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Board Game General /bgg/

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>>51455983

Pastebin:
>http://pastebin.com/NA2W929q

Before the rampant shitposting one anon had an interesting point about collections. What's your ideal size? How much is too much? At what point if a game played often enough that it's worth the not just the money spent, but the space it takes up in your home?
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>>51474097
>collections
Not sure how up-to-date it is.
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I have munchkin and adventure time fluxx
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>>51474228
I'm sorry.
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Not pictured: expansions.

Incoming: War of the Ring.

> What's your ideal size?
I think I'm there. I have almost all the games that I want to have - I'm missing some good strategy team games and maybe a card game
> How much is too much?
100 - definitely too much
50 - probably too much
25 - probably ok
50 - 25 gray area
> At what point if a game played often enough that it's worth the not just the money spent, but the space it takes up in your home?

I have a simple heuristic for buying games:
1) Do I like it?
2) Will it see at least 10 plays?
3) Will it disappear soon?

If all of those three are yes I buy the game no questions. If the last point is no I go back to how much I like the game.
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>>51474097
>What's your ideal size?
Lengthwise, anything above 5in. Girth is where I prefer most of the meat.
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>>51474176
Nice variance, how're the expansion modules for Escape? Got the base game at a CSI ding/dent booth and been debating picking up more for it if I can grab it cheap.

>>51474284
Like the criteria for buying, I ask because my general rule is it's a legitimate purchase if I can triple the value of a movie at the local theater. That really only makes it fodder for trades though, so being worth keeping it needs to see quite a bit more play, no real metric for that yet.
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>>51474443
>expansion modules for Escape
They offer a nice amount of life extension to the game. You've got the right idea with only picking them up if you can get them cheap though.
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>>51474097
I have a shelf, and my goal is to keep it all on that shelf. If it is overflowing then maybe I have too many games. Kind of an OCD way to look at it, but I think it's fair. The shelf is a good size.
Pic is shelf.
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>>51474500
Thought so, it was at Gencon and Queen offered me the base game + 1 expansion for $50, CSI gave me the base for $30. 10-15 tiles wasn't really doing it for me at that price. I'd like the 6th player but only if it's more like $10ish

>>51474510
Nice offering, gimme your pros/cons on Patchwork vs All Creatures Big & Small
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>>51474097
>Ideal size
I'll probably hard-cap myself at 100, but eventually I'll probably pare it down much lower than that when the hobby as a whole loses it's luster. You know, when I'm contemplating euthanasia in sixty years.

Need to do an updated game room pic sometime.
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>>51474443
I've got hits or misses on that. On paper I thought that some games would be a hit in my group but didn't get any play after a first few times.

I don't know why but my group really hates to like fun: they don't like Nightfall, Sheriff of Nottingham nor Tiny Epic Kingdoms.
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>>51474601
They're actually both really solid games for newbies and advanced players. I've taught ACBAS to my mostly non-gaming mother with no problems whatsoever. Same with Patchwork, of course. They both have minor problems with variety, in that neither of them really has any. But both are the sorts of game where that's fine, plus ACBAS has an expansion or two. (Don't have any myself.)

Both sell well on their components - animeeples for ACBAS, Tetris pieces for Patchwork.

I'm the end I think it comes down to a simple genre split - Patchwork is best for lovers of abstract games, as it is abstract. ACBAS is for fans of euros. Both will work with mostly any gamer, though. My boyfriend and I enjoy both. (Though he is an abstract fan, so you can guess how he leans.)
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Anybody else stuck in the predicament where board games don't challenge you intellectually? I can play the 18XX games and complete them in well under the average playing time with no difficulty at all.

What I assume is that designers are afraid to create complex games because the majority of the population aren't smart enough to play these games which ultimately hampers their sales.
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>>51474677
I've found that's just going to happen, where you get 1-2 in your collection that it seems like no one else enjoys. I treat it like the kitchen toys I own that aren't used for work; I have to play with it once a year, otherwise it's gone. This has led to me running games at small local cons, just so stuff like SDE hits the table.

>>51474714
Thanks for that, I've enjoyed Big & Small, but not quite enough to hang onto it (acquired and disposed of in trades) but there's always a need for variety in the 2p options with the wife. Patchwork just gets so much love, but it's often "well abstract players love it" or "well it's really for the crowd who love Tetris" more than "everyone should own this".
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>>51474754
Find better opponents.
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>>51474754
If this isn't bait then maybe you need to find games that are unfairly challenging. Try running through every scenario of Castle Ravenloft solo with no heals and see how many attempts it takes you. House ruling solo games might be what you need to do to challenge yourself if that's something you want to do.
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>>51474097
My collection is too small, but I only started recently
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>>51474097

I think the best way to tell you have too many games is if you look at your collection and see games you haven't played in like a year, or games you haven't played ever.

>TI3, KDM, and generally fuckhuge games don't count

Aside from that? I aim for like 3 games in a category, unless I really like that category and I'll go higher. I've got like 6 deckbuilders. I really only need thunderstone and nightfall, but hey sometimes I want to nostalgia on the re deckbuilder.

>>51474754

>complex games hamper sales

I agree with this sentiment. Go to any public game night, look at what people are playing. Usually normie casual trash (he says while keeping a cherished copy of tsuro on his shelf). Heavy complex games seem like a niche in a niche, so why bother making something super deep when you can make something incredibly simple in far less time that will usually make enough money and then some to do it again.

Hopefully the success of kingdom death will inspire more people out there to make some heavy stuff.
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>>51474844
Pretty good start anon.
Got TI3 to the table yet?
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>>51474657
Why do you have so many computers
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>>51474844
A small collection is fine too, it means you get to love each game a little more for now; make sure to grow smart so you have fewer turkeys.
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Maybe he is a cuck after all?

http://www.dailydot.com/unclick/wil-wheaton-tabletop-porn-studio/
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How long does a boardgame have to survive before it isn't cult of the new anymore?
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I have Space Hulk and a luxurious box of X wing.

That's two go-to.

Before that I lived a long life of Risk but I can't stand it now.

Doom is really really tempting me. Seems like a Space Hulk for a group of players game I've been looking for.

I even play X wing with up to 5 players by splitting squadrons. Terrible mess but so many fun times.

What's /bgg/s thoughts on Doom?
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>>51474855
>kingdom death
>complex
Uhhhhhhhh, anon? I hate to break it to you...
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>>51475137
At the pace of kickstarter and BGG/youtube hype currently? I'd say 18-24 months and it's old hat, everyone's constantly looking to the next Origins/Gencon/Essen release. I constantly look to buy year old titles because after 8-10 months you'll start seeing real reviews, instead of just endless 10/10 "kickstarter/pre-order" posts on BGG and 1/10 balance reviews.
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>>51474892
Usually it's just two desktops, mine and the Mrs, in the game room. The third one there was my brother-in-law's rig, was doing some kind of troubleshooting and rebuild on it for him. Still do small LANs there every now and then though.

>>51475163
Haven't gotten it to the table yet, but the minis are some of the best FFG's done. Rule seem just a little on the light side though, lacks some of the interesting multi-function dice use we've seen in the recent descent-derivative games and XWing.
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>>51475163
>I even play X wing with up to 5 players by splitting squadrons. Terrible mess but so many fun times.
Do a Mario Kart at 24 points, it's maybe the most fun we've had with X-Wing yet.
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>>51474927
Holy fuck
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>>51475319
>Rule seem just a little on the light side though
This is were I'm a little torn on one hand this is good for me because I'm usually teaching new players games almost every game so rules lite I can get behind but I also like games that inspire you to play again because you've come up with a new strat say.

Does it look simple in a 'This'll get boring quick' kind of way.
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>>51475400
I really hesitate to comment on longevity without at least a half dozen plays in, but I don't think it'll fall flat too fast, it's got enough little interesting things going on that as long as you're well within the intended target audience I think it'll be a hit with legs.
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Got Horus Heresy on a discount (50% off).

Anyone played this bad boy? Exactly how much time am I going to need for one game on the first play.
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>>51474657

Post more of cat
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Taking my first steps into grognard-hood by agreeing take a seat in a game of Here I Stand. What am I in for?
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>>51474844
How is sherlock holmes?
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>>51474855
Tsuro is casual as hell but it's also just so damn sexy
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>>51474927
>he knew it was a porn couch
>still decides to use it
That's some next level retard shit right there
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>>51476261
K

>>51476294
As a rule, I really dislike co-op's, but consulting detective is a great activity for when me and my brother take our girls out to a nice restaurant for dinner, or similar times that a more conventional game wouldn't work well.
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>>51476422

He probably fapped on it
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>>51475385
>Mario kart
How do you do this?
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DIY'ing Onitama. We changed some animals. I also used the symbolism of the yin yang to be embedded into the game.

The animals' name will be written in French (my mother tongue) and the kanji will be of Japanese origin (my gf will draw them).

Shit is pretty fun to make. I'm planning on using leather to make the 5x5 board and the overall structure will be made of wood. Haven't decided for the pawns yet though we have the designs set up. Perhaps out of wood.
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>>51474097
>Specter Ops
What do you guys think of this game? It's been collecting dust on my shelf since the day I bought it, because for some dumb reason I assumed it could be played SOLO.

