[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ Fifth Edition General:

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 366
Thread images: 61

File: 1484256662174.png (432KB, 485x700px) Image search: [Google]
1484256662174.png
432KB, 485x700px
>Latest News
New Unearthed Arcana: Rangers and Rogues
http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf
Don't forget to rate the Artificer in the official survey:
http://sgiz.mobi/s3/9c17dda91a1d

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

Previous Thread: >>51234822

> tfw the new Arcana is for old rangers, not the new ones
> tfw rangers were first cucked by artificers, now forced to share their Arcana with rogues
Rangers were a mistake. Nothing but trash.
>>
>>51240780
>It says attacks, not spells.

Surely damage dealing spells count as attacks?
>>
File: corgi.png (55KB, 311x338px) Image search: [Google]
corgi.png
55KB, 311x338px
So after your players beat your first BBEG and finish that plot hook, do you guys give them the option of creating new characters for the next story?

Even if the story is in the same setting?
>>
>>51240794
Attacking is a specific action.
>>
>tree archer
thats even better than bugbears wielding whips imo
>>
>posted in last thread but i'll post it here too

I'm midway through a campaign and my character sheet is getting pretty full and messy so I wanna redo it/organise it a bit.

Are there any noice and simple, but organised enough and good to look at character sheets that you guys know about?

Cheers.

PS. I'm playing a Tempest Cleric, viking style.
>>
>>51240770
>tfw the new Arcana is for old rangers, not the new ones

What the difference?
>>
>>51240770
>tfw the new Arcana is for old rangers, not the new ones
no:

>"If you’re playtesting the Unearthed Arcana ranger, you
can use these subclasses with it if you make one
addition: give each subclass the Extra Attack feature.
Extra Attack. Beginning at 5th level, you can attack
twice, instead of once, whenever you take the Attack
action on your turn."
>>
So the Primeval Guardian can always get to maximum HP at level 7 by going into and out of your guardian form?

Seems like this isn't intentional.
>>
>>51240837
> Current year
> Playing offline
Are you kidding me?
>>
>>51240801
>>51240808
>>51240788

My Monk who wants to be belly dancer has crap charisma but can sure move her body in any way she wants with her dex
>>
How is the darkness/devil sight kit with WotS monk and warlock multiclass?
I want to play something stupid and fun.
>>
>>51240859
Oh I mean out of combat
>>
>>51240770
>Didn't give a shit about ranger
>only 1 rogue archetype
Trash UA
>>
How are the spell smites compared to the Pally's Divine Smite. Is it worth getting the Spell smites?
>>
>>51240874
Sucks to be you, dancing is a performance and uses Charisma unless your DM tells you otherwise.
>>
>>51240961
You can just combine them. So yeah get some of them
>>
>>51240850
Peasants can be trained to use spears.
1d6 is for spears.
12 AC is using a shield and spear, assuming they're proficient with shields. Might as well be.
4 HP was part of the example.

This isn't a 'yeah, this is good' thing.
This is a 'Holy shit fucking sheep are stronger than commoners armed with shields and weapons''

>>51240874
You can do it well but you lack the showmanship flair.
>>
>>51240770
>"On all levels except physical, I am a tree"
>[Becomes primeval guardian]
>>
Horizon Walker fluff is different from the Prestige Class one from 3.5. I liked it tho

Primeval guardian is another take on the Warden class from 4e, pretty cool
>>
>>51240814
>not a Bugbear Assassin Battlemaster Primeval Guardian
>>
Does anyone have that book of feats that work for 5e. I want something new to look at.
>>
>>51240961
Wait you can expend a spell slot of an expended spell for a divine smite?
>>
>>51241001
>goading attack
>long arm
>whip
>guardian soul
>>
>>51241001
>whipping enemies from ! ! TWENTY FIVE FEET ! ! away
>pull them in
>noose them
>hang them from your own branches
>soak their blood into your roots
>>
>>51241009
Github in the OP
>>
Copy + pasting what I said in the last thread about initial thoughts on new UA stuff.


Planar Warrior does eat up your bonus action every turn, which can be useful in certain situations (shifting Hunter's Mark, casting some spells, etc.).

Otherwise Horizon Walker is basically, "I guard the Material Plane from extraplanar incursions, and use the other planes to my advantage."

Primeval Guardian basically turns you into a living, crawling artillery cannon, which I think I'm ok with.

Rogue Scout gets you two free skills WITH Expertise in them at level 3 and a free move if some guy ends their turn next to you. More movement speed at level 9 is nice.

Ambush Master at level 13, pretty strong. Free increase in initiative count for the entire party for the entire fight so long as you begin combat with a surprise round sounds busted. Not to mention they also get a bonus to move speed too.

Sudden Strike letting you get 2x Sneak Attack in one turn on the same target is super strong, but it being a level 17 skill, probably not going to be seen all too often.
>>
File: Shootthatbarby.jpg (29KB, 193x228px) Image search: [Google]
Shootthatbarby.jpg
29KB, 193x228px
>turn into tree
>get HP
>stop being a tree
>turn into tree
>get HP
>stop being tree
>turn into tree

Am I missing something or did they fuck up again?
>>
>>51240965
Will getting proficiency in Performance mitigate liw Charisma?
>>
>>51241068
When the form
ends, you lose any temporary hit points you
have from it.

Yes, the second half of the paragraph
>>
>>51241068
thats pretty much intentional
>>
>>51241084
Read the level 7 feature.
>>
Is there anything similar to a ki focus in 5e?
>>
>>51241068
yeah just what I said here >>51240859

You can only do this when you get to level 7 though, because you lose your temporary hit points
>>
>>51240873
You mean on a tablet/phone sitting with your group of friends.

Or sitting at home on your own using text or voice comms?
>>
>>51241085
It's intentional they can heal themself for 2xRangerLevel HP every other turn by rapidly turning into a tree and then a ranger again?
>>
>>51241104
This
increase lasts until you leave the form; your hit
point maximum then returns to normal, but your
current hit points remain the same, unless they
must decrease to abide by your hit point
maximum.

You can keep yourself healed, by strobing in and out of treemode I guess
>>
>>51241068
They fucked up.

>>51241084
He's talking about the level 7 ability. You gain 2 hp / Ranger level for both your current and maximum hitpoints. When you end your treeform, your maximum decreases, but you retain the gain of current hitpoints unless they need to be lowered to fit within your original max HP.

So let's say you're a level 7 Ranger at 40/70hp. You turn into a tree and become 54/84.
You stop being a tree and are now at 54/70.

Or you're at 60/70.
You turn into a tree and become 74/84.
You stop being a tree and are back to 70/70, having lost that 4 HP due to your lowered maximum.
>>
>>51241125
Yes
>>
>>51240794
>>51240810
attacks = weapon attacks and spell attacks (anything that makes you make an attack roll)
the Attack action is an action you can take

Planar Warrior says "your attacks", not "when you take the attack action...
>>
<sigh>

Someone ask Sage Advice before this becomes the Kensei weapons argument all over again
>>
File: treeroots.jpg (136KB, 424x283px) Image search: [Google]
treeroots.jpg
136KB, 424x283px
>>51241125
trees are strong, bro
>>
File: comprehendo.png (462KB, 416x1176px) Image search: [Google]
comprehendo.png
462KB, 416x1176px
>>51241150
Both this and the Kensei features were incredibly clear as written. Only idiots couldn't parse it. Just because it makes bad balance sense doesn't mean that's not what the material fucking says. Paladins and Wizards also make bad balance sense but we're stuck with them.
>>
>>51241149
>RAY OF FROST + THORNS
>there's little ice shards in there
>PRODUCE FLAME + THORNS
>just throwing a flaming bundle of rose stems
>THORN WHIP + THORNS
>that's not a thorn whip, this is a thorn whip
>ELDRITCH BLAST + THORNS
>channel your internal edginess into SPIKEY magical beams
>>
>>51241084
Level 7 ability brah. Your maximum hp return to normal but your current hp remain the same.
>>
Meganon will work again it seems
>>
>>51240837
This is the simplest and best organized there is. Pure utility.

If you're not a prepared spell caster, I suggest covering up the Prepared Spell box and setting up a system to track whatever class resources you have
>>
>>51241214
>thorns
Piercing Thorns actually does say "weapon attack". Planar Warrior doesn't, but maybe it meant to.

