean aside from allowing the people who suck to turtle shit up with all their turrets instead of actually having to play the game.
>>
>>51605943
but they were lore accurate. REEE

>>51605950
It didn't do that much. DoW3 seems to have much more fluffy basebuilding.
>>
>>51605943
In regards to DoW2 though, most of those weren't hero abilities so much as racial abilities that were determined by your hero choice. You had to collect your red resource by killing/losing units to use them.
>>
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>>51573465

IT'S NOT THE SAAAAAAAAAAAME REEEEEEEEEEEEEEEEEEEE
>>
>>51576686
funny how you spell tyranids
>>
http://www.pcgamer.com/go-in-depth-with-dawn-of-war-iii-multiplayer-this-month-at-the-pc-gamer-weekender/

So Feb 18/19 can someone from London go and play this shit and give us some honest feedback?
>>
I want to hold hands with a cute Imperial Knight!
>>
>>51608961
I bribed helpinghans to do it for me.
I will ask him on stream.
>>
>>51605950
I know, right? Why do we need to bother keeping in the core feature of all RTS games up until the aborted foetus that was C&C4, right? Hey, why don't we get rid of units countering each other too!
>>
>>51609426
>basebuilding that added literally nothing to the game is the same as unit counters.
Can you grab the pickle jar when you are done reaching?
>>
>>51609502
As someone who plays quite a lot of LotV, I find base building an essential part of strategy games. They add another layer of complexity to the game, as you have to decide how greedy you play, what tech path you choose and so on. Removing the base building element would leave us with a mostly micro focused game, which would undermine the very concept of an RTS. On a side note, I also enjoy base building in the single player campaign.
>>
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>>51609502
>basebuilding
>literally the foundation of the genre
>added literally nothing to the game
>>
>>51609566
I think basebuilding games have got much more merit when thinking in a 4x capacity. Much larger maps, much longer game times, much more things to consider. It's one thing I miss about Empire Earth was the dynamic resource model that changed as you progressed up the tech tree.
>>
>>51609626
Obviously, the longer the game, the more impact base building has, but even with the relatively short (15 - 20 min) games of Sc, the choice of buildings matters (less so in DoW I, but I believe we should add complexity to base management so it actually has an impact, instead of removing it).
>>
>>51609602
>large scale unit combat isn't the primary feature of RTS is.
Placing buildings is.
>>
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>>51609602
In fairness to that anon, the base building in DoW1 was dogshit boring and janky. Don't get me wrong, I enjoy it when done well (see SC/WC3, SupCom, or most of Westwood's catalogue), but considering the mechanics in DoW1, I didn't actually mind that DoW2 just saved itself the trouble and focused on its strengths instead.
>>
>>51609949
>he says that as he shows a literal apm sink.
>>
>>51610021
Hey, I just wanted a picture of a good-looking base. For what it counts, the zerg probably have my least favourite mechanics in the game, not counting creep.
>>
>>51610157
the mineral line is exposed to a doomdrop.
>>
>>51609949
>>51610021
Spawn larvae is among the worst rts mechanics ever conceived.
There is ZERO reason for why such ability should not be automated, other than to appease the autistic E-sports players that have the physical need to do pointless chores while playing the game.
>>
>>51589526
So it's just the size thing then. Fair complaint, obviously doesn't make it a MOBA, fool. Disingenuous at best.

Heroes not able to kill multiple units unsupported? I spy a tau player.
>>
>>51610470
Yes, but you have to remember that it was added to balance the MULEs (a mechanic which I am quite fond of).
>>
>>51610660
mules are a similar APM sink.
>spend your energy on the mineral jew goy.
>>
>>51610791
>APM sink
I wouldn't call it 'just' an APM sink. Because it uses energy, you can harass a terran with cloaked units early on, and force him to waste a MULEs worth of energy to scan. Not to mention that without MULEs a terran player could focus more on Planetary Fortresses resulting in more turtling.
>>
>>51611176
>>51610791
>>51610660
>>51610470
>>51610021
THE POINT was that Starcraft and the other games add some interesting variables and benefits to the base building process, whereas Dawn of War's base building just felt like a chore. I was not saying that SC2 is a perfectly tuned game with only good mechanics.

Actually, I find SC to be a bit too stressful for my tastes, but that might just be because of how esports-obsessed fans of the genre have become. I like RTS games where I can faff around a bit.
>>
I get to have fun with Wraithknights, Shadow Spectres, Dire Avengers, or Striking Scorpions.
All of my hovering vehicles can actually hover, Vanu style and cross chasms.

