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/5eg/ - 5th Edition D&D General

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>Latest News
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Previous Thread: >>51260324

What's your go-to two-handed weapon for when you need to go full murderhobo on something?
>>
>>51268698
i like the idea of a huge crossbow. like a handheld ballista.
>>
>>51268698
Greatsword. Can't beat that style.
>>
>>51268698
>What's your go-to two-handed weapon for when you need to go full murderhobo on something?
I've yet to play, or even really plan out, any BIG SMASH builds for 5e. I tend to like playing with utility, even if that means I'm just buffing my allies.
>>
>>51268698
My thick, veiny, throbbing, pike
>>
So really then, its optimum to remain a level 20 caster and use True Polymorph to be become something like a pit fiend who can use at-will fireballs (but dont let it become permanant)

And use Shape Change to become a Pit fiend who can cast from your existing spell list.

I think I understand now, thanks muchly.
>>
>>51268748
I've considered the idea of a goliath with a ballista mounted on his back. Another player as a smaller race like a hobbit or gnome sits on his shoulders and jumps down while holding the string to draw the ballista and then the goliath gets on his hands and knees while the midget fires it.
>>
>>51268720
It just feels like you're taking a kind of crappy class and making it crappier. Cleric doesn't really have much going for it and you're taking the best spell it's got endgame wise and making it good for one pump. Then putting it in the hands of the npcs, I wouldn't mind as much if the player could do that ritual I guess.
>>
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>>51268698
Take 3 of the Artrificer Specialty I've been working on.
The first version was a mess of Imbuement options; the second was all enhanced spellcasting with virtually no new features. This one's a little of both.

Feedback appreciated.
>>
>>51268698
Maul. (Or "Bigass Hammer" as I call it in game) Feels pretty good to have the best in sheer damage output.

Greatsword works too. But most of the characters I play wouldn't be able to afford a greatsword so Bigass Hammer is the way to go.

(Would have an image but when I googled "Bigass Hammer" all I found was porn.)
>>
My Divination Wizard is going to be Multiclassing into Paladin soon. Even though my character sheet will say Wizard4/Paladin1 that isnt how my character thinks. What are some good "titles" for him to refer to himself as?

I was thinking either Augur or Herald.
>>
>>51268792
Nothing stops you from using your innate spells as a pit fiend with shape change anyway, you just probably have a lower CHA for its fireballs.
>>
Assassin is THE murderhobo class.

>you cannot get crits if you try to talk or reason with the target before you attack them
>>
>>51268926
You can still roll a 20 anon.
>>
>>51268906
The holy fingerwiggler
>>
Is there rules for mithral and/or adamantine weapons in 5e? I never saw any other than a single mithral and adamantine magic item in the dungeon master's guide.
>>
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So I'm building a warlock with access to ten cantrips. So far he's level 5 and has eldritch blast, minor illusion, spare the dying, green-Flame blade, guidance, control flame, mold earth, and shillelagh. What would be two other good cantrips for him to pick up?
>>
>>51268941
Having a chance of rolling 20 is nowhere near as great as having an extra round with advantage and free crits.
>>
>>51268963
look harder
>>
>>51268950
Funny thing is, he became a Wizard because he was working for a Bureau of Magical Investigation as a bookkeeper. So he filed reports on magic users and noticed similarities in the reports and made his own spellbook, then got a promotion to Magical Investigator.

A common phrase for him to say
>This is going in my report

So he would totally wiggle his finger at people.
>>
>>51268984
The inquisitor then.
>>
>>51268792
I don't think pit fiend has shape change spell. So if you true polymorph into it, you're already stuck.
>>
>>51268964
Why would he need that many cantrips?
Did you bring enough for the whole party?
>>
>>51269008
Ah shit i forgot about Inquisitor. That works perfectly! Thank you!
>>
>>51268964
mending and minor illusion. Come on man, get your head in the game.
>>
>>51269047
I have minor illusion, and I've never been in a situation that needed mending.
>>
>>51268964
Any class?
Prestidigitation, mending, and Thaumaturgy are all cool out of combat utility abilities.
>>
>>51269075
Are thaughtmaturgy redundant with control flames and minor illusion on my list?
>>
So is having a healer in a party mandatory?
>>
>>51269131
Nah. People are just bad at dnd tactics or have unforgiving DMs.
>>
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>>51268978
found nothing on mithril other than the set of mithril armor in the DMG

as for adamantine, from looking at other sources and other people asking the same thing, all mentions of adamantine don't say if it affects anything, and drow often use it in smithing so you can possibly loot a adamantine weapon off a drow.

I'll just have to make my own bonus for it then?
>>
So aside from Bugbears what race's make good Primeval Guardians?
>>
>>51269131
Not mandatory. But you would have to be smart about your resource and HD rest.

Fighter can use second wind every short rest.

Rogue rarely get attack with cunning action.

Barbarian recover with D12 while short rest and has damage resistance.
>>
>>51268973
>>51269016
Sorry I was proposing 2 different scenarios.

The first instance you use True Polymorph because you want to become a thing (and don't care about losing your spells / features)

And in the second instance you use Shapechange (because you want both yours and the new creatures abilities)

Overall Shapechange is the better option for self-polymorphing which makes sense as T. Polymorph is more of a generalist spell where as Shapechange is entirely dedicated to making you into a badass beastie
>>
>>51269112
Thaumaturgy shares some space with those, but isn't identical, and also has other options.
Opening/closing doors can matter, 3x max volume is louder than you can actually achieve with Minor Illusion, screamX3 is louder than scream, minor tremors can fuck with tremorsense or animals, and is a real effect, not illusory. You can change your appearance AND use minor illusion to change your voice.
>>
>>51269192
The only real downside to Shapechange specifically for Pit Fiend is that you almost assuredly lower the DC of their innate spells by having lower CHA.
>>
>>51268964
Light
Shocking Grasp
Thaumaturgy
Mending
>>
What do I roll as a bard to bring all the boys to my yard?
>>
>>51269259
Does that matter when you fire ball every turn?
>>
>>51269282
Use a quarterstaff, replace with a staff sized Immovable Rod asap, Performance is exotic dance, CHA>DEX>CON, college of Glamour
>>
>>51269308
It slightly lowers the average DPR of said fireballs when compared to True Polymorph, so if that's the entire purpose of your choice, True Polymorph is stronger. Shapechange is just VASTLY more versatile, thanks to having your spell list.
>>
>>51268963
>>51269175
I imagine mithril might make a bigger weapon finesse (say, a 1d10 two-handed reach glaive-like finesse weapon), though I would make sure it's not GWM or PAM compatible.

Adamantine, you can just make it a +1 weapon that's hard to damage, resistant to rust, etc.

Boring, but what did you expect?
>>
>Get immovable rod
>Activate it
>Pick it up
>Go down to the bar with it. Sit on it.
>Everybody sees you sitting on thin air because the immovable rod couldn't have moved there in their reference frame, but it could in yours.
>>
>>51268963
Immune to rust monsters, mithral could count as magical for damage resistance purposes and have their weight cut in half, and adamantine should allow you to ignore the effects of adamantine armor(can't be crit), while maybe doing an extra die of damage on a crit, while weighing more.
>>
>>51269406
Is the immovable rod up your butt? I'm confused.
>>
>>51269435
I too fail to understand.
>>
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>>51269435
This.
>>
>>51268778

Like this?
>>
>>51269192
I never realised Shapechange was so strong. I figured it was a weaker version of T polymorph for druids.

Does that mean I can Shapechange into an Archmage (CR12) and gain all their spell slots? Then when I use them up shapechange into something else?

Holy fuck thats like 13 counterspells for free or 20 magic missiles of varying power.
>>
>>51268963
Looking through 5etools by the local god, it seems adamantine negates criticals.

Mithral is like the shit in LOTR, light, wearable under clothes and negates heavier armor penalties.


For an adamantine weapon: why not have it extend your crit range

mithril: make that shit light and reduce prereqs and penalties?