Still, don't blame me for RAW's retardation.
>>
You can expend a spell slot even after you used it to cast?
>>
>>51241246
oh of course, the more magical variant of the same ability with a better damage type is also more versatile
fucking caster supremacy
>>
>>
>>51241256
noooooooooooooooooooo
>>
>>51241256
No. What part of "expend" is confusing you? When you use it, it's gone.
>>
Did your DM ever allow you to role-play more then just your PC?
>>
>>51241268
It also makes you spend a bonus action. Piercing Thorns is free every turn.
>>
>>51241272
updated with the new UA
>>
>>51241303
>>
>>51241297
Yes. Once upon a time, our PCs got captured, so he handed us character sheets of our NPC allies, so we broke ourselves out.
>>
File: 4352.jpg (259KB, 576x789px) Image search: [Google]
4352.jpg
259KB, 576x789px
>>51241256
Yes, you can keep casting forever, Harry, as long as you believe in yourself and the power to bullshit and your DM doesn't call you out on it.
>>
>>51241134
>70/70 as humanoid
>74/74 as tree
>74/70 as humanoid
>78/74 as tree
>78/70 as humanoid
>82/74 as tree
>82/70 as humanoid
>86/74 as tree
>86/70 as humanoid
.
.
.
>8 hours later: 1200/70 HP
>>
>>51241414
Pfft, the last time my PC got captured I constructed a shank and shield out of the piss-bucket and a bed leg, used a spoon to burrow into the adjacent cell, murdered the guards when they went to check on my harmless cell neighbor, put on their uniforms, set all the non-murdering criminals free, and razed half the prison.
>>
>>51241453
That's not how it works.
>>
File: 1478117801366.png (1MB, 1024x768px) Image search: [Google]
1478117801366.png
1MB, 1024x768px
>You undergo the following changes while in your guardian form:
>Your reach increases by 5 feet
MY REACH EXTENDS
SOON NOTHING SHALL LIE BEYOND MY GRASP
>>
>>51241453
>your hit point maximum then returns to normal, but your current hit points remain the same,
>unless they must decrease to abide by your hit point maximum.
So no, you'd go back to 70/70 time once you go back to humanoid. Doesn't mean being able to heal yourself 14 hp every other turn isn't also broken though.
>>
File: 1455990528410.png (394KB, 634x484px) Image search: [Google]
1455990528410.png
394KB, 634x484px
>>51241323
You almost got me there.

Good one.
>>
>>51241479
Use with the spell-less ranger variant to get the maneuvers.
>>
>>51241108
You could introduce an Amulet of Mighty Fists, but that's pretty much it. Ki foci were a patch made for 4e because equipment bonuses were built into the fundamental structure of the game. 5e doesn't need them.
>>
File: snakerocketpunch.webm (3MB, 890x500px) Image search: [Google]
snakerocketpunch.webm
3MB, 890x500px
>>51241479
https://www.youtube.com/watch?v=7TLkE0XsQew&feature=youtu.be&t=33
>>
>>51241479
>PAM
>glaive
>bugbear
>turn into tree
>get tunnel fighter
>activate tunnel fighter
>also have sentinel
>fuck everything that comes within 20ft of you over, then move 5ft away from them so they have to enter that area again

Zone of absolute territory.
>>
>>51241568
>within this area, I am God
>>
How do we fix Artificer?
>>
>>51241479
> In the end, Bugbearmont has reach so extensive, he can hit himself in the back of the head
>>
File: 2 Fuc bois.jpg (958KB, 2514x3168px) Image search: [Google]
2 Fuc bois.jpg
958KB, 2514x3168px
Any home brew where it's like beast conclave for fighters instead of a beast it's another humanoid fighting with you? I want to have a brothers type of role play where they fought together since they wee young.
>>
File: 1285561103338.gif (480KB, 206x196px) Image search: [Google]
1285561103338.gif
480KB, 206x196px
>>51241504
Problem?
>>
>>51241586
> Be Bugbearmont
> Get shot
>>
>>51241568

Be more animu and yell that out at the beginning of the turn
>>
>>51241587
it does not need fixing
>>
>>51241592
>having a beast companion
>not already thinking of it like a brother
you're rangering wrong from the get-go son
>>
>>51241626
But can a wolf be your waifu?
>>
File: yamatocap.jpg (46KB, 640x480px) Image search: [Google]
yamatocap.jpg
46KB, 640x480px
>>51241605
>he thinks you can shoot a stealthing Bugbearmont that is also its own cover
FOOL
>>
File: imawolf.jpg (134KB, 620x877px) Image search: [Google]
imawolf.jpg
134KB, 620x877px
>>51241641
i've seen enough anime to know that the answer is yes
>>
>>51241653
>turn into tree
>become invisible

"can't see the wood for the tree"
>>
>>51241626
I want a brothers in arms. Get drinks, Get women Get fame, Get money. I played beast a bunch I want some thing new in role-play.
>>
>>51240809
No, but that's not a bad idea. Thanks anon!
>>
File: asfasfsafsad.jpg (206KB, 530x796px) Image search: [Google]
asfasfsafsad.jpg
206KB, 530x796px
>>51241641
>>
I made something to randomly generate characters. I mainly use the first two pages.
What do you guys think? I have the percentage chances for each race and subrace.
>>
>>51241680
>be a ranger with a brother
>hag curses your brother with the form of a wolf
>go out adventuring with your wolf-brother
>>
File: gooddoggie.jpg (224KB, 811x985px) Image search: [Google]
gooddoggie.jpg
224KB, 811x985px
>>51241744
>>
So I'm thinking of multiclassing either fighter or barbarian with primeval gaurdian to become an angry violent tree man. This is gonna be fun.
>>
>>51241605
What's a bugbearmont?
>>
File: treantbro.jpg (897KB, 900x720px) Image search: [Google]
treantbro.jpg
897KB, 900x720px
>let the party Halfling Diviner Wizard ride on your shoulders
>turn into a tree
>nothing can reach him

>hang enemies from your own branches

>buy a jumbo-sized wagon
>fill it with potting soil
>stay in treeform forever in your wagon as owlbear friends pull you around
>gather a small army of woodland creatures to hang out with you all the time
>mobile death forest-fortress
>>
>>51241744
>brother dies in the second encounter because ranger pets suck
>>
>>51241744
Honestly that's probably a decent way to explain why you decided your UA Revised Beastmaster Ranger's animal companion is proficient in history.
>>
>>51241790
>kill another wolf
>brother possesses it's corpse
>continue adventuring with your zombiewolfbro
>>
File: 1478659262422.png (3MB, 1207x1167px) Image search: [Google]
1478659262422.png
3MB, 1207x1167px
>>51241772
bugbear+belmont
>>
>>51241810
Ghosts can only possess humanoids RAW. So you'd have to polymorph the wolf into a human before having your brother possess it.
>>
>>51241810
That's a pretty interesting way of getting better animal companions without being that much of a nature faggot
>>
>accidentally close tab for the survey
>now says I've already completed it
shit
>>
File: bugbearkisser.png (1MB, 946x555px) Image search: [Google]
bugbearkisser.png
1MB, 946x555px
>>51241772
A Bugbear PC using a whip for >15 foot range
Usually with levels of Assassin or Battlemaster for obnoxious surprise round damage or "pulling attack"

The meme being that a Bugbear Assassin/Battlemaster could stealth up on an enemy, whip them from 15 feet away, use a variant of Pushing Attack called Pulling Attack to yank them backwards, apply their auto-critical sneak attack + superiority die + bugbear surprise damage, instantly murder said enemy, then repeat the process on the next guy who didn't notice his friend get yanked into the shadows and murdered because it happened in a single attack and his corpse was instantly removed so it's technically a new combat and you get your surprise round and bonus damage all over again
>>
>>51241772
Meme build with extreme reach. Similiar to sanic tabaxi, but actually somewhat useful.
>>
>>51241837
Hope you had enough time to mark mechanical servant with "very dissatisfied"!
>>
>>51241830
Kill a trans-species wolf that identified as a humanoid?
>>
>>51241872
Does everything I put in still go through after I close it? I had reached the Gunslinger and was trying to tab out to reread their features.
>>
>>51241872
Not him, but I marked it with VERY SATISFIED :^)
>>
File: joker.jpg (130KB, 757x505px) Image search: [Google]
joker.jpg
130KB, 757x505px
>>51241902
LOCK HIM UP
>>
>guardian aura
>free healing
Damn it.
>>
>>51241840
Optimizing is completely pointless if it depends on your DM making a house rule.

Also, it's really stupid to assume that nobody will notice the first target going missing. This is the mistake that every rogue makes before he goes out alone and gets himself killed. It's a mistake made by the sort of people who use "stealth" as a verb.
>>
If one were to roll a bugbear, a halberd would work just a well as a whip, if not more so?
>>
>Horizon walker
Meh, Distant strike noice tho
>Primeval guardina
Hi 4d6 greatsword
Hi extra 1d6 so it's actually 5d6 greatsword
All those THP
Noicest
>Scout
Ranges from ok to good
Sudden Strike STRONK
>>
File: 4.png (6KB, 99x103px) Image search: [Google]
4.png
6KB, 99x103px
>Sanic Tabaxi
>Bugbearmont
>Eldritch MG42

