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/swg/ I did it all for the Wookiee edition

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Previous Thread >>51080877

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
First for Battlefront 2
>>
First for Kylo.
>>
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This is strictly headcanon speculation, but would it make sense for Wookiee warriors to not only braid their hair as a status symbol, but in the event of being defeated by their opponent, they present the victor with one of their braids, which would then be woven into their own fur?

It'd give them more of an honorable aspect that isn't as serious as a life debt, but still respectable nonetheless. Plus it would give the braids on Boba Fett's armor a whole new meaning as well, meaning he earned the respect of the Wookiees he's fought, even if they died shortly after. Doesn't mean that others don't pervert the practice, like trandoshan hunters and other bounty hunters taking them off of the pelt simply as a trophy
>>
>>51093275
I like that
>>
>>51093275
I like it. It makes sense to me
>>
>>51093275
Sounds pretty good.
>>
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First for best bomber pilot
>>
>>51093478
Dropping beats as well as bombs, I imagine
>>
>>51093478

Why does it look like he's in an LN cockpit?
>>
>>51093568
Dropping a beatdown on rebel scum\

>>51093614
IIRC he was originally a LN pilot, then became a bomber. Either that or FFG artists fucked up.
>>
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So what's the over/under on how long this bad boy takes to show up in XWM?
>>
>>51093666
>>51093568

Y'know, I'm pretty sure Rebels has it that sound in space is literal, not just for effect (Or Kanan also has Force Ears).

Throw some subwoofers in the back of a TIE Bomber, blast some sick Sheevy raps to the enemy to demoralize them. PsyOps.
>>
>>51093680
With two shuttles already, probably never.
>>
>>51093680

I'm still trying to get the difference between this one and the Lambda.
>>
>>51093775
Looks like it can haul shit, but you gotta drop the cargo before you're able to exit yourself
>>
>>51093769

>Ghost, Two Falcons, YT-2400

And nobody complains about Rebels with light freighters.

>>51093775

Yeah, there's fuck all about it right now. Maybe some kind sir with the visual guide could track some shit down, but otherwise it seems mostly like it's a light shuttle? Maybe like long range or recon? Krennic doesn't rate an ISD to escort him so he just uses his mobile office to speed around. Lambdas are Multi-purpose, Zetas are Cargo, Sentinels are troop/combat landers.
>>
>>51093855
I do, in fact I'm pretty unhappy with all the large ships.
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>>51093775

It's a sporty model for a man going through a midlife crisis.
>>
>>51093896

Eh, well, you're SOL. And I love me some Us.

Imps will need one more large ship to match S&V and Rebels large releases.
>>
>>51093965

I want Imps to get more Epic stuff if possible. A major part of the Empire s building stuff HUEG but all they really have so far to match the Rebels CR-90 is that ugly Raider.
>>
>>51094001

We could use another round of Epic. Have to fudge the fuck out of the scale for the Arquitens.
>>
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>>51093666
>FFG artists fucked up
Seeing as the FFG artists churned out this abomination of a Y-wing, I'm thinking it's a fuck-up.
>>
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>>51093680
>>
>>51094001
I like the look of the Raider except for the belly panels and the Gozanti is the coolest epic ship by far.
>>
>>51093708
IIRC Legends had it that sounds of other ships in cockpits was just the ship simulating sounds so pilots could gauge where their enemy was without being glued to the scopes
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>>51093275

So exactly like the Dothraki from Game of Thrones?
>>
>>51093775
>>51093855
I have the Visual Guide, here's some info.

>"The Delta-class did not see much use in the early days of the Empire, being outpaced in popularity by the more versatile Lambda-class. But Krennic's eye for bold architecture favored the design and he kept one in active use for over a decade."

>Unlike other long-range Imperial craft, Krennic's shuttle has few on board amenities.

Krennic basically liked the side project concept which was never intended to be implemented made by Sienar so he personally put it into production.
>>
>>51094746
Which is a shame because he came off as such a fucking impotent cuck in the movie. Much like Kylo it feels like he can't do anything right and gets constantly bullied.
>>
>>51094853
>not liking Krennic and the Terrible, Horrible, No Good, Very Bad Day
>>
>>51094853
But that's his appeal, he's middle management at best. While ambitious and evil, he's still very much small fry compared to the actual big bads of vader and tarkin.
>>
>>51093021
One of my players in EotE wants to take an old FX series droid he found and turn it into an assistant in his ship's engineering shop to do things like make precision cuts and drill on things like blasters. What sorts of things would he need to get it operational and what bonuses should I give him? I was thinking just have him roll an extra blue dice or reduce the difficulty of checks that the droid could conceivably help out with.
>>
>>51094948
I understand that but in a movie film I don't find it compelling. The argument could be made that R1 is all about "the little guys" relatively speaking but what about TFA?

When Vader showed up you knew shit was about to get real. What did Krennic ever do beyond have some no-names shoot other no-names? What did Kylo ever do but get shit on by everyone else then have a goofy-looking shot of killing Han?
>>
>>51094746

See, now this is good design for a villain and a ship - and I hope both LF and FFG do something with it.

A competitor to the Lambda's design, it falls behind because it's not as versatile, but it's visual aesthetic makes it appealing to eccentric micromanagers like Krennic. He requisitions a model and maintains it because that's the kind of dude he is.
>>
>>51094853
Krennic thinks he's more important than he actually is, and he uses tricks to convince people he's a necessary asset. Like in Catalyst he basically organizes a super elaborate arms smuggling operation so the Empire has an excuse to occupy these two planets and take over their mining operations. It also distracts Tarkin when the hired smugglers decide they've had enough of this shit and start a resistance movement. Tarkin sees right through this though and figures out it's Krennic which is why Krennic hates Tarkin because he knows Tarkin is a threat to "his" project, and why Tarkin wants the DS so badly. He knows Krennic is a fucking cunt who's just trying to suck up to the Emperor.

Reading Catalyst makes you realize what a manipulative cunt Krennic is.
>>
>>51095039
Yeah I can speak for TFA as I felt it was just retreading a safe path. Kylo's big issue for me is they played up his youth and conflicted nature, then set him as a definite bad guy right after, then have him job pretty hard. At least throw him a win to solidify his new bad guy status.
>>
x for lego star wars ss.
>>
>>51094746

Thanks!
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Do prefer to play during the Clone Wars or the GCW?
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>>51095716
Old Republic

But between those two? Clone Wars. I feel like there's more wiggle room for different narratives and characters, but that might just because we've seen more variety during that period.
>>
>>51094650
More or less, yeah. But I've been milking this theory since before I got into a song of ice and fire
>>
>>51095568
Do they get little Lego stahlhelms and little Lego MP40s?
>>
So I just won two games of XWM using a combo, and I feel the need to triple check it works like a think.

