Hey, /tg/, how strong are potions and poisons in your games?
Are they minor assistants, where health potions are for peasants and parties without an actual healer? Where poisons can, at best, kill local creatures and commoners?
Or is it set up so that the strongest toxins consume the flesh of dragons in seconds, and the potions can even revive men from the cold grasp of death?
>>51447770
Many of the "poisons" in my games are just secretions extracted from toxic creatures. So basically anything from localized numbing to the ability to completely paralyze a dragon. You just need to find the right creature. Potions are much the same, just various mixes of plants, minerals and fungi.
>>51447770
All potions are different for instance.
>Tears of angels + ashes of saints = immune to unholy. permanently.
>Blessed potion = numbness.
>>51447770
Too strong for you.
>>51447770
I go full mystical qigong medic with it.
Potion brewing, herbalism, poison making are all subsets of alchemy.
An individual with basic training may only make a minor healing potion (4 Hp) with sidefect that prevent the user from drinking more than one per day.
Meanwhile a pinacle alchemist can ressurect the recently dead with the right ingridients on hand.
>>51450570
kys
>>51447770
Since its a rougelike inspired OSR, all-powerful in their description. An Acid Potion permanently makes you lose 5x HP every turn (x = # of turns since effect started). Even if you throw it into the mouth of a dragon while it's consuming something.