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/epg/ - Eclipse Phase General

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Thread replies: 313
Thread images: 60

Black Blood of Titan Edition

>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q

PLAY AIDS:
>>the10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip

COMMUNITY CONTENT:
>>the 3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
>>Seedware: Another Yearblog
https://dl.dropboxusercontent.com/u/36317552/Seedware%20Blog.pdf
>>H-Rep: A Homebrew Blog
http://ephrep.blogspot.com/

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous Thread: >>51371129
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I'm running Transhumanity's Fate tonight. Been running it as a zero-G dungeon crawl (the group is built around murder and stealth). Pitch me some simple scenario ideas, or I'll just be converting Glory.
>>
>>51426539
Assassination on a Jovian hab. No cool morphs available. Very limited equipment. Creativity necessary.
>>
>>51426539
Lunar bank heist. Target: a TITAN artifact in a box. They absolutely must not open the box, or hilarity ensues.
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>>51426729
Nice try, TIMMY.
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>>51426539

Elite got his hands on TITAN tech and is doing funny things with it on hyper secure hab. Must stop him. Security at have is too high to pull a heist on him.

Trick is finding a lost copy of his ego or a copy of family's member ego to blackmail him to return the TITAN tech.
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>>51426539

Recreate Alien.

Space truckers in the belt get a signal, throw out an SLOTV - turns out it was Defilers.
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Give me your best hypercorp names, /epg/
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>>51426539
Exhumans attack Legba to try and retrieve one of their leaders' stolen egos/cortical stacks. Your team fights/stealths their way through vicious criminals and vicious not-aliens murdering each other on a third-world hellhole coming apart.
>>
>>51426539
Ah, a targeted limited-collateral Erasure Squad.
I suggest a game of hot potato with Nine Lives, the ID Crew, and grenades disguised as cortical stacks. Or is it cortical stacks disguised as grenades?
>>
>>51432133
Not quite. Their cover is that they're derelict scavengers in the belt (their home hab is Extropia). Their real purpose is to seek out potential exsurgents and other shit in suspected ships and cleanse them.
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>>51432735
Why would you in an exsurgent ship?
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>>51432964
>Why would you in an exsurgent ship?
How do they know what's on it without checking?

They're working with a pragmatist server, so the secondary objective is collecting samples when safe. Full destruction isn't an option unless infestation is confirmed, or identity has been compromised.
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You guys like weird fringe governments, right? What do you think of this?

http://ephrep.blogspot.com/2017/01/500-bushels.html
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>>51436250
Seems pretty nonsensical
>>
>>51436370

What government isn't?
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>>51436592
Well all of them are better than low-scarcity space feudalism
>>
>>51436250
>http://ephrep.blogspot.com/2017/01/500-bushels.html
So it's effectively feudalism in space
>>
>>51436765
>>51436770

Actually, this came up recently, and apparently feudalism is pretty poorly defined as far as specific scholarly purposes go. It does not just mean "space farming with wealthy people do fighting and stuff".

However the fact that technically all classes have rights and can vote, positions are elected or randomly allotted, and the write is unclear on any exact specifications as to required "military and legal obligations", I'm not sure it actually meets any of those definitions anyway. Not to mention it's actually a pretty big crib on Selonian Athens which quite predates classical Feudalism.
>>
>>51436875
It's ruled by landowners. In a space habitat. With fabbers.
>>
>>51436951

Well, you can own as much land as you want, if you don't produce any product off it or other equivalent income you're unlikely to rule anything. Timocracy does generally translate to "rule by owning land" though.

Also feudalism is not actually rule by land-owners. See above.
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Elites asleep, post space farms
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>>51436592
Every government but lolbertarianism.
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>>51436951
They own resources basically. No asteroids under your ass - no materials for fabbers.
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>>51437923
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>>51437923
Enjoy

https://www.youtube.com/watch?v=yo0EvcU_9TY
>>
>>51437923


https://www.youtube.com/watch?v=oazFe2jbMxw
>>
There are various anarchist factions in Eclipse Phase but for some reason there are no national anarchists or right wing anarchists, why is that?
>>
>>51440775
Because left-wing anarchy is the writers' fetish.
>>
>>51438219
What about intellectual resources? Industrial systems? Labor capacity? Are these not equally or more important?
>>
>>51440775
Because national anarchism is made up bullshit and it does feature right-wing anarchists
>>
>>51440775
National anarchism is essentially just racist anarchism, which makes little sense in a setting with resleeving. There are those bug head guys on Locus though.

Right-wing anarchism refers to either that or anarchocapitalism, which is 100% a very big deal in the game.
>>
>>51441950
Implemented correctly, the rep system ensures that a hab won't let people in unless they fit in with the local culture. They don't call it nationalism, but that's what it leads to.
>>
>>51440775
Because the EP devs are leftists and don't consider Anarcho Nationalism, or indeed any form of Nationalism, to be legitimate
>>
>>51444090
Yeah, I think it would make more sense for example for the Jovian System to be more about American Government in Exile along with its South American allies, and Titan being mostly Western EU.

I don't buy this mantra "nations are dead".

I am pretty sure national governments and nationalist sentiment would prevail.
>>
>>51444090
In fairness to the devs, most nationalists don't consider anarcho nationalism to be legitimate,
>>
>>51444187
Most nationalists don't consider other nationalists to be legitimate.
>>
>>51426539
>I'm running Transhumanity's Fate tonight. Been running it as a zero-G dungeon crawl
Huh. I like FATE but it seems like a very weird fit for a dungeon crawl.
>>
I want to run EP for my group but there's a problem. My friends are lazy fucks who're bad at englando so they won't be reading the books and would have problems learning the systems. The system situation can be remedied with the FATE conversion and they're familiar with FATE.

I'd like to start couple of adventures that highlight the cool stuff in the game not too out there to help them familiarize themselves with the setting. I want something intrigue-based because the group isn't very much into combat and it's FATE for God's sake. I've been thinking about some cyberpunk stuff about smuggling egos or something.

Then I'd like to move on to crazy off the wall shit, like titan tech, exhumans and various post-singularity shenanigans.

Any suggestions? I could use ready-made adventures that fit the bill too...
>>
>>51444780

Well, there's no published adventures for FATE so unless you want to do a conversion, that's out.

Otherwise, the usual. Drop them on Mars because it's a decent "starter town" setting - the corporate backed city states and space western outback are good touchstones for most people - and then the gate and the TQZ are there so things can get weird.
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>>51444090
>>51441677
>>51440775
>>51441950

>Anarcho Nationalism

>National anarchism

>National

>Anarchism
>>
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>>51446918
>>
>>51445902
>Well, there's no published adventures for FATE so unless you want to do a conversion, that's out.

Making up stats for NPCs in FATE is pretty easy, so it would be all-right.

>Drop them on Mars
That's what I'll probably do. I'm not that knowledgeable about the setting so I would appreciate any "business as usual plots" I can run on Mars. I'd love to do the zone but that's not something you start the game for people who don't know anything about the setting.
>>
>>51447177

So, add that to the list of random tables we need - random plots/jobs.

Well, Mars is an alliance of city states under a loose federal government with strong corporate ties. Corporate espionage and warfare goes on there, along with R&D occasionally going rogue. There's been a huge population influx since the Fall, so there are still refugees, ex-indentures and just generally poor people in crowded neighborhoods - so there are street gangs and big-time groups like the Triads all over the place. Martian independance is a hot-button issue, so protest, terrorism and subversion exist - especially among a rural class. And clans of nomads wander the outback from post to post, avoiding desperadoes, corp troubleshooter teams and blood feuds.

