Any asshole can make a magic item if they have basic knowledge, and are willing to devote a lot of time and resources to the project. The world is flooded not just with magic items, but with magic tchotchkes: when you're getting an engagement ring for that cute girl, why not get it in a case that creates miniature fireworks every time it's opened? A day laborer spends several days taking apart a chair and putting it back together just so it'll massage his shoulders when he returns home from work. A housekeeper carves and gilds a feather duster into a Rod of Glass Cleaning because she said she doesn't do windows, and by the gods, she's willing to do anything to avoid that particular pain.
How might saturating a setting with junk magic effect things for players with adventuring PCs? Could the GM entice a player to play one of those "break a magic item to gain a bonus" characters? What if having pockets full of magical trash screwed with spells like Detect Magic, and even Detect Invisibility?For a mechanical example, in terms of 3.x, anyone with a single rank in a relevant Knowledge skill gets every item creation feat as a bonus feat, and can use those feats even if they're level one.
>>51393557
>tchotchkes
WARNING: someone spelled 'tchotchkes' correctly on /tg/, probably an android impersonator.
>>51393557
What does the apple do?
>>51394042
I imagine it turns into a cherry.
>>51394066
>not turning into an orange
Alchemy has a long way to go, still.
>>51394042
A woman was tired of her kids waking her up at night, so she got them a magic nightlight. The glass apple just glows faintly when you touch the stem.
>>51394077
>tfw wumpa fruit don't exist.
semi related > https://youtu.be/TkZFuKHXa7w?t=19s
>>51393557
>How might saturating a setting with junk magic effect things for players with adventuring PCs?
The same way it would saturate a setting with junk technology effect things.