What are some other meme builds?
>>
>>51242016
Can't sneak attack with a halberd.
>>
>>51242016
Only if you're not going Assassin for Crit Sneak attacks, which require a finesse weapon.
>>
>>51242072
8 Int wizard
sorlock if it isn't the same as Eldritch MG42
>>
My DM believes that Paladin 2/Eldritch knight 18 is much better than paladin 20, because "muh extra attacks" and "muh action surge". What's the easiest way to prove him that he's a retard?
>>
>>51242063
>Hi 4d6 greatsword
Nope, this is only monster rules
>>
File: 1484257570641.jpg (26KB, 500x441px) Image search: [Google]
1484257570641.jpg
26KB, 500x441px
>>51242072
>Eldritch MG42
wat dis
>>
>>51242072
>>Eldritch MG42
Wots dat?
>>
File: 7bd.jpg (170KB, 1365x915px) Image search: [Google]
7bd.jpg
170KB, 1365x915px
>>51242072
Nuclear Ghandi
Nuclear Druid
>>
>>51241744
So I am now staring the movie Brother bear
>>
>>51240988
>BARK
>>
File: Bender-Shooting-1225.gif (43KB, 176x220px) Image search: [Google]
Bender-Shooting-1225.gif
43KB, 176x220px
>>51242175
>>51242178
>'Arcane Bolter', or 'The Eldritch Machine Gun'.
>2 levels of Fighter for action surge.
>2 levels of Warlock for Eldritch Blast, Agonizing Blast and Hex
>2-3 levels of Sorcerer for Quickened Spell.
>remaining levels can be in any other class, preferably Assassin Rogue
>combination of classes is all about unleashing a single, huge amount of damage in a single round.
>place Hex on a target one round prior to your attack
>fire one lot of Eldritch Blast, which scales on character level
>upwards of 4 shots in a single action at max level
>When you fire one lot of Eldritch Blast, Quicken to fire another lot as a bonus action
>Action Surge to fire another volley.
>if this was all in a surprise round and you act first while you have Assassin Rogue levels, you are firing all these shots with advantage, AND they are crits.
>with each bolt, 1d10+5 +1d4 from Hex. Each is a crit, so that's a further 1d10 + 1d4 for each bolt
>You are firing upwards of 12 bolts at level 20.
>>
>>51242072
Also BEARTANK

Robot bear with thundercannon mounted.
>>
>>51241790
New ranger let's you summon back the same soul just a new body
>>
>>51242247
>not mentioning repelling blast

10ft pushback on every single one of those eldritch blasts is a big deal.

>war caster so you can eldritch blast as a reaction too, because why not
>>
>>51242163
Improved Divine Smite
Aura of Protection
more spell slots, and actually good spells to cast with them
Being a functional backup healer with Lay On Hands so that people can actually take another hit after you heal them
Really good Sacred oath features
>>
>>51242247
Sick and then you have 2-3 sorcery points. Just go Sorclock and you will be better off
>>
>>51242254
Too bad nobody will ever play the new ranger because it's UA and UA is never allowed.
>>
>>51242362
Yea if you play with unfun DMs
>>
>>51241840
>>51241772
Also, a Bugbear Battlemaster could whip you from 20 feet away.
>>51242016
Because it's funnier that way.
>>
>>51242362
I allow any UA, you just aren't allowed to multiclass with it
>>
>wish banned
>last round of combat before we all get wiped out
>bard standing by with one charge of bardic inspiration left
>one desperate thing to try left
>cast level 9 disintegrate
>damn good rolls
>cutting words only reduces the BBEG's roll with 3
>he saves with a roll just 1 over my dc
>TPK
>>
File: dndsprites.png (131KB, 688x583px) Image search: [Google]
dndsprites.png
131KB, 688x583px
Pick your party.
>>
I started a mines of phandelver campaign, my first time DMing. The PC backgrounds they chose were roamimg barbarian/fighter/officer so I chose to start everyone at level 3.

I really had a tough time with all of the rules.. simple things such as half cover, grappling, difficult terrain and referring to different pages in the first cave really stressed me out.

my players are also inexperienced and getting them to move was .. difficult. They would often talk about something unrelated or do nothing and everything would just become quiet. For example.

>"After narrowly avoiding the pit fall trap, you continue the goblin trail until you come across a small stream that pours from the mouth of a large cave, there is a dense thicket opposite of you that follows along the stream."
>players do nothing
>players say nothing
>>
>>51242167
Then I guess you occupy the same as a medium creature because Large is only defined by monsters ;^)
>>
>>51242403
even theurge wizards? Can I join your table?!
>>
>>51242247
Hex has a verbal component and a range of only 90 feet. No way will anyone still be surprised after you cast it on them.

Also, by the strictest interpretation of the Most Commonly Overlooked Rule, if you cast a spell as a bonus action you can only cast one other cantrip that turn, not two.

On the other hand, Hex deals 1d6 extra damage, not 1d4
>>
File: Deus vult.jpg (230KB, 800x562px) Image search: [Google]
Deus vult.jpg
230KB, 800x562px
>>51242454
Human paladin, human knight, human champion, human battlemaster.
>>
>>51242163
Make a spreadsheet, use an oathbreaker11/warlock3 compared to a EK12/paladin2

Don't forget, EK-Paladin multiclass loses you 2/3 of a spellcasting level if you've 2 levels of paladin.
>>
>>51242470
NO ONE allows Wizard UA
>>
>>51242454
Dwarven Barbarian, Halfling Ranger, Brwon elf Rogue and Human Sorcerer
>>
File: Arisha2.png (3KB, 70x70px) Image search: [Google]
Arisha2.png
3KB, 70x70px
>>51242454
Wait, were you the one who made this?

Human Knight, Human Sorcerer, Halfling Bard, Half-Elf Cleric, Halfling Ranger
>>
>>51242463
Want us to sit them down and behave better?
>>
>>51242454
Any more....collections like this? Different class / race combination and matching art?
>>
>>51242583
Yeah, that's me.
I gotta do my old PotA group one day (Dwarven Battlemaster, Human Battlemaster, Human Sorclock, Halfling Ranger, Human Paladin, Human Barbarian)
>>
>>51241068
>>51241125
>>51241130
>>51241488

second paragraph
"Once you use this feature, you can’t use it again until you finish a short or long rest.
>>
>>51242618

????????
>>
How many additional attacks would be worth taking disadvantage to all your attacks for that round for?
>>
File: party6.png (114KB, 396x151px) Image search: [Google]
party6.png
114KB, 396x151px
>>51242612
These are just the ones I've made / edited to use as tokens for my Roll20 games, but you can find all sorts of custom Fire Emblem-styled sprites like that at the Serenes Forest website. They have a whole spriting subforum.

Oh yeah, I forgot these guys.
>>
>>51242613
Thanks again for the image, I really adore it. Hopefully I'll be able to get a chance to use it again soon, the campaign went under before I could.
>>
File: 1436547141335.jpg (52KB, 454x453px) Image search: [Google]
1436547141335.jpg
52KB, 454x453px
>>51242595
>state it was my first DM and I was struggling to know all the rules and story
>inexperienced players are unsure of what to do
>"Want us to sit them down and behave better?"

I was looking for general advice on DMing and how to get my players more comfortable with what they are allowed to do.

Since there is no ID on this board, I'll post this later since I don't want any advice to be poisoned with your bitchy replies.
>>
File: billy_why.jpg (63KB, 300x300px) Image search: [Google]
billy_why.jpg
63KB, 300x300px
not sure what to make?

I feel like so many classes basically write themselves when you pick it.

I wanted to try warlock but I don't like being some demons ass slave or whatever or fey.

I wanted to try sorcerer but its either you are a furry dragon cosplayer or a "SO RANDOM" wild surge sorcerer which is cancer.

Then I wanted to try wizard but it seems the only wizard worth a damn is divination.

Wanted to try ranged fighter but that build requires a really specific setup and not room for much RP.

What the fuck should I make? I wanted to be charisma based character but don't want to be a paladin and sorcer and warlock are kind of aidsy when it comes to RP opportunities. Like what are warlocks even really good for besides eldritch bolt spam?

I didn't want to do bard either because again.. thats another class that basically writes itself.

I guess let me ask this.. what advantages do warlocks and sorcers bring to a group? I am leaning towards sorcerer the most I guess but fuck wild magic and dragon magic is fucking aids too.
>>
>If you take the Attack action on your turn,
you can make one additional attack as a bonus
action. This attack can benefit from your Sneak
Attack even if you have already used it this turn,
but only if the attack is the only one you make
against the target this turn

Why is this so hard for me to parse? You have to make the two sneak attacks on two different targets?
>>
File: konosuba 1.gif (2MB, 540x307px) Image search: [Google]
konosuba 1.gif
2MB, 540x307px
https://5egmegaanon.github.io/5etools/classes.html#Ranger%20(Revised),Primeval%20Guardian%20(UA)

The latest UA has been added to 5etools.
>>
>>51242612
http://www.feplanet.net/sprites-archive-character-chibis/10
>>
>>51242735
you are fast man, and thank you for this. I think I speak for everyone that you do an amazing work for this community
>>
File: Noir.jpg (188KB, 500x739px) Image search: [Google]
Noir.jpg
188KB, 500x739px
>>51242735
You are the greatest, anon.
>>
>>51242721
Storm sorcerer
all wizards are amazing, abjuration and conjuration are particularly cool
How the fuck does "ranged fighter" not leave room for RP. Revised hunter is stronk and you just got fucking Horizon Walker who can pew pew magical force arrows and walk through walls.
>>
Besides Changeling Rogue, what are some interesting or goofy Changeling builds?
>>
>>51242721
>I wanted to try warlock but I don't like being some demons ass slave or whatever or fey.
So pick the patron that gives you the stuff closest to what you want, and then ask your DM to refluff it into some patron you feel more comfortable with.
>>
>>51242721
>sorcers bring to a group?
Nova damage and twinned buffs
>>
>>51242735
Yay

Now if only they were worth playing
>>
>>51242783
Changelings' traditional weakness is that they can't change their clothes. So play a changeling monk or barbarian and go around completely nude.
>>
>>51242785

I guess I just don't like the idea of a patron at all. I don't want anything hovering over my shoulder even though they may not physically be there. I am just not feeling a character whos actions are heavily influenced by some outside being?