I don't care what you say about Gay Marines or Orks, but these are the best Eldar to date.
>>
>>51614149
DoW 3 has Striking Scorpions?
>>
>>51614149
What do you think about the whole protoss style shields?
>>
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>>51576086
The issue is that literally everything in DOW 3 is made for small armies in mind.

From the cramped maps, to the eye blinding animations, to the close camera, to the fact that there is a lot of clicks involved everywhere and you can have 3 difficult to micro heroes at the same time.

The game works like you should have 2/3 main squads, and then they give you a 30 squads cap.

It doesn't work. It is painfully obvious when you see it. The strategy part looks like a mix of Moba and the worst Star Craft. It is almost depressing how this game simply doesn't work as a strategy game.
>>
>>51614852
better than having a 25% chance not to hit.

>>51615778
Did they release MP maps or are you basing it on the campaign map?
>>
>>51615778

This is what I am have been saying to the web/friends/colleagues in few different ways.

So many things point to larger scale! So many other elements point to small scale.

Its a poor mishmash of apparent aspects of from the first two without understanding WHY people like those things...along with not understanding why the respective players enjoy the MOBA elements either.


If I were to play Dr.House to this, I would definitely diagnose "design by committee" right after ruling out lupus.
>>
>>51573465
Fatal case of shitty overcluttered indistinct poor visual design.

Literally unplayable with all the dumb FX and glowing garbage all over the screen.

There are a whole bunch of other problems with it too but those don't even matter because the visuals are so unplayable I won't even bother touching the game on that bases alone.
>>
>>51610791
MULEs are balanced against Scan so it creates actual decisions for the player, which is the basis of a strategy game.

Chrono Boost does this even better, it's easily the best of the 3 macro mechanics.

Spawn Larvae is unforgivable though.
>>
>>51583564
I have no idea where the idea that you can field an entire chapter in DoW came from. The population cap in that game is 20 for non-vehicle units. A space marine squad uses 2 population cap per unit and each unit has 10 marines max. That means that you could field a maximum of 100 space marines. That is only 1 company of space marines not 1 chapter.
>>
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>There will never be a Kasrkin Republic Commando game
>>
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>>51619392
That's basically how I played most of the eldar campaign in Retribution. Spent most of my resources on character upgrades, did hit and run attacks with Rohnan, with Kayleth and Veldoran as siege breakers, and almost never using units.

Made me wish for a Commandos/Desperados-style 40k game. Shame they'll never ever make a 40k game without space marines, they're the most boring part of the setting (Fire Warrior doesn't count, that was a fluke).
>>
>>51610562
No. I prefered Orks in 2, and Eldar in 1. I like troops that actually do stuff. 3 Slugga boyz squads to kill while the hero tanks the approach shots and buffs the boyz. Loved it. Or Eldar Farseer buffs the squads of 3 Dark Reapers and 3 Fire Dragons while dropping from Falcons behind any static defenses.

I love tactics. Not superheroics and lore busting backflips in terminator armor. So fuck you, and your Tau with Failbbadon's dick.
>>
>>51605042
Yes it was you fucktard, Gorb on the official forums (who is friends with people on the inside) says that the original design document for DoW2 was like literally a MOBA in 40k aesthetics.

This isn't up for debate. It was a MOBA then got transformed in to the DOW2 we know today.
>>
>>51623722
You already posted this shit in another thread.
>>
>>51582153

>.Significantly Larger models, significantly more distinct from the hordes around them.

That's a generally good visual design. You want to make things distinct from each other to help the player spot them quickly.
>>
>>51623722
>the slut
>is not a virgin

wow really made me think
>>
>>51589526

>Yes, but the Heroes were not 5 times the size of standard infantry and capable of killing multiple squads unsupported.

I dunno, I saw what St Celestine did to 4 squads of space marines last time I played the TT.
>>
>>51623722

The tomboy always was and always is the way to go.
>>
@51623722

Not even (you) worthy

>inb4 this faggot starts replying to himself again
>>
>>51614817
https://community.dawnofwar.com/discussion/comment/18375#Comment_18375
confirmed yesterday

>>51618304
I think if you count the losses it can quickly add up to 1000 Marines. Especially in 4v4 games. I had a game with friends, against multiple AIs where an Ork player lost more than 3000 boyz. Fun game.