So I ran the Millenium Falcon with S-loop title, and smuggled Inertial Dampener. And Kanan Jurrus crew.
Now ID and the S-loop upgrade both cause white manuevers that stress after executing, and Kanan removes a stress after executing a white manuever. I'm like 95% sure that I can order those two effects how I want, so I take the stress then remove it, so I still get an action.

Correct?
>>
I'm going to ask this here. What is the best Star Wars RPG for fighter combat? (My players hate the FFG game)
>>
Hey /swg/, what was the name of the mind-reading squid thing from Rogue One?

Can't remember or fi d it for the life of me.
>>
>>51096107
*find
>>
>>51096127
>>51096107
Bor Gullet
>>
>>51096107
Bor Gullet.
http://starwars.wikia.com/wiki/Bor_Gullet
>>
>>51096089
WEG D6 is quite good
>>
>>51096065
Checks out, Falcon title and Damper both happen at the end of executing move and Kanan happens post check-pilot-stress.
>>
>>51096174
Ok thanks anon
>>
>>51095716
GCW. The fewer lightsaber wielding assholes the better. I like my Star-based Wars between soldiers, not wizards, robots and disposable people.
>>
>>51096178
Or rather Falcon happens at the end of executing the move and before checking stress, Damper happens before you execute your move and check stress and Kanan happens after everything.
>>
>>51096178
>>51096178
Cool, it really helps Rey+Finn be sneakily manueverable and take advantage of her jousting bonus.

>>51096253
>Implying GCW storm troopers weren't treated just as dispossable.
>>
>>51095178
But he did get a win! He beat up the stromtrooper!
>>
>>51096340
>implying there isn't a difference between a bunch of men that signed up to serve and vat-grown things that were bred to fight

You can humanise Stormtroopers, because they're people. You can, to an extent, humanise clones because they technically qualify as human. But robots, no matter how funny an accent you give them, mean nothing in a fight.
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>>51096535
Yet clones have more heart and personality. Despite being clones they have more humanity.
>>
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>>51096535
>But robots, no matter how funny an accent you give them, mean nothing in a fight.
Depends on the robot.
>>
>>51096610
Why'd you post a picture of a gun?
>>
In what situation would it make sense for a shootout to occur on a freighter while it's being chased/in a battle with another ship/s?
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>>51096033
The other kind of ss anon...
>>
>>51096692
For example if the ship was carrying a captured enemy soldier who managed to get out of his jail and started sabotaging the ship, now he is holed up near the engine block and is engaged in a fierce firefight with your co-pilot.
>>
>>51096695
You mean these guys?
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>>51096786
Spend a day in /d/ and you will know what I mean.[/spoiler[
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>>51096695
Bitchin'
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>>51096605
>>51096605
The B-1 droids have more personality than the Stormtroopers are shown with.
>>
>>51096695
You mean /ss/?
>>
>>51097291

yes..... and I now hate myself
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We have a full group (3v3) for the Corellian Conflict campaign in Armada. I'm on the Rebel team. Here is my starting fleet, I'd welcome tips on what upgrades to focus on adding as the campaign goes on.

Assault Frigate Mark II A (81)
>Mon Mothma (30)
>Gunnery Team (7)
118 total points

MC30c Scout Frigate (69)
>Foresight (8)
77 total points

Nebulon-B Support Refit (51)
>Salvation (7)
58 total points

CR90a Corvette (44)
>Jaina's Light (2)
46 total points

GR-75 Medium Transports (18)
>Repair Crews (4)
22 total points

Squadrons
>Biggs Darklighter (19)
>Rogue Squadron (14)
>3 X-Wing Squadrons (30)
>Z-95 Headhunter Squadron (7)
79 total points

Objectives
>Assault: Most Wanted
>Defense: Hyperspace Assault
>Navigation: Solar Corona
>>
>>51090839
>by powerful do you mean able to fit a great many brews and scenarios?

Yes, exactly. The system is "roll xD6 (where x is determined by your skill/ability) against a TN determined by difficulty and modifiers." It's as easy, yet endlessly modifiable/capable, as a system can be.

And it has great old school splatbooks.
>>
>>51095568
Straight shota? [Spoiler] Nice.
>>
>>51098427
Damn you, android auto capitalization!
>>
>>51096065
S-Loop yes, ID no. Kanan triggers during Clean Up, which is part of doing a maneuver. ID gives stress after Kanan would trigger.
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>>51098502
Dampeners says it triggers when you reveal your maneuver.
>>
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>>51093021

I'm currently planning an Imperial AoR campaign with the PCs as TIE pilots. Besides homebrew space combat fixes, what else is critical to running a squadron campaign?
>>
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>>51099341
Completing TIE Fighter at least once. Also, a copy of Top Gun.
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>>51099341
>Training Mission
>RnR spinoff session
Some sort of Ground Control/AWACs
>interact with ground crew & others

Maximum Anime edition:
>Recurring Rival Pilots
>Enemy Superweapon
>Enemy transmissions are heard and refer to the PCs by a catchy nickname
>>
>>51099511
>Enemy superweapon
I don't think the Rebels have the budget for that.
>>
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>>51093021

The only true master of the Force and it's not canon ;_;

BTW, is it true that the videogames about Star Wars harmed the original concept of The Force as an equilibrium and not a Good/Bad philosophy?
>>
>>51099511
They could always attempt to restore an old CIS/Republic weapon or hijack an experimental weapon.
>>
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>>51099698
yes.
>>
>>51099698
>The only true master of the Force
>Mastery of the Force entirely dependent on player's decisions on the level-up screen
>Entirely possible to be played by a masochist/moron who doesn't invest in any Force powers at all
>>
>>51099698
>BTW, is it true that the videogames about Star Wars harmed the original concept of The Force as an equilibrium and not a Good/Bad philosophy?
Not even remotely. That was how it always was from the very beginning. Only some very recent stuff that contradicted literally decades of previously written material had that "equilibrium" crap
>>
>>51099842

Really? so mostly is good vs bad the sith/dark jedis are bad mkay'?

I thought it was more aligned to neutrality. The way the Jedi council never intervene on conflicts unless it's strictly necessary. How the dark side is fueled by passion and not necessary for the necessity to make bad things (although you make a lot of evil things because you let your emotions and passions flow).


>>51099803
Have you ever played a blaster jedi? They are cool, gunslinger and master of the Force.
>>
do people play any kind of game (rpg, videogame, larp, etc) and unironically play a non-jedi character? What's the point?
>>
>>51099912
>Really? so mostly is good vs bad the sith/dark jedis are bad mkay'?

That's literally how it's been since 1977, anon.

The dark side isn't a good thing, and the people who use it aren't good either.
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>>51099912
Balance, not neutrality. Look at the old Jedi Code before Odan-Urr ruined everything:
Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serenity.
Chaos, yet harmony.
Death, yet the Force.