Also, let me ask this.

Maybe let me describe what I want to RP and you guys help me decide which class would fit best? I wanted to make a earth genasi who was born closer to Dao I guess? So which class has more access to earth based spells? Sorcerer? Warlock? or wizard? I would prefer to be a cha based class but I don't think warlocks really get anything earth based and neither do sorcerers?
>>
>>51242721
>I want to be a charisma character but hate all the charisma classes

Get over t?
>>
>>51242867
Be a Druid
>>
>>51242867
>I am just not feeling a character whos actions are heavily influenced by some outside being?
Well, that's what the warlock is all about. If you want to be the one doing magic from your own power, make a bard, sorcerer, druid or wizard. Divination wizard isn't the only good wizard, after all. All wizards are good, because the spells are what makes wizard shine. Divination just happens to be the single best archetype feature wizard can pick, picking something else isn't enough to make the class outright bad.

For earth magic, I'd look to cleric or druid.
>>
File: 1483755070626.jpg (127KB, 719x1112px) Image search: [Google]
1483755070626.jpg
127KB, 719x1112px
>>51242867
Be valor bard. Basically Dragonborn.
>>
>>51240837

/tg/'s sheet in the pastebin megalink is pretty nice (it's also got a rules reference sheet that's helpful)
>>
>>51241184
You're the first person I have seen suggest that 5e paladins are unbalanced.
>>
>>51243002
>there are people who don't think Bards and Paladins are heads and shoulders above every other class
buh?
>>
Does Deflect Missiles work if the attack doesn't do damage i.e. a thrown net?
>>
File: Halberdpaladincomparisons.png (22KB, 919x370px) Image search: [Google]
Halberdpaladincomparisons.png
22KB, 919x370px
>>51242163
Okay, here. The boxed numbers are damage per round averages.

It skews more towards fighter for lower ACs, higher to-hit, +1/+2/+3 weapons, GWF (which I assumed is being used here) and advantage. Especially advantage, that's important.

However, otherwise, even with a 12/20 chance of hitting the fighter doesn't actually do so great on sustained damage in comparison to the paladin.

Also the oathbreaker is fucking overpowered if I haven't told you that yet. 'Oath' here shows the non-oathbreaker values (Because they still have an oath). Like, seriously, even if the fighter uses action surge they still only do maybe 20% more damage than what the oathbreaker does all the time anyway.

On the flip side, Paladin can go quarterstaff+shield, fighter would hurt themselves too much if they did that and can't.
>>
>>51243030
I just realized this looks even less meaningful than I thought it would be, and that's saying something considering I didn't expect it to make much sense.

Both the paladin and fighter here are using halberds with PAM, though only the fighter has GWM. The fighter uses GWM when it's favourable (Which, in this case, is always). The paladin is assumed to have 20 str and 20 cha (Slightly tricky at level 12, but one ASI away from it. It's nice to handwave this as you could easily have them use a quarterstaff and then multiclass to take shillelagh)

GWM's bonus attack is basically 'Use a 1d10 bonus attack instead of a 1d4 one', so it's not a major factor.
>>
File: sddefault.jpg (35KB, 640x480px) Image search: [Google]
sddefault.jpg
35KB, 640x480px
>>51243015
>implying a monk can hope to stand up against a net
>>
>>51242721
Then don't fucking use Wild Magic or Dragon Ancestry, dumbass.
>>51242867
And Undying Light is there for people who don't want a patron.
>>
>>51242723
Because 5e decided natural language was more important than clarity. But yes, that seems to be what it means.
>>
>>51243010
Bards, sure. Paladins, I tend to see considered a good class that isn't OP, which I agree with. Wizards probably come second to bards, certain builds especially.
>>
>>51243015
By RAW I don't think so. You have to reduce the damage, and there's no damage to reduce.

>>51243002
I've been screaming 'Paladins are tier 1!' for weeks now.
>>
>>51242721
Classes are more than just features, many characters are defined by the spells, items they use and holdings.

You can always try multiclassing, 3rd party and unearthed Arcana stuff if you're bored. There's some interesting combos, like the Ranger Hunter Knight Fighter or Shadow Bard Assassin Rogue.
>>
>>51242072
Halfling Diviner
>>
>>51243209
with lucky at level 4
>>
File: moon druid dream.jpg (286KB, 712x921px) Image search: [Google]
moon druid dream.jpg
286KB, 712x921px
>>51242072
Moon Druid with 3rd party books.
>>
>>51242721
I don't know why so many people think of Warlock solely as being the bitch of some demon or fey or cthulhu. Maybe you have something over your fiend patron, and the power it granted you is a favor in return for its continued existence, since death means big time demotion for a demon. Maybe the "elf" you fell in love with is a fey who shared with you some of her power. Maybe you're leeching off a Great Old One so powerful, it doesn't notice some mortal stealing away some of its power, or doesn't care, or finds it entertaining.
>>
>>51240965
Isn't 5e explicitly flexible in that regard, though?
>>
How strong, relatively, is an ability that lets you explode your weapon damage dice? It increases your mean damage like less than 1, but triples the maximum.
>>
>>51243283
>Pact of the tome warlock
>your book of shadows is actually a diary you stole from a demon filled with his embarrassing secrets and poetry
>extort power from him, otherwise you'll divulge its contents
>>
>>51243283
Wouldn't Mephistopheles technically be Faust's patron by Warlock logic? That could be interesting as well
>>
>>51240809
sure, im not making a setting so i can trash it once a campaign is done
it also depends on the story and level of the characters. if my players have finished the campaign and are only like level 15 i can make a shorter campaign and then have them reach level 20
and if i want to do a high level campaign they can use those high level characters again if they so choose
>>
>>51240874
"while the audience is amazed by her flexibility and the intricacy of the movements, they lack a certain flair and panache that make the performance truly breath taking and memorable"
>>
>>51243348
There's a reason they don't do this kind of thing in 5e.

You'll notice that you never have to remember what a die was in 5e before it got rerolled. Abilities that let you reroll damage dice always make you use the new result even if it's lower and forget the old result. This makes things a hell of a lot faster at the table. Exploding damage dice would break that general rule and make things clunky and take longer. And for what?
>>
Wanting to make a lizardfolk warrior who uses Aztec like weapons.

Are there any good homebrews out there, or should I just flavor the normal weapons as looking Aztec-y?
>>
File: image.jpg (47KB, 815x753px) Image search: [Google]
image.jpg
47KB, 815x753px
>>51243404
Well by the end of this story, after they either defeat or get defeated by the BBEG, they should be level 8 or 9~ as they started at 1.

Not sure if I should just continue until these characters are higher or give them the option.
>>
>>51243459
Have you... asked them what they'd like to do?

Session 0 second edition
>>
>>51243447
Chaosh
>>
Any abilities that let you counterattack an enemy as a reaction?
>>
>>51242735
Keep being awesome, dude.


I'm still getting a sans-info screen though.
>>
>>51243453
You can use the old Dark Sun rules that weapons made of inferior materials tend to break after critical hits.
>>
>>51243611
the battlemaster's Riposte maneuver
>>
Is there anything preventing a party trapped on another plane from just casting banishment on themselves to bring them back to their home plane?
>>
>>51243664
I think the caster would be stuck. Wouldn't you lose concentration if you cast it on yourself?
>>
>>51243664
Most of the time, no. In places like Ravenloft and Carceri, yes, the limits on planar travel also apply to the Banishment spell. Also, the party will be split while the the caster casts Banishment one one party member after another, possibly requiring a rest to get spell slots back. It also doesn't specify where on the home plane they get transported to, so the DM could choose a really awful destination, or split the party if the return journey required multiple castings of Banishment.
>>
>>51240770
Hmmm...

Per WOTC...

Two classes—the ranger and the rogue—discover new PLAYTEST possibilities this week. The ranger receives two Ranger Archetype options: the Horizon Walker and the Primeval Guardian, both of which work with the Player’s Handbook ranger AND THE Unearthed Arcana ranger. The rogue receives one Roguish Archetype option: the Scout, which joins the other options the rogue has gained in Unearthed Arcana.

Give the new options a read, try them out in play, and let us know what you think in the survey we’ll provide next week.

The material here is presented for PLAYTESTING and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.
>>
>>51242867
>I guess I just don't like the idea of a patron at all. I don't want anything hovering over my shoulder even though they may not physically be there. I am just not feeling a character whos actions are heavily influenced by some outside being?

>cleric
owe your powers to a god

>druid
owe your powers to nature

>paladin
owe your powers to god, nature, or batman

>sorcerer
owe your powers to dragons or a plane of existence

>warlock
suck your patrons cock for power

the only free willed classes:
>barb
>bard
>fighter
>monk
>ranger
>rog
>wixard
>>
>>51240770
>the new Arcana is for old rangers, not the new ones
>implying

>>The UA Ranger
>>If you’re playtesting the Unearthed Arcana ranger, you can use these subclasses with it if you make one addition: give each subclass the Extra Attack feature. Extra Attack. Beginning at 5th level, you can attack twice, instead of once, whenever you takethe Attack action on your turn.
>>
File: thinking-face.png (53KB, 256x256px) Image search: [Google]
thinking-face.png
53KB, 256x256px
>>51243751
really makes you think
>>
>>51243769
Paladin powers aren't god powers, they are oath powers
>>
>>51243792
uA angers got that anyway
>>
>>51243807
>takes an oath
>has super powers
>>
>>51243629
That's neat, I'll definitely be using that.
>>
>>51243811
Beastmaster didnt
>>
>>51243888
yes
>>
File: paladins.png (53KB, 388x60px) Image search: [Google]
paladins.png
53KB, 388x60px
>>51243888
basically
>>
What's the benefit to being a Large sized creature? Also is there any way to increase your speed in Guardian form? 5 feet is pretty damn slow.
>>
Am I in the minority for heavily disliking playing online?