>>51620709
>I played Retribution just the way you're supposed to play vDoW2 and Chaos Rising
>I won't like it because Space Marines are boring
I'd still like to see a Kasrkin Republic Commando

>>51624068
Yeah, he must be talking about the Knight because Gabe isn't that tall at all
>>
>>51624986
>I'd still like to see a Kasrkin Republic Commando
Not going to happen, Rountree will never allow such game.
>>
>>51578669
Get hit by a howitzer and die fag.
>>
Man I'd love to see some updated warp spider models from GW. I own about 24 of the metal ones and they're just awful.
>>
>>51618100
>So many things point to larger scale! So many other elements point to small scall
could you expand on this? I'm not sure I see what small scale elements you're talking about. I mean, many people complained about blobs so it is indeed possible to form and move blobs efficiently, right? And the Eldar map seemed quite large.

>>51625346
I think you're in the wrong thread somehow to be quite honest with you family

@51623722
you're cancer
>>
>>51618201
Did you play LotV? Because the changed Chrono Boost from HotS, now it permanently boosts a single structure, and is much slower.

Lava injects are pretty stupid, but necessary, because Zerg also needs a macro mechanic to keep up the pace with P&T, and it can't be automated because it would free up APM for the player.
>>
>>51623722
I don't like any of these girls. But I do like not having base building. DoW2 was a masterpiece (only if you weren't a failure that stuck to single player and Last Stand)
>>
>>51577965
It's not just Angelos jumping. 1d4chan nails the most grevious moments.
Those fucking MOBA-graphics and moves. Seriously, it's like fucking anime movie. Or footage from DOTAcancer.
Light-armour Assault Marines.
I also personally dislike the shit character design of Angelos and Jonah.
They keep changing characters appearance every time. Gabe grows more chin with every iteration and this time he looks like dumb brute.
They even dumped the "canonical" implants under the pretence that he's "too strong" for them. I've never heard about such shit in 40k before. Ever.
Jonah is made from wise, humble niggerish libr into a full-blown nigger, complete with facial expressions.
Also I fucking hate those buttugly cherubs. But at least that's canon.
>>
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As time goes on, the hues of life are lost, any sequels lose their visual value.
>>
>>51609426
>He actually thinks he made a good point here

How fucking dare Relic do what Relic is known for, which is trying something new with their games. Base building doesn't serve even close to the same purpose in the Dawn of War series as it does in, say, Starcraft. Economy in the Dawn of War series is tied more to military might than how many workers and bases you have. Dawn of War 2 was designed around the idea of not building a base and in multiplayer at least, it worked wonderfully. Like this anon said >>51609949
DoW2 wanted to focus entirely on micro-based play. Morons like you killed that game because you took one look at it, screamed in an autistic rage about it not being the same as your favourite games, and dropped it. Now you're getting your precious base building back, but instead of focusing on that, you look for other things to cry and shit your pants over.
>>
>>51575156
A whole lot of the orc characters sound like humans, the voice acting seems to have seriously dipped in quality.
>>
>>51625971
Bad voice acting? In a DoW game? Shocking.
>>
>>51626056
I agree. Quite shocking that a game with stellar sound direction and voice work has bad voice acting. You're dumb if you think the voice acting in DoW games is bad.
>>
>>51626056
It's a mene. Voice acting in DoW is mostly very, VERY good. Since the first with it's memetic canon quotes and voices. It continues in II.
Baldeal and BRUTHAIAMHIT are only exceptions to overall nice cast.
>>
they're more groveling.
>>
>>51626156
Some actually sound like the guy from Come Dine With Me.
>>
>>51625827
>light armor Assault marines.
How is this a bad thing?

Do you want every SM unit to have a crippling deficiency to plasma fire?
Dawn of war 2 literally has scouts overrepresented in a MP game because every SM unit has the same heavy armor rule that makes them take extra damage from plasma weapons.

And don't act like warhammer's lore is some sacrosanct bullshit now that we literally have magnus splitting into shards like a ctan.
>>
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>>51626231
>How is this a bad thing?
Because they are heavy infantry?
>Do you want every SM unit to have a crippling deficiency to plasma fire?
I see absolutely no problem with it, why should I?
You speaking bullshit about the basics of 40k lore. Just like the shitheads in the first that made Dawn of Eldar and then made Obliterators and Termies shit in melee because it's "BALANCE".
Also scouts are shit in HP and weapons, and plasma weapons aren't overrepresented there at all.