Do you think generating a sort of AI for either side of the game would be a bridge too far? I thought about even have it be card based, and I constantly draw a new card every so often.
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>>51476521
forgot muh dang imaGE
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>>51475163
>I even play X wing with up to 5 players by splitting squadrons. Terrible mess but so many fun times.
How do you manage that in team building?

Giving everyone a small chunk of points is unfair to the points sinkers. Giving someone a ship that's designed to be the SHOOT ME FIRST ship is unfair too.
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>>51476521

I fuckin love Specter Ops. One of my favourite hidden movement type games alongside L5R: Ninja legend of the scorpion clan.
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>>51476196
Played it some dozen times with a friend who owns it. Very flavorful in my opinion, does not depend much on luck and generally the rules are okay. The actual rulebook is garbage though, it feels like everything is in the wrong place in the booklet and many rules are explained in the worst possible wording and numerous times. Every scenario also feels the same. The game has a very epic feel to it, it really captures the colossal feel of the siege of Terra.

All in all I think that at a 50% off you are going to get your money's worth.
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>>51476462
24 points per ship (inc upgrades) you need to build out a course, lots of people just use masking tape on a standard playmat, set a couple turret emplacements on corners. Each person gets one obstacle to place on the course, you also need to put down boxes like in regular Mario Kart, you'll need to print out cards/cheat sheet for the pickup items.
>http://imgur.com/a/Up7GH
Movement/activation works the same as in a normal game, pick a number of laps, set up some checkpoints on the map so when you get blown up (and you will, especially depending on the rules you use for walls) you respawn at a checkpoint instead of at the beginning of the lap. It's been tested at various point values but the 24pt seems to be the best from everything online, it keeps out stuff like the E-wing and other ships that would excel, but you can get a T70 stock and still hope that the ship alone beats a lesser option with upgrades. Original idea came from a guy on r/xwingtmg, but there's a more extensive review on the FFG forums by the guy who runs the Shuttle Tydirium podcast
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>>51476483
Kickass, anon. That's awesome
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>>51476553
Why do you love it so much?
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Is the "No Retreat!" series by GMT a good choice for someone new to wargames? Which one do you think is the best? Which one the easiest to learn?
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>>51476566

So the typical FFG rulebook editing huh? I was looking for a decent crunchy 2 player versus board game and seemed alright. The guy I would have played this with has gone to work on some farm for a while so he'll be back in a few months.
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How well does Scythe scale up to the 7 player expansion? Would I also need to get the board expansion to keep things from getting too crowded?
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>>51476521
I hate hidden movement games. Me and a friend stranded on a desert island with nothing but a copy of Scotland Yard? My worst nightmare. Plaid Hat’s Specter Ops sprinkles a bit more gameplay and a splash of theme into its Scotland Yardness, but hidden movement is hidden movement. You’re still playing a fluid (i.e. drawn-out) version of Battleship. B4? Miss. C4? Miss. B3? Hit! You caught my specter op!
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>>51476670

So usually in most hidden movement board games it's always just 1 versus All. At least in Specter Ops you have 2 on the hidden agent side with the rest on the hunter side. The luck factor in this game is non-existent which is a big plus and playing against hunter teams that have say the Puppet or not can vary the strategy approach to the game so there is sufficient randomization to each play of the game. Having each agent and hunter with different abilities also breaks the monotony that would arise from older hidden movement type games.
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>>51476521
I like Spectre Ops a lot. For our group it lasts just the right amount of time, is able to keep the tension immediate and pressing, and is definitely a thrill ride when the agent is being directly chased. Only major downside for me is towards the end it can become obvious which side is going to win and of course you have to play out those steps.

Creating an AI for it wouldn't be out of the ream of possibility. If you've ever programed video game or maze AIs then there would be a lot of overlap. You'd need to be pretty good at it to make it work convincingly but not predictably or unbeatably. The upside is that the AI for the agent wouldn't have to 'pretend' to not know anything since the agent player (human or AI) literally knows everything. Programming agents would be likely a little more difficult.
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>>51476872
In the last sentence meant to say that programming the hunters would likely be more difficult.
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>>51476700
Yeah pretty normal for FFG in my experience. Still after one or two games you should be familiar with the rules anyways.
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>>51476728
I've not played up to seven but I would say unlikely. You should probably get it anyway simply because it's nice art that deserves to be seen in better detail.
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>>51474754
Best solution for this is to take a break from games that actually require direct "ability", and go on a social deduction bender for a little while.

Having to readjust your brain for tells, loose probabilities, and just the general feel of the table, can be extremely refreshing.
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>>51475177

>all those choices
>all that book keeping
>typical lantern year can run an hour
>not dying early means a game lasts many many years

You surely can't be comparing that to machi curo or splendor. At least that's what I'm getting from your post.

>>51476314

So, so true. Saw it for like 2 bucks at a thrift store. Everything there. Even that paper insert is undamaged. A great find, love to pull it out for family, who are notoriously thick when it comes to understanding board games.
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>>51474875
I have, but only with the younger brothers so far one of them is 8...

>>51476294
Very good. I only got it recently, but the gf and I solved the first case after two afternoons of much arguing/debating over possible solutions. We didn't do it quickly or efficiently, but the whole process was satisfying, with lots of YES moments.
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>>51476889
>>51476872
Those are my thoughts exactly. I think it would be way to hard to let the AI have full control over the hunter's unique abilities and assets, but it would be really awesome to play BASICALLY metal gear solid: the board game.

Speaking of which, that's why I bought this game, it seemed the closest to that kind of experience. Here's hoping I can convince my cousin to try it with me in the future.

Is it an easy game to pickup and play with new people? I'd even bring it to a game night at the FLGS, but unaware of how much time it'd take to educate people on the dynamics of the game.
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>>51477357
It's really easy to teach as long as you know the game well enough to leave the damn rulebook in the box. There's like five or six important rules that aren't on the hunter or agent sheets and item cards.
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How to fix curved boards?
For whatever reason my ticket to ride board started bowing out at both sides and we have to out some heavy candles on it if we wanna put trains down on it now.
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>>51474097
Not that big of a collection, but I'm mostly into wargames so it suffices for most of the time.
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>>51476682
>Is the "No Retreat!" series by GMT a good choice for someone new to wargames?
Maybe. It all depends on you and your opponent. Look a the components. Does 3 different kinds of bad weather sound too complex for you? If so, then avoid Eastern Front.

>>51477144
I think he might be implying it sold based on the artwork and miniatures rather then the mechanics.
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>>51475137
3 years of it's still in print has generally worn off its new game feel and probably has real people who like it at that point. If you must recommend something before then, you should have AT LEAST 20 hours. If you can't make it past that, then it's probably still too new to you.
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>>51474510
Here's my collection so far. Most of my games are light and/or casual because that's how my group is. But I'd like to try and broaden into some heavier games. Kemet gets a lot of love here so it's definitely on my list to get
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>>51478129

>sold based on the minis

Then he would be ignorant. Poots pretty much confirmed that the pinups that you hear the occasional manchild fawn over were the absolute worst sellers. Aside from that, the only gross stuff in the core game is the Phoenix with the whole hands in the anus bit.

Awww hell I think I've been baited by sam
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>>51478067

This might actually be awful advice and you should absolutely take it with a grain of salt, but you fix bent plywood by using a sponge on the concave side and putting something on top until it dries. Maybe using steam from a hit iron to moisten it then pressing?

I feel like if there's any sort of coating on the board (that all board games have) it will screw this process up.
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>>51479140
>Awww hell I think I've been baited by sam
I'm not a thread regular.
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>>51479211
I think that was a reference to Sam Healey of the dice tower complaining about the models.
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>>51479211

Im more or less making the absurd accusation that original response is from sam, the dice tower dude, who slammed KDM without playing it, and kind of sort of hinted that the models offend him something fierce.
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>>51475400
>>51475645
I haven't been able to get my game to the table yet but if you got tired of the missions that come with the game I'm sure you and your group could easily create some new ones
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>>51477357
It's not too difficult to teach but as I said in a prior thread, if one side is much more calculating or if one side knows the equipment and special abilities better then there's a good chance that it'll be a runaway win for that person.

I played it with a friend of mine once where I was the agent and he was the hunters. He didn't know about the stealth field item and so I was able to slip across the board and run away to the exit while he was chasing me on the wrong side of the board.
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>>51479210
Yeah water on chipboard/printed paper is not a great idea.

