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Age of Sigmar General ! /aosg/

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Thread replies: 351
Thread images: 54

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Stormcast a Best,
Aelves a Shit,
Slaanesh a Dead Edition

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf <- the points
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>OP image album
imgur.com/a/fHkqJ

Old (shitty) thread:
>>51498892
>>
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How can I make a 30k space marines army ?

>inb4 hurrdurr it's not a 30K SM army
>Then show me a more Space marine-ish army thx.
>>
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Re-post a question from last thread

Are you using any custom terrains or objective rules to varying the gameplay? I'm thinking about something like supplies run with 5-7 of pic related located on game area. When you manage to capture one with your unit you roll d6 for some movement or attack bonuses, activating booby traps or you can just burn them without rolling so your opponent will stay with nothing
>>
>>51513088
You want a place on the meme bingo?
>>
>>51513088
Because Captains totally are witchhunters and priests, and bikes can teleport.
This is tremendously dumb.
>>
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So how many of you decided to finally start stormcast to oil some gryph-hounds ?
As a SW player, I wasnt interested in AoS before that.
Also why are stormcast the best army ?
>>
>>51513088
Haha guys the stormcast look like apace marines
Guys
Look
I'm funny
I'm not crying I'm laughing at all these people playing the thing I don't like
>>
>>51513088
>captain
>is actually a priest
>bikes
>can teleport
You could at least try, dude.
>>
>>51513272
Best army because sanctioned furfaggotry, of course

No more slaanesh, dick a gryphound instead
>>
>>51513279
>>51513273

Then help me make a better space marine-ish army.
I genuinely trying to.
>>
>>51513296
I hope they make more gryph-hounds honestly
>>
>>51513365
>How can I make a 30k space marines army?
Play 30k with space marines - you're welcome
>>
>>51513365
Play Lord of Change, all warp spawn, and acolytes
Explain there was a terrible accident in the warp

Then bugger off and play 30K
>>
>>51513365
Why?
>>
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>>51513272
Well, I did already play SC before, so I can't comment on the first part, but I enjoy SC for several reasons:
- Interesting tactical options with a few strengths and weaknesses on a fairly even scale.
- Lots of different units with a well-defined set of abilities.
- Tons of interchangeable kits allowing for plenty kitbashing.
- High fantasy look and theme. Basically an army of paladins and assorted heroes.
- Quick and easy to paint. Even somebody with little time can knock out a half-decent unit in a hurry.
- Guaranteed top-tier support for the time being.
>>
>>51513148
Some ideas:

> An 'armory' made using spare weapons that grants troops a game-long bonus to attack (Maybe 1d3 models of the unit only so it's not too strong?)

>An abandoned alehouse that gives a unit a reduction to battleshock for the next turn

>Portals or underground tunnels or whatever for 'teleportation' between two separate markers

>Terrain garrisoned by neutral monsters that attack anyone who gets close
>>
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>>51513389
Like these?
>>
>>51513088
why the bows and not the bolters?
>>
>>51513492
>An abandoned alehouse that gives a unit a reduction to battleshock for the next turn
I have to steal it Anon - rolling for ale barrels is a clever idea
>>
>>51513365
I don't get you, but whatever.
Judicators as tacticals is reasonable. Now make a Lord-Celestant your captain, the new Raptor-Snipers your Devastors and Prosecutors with hammers your Assault Marines.
From there you can work on making the new Gryph-charger cavalry your bikes, dracothian guard Tempestors your attack bikes and maybe Vanguard Hunters into scouts. Round out with either Lord-Relictor or Lord-Veritant as your chaplain.
Done.
>>
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>>51513272
>>51513272
I'm a VC (now death) player since 2007, and honestly this could be the release that make me buy stormcast. I enjoy the game, but its pretty clear that GW os going to fine tune this faction to be the best and most updated through all editions that comes.
I mean look at how many models they already have at year 1. Imagine in 5 years.
10 years ago I thought "Wow they can't get anything new for space marines now" then came the stormraven first and now 20 fighters, plenty of new dreads etc, i just keep coming again and again and again.
I pretty much decided that my next death order will be the last, then it will be Stormcasts....
>>
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>>51513711
This is sad to hear, but also true.
>>
>>51513711
The one on the left is a qt. The Bloodthirster not the chink.
>>
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>>51513272
> stormcast
> best
>>
>We get fucking storm cast and nerd crows before steam dwarves

Why GW?
>>
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>>51513272 #
While I really feel for those factions that are in dire need of an update, as a sigmarine player I am very happy with this update. The new cavalry is gorgeous, gryph-hounds are still cute and what we know of the battletome seems very reasonable so far.
Also, better resolution of the highlight.
>>
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>>51513711
You speak the truth my friend..
>>
>>51513886
Don't get me wrong, I fucking love the new Stormcast stuff, but I just wish it was a battletome for grots instead
>>
>>51513711
I think they just want to buff a new faction, picked by huge part of newbies and newcomers. The next step will be their ettempt to please oldfags and nurglefuckers
>>
Why are people surprised that the new army gets new models? They started at zero, now they are on parity with others

Like, say, dwarves.

Of course this is tg, and why be optimistic when we could be sceptical grumpy faggots and pine for WHFB
>>
>>51514010
attempt*
>>
>>51514023
I am more than happy for the SCE players. They're getting some cool shit. Makes me want to rub down a glistening gryph hound
>>
>>51514023
Oh come on, dude, I play SC and even I think that we are very spoiled for choices.
I mean, I'm not complaining, I'm happy with this new selection, but I can see why some factions might feel miffed.
That said, I am under no illusion that it is "Stormcast Battletome or Moonclan Battletome", but rather "Stormcast Battletome or nothing at all".
>>
>>51514023
>now they are on parity with others
>Like, say, dwarves.

dwarf (and i mean dispossessed + fyreslayers) got 10 troop choice, they are an army since the 80's.
Stormcast have 11 and soon 4 more. They will officially have 50% more troop choice than dwarf.
all that in. A. SINGLE. YEAR.
5 years from now stormcast will be the end all be all

>but they have everything they need now
So did space marines before centurions, deredeo, and the other 30+ choices they got since they were "complete"
>>
>>51514210
Also keep in mind that while other factions already have an established fanbase, Stormcast are a very new army and GW needs to ensure that they gain a strong following from a financial perspective. New Stormcast players are likely to be younger folk who are more willing to spend money and acclimated much quicker to the AoS setting. They represent the future of the game, so it's a wise investment to spoil them for choices now.
>>
>>51514223
aren't the dwarf war machines in another faction that gives them like 4 more.

Also, the 'in a single year' comment doesn't matter. Because they started from nothing, so of course their going to get more models at first. Don't extrapolate too far.

Having said that, they could certainly stand to stop now, or slow way the fuck down.

>space marines
that happened over a long period of time, and other factions were also getting a few models added to them in most codexs.
The bigger problem was there were like 8 space marine codexs, which largely repeated the same models, or slight variations that could be handled by a few special rules applied ontop.
>>
>>51514352
>aren't the dwarf war machines in another faction that gives them like 4 more.

>war machines
>troops

wow I knew you were a faggot but this is beyond retarded.

You clearly do not play dwarf.
>>
>>51514352
SM was a mistake
>>
>>51514384
Don't worry, Stormcast are probably going to have SkyBorn Ballistas and SkyHunters Cannons,
A couple tanks, Some flying cavalry and golems next year, but it will still be
>totally normal
since you know, they are new.
>>
>>51514384
Come on, Stormcast don't use Warmachines while they were a big part of dwarf armies. There is no reason not to count them.
>>
>>51514384
How are they not troops?
They're a unit, with all the same stats as a troop.
They might be bought as individual models, but you clearly included heroes in your count and those are single models too.
>>
I'm almost tempted to pick up Stormcasts next. Do they generate this much salt in real life, I wonder?

Or do dwarf and elf players just stay indoors and crypost on tg about muh space marines
>>
>>51514503
depends on your area, like all things in gaming.
But in my experience, no.
>>
>>51514432
Because they are in a seperate faction and share no keywords?
>>
>>51514503
Nah, in reality people are either totally chill or will make a few sigmarine jokes, but that's usually it.
There was one time where some dude in the store kept hanging out near a table where I was playing my SC against some skaven, who kept bitching and whining about Stormcast, but even that was really more of a side-tangent to his general loathing of AoS.
>>
>>51514503
>Do they generate this much salt in real life, I wonder?

No, since here it's already half the armies
>>
>>51514435
NO I did not count any hero.

If you really argue that WARMACHINES are TROOPS I cannot do anything for you.
>>
>>51514432
>Come on, Stormcast don't use Warmachines YET

FTFY
>>
>>51514601
>Cogsmith: duardin
>gyrocopters: duardin
>models with cannon and organ gun: clearly dwarves
>op: being a fag

the only halfway decent point, which you didn't make, is that a lot of the old factions got broken up all over the place.
Which would suck, except DoT shows that with battletomes they can then combine them in all sorts of ways. Which is neat.
>>
>>51514703
>wounds, save
They're unit options, and that's all that matters, unless you're going to get super anal and start stating that only battleline matters or something.

the keyword warmachine doesn't effect armybuilding.
>>
>>51514721
A) I am different anon, not OP.
B) Point to me any game benefit of having the Duardin keyword, which is what I meant. All the synergy relies on the keyword Dispossessed, which both the machines and the crews lack.