The Jedi, at the high points in their history, were good because they preserved the balance of nature and encouraged a balanced lifestyle--acceptance of emotion without giving in to excessive passion. The Sith were bad because their actions were associated with imbalance and unnatural shit, and they encouraged giving in to passions and ambition at the expense of everything and everyone else.
>>
>>51099939
Do people unironically like the jedi? Everything SW is better without them, see Rogue One and XWM for example
>>
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>>51100079
>Everything SW is better without them
>XWM
>No Jedi
>>
>>51099939
>he doesn't want to be in an all clone squad
>>
>>51094434
>killme.jpg
>>
>>51099939
Just got done running an EotE game where we had no Force Sensitives for more than half the game and absolutely no saber wielders, much less Jedi. My players had a lot of fun as Joe Schmoe Smuggler trying to stay one step ahead of the crime lords and ISB officer they had pissed off.
>>
>>51099939
>not playing a droid
They're consistently some of the most likeable characters in star wars, barring C3PO
>>
>>51100058

fair point. Like you said, balance and neutrality are not the same point.

I am still bugged by the Jedi approach to war. They could finish a war before starting but instead they never take sides until the damage was done.
>>
>>51100258

FUCK YEAH!!

https://www.youtube.com/watch?v=iiNyQD5Yq3E


how the hell mandalorians could beat jedis without the assistance of the Force? guts and big ass guns?
>>
>>51100442
Repeat after me: the Jedi ARE NOT soldiers.

They aren't meant to be fighting wars or launching massive pre-emptive strikes, they're meant to be preventing them from happening in the first place.
>>
>>51099341
But anon, I want to be in a campaign like that
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>>51100442
>They could finish a war before starting
The idea is that most of the time, they do, through diplomacy. We see Obi-Wan and Qui-Gon trying the diplomatic route in TPM but negotiations broke down. But diplomacy is boring as shit. Consumers don't buy into a franchise named Star Wars to watch a rousing episode of Star Diplomacy, which is why nobody gives a shit about the generations of peace that Obi-Wan mentioned.
>>
>>51100498

>they're meant to be preventing them from happening in the first place.

welp, they are not too good doing it.

The Sith/Dark Jedis are instead ingrained with war, they even lead armies. It was funny how in CLone wars they turned the Jedi Masters into Generals automatically.

Ok to be fair my knowledge of the EU is not good.
>>
>>51100564
>Star Diplomacy

m8b cool
>>
>>51100571
That's the entire point of the prequels, anon. The Jedi had lost their way to the point where they were turned into something they never should have been in the first place, and this allowed disaster to come to pass.

The dark side by its very nature is bestial and predatory, it makes sense that those that use it would excel at making conflict.
>>
So what are the odds of martial artist being either amazing, so-so, or terrible?
>>
>>51100651

I mean, based on what they previewed, I'm going to go with "Amazing"

Ranked talent to reduce crit rating on unarmed and can parry barehanded is already pretty boss.
>>
>>51100651
Amazing. I want to believe.
>>
>>51100618

I don't remember in Kotor but was the rule of "killing your master to make yourself master" applied in the Old Republic timeline?
>>
>>51100771
Yeah. That was literally the impetus for KOTOR 1. With Revan's apprentice betraying him and becoming the bad guy for the game.
>>
How good/bad is SW Destiny?
>>
>>51095716
>>51095741
Old Republic right after the Jedi Civil War.
>>
>>51100924
I dunno but some neckbeard was in my LGS the other day buying a whole box. He kept calling out every card he got. The store owner pretended to care, the MtG kids didn't give a shit, and my and my XWM friend just ignored him.
>"OOOH! I GOT HAN SOLO!"
He said something about how he got all the rares and shit he wanted, and how much it could go for online. Then he said he's not selling any of it until he has a complete set so he has everything he needs to compete in tournaments. Dude seriously weirded me the fuck out.
>>
>>51100984
This is literally why I can't play at any LGS. The fucks there are too strange.
>>
>>51100771
The Rule of Two wasn't a thing by then so there was no strict code enforcing the idea. The Sith do it to eachother anyway; the only thing the rule did was reign their constant betrayals in and establish a clear line of succession.
>>
>>51093775
I saw it and immediately thought of a stealth bomber, which really fed my perception of Krennic and his cybertrooper bodyguard running the Death Star black project. I personally love the thing.
>>
>>51101020
LGS aren't all bad. If you go with a friend then you both have something to laugh about later. At my store XWM is popular but if you go on an off day (aka not Sunday) then people don't care about it. Weirdest thing was someone walked up to our table, pointed at my T-70 and said "I flew that in the video game!" and then walked off.

Also don't go on any day there's a TCG event.That's gonna be your biggest concentration of weirdos.
>>
>>51101038
>the only thing the rule did was reign their constant betrayals in and establish a clear line of succession.

how the hell could they (almost) conquer the whole galaxy while dicking themselves out?
>>
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>>51101152
>flew a T-70 in "the" video game
How long have I been frozen? What strange, magical future have I awakened in? Is this shit on PC? And does the store take American dollars?
>>
>>51101152
>"I flew that in the video game!"
Has the T-70 even been in any games yet?
>>
>>51101152
As an MTG fan, it makes MTG tough to play.
>>
>>51093021
The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Aren't there 6 seasons?
>>
>>51101287
There's technically five and a half, as Season 6: The Lost Missions was only 13 episodes - that's all that they were able to complete before the show was officially canceled. Pretty much the entirety of Season 6 is worth watching, though.

It even makes Jar Jar amusing
>>
>>51101325
They cancelled this show? It seems really good. Far better than I expected.

Is Rebels decent?
>>
>>51101186
Because they put up one hell of a fight when united against a common enemy, but the second they lose sight of the enemy (or when an ambitious high ranking sith decides it's his turn to lead) they all turn on eachother and their conquest-fueled empire implodes.
>>
>>51101353
It cost too much to make is what I heard.
>>
>>51101353
Cost a lot to make- apparently George was putting some of his own money in to keep it afloat. And also Disney had just acquired the stuff and wanted to do their own thing.
>>
>>51101353
Well, it had to end at some point. There's a finite amount of time between AotC and RotS. TCW already risked running into the same problem as Post-Yavin Legends: the heroes having schedules so full that they barely have enough time to take a piss break between films.
>>
>>51101353
Season 6 was being produced about the time that George was putting together the sale to Disney.

The three main reasons why TCW was canceled, in no particular order, were:

1. It was crazy expensive - George was putting several million of his own personal cash into each episode, and Disney didn't really want to do that

2. It was on Cartoon Network, and Disney didn't want to pay a rival company to host their own product.

3. As time went on and the show got darker, it began losing its original target audience - the number of people who watched Season 5 was much smaller than the number of people who watched the first couple seasons.

So they canceled the show, and Dave Filoni, the TCW lead director/producer and all-around padawan to George, began working on Rebels.

