What's the best way to handle building, crafting and researching in games?
>>51343363
Case-by-case basis. Depending on who they are, what they're crafting, and why they're crafting it.
>>51343363
>Solid, cut, strong and deliciously lickableabs
>Zero biceps definition
Every time.
>>51343484
Worse, zero definition on one of the major muscles a blacksmith would use!
Unless she just holds the hammer out at arm's length and hammers via bending forward with great force.
You don't
>>51343363
FFG games have a pretty good handle on crafting.
>>51343601
>FFG games
Any specific one? FFG have a fuck ton of games.
>>51343559
An option, but one that will annoy my players.
>>51343454
Possible, but tends to lead to problems in the long run when building autists slowly make themselves invincible.
>>51343547
I also feel that walking without a full shirt in a forge is conducive to burning oneself
>>51343645
>Unironically wearing a shirt while handling open fires
What are you, some kind of scrub?
>>51343645
As someone who works with metal and fires, it really depends on what you're doing. But yeah, hitting the metal when its hot is a good way to get sprayed with cinders.
>>51343642
That's why it's case-by-case. If they're crafting stuff to sell, then I think it's cool to lower the time and cost it takes to make, say, a suit of armor.
If they're making magic items, then they can make the first few without TOO much trouble (assuming they're not trying to make something too powerful), but the cost, time, and effort would increase from there if they go overboard.
>>51343703
In the forge you don't burn exposed skin merely by doing it wrong, you also do it by doing shit right.