[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Is it possible to run a Cowboy Bebop campaign on a more earthly

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 21
Thread images: 5

File: e09f035dc1ac7f3229109937ef995456.jpg (723KB, 1280x1024px) Image search: [Google]
e09f035dc1ac7f3229109937ef995456.jpg
723KB, 1280x1024px
Is it possible to run a Cowboy Bebop campaign on a more earthly medieval/western setting? I mean, you can do bounty hunters. But what to substitute the spaceship? What about the different factions?
>>
>>51381753
>>51381753
>What about the different factions?

I mean, what about picturing the vastness of the world (each character having a different past with ties into different organisations, etc; each villain having an intrincate background behind their actions, etc)
>>
>>51381753
Corsairs in a ship. Something in witch Jack Sparrow roam the sea. So, you have many colonial country, not! Spain, not! Portugal, not! British, who fight for some islands and parts of the newly discovered continent. Ho, and a few different pirate factions.
>>
>>51381753
>But what to substitute the spaceship? What about the different factions?
Use adventurers and have them affiliated with different factions in different regions.
Have them travel around doing shit.
>>
Use a train for the main ship. Horses are obviously their personal ships.
>>
>>51381753
Sounds like a job for a notMediterranean Sea, something to link a series of disparate nations together in trade, intrigue, and war. That way you can have a ship without needing an airship to complicate matters. (They're like flying PCs; they require a lot of extra work from the GM to stop them from negating every other challenge, and the PCs will never appreciate being told "airship doesn't work because reasons".)

If I were doing something along those lines, I'd be tempted to not make a setting until Session Zero. Every PC that wants to come from somewhere can describe that somewhere, and get a 5e style background narrative perk to explain the sort of access they have to that place and why that helps them keep the ship running. The pirate from pirateland has smuggling contacts to bring in maintenance money, and if you want to make a story that deals with the criminal underground you tap that character's backstory. The veteran soldier from the notRoman Empire has naval experience and permission to use Imperial ports, and can be used whenever you want to do a courtly whispers session. Et cetera.
>>
File: moak_sloop_painting_closeup.jpg (160KB, 1024x843px) Image search: [Google]
moak_sloop_painting_closeup.jpg
160KB, 1024x843px
>>51381753
Sloop. Small colonies, city states along the shore.
>>
>>51382731
I don't recommend ship because this is quite difficult to fluff away crew requirements for an ocean-faring ship that might complicate character bonding moments with NPC crewmembers.

If you really want a mobile homebase to go with your adventures but don't want hanger-ons, use caravans and wagons which have the advantage of being on as big as you want it to be without sacrificing too much suspension of belief..
>>
>>51383073
>quite difficult to fluff away crew requirements for an ocean-faring ship
I thought the whole point to the Cowboy Bebop thing was to avoid ships that large. Spike Spiegel, Han Solo, Malcolm Reynolds, Dave Lister, they're the underdogs in small ships, never picking a fight with the big ones unless it involves throwing a cheap shot and then running away.

"You see that triple-masted galleon with forty cannon ports and enough hold space to carry a king's ransom in spice? Yeah, mine's behind that. No, the smaller one."

The inland sea allows for smaller ships. Not that you can't have a few NPC crew, but you can definitely keep the number in the single digits.
>>
>>51381753
How come no anime can have a happy ending? Seriously, do the nips just like being suicidally depressed?
>>
>>51384121
Yes.
Yes they do.
Just look at their suicide rates.
>>
>>51384121
Lots of anime have happy endings though.
>>
File: get out.gif (471KB, 474x379px) Image search: [Google]
get out.gif
471KB, 474x379px
>>51381753
Did you literally just ask if you can run a space western in D&D?

>>>b
>>
>>51384940
Anon, pls, no need to be rude, Spelljammer is a thing.
>>
>>51381753
Corsairs in the Americas, a dozen colonies all looking to hire guns to help their non-existent armies in order to break free from colonial yoke. Theres Royalists, Independents, rival Corsairs, Natives who may be helping Royalists or have their own goals and other foreign powers who may be selling guns or profiting in some way from the situation in some way.
>>
>>51381753

Suddendly, airships, motherfucka.

(use magic as needed to have a simple crew, maybe even just the PCs, run it)
>>
>>51382731

What is the City of Shrines supposed to be? Cant' be not!Rome
>>
>>51381753
I think it would have to be a more modernized western scenario. Think Dark Tower, kinda. Our time had it's rise and fall, and now martial law has taken over and western shit has returned.
For the big ship, maybe just a big semi with a mobile hq on the back. Spike's ship would end up probably just being some corvette
>>
>>51381753
Cowboy Bepop is literally a space western.
>>
>>51381753
So basically you desperately want to play something this isn't D&D but your players won't let you run anything besides D&D?
>>
File: smaller drakkar.gif (64KB, 600x290px) Image search: [Google]
smaller drakkar.gif
64KB, 600x290px
>>51382731
>>51383073
>>51382771
>>51383433
>>51385245
>>51387549
An adendum anons: fluyts could be run with 12 to 15 men, although they weren't good warships, they were good cargo and/or speedy ships, so loot, extra marines, longer endurance and faster travel times are possible.

If used only for sailing, drakkars could also be used with small crews, and even transported over land.
Thread posts: 21
Thread images: 5


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.