>>51478067
It's an issue caused by humidity and/or poorer quality control when the board was printed (1st edition Rampage was notorious for this). There's no great way to fix the boards, without potentially causing further damage. I generally unfold a board, lay it upside down and weight it for a week or so, 50% recovery rate depending on the warping and how fast I got to it. Prevention is really important with this, so see if you can't scrounge up some silica packets, toss a few in with every game you've got.
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Should i get chaos in the old world before its too late? Is it true that its only playable with 4 players?
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>>51479665
Dang I had a feeling it was gonna be something like that, I'll try the flattening but I'm just gonna see if I can get a replacement board
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>>51479696
> Should i get chaos in the old world before its too late?
If you like games that involve dudes on a map, diplomacy and king-making then yes, it's one of the best of genre.
> Is it true that its only playable with 4 players?
It's also playable at 5. It's lackluster at 3.
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>>51479749
Forgot to add that you need the expansion for 5, and that some people like to play CitOW at 3 using Khorne, Nurlge and the Rat.
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>>51479696
Yeah, get it, it is really a good game, and even if you don't like it, you'll be able to resell for a nice profit later. 3 players is doable, but not optimal, you get too much space to maneuver without conflict, and it lends itself to ganging up 2v1 or kingmaking. If you manage to find the Horned Rat expansion for a reasonable price, get it by all means, 5 players, new chaos god and rebalance are excellent.
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>>51479737
Yeah hate to hit you like that but you're talking about a pulp product and moisture, there's not a lot to be done. Try DoW's customer support, they might replace if you give them pictures and have a receipt showing the game isn't that old. If not maybe check ebay; Boards n' Bits is gone, but I there's Hoard O' Bits, might get lucky.
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>>51474927

Old news is old.
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>>51479807
Nah it's ok, I'm glad I could at least confirm what happened and hopefully prevent my other games from getting fucked
Gonna throw some silica gel packets in with Small World cuz that's the only other game I have
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>>51480427
If you're really paranoid treat your games like you would spices/coffee/cigars/etc, cool dark place, preferably climate controlled, and away from exterior walls. Also want to keep them away from vents that'd directly blow on them changing their environment rapidly when your AC/heat kicks on.
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>>51474097
>ideal size
I have a 4x4 Kallax self from IKEA which I've currently filled 3/4 of it with board games, my goal is to simply fill that shelf with a focus on broadening my tastes with less focus on combat (not like combat is a bad thing at all), but I can't stand dry euros nor do I care for almost all cult of the new, pic is collection

>too much
well I am considering getting a second shelf at some point, but I imagine that will be a fair few years away if at all. I would never go further than that however

>worth of a game
I've been rapidly expanding my collection but I have been slowing down, the only purchases I have regretted are Warhammer Quest: ACG and MTG: Arena of the Planeswalkers. I highly doubt that I'll be getting rid of anything else anytime soon, even considering that I still haven't had a good chance to play Mysterium or Tales of the Arabian Nights yet

>>51474657
have you had a chance to pull out Inis yet? worth picking up?

>>51478072
how is Waste Knights? it's been on my radar for ages because 'straya appeals to the cunt in me, but most of the information I could find is in Polish
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>>51477144
>all those choices
Really? I found that most of the time only one is the optimal and never had more than 2 useful choices at a time. Also there are not a lot of bookkeeping, but the setup to continue playing an old campain is a pain.
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>>51480531
>pixel tactics
>sellswords
Both of those have been on my radar for a while but I haven't pulled the trigger yet. What are your thoughts on both of them? Do you recommend them?
>>
Should I get Kemet for a group of 3-4 that only meets once a week?

We're playing Lords of Waterdeep right now and everybody is enjoying it, but there's not much depth to it. I've read that this game takes a few games in order to get it down and I'm worried it will take too long for us to learn if we're only playing once a week.
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>>51480531
>Inis
Not yet, sorry. Been mostly a Netrunner month.

>>51481521
Go for it.
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>>51481455
Not that anon, but I have them too.

Both are 1v1 games, which are hard for me to get to the table because of how my group works.

Pixel Tactics has a strong random element to it because of drawing cards randomly and there are some cards that massively hard counter others. That considered there's a lot of tactics to it as well due to each card being able to be used in four totally different ways.Planning and praying go hand in hand when playing this game but I would say the better player would win most often.

Sellswords is a nice and short game, if you ever liked any of the triple triads from the final fantasy game series you'll probably love this. Each card (of which there is only one in the entire stack) has a unique special ability. At the start of each round you draft cards from a common pool so picks and counter picks are equally important. The most interesting part is the scoring. Just having the most cards as your color on the board won't win you anything, it's about having the most in rows or columns to score the most points, so it has a slight area control flavor to it as well.

I would recommend both games as they are both great. For Pixel Tactics, you don't need more than just one of the packs (you can buy and of the numbered packs or the 'deluxe' edition they're all stand alone). Wait to figure out if you like it before buying everything.
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Which board game has the best art you've seen on a board game?
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>>51481455
Sellswords is almost literally Triple Triad from FF8 but the cards are balanced, there's only one of each card and the play area is 5x5 instead of 3x3, I find it to be a good 2P filler

Pixel Tactics involves a lot of decision making as every card effectively has five uses, you choose one to be a leader from your starting hand which is located in the middle of your 3x3 play area, then you can either choose which row to place the card for different effects (they can be relocated to another row and they change their ability) or they can be discarded for a one-time effect. >>51481669 is pretty much on point, start with Pixel Tactics 1 or 2 (2 is more balanced overall) and see if you want to pick up the other sets from there
>>
>>51476483
Will you be 're adding in master/pawn moves and be all that jazz from the original? The Arcane Wonders version was such a shame how they bastardized the original Japanese version rather than just do a flat component quality upgrade.
>>
>>51476551
Yea it's totally unfair but we were playing in the casualist possible way literally pretty much for laughs.

>>51479555
>>51475645
Thanks for the responses guys.
>>
hey /bgg/. What to play on a date?

I need something easy to learn for someone with ADHD and into video games.

I was thinking of Jaipur an Loony Quest.
>>
>>51474855

>18XX games are too easy
>"Play KD:M"

U wot m8

Most economic simulators are heavier than KD:M when it comes to actual gameplay.
>>
>>51474754
Splotters games are pretty nice. Printed in small numbers for a niche audience, if you want to feel real pretentious.
>>
>>51479140
If the game had cardboard tokens I bet it wouldn't have sold that great though. It's kind of the Kickstarter Catch; No Minis? No Funding!
>>
>>51482044
if I were to play with a real autist i stead of 4chin autist and wanted to keep it simpIe guess ascension would fit, its easy, has lots of numbers and no social element.

Keep in mind Im thinking only about games I own.
>>
>>51481713
Mascarade and Inis would probably be my picks for top.
>>
>>51481713
I'm a sucker for Tsuro
>>
>>51482239
What about indigo
>>
>>51481713
Scythe
>>
>>51482299
I've never played it but it looks fantastic as well
>>
Those of you who own LLGs, do you sleeve your cards?
>>
>>51481713
Cards? Inis is looking pretty damn awesome, but I do have a serious love for the Iello version of For Sale, very Seussical.

Board? Maybe Pillars of the Earth or Yggdrasil

Box? Scythe, The Gallerist, or Endevour.
>>
>>51481713
I know it's pretty vanilla but I love Small World's board art
>>
>>51483703
Not only do i sleeve them, I DOUBLE sleeve them. Every card. I don't fuck around when it comes to sleeves. I remember watching some reviewer talk about how horrible ultra pro pro-mattes are for double sleeving. He's totally wrong, they work great.
>>
Can someone give me a quick summary of Terra Mystica? How heavy is it?
>>
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>>51474097
I was the anon who started the collection topic in the last thread. I suggested that your collection shouldn't exceed 20ish games. Collecting is useless besides autistic reasons. It is extremely rare to flip a profit on a table top board game, and there's no reason to own a large collection of games that you will play once a year MAYBE. Better to explore the games you live deeply.
>>
I've been interested in trying to get involved with x wing. How deep does this rabbit hole go?
>>
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>>51474510
Tsuro
Munchkin
Daybreak
>>51478640
Tsuro
Munchkin
Lmao 2 blokus

Why do you do this to yourselves
>>
>>51485988
Depends how obsessive you are about having everything, wanting to compete for tournaments, etc. If you're playing casually, it's not bad at all, since you can proxy upgrade cards, and the community tends to be friendly enough to lend stuff around as needed. Tournaments I've heard of people borrowing cards when they left stuff at home, but it's not common, and if you're in an area with a strong competition scene you're going to spend hours learning the meta, building/testing lists against it, and then buying models you'll never fly for single upgrade cards in them or overpaying for split up cards on ebay. There's also HotAC, which is a fan made co-op campaign against an ai for the imperials, it's pretty solid, but printing it out can run anywhere from $20-80 depending if you do it yourself or go to a print shop. Upside is once you're done, the campaign only requires 1 rebel ship per player and maybe 8-10 imperials per every 2 people you're playing with.
>>
>>51481713
Feudum
>>
>>51485822
And people shut you down on that retarded shit right quick.
>>
Anybody here play Mysterium? My girlfriend and I saw it at our LGS and thought it might be fun to play some time. We saw it had at least one expansion as well so I guess it got some traction? Anyone have any opinions on it?
>>
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>>51486399
Just like your mom should have shut down your debit card access years ago for spending your parents hard earned money on autistic card board and plastic
>>
>>51476728
I have played it with 7. It without a doubt increases playtime and probably not idea, but it is an experience I do not regret and would play again. I don't think it throws balance off, especially with the replacement nation powers for the 2 who have bad powers. As for the hexes, the only time I ever think we might need more space is when stockpiling a lot of resources and then having your mechs and heroes on it. Needless to say, pretty rare. The downside is that you end up with a map that's WAY TOO BIG. I have a big table and I have trouble fitting anything besides the board on the table when it's in big mode. The standard hexes are fine. Once combat is done which is forced to happen when armies collide, then you are going to clear the hex out with plenty of space already.
>>
>>51486432
American or European? I wouldn't touch the American art with a 10 foot pole. It's up there for worst art in a game, which is terrible because the original art was freakin great.
>>
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>>51481713
>>
>>51486744
>all that salty projection
>>
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My collection + TI3 and its expansions, hidden away, never to be played again. I think I need some wargames to round my collection out a bit.
>>
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Has this caught anyone's attention? I'm still not sure what feel this game is giving me, since I haven't played Carcassonne
>>
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>>51474097
Ideal size is probably somewhere around 50 games, I'd say 100 is too much as I play about once a week and I'd never get half of that to the table. I keep track of how many plays each game gets, and if it hasn't gotten a play in a year or more, into the ebay it goes.
>>
>>51486744
>Just like your mom should have shut down your debit card access years ago for spending your parents hard earned money
Who the fuck gives their kid their debit.
>>
>>51487705

is mafia de cuba good party game?
>>
>>51485717
Terra Mystica isn't a very heavy game. It somewhat beginner unfriendly (having a lot of pieces) and somewhat fiddly because you have all those pieces running around.

