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/40kg/ Warhammer 40k General

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No one bothered to start one so I did edition

>previous thread
>>51486029

>THIS IS THE ROSTER CREATOR, WE LOVE POINTING IT OUT SO PLEASE ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Rubricae beware, we've been given a wraithvacuum wraithcleaner by our Craftworld friends in preparation for GS2)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
1st for Celestine being fair priced.
>>
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1200 points of Death Guard, Chaos Warband + Spawn. Any thoughts? I suck at 40k, so I expect it to be bad
>>
3rd for Space Wolves vs. Peta

http://www.dailydot.com/parsec/peta-warhammer-fur-tabletop-game/
>>
I really wanna play an Imperial army, but I don't know which one.

I considered Guard, but I don't want hundreds of models. And even if I played Veterans, just buying the plasma guns for them doubles the price per unit.

I considered Stormtroopers, but they're barely an army.

I considered Codex Space Marines but they have to play very particular builds to be any good.

I considered AdMech, but they have too much weird shit like canticles I have to juggle.
>>
>>51490497
Go Guard, but Scions/tank heavy
>>
I want to charge out of Rhinos.
>>
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Just notice 2 Seraphims are missing. Oh well

Facing Necrons with decurion, 3 flayers and 6 Wraith.

How fucked am I?
>>
>>51490519

GW doesn't care. Why should you? They did it on stream. Forge that narrative, son!
>>
>>51490512

See, that was my first choice, but like I said, to run Veterans, I'd need 3 special weapons per squad, which means what looks reasonable spirals cost-wise. IG plasma guns are rare as hen's teeth, even on bitz sites.
>>
>>51490534
Can't you use SM ones?
Or you could just buy a little bit of silicone and resin and cast plasmas
>>
Probably belongs in WiP, but I'm trying to decide how to snazz up my inquisitor. I did a simple kitbash yesterday but he looks very plain. I'm going to get a big I for his chest, and I have some purity seals, but I'm wondering what else.
>>
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>>51490636
Forgot pic
>>
>>51490636
Post a pic
>>
>>51490533
Really is there a video where they do that?
>>
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>>51490647
DELET THIS

REEEEEEEEEEE
>>
>>51490665
Their Warhammer TV streams on Twitch have been doing it.
>>
>>51490665
>>51490694

They did it once, in a narrative match.
>>
morning, /40kg/.

I'm doing a conversion with long hair and I'm not sure how to sculpt the green stuff. post models with long, flowing locks to give me some inspiration, please.
>>
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hows my war convo /tg/? anything I'm missing? any suggestions for equipment? I'm new to the ad mech so be gentle.
>>
Real talk what is the most competitive list a tyranid player can put out?
>>
>>51490534
>spirals cost-wise
literally just any plastic imperial plasma gun swapped in place of the ten thousand grenade launchers imperial guard players have

plasma guns aren't ten fucking bucks each
>>
>>51490710
It's not a War Convocation, for one.

You need a Battle Maniple, not a Skitarii Maniple.
>>
>>51490723
A giant pile of flying monstrous creatures, predominately flyrants.
>>
>>51490654
Here: >>51490647

>>51490672
I was inspired by PETA's retardation actually.

If it helps, it's for a doubles list, he has:

3x Servo Skull (which I also need to model)
Power Armour
Plasma Syphon
>>
>>51490474
Seems good. I would recommend a chainfist on the lord. Can be the edge against tanks. Also a blight grenade on the sorcerer could help.
>>
>>51490710
Why take a regular tech dominus when you can take Cawl and get a whole new page of free wargear?
>>
>>51490740

Have you tried it yourself? Space marine plasma guns don't fit on IG models. They're too big.
>>
>>51490786
Thanks for the input. What would you throw away to put them in? Also should I really bother with blight grenades on sorc, when bikers have 'nades already?
>>
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How is this list for Genestealer Cult? Should I drop some points elsewhere and blob up the genestealers into a first curse?
>>
>>51490703
They did it in multiple matches, and the narrative had nothing to do with welding larger doors onto Rhinos.
>>
>>51490534
as a Guard player, I've had to buy Plasma gun bits myself. for a squad of Vets you'll need 3 max, and a Command Squad sprue comes with one, so obviously buying six command squads is out of the question.

The availability of bits fluctuates, depending on the week, but right now scions have a few plasma bits up. No one will look at you twice if you use scions for Veterans in carapace armor.

>>51490707
Bump.
>>
>>51490788
Well you already have free pages of wargear to take and you can only take 1 relic per character anyway.

1500pts normal Dominus is better. After that in 1750/1850/2000, Adding allied detachment with Cawl gives War Convocation a pretty big boost.
>>
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>assaults his brother primarch
>flees custody and murders loyal astartes
>goes rogue with legion and blows up an Imperial planet

>yeah this guy can be relied upon, send him straight to Isstvan V
>>
>>51490804
>Have you tried it yourself?
Yes. Both back when cadians were brand spanking new, and recently with the scions.

>They're too big.
No, they are literally the same size. See this fancy IG plasma gun in the command squad? The EXACT same size as the one in the tactical squad box set.
>>
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So it was revealed that Vect is a major opponent of the Ynnari faction and their plan to fully awaken Ynnead.

The questions here are...why isn't Vect embracing Ynnead when his city is under risk of the greatest daemonic invasion in its history? How is Ynnead a threat him and the Dark Eldar? Is Vect going die or be forcefully converted?
>>
>>51490723
at what point range? At 1850 you'll struggle to be competitive at all.
>>
>>51490897

Senpai your eyes and spacial awareness must be broke because they are objectively not the same size.
>>
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>>51490910
Seriously, Vect needs all the help he can get to save his city.
>>
>>51490804
I have tried it. It works. Just take a laspistol hand and cut the gun away from the hand and trigger. then cut the space marine hand off of the plasma gun. then sand and glue the two together.
>>
>>51490529
How the fuck do you deal with armour? Running penitent engines straight at it doesn't sound like the smartest choice.

Also, why F/F in the squads over F/HF?
>>
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>>51490493

On the topic of Space Wolves, how big are their numbers after all the recent wars their chapter has been through?

They got bloodied during Sanctus Reach, nearly fucked over in Curse of the Wulfen and Magnus' Wrath and lost an entire company during Fall of Cadia... I can't imagine their numbers being over 500 at this point. Maybe also GW should give some other chapter the limelight every now and then...
>>
>>51490895
Dont know much about HH fluff, is that Night Haunter or Corax? Both are moody dark fuckers.
>>
>>51490929
one of the three plasma guns in this shitty picture is a space wolf plasma gun. They are the same size if not the same visually.
>>
Im not sure if here or diy is the place to ask but, I've been wanting to add an inquisition detachment to my army and i saw the tactics page recommending using scions, cultists, or even genestealer for henchmen.
Anyone have any examples or experience with doing that because I'm not sure where to start there.
>>
>>51490977
delicious!
>>
>>51490963
That's the point. Russ would only return when the chapter is close to dying.
>>
>>51490959

>How the fuck do you deal with armour?
>Flying armourbane saint
>4 Multi-Melta Immolators
>6 walkers That cannot be shaken/stunned that deal 6 S10 attacks on the charge each
>>
>>51490929
>they are objectively not the same size
Why is it that whenever someone uses the word "objectively" they're completely wrong?
>>
>>51490959
Necrons. Beside flayers there is no armour.

Why not HF? Well new FAQ says template weapons unless they are all Flamers or all Heavy Flamers shoot one at the time.


On a side note I'm counting this particular Necron player being stupid as usual. Teleporting his lych guard with lord right in the middle of my Troops as usual
>>
>>51490751
>>51490915
Really that bad?
That really sucks I've been trying to get into the more stronger armies eldar/spacemarines/tau etc, but I really am just a tyranid guy
>>
>>51490750
ah damn, I was hoping it'd be the skitarii maniple. The cult mechanicus maniple is good though right?
>>51490788
Points mostly, a regular dominus is cheaper than cawl. I can see running him in larger battles or fitting him in elsewhere.
>>
>>51491033
Fair, I don't have that much experience playing against necrons (read: two 1000 point games), so I wouldn't know for certain.

I haven't mathhammered it, but I think HF/F/CF will still score more kills on average than F/F/CF, and that's disregarding Wall of Death. I don't know how prevalent 4+ saves are for necrons, though.
>>
>>51491046
Yeah, rest is fine, though the Cavaliers are obviously their own formation so I'd probably drop them.
>>
>>51491033
By the rulebook, all template weapons are resolved one at a time.

A large portion of the faq was just 'lol go read the rulebook idiots' or 'This is what we mean RAI' or 'This is a problem, fix it'
>>
>>51491063
Beside warriors nothing has 4+

Even then they have RP that basically makes AP rather pointless. So beside pouring enough hits and wounds till something fails all it's saves there is not much to do.

At least not with SoB, adding 4 HF would be 20 points, two Seraphim less (6 instead of 8)
>>
>>51490989
ty, there are like 65 more to be painted and these are nowhere near done but I must stop playing as a gray tide so paint i must. Anyway i have ended up hoarding plasma guns from my LFGS's bits bin because it is simple enough to fit them to guardsmen and they are the same size. I am looking forward to my stores bits market this month as I hope to find even more plasma guns and meltaguns for my conversion needs.

The hope is to be able to field 3 or 4 plasma vet squads in chimeras by the end of next month.

That and I need to get a used chimera hull to assemble my chinacast medusa Armageddon pattern tank.
>>
>>51490723

2 Flyrants minimum, Mawlocs, Venomthropes, Mucloid spore clusters, Biovores and minimum Genestealer units that hug LoS-blocking terrain.
>>
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I have recently started Mechanicus themed army, and I think I should do something about the lack of transports. Especially the vanguard could really profi from some Boxes.

Is there a way to get Rhinos or Chimeras without taking too much of SM/AM? I have thought of taking some Special Weapon Squads and Enginseer as HQ, but this means one squad for every Chimera.
>>
If i buy from the chinaman and resell it at hiked up prices on ebay; is this okay? Is this a thing that happens?
>>
>>51491143
people will find out and chargeback/ban you eventually. it does happen at times, from chinese sellers, but its the definition of scummy.
>>
>>51491093
Multiple Templates
If a unit is firing more than one shot with the Template type, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Once the number of hits from all templates has been determined, roll To Wound as normal.
>>
>>51491143
Only if you say they are recast. Otherwise if people want to pay extra for recast is their thing.
>>
>>51491141
inquisitor - 25pts
3xacolytes - 12pts
option of chimera / rhino / landraider / valkyrie transport
bonus ml1 pskyer for 10pts
>>
>>51491158
Whoops, you're right then.

