What sort of spirits would you find in a tree farm? Just normal forest spirits with some subtle oddities, or would they be radically different?
Are you familiar with the Grain Nymph from AD&D 2E?
>>51131401
>druod
>>51131401
Imagine a regular three spirit that went through military drill and took it to heart.
>>51131401
Lawful neutral spirits.
>>51131401
Since a tree farm falls under agriculture and not forestry (at least in my country) and the rotation time is only about twenty years I doubt anything really settles there. This is not a forest after all
>>51132337
>and the rotation time is only about twenty years I doubt anything really settles there.
It's usually 30, at least around here.
>>51132362
In Germany a short rotation coppice is only allowed on agricultural land and has a usual rotaion time of 20 years. The two most used trees are salix and populus though ask me not what species exactly
>>51131418
Unfortunately knot.
>>51131446
>>51131458
>>51132337
So... some stronger spirits of changer/renewal ruling over the area with some spirits of industry as subjects and very few (but some) forest spirits of an unusually rigid/lawful temperament occasionally present? Possibly only just before the area is due to be harvested?
Since most farmed trees are artificially impregnated with the help of a guy with a ladder and a brush, they're probably even more thirsty for human dick than regular dryads.
>>51133009
I'll keep that in mind if this game happens to take an unexpected ERP turn.
>>51132856
I imagine that the nature spirits are likely to be very young. Since there isn't a large diversity of species in a tree farm, they're likely to be awkward and have difficulty interacting with other spirits or with druids/shamans. More or less, they would be autistic children in comparison to the spirits in a plot of old-growth forest.