Good game means VARIETY of options and even if made true to the lore, it can be made also interesting. Hard counters are better than BALANCE.
>>
>>51626292

>I see absolutely no problem with it, why should I?

So basically 'If your faction gets plasma, you should autowin vs marines. If it doesn't you are fucked'?

It's part of making a video game, you make some sacrifices for decent gameplay and marines do have the issue right now of being a mostly samey blob defence-wise.
>>
>>51626292
>because they are heavy infantry?
because they are heavy infantry that get hard countered by power melee that the other two factions have in droves?

Do you even give two shits about balance or MP gameplay or do you just want to jack off to power armor wearing marines that have the Armor: Heavy Flag enabled in the game files?

They wear the same power armor that regular space marines do in the game. If you get triggered by gameplay designs maybe you should do something less autistic with your life.

>hard counters are better than BALANCE
found the retard.
Hard counters are by definition limited to countering one particular thing. There should absolutely be no reason to build every unit every time in a match.
>>
>>51626311
You realise that there are plasma-analogues?
Or that more damage =/= instadeath?
Or that vulnerable units could be armed with the same plasmaa weapon or something equally relevant?
Or _whatever else to shut you up_.
This is nonsensical.
Sacrifices do not need to be done against the setting basis. If anything, it only makes the game worse. There are dozens of other solutions to it.
>>
>>51626337

Ok, how would you propose dealing with

>Power weapons fuck over heavy infantry.
>Power weapons are very plentiful.
>Assault marines, as heavy infantry, get fucked over by the main melee weapon that Eldar melee troops have.

A faction that is mostly the same mechanically is also boring as fuck to deal with in a video game as it means that you can faction-sized counters rather than unit counters.
>>
>>51626334
>Do you even give two shits about balance or MP gameplay or do you just want to jack off to power armor wearing marines that have the Armor: Heavy Flag enabled in the game files?
I want both. Is this so fucking much?
>There should absolutely be no reason to build every unit every time in a match.
There shouldn't be any reason to spam only one ever unit that roflstomps everything either, like termies.
Jesus, why are you so fucking binary retards?
>>
There should be aircraft, they are fast moving, slower weapons can usually miss them.
>>
>>51626363

Wait...binary? Would that make you unary for 'I want basically every marine unit to have the same defence'?
>>
>>51625809

This was a really autistic post but in kind of a cute way
>>
>>51626363
Yes it is when you have to sacrifice the counter system to satiate your autistic ramblimgs?

You would complain if Relic gave shootas plasma weapons or ork boys power melee to counter Assault space marines because they are messing with your precious lore.

>only one unit

Nice hyperbole. This is a game based on assymetric design. Spamming a single unit is never valid because then your opponent can hard counter you by investing heavily in the hard counter.

Terminators in DoW1 and 2 were slow moving, took extra-extra damage from plasma fire and had a heavy tech cost and resource upkeep.
>>
>>51626354
Oh, so now light infantry is NOT being fucked by power weapons for some reason?
>>
>>51626388

They don't take extra damage form it no.

Much like they don't on the TT. An orc boy doesn't really care about the AP of the weapon hitting him than 'It has an AP'.
>>
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>>51614852
Sorry for the late reply.

I'm impartial to them. As far as I know, the shields never amounted to shit outside of units like Archon that were almost nothing but shields and got ass-fucked by EMP.
Protoss never really used them for hit and run or anything like that, it was just another kind of health that ad specific ways to counter it.

So if they copied Starcraft wholesale, it will make no difference at all and they'll play just like the old Eldar did, plus the new goodies and toys.
If they somehow make it work in a hit-and-run fashion, then it would be pretty nice and actually unique as far as RTS games go because hit and run usually amounts to jack shit.
I really doubt that's the case, though.
>>
>>51626397
They just work as armour penetration.
>>
>>51626387
Then what's the problem? Do you want a glorified chess game? Go play Regicide.
>>
>>51626403

I think it could work for hit and run rather well and would work decently well for factions with any form of dodge/divine protection.

Like I could see SOB getting mostly health but with a little shield. Or Assassins getting the Archon treatment where they have a shit tonne of shield.

So you end up with 'My super ability to dodge can protect me THIS much' rather than 'It might save me, it might not'
>>
>>51573465
It looks like if the Tau had made a RTS
>>
Patiently waiting the multiplayer gameplay trailer played by people who are familiar with the game and aren't as awful at video games as reviewers are. I'll probably be waiting a long time.