In my defence, I shouldn't be posting right after getting up.
>>
>>51491141
They cant start in allied vehcles, so basically no. the skitarii detchment give them all scout + crusader, and if you use terrain you shpouldent have a problem

srsly, mechnaicus has no problems without transports
>>
>>51491023
Is it like "literally" where it now can mean "figuratively?"
>>
>>51491182
>Getting up at ten to four
ISHYGDDT
>>
>>51491183
Tell that to those poor sods of Electro-Priests.
>>
>>51491196
Is only 8 till 8 here.
>>
>>51491198
>Tell that to those poor sods of Electro-Priests.
>implying the lack of transport are the thing stopping people taking them
Sure hope you like that 5++ for 18 ppm :^)
>>
>>51491196
>What are time zones and different parts of the world.

I bet you are literally shaking too now?
>>
Trapped on the dilemma of wanting a weird, esoteric army, but also being shit at conversions.

I wanna be the snowflake, but I'm not good enough to be the snowflake.
>>
>>51491200
>>51491209

>posting in a British Thread about a British Game
>Not being British
ooosh, what are you doing friendos?
>>
>>51491183
except a lot of the troops have relentless
also jist because they cant start in a transport doesnt mean they cant embark turn 1
>>
>>51491203
Make them 14 ppm, give them an assault vehicle and they'd be usable as a melee unit.
>>
>>51491216
>also jist because they cant start in a transport doesnt mean they cant embark turn 1
sure, but the you basically waste scout, and with 18" on the bestgun they dont need to go fast
>>
>>51491214

>>posting in a British Thread about a British Game
>>Not being British

Calm down, Muhammad
>>
>>51491214
At least say USAfag thread we all know Britishfags are busy right now with tea
>>
>>51491174
>>51491183
>>51491198
Thanks for answers, I don't plan to use fulgurite priests atm (and I dont like the model very much) so maybe I can really do without transports.

The inquisitor option doesn't seem half bad. Even more with potential of filling another sore spot of mechanicus, the lack of psykers.
>>
>>51491218
the power maul ones MIGHT be okay, but they are still T3 with a 5++ unil they whipe a unit, so you'd need them to be in a large blob, 11 ppm is nearer the place they need to be: then they are basically mechanicus deamons

They also need to be troops, i mean seriously, who the fuck thought putting heavy grav cannons in troops was a good idea
>>
>>51491253
>not shitposting whilst drinking tea

cant you amerifags do both? guess ypou need more practice
>>51491250
you are confusing us with france m8
>>
>>51491263
Same people that thought giving troops with ObSec an additional free transport.
>>
>>51491263
The same people that take 3+ saves against AP3, assault out of vehicles, cheat while making list and can't seem to understand that people can play with random people at a store
>>
>>51491237
or put a squad of 5 into an inquisition chimera (5 firepoints) and roll around in your gank box
>>
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Advancing bit by bit with these happy fellow. Still need to finish the tyrannid "flesh" and all the part that aren't orange nor purple, but I really like this 80's cartoon vilain vibe of the corlor scheme. Even if I'm not a good painter and if I probably should spend hours correcting all my mistakes.

On the other hand, I'm a bit affraid that I'll need to buy and paint a shitload of them in order to have fun by exploiting their ambush formation, but well we'll see.

Also, considering to buy a second box of Deathwatch in the long run. Any input on the compatibility of the simple kits contained in the box with the rest of the cult bitz ?
>>
>>51491272
I'm shit posting while harvesting fruit for our first world overlords (incompetence overlords thou)
>>
>>51490703
That was actually the "competitive game" for the day, which makes it even better
>>
>>51491183
says the guy who has never faced guard with 3x wyverns across the board.
>>
>>51491289
>The same people that take 3+ saves against AP3

Wait what? i knew about the transport thing, but really? REALLY? Jesus guys, get your shit toegther
>>51491277
God damn why.

>>51491312
If you are facing guard then you have already won as skitarii, you can feild harder hoards, that can be supported by tanks and walkers that laugh at wyvens
>>
>>51491200
well its 25 or 6 to 4 here.
>>
>>51491303
Which country?

>>51491331
its 5 past 4 my man
>>
>>51491289
but cant you assault out of a landraider?
>>
>>51491360
not out of rhinos though
>>
>>51491329
Lol no. You know they can just deploy at the back of their zone with anything they dont want dead turn one, and basically guaranteed kill all of your foot troops by turn 2. God help you if you are playing short board edge.
>>
>>51491346
Chicago
>>
>>51491376
Chicargo has fruit trees?
>>
>>51491261
I run skitarii and inquisition (not admech at all) and yeah basically the skitarii are my shooty dudes and my inquisitor and henchmen are the assault group and i have snowflake shit like s6 heavy bolters on my chimera and 10 point psykers, its great
>>
>>51491346
https://www.youtube.com/watch?v=iUAYeN3Rp2E
>>
>>51491299
oh wow the color scheme is awesome; it reminds me of the bad guys from tmnt
>>
>>51491346
UK and USA has the biggest group of incompetente twats I ever worked with.

Or do you mean my country? Does it matter really? We could go boom tomorrow and no one would care. In fact the country is burning and not even our politicians care.
>>
Is it good or shit? I feel like nobody looks because the format. BS doesn't work and the Roster Creator doesn't have IA13: Vraks supplement sadly

1850 Renegades of Vraks/Chaos Space Marines

Renegade Command Squad:
Ordnance Tyrant with Covenant of Nurgle: 85

35 Plague Zombies: 105
35 Plague Zombies: 105
35 Plague Zombies: 105

2 Strike Battery: Wyverns: 110
3 Heavy Ordnance Battery: earthshakers, militia training, +6 extra crew: 193

3 Leman Russ Exterminators: militia training, multi-melta sponsons, Lascannon: 480
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79

Fortifications: Void Shield Generator 50

_____________

Allies: Death Guard Chaos Space Marines

Chaos Lord on bike: MoN, The Black Mace: 145

10 Cultists: MoN: 70

7 Chaos Bikers: MoN, Power Axe, Combi-melta, 2 Meltaguns, Meltabombs: 242
>>
>>51491399
>>51491376
>its a music reference
Well then, dont i feel dumb
>>
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Thoughts?
>>
>>51491418
UK and USA has the biggest group of incompetente twats I ever worked with.
well clearly you have only worked with the shit ones
>Or do you mean my country?
i did, i am bad at the words
>>
>>51491418
>We could go boom tomorrow and no one would care. In fact the country is burning and not even our politicians care
Some South American shithole, got it.
>>
I wanna build a 1k Grey Knights list, but holy shit, they're tough to fit into 1k.
>>
>>51490759
Anon you are doing the Emperor's work. I think I'll double down on furs when I do my Space Wolves later in the year, out of the same sense of spite for PETA.
>>
>>51491479
What are the chances? From fruit to building and housing.

It is either most of them are twats or those industries are full of idiots
>>
>>51491510

Yea. I tried allying them to my SoB and gave up.
>>
>>51491435
The roster thing is also kinda crappy t b h

I'd use the posion DG deamon weapon over the black mace, it has the advatage of being ap3 nativly, and is cheaper to boot. the rest of the list looks solid, though flyers might butt fuck you
>>
>>51491521
>those industries are full of idiots
in the UK at least its that. builders are famous for being shady wankers
>>
>>51491567
It's the same everywhere
>>
>>51491614
There is a reason being a builder need little/no qualifications
>>
>>51491630
Not Chile, we take construction serious. Hell the 8.7 earquake just drop one building mostly due to ground braking before the building
>>
>>51490636
>>51490647
Needs some I bling.
I mean, the only reason I knew it was an Inquisitor was you told me. Looks like a Space Marine

>Personally I don't like using a SM model for a base for my Inquisitors for that exact issue.
>>
>>51491555
Which weapon are you suggesting?
The mace is expensive at AP4 but being able to cut through screens and having a better chance against MC's seemed like it'd be the choice to make. I thought my options were pretty much only Murdersword, Black Mace and LC/PF
I don't have any dedicated anti air you're right. If I know I'm against a flyer heavy opponent I guess I'll get a hydra but the exterminator lemans wouldn't do too bad of a job picking them off, would they?
>>
>>51490910
>>51490940
Because he has Neocommorragh.
And should Neokhaine's Gate fail there's always Neoneocommorragh.
>>
What the heck is the punisher gatling cannon even for? It seems really underwhelming.
>>
>>51491724
For Pask, on a leman
>>
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Putting together the stuff I currently own, this is what I could get out of it so far.

This is probably way too many upgrades and way too few bodies, right?
>>
I got the new white dwarf. Want me to post pics?
>>
>>51491744
No
>>
>>51491750
Oh... have they already been posted?
>>
>>51491724
For pask, it kills eveything.
>>
>>51491761
No idea, just preventing another retarded FoC shits like Cawl blowing up the planet

Also no one is preventing you from do it anyway.
>>
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Meh, fuck it
>>
>>51491763
>>51491730
Oh, I just checked.
Too bad he's a Special Character.
>>
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is a riptide worth running with a heavy burst cannon?

most situations i can see where it would get the most use is when youre up against a horde of models like imperial guard or something.

it just looks like its ion cannon is better in almost every situation because it can either use its normal profile to get 3 ap2 shots out or a overcharged profile for a s8ap2 large blast which i can imagine would make short work of any group of elite infantry.

then again im only just gettig into the hobby and ive only played against an IG mate so i dont know too much about other factions units
>>
>>51491784

Cawl didn't blow up the planet though you mongoloid. Creed did.
>>
Also, my camera is quite bad so I'm sorry
>>
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I want to read the thing for myself now guys. Again sorry for my shit camera
>>
>>51491846
It's better when quantity > quality
>Shooting at things with cover
>Vehicles you're glancing to death
>Daemons
>>
>>51491855
How old is it? Because unless you have 2005 phone/camera there is no excuse.
>>
>>51491864

What does it say for the last page coming next time preview
>>
>>51491806
What army are you using that you're looking at Punishers? Pask is pretty much auto include even as an ally.
>>
>>51491864
>rebirth of the Eldar race
Slaanesh is comin' back...
>>
>>51491846
Depends on how hardcore you and your fellow gamers are:

If hard, you'll take 3 Riptides and run them as a Riptide Wing. The Riptide Wing gets several bonuses, the two notable ones being you re-roll for the Nova Reactor (so you get it off 8 in 9 times instead of 2 in 3), and once per game you get to fire all weapons twice instead of moving.

This means once per turn, a Riptide Wing nova-charging its Heavy Burst Cannons will throw out 72(!) S6 AP 4 Rending shots...Yup, it's pretty nasty.