Did I misunderstand the question? Cause if you're literally counting "any model that has a dwarf in it" then yes I agree with you the warmachines count.
>>
>>51514709
>they haven't printed more dispossed units YET.
use actual evidence, not wild speculation to prove what you doing isn't wild speculation.

Sure, it's possible they'll keep making SC units at the current rate. And that would suck. But it's also possible they'll start making more dwarf or elf models.

We could get a elf battletome that lets the tiny factions be combined like DoT did. Or totally new steampunk dwarf faction.
>>
>>51513932
Every thread, you're going to post about your fucking grots in every thread aren't you.
>>
>>51514800
you have a bit of a point about the duardin keyword not mattering under the current rules.
but the original OP was also including fyreslayers, so that clearly wasn't the issue.

He was saying that SC have so many more units than there are dwarf units, and doomsaying that SC would continue growing at the current rate.

Now the much more reasonable complaint that SC have fully developed faction, while older factions are much more scattered, is somewhat valid.
But Flesheater courts, etc, show that they can develop out a faction. And DoT shows that they can actually combined things that share a keyword into an alliance.
>>
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>>51514709
Probably never will, given that we're about to get Raptor Snipers with Longstrike Crossbows that provide 36" range and Hurricane Crossbows with an assload of shots.
>>
>>51514831
Every thread some one always posts about their armies and what they want to see. Are you gonna bitch about that as well?
>>
>>51514884
Do you also have the unit cost in your crystal ball ?
>>
>>51514751
>the keyword warmachine doesn't effect armybuilding.

except all watmachine are artillery and acually even more limited than behemot while listbuilding
>>
How many people live in the average Mortal Realm?
>>
>>51515186
We don't know.
>>
All these awesome new SC models makes me optimistic that when they get around to elves GW is going to make them really awesome.

>if I keep telling myself this I think I can make it through till late summer when elves get here.
>>
>>51515200

Why not? They must have described at least one for example's sake so people can make up their own.
>>
>>51515272
An example of a whole realms population?
>>
>>51514352

It's for the best that SM are split into multiple codices, otherwise their book would likely be pushing close to $100 like the various Horus Heresy books from FW do.
>>
>>51515272
There's only eight mortal realms.
>>
>>51515168
>all warmachines are artillery.
>gyrocopter: keyword Warmachine
>not artillery
and not all artillery are war machines.
Try being less wrong.
>>
>>51515237

more elf griffon.
>>
>>51515336
Realms which are all above Earth size and contain myriad individual civilisations. I'd bet GW is taking an intentionally hands-off approach so they don't write themselves into deadlock and/or prevent players from writing their own custom army lore.
>>
>>51515378

another elf griffon.

>they might realize I think the gryph mounts for the new SC release would have been better for elves. Better knock it off.
>>
>>51515332
no, what would be best is if SM were a codex, then there were suppliments with 1-3 heroes, and 1-3 unique units, and then detachments and formations handling the rest.

So take what they did for Salamanders, White Scars, etc, but add in a couple new units each. Dark Angels, Blood Angels, Space Wolves get cut down so they fit the format.
I might might be able to be convinced SW need their own codex, but probably not.

Each HH book includes a hell of a lot more than just the rules for one faction.
Also, there is a single cheaper book that handles almost all the SM legion differences. It's about 10 pages per legion iirc.
>>
>>51514875
>doomsaying that SC would continue growing at the current rate

what % of 40K releases are of some kind of space marines?

>I am going to estimate about 40%
>>
Oh hey the people here are dumber than usual. I wish I was surprised.

>Age of Sigmar: Space Marine and War Machines general.
>>
>>51515433
except the situation isn't the same.
SC are a brand new faction that needed a whole bunch of releases, but are kept as a unified faction.

SM are the oldest faction, but are split up into a billion subfactions.

You could be correct, but you don't actually have any evidence. You have speculation, but you're extrapolating well beyond your bound of confidence.
>>
Is it a dick move to use the old warscroll for gyrocopters which is identical in every way to the new one, except for the fact it has the Dispossessed keyword instead of the Ironweld Arsenal one?

I'm a dwarf player and I feel like we live and die by our synergies. Being able to buff a gyro would be useful I think.
>>
>>51515423
Don't worry, they'll split Stormcast soon enough
>>
>>51515587
I think someone pointed out last thread that in the faq GW say you can use any version of a warscroll
>>
>>51515371
>Wow you are wrong because only 95% of warmachine are artillery haha
>>
>>51515382

They don't actually care about that. In ten years the setting is going to be fleshed out and totally bloated.

They are just going slow now and trying to make the game gain traction.
>>
>>51515620
4 out of 7 in the relevant faction.
So thanks for still being wrong.
>>
>>51515237
>>51515378
>>51515396

Calling it right now

>Cool new model
>Everything else is overpriced as fuck
>Awful internal balance with 5 units really above any other
>Next book the ex-new unit are shit and internal balance change to the most expansive footslog unit to keep elf plalyer buying endlessly
>We regret the good ol time where we could field compendium units and the time before the battletomes
>>
>>51515486
>You could be correct, but you don't actually have any evidence.

in 40K space marines are the narrative counterbalance against chaos and evil generally and (almost) every major release features some form of space marines and other type.

>in AOS SC are the narrative counterbalance against chaos and evil generally and (almost) every major release features some form of SC and other type.

nothing to be concerned about.
>>
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So how do you counter a Warrior Brotherhood with death ?
>>
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>>51516019
You don't
>>
>>51516019
Deploy on the table edge to minimize surface area for his melee attacks
Try to deploy Settra in cover, if possible
Have Tomb Herald near Settra to absorb retributor mortal wounds
Protect Tomb Herald with screen of skeleton
Have a screen of 6-9 Necropolis Knights
Have a Warsphinx or Necrosphinx in pile in range behind your screen. Give him the -1 hit artifact
>>
>>51513065
R8 my undead list 1000 point undead list:
Leaders
Necromancer (120)
- Artefact: Cloak of Mists and Shadows
Vampire Lord (140)
- General
- Mount: Flying Horror
- Trait: Death Incarnate
- Artefact: Sword of Unholy Power

Battleline
20 x Skeleton Warriors (160)
- Ancient Spear & Crypt or Tomb Shield
10 x Skeleton Warriors (80)
- Ancient Blades

Units
5 x Grave Guard (80)
- Great Wight Blade

Behemoths
Zombie Dragon (320)

Total: 900/1000
My plan is to run the Graveguard as a retinue for my Necromancer, and escort the Skeleton blob up the field. The Vampire will be flying around, helping clean up units and casting spells as needed. The Sword is so that I can drop a Nice unit of Grave Guard or Skeletons where needed.

It seems that this list will probably be playing against some Gun Line Empire, Some Night Goblins, Stormcast and possibly Seraphon, slyvanneth, Tomb Kings and Beast Claw Raiders.

How fucked am I?
>>
>>51516351
Why not toss in another 10-bone rank of Skellie Warriors, 5 Grave Guard, or a Tomb Banshee to help fill in those spare 100 points?
>>
>>51514010
The reason that Stormcasts are picked by newcomers is just due to sheer saturation.

>take and paint mini is a Stormcast
>Stormcast in the starter box
>Stormcast on all the promotional material
>>
>>51516351
Man you are playing death, summon the biggest thing you can with the sword.

Also things like
>5 x Grave Guard (80)

will evaporate if you play vs gunline empire, sylvaneth,stormcast, seraphon etc, each of those can evaporate the 5 poor guys without thinking about it, drop them off the list and summon a big thing with the sword
>>
>>51516407
Well, I need summoning points to use the spell of course. Although, I might take Anon's advice of this:
>>51516480
Say I dropped some stuff, and just ran something like this:
Leaders
Necromancer (120)
- General
- Trait: Ruler of the Night
- Artefact: Ring of Immortality
Vampire Lord (140)
- Mount: Flying Horror
- Artefact: Sword of Unholy Power
Cairn Wraith (60)

Battleline
10 x Skeleton Warriors (80)
- Ancient Blades
10 x Skeleton Warriors (80)
- Ancient Blades
5 x Black Knights (120)
- Deathrattle Battleline

Units

Behemoths
Necrosphinx (400)

Total: 1000/1000
>>
>>51516656
>5 x Black Knights (120)
>- Deathrattle Battleline

not him but this lits looks much better, especially if you can choose to summon the necropshinx in a nice spot.
However just know that because GW actually hate death as much as they like Stormcasts, you actually have to pay point to resurrect someone with
>Artefact: Ring of Immortality
so yeah it IS the most useless item in all AoS
>>
I'm burnt out of 40k and its piss poor models. Does AoS have a Kill Team equivalent?
>>
>>51516693
Playing low points is like kill team, every death hurts that much more when you only have 300 points
>>
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>>51516693
You're in luck!
>>
>>51516693
yes it has

>>51516793
>>51516793
Which is better than anything that exist for 40 skirmish
>>
>>51516692
Shit really? Than I might need to think about that for a bit. Maybe I'll just slap the Tomb Blade on the lord than, or the cursed book.
>>
>>51516863
Yes, you should loo at the FAQ for Death on the official GW website in case you missed something else
>>
Is this at all viable for a Beastmen list?