Every RTS looks like crap if you play it like IGN does.
>>
>>51626459
Some blokes that I know are going to the PC gamer uk thingy.
They are all high level RTS players.
>>
>>51626417
It sounds like he wants a good game.
>>
>>51626421
You're not seeing the problem here.

The shield is just health named a fancier name. The regeneration rate tends to be a few hours to full and all Eldar heal next to buildings in this game so you'd have to be an idiot to let them sit out there waiting for a recharge when they could just run back to base and get fixed up in no time.

As I said, the shield system in Starcraft is not really about "regenerative shields", it's all about a different kind of attack types being good against the Protoss.

Honestly, I think it might have worked in some fashion if they set a hard amount of hits this thing would nuliffy since that could actually be used to tank some heavy damage and running off unharmed but that would simply make everyone spam units with lots of bullets to eat through it... which is not exactly bad in general but it could prove problematic in 40k where not every faction spams bullets like that. Just think of the Necrons.
>>
>>51626470
I do too.
>>
>>51626480
pretty much this.
Protoss shields are mechanically different from eldar shields apart from the regeneration schtick.

Now I am basing this on Incontrol's video, but according to him shieldless Eldar die pretty fast.
>>
>>51626492
sounds like you want a compstomp with friends.

If you want your AMs to be tanky, relic can increase their HP to make them soak the bullets better.

DoW2 has this problem where ASM get completely shut down by tier 2 and their entire point of existence is to jump on support weapons.
>>
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>>51574936
>>
>>51626480

Well, I haven't see the exact mechanics behind the eldar shields yet so I can't comment on how they are working on it.

If I was going to do it I'd go with 'Shields are not very big but regenerate really fast when not being attacked and any damage past the shield doesn't flow into health'.

So Eldar can take a lot of damage over the course of hit and run but fold heavily in sustained combat where they can't regain dodge/shields. They also make them very, very hard to tag with weapons like lascannons as they can negate a single hit that would vaporise them.
>>
>>51626511
I want a game that can work with the lore, be fun and not cause REEE because something is too OP.
That's it. Perhaps it is too much to ask.
>>
>>51626535
the lore is broken on several levels.
If you go REEE because internal game files you need to step back a little.

>>51626517
Watch the eldar gameplay. Shieldless eldar get shot down like flies.
>>
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>take the initial skirmish gameplay (a hero and a few shitty T1 units) and turn it into a whole game on it's own
>simplify a lot of shit for no reason
>add imo the worst animations I have ever seen in an RTS
>shit on the lore for no obvious gameplay improvement reasons
>add an unfitting art style
>remove sync kills and dynamic squad AI, so that it is bland as fuck
>go completely overboard with particle effects
>the developers acting like smug retards in most of the interviews
Fuck DoW III, the only way to fuck up even worse is if they'd make it an actual MOBA.
>>
>>51576686
If you hate chaos so much why don't you just find a different game? They are The Big Bad, get over it.
>>
>>51586623
Would it really be absolutely insane for me to suggest that this poster might be a shill? They sound like a fucking press release.
>>
>>51587189
Yeah notshill that lame ass character was total groan zone, how much cooler are DoW 3s heroes automatically just by comparison? Take that haters.

PRE-ORDER TODAY!
>>
>>51627111
>ask a guy who played the game how it was like.
>he must be a shill.
Seems legit anon.
>>
>>51626292
This is one of the most retarded posts I've ever read on /tg/. Congrats. MUH FLUFF IS MORE IMPORTANT THAN MAKING A BALANCED, FUN GAME IN MULTIPLAYER.
You realize this actually HELPS Space Marines more than it hurts them, right?
>>
>>51626818
>Criticism? What criticism? Look at this interview with we did with this guy. What do you mean that he excused the questions for us? Nonsense.
>Look we did a Q&A! How cool are we right? We answered all your most pressing questions. What do you mean that these were all irrelevant questions, these were the most serious ones!

Their PR department is a trainwreck.
>>
>>51584212
Early morning of war, then?
>>
>>51627396
most people's criticisms about lore should be dismissed out of hand. Dawn of war was about making a campy game using the 40k setting.

Or was Sindri myr worshipping khorne by being devious and magical, 100 behnbledas lost and You being able to equip your force commander with custodes power armor and Fulgrim's hammer alright?
>>
>>51627497
This.