If you're doing just a single Riptide, the Ion Accelerator works as you can overcharge it without needing to use the Nova (or use the Nova for the shield instead), and use Markerlights to get it to BS 6 (so it can re-roll 1s vs Gets Hot)/Ignore Cover.
>>
>>51491846
It's only worth running with the ecpa, otherwise stick to the ion cannon
>>
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>>51491910

>Eldar are now free of Slaanesh and GW can destroy him/her/zer
>slaanesh is coming back guise!
>>
>>51491888
What do you mean? Like the "Gangs of Commoragh" thing in the last white dwarf? if it's that, then it's just some Sigmar thing
>>
>>51491940
So my start collecting Skitarii was a Ranger box, will anyone care if I build Vanguards instead?
>>
>>51491910
>>51491939
Gotta get rid of Slaanesh so The Hive Mind can be a Chaos God and Tyranids join Chaos
>>
>>51491974
Sorry, didn't mean to reply.
>>
>>51491974
Depends.
Probably not.
>>
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Thought I may as well post this
>>
>>51491974
Do you mean the formation included was the one that references Rangers and not Skitarrii?

Because if so, no, no one will care.
>>
Does anyone in the 40K universe get more shit done than Eldrad?
>>
>>51492000
Yeah, because the FAQ says to use the one you have for the formation but I'd much rather have Vanguards.
>>
>>51492021
Just print out the datasheet for the other one, if you're really worried.
>>
So I read closely and theres a new formation called the "Aeldari Bladehost". It's 2 units of Banshees, 2 units of Wyches and 2 units of whatever the harlequin melee unit is.
>>
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>>51491977

>nids are the skaven of age of emperor
>>
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This one is my main list. The Biker Champs have Power Lances, the Terminators have Power Axes. I'm thinking of having the Terminator Champs take Power Mauls instead just for the heck of it, but this is still a rather amusing army.

The craziest thing IMO is having a Tzeentch Lord with the Scrolls of Magnus. I mostly did this because I wanted a second Psyker for my Chaos Warband, and having an Obsec Jetbike is useful. The Sorcerer summons or buffs/debuffs. Each one joins a Cultist unit to grant them Obsec & Crusader (so the units move, the characters cast, then the units run 2d6/drop lowest).

I think it's fairly solid. Not overwhelming but well-rounded overall. Thoughts?
>>
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>>51491895
Well, pretty obviously I'm building an Imperial Guard army. I'm just building up a Leman Russ Demo box and I could either build it up as a Executioner or Punisher.
>>
Also, the "Soulbound Vanguard" formation is 2 units of dire avengers, some wyches and some incubi (I couldn't really tell the number since they're so small)
>>
>>51491724
by sheer dice count, it will threaten any infantry on the table if you give it to a Commander.

A normal crew with BS3 can put out 4 wounds on GEQ through armor with the main gun alone. Since it's Heavy, you can buy Heavy Bolter sponsons and use them with the hull gun for an additional 9 shots, also at s5. all together this will eat nearly an entire squad if Guardsmen, through flak AND carapace armor, every time it fires (5+ saves will result in 9.3 casualties, while 4+ results in 7.9). a Tank Commander gives it BS4 which will reliably remove the entire squad.

Vs MEQ and tougher it gets by on dice bouncing. A Tank Commander Punisher can kill about 4 or 5 MEQ every shooting phase, and 2 or so TEQ. In most cases this comes very close to making back its points.

but the REAL reason most Guard Players take this tank is to put Knight Commander Pask in it. He gives the S5 Punisher Cannon RENDING, allowing it to chew through pretty much ANYTHING, even AV14 vehicles (because of his armor pen reroll even a Land Raider will take at least one glance; anything AV13 and less will eat around 3 most of the time, instantly killing most vehicles through sheer dice output).

Combined with a Lascannon and Multi-Meltas on the sponsons Pask turns the tank into a deadly close range support vehicle.
>>
>>51491724
>>51491806
>>51492051
The point of the punisher is to blow away hordes of cheap infantry with poor saves, like Ork boyz and cultists.
You know, the units people dont use.

Pask makes it good because of rending and all the rerolls allowing him to use it to slice up tanks and monsters.
>>
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I've made a terrible mistake, haven't I?
>>
>>51491132
Oh god really, I thought those genestealer squads were a meme.
>>
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>>51491998

>gathering storm 1: the lynchpin of the imperium and the one they have placed all their hope upon is a female saint
>gathering storm 2: the lynchpin of the Eldar and the one they have placed all their hope upon is a female prophet

I'm sensing a disturbing trend here... Are Orks/Nids/Chaos going to get a strong woman who need no man to lead their respective Triumvirates too?
>>
>>51490723
Flyrants, Mawlocs, Mucolids, and allied GSC.
>>
>>51491913
>>51491875
those are mostly the conclusions i came too, and it got me thinking, how effective would a tau army with tonnes of pathfinders and markerlights everywhere work out? give all your suits and vehicles seeker missiles and use the scourge profile with them to take out a troublesome tac squad or necron immortals.

in addition they can use their rail rifles to harass enemies with those ap1 shots.

at best they can effectively double the shootiness of most units with only 2 or 3 markerlights which would almost certainly justify their cost.

also how well does a commander with a drone squad flying around or a sniper drone squad work? they are expensive models but i never see them in batreps so idk how effective they are? any annecdotes?
>>
>>51491832
>black guardians
why

basic guardians already got the black guardian statline
>>
>>51492109
>Celestine
>needing no man
you know she has a giant psyker-crush on emps, right? that's where she gets her powers.
>>
>>51492127
So black guardians have to be better, obviously. Giving basic guardians Black Guardian statlines was stupid.
>>
>>51492152
it was stupid, but making an even better guardian statline is also stupid

guardians don't need more buffs
>>
>>51491807
Can you take better, sharp picture of the formations?
>>
>>51491998
She basically destroyed the Dark City and Biel-Tan in under one month. What the fuck? That's a lot o collateral damage.
>>
>>51491731
There are Dominus Maniple sheets which include rangers instead of vanguards (mine for example) and I think that rerolling To Hit is better used on those big ass transuranic rifles
>>
>>51492164
Sure my dude
>>
>>51492109
>Orks
Orks don't have women or men for that matter

>Tyranids
Alien enough that gender doesn't really make sense for them/might be all female technically/who gives a fuck

>Chaos
Unlikely but now that I think of it they're the only faction that doesn't really have much mention of women in it at all. Space Marines aside. If they were to get one named special character that happens to be female I'm pretty sure the setting wouldn't explode that's for later
>>
>>51492109

Well there is that one fallen SoB champion of Slaanesh. I suppose she could shoe up. That would be pretty cool actually. Especially if that meant bringing back lost and damned.
>>
>>51491789
>>51491807
>>51491832
>>51491864
>>51491998
MOAR!
>>
>>51492174
You are true gentleman anon.
>>
Besides grey knight swords, what else would a person really need to make a storm warden army?
>>
>>51492194
She was only mentioned in one short story, so not much about her :(.
>>
>>51492185
>Tyranids

Female magus/primus special character would be pretty cool desu. No reason the four-armed emperor would be picky.

Though really Nids are likelier to just get a single giant bug.
>>
Anyone know any good Mechanicus/Mechanicum books other than Forge of Mars trilogy? Finished that one, and I kind of want to make a General Grievous Magos to be Dahan.

>>51492222
A Norn Queen, perhaps? Seems the obvious choice.
>>
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>>51492210
This is the best I could get it to. Forgive me
>>
>>51492222
>Female magus/primus special character would be pretty cool desu. No reason the four-armed emperor would be picky.

Except the females are out seducing and infecting important people / making the next generation for the Four Armed Emperor
>>
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Mark of Slaanesh or Nurgle?
>>
>>51492213

Well thatwas they can bring her in withou having to worry about contradictory canon. Slaaneshi sister of battle when?
>>
>>51492264
Not if they're the ones who happen to be born with the cult leader or military tactician genetics they wouldn't be.
>>
>>51492210
The other formation just won't god damn focus. Sorry mayne
>>
>>51492121
As someone who runs infantry Tau, you probably don't want to mix a pathfinder teams function, it should either be a small squad with rail rifles getting closer to kill, or a long range markerlight support team.

I've had a good degree of success with a small sniper drone team. It's a lot of long range accurate firepower for 58 points. It's mainly good if you really need to pick of special characters or don't have as much AP 2 elsewhere though.
>>
>>51492261
>first rule: something something bumps WS and BS by 1
>second rule: something something Furious Charge
>third rule: something with a 14" range/radius

that's all I got out of it.
>>
>>51492315
To add tothat, I tho,k the first one is a BS ws boost when one of the new ICs joins them, and the second is when 2 units from the formation are within 3" of each other.
>>
>>51492315
First one is when the Visarch joins the unit, tey gain plus one BS and WS. Also they gain furious charge from what I can see for the third. Again, the formation is like, 1/25th of the page, so it's extremely difficult to read.
>>
M-maybe wyches will see some use now
>>
>>51492267
>mark of furaffinity
>>
>>51492367
They are in both of the new formations, so maybe.
>>
>>51492298
How do you run your infantry tau? Mechanized or with a tidewall?
>>
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>>51492380

Or maybe GW wants you to buy a lot of Wyches
>>
>>51492315
I'm pretty certain it's when a unit from the formation is within X" of another unit from the formation
>>
>>51492392
More mechanized, though with a fair bit of infiltration and outflanking.
>>
>>51492401
Either way it's good to see they are getting some light
>>
>>51492109
Better put your money on Aboodon then.
>>
>>51492121
Don't go overboard with Markerlights; 4-5 for every unit you wish to fire, tops (and strip that down even more if you care).

Also, Pathfinders are mostly outdated for Markerlights, simply because Mont'ka added the Drone Net formation, which gives all Drones (even outside the formation) +1 BS, as long as at least 2 units of drones from that formation are on the table.

And all the Drones get Split Fire, Jink, Interceptor, Outflank and Precision Shots (in case you want to dick around with some TL Carbines). Really though, you care about this formation because of Interceptor Markerlights.
>>
>>51492165

It really is. They are trying to shake things up a bit. Commarragh has had dysfunctions before and Biel-Tan will just be a smaller fleet rather than a full on craftworld.

I would be interested to know the state of Commarragh.
>>
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Feedback appreciated.
>>
>>51491998
1st 40k couple with models. I need stupid shipping fanart.
>>
>>51492267
Nurgle is generally better.
>>
>>51492445
>Commarragh has had dysfunctions

Not on the scale of Khaine's gate. Khaine's Gate cannot be isolated from the Dark City. See >>51490910

It's over for Commorragh. Welcome Neocommorragh
>>
>>51492425
>Right before Slaanesh is unmade by Ynnead it reaches out and gives Abbadon one final blessing.
>Abaddon is remade. The sole Champion of a now dead god.
>Slaanesh's blessing also made him a woman now. Go figure
>>
>>51492267
+1T is no joke. Slaanesh is good but not as good.