TM is a euro game, and some consider it the best of its genre (currently #4 on bgg). The game is an engine builder ("economic snowball game") but has a spatial element. At the start of the game you pick your race/color, place your buildings on the (hex-based) map and pick your bonus.

You win the game by collecting VPs. You gain VPs for
> having the longest connected network
I.e the person who has the biggest amount of buildings connected to each other gains points. They don't have to be directly connected - see shipping
> having the biggest influence on the cult track
There's a special pointing cult track where you can send your priests. Being first on the track provides you with VPs
> upgrading shipping
Shipping increases the amount of "indirect" connection you can have (over water) i.e with shipping 1, buildings separated by a 1 river hex are considered connected. After upgrading shipping you can also build dwellings on tiles separated by water hexes.
> upgrading digging
Each faction has it's associated color. You can only build dwellings on the tile of that color. If you have a tile of another color you can terraform it to your color by using spades. At the beginning of the game you can use 3 workers to get one spade but you can upgrade that, which additionally gives you a VP bonus.
> performing actions when they give you bonuses (either from the round the "bonus tile" or favors)

Some rounds will give VPs to people who build a dwelling. Or found a city.
Some bonus tiles will give you VPs for the amount of dwellings that you have at the end of the round.
Some favors will give you VPs for each dwelling you build.

[cont]
>>
>>51488362
Each building gives you some ongoing benefit. The standard dwelling produces workers. Dwellings can be upgraded into trading posts which produce money and power. TPs can be upgraded into temples or strongholds. Strongholds unlock the special power of your race. Upon building temples they give you "favors" which can be one-time benefits, ongoing benefits or passive bonuses. Additionally they supply you with priests. Finally you can upgrade temples to sanctuaries. Sanctuaries usually allow you to build cities with a lesser cost and provide the same benefits as temples.

You use workers and coins to build and upgrade buildings.
You use priest to progress on the cult track, upgrade shipping or upgrade spades.
You use power to use "power actions" and you can exchange power to a priest, workers and acoin.

Power actions can be used only once per round on a "first come, first served" basis. They give you the exchanges you can do with power cheaply (i.e you pay 5 power points for 1 priest "normally" but a power act enables you to get one for 3pp, or you usually pay 3pp for a worker but a power act allows you to get 2 for the price of 4pp)

In addition to gaining power from trading posts you can gain them in exchange for VPs when your opponen builds or upgrades his building that neighbours your building. Each building has it's associated power (dwellings = 1, trading posts and temples = 2, sanctuaries and strong holds = 3) and you can "leech" that amount of power points as the amount of power your building have next to the newly built/upgraded building in exchange for (power point - 1) VPs

> For example
you have a dwelling and your opponent builds a dwelling of his own next to it you can leech 1PP for 0VPs.
you have a trading post and a dwelling, an opponent upgrades his dwelling that neighbours both of those buildings into a trading post. You can leech 3(= 2 + 1) PP for 2 VPs.
[cont]
>>
>>51488372
This mechanic of leeching (along with different prices of TPs depending on whether or not you neighbour another player) is the basic trade-off analysis you have to do while playing TM.

Either you isolate yourself without any economic benefits (but having a lot of breathing room for future expansions) or you place your buildings next to another player with the risk of being cut off (and the possible risk of feeding another player)

The game can be played quite deeply but is a little bit imbalanced. Each faction differs a little bit from other factions (different starting costs, different ways of gaining VP, different faction powers unlocked from the stronghold etc) and some are more powerful then others. Most people consider halflings, mermen, darklings, nomads to be powerful while fakirs and engineers are dependent on the setup of the bonuses and bonus-tiles (which is random from game to game)

You can check out the js version of the game here: http://lodev.org/tmai/
>>
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>>51482044
Personally I'd go with Pandemic or Imperial Settlers (or something else comfy-core like Above and Below, Agricola), though I had luck with playing Neuroshima: Hex with my ex-gf.
>>
>>51488402
The giants and fakirs are just straight-up bad
>>
>>51481713
Probably first edition of War of the Ring.
>>
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>>51488446
This list is such a mess. Its a mix of games that would be good to introduce your partner to table top board games as well as games that would only be enjoyed if you already had some history with the genre.

Ghost stories is only a game I d reccomend to people who really loved pandemic but got tired of it and wanted something harder.

Whitechapel is pretty heavy for new gamers and the theme would(has, in my experience) put many women off

Ascension only if she's already into ccgs (unlikely)

And many other of these games are flat out better at 4+ players and I wouldn't bring them to the table otherwise

Where the fuck is patchwork??
Why all this other heavier shit amd not 7W duel? Arguably one of the greatest 2p games available to the hobby?

This list is going to turn women away from the hobby
>>
>>51488070
Haven't gotten 6 players to try it yet, but a lot of people say it's pretty good.
>>
>>51488591
Yeah understand your complaints, just wanted to post the image because well it's related. Like I said personally for a date I'd go with Pandemic or Imperial Settlers (just try not to smash her 150 to 47 when playing).
>>
So I just bought Santorini, is it any good?
>>
>>51488793
Yup, it's a pretty good abstract. You should get a decent amount of mileage out of it and I'd be surprised if they didn't do another expansion at some point.
>>
>>51488793
Whelp, there goes another thread
>>
>>51486102
>Tsuro
>Blokus
Because my family is casual as hell and it's something they'll actually play.

I can't defend Munchkin. I got into board games because of Wil Wheaton'd tabletop and I thought it would be a good game
>>
>>51487705
I want Chaos in the Old World, but it's a bit expensive for me.
>>
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The 3 most beautiful words in the English language
>>
>>51489704

Munchkin is a shitfest
>>
>>51486432
Mysterium is a lot of fun. I picked it up recently and my group loves it. The expansion is additional cards, nothing more. I would probably wait to pick it up for when you start to get bored of the existing cards.
>>
>>51490025
Not shit, I know that now. It just took me wasting money on it to learn
>>
>>51490200
*no shit
>>
I have a pretty small collection since board games are just for when nobody wants to DM.

Mostly Arkham Horror stuff which we haven't played in years, black box Glory to Rome, Euro Ticket to Ride, and Power Grid, Tsuro for when kids come over, and Hanabi though we've never actually played it.

90% of the time it's Glory to Rome.

Just curious, why the hate for Tsuro ITT? It's not terribly deep but it's easy for randos to pick up and has at least some skill curve. The only thing I don't care about is that it is easy to directly fuck another player over so it turns too political with experienced players.
>>
>>51490200
Munchkin is pretty fun to play exactly once in 2001.
>>
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>>51488591
It's a list based off suggestions from /bgg/ over the course of 2-3 years of people asking for gf/wife suggestion; yes there are some heavier and lighter options in each section, but that's the point. If she liked playing a co-op but isn't still heavy into gaming, get the next one up the list (Pandemic-Ghost Stories as you pointed out). Yes some are better at 4, but every game is fine at 2. Patchwork was omitted because despite it's high rating on BGG no one has spent a lot of time recommending it or giving stories of how it's worked for them here. As for 7 Wonders Duel, the chart was made last March, it was still pretty cult of the new, so it wasn't added at the time,

You're also bitching about an earlier version of the chart written sometime in January of 2016. Updating it is on my list of things to do, but work and family trumps appeasing your autism.
>>
>>51490268
I think the reasons you gave are the answer. I own Tsuro and I really like it. Yeah it's extremely basic and takes little talent but I think it's a nice little game. It's quick, super simple, and I think it looks amazing. All of the pieces, tiles, board, and artwork are 10/10 for me.

It's not deep or heavy like most games but I don't regret buying it
>>
>>51490268
Also, hanabai is pretty fun and more difficult than you would think. I recommend giving it a shot
>>
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Does anyone know any asymmetrical abstract strategy games other than this one? I love this one to pieces and like to find ones like it.
>>
>>51490499
Yeah we always intend to but never get around to it lol.
>>
>>51490268

>Tsuro hate

I didn't think such a thing was possible, apologies if that's what I made that earlier message sound like. I just prefer big meaty ameritrash games, which tsuro is absolutely not. However, it's very pretty to look at, very easy to teach normies and children, and games are fast. I don't mind owning it.