It makes using the grid a lot easier but communication and consistency is a pain, not to mention it just doesn't feel the same.
>>
>>51240993
more like the seeker.
>>
>>51244157
>What's the benefit to being a Large sized creature?
Can't be grappled or shoved by small (or tiny) creatures

I forget what else
>>
>>51244157
In 5e, there really aren't any benefits that always come with being large. You don't automatically gain more strength, speed, reach, or carrying capacity unless the effect that enlarged you says you do. You just take up more space, which can be useful but can also be a hindrance (you have to squeeze through Medium spaces and can't enter Small spaces at all.)

Longstrider is a ranger spell, but you'd need to cast it after you turn into a tree, if your DM decides that they work together at all.
>>
>>51243721
Nope, only casting another concentration spell, taking damage, losing consciousness, or dying takes away concentration. They do lose concentration if they are on their home plane and get sent to a demiplane, but not if they are sent to another plane.

>>51243725
Okay, this will prevent my plans from being thoroughly dashed. The banisher in my case is a sorcerer so he can use sorcery points to get enough spell slots to banish everyone, but they would all be separated and in random parts of the world.
>>
First session tomorrow, gonna play a Moon Druid.. First time playing a caster.
Any tips on how to not fuck this up?
>>
>>51244157
Taking up more space making it harder for the enemy to maneuver. You take up 4 squares and have 12 squares (32 squares with reach weapon) of reach instead of taking up 1 square with 8 squares (24 squares with reach weapon) of reach
>>
>>51244157
Being Large does give you a better threat range so it's easier to get an attack of opportunity on somebody.

You can resist grappling. You can also carry a lot more, not that most people even care about that kind of ruling.

I guess in theory it's nice because a Small raced Ranger could use Guardian Form to wield a Heavy weapon and gain that little bit of extra damage without disadvantage, too.
>>
>>51241680
Not sure how helpful this is, but I have a beast ranger with an Ape we fluffed as a huge thug that's the strong, silent type.
>>
>>51244343
>Moon Druid

Step 1: Shapeshift
Step 2: Kill things
>>
>>51244216
I think you get an extra d4 whenever you hit somebody with a melee attack when you're a large creature.

The only other potential benefit would be if you had a Large creature-sized weapon to use while you're that big. Weapon dice are doubled for Large size, tripled for Huge, and quadrupled for Gargantuan.

That's why most of the Giants' weapons do shit-tons of damage, especially stuff like Fire Giants, who can do potentially 43 damage per hit (Huge-sized Greatsword, 6d6 + 7).

Personally I'd love for there to be a feat for 5e (there was a similar one in 3.5 I believe) where you could wield a weapon 1 size category larger than you, but you took a penalty to hit for the trade-off.

My guess would be that for a 5e version of the feat, it would be something akin to GWM, where you have a flat -5 to hit, and double the weapon die damage (so for a Large-sized Greatsword, it'd be -5 to hit, 4d6 + STR modifier damage).
>>
For the two weapon fighting style what is the ability bonus I add for it? if it's a Dex weapon would I add that or are they talking about proficiency?
>>
>>51244343

I have a first-timer playing a moon druid, he's been doing pretty good. Most situations you can just turn into the biggest, beefiest thing you can and hit the monsters until they die. You get a bunch of hitpoints whenever you transform so you shouldn't have to worry about dying too often.

http://donjon.bin.sh/5e/monsters/
This website is good for seeing all the things you can turn into (and for a bunch of other rpg related purposes).
>>
I think the Scout is here because it's a nonmagic ranger archetype. I haven't read the article so I still have hope for rogues.

>>51241063
>Sudden Strike letting you get 2x Sneak Attack in one turn on the same target is super strong,
It has to be different targets.

>>51242618
Did they errata the UA already?

>select all the images with trees.
Google is always watching
>>
>>51244422
Don't even talk to me about Monkey Grip...

I would love a 5e adaptation of the Pathfinder Titan Fighter archetype though. I could finally live out my Monster Hunter dreams
>>
>>51242655
At least twice what you're used to. Gonna interject here, this is a terrible fucking idea.
>>
>>51244448
Strength modifier, unless it's a finesse weapon in which case you choose your strength modifier or dexterity modifier.
>>
>>51244489
Alright thanks anon!
>>
>>51244448
For attack rolls made with your off-hand, you use the same bonus to attack rolls that you would use normally. Since most light weapons are also finesse weapons, let's assume that that's your Dexterity modifier plus your proficiency bonus. However, you do not add any bonus to the damage roll unless you have the Two-Weapon Fighting style.

Example: if you're level 1 and you have 16 Dex and fight with two shortswords but you don't have the Two-Weapon Fighting style, you add +5 to attack rolls with both shortswords, but your main hand deals 1d6+3 damage while your off-hand deals only 1d6.
>>
>>51241108
Belt of Giant Strength. Or make one up, like the rod of the oath keeper for monks. But raising stunning strike's DC could be OP.
>>
>>51243769
Wild sorcerers can get their powers by random chance. No real debt there.

Dragon sorcerers get their powers from their lineage. You can write it as a debt if you so wish, but you're not obligated to do so. So if you just say, for example, that you've got a bit of dragon blood in you, then there's not gonna be a dragon banging on your door threatening to audit your magic.
>>
>>51242735
Thanks mega anon

Also, the bestiary doesn't display the creatures' reactions
>>
>>51242469
It's defined in the PHB, while 20d10 greatswords are an option in creating your own monster in the DMG.

kys comprehendoless faggot.
>>
>>51244467
>Titan Fighter archetype

That doesn't seem too hard. Level 3 feature lets you use a weapon 1 size category larger than you, but with a -5 to hit, maybe also a similar thing to Ranger's Favored Enemy type, where you get a bonus to damage when fighting enemies 1 or more size category larger than you.

Level 7 feature lets you cast Enlarge on yourself once a long rest.

Level 10 feature gets you more free damage vs. creatures larger than you.

Level 15 feature lets you use a weapon 1 size category larger without penalty.

Level 18 feature lets you cast an even bigger Enlarge spell, growing two size categories larger, and weapon grows in size as well.
>>
I'm a little confused as to how damage carryover works for wild-shaped druids.

Say Bobby the Druid has 12HP, and transforms into a brown bear with 34HP. If he takes 20 damage as the bear and reverts, he'll still have 12. But, if he takes 24 damage, he'll revert with 10?
>>
>>51244780
Ah, that broke a bit ago when I fixed checking for empty entries. I just pushed a fix out, should be live after a refresh.
>>
>>51245006
Druid has 12 HP, transformed into a bear.

He's down to 5 hit points in bear form, takes an attack for 10 damage.

Bear form takes 5, he reverts, takes the leftover 5 damage and thus is in normal form with 7 HP left.
>>
What are peoples' experiences with total conversions/hacks of 5e? I'm tempted to spring Gamma Five on my group.
>>
File: warlord.pdf (1B, 486x500px)
warlord.pdf
1B, 486x500px
WIP. What do you think?
>>
>>51245031
Shit son, that's bonkers strong.
>>
>>51244343
Get a list of your animals/spell details.
>>
>>51245110
Also wrong
>>
>>51245120
In what way is it wrong?
>>
>>51244343
1) Survive until level 2
2) Turn into bears
3) shit on everything and never die because 34 free HP and bonus action heals
>>
>>51244422
>The only other potential benefit would be if you had a Large creature-sized weapon to use while you're that big. Weapon dice are doubled for Large size, tripled for Huge, and quadrupled for Gargantuan.
I mean if you could actually use a large greatsword I don't see why you couldn't commission a blacksmith to make one for you or say your character had one previously made for a price.
>>
File: BREHS.jpg (43KB, 375x273px) Image search: [Google]
BREHS.jpg
43KB, 375x273px
>>51245014
>>
I know that there's an individual treasure/hoard treasure table, but is there a chart showing roughly how much money the PCs should have per level?

Is, for example, one +1 armour, one magical (but non-bonus-granting) item, and about 635gp worth of coins gems and knick knacks too much for a 5-man party at the end of level one, assuming the party has only received a sparse handful of gold pieces up until then?
>>
>>51245282
You're the DM, whatever you're comfortable with.
>>
>>51245303
I understand that that's a legit thing to say but man, is it frustrating.
>>
>>51245282
D&D economy is trash and is mostly built around:
>is this enough for them to buy plate
>>
>>51245282
I believe there is. I think page 38 in the DMG lists 'starting wealth' per level so you can base it around that.