Speaking of which, do you guys think mono Nurgle is gonna remain good? I was thinking of splurging some cash on GUO and some Plaguebearers and going into a painting stupor.
>>
>>51492121
>how effective would a tau army with tonnes of pathfinders and markerlights everywhere work out? give all your suits and vehicles seeker missiles and use the scourge profile with them to take out a troublesome tac squad or necron immortals.
The biggest issue with Tau is that while it actually has a LOT of versatility and strategy, all of it falls short of just running Riptides, Stormsurges, Broadsides, and/or a Crisis bomb.

If you want a meme Seeker Missile lineup, run Skyrays, Tetras, Remoras, and the Air Superiority Cadre. Bring Flamer/Fragment/Ion Crisis Suits for your Troop choice as a Farsight Enclave and deepstrike with the Tetra's homing beacon to deal with blobs. The Seeker choice off Markerlights means you don't need LOS on a 72" S8 AP3 hit that ignores cover and works at BS5 even after jinking.
>>
>>51492496
And separating Commarrgh and Neocommorragh, Neokhaine's Gate.
>>
>>51492267
>Mediocre Mark
>Best mark of the four by far

Tough questions.
>>
Why Yvraine so hot uwu
>>
just watched a batrep where a riptide had preferred enemy against space marines, how exactly was that possible? the only way i can see tau getting preferred enemy is the mirrorcodex but i didnt hear any reference to farsight enclaves in that game.
>>
>>51492544
So long as Nurgle remains the tough and durable god? Ya. +1T, FNPs, Biomancy gives GUOs access to Iron Arms for T8-10
>>
>>51492565
Heavy Firepower Formation
>Riptides + Broadsides used to give PE: Space Marines
>>
>>51492565
Old fireball cadre rules. Gave the 2 units of broadsides and a riptide tank hunter and preferred enemy space marines.
>>51492413
I'm intrigued. Can you post your list?
>>
>>51492261
Can you post more of this white dwarf?
>>
>>51492545
>Tau WAAC vs Tau flufflists

*sigh*

Tau can be a really interesting army if you use the markerlights and play for synergy like you're supposed to. But nobody does because either they just want to win, they're new and don't know tactics so Riptide spam is the only way they CAN win, or they're oldfag players who can't get a game because everyone EXPECTS them to be a WAAC asshole.

This is what happens when you don't balance your codexes, GW!
>>
>>51492496

Can't Vect section off parts of the city? Pretty sure he did that in the Path of the Archon.
>>
>>51492622
There ain't much else concerning the Fracture of Biel-Tan.
>>
>>51492622
WAIT! Theres like 2 more pages. Getting the pics now <3
>>
>>51492638
Nope. Khaine's Gate cannot be cut off or isolated by any means. When it breaks, ALL of the City districts and sub-realms will fall under attack by daemons and there is no possible way to stop it.
>>
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>>51491672
Any better?

I'm going to replace the head with one of the ones from the Empire Great swords (hats with feathers seem pretty inquisitorial to me). I'm also going to get a big I to go on his chest.

I might possibly put a nid head on the spike too, but that may make it a bit too busy.
>>
Doesn't Khaine's Gate being broke compromise the entire webway to daemon attacks?
>>
>>51492701
I'll be honest, still looks like a SM to me.

Maybe the big ol' =I= might help.
>>
>>51491475
I like it, i never really used a mawloc before tho but i found most of the time the tervigon blows unless its beefed
>>
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>>51492622
Okay, coming through
>>
I've got a noob question.

I see people in batreps playing with semi or unpainted models, but the arms are one, doesn't that make it way harder to paint later?
>>
>>51492726
Nah, just the Dark City.

Vect and the Covens are already building new cities to replace the Dark City.
>>
>>51492686
So Commoragh and Biel-tan are gone then?

Great. The only Eldar who ever won anything die in one book.

Does Eldrad at least die and get replaced by a Logan or Magnus tier Eldar character? I'm tired of having Eldard the Fail Seer as our big cheese.
>>
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>>51492771
But isn't Commorragh in the webway?
So, they daemons just eat the place and stop at the city limits?
>>
>>51492784
Please let that 3rd book be for Nids
>>
>>51492796
>So, they daemons just eat the place and stop at the city limits?

Yeah. The breach won't expend beyond the Dark City. The Webway is huge man. A plane of existence unto its own. It's too huge to be eaten by a single breach.
>>
>>51492634
It's not even WAAC, because Tau isn't even in the Top 3 on the tier list. If you want WAAC, you're not playing Tau.

It's just that there's a huge divide between Tau's objectively good units and wargear options, and the average rest of the codex. And if you're not fielding the good units, you're going to get walked over completely by the first Eldar you see.
>>
>>51492829
It is if you include the Tau'Nar. ITC doesn't allow it though so Tau are kept down.
>>
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>>51492818
No.

Tyranids already got Shield of Baal. The next book will be about the Tau since it's now their turn.
>>
I'm curious how long will take for daemons to destroy Commorragh? This "city" is fucking huge, if i remember correct it is bigger than entire star system.
>>
>>51492634

>>Tau WAAC vs Tau flufflists

Can be one in the same.
>>
>>51492873
Tau got Damocles
>>
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>>
>>51492818
>>51492873
Its Sanguinor returning as Sanguinus.
>>
>>51492873
Cough cough. Mont'ka
>>
>>51492897
Maybe it's the Necrons time?
>>
>>51492907
I don't even play Mehreens and I want this so bad.
>>
>>51492903
So it's up to humanity to save the galaxy? Fuck this HFY bullshit.
>>
>>51492925
Are you new to 40k?
This is an HFY setting
>>
>>51492897
Doesn't count. The Tau are in desperate need of more things.

Orks and Tyranids can wait their turn.
>>
>>51492935
>40k
>HFY

It's really not, humanity was supposed to be the race that ruined everything and are pushing it deeper into the ground.
>>
>>51492938
Nice b8 M8, I r8 8/8 :^)
>>
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I suppose this will do for a commander Pask/Tank Commander.
I fucking love that head you get in the baneblade
>>
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>>51492938
>>
>>51492796
Demons are already in the webway. There have been many breaches before. Ahriman uses the chaos tainted bits to travel.
>>
I hope 3rd book will be some Imperial victory.
Pleas at least one victory against chaos without chaos winning because "just as planned".
>>
>>51492938
Obviously it's the Space Marines' turn.
>>
>>51492883
Doesn't matter. There were enough Daemons to overwhelm the Emperor when the Webway was breached, Commoragh will be destroyed easily compared to that.

The Webway being breached is a catastrophic loss.
>>
>>51492938
Good one.
I laughed A LOT
>>
>>51492957
>Tau have no Special Characters in plastic
>Farsight has one of the Five magic Eldar Crone God swords
>Farsight is the hero who will save the galaxy

Do you think GW will make their "second" best selling faction wait?
>>
>>51492925
Its irritating but it was obvious. Didn't expect them to be so open about it but at least it means I know not to get excited or anything. Eldar are just gonna play sidekick and if they're lucky will die making an 'opening' for special-sue Marines to save the day.
>>
>>51492873
>>51492938
This would hurt my soul.
>>
>>51492959
He's a big guy
>>
>>51492980
But Imperial Webway was way smaller in size than Commorragh and have a lot less defenders.
>>
>>51493003
for u
>>
>>51492955
No, it really is. Humanity as the largest empire, the most powerful warriors, wins 80% of all battles, has the Emperor and never loses a single major war ever.

Not to mention their tech at their peak was second only to the Necrons, perhaps. The story is majorly HFY.

If it wasn't then characters like Logan, Marneus, Azrael and Dante would actually lose fights to people like Eldrad or Ghaz from time to time. But they don't, they never lose, while people like Eldrad and Ghaz spend their entire careers being incapable of beating any Marine forces ever in the entire continuity.
>>
hi guys,
how difficult would be to get into the game playing at my LGS with deldar? is there any possibility they might get an upgrade soon? if not what are the models i should look at to try and win some games? any recommended fluff?
>>
>>51492997
Thing is Eldar's ENTIRE end game / Win condition was to DIE and hopefully have enough souls to reach critical mass and create ANOTHER Warp God that MIGHT be able to defeat Slaanesh.

Why are you surprised that they're not the Main Character?
>>
>>51492992
Out of curiosity, what are the rankings on the best selling factions?
1) Vanilla space marines
2) Tau
3) ?
>>
>>51492975
Funnily enough people are okay with this. As long as Marines are the ones always winning, being the best at everything and recieving the most of the attention, the majority of the fanbase will be happy.

After all, as we all know, Marines are never wanked at all. Only non-Marines are ever guilty of that.
>>
>>51492970
The Eldar met with the Imperials to beg them to get the Ultramarines to save the day.
>>
>>51493009
Um...did you not read? There were enough Daemons to defeat the EMPEROR.

All of Commoragh wouldn't be able to scratch the Emperor, let alone endanger his life and force him to flee.
>>
>>51493038
>Beast accidentally all of the Imperial Fists.
>Salamanders and Raven Guard never recovered from the HH.
>Dark Angels are backstabbing their way across the galaxy
>Space Wolves are now on the endangered species list thanks to the Jobbing of Magnus
>>
Eldars are way too OP.
Artemis aborted Ynnead, so Eldrad uses his runes of fate and changed Artemis's relic combi-flamer to one use only.
How you suppose to fight that?
>>
>>51493035
Not really. That was just the Ynead plan, and recent fluff is even saying they don't all have to die for it but instead its a long term 'All according to Keikkaku' by Morai-Heg from before the Fall.

What's your point? Yeah, Eldar are gonna be Robin to the Imperium's Batman, congratulations.

Doesn't mean I have to enjoy the fact that the faction whose fluff I invest in are going to, at best, die to let the Imperium win.

Not to mention Craftworlds still continue to be the eternal losers, never winning any battles of consequence.

But, yeah, congrats, GW has now explicitly spelled out 40k is a setting of 'Brave humans please save us!' (and then presumably massacre us all immediately afterwards).

So much for every player being able to invest in their own faction.
>>
Should I pick Death Watch or Grey Knights?

I just like the idea of being the 40k Ghostbusters/Men In Black.
>>
>>51493088
Pick Tau man. Riptides are amazing. I personally run 5 of them in my army and they work really well. Shame I haven't painted them yet
>>
>>51493038
>After all, as we all know, Marines are never wanked at all. Only non-Marines are ever guilty of that.
That's why Eldar have traditionally been the strongest army in the entire game EVERY TIME they had a codex update, while it took 20 years for SMs to reach midtier, despite being "wanked".
>>
>>51493101

Fuck Tau.
>>
>>51492784
>next will be gold
Wondered when marines would get something out of the event
>>
>>51493080
>Doesn't mean I have to enjoy the fact that the faction whose fluff I invest in are going to, at best, die to let the Imperium win.