People bitch because they are bitches. They have a problem with the game but instead of voicing it, they just parrot the excuse of "muh lore/aesthetic" which would have absolutely trash the original game (since it gave zero fucks about lore or how it defines things and went for a cartoon aesthetic) they claim to love to pieces.

What it is that they have problems with? I have no idea and I do not give a damn.
It's Relic's job to pull out and start pumping into the right orifice, not mine.
>>
>>51626354
How about not make the fucking banshees the main melee infantry of the Eldar for one?
The Banshees EXIST to murder marines. That is their role.
They should not be the main melee units of the Eldar. Scorpions are closer to that description.
>>
>>51627733
>They should not be the main melee units of the Eldar. Scorpions are closer to that description.

Except they'd be REEEEEEEE'd to death by the vidya babbies who barely know who the fuck Striking Scorpions are (Eldar with chainswords? What is this Starcraft bullshit? Sellouts, hack, that is so MOBA it hurts!).
>>
>>51627831
What basis do you have for that assumption?

Striking Scorpions would fit far better for mainline Eldar melee infantry than Banshees do.
The Scorpions also fit well to the hit and run stuff, because they can stealth and move trough cover. Them being elites in DOW 3, and Banshees being the mainline melee infantry yet again, is fucking idiocy.

Scorpions are the units you send to wreck hordes and shit, Banshees are for Marine busting.
>>
>>51627497
>Or was Sindri myr worshipping khorne by being devious and magical

the rest is on point but

undivided types paying homage to Khorne is not even 0.000000000000000000000000000000000000000000000000000000001% unusual, novel, or hard to believe
>>
>>51627861
>What basis do you have for that assumption?

Their reaction to every other fucking new units in the game?

>>51627861
>Striking Scorpions would fit far better for mainline Eldar melee infantry than Banshees do.
And Guardians make absolutely not fucking sense whatsoever but despite that, they've been the mainline unit of Eldar both in DoW1 and DoW2 as well as just about any 40k game starring Eldar since.
Banshees were chosen originally because they had to decide an Eldar melee unit and Banshees were more distinct what with other factions already having chainsaw wielding melees in whereas a bunch of screaming swordsmen was more novel.
Therefore they are the staple melee in 40k vidya and Striking Scorpions are just a novelty.
>>
>>51627919
Well you're wrong simply because Sindri is a sorcerer and sorcerers simply don't pay tribute to or worship Khorne since he utterly despises them.
>>
>>51627951
Well, Dire Avengers have replaced guardians in DOW 3.
>>
>>51627219
Only bawwling gits like yerself care so much bout MUH BALANTSE.
Not only dis, you are extremely retarded, which maybe explains yer reading comprehesion.
Game must be aligned with da fluff because otherwise it'll annoy people to no end. Did ya forget dat Space Marine actioon with Titus? With freaking lascannon made a pathetic sniper rifle. Dis is wat you want?
The fuck you and fuck any one or more retarded bastards like you.
If you can't think of anyway to make a game good without shitting on lore, then stay da fuck away from da game dezign.
>>
>>51628288
It's always been like this in Dawn of War games.
If you don't like the series, just say so.

And calm your autism for fuck's sake.
>>
>>51628068
Oh, yeah, and Spess Mehreen Librarians now are totally okay with Khorne.
Oi, what's the problem? Oi, the powers? They've been with him from birth! Totally natural, I swear it, Khorne. Honist!
>>51628369
Well, not quite, they generally are aligned with it, with a few exceptoons.
I do like both games. I'm just puzzled at this perceived lack of options. As if the setting isn't big enough to field absolutely anything fill the gaps. In II they introduced more obscure shit like Wraithguard and did anyone complained? Don't think so.
>>
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>>51573465
I like the aesthetic of this game but will not buy it until Tau and Nids DLCs
>>
>>51628433
well you are perceiving it wrong you mongoloid. You are throwing a bitchfit on why a faction that has a serious lack of non PA units is making a dedicated glass cannon not have power armor..

Relic regularly shat over the more serious bits of warhammer. Space marine has a literal ride of the valkyries where you shoot down stormboyz flying beside you.

They magically made a rookie general lose 100 fucking baneblades and then say it was "lost in shipment."

They literally gave you a primarch's weapon to bash people with in the game.
>>
>>51627135
>Yeah notshill that lame ass character was total groan zone, how much cooler are DoW 3s heroes automatically just by comparison? Take that haters.