Shit's rare, mithril probably has more history, but you can literally do anything for adamantine as long as it's tough as fuck
>>
>>51269474
>>51269406
Dnd doesn't have independent reference frames.
>>
>>51269699
>You transform into the average example of this creature
You turn into a [insert race] peasant of the archmage. No spell slots unless they're a powerful race. You can turn into a solar I guess?
>>
>>51269699
>You transform into an average example of that creature, one without any class levels or the Spellcasting trait.

The Archmage isn't "an average example of that creature", so attempting it would turn you into a generic human/elf/whatever, AND you don't get the spellcasting feature.
>>
>>51269699
No. Read the spell again. You don't get any more spell than the one you can already cast.
>>
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>>51269720
I will cram physics down your throat and you will like it.

My counterspell is pulling out a book and lecturing the wizard on how their magic is in no way feasible.
>>
>>51269728
>>51269741
oh drat.

Back to polymorph
>>
>>51269699
It's not that Shapechage is strong. It's just that people seem to think that True Polymorph is stronger than it actually is.

I still can't believe that people don't know that it can be dispel (or anti-magic field)
>>
>>51269761
> not being a sorcerer and seduce physics to act on your whim

Silly wizard deserve it.
>>
>>51269767
Roughly half the "caster supremacy" complaints i see here are ignoring the actual rules, often intentionally.
>>
>>51269783
What's that? Speak up, I can't hear you over the throbbing of my behemoth spell list
>>
>>51269699

Shapechange has been 99% of the reason Druids are kinda OP because it functions as a nearly infinitely mutable form of self buff without any kind of comparative downside.

>>51269728

unless it's a middle earth campaign, in which case "bullshit wizard" is a race, not a class.
>>
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>>51269684
kinda
>>
>>51269783
>Seduce
Sorcerers bend over physics and have their way with them until physics admits she likes it.
>>
>>51269808
Again, even IF Archmage were the name of a type of flying space beatle, it still wouldn't have its Spellcasting feature.
>>
>>51269834
What if it had pact magic or innate spellcasting?
>>
5eg I need some help. At the end of last session my party arrived at a roadside inn in which they've been before. When they were here previously, it was occupied by a group of shapechanged Slaad who roasted and ate the innkeeper alive, after which the party killed the monsters.

Now, many in-game months later, they've arrived after passing through an area infested with devils, just a day's ride away from the inn, and are trying to convince the innkeeper's widow (who is the actual innkeeper now) to sell the place and leave with her children, to get away from the devils.

The party's wizard got a bit suspicious of the situation and decided to cast Arcane Eye and look for anything out of the ordinary. Now, I had nothing prepared for that, but since I'm a very combat-heavy DM and I feel like he barely gets to use his utility spells, I decided to come up with something in the spot. So he found a hole in the basement's wall which led to a small niche underground that had a chunk of old rotting meat with eggs inside it, and then we ended the session. I figured I would have something related to either the Slaad, devils, or both, but I have no idea what to do!

> tl, dr: need ideas for something weird an Arcane Eye would find in the basement of an inn
>>
>>51269806
I roll to seduce your spell list.
>>
>>51269282
Mordenkainen's Gyrating Bovine
>>
>>51269865
Pact Magic looks like it would work RAW, but i would say it isn't RAI, innate spellcasting is part of the creature, so it would be fine imo.
>>
>>51269868
A gate to the spawning stone of the slaad and site of ritual sacrifice. It's heavy in negatie/positive energy and is basically all kinds of chaotic. Party can repurpose it or destroy it, basically making a gate to the positive energy plane for free heals, another plane for adventures, or go kill more slaad.
>>
>>51269834
What if you shapechange into something say Deva (CR 10)

In the Deva form you maintain your wizard spells list.

Use as action Devas shape change into either
>A
Stone golem (not a valid choice for regular Shape change as its a Construct)

>B
Human Mage (wouldn't transfer spell casting if used by the Wizards cast of Shape Change)

Or is it in the case of (B) that Spellcasting is a class feature and not copied because of

> (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
- From Deva's shape change
>>
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>>51269895
>>
Hey what do you guys think of this item? Making it for a UA Ranger in my party.

Bow of the Vengeful Hunter
Weapon (bow), uncommon (requires attunement by a Ranger)

This bow grants a +1 bonus to attack and damage rolls with it. Once per long rest you may call upon the spirit of the bow, doubling your Favored Enemy damage bonus for one minute. You have disadvantage against any enemies not of your favored enemies type for this duration. Channelling the spirit is exhausting and you suffer 1 level of exhaustion when the effect ends.
>>
Who's got some fun alternate encumbrance systems for 5e?

Preferably something that focuses more on item size/cumbersomeness than weight.
>>
>>51269761
I'm being completely serious though. DnD is set in a universe with one reference frame, the DM's. Now go nuts with the physics implications.
>>
>>51270073
Just port Munchkin's item system, no changes.
>>
>>51270098
The implication is that nothing then moves at all.
>>
>>51270118
The DM moves miniatures at his discretion, everything else is simply abstracted.
>>
>>51270007
yes you could do both, but your DM might not let you do (B) because it is obviously broken as fuck.

But yes, by RAW you could do it.
>>
Why bother shape changing into dragons and shit when you can just accumulate so much wealth and strap 1000 wand of firebolts together with a wand-breaking mechanism and destroy anyone you want.
>>
>>51270141
It's best to assume the laws of the universe applies otherwise it turns into a mental experiment of 'okay, what the heck is going on' when gravity isn't a thing and everybody just floats around and nothing makes sense.

>>51270187
It's called twilight druid with magic missile.
>>
>>51270160
The good news is high level campaigns don't exist. (Or if they do they hopefully have a decent dm so "game breaking" shenigans are instead
expected and necessary
>>
>>51270073
A similar system to wealth: objects have one of five weight classes, a sixth weight class of "impossible", or a seventh weight class of inconsequential.

The higher a characters strength mod, the more weight classes they're presumed able to carry without penalty. You can carry above your weight, limit, but only one above, and doing so makes you exhausted after an hour of traveling by foot, or one combat encounter where you were carrying the items.

STR mod of +1= carrying items in the first category basic, scaling all the way up to legendary feats of strength at +5.

>>51270227
It's best to assume relativity and quantum mechanics don't apply unless you're dealing with a sci Fi Campaign or people who actually sort of understand both.
>>
>>51270187
Why bother shape changing into a dragon when you can summon a mansion with 100 ghost whores that looks however you can imagine and do anything you command?
>>
>>51270242
I've had 3 high level 5E campaigns so far, but admittedly they've all been short.
Only limiter the DM put down was that the Wish spell was pseudo-forbidden (could only be cast at appropriate times with his blessing).
>>
>>51270227
Gravity is a constant force of 12.3 squares/round^2 pointing downwards.
>>
>>51270264
Can you fuck unseen servants?
>>
>>51270295
If it exists, you can fuck it.
>>
>>51270262
I don't know, the universe would break down if those laws didn't apply.

It'd break down in inconceivable ways that would likely lead to something A Valley Without Wind style but ten times worse.

>>51270281
Is there gravity on other planes?
>>
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>>51270295
>unseen
>>
>>51270295
Would you smooch a ghost?
>>
>>51270315
>Can't do actions that will lead to harm another creature
Wow way to stick it to the BDSM fetishists.
>>
>>51270322
I would a harem of bunnysuit girls, ghost or not.
>>
>>51270314
THIS universe might break down, but we have no evidence whatsoever of how or why things work on Toril/Prime Material Plane.
For all we know, atoms don't exist, everything is formed out of primordial elements, and holds together because the gods believe in it.
>>
>>51270322
>What happens in the magnificent mansion, stays in the magnificent mansion
>You don your bunnysuit as the generic anime music begins, the stage lights up
>Roll for performance
>>
>>51270369
and for all we know those primordial elements might be atoms and a God's Belief is nuclear force.

Whatever the case, your DnD physics should be right at whatever level induces the most wonder in your players.
>>
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Creating a Huge BBEG who uses a crossbow. Sort of wanted to create a special crossbow for him considering his size.