And my faction is Daemons. I've invested into a faction I HOPE that they'll never win. Because we saw what happens when Chaos wins. It's game over and fucking sucks.

So I'll ask you the same question.
What's your point?
>>
>>51493060
Did you read any source about war in webway?
In collected visions Emp was sitting on the throne all the time.
In Master of Manking Emprah rape daemons very bad and then suddenly UBERMEGA IMMORTAL SUPER FIRST KILL ENDOFEMPIRES daemon shows up, after it was contained emps time off from the throne was at it end, so he MUST sit on it again(but he could easly fight them).
>>
>>51492222
QUADS CONFIRM

NIDS ARE PROBABLY GETTING A FUCKING NORN QUEEN
>>
>>51493074
Do you really want to get into a 'what has the Imperium won or lost' off?

I mean lets start with a taster, for Marines only;

>Won the Horus Heresy
>Won the Beast Waaagh!!!
>Won two Tyrannic Wars
>Defeated Eldrad
>Defeated Ghazghkull, twice
>Destroyed Imotehk's Flagship
>Defeated an entire Ork Waaagh!!! using a company of Scouts with Combat Knives
>Defeated the combined forces of Alaitoc and Iyanden
>Crippled the entire military hierarchy of the Farsight Enclaves
>Broken into Commoraggh and evacuated Marines from it on two separate occasions
>Innumerable defeats of the Avatars of Khaine
>Winning on Pandorax
>Winning in Diamor
>Successfully repulsing two separate invasions by Magnus in which both times he was incapable, even with everything going his way, of destroying the Wolves

I mean I'm gonna stop there cause this list is gonna get ridiculous. Can I just start with all the stuff the Ultramarines have done? How about we just start with them and then work down to the Space Wolves, Blood Angels and Dark Angels.
>>
>>51493088
Death watch are more "men in black" with all the cool alien tech while grey knights are more "secret wizarding order" like... I don't know, harry potter.
>>
>>51493080
>Not really. That was just the Ynead plan, and recent fluff is even saying they don't all have to die for it but instead its a long term 'All according to Keikkaku' by Morai-Heg from before the Fall.

The "don't need to die" thing is a recent development brought on by Eldrad's failed ritual. Don't act like it was there before.
>>
>>51493103
You don't quite get the difference between fluff and crunch do you?
>>
>>51493024
They'll be tricky for a new player, but not impossible. As long as you go in with the understanding that you'll probably lose quite a bit at first it's fine. This is assuming that your store has a typical metagame and isn't all people netlisting top tournament lists, because If that's the case then you'll really struggle to win at all without mixing in a bunch of Eldar.

Models wise I'd suggest starting with two Start Collecting boxes and a Gangs of Commoragh box. They are all good deals for the money. Beyond that I'd grab a Venom to be your Archon's ride and maybe some Incubi as a bodyguard.

Fluff wise check out the Path of the Dark Eldar series by Andy Chambers.
>>
>>51491998
I'm just wondering who is the great hero that dies in the last part?

I know they said the remaining cadians fled into the webway following some douchebag eldar. Is this the last we see of the tactical genius?
>>
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>>51493122
>Because we saw what happens when Chaos wins. It's game over and fucking sucks.

It's not game over. The Player choose to continue.
>>
>>51493122
What? I made my point quite clear, if you can't understand it I'd advise you re-read it.
>>
>>51493153
I get that you are putting a whole lot on the fact that marines get print time despite being a shit army for most of the life of 40k.
My concern isn't GW's fluff, because my buddies make up our own scenarios anyway. I care about table performance, because I play the game, not read codices and wish I could play.
>>
>>51493130
I'm sorry but the Emperor in Master of Mankind quite clearly cannot keep up and is tiring and injured. The book's pretty clear on the fact that the Emperor and his forces simply cannot do it.

Not that this is even relevant to the discussion. The point is, considering how hard the Emperor was pushed, Commorragh is done for.
>>
>>51493151
>and recent fluff
I literally said that, if you bothered to even read.
>>
>>51493038
>mad about the imperium being the focus
I suppose you're also upset that star wars didn't focus much on ewoks and lord of the rings didn't focus much on the shire?
>>
>>51493159
Yriel. It'll be Yriel.
>>
>>51493036
Space Wolves are up there, too.
>>
>>51493147
More like Hellboy institution which name I can't remember.

Basically any organization that fights enemies from beyond but on steroids.
Delta Green but not shit.
>>
>>51493080
>Plays explicitly "dying race"
>Angry they aren't the outright "winners" of the setting

Look, a few weeks ago all we had was the Ynnead plan failing and the Eldar being completely fucked with no hope. Now that's not the case.
>>
>>51493179
That's great for you.

I, on the other hand, care far more about the Fluff then the Crunch.
>>
>>51493211

Yeah, the Grey Knights are basically the BPRD from Hellboy, including using Daemonic stuff against Daemons.
>>
>>51493214
Now we have the only Craftworld to ever win a battle dying and Commorragh being destroyed with a half-god corrupted by Daemons?

Yay?

The Craftworlds are fucked. Also you really drew that argument to the extreme, huh? Strawman points for you I guess.

Besides the Imperium is an explicitly 'crumbling empire' I don't see it losing virtually every single battle in the fluff.
>>
>>51493239
>the only Craftworld to ever win a battle
Hyperbole much?
>>
>>51493249
Only Craftworld to ever win a battle against the Imperium then, sound better?

Also its only a hyperbole by a little, can you tell me any times Ulthwe or Saim-hann have defeated the Imperium in battle, for example?

Craftworlds are the biggest losers in Fluff, they barely ever win, and they've never won a major battle in the entire storyline.
>>
>>51493239
>dying race
>dying race
>dying race
>dying race
>dying race
>did I mention that eldar are a dying race?

In truth I will miss those qt farseers
>>
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>>51492527
>>
>>51493270
>crumbling empire
>crumbling empire
>crumbling empire
>crumbling empire
>crumbling empire

Truly much was achieved by me reposting a flavour line repeatedly.

Also why would you miss Farseers? They are the worst seers the galaxy has ever produced.
>>
>>51493264
>is the reason necrons aren't the single most powerful race in the setting
>we didn't do anything cool
I would be more upset that gw has never gone into detail about the eldars past, because they used to be strong as fuck
>>
>>51493264
>and they've never won a major battle in the entire storyline.
Hive Fleet Kraken.
>>
>>51493285
>crumbling empire
>this is what xenos believe
Fighting everything at once is hard my dude, but the imperium is definitely expanding more than its losing ground
>>
>>51493289
>C'tan
Are the reasons the Necrons aren't the most powerful race in the setting.

I like Eldar. But it isn't fair to credit them for that. Regardless you don't seem to be rebutting the point. Your saying that maybe stuff happened in the past offscreen which was cool.

Considering I'm talking about the Craftworlds, that doesn't seem to help much.
>>
>>51492527
Well now Abbadon doesn't have to explain why she is an abject failure now. Fucking women.
>>
Kinda interesting to see some Imperial Players and then some Eldar players freak out in turn at these books.
>>
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>Despite Commarragh having a superdysfunction, my Archon would still be happy because he not only get's to prove his weapons are better than others but also has a all of Yneadii to sell to
>>
>>51493297
>Ulthwe and Saim-hann
Reading skills. Practise them.

Also, that's one desperate victory. Shall we compare it to the victories of the Ultramarines or Space Wolves?
>>
What initiative are we at? I want to know when I can expect an Ork release.
>>
>>51493326
>Craftworlds are the biggest losers in Fluff, they barely ever win, and they've never won a major battle in the entire storyline.
I can read just fine.
>>
>>51493308
Oh, I completely agree. I think the 'crumbling empire' tag is bullshit. The Imperium is clearly an aggressively expanding Super power not at all buckling.

Don't get me wrong, I believe that completely. I'm just pointing out that, like official Eldar fluff terms them dying, official Imperium fluff terms them crumbling.

But I agree, the Imperium is quite clearly canonically growing, not shrinking.
>>
Are GKs as Sue-ish as everyone else seems to make out?
>>
>>51493216
Do you play the game actively?
>>
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>>51493101
>Riptides are amazing. I personally run 5 of them in my army and they work really well. Shame I haven't painted them yet

4/10 Subtle enough to catch that one guy
>>
>>51493345
Then provide some example of Ulthwe and Saim-hann beating the Space Marines.

There, I've spelled it out clearly for you. Waiting to hear back.

Also what about comparing them to the Ultramarines and Space Wolves win records? No mention about that?
>>
>>51493316
At least the ponytail would finally be acceptable.
>>
>>51493330
Who knows. I kinda expect a Fourth (and successful) War for Armageddon during Gathering Storm.
>>
>>51492170
Then again, re-rolling Gets Hot is pretty damn good, considering that unit is gonna shoot 6-9 plasma shots.
>>
>>51493351
Yes, I do. Any other random information you'd like to know?
>>
>>51493381
>successful war for Armageddon
>Ghazghkull winning against the Imperium
That's a good one anon
>>
>>51493374
??
I agree the Imperium wins more. It's ascendent after all. Besides the Eldar modus operandi is misdirection. Pitched battles are a last resort so most of their greatest victories are properly drawing two enemies into annihilating one another.
>>
>>51493402
The Imperium is busy.
>>
>>51493417
So, other than Armageddon (which is one) name these great victories please.

Also, well we're at it, name Space Marine characters (major faction leader ones) who like Eldrad and Ghazghkull lose more battles than they win.

Or, otherwise, what are you trying to say?
>>
>>51493348
>>51493313
Stay strong eldar dudes, the fate of your people rests in the hands of a qt harlequin, trust her, and seek a new future in the light
>>
>>51493434
Its always been busy. Orks still have never won a major war against them and never will.
>>
>>51493181
>ADB
He's going to get C.S.Gotoed soon enough.
>>
>>51493440
>Future
>Biel-tan is explode
>Commoraggh is a Daemon resort
>Eldard is still alive and will probably accidentally the Ynnari soon
>Iyanden gets almost killed (again!)

W-wow...the future is...so blinding...

Sylandri's more interested in helping the Imperium than her own race, clearly.
>>
>>51493348
>But I agree, the Imperium is quite clearly canonically growing, not shrinking.

Wrong. The Imperium is losing ground and crumbling according to the canon. In fact, it's said that these are its final days.
>>
>>51493518
Actually according to the latest rulebook its larger than its ever been. That's cannon. Surprising, but cannon.
>>
>>51493348

Except for the whole Cadia goes boom and the Eye is expanding thing.
>>
Am i better off building my box of Crisis suits as bodyguards for my Commander, or as a squad of their own?

