hey /tg/. How much information do you want in a game with pregenerated units? For example, eye color, hair color, etc.
If you noticed that one of your minions had dyed hair, or had eyes that leaked fog clouds, would that make you care more, or be overwhelmed by the information?
>>51079136
>>51079136
I think that would get you a cult following of people talking about how brilliant it is while everyone else says it's stupid.
I think it'd be enough to just include some little snippet of information about every character.
So you could have a dozen statistically identical units, but then there's a chart listing them like
>Gus: Enjoys birdwatching.
>Ann: Got embarrassing tattoo when younger.
>Samir: Always takes first dates to play mini-golf.
>Lynn: Owns full DVD collection of Golden Girls
>Jack: Recently started dying his gray hairs.
It cuts right to the point, and saves you a lot of work.
>>51079376
OH MY FUCKING GOD GOOGLE IM TIRED OF TELLING YOU WHAT IS A STREETSIGN
>>51079403
Did you ever play Xcom 2? They tried to do that for the soldiers, just a little background snippet. It was in a difficult to see part, and they only had about 6 different backgrounds... when you are expected to see about 20 different soldiers in a game.
then again, it had actual art and customizable assets, so....
>>51079547
>>51079767
If it has no bearing on the game and is not relevant, and since it is not role play driven, the details are actively a bad mechanic. You don't name chess pieces.