Just going to take the normal crossbow stats and buff them up. What base damage seems fair?
>>
>>51270369
That would inevitably change many fundamental functions of being and drive it away from sense, however.
It's much nicer to be able to say 'Yes, things are similar to how they are in the real world, so your clever idea might actually work'.

I mean, using proper physics doesn't actually break anything if you assume magic just pretty much ignores physics where it has to in order to work. .. So I guesss the immovable rod will have to break physics to make sense, but at least we won't end up with some shit like 'Okay, the immovable rod moves through you at cosmic speeds and instantly kills you.'
>>
>>51270409
2d6 Thundering, bonus action to reload.
>>
>>51270409
What level?
>>
>>51270227
>It's best to assume the laws of the universe applies otherwise it turns into a mental experiment of 'okay, what the heck is going on' when gravity isn't a thing and everybody just floats around and nothing makes sense.
Gravity is a planar feature that yanks objects in one direction.
There are planes where gravity is subjective and you literally choose which way to fall. There are also planes with no gravity.
>>
>>51270187
>Create a demiplane
>Cast stone wall a few feet in front of demiplane entrance within the demiplane
>Cast Glyph of Warding a shitton of times on the side of the wall facing the entrance to the demiplane; store Disintegrate, Fireball, or other strong spell in it
>Set Glyph of Warding trigger condition to be "Anything creature that isn't me" when in range
>Close demiplane
>Adventure to big, bad entity
>Open demiplane in front of him
>Laugh as he must make countless saves against

Demiplane is just too fun of a spell to use.
>>
>>51270435
If I had to measure, it'd probably be around CR 13~
>>
>>51270409
>>51270453

3d10
Attacks ignore full cover/shields. Play keep away with him. Give legendary actions if he's a solo encounter.
https://www.youtube.com/watch?v=d5Gz7MeSbF4
>>
>>51270315
If I ever get the chance to play a level 13 or higher wizard, I would even forgo other amazing 7th level spells like Forcecage and Simulacrum for this wonderful madness.
>>
can you prepare spells from multiple spellbooks
>>
>>51270519
Yes.
>>
>>51270467
>ignore full cover

So, just hide behind a wall and shoot the party dead when they can't even see you.
>>
>>51268877
Shameful self-bump.
>>
>>51269406
I always assumed that the immovable rod remained fixed to the reference frame of the ground/planet/material plane. That means that your trick wouldn't cause anything strange looking, but the rod would fail to be immovable in orbit, or in deep space. There's also several planes where it would likely malfunction.

>>51270061
Why is the Exhaustion added? I'm not sure that's needed.

>>51270262
Reference frames are a classical physics thing. They generally aren't that exciting though, because most things should behave the same way from any reference frame.

>>51270314
Some planes have gravity some don't, some let each person and object in them choose their preferred personal gravity.
>>
>>51270549
I meant their full cover, as if the bolts take one turn and only one turn. But I guess you could do that and use the bolts like artillery.
>>
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>>What's your go-to two-handed weapon for when you need to go full murderhobo on something?

Nothing quite matches the visceral carnage of a great club.

Sure it's only 1d8+3 but it pairs especially well with a high Intimidation skill.
>>
Stupid question that came up in session tonight:

Warlock casts Darkness at level 4
Druid casts Daylight at level 3
Note: Darkness dispells daylight of level 2 or less
Note: Daylight dispells darkness of level 3 or less

If you overlapped (fully or partially) the two spells... what happens??
>>
>>51270572
Ignoring full cover is literally 'ignoring all obstacles'.

If you hide behind a 50ft x 50ft x 50ft cube of adamantine, that is full cover. It doesn't have to be a 1ft thick wall or anything.
>>
>>51270599
Alright then ignore that part and just say "can turn once mid flight, bypassing obstacles or shields.
>>
>>51270579
>darkness dispels daylight

Its right there
>>
>>51269406
Once you activate it, you can't "pick it up" or otherwise move it in anyway until it is deactivated. Your proposed scenario makes no sense.
>>
To all my paranoid caster buddies out there.

How do you utilise Contingency.

What is your plan?
>>
>>51270579
Daylight disspells darkness as upcasting darkness gives you a darkness that is identical to level 2 darkness because there is no defined upcasting benefit.

That's what I'd expect, anyway. I can't say this for sure.
>>
>>51270579
Daylight creates a zone of illumination, but the Darkness spell remains beneath it. If Daylight were to be dispelled somehow, the Darkness would immediately resume.
>>
>decide to check out 5e Discord server
>some femanon is drunk and rambling about a picture of her ass or pussy she posted

What.
>>
>>51270514
>not using Simulacrum to fuck yourself
>>
>>51270621
Yeah, that probably works. If it can essentially mid-flight stop itself and fire itself again from that point.

It's not as strong as in that video but the video is just showing bullshit.

>>51270644
>femanon
>>
>>51270641
>Daylight disspells darkness as upcasting darkness gives you a darkness that is identical to level 2 darkness because there is no defined upcasting benefit.

No.

>CASTlNG A SPELL AT A HIGHER LEVEL
>When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. For instance, if Umara casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level. Effectively, the spell expands to fill the slot it is put into.
>Some spells, such as magic missile and cure wounds, have more powerful effects when cast at a higher level, as detailed in a spell's description.
- page 201 PHB
>>
>>51270579
Darkness is just darkness that can't be illuminated by non magical light, and can't be seen through with darkvision, and 2nd level or lower light from a magical source entering the area of the darkness has the spell dispelled.

The Darkness spell isn't dispelled, but there is nothing stopping the magical light from allowing someone to see.
>>
>>51268698
Okay, that's a fucking cool image.
>>
>>51270528
But I'd need to have copied down the spells myself
>>
>>51270666
Well, alright, then.


It says nonmagical light cannot illuminate it.

Daylight is magical light. It illuminates the darkness, but doesn't disspell it.

Nothing interesting, I guess. I was thinking for a moment that you still wouldn't be able to see in, but the 'nonmagical' clause seems to suggest otherwise.

RAI wise the darkness likely cancels out the daylight.
>>
>>51270722
The "nonmagical" listing is exactly for this purpose. You're beating it with magical light even though you're not dispelling it.
>>
>>51270663

Now she's whining because people are asking for time-stamped tit pictures.
>>
>>51270761
You could also use things like Fire Shield's dim glow to see in the Darkness.
>>
>>51270579
Darkness only fucks with non-magical light.
>>
>>51270702
You betcha
>>
>>51269926
That... sounds interesting, as the positive energy could possibly be used to counteract the corruption from the devils. I thought there was only one Spawning Stone, though, in Limbo.
>>
>>51270886
It's a gateway to the chaos plane, not the spawning stone itself. You might have to make it a short dungeon crawl underneath, like the slaad's had set up shop in some underground cavern and dug their way out in several different locations, the meat the wizard saw is cut in half, the other half is trapped between some rocks that block off the entrance to this cavern with the gate. The slaads were disposing of him or bringing him the sacrifice chamber when a cave in occurred. And had only partially dug their way back in before your guys killed them.
>>
>>51270409
>What base damage seems fair?
Depends on the kind of crossbow he uses. Wither way, since he's Huge, it's 3 of whatever dice the normal crossbow uses.
>Heavy crossbow: 1d10
>Huge heavy crossbow: 3d10
>>
>>51270448
Glyph of Warding probably wouldn't trigger through the demiplane entrance. The creature would have to enter it first.
>>
Playing a Swashbuckler / Master of Disguise.

Variant human feat (actor), Expertise in Performance and Deception.

Is it worth taking on level 4 a single level into fighter just to gain two-weapon fighting?

In my mind for a 1 level dip im getting +5 damage and losing out only on the stroke of luck eventually.