Is a commander with two suits even a good HQ?
>>
>>51493436
Gork and Mork don't care about winning or losing, just fighting. In a setting as big as 40k there was bound to be one complete warrior race that lives to fight and die with no further purpose. If you wanted the epic tales of heroism and honour you shouldn't have rolled orks
>>
>>51493518
Since 3rd edition? Now you are going to say there is only war?
>>
>>51493479
In true eldar fashion you just can't let go of the past. I for one welcome your new harlequin overlords
>>
>>51493538
And according to the timeline, which goes through the stages of the Imperium from its rapid growth during the redemption to the Waning where it lost momentum, it's crumbling. The Imperium reached its limit and now it's falling down.
>>
>>51493541
That's right. One planet. I mean, Cadia is a loss, but its the only loss of significance the Imperium has ever suffered. So I doesn't really change anything being said here, it just means (finally) the Imperium actually lost a significant battle.

Weird how no Space Marine Chapter Master of importance was present. Was GW unwilling to let Abaddon win if Logan was there?

As for the Eye expanding, we'll ahve to wait and see what that actually means.

Right now all we know is that one planet blew up.
>>
>>51493550
Squad of their own honestly.

Drone Commander seems more popular.
>>
>>51493550
the commander doesn't really need a bodyguard to be good

But it's not like being a bodyguard unit would really change the sort of loadout you'd want to bring.
>>
>>51493553
Actually, they care. They resolved to stop the Chaos Gods plan.
>>
>>51493574
They're losing Shield of Baal pretty badly, even with the Bangle/Necron teamup.

Now if only they'd release a third book to turn everything around on them.
>>
>>51493541
Who cares? when necrons can build new pylons if they wish to, this is like minor house maintenance for them.
>>
>>51493518
>>51493541
The imperium is growing, just accept that. For every planet they lose they colonize ten more. The life of a single eldar peasant worker is more valuable to them than an entire battalion of imperial soldiers is to the imperium
>>
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>>51493574
The Cdaian Gate has already filled out and the Eye is spread forwards. All the known planets there with their own lore from EoT are effectively dead.

>Was GW unwilling to let Abaddon win if Logan was there?

Logan was there, according to the Ragnar Blackmane novel. But he left, IIRC, because the situation was hopeless.
>>
>>51493588
Only because chaos would put a stop to the great fighting going on
>>
>>51493553
What are you...we're discussing Eldar. ELDAR.

Besides what does this have to do with characters like Logan, Marneus, Dante and Azrael never losing a battle ever, whereas Eldrad and Ghazghkull lose more times then they win?
>>
>>51493605
It grew in the redemption Crusades era. After that ended, the armies of the Imperium were bleed out and it began to crumble in the Waning. The High Lords of Terra lost the ability to manage the Imperium so they gave authority over systems to many chapters.
>>
>>51490895
Meh, he was framed
>>
>>51493574
>the named Templar marshall present is of no importance
DELETE THIS
>>
>>51493572
Okay then, enjoy blowing up more Craftworlds and losing more fights.
>>
>>51493381
>Ork triumvirate and Decurion
>Plastic Steel Legion

That would be a worthy release.
>>
>>51492087
> Vindicare assassin
Bruh, drop it from your list. Vindicare assassins are dogshit garbage that can only kill 2.6 models PER GAME. They aren't even any good at killing IC's. It has one job and it's absolutely fucking garbage at doing it's main job.

For 15 points less you can get an Eversor Assassin, which will disappoint you a fucking lot less by raping entire units on the charge, and can very easily win back it's points if you hide him behind BLOS on turn 1, and make 12" average charges up on turn 2.

Also you have no anti-tank at all. You're totally and completely fucked if you go up against even a single dreadnought.
>>
>>51493644
there's already an ork decurion though.
>>
>>51493628
Oh, I thought I was replying to the dude getting mad about orks never winning
>>
>>51493592
Didn't they win Shield of Baal? If memory serves it was called an Imperium/Necron win, not a tyranid win.

Besides we all know the Nids are going to lose at Baal. That's not even a question.

Space Wolves/Dark Angels/Ultramarines/Space Wolves always win everything. That's why they're the most boring protagonists of any Narrative campain.

That's why in Storm of Chaos the protagonists had to be the non-Marines.
>>
>>51493615
I doubt that's still Canon since the events of fall if cadia, there is no mention of Ragnar or Logan Grimmar.
>>
>>51493644
>orks get another decurion
>it's even worse
>the older formation is now unplayable
>>
>>51493650
>an Eversor Assassin, which will disappoint you a fucking lot less
even with eight attacks on the charge, an eversor will still manage to disappoint you

a dreadnought will outperform him like nine times out of ten, and dreadnoughts aren't particularly great to begin with
>>
>>51493639
I'm sorry dude but no, he's not a major Space Marine Character. He's not one of the top dogs.
>>
>>51493650

>Drop the Vindicare!
>You have no anti-tank
>Drop the unit that basically deletes one tank per turn reliably
>>
>>51493631
>Giving Marines authority over Systems
Anon that doesn't mean they're shrinking, that just means the central government is delegating a lot.

Nothing you mentioned there shows them losing territory or losing wars. So, yeah, clearly not waning, just delegating.
>>
>>51492261
Who wants to fill in the blanks?
>Chosen something: While a unit from this Formation is joined by the Visarch and/or V______ add 1 to the Weapons (WS) and Ballistic (BS) characteristics of the models in that unit. This bonus does not _______ the Y____ of Y_____
>The Vengeance of ______: while a ______ from this Formation is within 3" ____ ____ this Formation, it has the Furious Charge special rule.
>First of the ______: Units from this Formation can make a _____ ____ (pg. 179) if they are within 14" of a unit that was destroyed, rather than 7".
>>
>>51493686
Eversors are a hell of a lot better when taken in a Castellans detachment, when they get Hatred. My own Eversor has DOUBLED his own points in every Castellans game I brought him.

>>51493692
> Vindicare deletes a tank per turn reliably
> Dies the moment a 10-man tac squad so much as targets him.
Bruh, don't even try defending the vindicare as a reliable unit.
>>
>>51493615
Pretty sure Storm of Chaos retcons that. That being said I was kinda astonished by how lacklustre the defence around Cadia seemed in the book. You'd think that Wrath of Magnus ending with ALL SPACEWOLVES heading for Cadia would mean that, well, all Space Wolves would have been there.

I think the other anon was right. GW just aren't willing to let the MVP Marine characters lose so they kept them out of a fight they knew was a defeat, and made the main Imperium characters non-Marines so they didn't feel bad about making them lose.

Its sad but it is pretty predictable.
>>
>>51493708
The period is called the WANING.
>>
>>51493682
Which is odd as WoM ends with them arriving in the Cadia system. Space Yiffs confirmed deserters?
>>
>>51493741
Yeah but your saying all that happened was they delegated authority to some Space Marines.

If they are losing ground and losing wars, point them out.
>>
>>51493628
Didn't Eldrad win Armageddon?
>As in he successfully redirected the Waaagh!! Into attack Armageddon instead of its original Eldar target?
>>
>>51493668
Didn't DA lost to Ghazzkull when he tested the tellyportas? Belial was almost killed there and has a personal vendetta against him, space wolves lost a whole companies to sexy space vampires too.
>>
>>51493658
Don't spread lies.
>>
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>tfw when your opponent fails his look out sir roll for his Warlord in Turn 1, it gets vaporised and is pissed off for the rest of the game
>>
>>51493642
>implying new craft world's can't be made
>implying old craftworlds can't be revived
The amount of warp fuckers going on in 40k right now leads me to believe the eldar might just pull a thriving fully developped craftworlds out of their ass, or merge into a brand new mega craftworld to survive. Either way it's pretty obvious Givin the not no subtle hints that the eldar will be just fine. Who knows? Maybe they'll help revive emps and become Bros with the imperium. If templars are willingly fighting along side psykers now you should expect anything
>>
>>51491913
>the Ion Accelerator works as you can overcharge it without needing to use the Nova (or use the Nova for the shield instead), and use Markerlights to get it to BS 6 (so it can re-roll 1s vs Gets Hot)/Ignore Cover.
bs 6 does not allow a reroll on the get's hot roll. however preferred enemy and twin-linking does now as per the faq
>>
>>51493692
>Drop the unit that basically deletes one tank per turn reliably
1 shot
1 pen
1/3 (5+) chance of exploding

Wait what?
>>
>>51493734
Storm of Chaos is a WHFB even that happened a decade ago. This is the Gathering of the Storm/Gathering Storm.

Anyways, the book starts with the Imperial fleet being torn to tatters and the Cadians being pushed back to their last fortress. Of all the thousands of marines that were on the planet, there were a single strike force remaining made up from the marine survivors. So we don't know exactly what happened. We are thrust at the final battle for Cadia.
>>
>>51493692
>One shot S10 AP2
>Deletes one tank per turn reliably
What? It has a 92% chance to hit, then a 83% chance to pen a RHINO, then a 17% chance to make it explode.

0.92 * 0.83 * 0.17 = 13%


Good luck scratching a Russ or Land Raider. Plus he's only got a 4+ save and can't join a unit.
>>
>>51493748
The new iron Lord and firehowlers were present, they'll died to the last man though, so two great companies were destroyed during FoC
>>
>>51492014
Not really
>>
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>>51493757
Here you go. Imotekh basically grabbed multiple sectors from the Imperium already. The other Necrons are doing the last.
>>
>>51493760
Yeah, that's why I said ONE victory.

I'm asking for others. Since that is one, the only one. I mean do you know how many victories the Ultramarines, Space Wolves, Dark Angels or Blood Angels have?
>>
>>51492075
This! Pask eats everything for cheap
>>
>>51493762
No, DA won Piscina. This is pretty basic fluff.

Also that Space Wolf thing is old and dubious and, again, Craftworld Eldar is what I'm discussing.
>>
>>51493824
Eldrad rescued the Lord of Death marine dude and helped him defeat the Tyranids.
>>
>>51492759
It's often personal preference and depends on the models.
Some people paint the body first and then glue the arms or the gun on later, some people just assemble all at once and then paint, reasoning that you can't really see the body behind the weapon where it's hard to paint.
>>
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>>51493777

>bs 6 does not allow a reroll on the get's hot roll.
>>
>>51493819
doing the same*
>>
>>51493776
Honestly if you think new Craftworlds are gonna be made, that's great for you, but I think your being delusional.

There's no way GW is gonna make new Craftworlds now. Not when they've just blown up the only one to ever actually win major battles.