I'm not saying they're better, but you sure seem to be getting really upset by this. You're acting like Relic went out of their way to make shitty characters, let's just break it down a second here and get to the bottom of this.

What, exactly, do you find irritating about which characters?
>>
>>51627396
Exactly my point, plus the bullshit justifications they used for certain thing.
>we removed the retreat button because Marines don't retreat lol
>the walking animations are unique (read downright horrendous) so that you can identify units by them
>we changed the artstyle because Imperial Fists wear bright yellow armor haha

>>51627497
First of all, your arguments are bullshit. Sindri was a Chaos Undivided sorcerer who just happened to awake a Khornate Daemon. The 100 Baneblades were not lost, but rather already fighting in other sectors and thus unavailable. Blood Ravens having access to what they claim is some legendary weaponry is their schtick.
That said, I agree with you overall that lore should be bent to accommodate gameplay, within reason. Knights deploying by jumping out of space for instance is pretty cool, despite not being in the lore. Gabriel being an anime character and lascannons firing a continuous beam that gets stronger the longer it's fired, on the other hand, is retarded.

>>51627646
You can't just dismiss arguments because you are butthurt. The new artstyle is nowhere near the old ones. For fucks sake, the original bright pink EC look more serious and gritty than the 3's BR with their wine red armor.
And the thread is full of other complaints too, like my post here >>51626818
>>
Personally i just hope that the announced mod support will be ok. Mods could salvage a lot on this one.... Unless they do the full coh2 thing again and "full mod support" just means "hey you can change some numbers rofl" (speahead could be soooo much better with custom models)
>>
>>51628656
Sindri literally does a sneaky tzeench plot and becomes a greater demon of fucking knorne.

Sorcerors don't ascend to become greater demons of Khorne.

>The baneblades are not lost, only misplaced.
Yeah. It was a offhand joke that some of the greatest weapons of the guard were conveniently shipped off when they were needed the most.

>blood ravens have access is their schtick

Relic took the bloody magpie /tg/ meme to it's extreme with the game. No matter how master artifact hunters they are, Space marines aren't compatible with custodes armor and they find fulgrim's hammer.
>>
>>51573913
they look kinda cartoonish, and these attack traces... I'm sure a mod can fix it
>>
>>51628741
>a race of green fungus football hooligans
>cartoonish.
how silly.
>>
>>51628718
If he steals the power of the daemon inside he can.
>>
>>51628776
yeah, and when he exploded the demon conveniently escaped and eventually found ANOTHER PSYKER who wasn't known for his martial prowess to infest.
>>
105 tg posters.

I think its time we make a discord or something, you fucking faggots.
>>
>>51628806
why?
>>
>>51628811
So that people who actually want to play this game with some kind of sense of community together can?
>>
>>51628822
>playing with a bunch of autists who sperg out when assault marines have a different armor type in the game files.
>>
>>51628806
>discord
Neck yourself
>>
>>51628913
t. teamspeak shill.
>>
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>>51573465
Thought that was Nito with a space marine helmet before enlarging.
>>
>>51628614
It's not me who's perceiving it wrong ya fucking swede.
Factions generally doesn't need non PA units at all. If it really THAT terrible, bring in the varios kinds of servitors.
>Relic regularly shat over the more serious bits of warhammer.
That's fluff. You can ignore relic's fluff in this.
There's no way in hell could have layed hand on Custodian stuff or Primarch's socks. Well, at least not those of other Primarchs, bitches like Mortifactors did have a Guilliman's combat knife.
I serious fail to see the problem with plasma. You can't get all of it anyway and da space marines can have their own anti-_factionname_ stuff.
I'm throwing a fit over YOU throwing a fit over this nonsense.
But let's stop this. Not like all of this shitposting will somehow get into relics heads. Or affect them, even if gets into.
>>
>>51629412
I just think the plasma argument is dumb as fuck anyway.

Just make it work like the TT. Higher class weapons ignore weaker classes of armour.

Light/regular/heavy/hero armour
hero armour gets no counter
heavy countered by AV weapons
regular countered by plasma
light reduces damage from melee
non-armoured like ork boys take full damage from everything.
>>
>>51629741
TT is turn based.
The game is an RTS. Applying the same mechanics wholesale is pretty foolish.
>>
>>51629936
How does what you say have anything to do with an RTS where you can reconfigure units on the fly to do different jobs?