Good idea yes? no?
>>
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>be goliath
>have 6 levels of bear barbarian
>tree ranger
>20 strength

>have 2x(15x20) carry capacity when you consider goliath
>have 4x(15x20) carry capacity when you consider bear barbarian's level 6
>somebody casts 'bull's strength' on you trough enhance ability
>have 8x(15x20) carry capacity
>turn into a tree
>become large, have 16x(15x20) carry capacity
>somebody casts enlarge person on you
>have 32x(15x20) carry capacity
>you can lift 9600 pounds of weight casually without it impeding you
>about 4.3 tonnes
>can lift about 8.6 tonnes if you ignore that bull's strength only affects carry capacity
>can lift about 1/15 of a tank

And people said that the dragon would just land on the tank. A dragon could barely even move a tank.
>>
Someone or someones made a point that 5e characters were less physically capable than Olympic level athletes, could someone verify that?
>>
>>51271162
Whoops, meant to mean that 'lift casually' is carry capacity

You couldn't carry your lift capacity so simply, but you could lift it temporarily.

>>51271187
Without rolling athletics or your DM adding bonuses, your base ability is set below that of what athletes can do.
However, unlike athletes, you can do these things everyday without training and while wearing armour, fighting and doing all sorts of other bullshit.

So, you are more capable than an athlete.
>>
>>51271162
>1/15 of a tank
Dyel?
>>
>>51271199
Thanks dude, so 5e characters are still superheroes in comparison to real world athletes? if only that distinction has narrowed.
>>
>>51271268
They're not superheroic, I'd say, just heroic. Unless you're a very high level.

They're very versatile super-athletes (Can jump well despite bad conditions) rather than a super-athlete who can only do one thing (jump really well, better than a 5e character but only in optimal conditions)
>>
So I just found out Competitive D&D is a thing, and all I have to say is HOW? How do you possibly play D&D competitively?

What metric do you measure the winner by? Explain yourselves, Competitive D&Ders.
>>
>>51270955
Awesome! I can work with this. The only thing that worries me is that the devil infestation is also caused by an open portal to the Nine Hells, so it might be a bit heavy-handed with all the gates in the same general area. Either way, party is level 8 so they can handle any kind of Slaad I throw at them.
>>
>>51271338
Can always just say that the magics in the area are very suitable for planar travel. Which would be why the salads and demons chose it as a staging ground.
>>
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>>51268698
a great axe. Because its great. and my half orc gets to re-roll 1s and 2s on his damage dice.
>>
>>51271283
Thanks for the clarification, dude, I just wanted to know if they were still above-average in comparison to their "real world counterparts". That definitely still seems to hold up.
>>
>>51268698
Warhammer, might not do as much damage as the greatsword but hammer and board is what I use on almost every martial I play.
>>
>>51271395
Rerolling 1s and 2s works far better for greatswords and mauls than a greataxe. And a greatsword is great too right?
>>
>>51271187
Kind of. Their extreme abilities (top speed, max lifting capability, long jump are really bad outside of extreme examples such as the tree barbarian) but their endurance is borderline superhuman with a character with 20 strength being able to walk around carrying 300 lbs without any impediment.

Considering that the characters are generally wearing armour or carrying a lot of gear their lower speeds could be considered more acceptable.
>>
>>51271453
I haven't used a d12 in ages

let me have this

also Savage Attacks works best with Great Axe iirc
>>
I want to adjust skeletons to have a shield and use a spear as part of an undead garrison. I'm also looking to reskin something to be their captain. I'd like to keep the captains CR fairly low (3-4 or lower). Has anyone done this already before I go and use the CR estimation rules to do it?
>>
>>51271311
What like arenas of pvp?

Or like multiple groups with the same DM running the same campaign and having to reach the end the fastest?

Or a campaign that runs a set amount of time and the players with the most experience or have been awarded the most inspiration win?

I don't even.
>>
>>51271498
I really wish that feat worked with every attack you made and not just one per turn. It seems pretty terrible as it is. Does work better for greataxes though, and so does brutal critical/that half orc racial ability.
>>
>>51271462
Thanks man, so that is to say their endurance is excellent but their other physical capabilities are lacking somewhat?
>>
>>51271545
Use the Knight or Veteran stat blocks in the back of the MM with the skeleton NPC adjustments in the DMG (or just use the stat blocks as-is, it makes little difference honestly).
>>
>>51270322
heck yes
>>
>>51271119
Keep in mind something people often overlook as human rogues. You almost certainly need darksight. If youre on your own sneaking ahead of the group you cant be carrying a torch or something with the light cantrip.

Just a thought.
>>
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https://5egmegaanon.github.io/5etools/bestiary.html#Qorgeth%2C%20Demon%20Lord%20Of%20The%20Devouring%20Worm

Added another 40-ish pages of Tome of Beasts.
>>
>>51271358
Will do. Thanks for the help.
>>
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>>51268698
As a DM, how do you manage a good aligned party including an evil undying warlock
I'm new to this stuff, my players are too and we will start our first campaign with the mine of phandelver module
My player being an evil character seem to be a hard task for me to handle as a DM
I start to be anxious It will fucked the campaign
I know the guy well, his a good friend of mine so I'm 100% certain he's not attempting to ruin everyone fun by playing and evil being, he just want to play with the undead and be a little bit edgy I guess
it would really help if I can get some input about what I can expected and how I can handle the future possible strife between him and the rest of the party
How should I play the patron of a warlock too?
I have a lot of thought but I would really like to hear more experience DM about this evil warlock case
>>
>>51271773
must he be evil?

people can be neutral and a jerk
>>
>>51271773
Is he demonic or just undead?
He can form a contract with the party.
He can be up front and say "these are my goals, I will protect you and work with you as I can, but my mission comes first."
He can basically be pragmatic, not a good guy, just getting shit done.
>>
>>51271773
You and the warlock player must know exactly why he's adventuring, why he joined the party and why he cares about them or about their survival. If it were me, I'd still suggest he played a neutral character, or at the very least I'd ask him to be sure and not break up the party.
>>
>>51271773
If the rest of the party in-character feel it's for the best, they have every right to slaughter the evil guy.

The evil guy does not necessarily have to be detrimental to the party. They just have dubious morals where, say, if they found a purse on the floor with money in it and nobody would see them taking the money, they would take the money unless there's some benefit to them for handing in the purse with all the money still there.
That doesn't mean they'll then go and try to rob the party at every opportunity. They can still have friends, they can still develop trust, they can still decide not to do things that will make the party hate them.

Just make sure they know 'being evil doesn't mean you have to be an absolute fuckwad.'
He should have some ties to the party - perhaps the character is a friend, or they offer something nobody else in the party has for a share of the loot?
>>
>>51271731
Damn, you're the hero we need but don't deserve. Thanks man!
>>
Planning on taking Animate Dead next level, but there's a paladin in the party.

Should I be upfront or try to hide it?
>>
>>51271895
I like the idea of a Weekend At Bernie's type situation.
>>
>>51271791
Well good question, do he really need to be evil to play an undying warlock?
Do his patron expect him to do evil acts to honor the pact they made?
If yes what type of act should I prepare as I am basically his patron
It just raise even more questions, I understand it's all about my inexperience as a DM tho

>>51271843
Clearly undead, we are still in the character creation phase and he want his patron to be lichlike being an old and powerful necromancer

>>51271856
Yes I agree with that, that's why I try to get a better grasp of what a warlock and his patron relationship is, and what evil or neutral differ

>>51271861
>If the rest of the party in-character feel it's for the best, they have every right to slaughter the evil guy.
That's exactly what I want to avoid
I will definitly talk with him about my view of an evil character when I better understand it myself

It's really helping guys thanks
>>
>>51268812
Something like the goblin huckers from SKT but slightly smaller throwing rocks would be pretty freaking cool
>>
>>51271926
Just have the paladin's and the warlock's goals align. the paladin for altruistic ones while the warlock does it because the voice nags him to do it.
>>
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>>51268963
Probably the best you're going to find, homebrewed.
>>
>>51271895
I'd say be upfront with the player, not necessarily with the player's character. Ask him how he thinks his paladin would react and what kind of compromise could be reached between the both of you, depending on his character and oath. Maybe he can act dumb and you can do some wacky stuff with the undead to make them look not undead. If his oath is of vengeance, it's easier, lesser evil and all.
>>
>>51271926
If the evil guy steals all the loot, stabs everybody else in the back and then stabs them again the party has every right to straight out murder the evil guy.