Leaders
Malagor, The Dark Omen (120)
Great Bray Shaman (100)
Gorthor The Beastlord (180)
- General

Battleline
20 x Gors (160)
- Gor Blade & Beastshield
20 x Gors (160)
- Gor Blade & Beastshield
20 x Ungor Raiders (160)
- Brayherd Battleline
20 x Ungors (120)
- Ungor Shortspears & Half Shields

Units

Total: 1000/1000

I don't play super competitive at my FLGS, so it doesn't need to be like THE best list or anything. I'm just trying to figure out what is semi-viable, and what to build towards. Currently own/in process of painting Malagor, Bray-Shaman, and 20 Gors.
>>
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steam dwarfs confirmed
>>
>>51516939
Melee infantry is not at all in vogue by current meta, so maybe get some ungors with bows? You'll also be vulnerable to aoe with that many low-cost high-volume dudes. Maybe sub in a unit of centigors or minotaurs?
>>
>>51517060
I did have the one unit of 20 Raiders in there for bows. I could probably ditch one of the Gor units, that'd free me up some points. How are Tuskgor Chariots? I'm trying to mostly keep things Brayherd for buffs, though it's all still theory for me at this point.
>>
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Stormcastfags I need some input:

I've been playtesting Warrior Brotherhoods lists and I have found that my opponents have begun playing around the Lightning Strike by keeping their force together, trying to get all their heroes into cover, and using unit screens of disposable units to wrap their valuable stuff.

With that in mind I have made some updates to my list to try to counter these new strategies (picture related)

Prime and Heraldor are here to deal damage to clumped up armies. I do not try to engage in melee with Prime, instead I keep him back and throw meteors (using his Orrery ability to guarantee 6" radius) that deal D3 mortal wounds to every unit.

Decimators and Thunderbolt Crossbow are there to deal with enemy screens. The former are great against hordes like Skaven, Death, and Plaguebearers while TB are great at killing high armor screens like Saurus Guard.

If the enemy stays stacked together they suffer tremendous damage from the Prime and Heraldor. If the enemy spreads out they leave themselves vulnerable to the Judicators/Retributor focus fire.

What do you think?
>>
>>51516873
So, there's nothing else there that seems to limit me, but I can't seem to find any summoning rule for the Necrosphinx. So, I don't think it could be summoned. Also, would it be worth it to just roll with two giant monsters and minimum battle line requirements?
>>
Leaders
Tzaangor Shaman (120)
Gaunt Summoner (100)
Lord Of Change (300)

Battleline
10 x Tzaangors (180)
10 x Pink Horrors Of Tzeentch (140)

Units
3 x Tzaangor Skyfires (160)

Total: 1000/2000

1k point list, what do people think?
>>
>>51517275
fun/10
>>
>>51517391

I feel like it doesn't have enough bodies but Tzaangors are pretty tough. Also the kit seems like its lacking detail in certain spots and I suddenly don't want to paint as many as I first did
>>
Wanderer Nomad Prince is listed as No Longer Available. Kinda weird, since it's one of the newer models in the Wood Elf line.
>>
>>51517060
Also a question: what exactly makes melee infantry not in vogue? I was under the impression it was mostly due to "slow footslogger list", but Brayherd seem (on paper?) like they can be surprisingly speedy, which I thought would offset that somewhat?

My theory is, Bray-Shaman give +3" move to everyone within 8". Gorthor gives +1 to hit, run, and charge in 16". Banners give +1 to run and pile in, and musicians let them run and charge. You're looking at an army that can move essentially 11+d6+(2d6+1) on a charge, if my math/reading is right.

Granted, I dunno how effective they'll be once they get there, and they'll still evaporate to shooting/battleshock probably.
>>
Lord-Celestant on Stardrake - hammer or sword?

I love the way the sword looks and a roll of a 6 on any to-hit roll means a fuckton of damage but the hammer seems more consistent overall.
>>
stormcast are so incredibly slow. most of their interesting units are melee, and they don't have any crazy rerollable saves or long range mortal wounds

how do people play them exactly?
>>
>>51518446
You know they literraly teleport where they want on the table and always charge turn 2 right ? Half the time you sre in combat turn 1 because the opponent charges you since you literraly spawn in front of him.
>>
>>51517924
I always take the sword desu.

>>51517260
You still rekt faces before ?
It's hard to know if its better without the old one to conpare and if you dont tell us what you regularly face
>>
>>51518599
I was doing alright but my opponents adapted to the strategy in the ways I mentioned.

I want to build a general "take-all" list that doesn't get hard countered by anything.
>>
If melee armies are shit, should I give up on my Bloodbound?
>>
>>51517009
passage token for new board game in 40k
>>
>>51518953
Back to your containment thread please.
>>
>>51518942
>If melee armies are shit
That's completely false tho, since they win tournament.
However slow, no ranged, no magic, no rend melee armies are shit.
>>
>>51515336
For good reason if you see how firm a grasp the lore folks have on esoterics in both their main properties
>>
>>51518942
Melee is required to win in AOS

If your list is nothing but slow moving melee you are easy to play around
>>
Wanna get into AoS, mostly becuase of how fun total Warhammer is. Thinking about going Vampire Counts, operating off of what little knowledge I have, is Vlad considered a decent General? Looking at his abilities, the chance to ressurect seems nifty, and having a bunch of Grave Guard for infantry with a Vargheist or Mortis Engine backing them up seems solid.
>>
Lore question - as of the latest novel release is Khorgos Khul dead or alive? If he is dead, how did he die?
>>
>>51519121
He's still kicking.

>>51517924
I prefer the hammer since it's more reliable and consistent. But strictly speaking they both work out well enough; I mean, the damage is not incredible either way.
>>
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>>51518446
- Various means of deep stike deployment means you can just drop down near the enemy. Once you're deployed you can only waddle around, so better not try going anywhere in a hurry.
- Dracothian Guard (and presumably the new Gryph-Charger cavalry) are fast and hard.
- Vanguard Hunters apparently get super-Outflank, so just pop out of your opponent's backyard.
- Powerful, long-ranged shooting allows you to pressure the opponent to close in.
>>
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>>51519048
I made you a list, it's the cheapest possible that fit your lore.

IMPORTANT NOTE : resurrecting VLAD isn't free and cost 120points per ressurection, so, as it is now, in low point games, he wont be able to come back to life, unless sacrificing something in the army
>>
>>51519375
don't Forget the vexillor that basically teleport any unit anywhere on the board
>>
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>>51519375
>Powerful, long-ranged shooting allows you to pressure the opponent to close in.
>>
>>51519407
funny thing is that there are ancient weapons that look something like that
>>
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>>51519421
It's only the beginning
>>
>>51519397
Yeah, totally forgot him. Haven't used him at all since the GHB dropped, 200pts is too substantial an investment for me.
>>
>>51519493
Don't worry, huge point reduction probably incoming
>>
>>51519504
Hmm, with the addition of Scions of the Storm I could see there being a relative reduction in points. But, to be frank, the Knight-Vexillor really could do with a nerf like a 5" minimum distance from enemies and/or a maximum teleport range.
>>
>>51513711
I'm honestly happy that my VC don't get the Space Marine support. All the new releases of the last 10 (?) years range from meh to absolute dogshit.
>dreadknight
>dark angels retarded land speeder
>dark angels uber elite terminators (meh)
>the elite versions of the dreadnought
>blood angels vampires
>space wolf wolf cavalry
>space wolf chariot
>space wolf dreadnoughts with axes amd shit
>spacewolf werewolf guys
>centurions (!)
>every single fucking flyer
>the golden guys that protect the emperor
I don't even like the deathwatch...
Thank god GW doesn't fuck with VC too much.
Also it should have been clear from the beginning that SC will be aequivalent to SM in support, because that is what they were designed to: make money like their cousins from the 40th century. And I'm totally ok with that.
>>
>>51519595
Who are the VC? Google has failed me


Also I liked the elite dreads, death watch and custodes....
>>
>>51519879
Vampire Counts, the old name for most Death stuff.
And, yeah, I also liked the various dread and terminator variants. That said, i also like the Centurions, so my taste may be suspect to some.
>>
>>51520008
I feel that centurions suffer from a very bad case of nice in person but awful on pic.
>>
Do I need to leave summoning points to make use of Pink Horrors split rule? (in matched play)
>>
>>51520031
More miniatures have that problem. A lot of mini's look overly squat on a picture.
>>
>>51520165
Yes
>>
>>51520165
Only Pink Horrors can be summoned. So I'd say you need to pay the points for the summoning cost for them. And then afterwards they split as usual imo.
>>
>>51520184
Is it worth then? Because I feel urge to start a Tzeentch daemons army for AoS with that sweet new SC and trying to figure out my list.
>>
>>51520212
I'm not playing Tzeentch or Chaos for that matter, but some people are suggesting that you can tarpit enemy units quite nicely with horrors.
>>
>>51520245
>>51520212
I'm considering getting a box for summoning shenanigans with my Skaven. Would be a pretty hilarious way to tarpit something. Or claim an objective.
>>
Kind of wanna get into AoS.
I know almost nothing about it though.
How viable are the
Tzeentch forces.
Savage Orks.
Black Orks.
>>
>>51520595
You should get what you think is the coolest according to you. Simple as that.
>>
>>51520595
Tzeentch just got a really nice battletome. Lot's of shenanigans with magic coming out of every orifice. Surprisingly fighty, too.
- Savage Orcs, now Bonesplitterz, are solid. They are kinda unusual in that they are a horde army that have heavy infantry stats (2 wounds) but not the associated save.
- Black orcs, now Ironjawz, are the premier heavy infantry of the Destuction grand alliance. Hard as balls and very good in a brawl, but no relevant ranged capabilities and by default sub-par mobility (but actually very fast when built correctly).
>>
>>51520716
Sounds good thanks senpai.
Kind of a shame they didn´t add 1-2 new units to the savage orcs kind of feels "light" on the units.