That being said as the DM you also make the economy so honestly charge/give whatever the fuck you want.
>>
>>51245282
Isn't level 1 and 2 "You're still in training" tier?
>>
>>51245393
If you're a wizard yes, if you're a fighter no
>>
>>51245282
IMO it's a lot at level 1

Last game I played we found a +1 cloak of defense at level 2 and scraped together maybe 600g and a few non-magical items by level 5.
>>
Now, is there a way to go faster than 5 feet while in Guardian form? Aside from falling or expending spells.
>>
>>51245084
Gold as starting gear is a faux pas I think. Combat Leader doesn't say what level you get it at. Inspiring Word should probably be at a higher level. Negotiating Expertise should be a pick of two charisma skills, not just blanket expertise for all of them. You forgot to say "hit points" in Rallying Shout and it could stand to be lower level. Maybe switch Rallying Shout and Inspiring Word? Battlefield Vision should probably have a different name since it doesn't seem to have anything to do with vision.

Everything else is probably okay, but the whole thing would be better off as a fighter archetype.

Orchestrated Strike is a cool way to replace Extra Attack, though.
>>
>>51245427
Haste spell

>>51245425
Being a wizard costs a fucking fortune. Why is Identify a lvl 1 spell when you can't afford a 100gp pearl until level 4
>>
File: LRFFXIII_Buster_Sword.png (372KB, 1261x647px) Image search: [Google]
LRFFXIII_Buster_Sword.png
372KB, 1261x647px
>>51245197
You do realize a Medium-sized greatsword is (on average) 64 inches long (163 cm for metric folks) with the blade being about 49 inches long (125 cm for metric). It's literally a 5 foot long weapon. A Large-sized greatsword would probably be 10-13 feet long to go along in size with the Large-sized creature.

You're talking about having a Medium sized creature walking about with a 10-13 foot long version of pic related. The logistics of carry it by itself is just dumb.
>>
>>51245444
How many magical items are you likely to need to identify at level 1? Detect Magic costs nothing and will tell you that no, the pile of rubbish you found in the goblin cave is in fact not fantastic enchanted equipment.
>>
>>51245444
To be fair, how often are you going to need Identify before that point? Also it doesn't consume that pearl, so it's a good investment for the future.
>>
>>51245494
>>51245508
How else are you going to make a living before you can just conjure gold out of thin air
>>
>>51245393
Level 1 is "training tier" by in large. Level 2 is having actual, life-or-death combat experience in most cases, and is meant to show your first glimpses of how you can better keep yourself alive, or kill your enemies faster.
>>
>>51245444
Can't you use a short rest to identify items?
>>
File: 1474405623374.jpg (16KB, 351x329px) Image search: [Google]
1474405623374.jpg
16KB, 351x329px
>>51245084
>+3 ti init rolls at level 1
Latest UA does it at 13, I would dial that down to a +2.
>+1 bonus to everything as a bonus action, for who knows how long, to any number of folks, at level 2
No, fuck off. Instead use bard style inspiration. Or, maybe, add your proficency bonus to a single creatures attack rolls and saving throws, for rounds equal to your CHA modifier to a single creature, recharge on short rest.
>level six nets you Expertise is 4 skills
No, fuck off. Instead, just give expertise in 2 CHA based skills.
>level 11, advantage on Init for everyone
No, fuck off. Instead make it two allies of your choice at the start, to encourage tactical thinking.
>Master inspiritor
Just put this under the original ability, adds clutter to your pdf
>Battlefield Vision
same as last one, try to keep it compact yo

I can't remember off the top of my head if CHA is one of the good saving throws for some reason, but I know CON is, so that might be fucked up too.
>>
>>51245527
It lets you basically identify one magical item over the course of an hour, where-as the Identify spell does it in like 5 seconds.

It doesn't, however, reveal a cursed item if memory serves.
>>
File: OathOfTravel.jpg (136KB, 700x1021px) Image search: [Google]
OathOfTravel.jpg
136KB, 700x1021px
>>51243888
You're not oathing properly.
>>
>>51245605
>I can't remember off the top of my head if CHA is one of the good saving throws
Pretty sure it's DEX WIS CON
>>
>>51245631
Anybody can identify a magic item over a short rest.

People with Identify prepared are blowing a spell slot.
>>
Need some opinions on this, posted it yesterday and got some pretty decent feedback. Looking for some more today. I'm also struggling to come up with something interesting for 11th and 15th level, I have ideas but I don't want to move on with them until consensus says the rune arts are fine.
>>
So our party is needing a rogue/scouter for our upcoming Storm King's Thunder campaign and I figured I'd take up the mantle since I'm used to those kinds of characters.

I was however considering playing a bugbear granted that my DM gives the "go ahead". Thoughts?
Retarded idea or am I just better off with elf or such?

I've been roleplaying for 14 years and never played a monstrous race, figured I'd give it a shot for once and remembered that bugbears are usually famed for being hunters/trackers.
>>
>>51242618
>>51242646
I don't understand why so many people are making the same fucking mistake. You can tree form as many times as you want third level, but can only increase your max HP while doing so once before you have to rest. You can still tree form after using the 7th level feature, but you don't increase your max HP when doing so until your next rest.
>>
>>51245706
Bear in mind that civilised people will consider you pretty much openly chaotic evil and try to chase you out of town if not outright murder you. Including guards. Even if you're the lawfullest goodiest paladin there ever was.
>>
>>51245675
Cursed Items tho
>>
File: TIME TO LEAVE THEM ALL BEHIND.webm (1MB, 840x524px) Image search: [Google]
TIME TO LEAVE THEM ALL BEHIND.webm
1MB, 840x524px
>>51245427
>Any speed you have becomes 5 feet, unless the speed was lower.
This puts your previous speed to 5 feet. It could be understood to be any speed you have at any given moment becomes 5, but the line after the comma reinforces referring to a singular speed you used to have.

>never leave tree form
>take a race that does not sleep so you never become incapacitated and lose your form
>take mobile
>get naked
>take X levels in monk
>mosey at a moderate pace
>>
New to DMing

had a 4 and a half hour session

Figured I'd give you guys a rundown, I think it was pretty funny

>Lupin, Tiefling warlock - wants to be some guy from the dresden files who eats flesh and increases his power, wants to kill his patron. Is a soldier and created a warband after losing a war. Edge master.
>Hundred Blades, Construct Samurai - Construction unit turned infantryman, then shutdown and woke up in the woods. Stereotype blood thirst / honor character
>Jo, Firbolg (Actually a bearman/furbolg from wow basically..) Ancestral Barbarian - Really chill, calm and loyal to the warlock. Team player.
>Fred, Gnome artificer - "all on eyes on me" background, acts drunk and burps like rick from rick and morty. Requested a second, small handgun, I let him flavor a blowgun.
>Flaca, Gnome Ranger - Dual wielding ranger who had her family killed by oxenmen. Doesn't really talk. Luckiest rolls.

The warlock formed a warband and had previously escorted merchants to Neverwinter.

They encounter an eccentric old man who gifted them magical items such as belt of beards and bagpipes of invisibility (Thanks for the retard who suggested this, Fred won't stop playing them and aggravating me).

They are approached by a dwarf and a man wanting to hire them to deliver supplies to Phandelver after being recommended by the merchants they escorted, the warlock autistically demands they go into some corner and talk details to haggle. The quest rewards 10gp, since he wanted to haggle my starting price was 8 gp, he didn't haggle but demanded rations for the trip. Already the quest was off to a great start.

Taking the wagon, they discover the two horses that the dwarf and human were riding on since they left ahead. The party is ambushed by 4 goblins, the 5 level 3 adventurers get their asses kicked. out of 15 hit die, 7 were used. As the last goblin surrendered, the warlock with 5~ hp remaining and ignored the information the goblin was offering and killed him.
1/2
>>
>>51245751
tree ranger 3 / shadow monk 6
become the master of shady groves

>tfw those walkers probably don't work on blaneds
>>
>>51245751
Absolutely genius.
>>
>>51245776
Fred, the artificer gnome with the bag pipes of invisibility wanted to scout ahead. invisibly.

Staying ahead of the party and playing bagpipes, the gnome springs a snare trap. He is now inside a net suspended 10 feet off the ground.
They cut Fred down and continue to follow the goblin trail.
The warlock and Samurai fall into a pit trip. They finally make it to the end of a trail into a cave.
While the party is meta-gaming, the two bored goblins who aren't paying attention ambush them.
They go into the cave, Jo, the Firbolg lays a hunting trap down at the entrance of the cave.
They loudly talk and all have torches, the goblin scout sees them and floods the cave with their dam. All of the party members fail and are throw out of the cave.
The warlock triggers the hunting trap as he is the first to be ejected and is clamped onto his shoulder.
They go back in. Fred plays his bag pipes again and goes to scout. The party is at the same place as they were before.
The goblin lookout hears bagpipes and is confused, so he signals for the 2nd and last dam to be broken.
Cave floods again. All of them fail the DC10 dex and 15 str
Again they go inside, this time they opt to go up rubble to avoid the main path. The rubble collapses under all of their weight. The warlock fails a DC10 dex and is knocked unconscious.
They eventually decide not to go up that path and to continue back to where the floods were coming from.
They fought the goblin leader, a bugbear named klarg and 4 goblins. Fred is knocked unconscious and we end the session with a short rest inside the cave.
>>
>>51243611
Berserker path barbarians can do that, but they don't get the ability until level 14 so it's a long wait.
>>
>>51241073
Depeneds on your level and charisma score, at level one a dude with 6 charisma has a score of -2 (IIRC) so a dude with the charisma of a bear can perform like a normal human being if he's trained in performance.
>>
>>51245729
Aye I've kept that in mind. Part of my backstory is co-operating with some human rangers in a sort of symbiotic partnership.