If the evil guy does nothing wrong there's nothing to tell the rest of the party they're evil, and even if they did know it's not like they should kill somebody just for being evil.

That's like killing somebody just for being selfish.
Even selfish people don't stab everybody else in the back repeatedly and steal ALL the loot. They might try to make a claim for why they deserve more loot, but they won't do something absolutely stupid.

Just make sure the player doesn't play the character as an idiot and you're fine.
>>
I'm starting a new campaign and I want at least the first few sessions in a city. The problem is my party is decidedly unstealthy. What are some adventure ideas in a city that don't require as much...discretion.
>>
>>51271895
Make them play an oathbreaker for broken levels of damage for both themselves and your minions and agreeability.

.. No, but basically promise to make sure the undead never leave your watch. Undead are innately evil, but as long as you control them they will not do evil things. The only evil part of animate dead is that if you fail to tend to them properly they'll go and wreck shit.
>>
>>51271549
I really have no idea, I just found out Competitive D&D is a thing, there's Tournaments and shit and I'm trying to figure out how the fuck it's supposed to work.
>>
>>51271926
Can always do some catch 22 of it.
He became an warlock as a last desperate measure to drive a horde of wild undead out of his town. It worked. But it was supposed to be a temporary thing. The price he had to pay for his soul was that, when every undead that came from that region was put to rest, he'd forfeit his soul. So he became an undead using the local undead cults rituals. He's extended his life, but now he's got to deal with being a relatively good/neutral guy with a build in distaste for the living. He's already received his power, it could be that leveling up is just using that power more effectively. Or he can have books taken from the cults hideout that detail the powers undead can wield like no one else can EG class powers.
>>
>>51271773
Don't let your players play evil characters if everyone else is good.
>>
>>51271650
Just think of them as olympic athletes that mainly trained endurance.
>>
>>51271773
The first mistake is assuming Good and Evil characters cannot party together.
The second mistake would be to allow players to disrupt the party dynamic by their own misunderstanding of that dynamic.

As long as your players understand that in game the number 1 motivation of their characters is to adventure together, every other motivation won't be an issue.
>>
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>>51271549

Any of those sounds kinda fun desu, as long as it's group-based.

For the first build an arena, bring your minis and have it out with a DM just as ref. Would be good for a single night's activities. Make sure you build something with difficult terrain and ledges and shit; maybe bring your 40k terrain?

But the second idea sounds more interesting. I think it'd be best handled as building Tomb of Horrors type dungeons that are just supposed to dick you over as much as possible and see how fast different groups can clear it. For extra fun grade it on several metrics; time to completion, percentage of completion, remaining health and resources at end, enemies killed, etc etc. I think you'd have to be pretty strict about timekeeping, much more so than usual; knowing exactly how long it takes to walk a certain distance, how much time you spend searching a room, etc. But it would also put some tension on decisions of searching areas and taking rests and such.

I like it!
>>
https://www.youtube.com/watch?v=OGPgRHqUJwQ

This is how I Curse of Strahd
>>
Anybody got any good name generators for Gold Dragons?
>>
>>51271549
I believe that its the second one, there is a rubric to grade players on how they solved problems that can add or subtract time.
>>
>>51271549
>>51272149
Maybe something like a japanese game show?

> a bored Wizard make a ninja-warrior style dungeon crawling contest
> each group has turns limit, they have to going as far as they can
> complete with announcers who keep saying "SUGOI!!"
>>
>>51272237
mXd - Dungeon edition
>>
So I'm basically reading through and rewriting Lost Mine of Phandelver both to make it weirder and put it into my own world and condense it into the necessary bits for me as a first time DM. It's interesting for me because I have to fill in the blanks I'm making with my own shit. Any tips or resources for this endeavor?
>>
>>51272237
>>51272268

FUND IT
>>
>>51272276
Care to share?
I will run the lost mine as a first time DM too
>>
>>51272025
Good stuff, thanks man.
>>
>>51272276
/wbg/ - worldbuilding general is going to be your best /tg/ resource for that. Pop open another tab with that whenever its up.
>>
Outside of items, would Mask of Many Faces be the only way to keep my character magically disguised with now downtime?
>>
>>51272335
It's up now the guy who made it forgot the name.
>>
>>51271311
>>51272006
My father was one of the judges/DMs/something for one of the first oxford/cambridge/something D&D events.

Generally, as I understand it, the DM scores the players based on roleplaying and possibly other factors.

You'd have to go look it up, but I know for sure D&D competitions are mostly about the players being judged by the DMs for things like being creative and roleplaying well.
>>
>>51272350
Unless you get a lot of spell slots and consume them all or you take short rests constantly with warlock slots (Disguise self lasts an hour, short rests are an hour) or your DM allows you to upcast it for a longer time period or something like that, yes.
>>
>>51272477
That honestly sounds fucking retarded, D&D is a team game and that just builds extremely bad habits, grand standing and attention whoring for one.
>>
>>51272503
And helping out your team would get you good marks.

Trying to do everything in an excessively flashy manner would get you bad marks unless it's apropriate.

What's the problem?

I'm gonna go look it up though,


Apparently, at least one 'championship series' worked by giving everybody a pre-generated player character and every DM ran the same module.

If you think of it like this, you can see that things would be a bit more objective. Not sure if the DM runs things hard AL style.

However, it looks like the scoring system did likely include things that aren't just about success, and perhaps maybe a few secrets along the way.
>>
Alright, reading through a bit more, it seems the exact scoring is dubious but what is definitely sure is that D&D competitions revolve around getting further or doing a module faster, when it's riddled with puzzles and the like, and you probably often have pre-generated characters.

Think of it like a text adventure game, but D&D, and you're working together to solve the puzzles before the other team does.
>>
>>51272313
I'm on my phone right now but I guess I can share it later.
>>
>>51268698
Just a small question: I was watching the penny arcade game using the 5th edition rules and it seens like the enemies are simple a sac of hit points, with simple atacks and defenses.
At the same time, the fighter(scott) seens to suck so much, and have so little options when compared with the others.
Is there any fan solution to this problem with monsters? Making then more fun?
>>
>>51272584
>inb4 wellimgladyouasked.jpg
but the general consensus is to steal random powers from 4e and give them too your mooks
>>
>>51272584
What makes you think that?
>>
>>51272522
Considering how people can't comprehend simple things like the Alignment system, I'm not going to be surprised when people don't understand how to adjudicate points well either.
>>
>>51272584
Scott Kurtz is a hack and characters deal enough damage that hit point bloat isn't actually a problem.
>>
>>51272561
A DnD version of Escape the Room.

That actually works.
>>
>>51272584
sounds more like the DM and Scott are the problem

Or put another way if you don't like that:
Its easier for people to change for the system than the system to change for the people
>>
>>51272584
Sounds like the DM is a problem.

Not all monsters fight to the death. Many have the will to live, though some are trying to defend something and will fight for the death over it.

Fighters can try things like grappling, shoving and all that. But it serves them right for playing a plain class if they don't want a lot of options.

If you have one big enemy with no mooklings, it's only natural things might get repetitive.
>>
>>51272652
>>51272663
Chris Perkins is the DM.
>>
>>51272619
>>51272627
>>51272652
>>51272663
https://www.youtube.com/watch?v=AszaMTZOhUI&index=12&list=PLjZRIC6PMEFku-_jr2Pe4db4DCuyjVKSl
This is one of the games I´m talking about.
I honestly think that Chris is a awesome GM. But the dragon and the monsters are so.. boring, The game is awesome because of the players and not the game itself if you know what I mean.
And the fighter (Scott kurtz) is overshadow by his companions. Even the rogue, played by Rothfuss, only acts as he does because the player has a great imagination and the DM helps a lot.
I´m not as great a GM as Scott and so I dont know how to deal with batlles as those.
>>
>>51272678
followup question then:
Are the players new or experienced? And actually, is the target audience new or familiar to the game? because those will also change how that game "should" be played.