Now tsuro of the seas just feels completely different to me for some reason. Like they over complicated it, and killed the simple elegance of the original design. Dunno.
>>
>>51490840
>Now tsuro of the seas just feels completely different to me for some reason. Like they over complicated it, and killed the simple elegance of the original design.
Yup, completely ruins the whole point of Tsuro, it's not a filler, it's a turn your brain off completely for 5 minutes while people go have a smoke or grab another beer game. You really don't need more than 1-2 of those (if you need them at all, I only bring them out when we're having 12hr+ gaming days) but if you're going to have one, Tsuro might be it just for the production value.
>>
>>51490840
It's all good anon :^) everyone has their own tastes

I haven't played tsuro of the seas but not worth it you say?
>>
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Oh boy a collection thread.
This is me about 3 months into the hobby, I have reached the point where I feel comfortable enough with my collection, yet I still want to buy so much more shit.

I already have more games than I am able to play, and often end up thinking to myslef "wow, I haven't played X in a while".

So yeah I guess I'll put a stop on buying games for a while, maybe I'll get move to 1 game a month system.

Also obligatory r8 or h8 (ignore Munchkin please, it isn't mine).
>>
For new amazon gift card customers: https://www.amazon.com/b?node=11158618011&tag=article-boardgamegeek-20

>Buy $50 in gift cards and get $10 credit

Anybody tried this yet?
>>
>>51490992

Its tsuro but with random spaces getting nuked on occasion. If they made it as an expansion, I'd be a bit more keen, but it doesn't add enough to the game to warrant owning both, and it makes whats supposed to be a nice simple chill game suddenly random and chaotic. Idk, I'm sure some people like it.
>>
Can anyone give me a quick rundown on 7 wonders: duel? Is it worth getting?
>>
>>51492115
I would have said probably not. It's a nice enough game but for its restrictions (2 player, filler length) there are other games you can get which are a better use of your money.
>>
>>51492115
If the idea of a drafting cards from a partially revealed structure doesn't turn you on, probably not
>>
>>51490368
Add patchwork. Its one of the best 2p games out there, especially for women. Fun and approachable theme, tetris mechanics are appealing and easy to understand, and its easy to teach for an abstract with a good amount of depth. As a person who primarily games with his gf, I would cut out 80% of that list if that was the only way I could add Patchwork to it
>>
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>>51492429
Noted, like I said, I know it's a good game, but not one the wife's played with me, and not one regularly shilled here so I held off adding it. Friday is my day off this week, if I get all my bookkeeping outta the way before noon I'll take a run at a new revision. Til then every anon can toss out as many suggestions on that and the kids one (pic related) and I'll adjust them if there's some consensus picks. Note I am trying to keep some separation between the lists, because if you see the same 10 recommendations in every image then why are you tailoring to specific situations, just say "you need to own these" which is another list to do a different day.
>>
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>>51492115
If you like drafting games with a good amount of depth Id say get it. I own it and the expansion and its in my top 5. Ive gotten arohnd 50 plays in since buying it half a year ago, which is a lot for me.

>>51492231
Such as? I cant for the life of me think of a better 2p game in this time length that offerst this much depth and replayability. I would love to hear what you consider better alternatives. Splendor, agricola b&s, carcassonne, other light card games dont come anywhere near as good as duel for me, so Im curious.

>>51492240
If youve played the original 7 wonders and enjoyed it, you will definitely enjoy duel. The face up drafting system is a genius design for a 2 player game. Reminds me of old cube drafting variants in mtg for 1v1


I like ot so much I designed my own insert. Sleeves are a must for the small cards
>>
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It happened. Thinking of getting a Doom group together for a baptism of fire on valentines day
>>
>>51492536
. . . Are you keeping your games hidden under your bed?
>>
>>51492632
Yea. I prefer minimalist decor. If I don't use it every week I put it away out of sight.
>>
>>51492632
Shhh, closeted gamer, he does not want his cool friends to know he's a geek.
>>
>>51492744
I wish. I anyone ever came to my place I would have reason to own more games.
>>
>>51492240
And Dream Home
>>
>>51490368
Id add tides of madness to drafting games

Cut power grid from the heavier list and add something like roll(my fave)/race for the galaxy instead, as the robot AI is really a shallow way to experience power grid. Maybe also add seasons to the heavy list, another acessible mid/heavy weight euroish game.

Onitama definitely needs to be on the abstract list

I would also put Eldritch horror at the end of the co op spectrum

Also I would add a note under fury of Dracula saying its only really fun at 3+ (or just cut it desu, its not a very acessible game, especially to most women, same with Whitechapel)
>>
>>51492827
Noted, was holding off til I saw more reviews, but it does look solid even if it's pretty new.

>>51492948
>Tides of Madness
Like to see some debate on that one vs Tides of Time, I've only played them briefly and not really enough to get a feel.

>Power Grid:Robots
Yeah it's not the best, I think it was added due to the fact it's one of those next step games that does auctions, economics, train games, etc all at once. Seasons does check a few different boxes while being a next-step game, I could see adding it.

>Onitama
Yeah it and Santorini were held off deliberately because they hadn't been out or around long enough to not just be hype

>Eldritch
Interesting idea, maybe moving Escape to dice chuckers to make room for it?

>FoD
And now the wife wants to cut your balls off for not recognizing how awesome it is, though it might be better off in the heavier section. Honestly that part should prolly be double the size and add a few of the weightier options from other sections.
>>
>>51493327
I like FoD a lot. Even have it sleeved and made an insert for it. But you have to admit, its not an entry level game. I also would never bring it to the table at 2 players. Hunters not being able to interaction really takes away from the experuence in my opinion. I think its nice they give people the option to play it with 2, bjt it was obviously designed with 3-5 in mind.
>>
>>51488793
I picked it up to be a game I play in-between games quick or while waiting. It's a fun abstract and I've gotten a good deal of milage outta it. The unique player powers make the game. I also got Onitama for that purpose though and that has the added bonus of being cheaper and easier to carry around and setup, but doesn't have the variety Santorini has.
>>
>>51486102

Nothing wrong with Tsuro anon, it may be light but at least it's not a complete random shitfest like Munchkin.
>>
>>51487315

Get the Broken Token insert for Caverna. Save yourself some shelf space. It's amazing.
>>
>>51493693
No it's not entry level which is why it was at the right end, each of those rows is organized by weight, and it really should be in the heavier section instead of deduction. That said while it's designed and best at 3-5 we rather enjoy the double/triple bluff that we seem to get playing against each other, though obviously ymmv. FoD and Ghost Stories are prolly heavy enough they should be separated out into heavier games, or maybe turn that section into a whole separate chart "next step to play with your partner"? That'd allow for 2-3 games in each category instead of trying to pare it down like I originally did.
>>
>>51490200

I think I've most aptly seen it described as a 20 minute game squeezed into 2 hours.
>>
>>51490368

>No Onitama under abstracts

Fix that.
>>
say what you say about eldritch overcoming arkham, but i think the narrative is really fucked in the ass in eldritch and no way is it a "an improved arkham horror" as everyone claims
>>
>>51490368

I also think Lanterns plays well at any player count. With 2 players it's easier to focus on what cards you're feedihg your opponent and deny them access if possible; it becomes a lot more strategic. I strongly disagree with its inclusion in the "Only for groups" category.
>>
>tfw kickstarters but no one to play them with
I would kill for a game buddy to paint and play my FTZ with.
>>51493979
Agreed. 100%. AH really captures the feeling of lovecraftian horror. Doubly so when you play with every expansion and the whole game buttfucks you at once.
>>
>>51493979
Can you elaborate on this. I really enjoy eldritchs narritive, but I've never played Arkham
>>
>>51493961
See
>>51493327
I wasn't gonna recommend cult of the new, especially when the chart was made before it was released.

>>51494009
I've always felt it's best when you're worried about all the other directions, but fair point, anyone else wanna weigh in?
>>
>>51492632
>not using it as front for your real hidden stuff

>hey anon whats that under your bed
>n-nothing
>ow come on dont be shy
>well its kinda nerdy
>show me
>show boardgames
>I see, well its nice to have a geek hobby you know
What she doesnt know is that behind that wall of boardgames are fucked up animuporn and onaholes.
>>
>>51492115
I think it is a pretty nice game. The two player structure makes it a lot better in 7wonders in the sense that hatedrafting doesnt fuck you up as much. Since in the normal 7w you will basically screw yourself over to just block one other person while the others get ahead. With duel there is only 1 opponent which makes it a lot less bad. The amount of strategies are diverse and they are close enough in power that you should decide which one to follow each round rather than being able to just pick one and go with it. If the cards dont fall right going for a strategy that those cards dont support will set you up for failure.

However as you play more I find that many of the cards you pick are just logical choices with no real alternative. Only a couple of times do you get to a decision point that influences the rest of the game, and which decide whether you win or lose (because you made the right or wrong call). Another problem is that during the drafting one player will turn cards open for the other. And if youre the person turning open you can get realyl unlucky and just hand over all the good cards to the other player. There are another turn cards which offer another turn immediately which allow you to change the one turning cards open. These are only on a select few wonders and these are the best wonders just because of that ability. On top of just making your game a lot more flexible. Third annoyance is that there are a few randomising factors in the game that can really punish you. You have to remove a few cards in each age (so you cannot predict which card is not revealed). For science cards you need to make sets of 2, but if the second card in the set is removed you just got screwed. Same with a wonder (library) which allows you to get a science token. Sometimes your picks are terrible.

