If you play or create a game with many different character classes, how do you stop the players from being overwhelmed?
>>51086537
You ask them what kind of character they want to play and help them find a class that fits. It's not hard.
>>51089087
Now imagine the answer is "the best one"
>>51089299
Then direct the player towards a halfling bard.
>>51086537
I don't play with the simple minded or blatheringly compulsive.
If I am tolerant and feel generous, I may offer a simple summation of the crunch and fluff of classes (depending on game, they may not match).
>>51086537
>If you play or create a game with many different character classes, how do you stop the players from being overwhelmed?
by underwhelming them
>>51086537
Is that Kratos in the middle?