Rebels is okay - it's got more swing between high and low episodes than TCW and really hasn't hit a solid stride yet, but like TCW, when it hits a high note it's really good.
>>
So I get that FFG's Star Wars supplements are unbalanced, as all of FFD's additional stuff is.

But how horrible is it?
Is it game-breakingly bad?
Or is it just "oh, that's a bit untoward, but not so bad I would ban it" bad?

I want to run a criminals game, and since I don't think any of my friends could take Shadowrun, it looks like I'm going to go with Edge of the Empire.
>>
>>51101359

so every Sith conquest end in failure when they conquer their enemies and there is no one else to fight? They are fucking Orks with psyquic powers.
>>
>>51101439
Cool, thanks for the explanation. I'm at season 3 and liking it a lot. I can see why this is so expensive to produce though.
>>
>>51101457

>So I get that FFG's Star Wars supplements are unbalanced, as all of FFD's additional stuff is.

They're what now?

>t. Been running all available FFG SW at a steady pace for like 2 years on and off
>>
>>51101496
Season 3 is where TCW hits its stride (though there are still weak episodes), and where its budget rises dramatically, with new improved character models all around.
>>
>>51101503
I haven't played much FFG Star Wars, but a couple of friends of mine who play it a lot have complained about the imbalance of the various kinds of gear available in the supplements.

From your response, I can only assume that it's not really that bad?

Also, what rate do you usually give XP at?
Because in the one game I did play, an AoR game, the GM gave so much XP it ran out of control stupid fast.
>>
>>51101545

I mean, you can get an Autofire weapon straight out of the core book. Or a lightsaber. Those are probably the two most frustrating "Oh, right, well those guys are just dead hold on, let me make like five more appear" weapons you usually run into. Disruptors are in the EotE core too... I think.

I mean, there's some pretty dope weapons in the supplements, but most of those tend to be balanced by obscene cost or rarity, and as GM you always have the privilege of saying "No you don't find a Verpine Shatter Rifle in a Tatooine flea market". I think starships are a little weirder, but the price tag on most like, Capital Ships is so huge you have to hand those to your players anyway.

>Also, what rate do you usually give XP at?

I think I read somewhere the ideal rate was like, 5 XP for every major accomplishment (beat significant foes, accomplish goals, whatever) so for me it's usually 10-15 XP per session depending on what gets done, with a player getting +5 XP if they do something which significantly plays to their motivation (Like the Ace with Conflict - Revenge going out of her way to shoot imps even though really you should just leave already). Rarely go for 20 base if they do like a big deal session where lots of significant stuff gets accomplished.
>>
>>51101457
>>51101545
I mean there's lots of gear that's just meh, and some gear that's stupid powerful, but is supposed to be restricted (like the shatter rifles) but IMO the worst offender isn't a particular set of items but using talents/and or the crafting rules to modify gear well beyond anything else.
>>
Joining my first FaD game soon, the GM wants to run a knight-level game post-Order 66. I've played AoR and EoE before, but I've never messed with the Force rules. Which saber spec is better for surviving until I get more experience?
>>
Post pictures of droids.

Bonus points for non-3PO protocol droids.

Even more bonus points if they have 4 arms.
>>
https://www.youtube.com/watch?v=BjDaPOWdx6s

it is important to play this every time the party reaches 100 duty
>>
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>>51102293

>>51102218
It depends on what you want to do as a character, as each is tied to an attribute. The two best defensive ones are Soresu and Shien (for ranged defense). Niman is great but doesn't do major damage or flashy defense. Shii-cho is noteworthy in pretty much all it's talents also apply to melee weapons.
>>
>>51102388
I think Shien then, most of the thing we fight will be shooting at us.
>>
>>51102379
https://www.youtube.com/watch?v=Tj-GZJhfBmI

Or you can play this, if the rebel cell the party is working for didn't splurge on a sound system.
>>
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>>51102388
>This Machine Kills Clones
>>
>>51101463
Not at all.
>>
>>51102460
>grumpycat face sex-bot
I guess if your into that.
>>
>>51102416
Shien is pretty good, and if you spread your stats around consider branching into the Shadow spec, which will turn you into bat man.
>>
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Oh boy, it's fanmade shit time!
>>
>>51100379
Got any more pics like this? I really like astromech droids and battledroids being customized.
>>
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>>51102542
>>
>>51099939
I'm more of a Han Solo fan than, say, a Luke Skywalker or Obi-Wan Kenobi fan.

As such, I mostly play smuggler and soldier types.
>>
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>>51102542
>>51102554
>>
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>>51102542
More trash
>>
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>>51102542
There's got to be an easier way.
>>
>>51102603
Why would you develop a specific counter to the X-Wing and then only distribute it to one special-ops group?
>>
>>51102603
>PS 5 generic
>EPT slot
>CryingBiggs.holo
>CryingHobbie.holo
>>
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>>51102542
Last pilot
>>
>>51102625
Budget, red tape, corruption, easy explanation ready in case other writers completely ignore its existence in favor of Avengers, Interceptors, and Defenders.
>>
>>51102660
Is there a generator for these?
>>
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>>51102542
New Torp

>>51102625
That's the Empire for you.
>>
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>>51102543
>>
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>>51102542
Last one

>>51102678
Strange Eons
>>
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>>51102681
?
>>
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>>51102690
>>
>>51102554
That's comically broken but I honestly wouldn't be surprised to see something like it.
>>
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>>51102701
>microchimp
>>
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>>51102709
>>
>>51102740
>>
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>>51102776
>>
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>>51102795
last one, hope it helped.
>>
>>51102804
Thanks, I thought they were pretty neat.
>>
>>51102776
So would this guy float when not in the bigger mech?
>>
>>51102829
I think so
>>
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>>51102829
>>
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>>51102893
>Not remembering based Skippy
>Not remembering the droid who saved the galaxy through noble self-sacrifice
C-3PO confirmed for ingrate.
>>
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What fucked up asshole designed the Doomgiver
>>
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>>51102926
Skippy's sacrifice will never be forgotten.
Or canon.
>>
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>>51102987
>>
>>51103058
I like that what I assume is his voice box looks like a bow-tie
>>
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How big were the Tho Yor? Big enough to be worthy of the term "spelunking?" Enough, at least, for a space fantasy dungeon crawl?
>>
>>51103076
I'd think so
>>
>>51097627

X wing squads are 13 pts a piece for a total for 88 not 79, You'll have to either swap them for Ys which are 10 each, or completely redo your fighter wing, as you'll be 409/400 if you don't.

Also, drop the repair crews for a com net, I've found rebel ships go from full hull to dead before it usually can make a difference. I'd also recommend finding the points to make the Neb-B an escort frigate, the double blue flak dice and extra squadron point are worth it, and for the love of god put an ECM on that arse frig first, then add the gunnery team.

Final note, you consulted with the other rebel players about your use of uniques right? My local group had a problem with everyone building lists that used same titles and squadrons without realizing THERE IS ONLY ONE BIGGS.