>>51520686
While I agree in general I am quite fond of all 3 armies aesthetics. So if one of them would be broken or terrible it would useful to know.
>>
>The Tomb Kings range is never, ever coming back.

It's just not fucking fair DeathBros how are we supposed to build an army with literally half our alliance gone?
>>
So I just bought a start collecting Ironjawz box, and lookinf at the range, I can't help but notice a cruel lack of range units. Or is that the weirdboyz and shamans roles?
>>
>>51520928
Well, Savage Orc loadouts were split into different units and there were a couple of heroes added.
For example, Savage Orcs became Savage Orruks (shield and spear), Savage Arrowboys (bows) and Savage Morboys (dual weapons).
>>
>>51521196
Shamans suck. You don't get range, but you don't really need it, either.
>>
>>51521213
Uh, fair enough. I presume the Gore-Gruntas are what you use to catch fast fuckers until brutes and ardboyz can catch up?
>>
>>51521222
Yes and no.

Instead of catching fast fucks, just play the objective. Iron Fist allows your units to zoom around the battlefield rather quickly.
>>
>>51521222
Gore-gruntas are shit, too. But don't worry. Take Brutes and 'ard Boys in a Ironfist with the Ramaging Destroyers allegiance ability. Suddenly, your guys are zooming around with an average speed of 11", outpacing horses and generally being in your opponent's face from the word go.
>>
>>51521001
Have faith in Settra, anon. He'll be back.
>>
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>>51516793
What do you think about my beastmen/brayherd warband?

It's called "Felvor's Hunting party" and is as it sounds, lead by a beastlord named Felvor "the Reaper".

In the hunting party itself we have:

6 Gors
>Drok, the foe render of the Gors, armed with dual blades
>Khaz, the Gor horn blower. He also wields a crude beastshield
>Freg, a regular dual-bladed Gor
>Val, another dual-bladed Gor
>Mor, a Gor armed with a beastshield
>Gorth, he also carries a beastshield into battle

4 Bestigors
>Scyus, a Bestigor that proudly brings his axe into battle
>Abtoth, he is the bearer of the Brayhorn that rallies the other Bestigors into battle
>Luchash, he has taken many heads with his Great axe
>Felrak, a savage Bestigor who wants nothing more than to see the prey fear for their lives

1 Ungor
>Zel is a small Ungor that is brave enough to follow the hunting party. Armed with a good sense of direction and his bow he is prepared to see the hunt through until the end.

I also have 2 Gold coins left over
>>
>>51521946
I hope those Bestigors regularly bully Zel.

Sexually.
>>
>>51522110
Silly Anon, we all know the Bestlord is the one who's going to bully Zel sexually
>>
So if I'm reading these tea leaves correctly SC is getting the ability to break matched play points fairness with "free units"?

The whole reason for the restriction of Reinforcement Points on Matched Play games was to create games with balanced points.

It seems questionable to me that any army should be given a mechanic to circumvent that fundamentally important aspect of the Matched Play system.

From what I understand the ability to get free units only activates on a D6 of 6+ so it is not a high probability chance. However when it does happen (and it will happen) and when it does turn the tide of a game (and it will turn the tide of at least some games) I foresee a lot of gnashing of teeth and angry rumblings about this new mechanic.

Similarly I am understanding that the SC will be receiving a new ability to ignore magic on a 3+. This seems like a subversion of the entire mechanic of magic as it currently exists in the game. A blanket magic resistance 3+ covers what was arguably one of SC's weaknesses, the magic mechanic. Granted that they recently got a great little bargain character with unlimited unbind attempts and I felt that was a much healthier way to approach magic resistance for SC than this blanket immunity. I don't like abilities that circumvent game play mechanics, it seems lazy.

Also we seem to be seeing that SC will be getting the ability to enter the board from any table edge on any turn. The game mechanic of deployment zones exists for a reason and this is another ability for SC that subverts a game mechanic that promoted healthy enjoyable games.

So that is three examples so far that I see here about the new SC release that are very concerning to me and I think will have a very negative impact on the game.

then again I like elves and play elf lists so what do I know right?
>>
>>51522363
Source?
That sounds god damn awful.
>>
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>>51522363
Jesus this is some stale pasta

Want a square on the bingo board, anon?
>>
>>51521800
Shame, i kinda liked the idea of Orc Cavalry. Thanks! for the advice though!
>>
>>51522391
There is no source, he's just here to bitch harder about his made up rumours
>>
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>>51522391
It's just copypasta. Couple of threads back one asshole proclaimed that the new SC book was the end of the world.

Here, let me hook you up on what he was referring to, but do note that he blew everything out of proportion:

Hammers of Sigmar
>required stuff
- 1 Thunderhead Brotherhood
>additional stuff
- 0-1 Lords of the Storm
- 0-2 Thunderhead Brotherhood
- 0-3 Thunderstrike Force
- any number of SC units
Everything get's Lightning Strike if the number of batallions is maxxed out.

>Abilities:
- First to be Forged:
Bravery +1 for everything.
- Heralds of Sigmar:
When a friendly unit of Liberators is destroyed, roll a d6. On a 6, instead return the unit to full strength and remove it from the table to set up in the Celestial Realm. Next movement phase they can arrive by Lighting Strike.
- Command Trait - We Cannot Fail
If a friendly SC unit within 3" of the general suffers a wound or mortal wound, roll a d6. On a 6 ( I think), ignore that wound or mortal wound

Hallowed Knights
>required
- 1 Lords of the Storm
>additional
- 0-3 Thunderhead Brotherhood
- 0-3 Hammerstrike Force
- any number of additional SC units
Everything get's Lightning Strike if the number of batallions is maxxed out.

>Abilities
- Only the Faithful:
Roll a d6 for every unit affected by an enemy spell. On a 5+the spell has no effect on that unit.
- Holy Crusaders:
+1" to run and charge distances.
- A Martyr's End:
Roll a d6 for every slain model from this batallion that has not yet attacked this phase killed in melee; on a 3+ (I think) it can pile in attack normally before being removed.
>>
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>>51522363
I don't know which is worse, the idea that you're the same guy from last time returning, or that this shit-awful post is becoming a meme.
>>
>>51522408
If oiled up Gryph haunches didn't get a square, this shouldn't either.
>>
>>51522720
Woah now
I was an early proponent of sensual rubbing oils for birdcats

I figure the bingo could get an update, they've done away with the mustache requirements
>>
>>51522720
that's a shittily forced meme tho, not a b8 post
>>
>>51522363
>>51522391
>>51522499

Don't get into this again. This turned like three threads into shitfests last week.
>>
>>51522720
Stop trying to force this meme
>>
>>51514884
>only one set of crpssbow limbs
>3 separatefiring holes

they don't even care about making these designs not look lazy, do they?
>>
>>51522902
The only option is to squat aeleaves
And dwarves too just in case
>>
>>51522363
It's just iterative game design
Every battletome the SE are iteratively better than last time
>>
>>51519595
Aww give them a little credit, the ork fliers are cool. If only they were useful.
>>
>>51522902

come on now it was two days ago and only lasted one thread.

also the magic resistance is on a 5+ not 3+
>>
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I have a question regarding Hinterlands. Is the restriction on heroes only being half or less of your warband counted via their cost or the amount of models. For example, I want my warband to consist of a Vampire Count, the ghost of his wife (a Tomb Banshee) and a few of their retainers (Two Grave Guard and a Skeleton Warrior). There are more non-hero than hero models, but the two heroes cost 110gc whereas the others cost 40gc altogether. Pic related is the bit in the book.
>>
>>51523508
I thought models
>>
>>51513088

paladins are terminators, Veritant is like an inquisitor space marine.

Otherwise yeah p much.
>>
>>51523508
>>51523577
I think he means models
>>
>>51523577
>>51523594
Alright great, cheers lads. Didn't want to start painting before making sure it was a legal list.
>>
How does splitting Pink Horrors work? If I have 50 points in reserve and a single pink dies in shooting and I summon blues, does that eat the 50 point cost of adding a new unit in, and if they happened to die in Assault, would I then not be able to split more Blues?
>>
>>51522904
No need to force anything if it's oiled up just right.
>>
>>51523649
You always pay for units in multiples of minimum squad size. If you summon a squad of 4 units, you still pay for 10 (or whatever the minimum size is)

Splitting happens at the end of the phase in which the unit died.