The xpack makes turn order a lot more fluid, or so ive heard. But its price is rather steep for what it offers.
>>
>>51494080

basically this >>51494078

theres nothing wrong with eldritch, it has its own stuff going on, but its no way an improvement over arkham narrative wise, if id have to make a harsh comparison, eldritch is morelike a globetrotting pulp narrative while arkham truly captures the essence of the horror aspects within lovecrafts literature, like isolated in a tiny town, overwhelmed by a simple thought of the elder beings and impossible to beat odds
>>
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>Cooperative board games
>>
>>51495717
>I have an alpha player in my group
>>
>>51495750

this, tell that jock to cool the fuck down
>>
>>51495750
More like
>not wanting to go up against an actual challenge
Co-ops are basically a waste of time. You haven't proven anything when you beat them. If you lose, well, the board just decided that it was time for you to bend over, so satisfying right.
>>
>>51496187
A welldesigned coop game is made so that if you optimise your moves you win and failure to win is due a mistake. Youve proven plenty when you won, because if you didnt invent one move you wouldve lost.

And PvP games with chance can also make you bend over even though youve played better. if someone rolls a nat 20, draws a key card or wins a coin flip that screws you over the same happens. The few times a coop screws you over and you cannot find any fault in your game then you shrug and blame the game. But most of the time you identify that you made a mistake and you couldve won. Which pushes you to improve.
In that regard it's like a puzzle. For example with hanabi you play a few times and you notice that you lack some options. So you start making a few rules to improve your game, then you notice they arent precise enough, and you refine further. The joy comes from the moment you notice your system works. And in the end you feel good as a group as everyone likes how people came up with various ideas to improve scoring.
>>
>>51495750
More like a fucking collective taking my turn for me
>>
Le simpson green poast
>>
>>51496368
Just have clear rules and abide by them.

1) the player whose turn it is gets the last call, no buts or annoyed sighs if he doesnt do what you want
2) if you want to contribute an option state why its better rather than just saying what you want him to do
3) if you made a suggestion shut up until everyone else had a chance to say what they want to say
4) no raising of voice

I've played some coop and I never felt like I didnt contribute. Its like making a puzzle together, one time one person sees a fit, then another person solves another piece of the puzzle. If you have never contribute anything it either means youre a weak player, you have an alpha player that just tells everyone what to do or youre playing with too many players.
>>
>>51496470
>mysterium
>everyone insists that my vision is the fucking nautical room
>no you fucks it's the swimming pool
>how
>similar eye-feel
>proceed to get it right
Those guys don't know how to interpret mood or theme, it's all just the objects to them.
>>
>>51495304
Not to mention that winning actually feels like an accomplishment, and the GOO tracker gives you the sense of impending doom. Then you get expansions; one of my more memorable games had Innsmouth just popping off like crazy, with the majority of the rest of the board ignored. Then the floods happened and no one could get to innsmouth except Silas. The rest had to watch on in horror as he became a Deep One and their final hope died. By the time the floods had passed, the damage was done.
>>
>>51482044
How severe/well medicated is that ADHD? Because one of my best friends for a long time was ADHD and a bigger gamer than me even, but she was fully controlled on medication (I saw her off her meds exactly once. It was... kinda scary).

If you're looking at mild but uncontrolled ADHD something kinetic like Rampage (or whatever they call it now) or light-weight like Fairy Tale would be good, and a co-op would be a bad pick because her interest is going to wander and if you're absorbed you'll just take over and make a bad impression.

If the ADHD is under control, go for a co-op. Particularly, go for one you've got a fairly good win-rate for, be that Yggdrasil (a favorite in my house), Pandemic, Forbidden Island, whatever. Most of these will still produce 'scary' moments before ultimate triumph and don't involve the bruised feelings/egos of more straight head-to-head games.

If you're dealing with severe, uncontrolled ADHD, just let her pick the backdrop of the evening and be attentive to her needs and not offended if she gets fascinated for a minute with a pattern in the grain of the table or something, and worry more about having a good time then whether the game is played right, efficently, or even gets finished in the course of a night. Maybe provide some favored options with heavy (or at least engaging) theme and not a lot of hidden information. Tokaido and Merchant of Venus would be about equally valid (Assuming, you know, she's not intimidated by ALL THE COMPONENTS).
>>
>>51496524

My favorite moment from arkham was when my nun character went crazy and she had to go to the asylum for treatment, only to find out that a cultist appeared outside the asylum during the night. Luckily she had purchased a shotgun before the visit which she hid under the bed, eventually she went outside, doublebarreled the cultist and went back inside the asylum to clear her head
>>
>>51485988
Way way deep.

That said, it's affordable for a minis game.

If you're looking to go competative, you're gonna need to buy most of the ships or hunt for singles on Ebay.

If you're looking to play casually with a few friends I'd say just go for it, get what looks fun and don't netdeck.
>>
>>51481713
I actually really love Food Chain Magnates artwork.
>>
>>51496524
Arkham Horror is pretty epic. I own every expansion except Miskatonic and the revised Dark Pharaoh and it was a long, long time favorite over here. So much so that we start to put together "Narrative" setups, picking Expansions, Ancient One, Herald/Guardian, and/or Investigators that interacted in an interesting way either mechanically or, more often, flavor-wise. Personal Stories and Epic Battles would *usually* be included.

At least once, we included EVERYTHING Through Lurker. Lost to fucking Act 3 in surprisingly short order, and yes we shuffled the heck out of the Mythos deck, they still just ended up clumped and we were cocky about how big that deck was...

Favorite moment is defeating the Ancient One (I believe it was Cthulhu) by using the Lurker at the Threshold's auto-spell gift at X=13 with Call Ancient One. It took a LOT of farming to get that many trophies to throw, but with them Ashcan Pete was able to successfully scam the Outer Gods and set the stars wrong.

Then there was our game against Atlach-Nacha. That damn spider was famous for being the hardest Ancient One and we'd taken lumps from it before, so we set up a game as skewed in the favor of the Investigators as possible, with overpowered folks like Patrice Hathaway, Kingsport only for expansion boards, Hypnos as Guardian. Eight hours of nothing but gameplay later we were at a bitter stalemate: The Great Seal was down but of course, gate bursts everywhere. We were sealing, though, so Doom was not accumulating. With no end in sight, we actually gave up for the first and last time.
>>
>>51485822
I agree. But I also really like trying new games, seeing their approaches to things and how the designers make their games unique.

So I really want to try a lot of games but have a solid core collection that I try to get a deeper understanding of. I guess that's why having big groups are great. Someone always has every game you want to try but aren't interested enough to buy.

That said everyone can spend their money on whatever they want, but I doubt you'll have more fun or enjoys games more if you just own more of them. Collecting things are really fun too after all.
>>
>>51486102
I aslo own Munchkin. I haven't played it in like... 3 years or something, and only like 2-3 times. It's really meh, and I'd sell it if I didn't feel so bad about charging someone money for that piece of crap!
>>
https://www.kickstarter.com/projects/1293726726/superhot-the-card-game/

PEOPLE STOP FUNDING CRAP
>>
What are the most engaging combat mechanics in a wargame. I dont like dice or bluffing (like putting a card facedown which gives bonus attack value) but combat resolution by simply adding the power of each side is kind of boring as well.
>>
>>51497179
>https://www.kickstarter.com/projects/1293726726/superhot-the-card-game/
>It took half a dozen people to make this.
>Took one person to make Kingdom Death.
what did they mean by this
>>
>>51497244
I rather like Stronghold where everything has a fixed value and each player can influence those values right up until the clash.
>>
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>>51491005

That's pretty many games for just 3 months.

This is me almost a year in. Granted, I'm lucky enough to have a great local community with people getting together and playing eachothers games. So I play new games pretty regularly even though i haven't bought a new one since I got FCM sometime in the middle of December,

Also I think you need a Eurogame. Maybe Castles of Burgundy, Stone Age, Concordia or Agricola/Caverna. Depending on prefered weight.
>>
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>>51496765
>>51497085
This. Fucking this is what makes AH. I own every expansion too, and play it at least once a fortnight, unfortunately I only have me but it gives me a fun time to build a team and give them backgrounds, a story, etc etc.

Pic related.
>>
>>51497269
Is there a wargame that has damage tokens like in TCGs? I feel it would probably make it too messy to work but having various unit strengths without everything being killed in one clash would be neat as well.