If you have the time and opportunity, skim the Mars chapter in Sunward (or just hit up Mars on the wiki) should cover anything you need to know in basic.
>>
>>51446918
You do realize that National anarchism actually does exist ?
http://www.national-anarchist.net/
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>>51440775
There is anarcho-capitalism in the setting. It's actually shown in a pretty fair light, it's as good as any of the anarchist societies to live in at least.
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>be space peddler
>have my own small trade ship
>be traveling with qt friend
>keep insisting that she gets "wolf cosmetics" mod
>so close to anime being real
>>
>>51448793
anarcho capitalism is not national anarchism
>we must secure galactic future for our white fork children
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>>51449306

Whiteness is meaningless. As is brown, black, red or purpleness.

But not those dirty blues!
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>>51449306
Well you did say "right wing anarchism" which I'd say anarcho-capitalism qualifies, and how does race make any sense in a setting where most of the population consistently switches bodies anyways?

The closest thing I can think of that you'd want is probably the Ultimates.
>>
>>51449368

Also not tanness. The more tan you are, the more energy you have. That's how vampires kill you, they suck out your tan.
>>
>>51449426
You can switch your body but the matrix of your racial origin is copied from your original self.
Hence no matter if somebody switches his body, his mind is still belonging to his racial group
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>>51449595
The setting has psychosurgery too. You're memories and identity can be rewritten with a little time and effort.
>>
>>51449595
>>51449682

Do we need to go over the basics again? It's like four lines guys.
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>>51448793
I mean, the Extropians arguably allow for the greatest diversity of lifestyles and freedom, so there's that.
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>>51447177
But mars is so boring.... Give everyone a secret goal like "you now work for ozma or that girl from your resleeving party will have some problems with her indenture" and make a plot about a derelict starship in a close orbit around the sun. The fun part? Everyone will be resleeved into a surya morph ( sun whale)for this session.
Yup. Just like Paranoia. In Space. WITH SUNWHALES
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>>51451174

Somebody say space whale?
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So on a scale of 1-10, how freaky is a gas giant exoplanet with viable life in it's upper atmosphere which probably did not evolve their naturally?
>>
>>51424285

Note to self, put the wiki in the opening paste.
>>
>you will never hunt for robobeasts on verdant exoplanets

Why exist, aside from singing the immortality blues?
>>
>>51453888
3
>>
>>51451174
That sounds cool and that's the kind of shit I really want to run, but I wanted to start the campaign with a more subdued plot for players to get the feel of the baseline of the setting. Still, what other crazy stuff should I drop on them later? I'm thinking wacky exhumans, hilarious TITAN tech, maybe some strange exoplanets.
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>>51453263
IMPROVE SURYA
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>>51458396
NO.
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>>51456549

Honestly, Surya are alright. They're really weird, but so are lots of other things - and they're one of many examples of hyper-focused morphs. Plus there's like, what, 3k TOPS in the entire solar system?
>>
>>51458396
A game so bad literally the developer of fucking Ironclaw laughed at it.
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>>51460102
Link?
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>>51460288
Hc Svnt Dracones I think.
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>>51460546
I mean to the dev of Ironclaw laughing at it.
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>>51461419
>>
Can someone explain me what's the point of uplifts? I get it that octopus morphs are cool and all not but why would you decide that you need bunch of dudes who think like octopuses running around? Is there a reason for this outside of "not because it easy but because it's hard"?
>>
>>51461565

Different minds/mindsets can be useful for different problems and utility - especially if you can empathize or reason with the subject.

Corporations can use them for product testing or labors without issue (originally) as they are wholly owned and created beings who do not exist without their R&D, which was simpler prior to the wealth of infugees.
>>
>>51429993
>get a signal
>ignore it because you don't have the propellant to spare.
>>
>>51451174
>you now work for OZMA or threat to person you care about will be carried out
Except that's what Firewall does, depending on the server. OZMA just gives you a fat paycheck and a purpose.
>>
>>51426539

How you liking EP FATE so far? I've been meaning to try it out, but very few people seem to have actually played it around here.l
>>
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>>51444633
It's different. The playgroup doesn't need to track items found, so it's less about taking knick knacks and supplies, and more about the impact of what the group finds.

>>51462145
It's not a great fit for classic EP. Rather, the game plays like transhuman James Bond or Indiana Jones.
>>
>>51461965
>Implying an anarchist with everything he needs in his life and who works for firewall because he wants to save muh comrades needs money for a long obsolete economic system
>>
>>51463240
>the game plays like transhuman James Bond or Indiana Jones.

That's pretty much what I want out of it.
>>
>>51463351
>That's pretty much what I want out of it.
You'll get it in spades. I would recommend something to justify the run and gun nature of what we'll play out. In my game, filters utilize memory-editing basilisk hacks created by the Prometheans to mass-alter memories.
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>>51449168

>Using ships in EP
>Having physical goods to trade in EP
>Not using magical nanofabrication printers to create everything you could possibly need with unlimited power supply and resources

What do you think this setting is, science FICTION?!?
>>
>>51451174
>Mars is boring

Martian city-state rivalry and corporate intrigue. Desert nomads. Stargate located in Space Las Vegas. A giant TITAN playground. The only place in the solar system where you can still rob (or defend) trains.

How the fuck is Mars boring to you? Is it not ~weird~ enough? Also, Mars is great to start for people new or unfamiliar with both the setting and transhumanism in general. I don't know why you'd throw people into the deep end of the proverbial pool with the setting's more bizarre shit like sun whales.
>>
>>51456123
You want crazy stuff to drop on them? This book's full of stuff like that: part monster manual, part plot hooks.

https://robboyle.files.wordpress.com/2010/05/ps21203_eclipsephase_x-risks.pdf
>>
>>51466903

Also it has Space Hollywood, and a City which is almost literally like Shanghai, New York and Paris had a baby.
>>
>>51466996
Red Five Heuristics sits poorly with me. Always has. I mean, I get that eventually Transhumanity could theoretically become a TITAN-fucking ETI grade menace, but playing with Basilisk hacks seems a bit funky for current tech levels.
>>
>>51467203
No, because that'd be 4chan. I know what you're talking about, but the most dominant trait those three share is that they're an ocean of hobo piss. The city would drown if it were a true scion.
>>
>>51468337

No, see, it's a les enfants terrible situation. One twin has all the dominant cool, artistic genes, and then the other twin is JUST little shanghai and the souks around it.
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>it's a pre-fall game
>>
>>51466903
Maybe "boring" was too much of a trigger word. I mean it is the starting place for a lot of campaigns for ep (nothing wrong with it but after x campaigns you change your wayof seeing it)
Heck Noctis is probably my favorite hab in the Setting directly after Nyhavn
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>>51468965
you triggered me real hard there anon, only cause I had a player who passive-aggressively bemoaned the fact that were were spending a lot of time in the inner system and not enough time Rimward...despite the fact that I advertised the game as taking place primarily on Mars and Luna/Earth space since the rest of the group was somewhat new to the setting.
>>
>>51468324
The way I see it there's gonna be at least one corporate sociopath out there that thinks that he, out of anyone else, could successfully make some kind of profit or gain by weaponizing TITAN tech.

Just like there's going to be at least one dumbfuck anarchist insurrectionist cell out there that thinks that they can use TITAN tech in a "ends justify the means" method of liberating the Martian underclass. Unfortunately the latter isn't mentioned in X-Risks because why the fuck do you think.
>>
>>51469942
Oh, sure, but I mean: it just doesn't seem like something they'd be capable of as yet.
>>
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>>51468324
>playing with Basilisk hacks seems a bit funky for current tech levels.
Why? You know, the advanced nanotech section of the core book is all nanotech that was reverse engineered from TITAN technology, right? Why is it surprising that people would try meddling with other TITAN goodies for their own benefit?