In terms of adding stuff? More Z-95s for squadron cover, spinal mounts on salvation, TRCs on jaina's light, another GR-75 for more activations, and APTs & OE on the MC 30.

I think your biggest worry for the first round will be a squadron heavy fleet that blows through fighter cover, though thankfully your odds of getting Rhymer'd are only 1 in 3.
>>
>>51102957

Well, it's a giant ship which shits AT models, so I'm going to guess KDY. Maybe Lira Wessex herself.
>>
>>51103058
Why does it have a vibrator for a head?
>>
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>>51103180
Yo mama specially requested a "cerebral lover".
>>
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>>51103138
Whoops, that's a typo, not a miscalculation. That line should have been 39.
>Biggs (19)
>Rogue Squadron (14)
>3 X-Wing (39)
>Z-95 (7)
19+14+39+7=79

The Rebel players built our lists together this afternoon, so we're clear on uniques.

You are right about changing out Gunnery Team to get ECM to start, especially with the AF having no duplicate defense tokens. I can't be sure that I'll face lists that Gunnery Team is good against, but I can be sure I'll want my defense tokens. You're probably right about changing the Nebulon-B. Taking off the Salvation title (for now), upgrading to the Escort Frigate version, and dropping repair crews leaves me with 5 points free. Would you go Comms Net on the transports and a cheap officer on the Neb-B? Or maybe Expanded Hangar Bay or Boosted Comms on the transports?

None of the six players for the campaign have a ton of Armada experience. Hopefully it won't be a bloodbath one way or the other. I just really want to see a final 3v3 showdown with ~3,000 total fleet points on the table.
>>
>>51102446
this is just awkward to see
>>
>>51104254
It's worth it for the Chewie screams alone.
But still, have some Williams to cleanse the palate.
https://www.youtube.com/watch?v=BjDaPOWdx6s
>>
>>51096692
The players could be holding a bounty whilst on the run from some competitors, too - the reward gets given in at point of delivery, so...
>>
>>51093021
does anyone at all have the ugly creator that one anon made some time ago? I lost my copy when my old hard drive died.
>>
>>51100230

and where's the overexcessive good vs evil conversation and stupid saber rattling
that epitomises force users

Nowehere, thats fucking where.
>>
>>51100651
>>51100697

I mean, you could try and get that 'My fists are now lightsabers' medallion from FaD
>>
>>51102542
>>51102554
>>51102576
>>51102603
>>51102622
>>51102660
>>51102681
>>51102694

Fuckin' Hell, I made a TIE Hunter custom for a competition once and thought it might bt that, but thats fucking garbage

>I can post any of my customs if you guys ant to laugh at them
>>
>>51103483

If I'm running transports as fighter pushers, I always give them expanded hangers, if they're just activation whores they get com nets and pass free tokens to the heavy lifters.

As cheap officers go, skilled first officer is usually a go to, it's cheap insurance against slicer tools, and can also burn a bad dial if you miss timed you commands. Veteran captain is another cheap officer - it's basically the budget version of raymus antilles.

Depending on what you want the AF to do, consider grabbing Walex Blissex if he's still available - bringing back defense tokens can help keep it going, especially if the Imps start running the intel officer/XI7 combo, and while we're on damage mitigation, Lando on the mc30 if you can wrangle it, you have to get close to make those broadside work, and close is where the empire is deadliest - but making them reroll an entire attack AFTER they've done all their dice mods can be golden.
Of course that can also backfire if they somehow roll better.

And if you want to make you fighter screen deadlier, consider flight controllers on the AF + expanded hangers, and have toryn farr around to reroll that extra die.
>>
>>51104801
show me yours and I'll show you mine.
>>
>>51104736
We fought an guy with that.

GM wouldn't let us sunder/destroy/remove the medallion, which basically meant he had perma cortosis all day every day.

Not a great time for people with bad weapons at that stage.
>>
>>51104917

Careful what you wish for
>>
>>51104930

Nah, there's nothing wrong with that wish coming true.
>>
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>>51104917
>>51104930
>>
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>>51095015
Is the droid non-functional in any way? If so, then have him go through Droid crafting (in Special Modifications). Depending on how broken the droid is, probably at least a discount on the appropriate chassis, and either decreased Mechanics check or a Boost or two, also possibly a minor decrease in crafting time; if the hardware of the droid is fine, then probably just skip the step unless the player wants to try and make improvements. Same for software/directives; if it's in a good or salvageable state, either skip the step or give some discounts/make the check easier, or skip if it's perfectly fine.

If the droid's completely in a fine shape, then just a normal mechanics (/medicine check) to recover Wounds to fix it up.

And by default, anybody that can provide help but isn't better than the person making the check (generally in Characteristics or Skills) then it's just a Boost to whatever check.
>>
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>>51105044
;_;7
>>
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>>51104930
a deals a deal,
This is how I'd do a Vulture expansion if i worked for FFG.
>>
>>51105176
big mustache-leader was an example to us all
>>
>>51105318
>>
>>51105327
>>
>>51105359
>>
>>51101198
Lego star wars? I mean I guess it counts
>>
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>>51105373
>>
>>51105318
>>51105327
>>51105359
>>51105373

That's awful cheap for a white K turn, nigga. Try closer to 18 - 24 pts for base and anywhere up to 30 for elites.
>>
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>>51105422
>>
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>>51105438
>>
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>>51105553
>>
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>>51105560
>>
>>51105423
Its only got 2 hull and almost no greens to deal with stress from other sources.
I figured that would be enough of an offset. I can see upping the costs 1 or 2 points across the board. But going close to 30 for a 2 hull ship is insane.
>>
>>51105585
As Soontir Fel should demonstrate, hull doesn't matter if you have the means to avoid being hit. White Tallons and K-turns with Boost thrown in is a pretty huge deal.
>>
is the GR-75 a good purchase for armada?
>>
>>51099939
I really want to play some kind of dead killy combat droid on an open ended assignment.
Like, hunt down this jedi. He has taken cover on some city planet. Weaponry and supplies can be acquired on-site. Go.
>>
>>51093478
he is arnold arnold arnold rhymer
>>
>>51105623

Absolutely, they've become a cornerstone of the meta now. 18 points get you an extra activation and an extra deployment, and their decent for running squadrons or supporting other ships with the right upgrades.

Buy 2.
>>
>>51105612
soontirs power comes primarily from his action economy combined with high PS. These things don't want PTL and can't stack focus and evade while re-positioning and don't have the PS to arc dodge effectively.

its the same basic progression from z95 to tie fighter, a more fragile ship gets better dial.