What they're doing might be exactly what they want to show, or might be simple for teaching's sake.
>>
>>51272584
>>51272611
>>51272627
>>51272652
>>51272663
>>51272678
>>51272705
>>51272710
Those games are played for fun, humor and banter rather than adhering strictly to the rules. They're more lighthearted games and more memetastic than your average game.

If you want to try a more rules focused game, try Dice, Camera, Action.
>>
You guys realize what Acq Inc is about, yeah?
>>
>>51272743
Just to make clear: do you realize that I´m not complaning about the podcast or the rules? It´s just that the monsters are boring.
The game was fun and I laughed a lot with it.
>>51272753
Yeah, its fun and pretzells game.
The combat parts are boring. That is what I asking. If theres any solution to this part.With some monsters that are more fun to use.
>>
>>51272584
>>51272627
>>51272652
>>51272663
The games have a strict timeframe they have to wrap the game up in.
>>
>>51272787
The combat with the dragon took a little more than a hour. It was a little more like a tipical game than the ones they play at conventions.
>>
>>51272663
>Fighters can try things like grappling, shoving and all that.
Yeah, seems like a lot of people are ignorant of some of the default options in combat in this edition.

Just recently I was playing a druid and had to run a gauntlet of AoO's as a bear, so I used multi-attack to shove two opponents out of range first, which let me survive the rest of the gauntlet. Afterwards our Paladin turned to me and said "I had no idea you could do that." Well you could see the lightbulb go off in his head. Next turn he lines up this guy he's been fighting with, shoves him in the dirt for advantage and then drops the mother of all crit smites on the poor bastard. Big dumb grin on his face like he just discovered fire or something.

Honestly, I think when people read the PHB they only read the sections for their race and class, and dismiss the rest of the book as useless fluff.
>>
>>51272784
>>51272807
In hindsight, how would you all make the combats better?
>>
>>51272611
Hey, thank you.
Sorry anon, I totally misread your response.
I will try that. I was hoping for some official or fan translated response.
>>
>>51272787
All the more reason that monsters should sometimes attempt to flee.
>>
>>51272829
It's interesting because there's a whole number of ways to avoid opportunity attacks other than using 'disengage'.

Use the 'dodge' action - they have disadvantage.
Use the 'shove' action - shove them 5ft so they can't hit you now, then need to move your speed+5ft to catch up.
Use the 'shove' action - shove them prone so they have disadvantage to attack you, and they have to move your speed to catch up despite their movement speed being halved due to having to stand up again.
Swashbuckler, mobile - No opportunity attack if you move away after the attack.
Simply not getting in range in the first place - ranged weapons, reach weapons.
Having one person set off the attack first - say, a dodging plate armour guy.
Shocking grasp - remove their reaction.
Thunderwave/Thunderstone/Repelling Blast - Shove them away.

There's just so many ways. But, more importantly, people need to remember:
>shove
>dodge
>dash
As some of the important actions.
>>
>>51272843
There is a pretty Matt Colville video about it. I'll link it at the risk of being blamed of being him shilling his youtube

https://www.youtube.com/watch?v=QoELQ7px9ws
>>
>>51272835
less hp, more options, some cool actions for monsters.
Some options on the scenario to use. For example, they are in a ice cave. The player tried to drop some stactites on the dragon but the damage was minimal.
I really dont know. Why?
>>
Should I worry about single taget damage as a Wizard or just leave that to the martials? I have single target control like banish and AoE damage+control, but my only real single target damage spell is magic missile
>>
>>51272900
No single target damage cantrip?
>>
>>51272915
Oh yeah I have firebolt and ray of frost, I just mean big single target damage, for fights where there is just one big enemy
>>
>>51272900
Don't worry about it too much. Buffing and debuffing is largely more useful outside of the occasional fireball.
>>
>>51272931
If there's one big enemy, you want to lock them down with spells such as hold person so they become useless. Magic missile more than covers your single target needs, however.
>>
>>51272893
You have to alter the monster statblocks for a start. The 5e statblocks, while definitely aesthetically pleasing, lack a certain something, flavorful abilities being one of them.

On the other hand, you can fluff their abilities however you want, only your imagination is the limit.
>>
Wait wait wait wait what. I might have a huge misunderstanding about concentration spells.


Druid casts Moonbeam. Concentration spell.

Next turn, can the Druid cast another spell? I know they can't concentrate on two different spells. But what if the other is just an Instant spell? That doesn't break concentration?

I thought the bonus of concentration spells was that you save on spell slots (cast once and hold, instead of casting each turn).

So a wizard can cast Blur, concentrate on it and keep casting Burning Hands each turn?
>>
>>51272900
Hold Monster is the best single target spell period.
>war cleric best cleric
>>
>>51273118
There is no advantage to a spell requiring concentration other than being able to end it by no longer concentrating on it.

Simply, you cannot concentrate on two concentration spells at the same time. You must also roll a concentration save every time you take damage. That's it.
>>
>>51273118
Yes?
Concentration only interferes with concentration, and only damage, choosing to lose it, or being rendered incapacitated typically drop it. Other circumstances can happen, but anything else, unless spell specific, has a RAW DC:10, so unless it hurts, you never get higher. Warcaster+Resilient(Con) fucking awesome
>>
>>51273118
As this anon said >>51273136

As long as you don't cast another concentration spell, end your current concentration spell you can cast an instant spell but usually when you concentrate on a spell it takes an action or bonus action to activate its effects.
>>
>>51268698
>>Pastebin with resources and so on:
Is now gone, fyi
>>
>>51272881
Thank you, anon.
That was great!
>>
>>51273128
>>51272953
But Hold X sucks.
>>
>>51273198
Why?
>>
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>>51273158
false
>>
>>51273198
>advantage
>automatic crits
>sucks
No.
>>
>>51273213
>concentration
>one minute
>save for no effect
>save every turn
>creatures usually have decent Wisdom
>hold person only affects humanoids
>hold monster doesn't affect undead
>>
>>51273238
Except every hit made within 5 feet is an automatic critical. And all attacks are made with advantage.

If you manage to paralyse an enemy in 5E, any melee characters (especially rogues, Paladins or barbarians) in your party will turn it into mush in short order.
>>
>>51273263
I never said paralysis isn't a good condition to impose, it's Hold X that I think is mediocre.
>>
>>51268906
Prophet
>>
>>51273272
Hold X is the go-to for PCs to impose paralysis. There probably are other ways, but off the top of my head I can't think of other methods available to PCs to impose paralysis.
>>
>>51273263
>DM ramping up the campaign to end
>each person is starting to get their personal quest item, based on whats happened thus far
>fighter gets Foeslayer, axe which can change its Xslayer type using an action
>Hold monster upcast
>Fire giant fails, other one succeeds
>fighter deals 6d8+18d6+48+6d10 with action surge and 3 maneuvers.
>Fire Giant is mush.
The encounter was supposed to be 3 giants, an offensive caster, healer/defensive caster, and melee brute, but that just didn't work out.
>>
>>51273285
It's good with portent.

I like to have my spells make a definite effect.
>>
I'm gonna DM soon but don't have the player's handbook because I'm fucking poor and live in Brazil, any ideas?
>>
>>51273310
.pdf
>>
>>51272584
Kurtz is a fat, lazy piece of shit. All he does is complain and attempt to derail whatever is going on.

He sucks.
>>
>>51273310
Become a prostitute.
>>
>>51273303
Well then you're shit out of luck with most of the crowd control spells, and those are the ones that can really fuck over whoever you're fighting. Many of them do nothing on a save. I get your concern over possibly wasting a spell slot, but that shit can turn around a fight way better than a fireball can.

I still remember an encounter with a surprisingly large group of ogres that was over pretty much before it began because the bard dropped a Hypnotic Pattern down, taking all but one of them out of the fight for a full minute.
>>
>>51273314
Just one PDF for 5 players making characters? Gonna be tough
>>
>>51273329
Are you under the impression that you need 5 player's handbooks for yourself?
>>
>>51273310
>>51273319
This. Sell your body for money, AND make videos of the encounters and sell the videos for more money.
>>
>>51273318
You sound jelly as fuck.
>>
>>51273272
>>51273238
What would you rather cast instead?