It's clearly written in the warscroll, stop asking for spoonfeeding and do some basic level thinking
>>
>>51523704
>basic level thinking

Amazing how you said all of that and still didn't answer the question. I was just wondering if splitting was as worthless as it sounded, though thanks for answering the question I suppose.
>>
>>51523704
this, but one of the more common house rules is to let you break up points of units.

Well at least when your doing 500 or 1000 pt games with people with limited models.

For splits your probably better getting a unit of blues so you can add to it, because iirc so long as you are adding back up to the original number you don't consume points.
>>
>>51523726
I answered both of your questions

Are you blind, willfully ignorant, or just shitposting?
>>
>>51523649
Technically I believe this is correct. That two blue horrors summoned from the death of 1 pink horror costs the price of a whole unit of blue horrors to put on the board and if the two blue horrors completely die that's the end of them.

I think that the strength of the horrors (pink blue brimstone) is that you don't need to summon a new unit when they split, you can use the splitting to add to nearby existing units for no points costs.

This is just spit balling but I think it would be ideal to run horrors in groups of three units (one pink, one blue, one brimstone) and keep them together on the board.

Engage with the brimstone and blue horrors first and when they are weakened but not dead, retreat them and charge into the same combat with the pink horrors so that the pink deaths refill the blues.

There is a killer formation in the tzeentch book for super cheap points that lets you also add D6 models per turn to pinks and blues and D3 to brimstones.

It could get pretty silly to the point of being neigh un-killable but I haven't had the chance to see it in action yet to say for sure.
>>
>>51523755
You didn't answer the actual question, that if I create a unit of two after the shooting phase and it gets wiped out in the assault phase, then you wouldn't be able to summon any more blues. It's vaguely inferrable, but not actually stated.
>>
>>51521946
I like it. Covered in poop/10.
>>
Newfag here.

A couple questions:

1.) Can a unit in combat still shoot in the shooting phase? There's nothing in the rules that say they can't.

2.) If only one model in a unit has the necessary range to attack an enemy unit with a shooting attack, does the whole unit get to fire, or only that single model?

3.) Similar to the last question, when you pile in, do models who can't 'reach' enemy models with the range of one of their weapons still get to attack?

Thanks in advance.
>>
>>51523837
1. Yes.
2. Only models in range.
3. See 2.
>>
>>51523757
So something like

Leader

1x Lord of Change w Rod
1x Herald w Staff

3x Pink Horror
3x Blue Horror
3x Brim Horror
2x Burning Chariot
2x Flamers
1x Screamers

Multidinuous Host

Kinda seems like it could get countered by actually just wiping the units which makes it sound a bit tempting to double up on some of their unit sizes, but I wouldn't know what would be worth the points.
>>
>>51523875
Thank you.
>>
So once I finish my conversions I should be able to pull off the following list from 2 start collectings, and a unit of skins

Seraphon 2000pts

Heroes
-Saurus Oldblood
-Saurus Scarvet on Carnosaur
-Saurus Scarvet on Cold one
-Saurus Sunblood
-Skink Priest

Behemouth
-Troglodon

Battleline
-Saurus Guard 10
-Saurus Guard 10
-Saurus Knights 5
-Saurus Knights 5
-Skinks 10
-Skinks 10

Artillary
-Salamander
-Salamander
-Razordon

Other
-Skink Handlers

Battalion
-bloodclaw host
>>
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Picked up the little Storm of Sigmar box over the holidays cuz I was thinking of getting into AoS and couldn't decide between 4 factions. How am I doing? Think I'll stick with SC or maybe get some fyreslayers.
>>
>>51523978
The blues look a little dark, though maybe that is the lighting. Either way, looking pretty nice.
>>
>>51524050
Little column A, little column B
did wanna go completely on box art, and I like the darker shades of cooler colors
>>
>>51524102
Fair enough.
>>
>>51523649

It seems kind of odd to me that the whole shtick of these guys is that when they die they split and split again yet you have to pay reserve points for it. I think it would be better if their original points cost was increased to just have this baked in.

I presume if you dont bother paying points for the reserves when the pink horrors die thats it, nothing happens?
>>
>>51524219
take a units of blue horrors and brimstones.

Refilling units doesn't use up reserve points.

Also, match play isn't the only type of play
>>
>>51524233

Ah i didnt realise they can refill into other units, that seems kind of odd. I do understand there is other play types still i think its odd to make such a big deal about it but not have it say anywhere "by the way you need to pay reserve points to use this in matched play".
>>
>>51524477
my guess is that the reserve points were a quick implementation to deal with how fucking powerful summoning spells are.

Which it honestly does a good job of handling imho. But it now effects a lot of other abilities which I don't think it needs too.
Would not be surprised if that was changed in GHB2. Divide creating new units into different categories, some which require points, some which don't.
>>
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Rate my LVO list
>>
>>51524594
Generic list everyone uses/10
It works
>>
>>51524648
>Jack Hill
>>
>>51523978
smash some agrax aarthshade on and edge highlight with runefang steel
>>
How should I equip a unit of 5 brutes?
>>
>>51524563
I think the summoning rules will stay the same, since they are fine as they are, but rather some independent spells will be changed to make them more useful within the summoning rules.
>>
>>51525262
With five Brutes you'll want to go 3x brute-choppas, 1x gorechoppa and 1x klaw&smasha.
Any more than that and you'll want 1x klaw&smasha, max. Gore-choppas and the rest with Gore-hackas.
>>
>>51522363
>I foresee a lot of gnashing of teeth and angry rumblings about this new mechanic.
It's fluffy, so don't care

>A blanket magic resistance 3+ covers what was arguably one of SC's weaknesses, the magic mechanic.
They are created by Sigmar as the best thing ever created to counter chaos. They are superior to any other order force in the lore, so magic immunity should be there.

>Also we seem to be seeing that SC will be getting the ability to enter the board from any table edge on any turn.
As they should, because they literally spawn from thunder where they want.

>So that is three examples so far that I see here about the new SC release that are very concerning to me and I think will have a very negative impact on the game.

It was planned like day since Day1,they just needed time to release it all.
They will also have much more options and rules in the years to come
>>
>>51525477
>They will also have much more options and rules in the years to come
>And Skaven still have nothing but olds models
Life is suffering
>>
>>51525477
>completely missing the point and creating fluff excuses for things.

Look, man, the problem is that it breaks mechanics in the game that promote fun healthy play.

Just because you can come up for an excuse based on the lore for something doesn't make it a good idea.

what if a new Shadowkin unit had a special rule that was: "Select up to 5 enemy units anywhere on the board and remove them from play as casualties"?

Would you are that I pulled a fluff excuse out my ass to justify the ability? Or would you understand that bypassing game mechanics that promote fun games is a bad idea.
>>
>>51525568
>And Skaven still have nothing but olds models
Same as Aelfs, Seraphon, Brayherds, Ogors, Grots, all kinds of Undead and probably a bunch of other races that I forgot about like humans....
>>
>>51525712
Ok, Tzaangors are kinda Brayherd, so scratch that part.
>>
>>51525712
>all kinds of Undead
I'm not even a Death player but this is ridiculous
>>
>>51525712
>like humans....

what makes this 10X more sad is that they gave SC the HUMAN keyword and probably have no interest in another HUMAN army since they already are doing one and have dedicated so much of their energy towards it.
>>
>>51525839
The freeguild feature quite a bit in city of secrets and some of the latest fluff, So hopefully they get a proper rerelease at least.
>>
>>51525852
>So hopefully they get a proper rerelease

I hope so too but I don't think it'll be any time soon since they do consider SC to be a human army I doubt its even on their radar atm.
>>
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>>51525747
Sure, Death got a Battletome, pretty great it art and fluff. It has Nagash, Mortrarchs and Morghasts that were pretty much AoS release before AoS became a thing.

But when you think of it it kinda happened at the very beginning, I mean the faction neglect.
>Order comes from 6 different WFB armies (3x Elves, Empire, Dwarfs, Lizardmen) + SC
>Chaos comes from 4 different WFB armies (Warriors, Beasts, Daemons, Skaven)
>Destruction comes from 2 different WFB armies (Greenskins, Ogres)
>Death comes from Vampire Counts army
>>
Any news of release dates for the new stormcast stuff? I heard February but I'm hoping it's not late February
>>
>>51525477
>answering a repost of a retarded argument
>>
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Oiling up those hounds.
>>
>>51515332

The FW blackbooks are almost entirely fluff, the red books have the comprehensive space marine rules and they're about $45
>>
>>51525926
Battletome this saturday, new models the following weeks.
>>
>>51525874
>Tfw no badass witch hunter faction
>>
>>51525654
>Would you are that I pulled a fluff excuse out my ass to justify the ability?