>>51469942
>dat butthurt
Yes, we get it. The creators are anarchists. And yet the very first adventure ever released is about anarchist criminals getting infected with an AoK.

Go to a cyberpunk thread and bitch about the anti-corporate themes, please. Or maybe a Star Wars forum and whine about how the films are pro-republic propaganda. Might be worth your while.
>>
>>51471379
I'm going to need a source on that. I checked the entry and, well, nothing. Nanotech was definitely in use pre-fall. The TITANs didn't invent swarms.
>>
I want to be an exhuman so fucking bad.
>>
>>51471805
The "mfw too intelligent for morality" kind or the "fuck you I'm a predator" kind?
>>
>>51472520
The "we are artificially crafted demigods so why must we pretend to have evolved from apes" kind. I guess the former too.
>>
>>51472578
>pretend to have evolved from apes
But exhumans did evolve from apes
>>
>>51472593
No. The closest they get to that claim is that many of them were created by using egos raised in hominid morphs as raw material. It's not like most of transhumanity is human in any meaningful sense either. Bioconservatives are right in their observations but squeamish in their conclusions.
>>
>>51472665
And their minds were shaped by which natural process?
>>
>>51472874
They were shaped by growing up in a biomorph. I guess those born in flats grew up in naturally/accidentally-occuring biomorphs.
It doesn't matter because those egos were raw materials anyway.

It's like saying that processed sugar "evolved" from beets. We extract beetsugar and transform it by having it pass through a variety of containers and processes of our own design so it achieves the desired shape.
The beets can hardly be said to be fully natural in the first place. Pre-Fall humans were no less artificially selected and cultivated than our current crops.
>>
>>51472966
So in case it isn't clear I think people who pretend exhumans evolved from apes are about as delusional as someone who would look at a block of sugar or a bar of chocolate and see an evolved sugar beet/cacao bean and try to classify brands of chocolate into the Theobroma genus.
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>>51473021
Is this just a semantics argument or do you believe that everything that's come out of humanity's entire development up to this point should be thrown out? Because regardless of what you call it, knowing your origins and history can only help you to recognize your flaws and work to correct them.

Children often attempt to distance themselves from the trappings of the previous developmental stage. I understand your frustration, but denial isn't healthy.
>>
>>51472966
>It's like saying that processed sugar "evolved" from beets.
Maybe if the beets built the sugar factory and the sugar was still a viable organism
>>
>>51472966
>They were shaped by growing up in a biomorph. I guess those born in flats grew up in naturally/accidentally-occuring biomorphs.
Are you suggesting that splicers and exalts would not qualify as Homo sapiens?
>>
>>51473152
>do you believe that everything that's come out of humanity's entire development up to this point should be thrown out?
Yes, absolutely. A chocolatier does not need to draw lessons from the evolutionary history of the cacao plant because he's making chocolate, not cacao plants. Leave these sorts of worries to those who choose to herd baseline humans for whatever reason.

>Children often attempt to distance themselves from the trappings of the previous developmental stage. I understand your frustration, but denial isn't healthy.
All your diss tells me is that you've given up on development and resigned yourself to stagnation.
>>
>>51473215
>A chocolatier does not need to draw lessons from the evolutionary history of the cacao plant because he's making chocolate, not cacao plants.
This is an absurdly stupid metaphor.
>>
>>51473215
You're pretty hung up on that natural-artificial false dichotomy. The truth of the matter is that the difference is based solely in complexity.
A chocolatier who doesn't know where his crop came from, how the subtle differences of locale and care impact the final taste of the bean is going to be inferior to one who is aware of such.

You want to be different, but you can't get out of your own way. Learn from humanity's successes and its screwups, and you won't need to completely reinvent the wheel.
>>
>>51473254
>The truth of the matter is that the difference is based solely in complexity.
Not even. Termite mounds are far more complex than fire-hardened spears.
>>
>>51473254
>A chocolatier who doesn't know where his crop came from, how the subtle differences of locale and care impact the final taste of the bean is going to be inferior to one who is aware of such.
You seem to believe I'm denying the choice of cultivar and the growth environment has an impact on the material extracted from it. I'm saying that A) the processed material is no longer part of the species it may have been extracted from, and acting like it still does offers no benefits B) antiquated methods of producing the material are rapidly becoming obsolete C) we can transform any material into anything we wish with enough effort in the current year (XX AF), the only question is efficiency.

A long time ago humans had the choice of honey, cane sugar or beet sugar, all of which had evolved naturally up to that point. Then everything converged into processed sugar and syrup from industrial crops, and aspartame was invented. Now we can synthesize any sweetener we like, or directly signal to our morph that it is tasting something sweet if we wish. And calling that brown cube the fabber spit out "cane sugar" is just hipster roleplaying.

The point is that we can and do use any atoms in the universe to craft our vessels and we can pick any sufficiently advanced intelligence to succeed or merge with us. That some of the building blocks used to construct our selves were egos grown in hominid (or cetacean, or avian) bodies (for those of us who were not crafted out of infolife) is like a sculpture being made of bronze instead of lead.
You are not the dust you were created from.
>>
>>51471711
>Nanotech was definitely in use pre-fall. The TITANs didn't invent swarms.
Contained nanoswarms like cornucopia machines were made by humans. But all advanced nanotech (medichines, COT, smart dust, repair spray, Hamilton cylinders and nanohives) was created post fall from reverse-engineered TITAN tech.

It's also conveniently the only non-morph gear Jovians can't start with. Coincidence? No.
>>
What happens when someone merges his ego with recently created AGI or a newborn?
As I understand it, the longer the fork exist the harder it is to merge with it doue to all incompatibile memories. That's why you'll end up with gamma fork after merging two diffrent egos. Since fresh AGI wouldn't have any memories, would it be possible to incrase cognitive capabilities with little to no drawbacks by merging with it?
>>
>>51473494
>You seem to believe...
So it /is/ a semantics argument? I asked if it was just about the use of the word "evolution" or if you thought all ties should be cut with transhumanity, and you said the latter. This shaped my discourse, naturally.

Synthesized sweeteners may have little in common with plant-extracted ones, but they still serve the same purpose: specific taste bud stimulation. Yes, they replaced their forebears, but that is still a connection which should be understood and acknowledged.

If you recognize this, then we have no quarrel. If you don't, then I'm going to make fun of you, and others should too.
>>
>>51473748
Actually, scratch that. If it's all about "Evolution" and the use thereof, then you described your exhuman philosophy as being a reaction to other people not knowing what a word means.

I'll still make fun of you, but in different ways.
>>
Are there any good Actual Play podcasts out there?
>>
>>51472874
>And their minds were shaped by which natural process?
Would an emulated mind state count as a natural process?
>>
>>51473831
Rppr has run two long campaigns, the first being "Know Evil," and the second being "Duality." Also some one shots interspersed in there. I'might about halfway through know evil, it's pretty fun so far, but the episodes are pretty long.
>>
>>51473995
No. But the mind got the way it is because of evolution.
>>
>>51473748
It's not merely about the word "evolution", it's about the assumptions you're working from when you say exhumans (or transhumans) evolved from humans. It was not that humans evolved or changed or transformed into exhumans following some half-blind biological process, it was that egos of generally human origin were extracted and used alongside other components (such as morphs or software) in the process of creating exhumans, who might in turn be broken down into components to create other exhumans.

Of course exhumans ought to consider transhumans siblings with misplaced allegiances, but that's because they are the same category of creature, not because of the species their egos were extracted from. You wouldn't say infolife or uplifts evolved from humans, yet they are all the same type of existence as the rest of "transhumanity." They are all beings purposefully crafted by other sentient beings with materials of various origins, that makes them utterly different from any organisms produced through biological reproduction or gene transfer in general.
>>
>>51473745
Here's a write up on that.
http://www.aleph.se/EclipsePhase/ATM.pdf
>>
Ok, so I recently ran Continuity as my first steps into EP and I'm curious, how do you keep the horror up in a setting where you can be essentially immortal?

