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What does /tg/ prefer: rolling to take all the damage or none

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What does /tg/ prefer: rolling to take all the damage or none of it, or having a value that reduces incoming damage?

inb4 "a mix of the two
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Which ever resolves quicker
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>>51110858
I actually would prefer a mixture of the two, preferably something along the lines of you being nearly guaranteed to hit unless they pump the shit out of their AC-equivalent but with several tiers of hits beyond just "regular" and "crit."

If I had to pick just one, though, I'd go with the damage reduction.
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conceptually, all or nothing. in practice, i'll take whatever i can get more of. bad example here, but when I did WoW my tanks would always stack dodge or parry first as it would significantly reduce the work the healer would need to do
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>>51113882
So you really like how damage works in Pokemon, then?
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>>51114477
Sure? I mainly played those as a kid so I never really looked under the hood but it fits well enough from what I remember.

I was mainly thinking of Pillars of Eternity and the Disgaea series. Technically also how (martial) combat tends to be done in high level 3.X, just with games actually designed for that.

Also, I forgot to mention before that, when it comes to games where you have to actually roll dice and do the math yourself (so not vidya) I prefer having the accuracy + damage be calculated by a single roll (or at least roll both at the same time).
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>>51114757
Pokémon is you hit pretty much always, since most moves are 100% and evasion increase/accuracy reduction isn't super common, then there's some math done based on your attack, the move's power and the target's defense, then you take the final number and multiply it by a roll between 1 and 0.8.
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>>51110858
Both.

You roll to hit, then either you roll to wound or the opponent roll to absorb. Not both of them because it really bloats the game
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>>51115129
But wound/soak difficulties should be based on what you hit with vs. what you are hitting.

Agree on roll to wound vs. roll to absorb, though.
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Wearing armor doesn't make you prance around like a fairy and dodge attacks more often, if anything it makes you an easier target. What wearing armor does do is it makes blows hurt less. Damage reduction over all-or-nothing any day of the week.
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