Thing is, you can't because they are garbage in the fluff
>>
>>51525874
>>51525852
They have released a SC! box for Tzeentch so maybe we will see at least a SC box for every next faction. Also Armoured Assault for AoS would be nice desu
>>
>>51525926
Feb 11th for the Battletome, 18th for the Vanguard Hunters, Gryph-hounds, Aetherwings and warscroll cards. No idea about Raptor Snipers, Lord-Aquilor and the Gryph-charger cavalry.
>>
>>51517924

Sword incredibly benefits from +1's to hit, if you have a hurricanum or a celestant on foot the star Drake celestant becomes a fucking monster.
>>
>>51525921
Damn that Marrowthirst is a certifiable whackadoodle

good read, thanks!
>>
>>51525921
Honestly, Flesh Eater Courts is the only really new thing GW did for Death and they knocked it out of the park. They're deliciously dark and twisted, without being typical bones'n'fangs.

If they do more stuff like that, I'd be all for it.
>>
>>51525941
>no gloss varnish on the gryph hound

Dropped
>>
There will be new stuff for all the other armies in time, for fucks sake get over Stormcasts.

If anything, the Ironjawz, Sylvaneth, Fyreslayers, and Tzeentch releases prove that when your time finally comes, it will be awesome.
>>
>>51525941
Loving those conversions. Looks more like a unified force than ol' featherheads.
>>
>>51525968
The new Tzeentch SC does not include any new units though. It's all 'old' daemon stuff.
>>
>>51525999
They'll do it for Stormcasts
>>
>>51525967
>they are garbage in the fluff
>being this stupid

I think you are trolling.
>>
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>>51526016
>
If anything, the Ironjawz, Sylvaneth, Fyreslayers, and Tzeentch releases prove that when your time finally comes, it will be awesome.

>Ironjaws
>Fyreslayers

>Awesome
>>
>>51526022
But still - SC is always a good deal. I would be pleased to see Duardin SC box with 500pts of models

>>51526016
>prove that when your time finally comes, it will be awesome
Don't fuck with me Anon, I'm still waiting for Nurgle Battletome and Skaven releases other than Pestilens SC and SoD
>>
>>51526061
Tfw the Bonesplitterz battletome can be summed up in a single battalion.
>>
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>>51526049
>I think you are trolling.

Says the elffag that think shadowkin were ever close to things like destroy 5 squad anywhere on the table in 1 shot in the fluff.

Everything you complain about in the SE has the fluff clearly backing their abilities, and your tears are delicious because even if you eventually get a Halalelves battletome, you'll still be crying in the next edition when stormcast are always supported and updated with plenty of new units, models and options, always on top of the meta and GW cut in half the number of Halalelves unit because they are basically all the same.
Your tears in the next 10 years to come will provide salt to half the world easily
>>
>>51526083
>Don't fuck with me Anon, I'm still waiting for Nurgle Battletome and Skaven releases other than Pestilens SC and SoD

Why ? if anything a Nurgle battletome will nerf the broken options available right now and bump cost of the GUO.
As a nurgle player I would much rather don't have a battletome that I will be exited for 2 hours then never look again and keep all my strong options.
>>
Eventually all of the old WFB models and armies will be phased out and replaced with updated AoS versions.

The Grand Alliance books are simply there to fill the void.

Look at Bretonnia and Tomb Kings, that is your fate.
>>
>>51524696
Oh no, now people know the name of some random anon.
>>
>>51526147
>still not getting the point.
>being dumb enough to take a hypothetical example seriously

Look man. I don't care if you can pull a fluff based excuse out your ass for why stormcast should be breaking the game mechanics that make the game fun to play for everyone.

The point isn't whether or not you can come up with a lore justification.
>>
>>51526216
You can complain all you want, it isn't going to change anything.
>>
>>51526192
Some of the stuff will survive, look at Sylvaneth or Flesh-Eater Courts.
>>
>>51525743
Not really. Only keyword they share is Gor, which is sadly useless. In theme yes, beastmen. In crunch, nope.
>>
>>51526240
>You can complain all you want, it isn't going to change anything.

I think its cool that you really love SC. That's great for you and I want you to have fun. Serious.

You do want to have people (other than stormcast players) to play against right?

assuming you're not retarded ill assume you answered yes to that question.

Seeing as how that's the case it's in everyones best interests to have a relatively level playing field for the various armies and to have the armies all supported relatively equally in terms of releases and updates.

all SC all the time and always stronger than everyone is a good way to make everyone but stormcast abandon the game.
>>
what was the point of recreating the universe to be better if all the evil shit just came right back
>>
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>>51526326
>>
>>51526326
That's nice and all, but the last two SC books didn't cause them to suddenly dominate the game, either, they are still 'merely' good. And even for that you need to rely on certain battalions.
And what we've seen from the leaks so far, it's not looking like it'll change soon. The new Scions of the Storm is a vastly inferior version of Lightning Strike, the meta-battalions are unwieldy and very mediocre, and I doubt that the one potent thing, the Astral Compass, will work without a caveat.
>>
>>51526393
Okay you are retarded.
>>
>>51526389
No idea what you are talking about.
>>
>>51526429
I'm not the one that is constantly whining from two days that the big bad stormcast are going to rape his virgin asshole
>>
>>51526424

you know what, you're absolutely right. The implementation of these new SC rules is not likely to result in a situation where SC dominate in the meta any more or less than they already are.

What I don't like is the precedent this sets.

Power creep exists and next time GW decides to do something similar based off the precedent these new rules set there is no reason they wouldn't make it even stronger.

The rules and mechanics create a framework for the game. Screw with them enough and the game falls apart.
>>
>>51526489
>I have a problem with people discussing their opinions on the new rules for stormcast.

fuck off
>>
>>51526523
>Stormcast could just teleport anywhere on the battlefield from the beginning
>Now they can do it on a 3+ and they have a unit that can deploy from any border instead of simply anywhere
>POWER CREEP

You are hilarious dude.
>>
>>51523976
Why bring a Troglodon? I would take a Starseer instead
>>
>>51526564
>You are hilarious dude.
Is the nuance of what I explained lost on you?
you don't seem like you understood the point.
>>
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>>51526523
>The implementation of these new SC rules is not likely to result in a situation where SC dominate in the meta any more or less than they already are.

Which is sad since stormcast should be top1
>>
>>51526675
The point is that you are crying power creep for a new rule that is a weaker version of a rule alreay existing.

This after Tzeentch just got an ability that allows him to decide the result of rolls instead of throwing dice, which is "screwing with the mechanics" on a completely different magnitude.

Your entire argument is that your asshole is sore because you don't like stormcast and just seing them send you in an autistic rage.
>>
>>51526711
>stormcast should be top1

because of the fluff reasons right? ;)
>>
>>51526749
>you are crying power creep for a new rule that is a weaker version of a rule alreay existing.
Nope. I am saying this opens the door for more offensive rules of this kind in the future. Like free units in matched play for dwarves on a D6 of 4+ instead of 6+. Where you could end up playing a 1000 point game against dwarves where they have 1500 points on the table because of this kind of precedent. I think that matched play should be equal points and its bad to screw with that.

>Tzeentch just got an ability that allows him to decide the result of rolls
That's another great example that I don't think was a good Idea.

>Your entire argument is that your asshole is sore because you don't like stormcast and just seing them send you in an autistic rage.

... nice head cannon.
>>
>>51526830
>Like free units in matched play for dwarves on a D6 of 4+ instead of 6+.

So, can you explain why they can't just do that indipendently from what they did with Stormcast? You keep blathering about precedent, but AoS design is not a court of law. They don't need any kind of precedent if tomorrow they wake up with the idea of giving the next faction automatic respawn from everything without points.

In the end, all your whining is because of something that could happen in the future but it's in no way influenced by the things you are whining about.
>>
>>51526589
because I have the parts for it.
I plan to replace it soon, but I'm buiding from what i have.
I'll probably drop it and the second unit of knights for other stuff I'll pick up later.
>>
>>51526952
also the precident is that rulebreaking powers are on big meta battalions, where the high buy in cost means that it's neat but not super powerful.

But chicken little will never see that.
>>
>>51524648
>no tomb herald
Settra gonna get sniped
>archai instead of necropolis knights

Nigga that list sucks
>>
>>51526952
>can you explain why they can't just do that indipendently from what they did with Stormcast?

Dwarf players will point back to these stormcast rules and say that it isn't any different that what SC has so you'll have no right to complain about it then if you don't object to it now.

>>51526952
>In the end, all your whining

sorry to rock your world view but just cause you don't like my view doesn't make it invalid or whining. Try having a good argument instead of being dismissive.
>>
>>51526991
>But chicken little will never see that.

see this here >>51526523

just because you don't see the big picture and understand the implications for the game at large doesn't mean they aren't real implications.
>>
Pre-orders for the new stormcast go up tomorrow right? Haven't Lee ordered from gw before, how exactly does it work? Just msrp up front and it gets delivered on release?
>>
>>51527046
Holy shit this is golden. So the whole problem with these rules is that in the hypotetical future of a broken rule similar to these being released people will use these rules to win arguments?

>sorry to rock your world view but just cause you don't like my view doesn't make it invalid or whining.

Nah, the fact that it's basically the same argument of "if we allow gay to marry then the next time we'll allow people to marry household appliances" makes it invalid and whining. Also incredibly stupid.

>Try having a good argument instead of being dismissive

Try not changing your point anytime people show how it's incredibly idiotic.
>>
>>51526830
> I think that matched play should be equal points and its bad to screw with that.