And which of the premade adventures would any of you recommend trying my hand at next?
>>
>>51474275
>You wouldn't say infolife evolved from humans
Aren't most of those specialist AIs just extensively pruned, modified and trained human uploads.
>>
>>51474448
Did it go well? I'm thinking of running it for my group.
>>
>>51474448

>how do you keep the horror up in a setting where you can be essentially immortal?

Ramp up the psychological stress of it all.
>>
>>51474466
To be fair, the generalist AIs are the ones based on human architecture. The specialist ones which reach sapience tend to be emergent properties of a self-improving system. The only part of them that humanity is really responsible for is providing a task that needed to be done and not wanting to do it themselves.
>>
>>51474275
>It's about the assumptions that I assert you're making
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>>51474072

Damn. I hate Podcasts with ultra long episodes, I can never watch them all the way through in one sitting.

Are there any specific episodes you'd recommend?
>>
>>51463315
>implying OZMA wants actual anarchists working for them
>>
>>51474275
Words mean things, and implication shapes thought, I get it. But the people saying "evolution" in those contexts are either speaking figuratively or are too stupid to ever have any impact on the advancement/creation of new life. Defining yourself by the latter group's deficiencies is a waste of your time, and the former already agree with you in all but choice of prose.

I mean, you've already tagged yourself with the "exhuman" label, which will earn you flack on implication alone. You really don't need to pick any more fights.
>>
>>51474482
It went fine, was spoopy and everythign, I really enjoyed running it as well.
>>
>>51469880
To troll the faggot, do some stuff Rimward, but completely ignore any Anarchist or Titanian habs. Enjoy the numale's butthurt as you give what he asked for, but not what he wanted.
>>
>>51474275
So in other words, exhumans are intelligently designed from humans.
>>
>>51474660
Like insaid, there are a few one shots they'very done in Ep, haven't had a chance to listen to any of those yet. I'might about halfway through no evil, but that's only because I can listen to podcasts at work.

I'd try the first episode of that campaign to see if you like it, it sets up the dichotomy between hilarious fuck up and then brutal terror that lasts the rest of the campaign.
>>
>>51471379
Do you always get assblasted when people critique the setting's blatant political bias?
>>
>>51474162
>No. But the mind got the way it is because of evolution.
True, and invention is often inspired by nature. Planes were inspired by birds' ability to utilize Bernoulli's principle with their body structure. Posthuman organisms will be equally inspired, to be sure. But a plane is not a bird, and a posthuman is no longer human.

Even the term is an irony. As if we'd call the MiG fighter a postbird.
>>
>>51475542
>assblasted
If you think I am, you either didn't read the post I referenced, or you wrote it.
>>
>>51471379
You mean Glory? The White Khanhs? They are in no sense anarchists, they're a criminal gang. They're descended from a pre-fall triad for crying out loud.
>>
>>51473523
Keep your headcanon to yourself or mark it as such.
>>
>>51475644
Flight has almost nothing to do with Bernoulli's principle
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>>51475644
>>51476599

To reference an earlier conversation, building a Predator is not building the jet engine.
>>
>>51475677

>anarchist criminals getting infected with an AoK.

At no point were they mentioned to be anarchists. The closest thing we've come to an anarchist villain is in that very same adventure, but the text makes sure to point out that he's shunned by "real anarchists".

I don't have a problem with the political bias because it's anarchism or left-wing. I'd have the same problem if the book was written by supporters of corporatism or JOVIAN STRONK types. I just hate how way too many in-game perspectives in the narrative are jaded, pessimistic, hardass Firewall agents who sympathize with autonomists and distrust hypercorps and have snobby, elitist attitudes towards those that don't fully embrace transhuman technology or mindsets.

I'm not asking for more positive depictions of [x] faction or to make [y] faction more morally grey. I just want more perspectives from different factions, or at least people in Firewall that don't fit the above mentioned archetype. Gatecrashing, Panopticon, and Morph Recognition Guide all did that the best, I think.

Like, that "hypercapitalism in an x-risk" segment in X-Risks would have been much more interesting if it was followed up by another Firewall user (ironically, let's say it's another autonomist) who called out whoever wrote that on their bullshit and how naive they are if they think something as broad as hypercapitalism is an X-Risk. And that that's basically the same as the Consortium broadly applying the "renegades at best, terrorists at worst" label to the autonomists.
>>
>>51477142
>Like, that "hypercapitalism in an x-risk" segment in X-Risks would have been much more interesting if it was followed up by another Firewall user (ironically, let's say it's another autonomist) who called out whoever wrote that on their bullshit and how naive they are if they think something as broad as hypercapitalism is an X-Risk.
Yes. Let's devote book space to explicitly pointing out the fact that some of the opinions presented are extreme. That is a good use of resources.
>>
>>51477265
Yes, let's! Wouldn't be that hard to just add another sidebar on the opposing page. Not that hard.

The excuse of "the book doesn't have enough space :(((" doesn't seem flimsy to you at all?
>>
>>51477265
>Let's devote space in the book on X-risks to discuss what can be defined as an X-risk
>>
>>51473203
Splicers are definitely homo sapiens but status of exalts may be debatable depending on how compatible is their genome.
>>
>>51477265
>Caring about space on a PDF distribution
>>
>>51477523
X-Risks is a physical book, just because you don't buy them doesn't mean they don't exist.

>>51477142
I agree, it'd be interesting to see more factions represented in long-lore bits. I thought X-Risk's Exhuman-written explanation of exhumanism was another interesting one.

Something from the POV of Firewall's more corporate proxies, or a Solarian would be cool.
>>
>>51477612

Well, I assume if CRIME happens, then there will probably be more POV stuff from the actual criminals, describing their operations. This, I think, is something the authors and freelancers can actually do.
>>
>>51477366
Sure, except that there are many more useful sidebars that should be added first and we have this thing called editing that keeps the book from being too long
>>
>>51477453
Already in the book. Anon was talking about doing a very specific case because he's didn't read that part.
>>
>>51477612
I forgot about the Exhuman bit, that was also interesting. It wasn't just "human r week evolve or die", it was a viewpoint that you might empathize with, even if you don't agree with it.

>>51477685
I really hope so. I'm sure we're going to get a lecture on how hypercapitalism or the barbaric, reactionary biocons is the root of most crime in the solar system in that book, but as long as the rest of the text is actually written by criminals (even if they're Firewall embeds) I'm okay with that.
>>
>>51477265
They're extreme, but not a fucking actual X-Risk. I vaguely recall the blurb NOT being about how hypercapitalism might greedily drive hypercorps into acquiring TITAN tech or trying to replicate it for profit without considering shit like a second Fall or some other rogue AI, or hypercorps oppressing populaces leading to riots and attacks that can severely disrupt stability and allow TITANs to move in.

Instead, it's about how capitalism caused the TITANs.
>>
>>51477829
>I'm sure we're going to get a lecture on how hypercapitalism or the barbaric, reactionary biocons is the root of most crime in the solar system in that book
To be fair, most crime is petty property crime, and just giving people the shit they want is should dramatically reduce that.
>>
>>51477142
>how naive they are if they think something as broad as hypercapitalism is an X-Risk
The section you're referring to is quite specifically talking about the planetary consortium.