Also the Eldar will 'survive' sure, but they're gonna lose. Again. Craftworlds now I mean.
>>
>>51492450
Play the models you think are fun and cool. Orks are so bad that you don't really have to worry about making a good list, enjoy the freedom of playing what you like.
>>
God, I wish I could play my Grey Knights, but their absolute lack of anti-tank is fucking horrific. They struggle to stop rhinos, let alone Land Raiders.
>>
>>51493797
Yeah but we know for sure that Azrael/Logan won't die off screen and that the Dark Angels/Space Wolves aren't gonna get wiped out.

So obviously they just didn't rock up in significant numbers. Which is weird.
>>
>>51493819
Um...nowhere is that saying what worlds have been conquered from the Imperium. That map gives no indication whatsoever of what the Imperium has 'lost' if anything.

So no, that doesn't help. I could show any map and it wouldn't mean squat on its own.
>>
>>51493850
I've already said Craftworld Eldar win on their own. Like I said, Craftworld Eldar are often the plucky sidekick of the Imperium.

But what about some times they won on their own, Ulthwe and Saim-hann, against the Imperium.
>>
>>51493948
The map contains the Vidar sector which Imotekh pretty much claimed from the Imperium.

There are also the Orpheus sector that was conquered by the Maynarkh dynasty.

And you seeing dynasties within Segmentum Solar so there is no wiggle world. They built their holdings from Imperial planets.
>>
>>51493712
Yvraine
Modify the characteristic of
visarch
Yvraine
unimportant
unit
of another unit from
unimportant
proprietary Ynari special rule name here that lets you gain counters when nearby units die.
>>
>>51492992
>Do you think GW will make their "second" best selling faction wait?
Wait for what? they got Damocles and an overhaul.
>>
>>51493960
>Saim-hann

The Gnosis war!
>>
>>51493976
Vidar Sector wasn't conquered. That was stopped.

Orpheus sector is though, I totally agree to that, but it is, again, the only one.

Also, what, the Imperium is wanning becaue of Necron alone?
>>
>>51493777
Twin-Linked and BS6+ allow rerolls of Gets Hot for blast/template weapons, but Preferred Enemy does not.

All three allow rerolls for weapons that roll to hit.
>>
>>51493997
Which Logan then came and kicked their asses?

I'm not that anon but even I can see that was a dumb example.

Looks guys I don't see the point in disputing it, the anon is right on this one point, the major Loyalist Chapters do win virtually everything, whereas Craftworld Eldar are the biggest losers.

I don't see a point in disputing it and, yeah, it'd be nice if the major Loyalists weren't so boringly invinicble and if factions like Orks and Craftworlds werea ctually made engaging by making them more successful in fluff.

Admitting that doesn't mean everything's horrible.
>>
>>51493960
From a fluff perspective it makes zero sense for eldar to wage war with the imperium. They can't win and will just lose battles of attrition.
>>
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>>51493819
Unfortunately he's too close to ultramar,we all know how that will end.
>>
>>51493875
They even errata'd that paragraph to add "this applies to weapons that dont roll to hit"
>>
>>51493080
Having played eldar for 20 years. We've never been "the main deal" we've always been the enlightened other, like our namesakes, the Eldar/Noldori et al, in Lord of the Rings. It has always been the ole softshoe of "our power is faded, mans power is on the rise" this is not a shock to anyone who has been paying attention. Hell in almost all of our codexes (i hate that GW insists this is the proper plural) we continually lose or have Pyrrhic victories alone, where others have FUCK YEAH WE TOTALLY CHOKED OUT AN AVATAR AND WROTE OUR NAMES ON DAEMON PRIMARCHS CHEST propaganda. This is the world we've been in
>>
>>51493905
>What are Psycannons
>>
>>51493036
I'd want to say DE because our models are GORGEOUS, but that's just me...Admech might be #3 realistically.
>>
>>51494068

They're marginally better-at-tankbusting plasma guns.

Fun game: Try and bust a land raider with a psycannon.
>>
>>51494020
>but Preferred Enemy does not.
yes it does. Check the newest FAQ
>>
>>51494000
>Vidar Sector wasn't conquered. That was stopped.

The World Engine was stopped which belonged to another dynasty, Not Imotekh's march. Notice that that Vidar sector is right inside the Sautekh Dynasty territory.

>Also, what, the Imperium is wanning becaue of Necron alone?

Tyranids of Leviathan are still munching Imperial worlds none stop. Massive Warp storms have taken sections of the Imperium and thousands of worlds got lost to daemonic incursions as their psykers blew up into daemons thanks to the pulsing of the Eye. Orks are Waaghing all over the place. Hundreds of xenos races are using the weakness of the Imperium to launch campaigns of conquest on the Imperium. The Imperium is too distracted by the 13th to stop them. Did I miss something?
>>
>>51493036
Tyranids or CSM
>>
>>51494041
The imperium wins major wars because they fight the most wars. They've suffered huge defeats all over their history but they are in arguably the biggest faction currently. It's just like the Romans, they got btfo many times but we're still the strongest empire in the known world during their reign
>>
>>51494068
Not him, but another sad GK player
>What are Psycannons
>S7 AP4 Rending
Shit can't touch anything over AV13.
>>
>>51494044
So that's you then agreeing I assume?
>>
>>51494095
>rending

You realize if it rends you add another d3 to the pen result, right?
>>
>>51493036
Aside from Marines it's heavily influenced by current rule strength and new releases.
>>
>>51494065
You guys are str 3! No shit you can't choke out an avatar
>>
>>51494047
Ultramarines have no strength to do anything after the Bloodborn invasion.
>>
>>51494089
Latet fluff I checked lists the Vidar Sector as under Imperium control. Does it say that Imotehk conquers it in the codex?

Name some of these successful campaigns then. Surely if there are so many, there should be numerous examples of the Imperium losing battles.
>>
>>51493650
Vindicare Assassin
>bad at killing IC's
So a 76% chance at killing any one-wound model without an invuln save and a 45% chance at wounding anything WITH one, no matter how good it is, not to mention some of the best long range Anti Tank in the game, is dogshit.

Fuck off, Taldeer, you already have one, leave the rest of them for other people.
>>
>>51494084
Good think Land Raiders are trash and no one takes them. Leman Russ and Knights are the only problems you might have with armor, and that's why you throw in a couple of MT suicide melta squads.
>>
>>51494105

7+x=15 (to pen and not just glance).

Solve for x where x <= 6.
>>
>>51494097
I suppose I agree yes, eldar haven't won any major wars agaisnt the imperium because they simply can't. The eldar are not a confederated empire like the imperium is, it would be like a single clan of gauls vs rome
>>
>>51494093
Name these huge defeats then. Give me a major War which the Imperium lost.
>>
>>51494133

>Grey Knights are terrible at anti-tank
>No they're not!
>Yes they are, they lack any tools to bust heavy armour
>MT can bust heavy armour!
>>
>>51493960
>Ulthwe and Saim-hann
How is this relevant?
>>
>>51494135
7+6=13

6 is a rend, add d3

up to a 16 result.
>>
>>51494136
Great, glad we're agreed then.
>>
>>51494074
Fairly certain it's Admech.

Dark Eldar models are really nice, though, especially the Covens stuff. Currently making a Dark Biologis Admech army in 30k and it's using about equal quarters of Admech, Nid, Skaven and Dark Eldar parts for kitbashing. Need to get myself a box of Wracks so I can have some mad science syringes and some bodies to make servitors.
>>
>>51494135
7 + 6 + 3 >= 15
(not that anon, but) again, rending adds an extra d3 to the pen roll when it rolls a 6
>>
>>51494154
Because they are major Craftworlds?
>>
File: Vidar sector.jpg (118KB, 441x656px) Image search: [Google]
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>>51494117
>Name some of these successful campaigns then.

Minor Xenos campaigns? They just started. We will know the results later.

>Latet fluff I checked lists the Vidar Sector as under Imperium control.

That's old lore. Imotekh has him conquering the worlds of that sector while the World Engine obliterated the rest.

Now look at this map and check that galactic Necron map. The Vidar sector is wholly in Sautekh territory.

>there should be numerous examples of the Imperium losing battles.

All the worlds in Vidar barring Somonor and Carnac. These were Eldar defeats.
>>
>>51494174
7+6+3=16*
>>
>>51494105
>Psycannons: on a 6 glances with a 3+ chance to pen
>Grav-weapons: on a 6 strips a hull point AND immobilizes it.

Gee gee

>Yes comparing to Cancerguns only gives shit data.

But when your only ranged AT is an Assault Cannon +1S it doesn't work well.

>But you have Dreadnoughts and Razorbacks and Stormravens and Land Raidets that can take Lascannons

When's the last time a vanilla took those for Lascannons

At least with Hammers we can be S10 in melee
>>
>People arguing about the borders of 2 dimensional map of the galaxy
Yawn.
>>
>>51494144
Damocles
>>
>>51494190
nice goalpost-moving
>>
>>51494144
13th crusade
>>
>>51494120
>5/6 hit rerolling 1s with a 3/6 (4+)
>5/6 to Wound
>3/6 (3-) for the IC to fail LOS
(IC have 2+ LOS -2 from assassin gives IC a 4+LOS)
38% to kill 1 Wound IC
>>
>>51493875
My mistake, my good fa/tg/uy
>>
>>51494158

Alright, let's approach this in game mechanics.

Best case scenario is you somehow get within 24" without moving, or in terminator armour, so you can open up that salvo.

4 shots at BS4. On average, 2 hits.

1/3 chance to score rend, since we've got 2 hits.

1/3 chance of THAT only pinging a HP off.

Oh, and it's only AP4, so even if you managed to get this deep AND score a pen, no bonus. Congrats, you've probably only immobilized it. That's your primary anti-tank weapon.

Also this all hinges on getting a terminator within 24" of a vehicle, which can move significantly faster than said terminator.

Psycannons are not reliable heavy anti-armour. They're not reliable anti-armour at all, because armour implies vehicle, and GKs, outside of the deepstrike, are slow like molasses in winter.
>>
>>51494212
>the Mary Sue Imperium can only be beaten by a faction even more Mary Sue
>>
File: Sicarius.jpg (161KB, 600x878px) Image search: [Google]
Sicarius.jpg
161KB, 600x878px
>>51494111
They have Cato Sicarius, that's all they need.
>>
>>51494268
>4 shots at bs4 averaging 2 hits

ebin
>>
>>51494120
>92% hit chance
>83% wound chance
>50% LoS!
You have a 38% chance to kill an independent character with one wound and no invul save.
>92% hit chance
>50% wound chance
>50% LoS!
You have a 23% chance to kill an independent character with one wound and an invul save.
>92% hit chance
>50% wound chance
>50% invul save
>50% LoS!
>33% 3 wounds (Turbo-Penetrator)
You have a 3.8% chance to kill a Space Marine Captain in one shot.
>>
>>51494189
We're both correct. Your point?
>>
>>51494109
lol, i'm not even mad about it. it's been too long for me to be mad about it. just musing on the silly shit nature of the different codexes (shudder) being propaganda (some of which amazingly amusing and some of which pants on head retarded) and the eldar ones have always had this soft lamentation of what they are, what they once were, and their future, a hopeless but grim determination of continuance. To be angry about it now would just be silly
>>
>>51494306
Just correcting the math bro

7+6+3=16, not 15.
>>
>>51494212
>Damocles
That ended more as a drawn, neither side can say they came out with any actual victory over the other.
>>
>>51494218
Not him, nor am I moving the goalposts.
Psycannons max value vs vehicles is 7+6+3 for 16. Letting them "potentially" hurt any vehicle.