SMT with missile launcher
SMT with plasma gun/s
SMT with heavy bolter
SMT flamer/s

All of these things are possible, so why not make a diverse range of armour characteristics to match the weapons?
>>
>>51576086
Especially with unlimited units mods. Shit was awesome and IG the deadliest npc enemy.
>>
>>51630181
because then the entire thing becomes a pain in the ass to balance and the unit counter system becomes too cumbersome for it's own good?
>>
>>51630211
I've seen this argument many times. Having come from playing EVE where
1. High HP buffer with little resists
2. High HP buffer with high resists
3. Low HP buffer with high resists
4. Low HP buffer with low resists
5. High HP buffer with low resists and local rep
6. High HP buffer with low resists and remote rep
etc etc etc

and you're expected to be able to guess what kind of enemy you're fighting when you find one.

The proposed 4 catagories of weapons and 5 armour catagories.. is childs play..
>>
>>51630313
I didn't know EVE was an RTS game that is ostensibly focused on balance.
Relic's problem is that they make their own games too complex for balancing. Company of heroes 2 is a case in point.
>>
>>51630340
>ostensibly
So if balance isn't a concern then why the fuck is everyone getting so upset of plasma weapons (which are rare) getting a BONUS to damage against space marines?
>>
>>51630313
>Having come from playing EVE where

EVE is not a well made game though.
It is fun because of the playerbase but the game itself is rather shit in a lot of regards.
>>
>>51630423
the problem is that in terms of the game plasma weapons are somewhat easily available, and in previous dawn of war games they shut down space marines extremely easily because of bonus damage and the squads either being much cheaper than SM or outright better.
>>
>>51630427
Yes mostly the unimaginative PVE and the overprevalence of kiting. Slowing down ships generally would make brawlers come back, which would improve the health of the game because more things die. Also dramatically lower kiters lock ranges/lower any bonused point ranges.

The game is good but after 7 years I got bored of it as you'd reasonably expect of any game.
>>
>>51630474
and catagorically I don't agree with bonused damage, just armour catagories being ignored.
>>
To me it looks like they tried to re-invent the wheel.
All they had to do is a remake and polish of the original DOW1.
>>
>>51625827
>MOBA-graphics
I'd say Blizzard graphics. Reminds me a lot of War3. Which was a RTS.
>moves
if you're talking about flashes and sparks everywhere, I fully agree. If you're talking about the mechanics, I think it's a really good idea to take some of our RTS shit back from MOBAs actually
>Light-armor Assault Marines
it's just game mechanics, this anon >>51626231 explained it well. And in a sense, it is also true that Corvus is lighter than Aquila, Errant or Maximus.
>shit character design
I agree actually, they changed it for the sake of change, which is not a good thing
>>
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>>51630758
>change for the sake of change
>not a good thing
>>
>>51630603
It's mostly that, though.

Just with the main complaints addressed (skimmers, Starcraft-like stealth system, sync kills disrupting matches, all factions being overly spammy, campaign only for the Space Marines while disregarding other factions, vehicle wreckage disappearing) and some additional elements to be able to say they also listened to DoW2 people (Retribution-style hero units, directional armor on vehicles, actual artillery, restricted reinforcements, energy tied to resource points).

They're clearly going for (primarily) DoW1 + DoW2 with a tiny bit of innovation sprinkled on top.
That's why the people who complain the most tend to hail from the DoW2 fanbase whereas the DoW1 people tend to be more content with the game.

Also, remakes are cancer and no one plays them anyway.
Every recent RTS game has been a remake and sold like shit because of it.
Why would I play a DoW1 remake with these graphics (the graphics in this game are mostly a result of the increased scale) if I could play Soulstorm with a ton more factions and tons of mods?
>>
>>51630816
the campaign is a mix between all three factions.

And the most sold RTS game is Starcraft 2.
>>
>>51630876
>the campaign is a mix between all three factions.

I know.
I'm saying it was a big point of complaints in both the original Dawn of War and Dawn of War 2. Hence why they get a campaign featuring all of them from the get-go.

>And the most sold RTS game is Starcraft 2.
Starcraft 2 is not a remake of Starcraft, very far from it.
It plays everything extremely safe and is pretty bland as a result but it's in no way the same game as in 1998.
Just ask all the people who can't stand the multiplayer bullshit and would rather put up with the crappy interface of Brood War rather than play SC2.
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