I think you're over valuing a white k or troll. Adrenalin rush lets pretty much any ship do it once and yet almost never sees play.
>>
>>51105318
nice, I just had a network seizure, so let me get my Hunter and I'll add them.
>>
>>51105722
not bad for an unarmed ship, no wonder the rebels take so many
>>
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>>51105318

Here's the Hunter
>>
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>>51105784
>>
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>>51105793
>>
>>51099698
>Number of times the words Light Side are used in episodes I-VI
>0

I don't know you tell me.
>>
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>>51105803
>>
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>>51105808
>>
>>51105737

The fact that they've become so prevalent in Armada is kind of annoying - almost every fleet has them now.
Last week I went up against a rebel list that was 2 decked out mc30s, a light fighter screen, a 4 transports (one carrying the admiral) who were only there to stall so the mc30s could have uninterrupted activations.
>>
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>>51105816
>>
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>>51105827
>>
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>>51105833
>>
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>>51105844
>>
>>51105833
I feel like this would be better as a title.
>>
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>>51099698
It's obvious that the jedi way is the "good" way and that the sith are the bad guys from the films; this pretty much how it is, even in KotOR2 (even if there was plenty ludonarrative dissonance going on there thanks to BioWare's hardon for morality sliders*). I guess the thing is that the idea of "balance" has been twisted into meaning equally light side and dark side when in reality there is only the Force and the dark side. Light side or "the light" was/is used to juxtapose that tradition of force usage against the dark side despite it being the actual neutral force (or natural, whatever) - it has no deeper meaning than that. The force is fine when there's nothing but jedi around because they use it normally. The dark side on the other hand is a corruption of the force, like a cancer, that eventually causes an imbalance. As for video games causing this; I doubt they were even close to being the first to misconstrue this dynamic. What they did do is make it a bit worse with even more people thinking the dark side and the light side gotta be balanced off eachother and that the best way is some weird middle path that pretty much doesn't exist. Grey jedi differentiate themselves from ordinary jedi not because they walk some tightrope above the abyss of the dark side, but because they're wild cards who act outside of the jedi code/order.

*My main issue with KotOR in general; BioWare's need to push the morality slider. This system was then carried over onto KotOR2 in which it made even less sense to have. But then again, KotOR2 was not about the fight between the dark side and the natural state of the force ("the light"), it was about the struggle between the Jedi and the Sith as religious organisations with strongly dogmatic ideologies duking it out over the galaxy now and then to the horror of everyone else.
>>
>>51099666
According to the Imperial handbook (which references legends things) the Rebels have promised never to use superweapons.
>>
>>51106150
Makes sense, it's much harder to take the moral high ground as liberators fighting for freedom and democracy when you're throwing around Nukes, or threatening their use.

At least in a Nobledark universe like Star Wars during the time of the Galactic Empire.
>>
>>51099424
That may be asking a hit much of him, I played TIE fighter on my old machine, but stalled out onthe "Defend the Defender Factory against Defenders with your own defender" mission.
>>
>>51099666
They had the Mag Pulse torpedo in TIE Fighter and XWA, basically the legends equivalent of the Rogue One Ion torpedo that only worked on a ship's guns and fighter engines but I think may have bypassed shields.
>>
>>51105966
Most games and settings make "grey jedi" underwhelming and weak, since they focus on giving extreme and unique powers for going full darkside or exemplar jedi.

Those rare games where the main character masters both the best powers of the jedi and the sith fell like fan wank, though.
>>
>>51102893
Wait, do ALL the other droids die?
>>
>>51105833
So Kir Kanos, Lt. Lorrir and Fels Wrath get two Elite Pilot slots (through Royal Guard title)?
>>
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>>51105827

I'm not sure about this. It just feels like an EPT version of Mara Jade.

What about a Carnor Jax like aura that prevents ships within Range 1 from discarding Stress tokens by any means?

>>51105844
This is fairly priced, and what Outmanouver should have been.
>>
>>51106714

I had that exact same card with the name 'Partisan X-Wing'
>>
>>51106712

Royal Guard is Modification slots, you're thinking A-Wing.
>>
>>51105844
This seems like it would be very potent on a turret ship. Most of the time it is highly likely that at least one enemy will be in range but can not see you. I would add a requirement of the enemy being inside your firing arc. For thematic reasons I might also add the requirement of being at Range 1 and drop the cost by a point or two.
>>
>>51106741
Yes, and that card is a modification that gives an Elite pilot upgrade.
>>
>>51106593
That's another aspect of it, yeah. They introduce this weird middle-ground between the fictional "Light Side" and the Dark Side, then make it absolutely useless. It's quintessential BioWare design - they did the same with Mass Effect. If you're not hardline Renegade or hardline Paragon, you lose out on special actions related to the two.

I agree on the fan wank bit aswell. Powers like lightning or force choke (the former especially) feel like they're inherently tied to the dark side because of the kind of feelings you'd invoke to use them. There's nothing stoic or zen about electrocuting people.
>>
>>51106712
Seems expensive Senpai.
>>
>>51105966
Bioware did not make KOTOR2, Obsidian did, which is why the morality tones are different. I am also pretty sure the only reason KOTOR2 had the bars was because of the fact it was on the same engine.
>>
>>51106753

Ah, I see. So it needs to be Limited at the least. Or as others say it needs to be made a Title.
>>
>>51096644
That's not a gun.
That's superman.
>>
How much of a /swg/ fanatic are you? Have YOU ordered tapestries of Jedi Prince for a thousand dollars from amazon Mexico?

https://twitter.com/pablohidalgo/status/818306220364677122?lang=en
>>
>>51106150
The Imperial Handbook IS Legends.
>>
>>51106959
Yeah, I guess I could have explained that part better. Obsidian just did a sequel based on the engine and systems; morality meter included. Obsidian don't have a tendency to include those kinds of things in their games at all - if there is a meter that goes up and down depending on your actions, it's usually one tied to a specific faction's reputation. The meter might have worked better in KotOR1 when it was more about a clearcut conflict between the good jedi and the evil sith, but even then they kind of messed up. Jolee Bindo was a prime example of a grey jedi; a man who used the force in the same way the jedi did and was just as "good" as them, but who disregarded the Jedi Order's codes and dogmas. Then we, as a player, literally have a grey scale right between the jedi and sith.
>>
>>51099341
Squads and Squadrons Rules. TIEs blow up if you breathe on them, without wingmen you're gonna die. Plus I kinda like the idea of the PCs being the only consistent survivors while the rest of their squadron constantly gets fucked by assholes in Z-95s

>>51108109
>not running your game in the superior canon to begin with
fight me mouseshills
>>
>>51108184
I was referring to the fact that he said it references Legends material; in fact it's one of the last published Legends books.
>>
>>51108268
Oh. Okay then.
Still standing by what I said about Squads and Squadrons. Also, Stay on Target has specific combat situation rules that are great, especially for huge battles.
>>
>>51105966
well, technically every jedi working in Episodes IV to VI are grey jedis, because they are not following the Order (I know the order is no more at that time but still..).
>>
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I still haven't seen Rogue One, and I'm still kicking myself over that
>>
http://starwars.wikia.com/wiki/Bunny
http://starwars.wikia.com/wiki/Energizer_Bunny

>There were two known members of this species. The first, who went by the name of Max, was usually very hyperactive. He enjoyed violence and had destructive tendencies. The other member was the Energizer Bunny, who was known for his persistence, shown during his battles with Darth Vader.