What are your opinions on the entirety of Death then? Models come back from the dead with banners for 'free'. Or the time I fought someone with an army of nothing but Blood Knights, healing after every combat from killing a model, and respawning a shiny new 3-wound model whenever I did manage to kill one.

I think there are a lot of things that bend the 'normal' rules in one way or another.
>>
>>51526830
Jesus fuck are you the bastard who ruined the last threat with this same argument?
>>
>>51527191
I can see that high level abstract discussions about the general rules concepts in AOS is beyond your capacity. Considering the forum for this discussion I should have expected as much.
>>
>>51527206
He also has the opinion that a Stormcast battalion ignoring magic on a 5+ is the first sign of the apocalypse, but when it was pointed out in the last thread that most dwarf units already do this by default and did that from the beginning of the came he answered that dwarfs can do that because fluff.

now look at this >>51526216

We are dealing with a master shitposter here.
>>
so much SC dick sucking and excuse making in this thread.
>>
>>51527278
>he answered that dwarfs can do that because fluff.

he (me) actually answered that since dwarves don't get access to spell casters there was at least an argument to be made that it was justifiable.

but hey don't let what I actually said get in the way of your kick ass story telling
>>
>>51527315
Boy, those Stormcast sure are well known for their spellcasters, huh?
>>
>>51527257
Nice argument you have here.

It doesn't change that literally every rule you are complaining about already exist in some form in other armies.

>They can replenish when dead without points
Every death units, Skaven abominations, Tyrion, etc

>They can ignore magic
Most Dwarfes unit, Khorne units

>They can deploy in strange ways
Basically every army has units that deep strike.

>>51527315
Stormcast don't have spellcaster too you retard. Your answer was that their "lighting magic" counts as spell, while at the same time dwarfs rune magic doesnt.
>>
>>51527340
>Boy, those Stormcast sure are well known for their spellcasters, huh?

last time I checked they have no shortage of mortals wound generated from un-bindable faux spells. I'd say they have better "wizards" than any other faction in the sense that their "magic" can't be unbound.

yeah maybe dwarves have something similar too so to be consistent I think dwarves shouldn't have blanket magic immunity on a 5+ either.
>>
>>51527390
So now the problem is not the spells but it's the mortal wounds? Nice change of point again.

You know that if you are using that standard then Chaos can ignore mortal wounds simply with their basic shields?
>>
>>51527426
>>51527390

What do you think, we should also remove all shields from Chaos?
>>
>>51527390
Out of curiosity, IS there a fluff reason for SC to ignore magic? Dwarfs make sense to me, but I'm biased as a dwarf player I guess.
>>
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>>51513065

>TFW you use your old Brettonian models to field whole Flesh-Eater armies and can get away with it because the Courts view themselves as beautiful and chivalrous noblemen and knights

Brets live on my brothers
>>
>>51527390
>>51527426
>>51527439
Why not change all units into 1W 6M 5S 5B units with one 4+ 4+ 1W attack? Without magic, banners, shield etc? Like only plebs with 1" knives units
>>
>>51527426
>>51527439

I don't like army wide abilities that bypass fun game mechanics like the magic mechanic.

what I'm saying is not that hard to understand.
>>
>>51527486
For what it's worth, in all my games I have literally never had a dwarf banner work. I have better luck just unbinding+2 with Runelords, but that's just me.

I do follow what you're saying.
>>
>>51527454
The Hallowed Knights stormhost, i.e the dudes the meta-batalions is based on, has been noted before for being able to unbind vile sorceries by their zeal and the purity of their faith.
>>
>>51527486
Having an unreliable defense from something that otherwise has no defenses from that is not the same as bypassing a game mechanic.

It's not that hard to understand.

>>51527454

It's going to be the characteristic ability of the Hallowed Knights, the Stormhost that is famous for being so pure of spirit that evil magic has little holds on them. They are basically the SE Grey Knights.
>>
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>>51525941
I like what you're doing. Simple conversions with a lot of character. Keep us updated if you do any more.
>>
>>51527478
One of the best bit of (the limited) AoS fluff we have is the fact that the flesh eater courts think they are brets. It's not even an implied joke, just am outright fact.

>>51527454
They were made with help from the dwarf god, so it could be something to do with that maybe? Or maybe sigmar chose not to give them magic to avoid them being tainted by chaos?
>>
>>51527525
>I do follow what you're saying.

thankyou! and I think its funner to play games against dwarves unbinding with a runelord on a 2+ than against an army with a passive mechanic that just ignores magic phase.
>>
>>51527573
Not mine, i just ripped it from google for the sake of memes.

Cool rats tho.
>>
>>51527564
>Having an unreliable defense from something that otherwise has no defenses from that is not the same as bypassing a game mechanic.


Didn't you get the bargain cheap points SC hero with unlimited unbind attempts and a tank beat stick stat line?

It is way funner to play against an opponent with one of those who actually uses the game mechanics than against an army wide ability that just passively ignores the phase automatically.
>>
>>51527106
no chicken little, the sky isn't falling.
>>
>>51527650
look, if you're incapable or unwilling to discuss the subject then just fuck off.
>>
>>51527626
>Didn't you get the bargain cheap points SC hero with unlimited unbind attempts and a tank beat stick stat line?

Yeah, very unique. Also very powerful.
>>
my 2000 point list for fun games

LEADERS Tzaangor Shaman (120)
- General Ogroid Thaumaturge (160) Gaunt Summoner (100)
UNITS 10 x Blue Horrors Of Tzeentch (50) 20 x Brimstone Horrors Of Tzeentch (80) 20 x Tzaangors (360)
- 6 x Pair of Savage Blades
- 4 x Savage Greatblade
- 10 x Savage Blade & Arcamote Shield
- Battleline 3 x Tzaangor Skyfires (160) 3 x Tzaangor Enlightened on Disc (160) 3 x Tzaangor Enlightened on Disc (160) 20 x Kairic Acolytes (280)
- 3 x Pair of Cursed Blades
- 5 x Cursed Blade & Arcanite Shield
- 2 x Cursed Glaive
- Battleline 20 x Kairic Acolytes (280)
- 3 x Pair of Cursed Blades
- 5 x Cursed Blade & Arcanite Shield
- 2 x Cursed Glaive
- Battleline
BATTALIONS Tzaangor Coven (40) Witchfyre Coven (60)
WOUNDS: 165
TOTAL POINTS: 2010 / 2000

It is 10 points over, but the guys at my LGS isnt too fussed about that
The blue and brimstone horrors are gonna be summoned in when we need them
No idea what to do for relics, spells and traits as there are so many to choose from, so if you guys have any ideas im all ears
>>
>>51527576
only part I don't like about the FEC fluff is that they still name each other ghoulish names. Like, if you think your noble courts, don't call yourself Sir Boneslobber or whatever.

Otherwise love it.
>>
>>51526771
huh, yes
>>
>>51527703
The delusion likely affects their hearing too
>>
>>51527703
Yeah, It is a little weird, But maybe they don't see a problem with it and find everyone else really creepy for calling themselves "sir goddard" or something.
>>
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>Friend want to start playing AoS
>"You should lurk AoS general m8, it's really comfy and friendly thread
>suddenly AoS changed into salty shitposting ragefest
It will be normal again after dwarfs release, right? It's not like AoS changed into new WHFB after few months, r-right?
>>
>>51527665
if your incapable of understanding that your might be wrong and the implications you see are flights of fancy, you can also fuck off.
Note how everyone else has pointed out that the thing you see as huge deals aren't.
That the things you see as breaking rules show up elsewhere.
That the things you state as bypassing a game mechanic are just a roll to defend against a thing. Which is actually a game mechanic and has shown up in other places.

You assume that the worst thing possible must be what's happening. Something hit my head, so the sky must be falling.

Consider the alternative. That this is a limited addition to the mechanics of the game which requires heavy investment. And that all this shows is that they might introduce other limited additions to the mechanics that require heavy investment.
That's a good thing because it means the game doesn't become stale.
>>
>>51527756
we have spikes and troughs of salt, typically when people over at /whfb/ get bored of whatever they're talking about
I think were getting cozy again now tho
>>
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>>51527777
>This get
Huh, I have to trust you Papa Nurgle - don't let me down please
>>
>>51527777
>>51527756
Tell him to lurk on grand alliance, It's a bit slow but pretty chilled.
>>
>>51526830
>Nope. I am saying this opens the door for more offensive rules of this kind in the future. Like free units in matched play for dwarves on a D6 of 4+ instead of 6+. Where you could end up playing a 1000 point game against dwarves where they have 1500 points on the table because of this kind of precedent. I think that matched play should be equal points and its bad to screw with that.

nope, considering gw, it's very unlikely that anything not-stormcast will powercreep
>>
>>51527172
only the battletome. the actual models will be in a week or 2 after the battletome
>>
>>51527763
if you don't like my opinion that the rules for SC allowing them to bypass the points restrictions on free units in matched play, deploying from any table edge, and having army wide magic resistance are not a good idea then that's cool. That's your opinion.

no need to fly off the handle into autistic screeching because you don't like my opinion.
>>
>>51527864
you didn't stop at "these aren't good ideas and I don't like there gameplay".
Because you didn't even talk about how these things actually play, partly because they aren't out to play with, but you could talk about stormcast play in general.