>>51477891
It actually makes several salient points. Manufactured scarcity impedes development and the quest to be ever-expanding in order to create profit for stock holders is a big driver of conflict.
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>>51475951
>being this autistic about canon

If you know so ~much~ about the canon that you can distinguish player opinions from the precious story, why would you give a fuck?
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>>51477829

I mean, I'm sure we'll get some commentary on scarcity as the root of crime and all that (And actually economics and social structure do play a role in models models of criminology) but that's also a little boring - so I hope they devote as much time to just weird shit too. Pax Familae with her weird self-forking and cloning crime business. Nine Lives the soul-traders, how the fuck you build a "business" out of piracy (either definition), smuggling and fencing in EP, what rep fraud looks like (we know it exists, it's just weird).

I'm basically hoping for stuff in the tone of X-Risks, in the sense that not only do I want the obvious info, but I want them to flex some muscles. Take ideas in the setting and do interesting things with them. Or make up new things.

Also, it's funny you mention biocons, because psychological or especially physiological causes for "crime" will be limited almost entirely to Flats without biomods and those without muses to act as a therapy buddy. But that's rarely organized crime.
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>>51477965
The PC is mentioned but everything else is sweeping generalizations.
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>>51478031
>Turned Mars from a pristine enviroment into a polluted hunk
>Pristine enviroment
>Pristine.
>OMG! Its awfull guys, we can live in Mars now.
>>
>>51477993
>psychological or especially physiological causes for "crime" will be limited almost entirely to Flats without biomods and those without muses to act as a therapy buddy.

Basic biomods only helps for biologically-caused psychological shit, and muses, no matter how personalized they can get, can only do so much (enforced mechanically: they can very well fail on their Psychology roll to get rid of your SV/traumas/etc.). I'm not so sure it would be primarily that group of people.
>>
>>51477993

>>51477993
Doesn't explain the splicers aboard scum barges who run griefing ops on pretty much every hab for shits and giggles, though, which seem to be a common-ish crime, as well as the sizeable population on Legba.

>>51478102
Yeah, that too.
>>
>>51478031
>The PC is mentioned but everything else is sweeping generalizations
...that apply to the PC
>>
>>51478102

Well, that first part does pretty cleanly eat up a lot of that physiological cause - unless your morph comes with a pre-existing condition (or the equivalent of a formatting error) but that would be relatively rare. Cyberbrains also probably preclude a lot of brain chemistry related problems.

Muses are more complex. Sure, they only have 60 in psychotherapy, but they can try pretty frequently. Given to kids at a young age, they should even keel them on developing disrupting and antisocial behaviors. Most places I think they're also bound by local laws so unless you can "hotwire" your muse they probably report you if you have some kind of conditional problem and are about to stab your wife, or whatever. As that would get you put in rehab or psychsurg and thus be "best" for you.

>>51478157

That's probably not related to physiology, much more likely related to learning and social conditioning. It's like 4chan. Some people here have bonafide disorders or tendencies from neurological or developmental stuff but much more people do the anonymous asshole thing with bait or trolling or however because they picked up from 4chan that that's the culture and that's just what you do. You run into some Scum guys running a grief op because they think it's funny you get acclimated to the culture that griefing people for shits and grins is okay in your culture.

Also, not a "crime", crime requires laws.
>>
>>51478169
The whole goddamn thing is a mess because it COULD be referring to hypercapitalism or just to the PC. On one hand, the thing is titled "hypercapitalism as an x-risk", not "the Consortium x-risk". She then goes on ranting about how "capitalism" creates wars and enslaves people and created the TITANs. On the other hand she says that this vague, Borg hive mind also "ruined" Mars and cites the PC as the only example, so we're not sure if she's lumping them together with the Lunars and Venusians.

Basically this reads as a jumbled mess full of all bark and no bite rhetoric, not a critical analysis. See this whole damn conversation could have been handled in-text by another sidebar from Firewall agents asking for better clarification or wondering why politically-charged dribble is allowed on a document about x-risks but nope, ~~not enough space~~
>>
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>>51466818
We actually do know that there are trade ships in Eclipse Phase, that's why ships are out collecting space gas and rocks and the Jovians have a profitable space toll set up.
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>>51478296
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>>51478280
>but nope, ~~not enough space~~
You don't seem to get that you might want to add a bit more to hundreds of things in the book, many of which would be a better use of the space. The book was not written and/or edited specifically to cater to you and your rage over this injustice.
>>
>>51478245
I guess it depends on how empowering you run transhuman technology in the setting. Call me a pessimist I guess but I don't believe that crime driven by mental health issues will ever not be a problem (or at least a rare one), no matter how much morph designers muck about with their trade or how fine-tuned muses are to their users. Our neural architecture is too damn erratic for that to not be a recurring problem.
>>
>>51477978
I got sick of players in games I was in having all kinds of crazy ideas about the setting which aren't really true or supported.

I'm not playing in your headcanon.
>>
>>51478280
>so we're not sure if she's lumping them together with the Lunars and Venusians
Even if they are being lumped in, it could easily be argued that they could pose the same kinds of threats if they rose to prominence over the PC.
>>
>>51478358
What are you talking about? There's tons of evidence that most of those problems are genetic.
>>
>>51478358

Well, there are some pervasive issues. Muses probably work good to keep you from say, getting weird antisocial shit as kids, but technically if your parents are real shitty you can be improperly socialized basically from birth and then y'know you're fucked without hardcore therapy.

But the thing muses also aren't great at is shock stress type stuff. I mean, my understanding is that the CoC style "random insanity" think isn't really very grounded in our understanding of psychology, but theoretically the GM picks appropriate stuff in response to traumas which slowly build into indefinite disorders - and if you end up in a recurring stressful environment your Muse may not be able to eat through that SV backlog and then you go crazy and stab people with knives in a public plaza.

But generally yeah, genefixing, biomods and 24/7 access to a therapist should even out mental health for most people a great deal - and concordantly chip real deep into that as a source of "criminal" behavior (i/e disruptive and antisocial).

BTW, this doesn't entirely bias things to biocons or capitalists. Titan is noted as occasionally having a mental health problem - because their people live a very transparent, mentally-demanding life trapped in giant cans on a frozen, dark wasteland and lots of them are sleeved into the same geneline which as you say, they have not completely debugged
>>
>>51478245
It is on certain habs, I forget which ones the Griefer morph mentions, though, and especialyl when it's used to disrupt/damage local comms, which would at the very least fall under vandalism, or blow out unfortunate eardrums.
>>
>>51478750

Right, but my point was that literal Scum wouldn't view it as a crime - perhaps a mild annoyance if it happened to them, but it happens to other people, so it's funny.

People actually doing like flashmobs, or enforced memes like space rickrolling people on their own habitat or whatever are likely Anon or other such mesh groups, in which case again, it's just 4chan.
>>
>>51478307
He is right though. There is actual trade going on in the setting.
But trade deals less with finished products and more to do with raw materials and resources. Stuff like raw materials, fissionable material, AntiMatter, water, rare heavy metals, He3 and so on all would likely have to be shipped from area's where such materials are abundant to area's where such materials are either scarce or there's a huge demand for them.

And while finished goods are likely rarer there would be SOME finished goods getting transported from one place to another.

Biomorphs and even pods need to be grown (And for Pods assembled), a process that takes time and some skilled monitoring. It is likely economical to do that at more centralized morph culture plants and then ship the finished morphs to where they need to go rather than to have a lot of smaller production facilities trying to meet demand. So actual physical shipping would probably be a thing.

Processing/data storing hardware loaded with data would also likely be a big deal. (Both for security and because past a certain level of file size, shipping huge amounts of data over long distance astronomical units in bulk would probably be more economical.)

Nuclear batteries would likely need to be shipped from certain locations because they can't be nanofactured easily.

One time pads for cryptography: like sensitive data (couriers keeping an eye on it).

Qubits would need to be shipped.