Wookiepedia is a source of high entertainment.
>>
>>51108350
>grey jedis
>grey
>jedis
>>
>>51109113
I wasn't a fan. The score was underwhelming, the characters had little to no growth, the droid was the most fun character, but I felt like they took his personality one small step too far.
>>
>>51108350
Well, they still try to stick to the jedi code. Obi-Wan practically IS the jedi order at that point anyway; he's the last surviving master.
>>
>>51109113
How do they get the medals, they are all dead?
>>
>>51108350
It takes more than being a force user who doesn't go around flashing their "Jedi class of __" ring to be gray.
>>
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>>51109113
>bodhi's face

>>51109242
I enjoyed it greatly, it felt like an old WWII movie in space
>>
I am really wondering how to stat for FFG

Rebels Diet Dark Trooper security droids
Death Troopers
And KX security droids like K2-SO.
>>
>>51106712
no. royal guard is 2 different Modifications.
>>
>>51109295
Leia presented them post-mortem
>>
>>51109113

Tumblr nose is making Leia look like a Who from the Grinch Stole Christmas.
>>
>>51109242
>>51109380
This is the general consensus that I have been hearing. You either love it or hate it
>>
>>51109478
I personally love the cute illustration style it's in
>>
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>>51109394
for death troopers I made brawn 4 agility 4 stormtrooper minions (with the increase to soak and wounds) that suffered -1 brawn -1 agility and a setback die when hit with an Ion grenade.

Regular stormtroopers are bad enough for my party, so they ran, which was my intention.
>>
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Fan art is great
>>
>>51109525
That fits pretty well. Probably add some sensors to the helmet, and maybe a wrist blaster (Pablo never labeled the three wrist tubes in the UVG and refuses to say what they are on Twitter, I may need to start mailing him Dash Rendar action figures to annoy him into answering)

>>51109532
It's still awesome how that shot was an accident on set that the director thought looked REALLY cool.

(Someone called the actress as they were stage testing the lights and he decided to shoot like 50 takes of it because the cameras were digital and multiple takes are cheap.)
>>
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>>51109492
I think the dividing line is do you like star wars for the characters, or the world? I personally love star wars for the different weird alien locales, and the space battles so it checked my boxes.
>>
>>51109394
>Rebels Diet Dark Trooper security droids
They're sentry droids that seem to fit a guarding role. High brawn and moderate agility, with ranks in brawl, resilience, and ranged heavy at least. Put something in perception as well since they're sentries. Good amount of soak. They use retooled built-in stormtrooper rifles as well.

>Death Troopers
Stormtrooper + cyborg marine powder

>KX security droids
I can help with this with my visual guide:

>Arakyd engineers pride themselves in the anatomical structure boasted by their KX-series. Although K-2SO's proportions are exaggerated beyond the human norm, his body and limbs are precision engineered to give him the mobility of a human athlete. Complex gyro-balance systems keep him upright when running briskly and changing direction.

>K-2SO has a built-in communications booster that allows him to scan and access standard Imperial communication frequencies.

>K-2SO's versatility is representative of a disappearing design philosophy, as major droid manufacturers find greater profitability in selling specialist models rather than multifunctional models. With his humanoid shape and dexterous manipulators, K-2SO can operate a wide variety of tools and equipment, and carry gear tirelessly. His cognitive module is also programmed with specifications for more than 40 Imperial transport vessels, making him a capable pilot.
>>
>>51109598
Blue Squadron X-Wings when FFG?
>>
>>51109574
If you wanted to get super fancy, I'd say giving them storm commando armor, which gives them a boost on perception and stealth. you could also give them HBRs, but that may end poorly for the party.
>>
>>51109619
Yeah, so I figure good persception, agility and brawn. Probably a focus on brawling, but K2 was a mean shot with that Se14.

>>51109700
The seem to be using the DLT-19X rather than the full auto DLT-19, so it's not auto-fire.
>>
>>51109598
I rather liked both in R1.
>>
>>51109668

When they can work out what to bundle it with, and what 'fix' the X Wing needs.
They won't do another single-ship X-Wing, so it'd need to be paired with something else.

Given the ships we have currently, I'd say the prime candidates are either the Y-Wing or E-Wing. Rebel Ys lack native EPTs, and non Corran Horn Es are pretty damn rare to see, from my experience.
>>
>>51109852
>When they can work out what to bundle it with
Saw's Partisan X-Wings! Because why the fuck not?
>>
>>51101194
>>51101198
The guy probably has no idea of the difference between classic and new X-Wings and was remembering some game he played as a kid. That's my best guess.
>>
>>51109668
>>51110062
I'd buy it, I love classic x-wings
>>
>>51109852
Maul's Mandalorian Fighter, perhaps?
>>
>>51110275
That's a 51-65 meter monstrosity, a Scum Large if not Huge ship, why would it bundle with an X_Wing?
>>
>>51109852
>Given the ships we have currently, I'd say the prime candidates are either the Y-Wing or E-Wing. Rebel Ys lack native EPTs, and non Corran Horn Es are pretty damn rare to see, from my experience.

A native Rebel Y-Wing fix is long overdue, but I'd be suprised to see them rerelease anything from Legends at this point. MAYBE an update for the Starviper with whatever they decide to go for the Scum Massive, but that's it.
>>
>>51110521
I hate to suggest it but I feel like FFG just needs to just release a fucking pack of cards at this point. Just a simple "Rebel/Imp/Scum Upgrade Set" that's nothing but cards. No ship model. That way they can get it out faster, and you don't have to buy a ship you may not want just for the cards.
>>
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>>51109813
Made ya sentry stats for a jumping off point

KX-series next
>>
>>51110554
Nice, but wait I thought even the full Dark Trooper was just a Minion. (May be completely mistaken there, I don't have my book on hand)
>>
>>51110548

Frankly, I'd welcome that as a big fix for lots of the Wave 1/2 cards which frankly will never be used as stands (several of the early EPTs are overpriced in the extreme, but could be retooled). Same as the Rebel Y aces not have EPT slots.
>>
>>51110650

The Phase 1 Dark Troopers are minions.....but they are pants. The Phase 2 are Rivals, and the Phase 3 are Nemesis (if I recall correctly).
>>
>>51109113
>The planet of the rat people
>>
>>51110667
I thought they only ever statted the Phase 2.
>>
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>>51110650
I'm just going by the show. They're not meant to be dark troopers.

Also here's my take on the KX-series.
>>
>>51110726
That's... Quite something for a basic security, chauffeur, and signal work droid.

