Hey /tg/, I'm looking to run a combat in a burning building at the next session of D&D 5E that I'm DMing. Anybody have or know where to look for a good guide for something like this? I want there to be a real danger of collapsing walls/ smoke inhalation/ etc.
>>51153374
Use the drowning mechanic for smoke choked areas/con saves to keep oneself up in a low oxygen environment. Dex saves whenever the party enters or stays in an area that is fully on fire (save to half to keep things interesting.) As for collapsing structures, either use random chance for every room, or give walls and ceilings a hp pool, and when the number drops low enough the chance of a collapse goes up (pretty much rolling a save and as more burns away, the dc goes up until it collapses)
Start the fire small as the fight goes on let it spread at random. Give the players a side objective they need to do while in the house.
I believe Princes of the Apocalypse has an encounter a bit like this at the fire cultists' camp: there's a big tower that has a chance to catch on fire. I'm not sure how helpful that'll be, but I'll try and find something useful there if I can.
Bump for interest