>>51497284
Whenever I see the dark moon cover I think of Ulmeyda

https://www.youtube.com/watch?v=3tj7aBVC1Vw
>>
>>51497366
Hahaha, that's great! That was actually a pretty cool video though, you can't say the same about Dark Moons artwork... The board is gorgoeus though.
>>
>>51497179

Reeeeeeeeeeeeeee
>>
>>51497366
Heroes of Normandie gives most infantry squads two hit points, and heavy vehicles can take various component damage before they're destroyed. Basic combat resolution is just (d6 + attack value) vs defense value though. But I'm working on a house rule to add an element of bluffing and card play to it.
>>
>>51497306
>Shadows of Brimstone on shelf in background
How did did you go down that hole anon?
>>
>>51497676
*deep
>>
>>51497179
Holy smokes, that gamplay looks retarded...
>>
>>51476450

I used to have a ginger cat just like that, he died last year at the ripe old age of 18.
>>
>>51497676
Not too deep, I have no friends so it wasn't worth investing into
i own both base sets, and 2 expansions (Caverns and Frontier
>>
>>51497179
I didn't watch the video but that looks like shit
>>
>>51498027
>tfw you got the "all in" option
>tfw you didn't realize the miniatures were coming unassembled
>tfw you have zero experience with assembling and painting models
I'm never going to get to play with half of the stuff for that game
>>
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>>51498469
>tfw you wanna try painting but you have no idea how to do it and are afraid you permanently fuck up your models
>>
>>51498744

Buy some models from a bargain bin at a LGS or Games Workshop store. Start painting on those. Seriously you just need to get there and start painting. You could read all the books and watch all the youtube videos you like but it won't matter shit if you never actually put your paintbrush to work.
>>
I really like how betrayal tracks stats but man I wish the haunts didn't suck mad dick half the time
>>
>>51497306
> play it at least once a fortnight, unfortunately I only have me

Probably because you use the word fortnight.
>>
>>51498469
Yea, luckily I had been building warhammer for years...still terrified to paint them though, but I really should considering I got another...200+ models from my FTZ kickstarter...fuck those are some sexy models
>>51498744
IKTB, I'm just finishing up on some warbands for mordheim and I'm gonna use them to practice as they're recasts
>>51498973
I track my life by my working schedule, which just so happens to be fortnightly.
Your point is still valid
>>
>>51497244
Freidrich has a nice system. I suppose it's somewhat bluffing with cards, but instead of playing it facedown, you play cards until you win or mitigate your loss

The map is divided into the 4 card suits and where your army fights is which suit you have to play. You take turns playing cards, with initative on the loser, until you run out of cards or don't want to play any more. So if you're losing you want to lose by as little as possible, and the winner wants to hit you hard with a big card at the end.

The suits mean the gameplay is tied into the combat. Do you fight in hearts if you only have a few, high numbered cards? Or attack in spades while your opponent is in hearts to to use up your opponents hearts cards.

Fun game.
>>
>>51498973

What's wrong with the word fortnight?
>>
>>51476422
why? seriously asking.
>>
What's with the people on BGG that own 2000+ games?
>>
>>51499333

They're middle-aged people who have been doing it for a very long time.
>>
What is the best 6 player board game you have played? I don't mean "this board game can accomodate up to 6 players" because there are some board games that are pretty awful at a certain player count but really great at others. So I really want to know what is a really good board game at exactly 6 players. If you think they're better at 6 or more that is fine too, my group is starting to get a bit big that we generally have two games going on now and sometimes we just like to play one big game and so far it's mostly just Codenames or Avalon which is fine but i'd like to expose the group to more games. They can be either light or heavy games.
>>
>>51499462
Shadow of Brimstone is a good 6player Dungeon Crawler
Arkham Horror is good too
Imperial Assault can be fun, and caps at 6 players
BSG is wonderfully fun the more people there are
>>
>>51499462
Light stuff: For Sale/Incan Gold
Heavy stuff: Dune/not-Dune
>>
>>51499120
I really wish there was a logical and thought out reason but I honestly cannot think of any reason to knowingly use a porn couch for anything. The best guess I had would be "for the lulz"
>>
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Not much of a collection so far. My choices are generally driven by my love of toys and drinking, typically enjoyed separately.
>>
>>51499572

I forgot about BSG, I do enjoy that game. I should organise a big night of it one day.

>>51499603

For Sale and Incan gold might go well with the younger members of our group. Cheers for those suggestions.
>>
>>51499957

Man you really love your miniatures based games don't you?
>>
>>51500003
I have a pretty good size 40k collection on top of this. I also have many of the expansions for the games shown.

Shouldn't come as any surprise that I also own like 30 some odd anime figures.
>>
>>51499462
Has to go to Dune/Rex.
>>
>>51499462
Rex
>>
What are the best 3 player games
>>
>>51500771
Triumph and Tragedy is pretty fantastic.
>>
>>51500788
Have you played it? My only concern is the dice for combat but it seems like it'd be managable.
>>
>>51493979
>>51494078
>>51494080
>>51495304
>>51496524
>>51496765
>>51497085
>>51497306
So if I had to choose to buy only one of these is the consensus that AH is the better buy?
>>
>>51500867
The consensus is that more people like AH better, so statistically you're more likely to enjoy that one. I dare not speculate on which is "better".
>>
Can anyone give advice on how to create your own box inserts? I've sleeved Space Hulk: Death Angel and a new insert would make things fit better. Plus, I'm planning on buying and sleeving android netrunner soon so any tips would be much appreciated
>>
>>51501122
For netrunner, it'll probably be less of a pain to keep cards in a binder or other ubsleeved storage, and just buy a couple packs of sleeves for however many decks you want to keep built at a time, at least once/if you expand very far outside of the core.
>>
>>51501122
Watch the videos from Esoteric Order of Gamers for building basics, then go looking at the BGG image sections of the game you want to make an insert for.
>>
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WHY ARE BOARD GAMES ALWAYS OUT OF STOCK
>>
>>51501564
idk man but Eldritch Horror really needs to reprint
>>
Man, Kemet is so expensive now. I should have bought it when it was 20 bucks cheaper.
>>
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>>51500867
Most of the people on here who like AH more are "purists" who sunk upwards of 300 shekels into the game, and when they found out a game came out that was typically the same exact thing but with better mechanics and structure, they got buttmad.

Ask anywhere else and people will tell you that Eldritch is better, and thats because it is.
>>
>>51502545
This. I'm not saying AH is terrible in comparison, but EH is probably the safer buy unless you have experience with both and know exactly what you are getting into.
>>
>>51497179
SUPER
HOT
SUPER
HOT
SUPER
HOT
The vidya was good but not worth the $25 it's retailing for.
>>
port royal vs oh my goods vs traders of osaka

>pros
>cons
>which you prefer and why
>only need one? two? could having all 3 make sense?

Go!
>>
>>51497179
didn't even look at the kickstarter game thing because im assuming its gonna be garbage

the vidya was actually really great
SUPER
HOT
SUPER
HOT
SUPER
HOT
as this fellow anon stated >>51502937
get it on sale, its legit
>>
>>51474097
>What's your ideal size?
I'm working toward about 64 games. Ideally, however many satisfies every itch I can get. But some itches require many scratches for me, such as space 4x. This number includes expansions because I love expanding my favorite games.

>How much is too much?
When I realize I've spent >$3000 on games total.

>At what point if a game played often enough that it's worth the not just the money spent, but the space it takes up in your home?
I don't have that problem even in a tiny apartment. I'll MAKE room if necessary. My problem is keeping low curation. Right now it bugs me that I still have Boss Monster, Catan, Eminent Domain, and Munchkin. I just managed to dump a bunch of stupid shit like Monopoly (two versions), Hunger Games, and Trivial Pursuit.

So to establish a metric, I think I want no game I would rate under a 6 on Board Game Geek. And for each rating, I would establish a max value system of:
6 -> $45
7 -> $60
8 -> $80
9 -> $120
10 -> $200

I've not paid over $100 for a game yet and a couple of my 9s and 10s are extremely cheap small games, so I think I'm doing pretty good even if the collection has a few duds (expensive game for a mediocre rating).

I tend to want large (read: expensive) games to be significantly more satisfying due to their cost. Smaller games, I give a lot more leeway.
>>
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>>51474510
>Epic
Fuck yes another player!
>>
>>51503378
mmm these are all very different but to give you my opinion oh my goods isn't great, osaka is ok with 2 but too random with more, and port royal is pretty fun and good gateway.
>>
>>51475163
>What's /bgg/s thoughts on Doom?
The original? Insanely expensive beta of Descent 1e. Though it's actually a lot better than Descent because of the true dungeon-crawl nature of the game. It had a few hiccups but overall was very enjoyable with the enemies that could use air ducts, levels that get revealed as you travel them, and figures.

The weaknesses of the game are the Specialties (think piecemeal Descent/ImperialAssault class abilities), limited weapons, and absolutely fucked dice tables. Imperial Assault really fixed ranged dice tables for the Descent-like system.

It's not one I'll be seeking for my collection based on how expensive it is but if it were the original MSRP still, I'd pick it up.
>>
>>51474855
KDM is far from heavy. The setting is pretty THICC so it might trick your brain into thinking it's heavy when it has a lot of clearly optimal moves. In fact I find it laughable to talk about KDM as a serious game of strategy rather than a rollercoaster of fuck. Once you figure out the basics, the game is insanely easy strategy/tactics-wise. The only way you can lose is how insanely lolsorandom it is because the math is obviously not balanced.
>>
>>51495717
I like em. I would never primarily play them, but it's nice to pull out a game with some groups where my experience won't give me an advantage.
>>
>>51490368
Nice someone fixed that image to not just be "for teh wives lmao"
>>
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Posting shelves?
>>
>>51500867
>>51502545
EH is only "better" to people who don't like AH very much. What AH does, it does VERY well and changing those mechanics leaves the game feeling sterile and empty of flavor. This is coming from someone with only base AH game.
>>
>>51504049
Well I'm >>51502671 and I'm someone who owns AH, EH, MoM 1st & 2nd, ES and most of the expansions for everything. I rarely play AH anymore.
>>
Was there any good heavy games within the last year? Last 2?
>>
>>51504001
How is rebellion?
>>
>>51504070
The only reason I rarely play AH anymore is that it's too easy. Everyone I've played with has been smart enough to figure the game out very quickly. My memories from when it wasn't trivial to win AH every single time still have it pegged as a better game than when I played EH.