But you didn't, you insisted that this shows that AoS is fucking doomed.
>>51526830
>>51526523
this isn't a matter of opinion about how fun an existing or shown thing is, it's a doomsaying prediction about the future based on shit evidence that you insist is totally real.

So yeah, I'll call you out on your sky is falling bullshit.
>>
>>51527930
dude, let me have my opinion. It's not hurting you to give room for opinions different than yours.
>>
>>51527969
>dude let me be wrong and make stupid arguments
No.
Like I said, you went past opinion to making predictive statements which are fucking stupid.

If you want to be allowed your opinion, stick to things that are fucking opinions.
>>
>>51527969
My opinion is that you are full of shit and incredibly butthurt because you don't like stormcast so seing them getting new things makes you rage.

It doesn't hurt you to give room for it right?
>>
>>51527825
The fun thing is that the reason we are filled with anti-Stormcast shitposter is that TGA banned them. We know because they came here to whine about it.
>>
>>51528008
everything you quoted in >>51527930 was my opinion too. No where in there did I say the sky was falling, to borrow your metaphor.

Maybe you think that GW won't expand on these sorts or rules that bypass game mechanics. You never even stated an opinion on the subject.

I never said I was sure they would either.

I said I don't like the precedent it sets because if we know one thing about GW its that they always crank up the dial a notch or two every time they drop a new release.
>>
>>51528069
Given how fucking long this one anon has been screeching like an autist in a stuck lift about them then I really can't blame them.
>>
>>51528037
>My opinion is that you are full of shit and incredibly butthurt because you don't like stormcast so seing them getting new things makes you rage.It doesn't hurt you to give room for it right?


I don't mind if you think that :) you can think whatever you want.

We can have different opinions.
>>
>>51527626
>Didn't you get the bargain cheap points SC hero with unlimited unbind attempts and a tank beat stick stat line?

No?
>>
>>51528069
But that was such a well-crafted and thoughtful argument about the state of the game he made over there! How could they have banned him over that? Surely that mod must have been a SC-fanboy...
>>
>>51528102
Well, yes, we did. Sorta. The Lord-Veritant has fairly beefy stats and has potentially infinite unbinds. But he's not *that* cheap.
>>
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>>51528149
1 unbind = unlimited.


WOW HE ACTUALLY BELIEVE THIS. SCREEN. HOW CAN HE EVER RECOVER.
>>
>>51528110
found it. >>51480457

to be fair it doesn't look like he did anything to bad. I checked out his post history over at TGA and there were a couple funny sarcastic posts but nothing offensive.
>>
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>>51528202
you're an idiot this is strait off the GW web site.
>>
>>51528202
It'd be sensible to post the actual warscroll instead of some made-up shit.
>>
>>51528234
>I use 1 year oudated warscroll and havent ever realised because i dont actually play the game or go to tournament let alone face stormcast players.

nice try faggot
>>
>>51528270
>>51528234
>>51528202

The warscroll on the app and the one on the website are different. The one on the site is unlimited unbind, the one on the app is just one. Don't ask me which is considered correct.
>>
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>>51528270
>Made up shit.

ETERBALLY BTFO BEYOND ANY RECOVERY HAHAHAHAHAH.

HE ACTUALLY BELIVE THIS HAHA
>>
>>51528279
you dun goof there mate, delete and reload the veritant warscroll on the app, it got updated Since the battletome... you know, more than a year ago...

I guess you don't actually face Stormcast.
>>
>>51528279
>>51528300
Shame that app is fuckin shit with point typos like spireguard and non-updated warscrolls like rat swarms
>>
>>51528300
FAQ says you can use any version of any warscroll you want.

>>51528308
>>51528279
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-Lord-Veritant-ENG.pdf

literally the link to the GW web site.
see for yourself
>>
>>51528234
>in the same manner as a wizard.
>wizards have listed number of unbinds
>no number is listed, so clearly they mean unlimited.

>>51528300
it's pretty clear which one is correct.
>>
>>51528350
>using a damn typo as justification
clearly this is GWs intent, not you being a giant munchkin.
>>
>>51517576
Well,, when you put it like that it sounds pretty workable, my comment was mostly based on how much my poor beloved orc horde has suffered. The combination of the following factors has hurt me badly:
>Ranged units are able to shoot in melee, thus putting up a good fight against my depleted orcs rather than crumpling on contact like they would in WHFB.
>My hard hitting monsters become less effective as they take wounds, so they suffer depletion the same way infantry blobs do.
>Powerful AOE spells and hero abilities decimate my unfortunate night goblins and orc boyz with ease.

Granted, I've only played a couple games so far (VERY small town), but I often wish I had some more cavalry or shooters.
>>
>>51528368
>>in the same manner as a wizard.>wizards have listed number of unbinds>no number is listed, so clearly they mean unlimited.

They actually did a FAQ for that and for the khorne version too that clarified they get unlimited unbind attempts.

try to keep up son.
>>
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>>51528350
WHFB FAG ON DAMAGE CONTROL WHFB FAG ON DAMAGE CONTROL HAHAHAHA.

ITS IN THE FUCKING BATTLETOME HAHAHA.
I CANT TAKE IT ANYMORE.
>>
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>>51528368
>>51528379

The Khorne lord has the ability to unbind written exactly like the lord Veritant that doesn't specify the number of spell, and we have a FAQ that confirm that it means unlimited unbinds. So both are valid.

There is absolutely no way to know for sure which is the correct warscroll.
>>
>>51528422
>There is absolutely no way to know for sure which is the correct warscroll.

Except you know, this is literraly the veritant warscroll that didnt even nade it in the actual battletome, and the GT tournament, and any non official tournament.

Literraly a non-issue.
No one ever got the chance to field the ""Old"" Veritant, ever.
>>
>>51528401
>>51528339
>>51528463

The Lord veritant came out last year, a lot of time after the Battletome. At the moment his warscroll is not printed anywhere, which is the reason his points are avalaible on GW site and on the app for free.

The warscroll also never changed, as there was the same debate when it came out.
>>
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>>51528422
>>51528463
https://www.games-workshop.com/resources/PDF/AoS_Errata/warhammer_aos_rules_en.pdf

the answer is whatever warscroll you want to use.
>>
>>51528488
Damn Guess that was the "mic drop exit stage left" post.
>>
>>51521946
Looks good, now, now I kinda want to make my own warband. I just need to find someone to play against first ;_;
>>
File: 1464762385.jpg (288KB, 768x1024px) Image search: [Google]
1464762385.jpg
288KB, 768x1024px
elves release when?
>>
Has there been any mention of morr yet? Nagash is not an actual god of death, but do we know if the cult of death has survived anywhere in the realms? If not it could be cool to have priests of death/nagash who protect your soul from chaos and allow you to reach the realm of the dead in relative peace.
>>
>>51529237
Nagash ash ate more and all the other death gods in the old world
>>
>>51528916
You finally picked a better scan.
>>
>>51529237
>Nagash is not an actual god of death
Actually it is the god of death since End times : Nagash published in September 2014
>>
>>51529356
>>51529237
yeah he invalidated all afterlives but those he had control over, save chaos, hence why he sees the reforging process Sigmar and his boys are doing as theft, after all the domain of the souls of the dead is entirely his, he stole it fair and square
>>
NEW THREAD
>>51529448
>>51529448
>>51529448
NEW THREAD
>>
>>51529284
Damn. Fuck it, the realms are infinite so I'm officially declaring that there are temples to the dead god in cities like excelsis and hammerhal where travellers from the realm of death come and perform the funeral rights of those who have passed on, give death to those who seek it and ensure the restless dead of the many realms find their way to the side of the dead lord.

They wear grey and purple and their temples are often built above vast catacombs, some elaborate, some unofficial.
They don't seek death, they merely see it as the true destination of the living and as such, act to ensure that those who pass on are fit for their journey to the realm of nagash.
They have no real care for the affairs of the living and no real interest in wealth or fame, and as such have been known to act as advisers and confidants to many lords and ladies in the cities of the moral realms.

As a rule they are disturbed by the stormcast eternals, seeing them as deathless perversions of the natural order at best and at worst, reckless destroyers of life who cause the souls of the slain to linger in pain and torment.

They are also fine alchemists and will go from home to home giving health or a peaceful passing to the sick and ill.

Most of their ranks are made up of soldiers who have seen far to many die, or orphans taken from the brink of death and raised in the temples to become monks priests and undertakers.

Generally pretty chill guys who would rather not force death upon any because they think it's bad luck to bring death force the hand of the death gods, but can be played on the table using flagellants for monks and amethyst wizards for high priests.


Have been known to fall into necromancy but as a rule their order feel that the control of the dead is a gift only the god of death himself should have and so they shun the necromancer and the vampire, believing them to be cursed false prophets.
Witch hunters often employ them during times of plague & haunting.
>>
>>51529356
I meant now, bloody typing.
>>
>>51515423
I rather found the eye of terror and storm of chaos army books very enjoyable
Thread posts: 351
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