IT'S HABBENING!!
Also general necromunda thread. Stories, gangs, images, whatever. Muties get out. Ratskins okay i guess.
Hoping it launches with the original gangs at least.
Cawdor best.
>>51287698
Delaque here trenchcoat master race. But i would pay in money, limbs, and while human children for a fucking redemptionist gang, dlc or otherwise.
>>51286830
Does anyone have a pdf of the original rulebook?
>>51287908
http://www.poisonousmonkeys.co.uk/Necromunda/Necromunda_Docs/Necromunda_Rulebook.pdf
>>51287908
Bought my friend a hard copy of it for xmas. Shoulda scanned it
Was it possible to play as arbites in Necromunda? I want to have some sweet robocop-esque action
>>51288323
>>51288323
They weren't recommended for players because of how powerful they were but yeah it was possible.
We used them a few times as neutral antagonists who shot at anybody that came too close to their towers.
>>51288882
Wait, if arbites were too powerful, then what kind of trashguns normal gangesters had? I think I'm falling in love with Necromunda already
>>51288979
It comes down to statistics and skill. Though arbites could also have special ammo.