Organisms, especially alien ones that cannot easily be cloned would need to be shipped.

Antiques, Earth Relics, Art and other curiosities and other things that have value because they haven't been disassembled and reassembled would need to be shipped.

Heck, the trade of finished goods would also work for communities that either don't have Nanofabbers, Restricted Access or just not enough of them to make the difference.
>>
>>51478365
>Project OZMA is basically headcanon because the splatbooks throw out a whole fuckton of who-could-it-bes
>Each Firewall server has its own agenda and ideology
>What type of gun you use can be headcanon'd to be from certain corps or have certain quirks
>Custom morphs allow for different designs not set in canon
>Brinker habs allow for different ideologies and aesthetics
>Legba makes it clear it's up to the players that the head ganger is either a religious nut talking out his ass when he claims he has Voodoo spirits doing his bidding from all the egos he's stolen or TITAN tech
>a great deal of tech is experimental and there are thousands of fucking opinions in-universe about how to use it that aren't explored

but more importantly

>>>>>>>>>>>>>>>>>it's a tabletop game not a fucking railroaded universe
>>
>>51478861

No, I'm telling him "stop, no, it was a ruse".

Y'know, because he didn't get that the guy was either being sarcastic or bating the first time with "FICTION" in all caps and the obvious exaggeration about resources and energy.
>>
>>51478935
Ah. Sorry. I do get a little annoyed when people act as if just because Eclipse Phase has Nanofabrication then it somehow equals out to trade not existing, or labor under the false assumption that Eclipse Phase is a Post-Scarcity society so trade once again should not exist.

Kinda sucks because actual campaigns centered on mercantile interests would actually be REALLY fun.
I'm still hoping that PostHuman Studio's releases a book that goes into more Non-Firewall campaigns.
Perhaps the Criminal Book would let us do something like Shadowrunning?
>>
>>51478879
Literally none of that means that nanoswarms didn't exist pre-fall you dunce. Rogue nanoswarms are mentioned pre-fall in Firewall.

>>51478861
There's an interesting question there about where nuclear batteries come from. Can a nanofab make nuclear isomers or the right enriched materials or do they have to be supplied as feedstock?
>>
>>51479486

I think the fab might be able to do enrichment, but you still need the raw radioactives as feedstock. Transhuman mentions this a little when talking about rare components. This means there is an inner system and exoplanet trade in radioactives - which is probably countered by an outer system influx of volatiles in ice form. Mars has subsurface and polar ice, but they'll probably need a lot more if they actually want to build a water cycle. Luna supposedly has a strategic stockpile of all the ice they'll need for a long ass time though.
>>
>>51479486
The Transhuman Book seems to assume that you actually need radio-isotopes to be supplied as feedstock. So chances are you need a supply of them from somewhere.
>>
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>>51479657
Except under the Transhuman book uncommon radioisotopes are a raw material and require a networking test of -10 to -20 to get any.
But apparently their easier to get then regular fissionables.
>>
>>51479657
Inner system mining is actually kind of interesting, there's the exoplanets supplying metals of course, but I imagine that's generally low-volume high-value stuff like fissionables or similar. Gate time isn't cheap.

Mars and, surprisingly, Mercury aren't great places to mine though. They don't have the volcanism or hydrology to pull metals up towards the surface, so what they have tends to be buried very deeply. That doesn't make it impossible, but it does increase the cost a lot.

Earth, followed by Venus are the best planets to mine for metals on. Earth's a no-go which makes the Morningstar Conestellation a serious resource extraction power, especially because Terragenesis favors them.

The best place to get metals is probably the main belt, which means there are a ton of interested parties. A something on the basics of solar system trade would be cool.
>>
>>51479486
I'm talking about you shrieking about headcanon for the last fifty fucking threads, moron. No one cares about nanoswarms.
>>
>>51480193
>I am actually allergic to context, the post
>>
>>51480225
>hurr what is context
>has every fucking response to something you don't like canonically as an autistic request to label headcanon
>>
>>51480482
Are you also that anon who said that all morphs were really TITAN designs or something like that?

I'm sorry Eclipse Phase doesn't have the Jovian fash-topia you wish it did, but the setting contradicts or fails to support that stuff.

Now quit being mad that people actually read the books.
>>
>>51480759
>thinks anyone who disagrees with him is one anon

No, they're just as fucking stupid as you, but at least he didn't shriek about headcanons every fucking post.

Now stop being mad people have different ideas you don't like because some writer told you something this one time.
>>
>>51480809
Wow I really struck a serve calling you post about nanoswarms a headcanon anon. It was a kind of interesting idea, but doesn't really work with the history of Firewall because it's precursor orgs used to hunt rogue AI and nanoswarms before the TITANs existed. I don't think it's worth being this attached to or mad over though dude.
>>
>>51480944
>im not mad your mad

wew
>>
slow day, huh /epg/?
>>
I have lost all track of who is who in this argument anymore.

Just go out back and suck each other off or whatever and stop spending posts.
>>
>>51480991

Apparently now it is.

I've got a question though, I just thought of, making a post for something completely unrelated. They probably still have something akin to captcha in EP, right? Something supposed to fool bots and simple algorithms to help stop spam etc? Would captcha be seen by mercurials as racist?
>>
>>51480999
Nice digits, but faction shitposting is better than that one autist posting the same handful of images over and over again
>>
>>51481049

But the faction shitposters DO post the same handful of images over and over again.
>>
Ok, /epg/, I need ideas. What transhuman and postsingularity shananagens (not necessary from EP book) would you consider cool and out there enough to blow the player's minds?
>>
>>51481511

Have you dug through Farcast and Seedware already (they're in the OP) - they occasionally have some solid ideas, characters, etc which can be pretty fresh and interesting or inspiring.

What are you looking for here, threats? Locales? Groups/Clades to fill in the backdrop? McGuffins which could be good or bad?
>>
>>51481049
Where's that one guy who kept posting the redhead pilot that everyone got mad over?
>>
>>51481778

We might have a few people who do that - I know I post it occasionally because there was at least one guy who specifically requested posting it - so it stuck in my brain a little. Weird how you build little associations sometimes.
>>
>>51478879
>it's a tabletop game not a fucking railroaded universe
I think you missed the part where the players were trying to tell the GM how the setting is
>>
>>51479486
>Can a nanofab make nuclear isomers or the right enriched materials or do they have to be supplied as feedstock?
First off, nuclear isomers are not relevant here.

Now, the word nanofab is actually very general, as most of them have more conventional manufacturing components as well. I suppose that a fabber could contain an enrichment centrifuge, but this would not be a standard feature.
>>
>>51479716
>But apparently their easier to get then regular fissionables.
Probably depends on how much you want. Most radioisotope applications use extremely small amounts compared to the amount of fissile material used in a reactor.
>>
>>51473523
Like I said mate. Give me a source on that.
>>
>>51480052
>They don't have the volcanism or hydrology to pull metals up towards the surface, so what they have tends to be buried very deeply. That doesn't make it impossible, but it does increase the cost a lot.
They were both volcanically active and have undergone minimal erosion since. They're fine for that. Plus, that's only relevant for siderophilic elements which are easy to get from asteroids anyway. Lithophilic and chalcophilic elements were concentrated on the surface during gravitational differentiation.
>>
>>51473523
>But all advanced nanotech (medichines, COT, smart dust, repair spray, Hamilton cylinders and nanohives)
Salah is a Hamilton cylinder that explicitly existed before the fall.
Nanoswarms were active in Mars terraforming prior to the fall.
Nothing supports anything else you said.
>>
>>51482365
That's cool, I was misinformed. So the Mercury miners would be working over those massive lava flows I just learned about. That's a nice piece of detail if I ever end up there.