But firing at a Land Raider 1 Psycannon will do .29 Pens and .148 glances

Would take 9 Psycannons to kill a Land Raider.

Which is 45 GK Terminators/Strikes (strikes can't move)
Or 25 Purifiers / Paladins (Purifiers can't move
Or 3 units of Purgations (who can't move)
>>
>>51494041
>>51494041
There's a peculiar strain of fans who, I don't know why, for some reason don't seem to just get the obvious fact that the loyalist marine big quad win way more than everyone else combined, and apparently think its unacceptable for factions who lose constantly to want their faction to win sometimes in the fluff. I don't get it. I'd say bring on some more victories for all the factions in the fluff, gets stale if the same four factions win almost everything.
>>
>>51494187
So what we've come to is Vidar. Okay, I will grant that, it looks convincing to me. Its a drop in the bucket but sure.

Also, more Eldar defeats, what's that proving other than that the Eldar always lose?
>>
>>51494152
>Grey Knights are terrible at anti-tank!
>They've got a weapon that can kill any tank people use.
>But what about this tank that no one uses that wastes so many points that you're all but guaranteed to win just by walking away from it?!?
>Doesn't matter, because no one ever takes one. Here's some vehicles that people actually take and how to counter them with your GK army.
>Wahh! I can't table any army with one CAD!
>>
>>51494295

How many hits do you think 4 shots at BS4 does, champ?

I'll give you a clue: Half of a hit is a miss.
>>
>>51494268
>4 shots bs4 gettings 2 hits
heh

You've got a 44% chance of removing a hullpoint off a land raider from a single psy cannon, and a 30% chance of causing a pen.
And who uses land raiders anyway? the numbers only get better from there.
>>
>>51494212
>A tie
>Not a major battle
Try again.
>>
>>51494322
reread my post. >= 15, not = 15
>>
>>51494238
Sure, that is the only one I'll agree to.

So now how about all these other huge defeats I keep getting told are meant to be happening?
>>
>>51494364
>what's that proving other than that the Eldar always lose?

Ball-Tan defeated 10 chapters and 2 sector fleets at the same time, though.
>>
>>51494205
>not arguing over the fluff of your games setting
Why are you even here?
>>
>>51494329
Not arguing with you, just a commentary, but.

When did the criteria for something being "good" become "killing its target in one round for the same or less points"
>>
>>51494373

Yeah man, no-one uses Russes or Knights, what was I thinking?

And NO-ONE can table any army with one CAD! Especially not Eldar or Tau or Space Marines or Guard. That'd be ridiculous to expect!
>>
>>51494329
>Basing your math around killing a Land Raider in one turn
"SoB are trash because it takes 172 meltaguns to kill a hive tyrant"
>>
>>51494331
Cause some people don't want to admit the game is clearly in fluff slanted annoyingly so that the Uber Marines win everything and Xenos are punching bags (unless they're Tau)?

Kinda obvious why.
>>
>>51494383
>Half of a hit is a miss

That's a retarded way to look at it and fucks any attempt to have decent mathhammer done.
>>
>>51494431
And now you're claiming credit for MY posts. Congratulations anon, well memed.
>>
>>51494288
>Lose Agrellan, lose Aun'Va, lose countless millions of their people in a bloody war with the Imperium
>mary sue

wat.
>>
>>51494417
Hence my frustration that the one Chapter which wins is now blowing up, did we not cover this already?

Besides all the Chapters were unnamed. So its not even comparable to the Ultramarines alone (not even with their whole Chapter) holding off Iyanden and Alaitoc combined.

Again this comes down to quantity. Biel-tan has had one awesome victory, thank goodness, but that's nothing compared to the sheer number of overwhelming victories factions like the Smurfs, Wolves Dangles and Bangels ahve had.

Not to mention, again, Eldrad and Ghazghull literally lose more than they win. Why is the same not true of Marneus, Dante, Azrael and such?
>>
>>51494443

Alright. Don't bother with dice then, just work out the statistic of how many hits any given unit SHOULD do.
>>
>>51494315
That's because that's what the eldar are, an ancient faction that once ruled everything in their grasp and are now struggling to survive, and struggling harder than they need to because they can't accept the past and move on. Now that the truth of chaos has come to bear this ancient empire puts aside it's pride to help a new empire not make the same mistakes and meet the same fate, while simultaneously trying to carve a new future for themselves. If that isn't a great plot then I don't know what is
>>
>>51490453
Whats the game like now?
I've only really played 3rd ed and have an imperial guard book for 4th ed.
>>
>>51494424
Oh I'm all about that. Its just that the retardation of arguing about 2D lines on a map versus the 3D galaxy baffles me. If you layer all the separate maps they overlap quite heavily. Besides the Imprium doesnt control half the worlds inside their own territory anyway, and theres always the seconds they dont enter/quarantine.
>>
>>51494464
Don't even try anon. The fact that the Tau lost their supreme leader, had their supreme military leader crippled, had their empire divided in half and lost the only major character with a Miniature to die in fluff in ages is apparently unimportant.

Honestly considering they killed off Aun'va I was really hoping in Wrath of Magnus, being this epic grudge match, that at least one Space Wolf with a Miniature would die.
>>
>>51494383
>Truncating your rounding results
This just in: Single shot models are incapable of ever potentially hitting any model because each one only can only possibly hit 0.97 = 0 times in a turn, even with BS5 Twin-Linked.
>>
It's ironic that eldar fans complaining about the reality of their current situation is exactly what got the actual eldar into the mess they're in. Just confederate and become a super power, or die, the imperial don't care either way
>>
>>51494480
And this apparently translates into Craftworld players should just accept losing near-constantly in fluff andd having little to no success?

Wierd, as a player in the game, I always thought part of the fun was investing in, and everyong getting to enjoy, all the factions getting to do cool things and achieve major successes from time to time.
>>
>GK can't one-turn a unit whose sole redeeming feature is durability!

GK are the Inquisition. Ally in some fucking Inquisition stuff. Deep strike in a stormtrooper suicide melta squad. Or bring some Inquisition weirdo who has, somehow, come to acquire a lascannon. Or, hell, a fucking JOKAERO.
>>
>>51494530
>>51494530
>>51494530
>>
>>51494486
>2D lines on a map versus the 3D galaxy baffles me. If
Our galaxy is more 2D than it is 3D. It's more than 100 times larger in diameter than height.
>>
>>51494507
Trust me xeno dude, everyone wants to see the space wolves die, especially imperial players
>>
>>51494529
Not really, that example makes little to no sense at all.

Besides, I'd agree with the Eldarplayers at current, they ahve been getting beat on for too long in the fluff. People who play Craftworlds deserve to have some fluff wins from time to time too.

Also, and this I agree with wholeheartedly, it is not okay that Marneus and Logan have never ever lost a battle but Eldrad and the Phoenix Lords barely ever beat the Imperium. That isn't right.
>>
>>51494532
You aren't the one writing the story?! Is it not enough the eldar are easily the best faction in the actual game? And that you probably have a 60%+ win rate?
>>
>>51494584
No cause that doesn't translate into fluff at all?
>>
>>51494507
>being this epic grudge match, that at least one Space Wolf with a Miniature would die.
Egil Iron Wolves death is perhaps the most bitch death in 40k. Truly the best timeline.

Besides I dont like when characters with models die, as it ruins it for some fan/armies.
>>
>>51494584
I think everyone would prefer it if the Eldar got some fluff wins and crunch losses for once.
>>
>>51494559
Still pretty fucking big though mang, lets not fool ourselves.
>>
>>51494609
I don't like it either, by they killed one of the most major Tau characters in existence. I'd have at least hoped Canis could have died.

Also Egil doesn't have a miniature.
>>
>>51494612
Actually, judging by /tg/ I doubt that.

I mean I'd love for the Craftworlds to get a few more wins in fluff. Not that it matters now that Biel-tan is gone.
>>
>>51494647
>Also Egil doesn't have a miniature.
Sorry I wasnt clear but yeah I know. I just mean good, because that shits lame.

>Here buy this $50 model thats obsolete in 6 months
Nah.
>>
>>51494621
Sure, but the problem with stellar/galactic maps on paper isn't that they're flat, it's that they're static. Everything is spinning, and they're all moving at speeds that are on about the same scale. This means that things near the middle have a shorter "year" than things around the outside. On a scale of millennia, the galactic map would have shifted significantly. That makes a much bigger difference than adding a couple of lightyears to an interstellar trip.
>>
>>51494430
No problem with that.
I generally use the "one turn" philosophy for general "effectiveness", I guess I could've just said it would take 9 Psycannons to kill one.

For a Land Raider with a Psycannon you'd only really have two turns of shooting it
Shoot @ 24", its turn it drives up 12-18", shoot again, it moves 6", disembarks 6" and you're charged.

But I suppose it's also point effectiveness.

GKs are expensive models.
Strike w/ Pcan = 135
Terminator w/ Pcan = 185
Etc.

I also used those numbers as illustration of how many bodies GKs need to stop a Land Raider in its danger window (1-2 shooting phases).

>Although it is interesting that Melta Weapons do take about the same number (8 Melta shots) to stop one.
>>
>>51494243
>>51494300
I didn't factor in the LoS! roll. that is still a damn sight better than any other single shot for that job, and against vehicles he can do better than a twin-linked Vanquisher cannon.

AND he ignores cover. for 150 I'd take him.
>>
>>51491132
What? This is wrong, no one brings non-GSC Genestealers
>>
>>51492686
This is so Deus Ex Machina though... it's never explained why that's the case. It's the fucking webway, it shouldn't be that hard to cordon off parts.
>>
>>51495560
This. Literally who tf runs C:T stealers?
>>
>>51495033
Sure, but 150 points buys you a lot more than 1 shot with any other weapon. Plus, your 150 point sniper dies to a single unsaved wound from a lascannon, which takes fewer than 3 shots at BS4 on average.
>>
>>51495033
>>51497142
Also, he's not better than a Vanquisher at shooting.
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