What exactly makes you stay away from AH? Like I said for me it's that the game is too easy now. Though I only have the base.
>>
>>51504072
Food chain magnate
Scythe sort of, but its pretty mid weight to be honest. Just looks heavy (the box is)
>>
>>51504001
I like it. You should get the cosmic dominion expansion, its the best one
>>
>>51504086
EH has pretty much replaced it for us, it's just a more streamlined and enjoyable experience. It could be because we've played AH so much that EH just feels that way for now, but I don't see us going back to it. And personally I prefer MoM for the up close and personal horror aspect and enjoy EH for the pulpy, globe-trotting adventure feel.
>>
>>51504082
It's a very unique take on a war game, I like it a lot. It plays a lot like a war game but the hide and seek hidden rebel base, the timer, the superior fire power on the empire's side and the special operations. It's a long game but very tense.
>>51504113
I have all of them, just those 3 on the shelf are where I keep all the alien cards. It no longer fits in the box nice and neat.
>>
Hi /bgg/, I need advice.
Should I sleeve my Dominion cards?

On the one hand, it satisfies my autismal concern for the wll being of my cards.
On the other hand that's like 70$ dropped on sleeves.
>>
>>51499362
>>51499333
And you should get off their lawn.
>>
>>51500771
Before I decided I don't like games with more than 2 sides I did a research.

> Triumph and Tragedy
3 sided war game, lot of resource/hand management, politics etc. Everything you'd want in a game (maybe except aesthetics)
> Churchill
More of a political simulator then a war game, but seems fun and the theme is great
> Maria
Weird-ass looking board game where one of the players is "half-allied" with one of the other two (the board manual calls him "schizophrenic").

A fun use of cards for fighting and it simulates supply lines.
> Third Kingdom: Redux
A empire builder/worker placement game with an auction system for 3 people set in the Han Dynasty. I almost got this game even though I wanted something with more fighting.
> Through the Ages: A [New] History of Civilization
Plays 2-4. 2 doesn't give you as much options as 3+ and 4 becomes a snoozefest do to the downtime. A civilization/engine building game. *REALLY* fun and I don't understand why bgg doesn't talk about this game more
> Dominion
Some people consider playing Dominion at 3 the best experience. The prototypical deck builder.
> Imperial Settlers
I prefer playing it at 2 but it's good at 3. 4-5 is a snoozefest and I'd only consider 6 as an experiment with 2 simultaneous players.
>>
>>51501742
Try using google translate and scrounge Eastern European shops, some of them will ship to anywhere (for a price). It's about 41EUR/44USD in Poland right now.
>>
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>>51490567
Try this one. Abalone is well established, has an active community and endlessly challenging.
>>
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>>51499462
Give 7 Wonders a whirl. Nicely fits into the medium weight category, plays up to 7 simultaneously so no downtime at all.Still a great card drafter! (Make sure you have a BIG table though.)
>>
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I'll open myself up to ridicule, but I still come back to Stone Age all the time. It hits the spot for a wine soaked evening of light strategy and sucks in newbies because it looks like a "board" game. We play punishment penalties for anyone trying starvation strategy, two shots every time you fail to make your food ration. It quickly unhinges any thoughts of strategic planning.
>>
I am doing it guys, I am backing Rise of Moloch

but do I get the mechasylum addition or the baker street one?
>>
No. There are so many better deck builders than dominion, and you should never sleeve a game that costs more to sleeve than it is to buy new
>>
>>51504625
Just don't. You'll regret it
>>
>>51504625
You shouldn't do it desu
>>
>>51504711
>you should never sleeve a game that costs more to sleeve than it is to buy new
It doesnt, though, it's like 25% of the base price.
>>
>>51504722
>>51504735
w-why not? It looks like a victorian descent, and I love descent and victorian things...
>>
>>51504792
The only enjoyable thing about that game will be the theme. If you have enough of a boner for this theme (which is fine) then go for it and order as much of the ks exclusive shit as you can afford because there is a fuckload of it and it will add to the game. If the theme isn't something your dying to have in your collection I'd highly recommend passing on it as there seems to be nothing unique about the game other than how expensive it as and how much of the content will never be available if you don't back it and choose to wait for less biased reviews.

tl;dr if you've been dying for a victorian/steampunk crawler then go for it, no judgment from me. if not don't do it, not worth the cost
>>
>>51498825
Yes but I have no tools and no idea what kind of paint to use. Im fine with sitting down an hour each day to paint a single model. Because at the end it would look cool. But most of the finished minis Ive seen, even from beginners, dont mention the tools at all
>>
>>51505141
honestly ten minutes on google will give you a plethora of options and reveal numerous forums you can peruse for opinions. on 4chan you're gonna here one or two opinions which is fine but if you really wanna invest in the hobby do some of your own research or just buy really cheap shit and see if you even enjoy the act of painting
>>
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Jesus fuck this game is huge.
https://www.amazon.com/Codex-Deluxe-Set/dp/B01L8ROH8Y
>>
>>51504877
cheers for the lengthy comment man, I appreciate it. boiling it down I am still getting the core box, but no expansions. If I do not like the game at all I will not have spent extra cash on it, if I like it, I can probably find the parts online somewhere. heck, if I hate it, I can still sell the whole bunch.
>>
>>51500867
The question is, do you want a shitload of stuff?

I don't quite agree with the assertion that AH captures Lovecraftian horror better than EH (once you're running through the streets gunning down horrors with a tommy-gun that immersion is kind of shattered), but while EH is a streamlined version, it lacks one thing which AH does really well: Overwhelming you. For the first 10 games at the least you will feel like you have no idea what is hidden in the piles around the board, and that is what drives the experience. EH doesn't quite have that.

t. Someone who just sold his AH game, not due to disliking it, but because of having played it too much.
>>
i have a long long drive ahead of me. can someone recommend some good games that could be played during long drives in 4 people ? something that could involve the driver too ?
>>
>>51506148
Timeline is probably doable, so is Skull.
>>
>>51504545
>7 Wonder
>7 players
ARE YOU FUCKING INSANE!?
>>
>>51506148
maybe love letter. driver would only have to look at one card at a time really
>>
>>51506148
Spyfall is pretty easy on a drive.
>>
>>51499462
On the top of my head (and looking past my shoulder):
BSG, Isla Dorada, Samurai Spirit, Shadows over Camelot, 7 wonders
Those are all good at 6-7, they aren't really comparable but they are good for those numbers.
>>
>>51504607
Stone Age is an excellent entry / mid-game which is fine and relevant pretty much all the time. Don't see what's ridicule there, this is nothing but good taste, drinking punishment is fun too...
>>
>>51499462
Mysterium...?
>>
>>51504001
Any tips on how to get better at go anon? I'm awful at it and have no one to play with in real life
>>
>>51506137
I feel that someone who has never played AH would be overwhelmed by EH. You probably didn't feel overwhelmed by EH because of your extensive hours in AH gave you prior experience. And honestly, In my opinion the only overwhelming thing about AH is how cumbersome and finicky its cgecklist of rules are.
>>
>https://www.kickstarter.com/projects/618425218/deep-madness-horror-soundscapes-by-darkraven-europ/description

So it's either spend money to have it for sure or don't spend money and hope some piratefag takes care of me.

Might as well go for the Deep Madness one and then hope someone has all the rest.
>>
>>51507459
It's not like there's a shortage of free soundscapes out there.
>>
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Raptor?
>>
>>51481929
Sorry I'm late.

Yeah no, I actually decided to copy the arcane wonders version. It keeps things simple.
I'm afraid I didn't really understand (not that I actually tried in fact) what kind of deal was up with the onmyouji moves and stuff.
If you mind explaining to me, perhaps I'll do a rework of the cards.
>>
>>51503770
didnt that game get dropped for their new fantasy star realms?
>>
>>51508069
I doubt it, they just dropped a new set of expansions last month.
>>
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>>51507804
Don't worry about responding to this now I just impulse bought it anyway.

The box contents really don't justify the price for me materially. I hope this is good.
>>
>>51508321
>The box contents really don't justify the price for me materially. I hope this is good.
Welcome to post-Asmodee modern board games.
>>
>>51508715
French people ruin everything !
>>
>>51508715
Casual reporting: How come? They prompted some kind of price inflation?
>>
>>51508800
They raised their prices to the big online retailers (other than amazon), claiming that the ~28% undercut from MSRP that those stores offer was harming sales in brick and mortar stores (likely) and that consumers were buying board games they didn't want to play in some kind of speculative market that was going to lead to some kind of board game bubble akin to the comic industry crash of yore (ridiculous), and that no one should complain about raised prices because board games are a luxury item and people should be happy to pay more and own fewer games (what).
>>
>>51508942
Grim.

Oh well. I fucking love raptors and need a short simple game on hand for once. Pretty stoked for this one.
>>
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I just know that this month PHG will finally pull its head out of its ass and announce something amazing.
Mark my words, 2017 will finally be the Year of Ashes.
>>
>>51508942
tl;dr They're jews.
Thread posts: 319
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