Full nemesis is a bit much.
>>
>>51110521
I would not be surprised to eventually see a "Veterans of Skariff" box that has a blue-squadron X and Y in it, along with upgrade cards and pilots to benefit. It'd probably have a few more Vectored Thrusters as well.

The problem with the E-Wing fix, is any fix to the E-Wing will also affect Corran. And he needs NO help at the moment. They could add an astro that reduces the cost of the E-Wing, as it would run counter to Corran builds. But it's in a really weird spot otherwise, because Corran is justifiably expensive.
>>
>>51109113
That art style gives me the creeps
>>
>>51110780
I used K-2SO as a reference, but he's most likely PC level so I'm not sure how to handle the basic ones.
>>
>>51109492
The general consensus I've been hearing, is that this movie is great and only a dissapointment if you
A) Hate Star Wars
B) Hate Empire Strikes Back (or the OT)
or C) are a fucking troll.
>>
>>51110699

You are quite correct, got muddled up with a fan-made set of stats for the Phase 1 and 3 droids.
>>
>>51110837

The Corran build is what? PTL - Engine Upgrade - R2D2 and FireCon right? Make the improvement a Modification that wont make up for the loss of Corrans boost action then.
>>
>>51109492
>>51110912
Not really.
>>51109598
Said it best, Rogue One is great for World Building and effects, not so great for character depth, especially for Jyn and Cassian, personally I feel like they weren't awful, but they certainly were underdeveloped.

The first two thirds were also rather meandering.
>>
>>51109598
The thing is I like Star Wars for both, but movies are defined mostly by the former. As a movie I really think it's overhyped.
>>
>>51110548
It's pretty clear at this point that part of the business model is forcing people to buy ships they don't want for the cards. See Starviper/autothrusthers as a prime example.
>>
>>51111057
>See Starviper/autothrusthers as a prime example.
I only play Rebels and this pisses me off so much. I don't want a Scum ship at all, but I feel like I have to buy Most Wanted and the StarViper. Yeah I can go no Ebay and buy a single card but that's like $5 a card, and I'm better off just buying the damn model.

At least with MW I get a Y-Wing and 2 Z-95's to add to my Rebel fleet (Can you use the Scum movement dial on a Rebel Y?)
>>
>>51110961
>not so great for character depth, especially for Jyn and Cassian
I disagree. They had more character depth than anything seen in the prequels, and arguably more than any character from the OT who was not Luke, Han, Chewie, or Leia.
>>
>>51111205
Scum player here, and I don't even like the StarViper. Also, were are our Extra Munitions?

>Can you use the Scum movement dial on a Rebel Y?
Can't see a reason not to.
>>
>>51111205
Why do you need Autothrusters as Rebels? The only ships that can use it are the T-70, and the A-Wing. The former gets by just fine without it by giving it Integrated Astro, or Vectored Thrusters. The A-Wing certainly can use it, and it helps when up against turrets... But you can also do well by giving the A-Wing Guidance Chips and a Procket, or even just Chaardan + Crackshot and something else for the second EPT.

The biggest ships that live and die by Autothrusters, are Interceptors, Inquisitor Ties, Starvipers, and Protectorate Starfighters. So really the Starviper to get Autothrusters sucks the most for Imperial.
>>
>>51111310
>Chaardan + Crackshot and something else for the second EPT.

I'm confused, what are you putting in the modification slot in this don't-need-autothrusters-build?
>>
>>51111289
In the K-Wing with your Twin Laser Turrets for your Y-Wing spam.

Also, every Scum player should at least try the Starviper once or twice. Specifically Guri or Xizor. It's a lot of fun to fly, and surprisingly potent despite it's cost. Xizor with Title, VI, and Fire Control alongside a swarm of Zs or something big, is awesome. And Guri slots nicely in with any Mindlink formation.
>>
So do most people only focus on a single faction in X-Wing? Because that sounds really limiting. I just got into it by Christmas, and have enough ships of all three to keep a variety of options
>>
>>51111353
Nothing, usually. PtL makes for a nice 21pt addition. Juke is exactly 20 and allows you to take 5 of them if you spam the fuckers. Otherwise you could always just go Adaptability for second EPT, and Stealth device, at 21pts. Or just leave the mod slot empty for an 18pt A-Wing with Crackshot and Adaptability.
>>
>>51111057

Alternatively, they may have decided they don't want to support some cards.

That said, they're getting better about some things - U-Wing came with two copies of Stealth Device, something Rebels didn't have before. Rebel TIE will come with a new VI, Upsilon has two copies of Snap Shot for Imps, and two Ion Projector, Quadjumper has Thermal Detonators.

Just needs to find an opportune spot which isn't in faction.
>>
>>51111401

It's cheaper, easier to plan. I've been steadily buying Rebs and Imps and yet to jump to scum because while I'm interested in some of the ships (*coughFangFightercough*) and gonna probably have to buy StarViper for AT and AC, but Most Wanted is expensive.
>>
>>51111401
No. Most people branch off and play more than one faction, because you really don't need more than a couple of ships to play any of them. The Starter gets you the beginnings of both Empire and Rebel. There are the occasional "fanatics" for a given faction, but they're comparatively uncommon. Usually someone focuses towards one faction in particular, and at the very least dabbles with the others.
>>
>>51111401
I "main" scum, but buy some ships from the other two factions because:
1. It's nice to have enough at home for non-collecting friends to play with
2. it's nice to sometimes try out other factions.
3. I'm a general fan of star wars ships and could do with having some cool ones on display.

But getting a "full" set of everything you need to run all the lists you want is expensive, so I for economic reasons I focus on one.
>>
>>51108268
>last published
yep, published after the canon reset
>>
>>51111547
But it was still listed as Legends.
>>
New thread, look alive.

>>51111608

>>51111608

>>51111608
>>
>>51111616
Yep, they hit the snooze button on it too often
>>
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Just picked up the core rulebook for Edge of the Empire and starting to figure out what kind of campaign I want to do. The core dice mechanic looks fun as fuck but it's a different sort of campaign than I'm used to running so I'm not sure what I want to base it around (right now I'm leaning towards centering it on a fledgling colony being established by some people trying to avoid the Empire and other troubles).

Gimme your best adventure hooks, random encounters, anecdotes, etc.
>>
>>51109598

the best part of R1 is the the dogfight between the different Wings and Tie Fighters

That shit about ramming the Imperial Cruiser was dumb but cool.
>>
just to recapitulate

X-Wing: Fighter/bomber
Y-Wing: Bomber
A-Wing: Recon/Scout/Fast Fighter
B-Wing: Heavy Fighter?
?????: That transport in R1
>>
>>51112138
U-Wing: IT AIN'T ME/Huey with a hyperdrive.
>>
>>51100697
When you can parry blaster bolts with your bare hands...
>>
>>51111836
The lost alderaanian robot star cruiser was just a legend... or was it? Your PCs arent the only ones looking for it! Great hook for multi faction quests, backstabbing, inquiry, quests etc.
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