If the spell works, that's at least one turn the monster is gauranteed to lose, if not more. Then free crits and advantage shouldn't be underestimated.

Sure, it doesn't work on every creature but that doesn't make it any less powerful when it does work. Just keep it as one of your spells until you need it.
>>
>>51273348
He is dangerously obese and his dad hates him.
>>
>>51273391
He's American.
>>
hey, I'm autistic and my normie friends want to play this and since I'm the most autistic I get to be DM.

I've read about this but there still seems to be a lot to figure out, is there somewhere you can practice this online? Also, are there any good sample characters I can just plagarize, if I think of characters myself they'll be too autistic.
>>
Where do artificer and mystic fit in?
>>
>>51273477
>playing a game about roleplaying while autistic, taking the most important role

I hope you're either not actually autistic or playing online.

Knowing 4chan, you probably have some major malfunction.
>>
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>>51273489
why do I always forget the picture
>>
>>51273494
sorry, I should've put more emphasis on the post being ironic. But I wouldn't know how, I'm autistic after all.

Anyway, what's a good place to start online?
>>
>>51273489
>mystic
Currently a 'I spam an ability that tries to make an enemy think that they have to turn on their allies' class.
Presumably it'll get better and become essentially a more versatile sorcerer (less versatile wizard) in terms of role that probably has some uniqueness to it that the other casters don't get.

>artificer
Basically a supportive rogue.
>>
>>51273501
>>51273512
Oh, then
Artificer is the same spot as wizard except with 'SCIENCE' mixed in.

Mystic is studied if it goes by 'mystic orders' most likely and is typically more arcane, if you can even call it that.
>>
Anyone got any good homebrew options for PC kobolds, orcs, gnolls or thri-keen? I didn't like how Volo's handled the first two, and the last two are nowhere to be found.
>>
>>51273521
Mystics are basically x-men mutants, so really you have studied SCIENCE and natural SCIENCE
>>
>>51273555
What would Strong and Stealthy Science be?
>>
>>51273573
I mean, we don't have them yet.
Neither are particularly hard to picture, but i don't have anything specifically worth a full class in my head.
>>
>>51273534
Thri-Keen:
+2 Dex, +1 Wis
+10 feet high jump, +20 feet long jump, usual move limits
Darkvision 60ft
Torpor (Trance)
Use Object as bonus action, two extra item interactions each round

Might want to remove +1 Wis and give them subraces
>>
>>51273573
Strong science: Mutant

Stealthy Science: Marine, guns.
>>
>>51271951
Imma be takin this my good man, thank you
>>
>>51273667
>+2 Dex, +1 Wis
>+10 feet high jump, +20 feet long jump, usual move limits
>Darkvision 60ft
>Torpor (Trance)

That right there is enough.
Giving them what is basically the thiefs class feature is a very shitty idea.
>>
>>51273555
God I hope we get the Mystic on the 6th of Feb
>>
>>51271773
Just because a character works for a bad guy, is a jerk, and selfishly looks out for themselves, doesn't necessarily mean they are Evil. They're evil, yeah, but Evil-with-a-capital-E is the universe's judgement on them based on their actions.

If said "evil" PC spends all his time running around with an adventuring group saving children from burning buildings and poor peasant villages from marauding goblin tribes then he's probably Good despite his own inclinations.

Immediate actions are all that matter as far as alignment is concerned. Your intention, what happens down the road, the "Greater" Whatever--all of that is meaningless. Ask your player what it is his PC has been doing all of this time and you'll know his actual alignment. What he does in the party may change that over time. Whether the rest of the group wants to boot his dick ass out before that is another matter.
>>
>>51270698
Its from a series by Brandon Sanderson called The Stormlight Archive. The armor is called Shardplate and is like plate armor but gives the user heightened strength and reflexes and can only be damaged by huge amounts of force. The blade is called a Stormblade and it weighs a little heavier than a wooden sword but very light compared to a great sword of comparative size. The blade has another cool aspect to it in which it cuts through non-living or dead things with no resistance, but through living things with a little tug. Also, cutting a living being does not physically cut away something but instead cuts the "soul" or the connection to the brain to that part, and cutting the spine kills the person and their eyes burn out.
>>
>>51273501
But Fighter is Studied, Barbarian is Strong, and Monk is Natural
>>
>>51272129

Was...was that total eclipse of the heart?
>>
>>51273501
> Warlock
> Strong power source
????
>>
>>51272129
>Strahd has a severe case of hoverhand
>really wants to bang that girl but he's afraid of touching her
>a-am I allowed to do this
>I wanna be suave but I don't want to seem rape-y
>d-d-do you consent to a little light neck nibbling
>>
I'm stuck on my new campaign I've been writing. I have no idea how to begin it. Everything I come up with to try and pull four random people into a party just seems inorganic.

I can start with any scenario but why would random people decide to stick together after one event? What would drive them to continue together? Any way I go about it just seems awkward and clunky. I also want to avoid the railroads and other typical starts like ' the king has summoned you, you meet in a tavern, you are a taking a job to protect a a caravan..."
>>
>>51273984
Neither the players nor the party gives a shit why they're together, and you shouldn't either. It's one of those weird incongruities that everyone chooses to overlook for the sake of the game. They will be bros by the end of it, but how they started doesn't matter in the slightest.
>>
>>51273967
Strahd has hoverhand because his touch deals necrotic damage.
>>
>>51268877
>homebrew
Into the trash it goes
>>
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What are the best classes and subclasses for playing those guys?
>>
>>51274101
Bard x4
>>
How would you stat Sam and Dean Winchester in 5e?
>>
>>51274091
>How dare you have fun that isn't sanctioned by wizards of the coast
>>
>>51274101
Fighter, alchemist artificer, arcane trickster rogue/ college of glamour bard, cleric
>>
>>51274144
Probably oathbreaker paladins for a class, not sure of much else
>>
>>51274022
Yeah this is how I feel but the rest of my friends don't. They will literally try to do their own thing if they aren't given a reason to stay together. I can't imagine trying to DM for my friends.

>>51273984
On the occasions where I have DM'd I tell the players that they already know each other and are friends flat out. No matter their backstory they have to fit it in.
>>
>>51270061
Brutal exhaustion. Items usually recharge at midnight or dawn.
>>
>>51273984
>Everything I come up with to try and pull four random people into a party just seems inorganic.

You can either ask them to make their own reasons, or just have them drop into trouble at the same time.

I'm planning to start a game with "you all meet in an inn... when the wall explodes and suddenly zombies! Looking around, you are the only fight capable people in the inn, and the innkeeper promises you all kinds of riches and drinks if you save him and his property from zombies. What do you do?"
>>
>>51273984
This is why you do session 0. You tell everyone what the campaign is about and the plothook and then make sure that the characters have some sort tie.
>>
>>51268963
>Mithril armor loses str req and stealth DA
>Mithirl weapons gain finesse, if they already have it gain light
>Both also cannot be affected by spells, i.e. heat metal and such

>Adamantium armor cannot be crit
>Adamantium weapons crit on 19-20
>Both also can't be destroyed nearly as easily (+5 AC & 10x hp or something)
>>
>>51273846
Better add more than that, otherwise that's awful in comparison to elf
>>
>>51270640
As a support bard, I enjoy Contingency + Circle of Power
>>
>>51274091
Perma-virgin detected.

Seriously fuck off and never come back.
>>
>>51273238
>>creatures usually have decent Wisdom
wut
>>
In a similar vein as the Mythril/Adamantine talk, what kind of fictional metals and alloys do you all have in your settings?