Whether that'll have a positive effect on my standing with the general populace would remain to be seen, otherwise I could just camp outside the settlements.
>>
>>51245751
Take two levels of Bladesinger too. +10ft movement for two times one minute per short rest.
>>
Am I reading this right or does grappling not take any actions to maintain on part of the grappler?
>>
File: 1471669793279.jpg (121KB, 500x393px) Image search: [Google]
1471669793279.jpg
121KB, 500x393px
>>51245703
>Any three cantrips from any spells list as ranger spells and learn all of them at level 3
No, fuck off. Make it two confined to a single spell list and another down the road or maybe one additional cantrip every 4 levels from any spell list. Look at the AT and EK for fucks sake.
>Rune arts
How many major or minor runes can I carve on my weapon?
What is the difference between Major and Minor Runes?
>Rune list
Bunch of passive major runes and minor runes
Separate them by making major runes an effect you have to activate, and minor runes passives that are always on.

>Rune Shield
Tanking the same damage you deal? Seems situational.
>>
>>51245963
None to maintain, no.
Note that in the case of enemies with multiple attacks, then can try to shove you to break the grapple instead of using their whole action on it.
>>
>>
File: warlord.pdf (1B, 486x500px)
warlord.pdf
1B, 486x500px
>>51245084
>>51245488
>>51245605
Taken criticism into account, modified the pdf.
>>
>>51245983
Appreciate the critique. To answer your response.
>1
Originally that was what I went with, but someone in a previous thread suggested I make it three instead. I'll revert it to the original.
>2
Currently you don't activate them(before you could), now they're essentially permanent buffs. Major and Minor were ideas I was playing with, since I felt like the effects of them all were too far apart(10 speed vs 1d4 aoe every turn). The main idea I had was only one rune learned, plus two more at 7th and 15th level. Perhaps I should make it so only 2 major and 1 minor can be applied?
>3
That's what I did before, but it wasn't well received and seemed too convoluted. Suppose I should make majors X times per short rest?
>4
I figured having a semi-situational 7th level was alright, considering what I have currently is pretty strong when played correctly.
>>
Mystic is a pretty amazing class for a one level dip.
Pick two of the following:
>magical weapon, +1 ab/dam, and either two 2d10 smites per long rest or four your-attack-is-now-a-dex-save
>+1 AC, +2-4 AC as a reaction 1-4 times or two actions to recover two Hit Die per long rest
>any proficiency you want, advantage on two skill checks or saving throws of your choice per long rest
>stabilizing anything as a bonus action, can heal 12 HP per long rest
>resistance to psychic damage, and either impose disadvantage on one attack aimed at you four times or grant yourself a 2-4 bonus on Int/Wis/Cha saves twice per long rest
>any social proficiency, and two uses of making targets truthfully answer you or believe whatever bullshit you're selling
>+5 speed, advantage on initiative, un-surprise yourself four times, and either add 2-8 initiative to yourself or allies or move another 30 feet without opportunity attacks as a bonus action twice per long rest

also
>30 foot darkvision or two-way telepathy

And depending on your archetype at first level:
>two extra skills, Expertise in one known skill, an Int-targeting cantrip with 120 range, two-way telepathy; or martial weapon, shields, and heavy armor proficiency
>>
>Goliath Bear Totem Barbarian 6 /Primal Guardian Ranger 3
>20 str

>While in guardian form, you're able to lift 4800 lb
What can be done with that silliness?
>>
>>51246133
I guess the downside is getting into it would require 13 Int and there's no reason for most classes to ever have more than 10 Int since we no longer have shit like Int Requirement combat feats
>>
>>51246147
Suplex a giant
>>
Not 100% related to this thread but not sure where else to ask.
Anyone from the UK ordered from Hero Forge?
How quick does it arrive?
>>
>>51246193
>you're barking up the wrong tree
>>
File: suplex.gif (539KB, 256x223px) Image search: [Google]
suplex.gif
539KB, 256x223px
>>51246147
>>51246193
>>
File: 1477615446012.jpg (489KB, 2000x1859px) Image search: [Google]
1477615446012.jpg
489KB, 2000x1859px
>>51246032
>ignore all the clown shit and use a greatsword+plate
>threaten to kill someone in an isolated place until they're filled with fear
>start clapping and shuffling
>steal his fear, and clap and shuffle down the street
>shuffle and clap your way to a band of thugs
>release the fear to all creatures within 60 feet
>roll for initiative
>>
>>51242719
I have found that my players react best when asked questions. Rarely do I spread the scene out and they jump at it and if they do I much prefer them raising a hand. Ask your people their marching order (Who's in the front and who's in the back?), ask them what they'd like to do, where do you want to move. If that gets you no where then you have some shy people and it's gonna require you thrusting greatness upon them rather than letting them find it themself. You're the DM, and you're there to make sure people have fun as well as yourself. You're the vehicle in this world and it's gonna be your job to give them filler when things get quiet. I take things being quiet as a moment for me to talk, and after while it becomes reactionary. If this is hard for you, then familiarize yourself with the world you are running, and if you dislike Phandelver then add somethings that get you more invested.
>>
File: Untitled.png (221KB, 591x612px) Image search: [Google]
Untitled.png
221KB, 591x612px
What are some quintessential magical items for a warlock to pick up?
>>
>>51246147

You could actually do some quite optimized shit if you went Firbolg instead of Goliath
>>
>>51246342

Pact of the Rod Keeper


>For when your patron gives you a familiar called Rodrigo
>>
>>51245776
>guy from the dresden files who eats flesh and increases his power

That's a Naglooshi. It'll be done when he finally grabs Shapeshange
>>
>>51242454
Giant Fighter, Kenku Assassin, Half-Elf Cleric, Human Battlemaster.

Oh the shit we could do.
>>
>>51242454
Human Knight
Human Sorcerer
Halfling Ranger
Halfling Bard
Waifu party
>>
>>51242867
>I guess I just don't like the idea of a patron at all.

I once had a player run a Tiefling pact of the Fiend, whom power grew not from a patron, but himself, as he devoured lower fiends for power.


But a Warlock needn't have a patron. Warlocks were meant to be INT classes, before playtest fucked them into CHA. A Warlock is any one who would be a normal person if they otherwise hadn't gone on to trade in the power of forbidden knowledge.
>>
>>51243159
>I've been screaming 'Paladins are tier 1!' for weeks now.

Probably because no one bothered with tiers shits

Bards, Paladins and Rogues are the best classes. Moon Druids get an honorable mention for power, but I have never met a high level moon druid who wasn't a gigantic faggot
>>
File: Brush Blade.pdf (1B, 486x500px)
Brush Blade.pdf
1B, 486x500px
Alright, tell me if this is busted or not. Trying to balance it now that I have rough ideas on what I want the features to do. I feel like it only needs some minor tweaks before it is reasonable.
>>
File: Bloodborne 5e.pdf (1B, 486x500px)
Bloodborne 5e.pdf
1B, 486x500px
>>51246766
Unrelated to your post but I made the Trick Weapons into magic items for use in a Bloodborne campaign many months ago. Your picture reminded me of it so I'll post it for use
>>
>Be Small race
>take Primeval Guardian
>sudden access to all Heavy weapons alongside your small race goodies
Pretty sweet. Thematic for a Forest Gnome.
>>
>>51246849
Guy who posted the homebrew, might I make a suggestion? You should change Chikage's damage to yourself to proficiency bonus, as if I had a negative con score, I'd be healing myself instead.
>>
>>51246908
Ah, good call. I'll get to fixing it soon, but immediately. I've got a few chores to do around here

Also, to anyone passing by. who would we talk to in order to get homebrew added to the op trove?
>>
So whats the consensus on UA Conclaves and Roguish archetypes?
>>
>>51246984
>Horizon Walker
Thematically cool, it's ok. Has some alright features.

>Primeval Guardian
Tree stronk, hit hard.

>Scout
It's...ok? Ambush Master is really strong.
>>
>>51246984
No consensus. Half think they're really cool and half think they're unusable garbage. Like every UA
>>
>>51246984

>Horizon Walker
Being able to ignore resistances and do a *teleports behind you* on every single attack just seems kind of strong. Adding a potential free Dash to every attack seems kind of too good.

>Primeval Guardian
Seems overall fine, maybe add a clause to the 15th level feature that makes it only work on targets with at least 1 hp.

>Scout
Fine, though Ambush Master is a bit situational.
>>
So you get your reaction back at the start of your turn right?

So if you went low in the initiative order you could get a reaction like an AAO, then on your turn get to react again and say parry?
>>
>>51242721
I guarantee you, your DM thinks you're an obnoxious piece of shit and hates having you as a player.

You're overwhelmingly negative and have the creativity of a boot. I would kick you out in a heartbeat if you came to me with such BS.
>>
So my group is starting at level 3 and my DM gave each of us 400g to buy stuff with. We'll still get the class and background equipment.
As a Moon Druid and someone new to D&D l don't know what to do with that money.
l was going to buy a breastplate but l guess druids aren't supposed to wear metal armor.
What do l do? What should l buy?
>>
File: 1480822590478.jpg (139KB, 1023x682px) Image search: [Google]
1480822590478.jpg
139KB, 1023x682px
>>51240770
Need a bit of campaign spice.