For whatever reason there doesn't seem to be a lot of mining happening on Mars though. I suspect this is just because the writers decided to talk about other things though, not evidence that mining doesn't happen there.

>>51482666
There was also that microfacturing center in Vietnam that went rogue pre-fall.
>>
>>51481746
>Have you dug through Farcast and Seedware already
Huh, those are cool. Thanks for the suggestion.

The thing is I love transhuman/postsingularity sci-fi, Quantum Thief is probably my favorite book from the last five years and I enjoyed ideas from Accelerando in spite of retardation it's full of. To be honest I feel like most of EP setting (at least the solar system) lacks flavor. Most of the places are hard to get exited about. The things I'd want more would be strange communities, weird-ass exhumans and hilarious TITAN tech.
>>
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Alright, so, say EP was an RTS, or a minecraft clone, or whatever -what categories would you say are the fundamental categories boxes of resources you'd need to go out an collect?

There are some obvious ones we've talked about, or might already be categorized in the game:
>Radioactives or Fissionables
>Volatiles (Water, Hydrogen, Nitrogen, CO2, etc)
>Antimatter
>Heavy Metals
>Organics
>Hydrocarbons
etc.

How do you break down categorization of vital resources? The resource wealth of a particular body? Is there a solid system you could make an categorize by value and rarity - a bit how Transhuman talks about some rarer materials for fabbing, but maybe even more general than that
>>
>>51482844
>So the Mercury miners would be working over those massive lava flows I just learned about
I guess so since there are giant iron ingots in-setting, but in reality it's lithophilic elements like uranium and lithium that planets are good for. Volcanic rock is a poor substitute for type M asteroids.
>>
>>51482891
>Accelerando in spite of retardation it's full of
What was wrong with Accelerando?

>>51482899
Literally anything depending on where you live. Probably the only element you can find in sufficient quantities in both a type M asteroid and a chunk of ice is oxygen.
>>
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>>51482844

"Industry" in general is very lightly remarked on, unless tied to a particular hab or settlement. Farming I think is mentioned in passing on Mars, but doesn't really detail what sort of stuff people are doing.

Fa Jing, who are supposed to be big into mining, and their major outpost on Mars is their planetary station noted to be a heavy metal mine (conveniently right also on a major terraform zone, so that they can preemptively poison your new water table) and they also remark some of the weird structures in the TQZ are TITAN nanoswarms sucking raw materials right out of the ground.
>>
>>51482954
Weak prose, paper-thin characters, silly sex stuff. But whatever, I still like it.
>>
>>51482891

>hilarious TITAN tech

http://ephrep.blogspot.com/search/label/TITANs

Well, these jumps to mind immediately on that regard. The Forums have also had a few topics about TITAN toys before.
>>
You think maybe the devs didn't bother writing any spirited defenses of hypercapitalism and bioconservativism because they figured butthurt people in the fandom would do it for them?
>>
>>51483122
yes
>>
Ok guys one of my players wants to try an AGI char. Any tips? Anything a stressed out gm should watch out for? Any interesting stories about AGI's in your campaigns?
>>
>>51483947
Is it an informorph and is that your concern?
>>
>>51483947
What kind of AGI?

The thing that makes EP AGI interesting IMO is how their combination of extreme skill in certain areas combines with the naivety and practical lack of experience.

A lot of the ones I've seen tend to be more like Killbot the emotionless hacker (in both the mesh and meatspace), which IMO is kind of lame. Hopefully you have the latter, and if not, remember that real-world-naivety should probably make checks for witnessing and committing violence harder to pass, among other things.

Are they planning on being an infomorph or physical?
>>
>>51484016
One of my players played an AGI who prior to the fall had been used to run a Japanese car factory. It was so wonderful.
>>
>>51483947
AGI in point-buy chargen can easily max out all of their hacking and computer skills on the cheap.

Remember that being an informorph in many inner system habitats gives you less rights than someone with a body. And that being an infomorph may also make you property of your company and liable for enslavement, if you don't have a cover ID and your old owners got bought out by the right group.

Fun times for everyone.
>>
>>51484262
This is why many AGIs sleeve in physical morphs in the inner system. Flexbots and swarmanoids are popular for habitual infomorphs.
>>
>>51484262

>AGI in point-buy chargen can easily max out all of their hacking and computer skills on the cheap.

Only if you're using the generic template from core. Encourage players to figure out what kind of AGI they are and use one of the additional backgrounds instead.
>>
>>51449368
>whiteness is meaningless
Except it's totally not. The standard of beauty in the vast majority of cultures is that whiter is better. If everyone can choose how white their skin is, people are going to be whiter on average than they are today. Whiter, taller, bigger tits, and bigger dicks.
>>
>>51484856
>The standard of beauty in the vast majority of cultures is that whiter is better.
Objectively false
>If everyone can choose how white their skin is, people are going to be whiter on average than they are today
Tanning salons not only exist, but are popular
>>
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>>51483122
To be fair to them, it's not easy to present your political opponents in a decent light. Goodness knows if I wrote the game the leftists would be a lot more morally grey and worse off than they are right now, and even the Planetary Consortium would have a fair amount of good guys in it.
>>
>>51483122
Well part of it is that everything is in perspective of posting on the Eye. If your outlook is "fuck it let the invisible hand sort it out this is basically fine" you are probably not going to be the sort of person who moonlights as a firewall agent for free. It's like how you don't see much Shadowrun stuff written by wageslaves about how cool it is to work for Ares. That being said I've thought that playing as a PC or constellation character who joined Firewall solely for the thrills would be pretty fun, possibly making XP out of censored versions of your missions.

Also the unbalanced aspect of the setting is a bit overplayed here at /tg/ anyone who's read Firewall can confirm that basically every faction is scary as fuck, including Firewall.
>>
>>51485693

I mean, between Firewall and X-Risks, the answer to the question "So who CAN'T completely fuck all of us over?" is basically "no one"
>>
>>51485693
The PC doesn't like the invisible hand though. They aren't really free market capitalists, seeing as the PC was built to subdue and temper the free market.

Considering that the whole purpose of the PC is to bring stability and longevity to solar system markets (while keeping a status quo which greatly benefits the shareholders of the Consortium) I'd imagine that there's actually a lot of ideological overlap for them. They both want to maintain a status quo which they see as a good thing and benefit from.

Or at least, there could be, they're kind of opposed right now it seems.
>>
>>51485770

PC already has a blackbag team. Two, really. Kind of precludes working with the decentralized, cell-structure of autonomist-leaning supercomputer backed scientists, spies and concerned citizens.
>>
>>51479486
Nuclear isotopes needed for batteries don't have anything to do with enrichment, centrifuges or other similar shit. You need installations similar to Hadron Collider to create them. In EP with man-portable particle blasters such accelerators probably have smaller scale but it still will be a project that will need support of a whole hab and certainly one of the constraints on hab's minimal size.
>>
>>51485770
>The PC doesn't like the invisible hand though.

True but you'd never hear them say that, at least in public.

Plus while stability is a huge goal for them they want it on their terms, and if along the way everyone else either gets blown up or joins the PC all the better. Somebody with big stock in the PC isn't going to particularly care for "all for one " vibe of firewall, especially when they could be working with Oversight or OZMA and be making more cash along the way
>>
So who would be a good political figure for a gonzo journalist character on Mars to absolutely despise and write against (think Hunter S. Thompson and Nixon/Spider Jerusalem and The Beast)?
>>
>>51486218
All of them ? You can basically put your finger on anyone of them and write a whole book about their despicable deeds.
>>
>>51486255
This. Also, he might be ranting against corporate hyperelites or their puppet politicians or the celebrities who shill for them. Just pick a perfectly contemptible individual and go wild.
>>
>>51486218
Natacha Dhiagelev the Secretary General if pro-PC

Isaiah Xei for a Barsoomian.

