sup tg, ive got a question
Im have a massive fetish for revolvers and have always like using them when available in systems. But up until now that has been a purley asthetic choice. what sort of minor stat changes would be good for making revolver versions of other weapons (like blasters in star wars and bolters in 40k)?
>>51306548
oh and general weapon and stat variants thread
Sometimes you just have to admit a revolver is a shitty weapon.
>>51306548
Bung a point of encumbrance on for the weight of the cylinder, and reduce the ammo count.
Cannot be fitted with a silencer due to the chamber not being sealed, Resistant to mechanical failure due to the simplicity of the mechanism.
Also, "Revolver Blasters" make as much sense as a screen door on a submarine.
There's no point in putting a cylinder on something that fires hot plasma from a power pack.
If you just wanna say your Blaster has a long thin barrel and a bulbous battery pack that makes it look like a revolver, then there's no reason to tweak the rules at all really.
Low ammo count and long reload time but lots of damage.
>>51306592
You could do it Fallout style,
The cylinder is actually five laser pistols spinning to generate a more powerful charge.
After each full revolution, it has to pause to cool off.
So a blaster revolver would be more of a dead-accurate machine pistol.
>>51307474
Actually that is plausible.
Say the blaster cycles between three or so induction coils to prevent melting any single one of them.
>>51307909
Wouldn't that make it a Gatling blaster instead?
>>51308559
Depends if the cycle is electrical or mechanically operated for one chamber turn per trigger pull, like a double-action revolver.