What's a nice way to freshen up a campaign where the predominate setting is standard medieval and involved hopping through 100 connected demiplanes?
>>
>>51247447
Purchase the services of a level 7 Cleric who can cast Stone Shape and have him turn a boulder into a suit of stone fullplate. The Cult of Black Earth (the rock guys in PotA / Elemental Evil) have soldiers running around in stone breastplates and better, so you can, too.
>>
>>51247472
T R A I N S
>>
>>51246728
The more of a faggot someone is the greater the power.
>>
>>51246766
I don't see the purpose of the hiding ability other than avoiding ranged attacks, but it only works up to 30 ft. If they're within 30 ft and see you hide then they can walk right up and break your stealth.
>>
>>51247472
Make it Shin Megami Tensei lV.

>players are sent to a mysterious, cursed underdark dungeon to kill a bunch of demons
>they keep going deeper and deeper
>they find hints of modern technology, and a terminal
>suddenly they're climbing down a tower in a post apocalyptic modern Japan
>>
>>51247475
>have him turn a boulder into a suit of stone fullplate
DM here, no way I'd permit this without skill checks in smithing tools. Yes, even for forge clerics.
>>
>>51247626
DM here, I'd allow it
The no-metal rule is retarded
Clerics are stronger than Druids even without plate
Metal is an element
Fight me, nerds
>>
>>51247617
Hmm, my intent was to try and make it so you could single out your next target for the next turn. Effectively becoming invisible and giving yourself advantage via sneaking. Should I change it to "invisible"?
>>
>>51247626
Why, tho?
>>
>>51247679
Because you're making armour. Making a statue of a guy in some armour would be fine, with a tool check to see how well it turns out, but making actual functional armour? Furthermore, making actual functional lobstered stone plate armour?
>>
>>51247703
It's magic, there are no checks involved. The spell has limitations but it's nothing that repeated casts wouldn't solve.
>>
>>51246984
Scout is a built underwhelming, but has a powerful mechanic.

Horizon Walker and Primeval Guardian are pretty decent mechanically and flavor wise, although Primeval Guardian seems like it should be Druid rather than Ranger, but that's the typical thing for Ranger.
>>
>>51247447
What race and what are your ability scores?
>>
>>51247475
Stone armor would be so fucking heavy you'd need 18+ strength to wear it
>>
>>51247447
Wood armor.

I don't remember if 5e has it, but there are special types of tree woods out there that are essentially 'as though as metal' but require a more intensive process to make.

Call it Ironwood or whatever you want.
>>
>>51247703
You're right, letting the animal transforming magic tree lover pay a magical priest to cast a magic spell to transform an unusual material into functional armor is going too far. lf you ask me, players are better not having fun at all.
>>
>>51247447
Ask your DM if he'll let your druid wear metal armour anyway. The rule is dumb.
Otherwise, get leather armour.
>>
>>51247819
Ghostwise Halfling, 8, 17, 14, 10, 16, 8.
>>
>>51247888
druid will explode if they wear metal armor. Sageadvice confirmed.
>>
>>51247799
Primal Guardian is definitely more martial focused, and Ranger is sort of the "martial druid".
>>
>>51247888
>>51247475
So druids aren't supposed to wear metal armor, but can't a breastplate simply be made of another material, like what this guy said >>51247859 ?
Should this be completely up to the DM?
>>
>>51247447
>>51247904
You are a Moon Druid, you don't really need to wear armor. During combat, you will be in wild shape form most of the time. Spend your money on utility stuff like a mount is a better choice. Maybe some alchemist fire / acid / holy water.
>>
>>51247447
Buy studded leather, and a shield, buy some of the basic things you might need in a generic campaign (tent, bedroll, lantern), then pocket the rest and wait for something important to require it.
>>
>>51248015
That's what l'm asking. As l will be transformed most of the time, l won't be using much of a weapon or armor.
Also, as a beginner, l don't really know what items are useful and what is complete, useless garbage.
>>
>>51248009
If I were your DM, I'd absolutely let you buy wood armour. Go find an elven "smith". I'd make it cost a little more because of rarity and because elves, but basically have the stats of the normal armour except made of wood.
Seriously, talk to your DM.
>>51248053
Studded leather has iron studs and therefore doesn't work with druids.
>>
New thread
>>51248098
>>51248098
>>51248098
>>
>>51248087
Studded leather is a Gygaxism, and can be made in any number of equally non historical ways.
>>
>>51248015
Replying to you, since it's the most recent relevant post-
I gave my druid some bracers of defense that were made of expanding links, like a watchband, so he could wear them in beast form. He then brought to my attention that druids can't wear metal armor, so I said duck that, they can. I mean, they start off with a scimitar. Wilding a sword and wearing metal armor are not different to me, by my interpretation.

Otherwise, magical cloaks work with beast form as-is, so if there's a good one for 400, go for that.
>>
>>51248106
>new thread
>only on page 8
>>
>>51248009
Simple: Use bones instead of metal.
>>
>>51247904
Weird stats. When you're in Wild Shape, you won't use your physical stats at all, and a lots of scenario can be solve with the right wild shape form (for example, Giant spider has +7 to stealth. Bear has +4 to STR check).

If I were you I would lower your DEX and increase your INT or CHA. So you could do some stuff in Social encounter too.
>>
>>51247856
How about not
>>
>>51242721
>Wanted to try ranged fighter but that build requires a really specific setup and not room for much RP.
Well you could use your feats to get relatively access to good things like sharpshooter and crossbow expert or just go the longbow route. Either way multiclassing into rogue or ranger is a nice option and still makes sense thematically plus the UA arcane archer subclass is really nice and allows for one to mesh magic and combat in a way that synergizes much better than eldritch knight. Pretty much off the top of my head.

>Weapons
Longbow can be used with magic arrows from arcane archer and doesn't require a feat to utilize extra attack
Heavy crossbow does more damage but requires its own feat and can't use magic arrows

>Multiclassing
Rogue for sneak attack
Ranger for colossus slayer or what have you

>Subclass
Arcane archer
Sharpshooter (which honestly seems very meh)
Eldritch Knight (shield is certainly helpful especially if someone gets close, having 22 AC)

>Roleplaying
This is entirely up to you, anything you can do with a melee fighter you can do with a ranged fighter. After all Indian epics heavily featured archers with physical feats greatly surpassing western heroes like Achilles, Theseus, and Beowulf.
>>
>>51248122
The cheapest magical item is 500gp. And only the most generous DM will let you buy any magical item at all in 5e.

As for the fluff about Druid... They answered it here

http://dnd.wizards.com/articles/features/rules-answers-march-2016

> Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but the vegetarian chooses not to.
>>
>>51248122
Alternately, in my same group, different campaign, I was playing an African warlord kind of guy and asked the gm if I could be wearing plate, but fluff it as just wearing lots and lots of stacked animal hides of stuff I've killed, and he was down for that. Might be thematically appropriate for a druid as well, maybe not. He also likes to sometimes make pieces of it get damaged or fall off, lowering my ac, and I can repair it later.
>>
>>51245707
There's no mistake. The second paragraph was added later in the day. People read the original version and rightly saw unlimited healing. Some anon posted the PDF last thread if you want to compare.
>>
>>51245733
Most cursed items are hidden from identify too.
>>
>>51242475
He's saying you cast Hex, wait, then next turn action action bonus action EB.

On another note, can you not whisper verbal components? My players have been doing that and i've never heard of anything saying you can't.
>>
>>51249177
Verbal components require specific pitch, and resonance, so no. Whispering doesn't give the required resonance to cast a spell unless all spells require you to whisper.

A DM fiat could be having some spells require you to whisper, (for example: all of the spells about whispers) while others require you to shout.
>>
>>51249384
All bard spells are going to be sung in my game now, thanks for the info.
>>
As a druid, can l provide the somatic components while holding a shield and a druidic focus (staff)?
>>
>>51242735
I want to have your babies.
>>
>>51250049
Yes

>If a spell has a somatic component, you can use the hand that performs the somatic component to also handle the material component.
>>
>>51246728
>rogues
>best
They have less consistent damage than fighter/paladin, they can't heal by standard, they don't have powerful abilities such as 'aura of protection', their defences are pretty mediocre aside from uncanny dodge which uses their reaction which is one of their main selling points if you can get reaction sneak attacks... But they're good at skills, though Bard can just do that as well. They're great for a barbarian or fighter multiclass, though. They also then have no burst like fighter's action surge or paladin's smites unless you have something weird.

Rogues aren't bad and they're a fun class, but they're hardly on full caster / paladin level when you compare them to paladin.
>>
>>51242721
>not much room for RP

I bet people think 'My character uses a gun/my character throws hammers/my character dual-wields shortbows' is 'roleplay' rather than just a character trait, when 5e prefers you have something sensible instead.

If your DM makes a special case for the sling to ignore errata, for a ranged fighter you can go sling+shield, you can go longbow, you obviously still have the hand crossbow.
Then people mentioned ranger and rogue and all that.
Thread posts: 366
Thread images: 61


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.