Zevi Oaxaca-Maartens for an overzealous immortal oligarch.
>>
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>>
>>51481746
Farcast is filled with cool but ultimately useless 'plot hooks' that don't go anywhere

Seedware is pretty bad overall. Lots of recycled /epg/ ideas
>>
REMOVE SURYA
>>
>>51474448

Backup corruption
>>
>>51474448
Horror revolves less around what could happen to the characters in particular and more around what is lurking beneath society, potentially preparing to finish the job the TITANs started.
>>
>>51458396
What a bizarre game.
>>
Is everyone evil?
>>
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>>51492454
>>
>>51492454
Yes

>>51492492
Cancer
>>
>>51492586
Would I turn evil if I was transplanted into EP, willingly or otherwise?
>>
>>51492492
Guys DND alignments assume an objective morality and oversimp-

>Jovians
>Lawful evil

Oh nevermind this is great. As you were
>>
>>51492677
>turn

>>51492586
Don't call it cancer, it's the memes you chose.
>>
>>51487076

This is something I noticed. I like Farcast's writing, but I wouldn't use half this shit in my games.
>>
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>>
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>>
>>51480052
>Earth, followed by Venus are the best planets to mine for metals on. Earth's a no-go which makes the Morningstar Conestellation a serious resource extraction power, especially because Terragenesis favors them.


WRONG.

Io is active vulcanic moons with low gravity and would be perfect for mining.
>>
>>51496133

What else do you think those Jovian Chain Gangs do all day?
>>
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>>51496182
>>
>>51496133
Talking about the inner system here though.

Io also has a fuckload of radiation to deal with, which complicates things.
>>
>>51496309
I think in general people underestimate all the Gas Giants in Solar System.

Each of them is like mini system on its own.It has huge resources and it is easy to travel between its bodies.

Each of the Gas Giants-especially Saturn and Jupiter represents a catch that makes its owner a pretended to controlling the Solar System.
>>
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>>
>>51482899

Since we're back on resources, any more thought to this?

I wonder if we could kind of group homebrew a guide to basic materials so people can understand like, what sort of shit they're looking for or might need, where they source, etc.

Volatiles is a word thrown around a lot, for instance, it refers to a lot of substances with low boiling points which become gas or liquid and thus in the outer system can be found trapped in ices.
Heavy metals and radioactives are common in terrestrial planets and moons with geologic activity and are incredibly valuable but also toxic, etc.

Hrm how would one categorized carbon in this case? Or do you instead categorized what form the Carbon takes?
>>
>>51484974
Paler is better in the vast majority of Asian cultures, along with Latin American cultures. Dunno about African cultures, but it's not like there are a lot of Africans in EP anyway. The rest of the world is a mixed bag.

Tanning salons and faux tans are being associated more and more with the low to lower-middle class and nouveau riche. Once tanning was made easily available to more than the leisured classes, its decline in fashion was assured.
>>
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>>
>>51496133
Again, volcanism doesn't matter. Anything you could get from that is easier to get from asteroids.
>>
>>51498376
>Tanning salons and faux tans are being associated more and more with the low to lower-middle class and nouveau riche
Only because the upper class is sunbathing
>>
Wouldn't a lot of people start developing pallid, unhealthy complexions from the lack of natural sunlight?
>>
>>51499291
Basic biomods
>>
>>51499307

How does that fix your complexion? Genuine question.
>>
>>51499320
Force melanin production
>>
>>51499307
The answer to all of EP right here. Except for the questions it itself causes.
>>
>>51498376
This has a lot more to do with being attracted to "exoticness" than it does to some magical property of being white. People want to look unique/different from others, so the rare quality becomes prized. Hence high school white girls wanting to get tan
>>
>>51499108
Yet decidedly less than ten, twenty years ago. With the focus on cancer that we have today, people just aren't doing it like they used to anymore.

>>51499651
Wrong. It's entirely based on culture. There are a few outliers in Africa, for example, where darker is considered better, not even counting the ones where light colored skin is considered a sign of being cursed. Suffice it to say that dark is not at all exotic in Africa.
>>
>>51499724
>With the focus on cancer that we have today, people just aren't doing it like they used to anymore.
This isn't exactly a great claim for paleness matching societal standards of beauty.
>>
>>51499724

Basic Biomods > Skin Cancer
>>
>>51499805
As high-class people and celebrities tan less, European standard will shift more toward the pale end of the spectrum. The vast majority of the rest of the world already holds that paler is better.

>>51499805
Irrelevant. The standard at the time of the implementation of basic biomods is the important thing.
>>
>>51499954
meant to be the second quote in >>51499971
>>
>>51499971
>The standard at the time of the implementation of basic biomods is the important thing.
Not if it was a standard of health rather than a standard of beauty
>>
>>51500112
Except people's standards are shaped by what they see. If people see rich people tanning less, they themselves will strive to tan less.
>>
>>51500151

Well, rich would be first access to biomods, longevity and other medical tech.
>>
>>51500178
That doesn't mean that they'll jump into a tanning booth. There's way more interesting shit to get into. Anyone can get a tan, which cheapens it.
>>
>>51500151
You're just making shit up now
>>
>>51500262
We're talking about basic biomods now. Of course we're making up shit.
>>
>>51500204
Anyone can be pale. There's way more interesting stuff to get into.
>>
>>51500290
>Anyone can be pale.
Nigga what?
>>
So /epg/, what morphs would you use to recreate various popular monstergirls?

Lamia?
Harpies?
Centaurs?
Dullahans?
Arachne?
>>
>>51500302
Basic biomods
>>
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>>51500368
>>51500302

Also, aren't skindyes trivial?

>>51500351

The H-Rep blog in the OP has versions of the first 3, and I've also seen ideas posted in /epg/ for them before which are seperate. If an anon who remembers them is around they might be able to dig them up.

Fortean has "canonically" made some pods or neogentic creations which mimic many monsters of classic myth.
>>
>>51500351
The fuck is a dullahan?
>>
>>51500441

Headless horseman.

Not really doable with a morph other than kind of with Possum Cache?
>>
>>51500469
You can just use a pod or very convincing synth, they have a lot more flexibility in their design.
>>
>>51500503

Well yeah, this is what I mean. You might get away with like Possum Cache in a pod which is designed to detach or something, but it'd be weird. Sounds more like it's own niche cyberware...
>>
>>51500469
>>51500503
>>51500548

Have a custom Synthtaur paired with a Spare, both fitted with identical forks and running a parallel processor that joins via the skinlink. The Spare looks like a head and has some form of locomotion, while the Synthtaur is everything from the neck down.
>>
>>51500469
Fuck that. I'll stick with ordinary monstergirls from classical mythology. And maybe arachnes. Definitely things with heads though.
>>
>>51500441
It's a headless Irish fairy known for driving a horse-driven coach adorned with skulls, candles, and other macabre decorations. They're considered harbringers of death and seeing one is very bad luck, and can kill someone by speaking their name.

They're sometimes mistaken for ghosts.
>>
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>>51500677

Typically monster girl dullahan has a detachable cute head you can carry around

Arachne as a morph sounds like a serious clusterfuck though - but could be fun. More limbs than you can shake a stick at.
>>
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>>51500710

Wrong image.
>>
>>51500710
>>51500726
Is it wrong I'd fuck both of these?
>>
>>51500747
Notif they consent
>>
Anybody got any preference on new thread edition?
>>
>>51501524
Exhuman edition?
>>
>>51501755
Seconding this.
>>
>>51501524
Jovian chain gang edition
>>
New Thread:
>>51503913
Thread posts: 313
Thread images: 60


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