What sort of puzzles and traps should be in a temple dedicated to dragon worship? Namely the type to keep outsiders and treasure hunters out.
Spike trap with the spikes being replaced by dragon dildos.
>>51366267
I wonder if anyone's run a game in the Oglaf setting.
>>51366253
>Crushed by giant dragon foot
>Fall into a pit of little dragons
>Wall nozzles emit dragon fire
>Rolling ball of dragon crushes you
>Holes in wall shoot poisoned dragon claws
>Trapped in a room filling up with dragon piss
Sometimes Bob's "theme dungeons" go too far.
>>51366649
>playing path finder
>gm wants us to go into ancient temple to get some dragon artifact
>so many traps
>like, every room is trapped
>also theres a lot of acid
>suddenly theres an earthquake, we run for the door to find its gone
>loud noise like wingbeats
>turns out the temple was a dragon all along
>mfw
I still dont understand why it had rooms
Have you considered a Dragon?
>>51366893
He'd have to dragon that Dragon up so that it fits the theme.
>>51366253
A bunch of locked doors and Alarm systems.
A small Army of Ecclesiarchal Gaurds under the control and payroll of the Dragon Temple
Being located in an actual town with some semblance of a Town Gaurd
All of the Monks are Master Martial Artists who don't want no trouble
You know, defenses hat can actually difference between Friend and foe. I mean seriously, traps in a place of worship never made sense for me. I mean, what happens if the lights go out or someone has a momentary lapse of judgement? "Oh, well there goes Pious Pete in the spike trap, whoopsies, oh well he should have remembered the 15-digit combo, password, and the Secret knock!"
>>51366253
OP, what the fuck did you do to your image? Seriously, why is it cut off like that?
>>51366253
The entire temple is seated on a catapult. In the event that the dragon and/or head priest dies, the entire castle is flung into the ocean.
>>51369879
Mobile posting is a bitch