I'm thinking of making a Feywild one that deals additional damage to structures and other 'made' things, that makes it exceptionally difficult to work.
>>
After DMing Curse of Strahd, an adventure almost completely devoid of non-human races (except for a few elves), I've come to conclusion that non-human races are utterly unnecessary.
>>
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>>51275237
>>
>>51274593
This is what I've always used. Additionally, if your PCs ever try to craft with these materials (if they do that sort of thing) it is much more difficult than using steel.
>>
>>51272584
>the fighter(scott) seens to suck so much, and have so little options when compared with the others.
That is kind of the point. Fighters tend to be the simpler class more suited to beginners. Granted if you want more options there is always battlemaster, arcane archer, and eldritch knight. Champion is really bland due to all its abilities being passive (you don't choose to use them, they are just always active) but that is kind of the point, its a good class for someone who has never done RPGs before since they can focus on the basics (move, use weapon, roleplay) as opposed to keeping track of spells and various point systems like ki points or battle dice.
>>
what happened to the DM's guild trove?
>>
>>51273501

That's five kinds of wrong - barbs should be strong martial, fighter shoudl be studied martial, ranger should be stealthy martial, monk should be stealthy divine, rogues don't fit anywhere on that chart unless you throw them next to ranger in stealthy martial or next to fighter in martial studied.

At the same time, the inappropriateness of Warlock being Strong Arcane shows that there's room for a spellsword/Zerth or Arcane Strong class, as Warlock should be in with Wizard under Studied Arcane.
>>
>>51275624
Warlocks don't study though, they are granted power through pacts and bounds and what not.
>>
>>51275237
what did he mean by this

Of course they're unnecessary, everything is unnecessary, dungeons and dragons aren't even necessary

>>51275624
I think "stealthy" here actually means "skill monkey"

I can see easily why Warlock would end up with fighter, since warlock is the martial caster

I assume Barbarian is natural because of totems
>>
>>51271162
>>51271199
Note that the only penalty for using your lift/push/pull capacity over your carrying capacity is that your speed drops to five. Since tree speed already is five, there's no real downside.
>>
>>51274184
>>51274773
Appreciate the defense, anons, but for real I'd like to know if this belongs in a bin.
>>
Not sure if this is the right place but... Is there a good novel or book to get into faerun? What is the most recent "big" event (I heard there is one everytime they change edition?)
>>
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Can I pull pic related off maybe just have one body guard but role-play as a non combat PC and just control the body guard in combat?
>>
>>51276227
There's a lot of things you can do, DM willing.
>>
>>51276227
Sounds suspiciously like someone wants to be good at everything.
>>
why do people pick rangers? the animal companion is pretty cool and distinct but hunter just seems like someone should have picked fighter with an outerlander background or something
>>
>>51276271
No I want my non combat PC to be shit like not good at anything I just want to roleplay a man who talks big because he has a big guy with him.
>>
>>51276279
Because they want to pick the bow class. Since they made the UA it's fine now.
>>
>>51276282
No, you're asking to play two characters with complementary abilities. You said as much.

If you want to be a little dude with a thug, that's fine. If you wanna be a big dude taking orders from a little dude, that's fine. One of those characters isn't you.
>>
>>51276279
The UA fixes rangers and makes them bretty good.
>>
>>51276335
Well DM can roleplay the Thug but I would like to play as him in combat. Little dude is my main roleplays but hides like a bitch in combat.
>>
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>set out to make my dark lord bbeg not just another sauron
>finish backstory motives and personality, look it over
>he's another sauron

Do my writing skills suck, or is Sauron just that good of a character?
>>
>>51276383
By not good at anything, do you mean literally incompetent? As in, no social/knowledge/professional skills?

If you essentially wanted to play your little guy as the mouth of the thug statline (eg., build a fighter or whatever for the combat guy), I can maybe sort of see that working. But if you mean having an "expert" type small guy with social skills/knowledge skills, and then tag out for the big guy when combat starts, absolutely 100% not.

Either way, I agree iwht the other anon: this is the kind of relationship that should exist between to PCs, not between a single player and himself.
>>
>>51276335
>>51276282
>>51276227
If I was DM, I'd allow it, like this:

>big guy is the PC
>little guy ceases to exist during combat unless an enemy is specifically going after him for plot reasons
>little guy cannot do anything, carry anything, help with anything, etc
>little guy and big guy and big guy can both RP but not both in the same "social encounter" (eg, no abusing it for good cop / bad cop -ing NPCs)
>player always uses the same character sheet regardless of which character is acting (little guy has the social stats of big guy)

I would very quickly disallow it if the player was abusing it or special snowflaking all over the other players
>>
Why CAN'T one player control two characters?

If I want to show up with the dwarf ranger Dwarnger AND the elf warlock Elfock, what's the harm?
>>
>>51276566
Taking up a disproportionate amount of the spotlight. If you play two characters, everyone should be playing two characters.

It gets confusing unless all the players are good at roleplaying two distinct styles for each PC.
>>
>>51276566
2 scenarios:
1. You have two characters active at the same time. You have 2 turns, two initiatives, twice as much to do as anybody else. Rest of party gets to watch you jerk yourself off indefinitely.

2. You have 2 characters you can switch between pretty much at-will. They probably have complementary abilities. You proceed to be good at everything, just 'cause.

Bonus third scenario: everybody has 2 characters. The game becomes a slow morass of indecision.
>>
>>51276753
>>51276752
>four players + DM
>everyone has four character sheets
>one each for four campaigns
>alternate around the table acting out one round of a different campaign with a different DM
>then move on to one round of the next person's campaign
>within a round, character turns are times and end doing nothing if you take too long
>>
>>51276436
>>51276474
I rally just want to play a new kind of Dumb big guy. I hate all big fighters act the same numbskull way. I was going to play the little guy as a idiot but in a new way that I never saw before.
>>
>>51276839
You could also just make a fighter that isn't dumb.
>>
>>51276839
>>51276851
>my dumpstat defines my personality

Found your problem
>>
>>51276851
I played a smart fighter before I said I want to try something new just thought the small guy who talks big was a fun way to do it.
>>51276882
Yes because a CON STR man has so much to work with...
>>
Where could I get my hands on some DM's Guild PDFs?
>>
>>51276900
If you have 8 int 8 cha, you have shot modifiers to your int and cha based skills

That does not automatically make you into a babbling retarded autist, and any DM who says it does *is* a retarded autist

You can play a smart and social fighter, he just won't be persuasive or know much history
>>
>>51276955
Yeah ok I see that good point but it still does not change the fact I want to play a new kind of stupid fighter. I just really love to chemistry of a silent big guy and a cocky small guy who thinks he's smart but is probably more stupid then the big guy.
>>
>kill some BBEG underling
>his waifu, another underling, swears revenge and fucks us over at every turn
>big fight with the BBEG and vengeance-waifu
>she's about to kill the shit out of our Paladin
>OCCLUDED MIND
>[BBEG] killed your husbando
>Int save failure
mystics arent even fair
>>
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>>51268926
>Not talking, distracting, hiding, and then hunting

It's like you don't want to play with the game.
>>
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>>51277106
>Using the villain's motivations against them
>Defeating obstacles with something other than 8d6 fire damage
>>
>>51277241
Everyone, get in here!
>>
>>51274144
Ahm... I don't watch the show, but I'd guess something monster/undead related? Like the Monster Hunter fighter archetype?
>>
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>>51277225
>>Defeating obstacles with something other than 8d6 fire damage

What did he mean by this ?
>>
>>51277650
>using things other than a fireball
translated for you
what he truly meant was
>wow you're complaining about someone using something kinda clever to defeat an enemy versus murdering the enemy with dumb meat swords/flaming balls
>>
>>51271773
>Good aligned Party
>1 players wants to be evil

Just say no. It can be done, but if you are new, I would not reccomend you attempt to try. He very well could just fuck up your game (90% of people who want to be evil just want to fuck with games and players)

It is ok to say "no im not comfortable with my ability to handle that"

> he just want to play with the undead and be a little bit edgy I guess
so he wants to be a necromancer? dont need to be evil to be a necromancer. there are a hundred ways to make a nonevil necromancer

I never run evil games cuz I just dont find it fun, and generally dont allow evil chars cuz they always end up causeing interparty conflict, so I always just say no. even fiend pact warlocks dont need to be evil
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