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Warhammer Fantasy General: This is not The End.

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Warhammer Fantasy General: This is not The End.

>Previous Thread
>>51039796

Kindly no End Times or Age of Sigmar. It's not the same universe. Please go shill/troll elsewhere.

>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

>Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
http://www.pastebin.com/8rnyAa1S
http://www.pastebin.com/0e6RuQux

>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
>>
Just finished my Clan Angrund play through of Total War, /wfg/.
Who should I play through next?
>>
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So, what is common consensus on The Paths of The Dammned? I asked in previous edition, but there were no reply visible in all that bitching.

Is this a worhtwhile campaign?

How much work would take to put it before Storm of Chaos?
>>
Don't thread split you nonce.
>>51053484
>>
>>51053978
I have only played a little of it, because the game died before we got very far, but as an overreaching arch, it honestly seems really solid.

I would be hesitant to put it before Storm of Chaos, though. The first minor part (in the Core Rulebook) assumes wartimes, and the first major part (Ashes of Middenheim) assumes you're in Middenheim just days or weeks after the Siege.

It's a fairly major part, and while it's probably not that hard to adapt the quests and scenarios, much of the supporting content would have to be reworked. The question is how much you'd use that anyway. Some GM:s like making all that material themselves, and only want the quest outlines.
>>
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>>51053665
of course they couldn't, they literally wrote themselves in a corner where no thing was ever possible and no space was available on the map for warbands of tzeentch aligned beastmen that lurk in magical places and wizards' towers
>>
>>51053966
Speaking of Total War, is anyone else a bit assblasted over the fact that the core provinces of any of the main factions do not seem to have art for their heladry?

For example, every imperial Grand County gets it's own heraldry... except Reikland. Annoying to no end.

Or at least, if there is, I haven't seen any.
>>
>>51053997
post in here other thread is an end times GW shill thread
>>
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>>51054026
Hm. I think it may fit then to the action post The Enemy Within then.
>>
>>51053836
>I'm pretty sure they and ogres "share" an area bigger then Empire

Only true to an extent. The Chaos Dwarfs only really have Zharr-Naggrund and a few other, small cities/slave camps that we know of, such as The Tower of Gorgoth.

That said, The Plains of Zharr, that forsaken pit they live in, is an enormous, semi-industrialized hellscape.

The way the gitzman map deviates from how it's supposed to be is one of my major gripes with it. Pic related.

And the Ogres, they're mostly in the mountains. So it's not necessarily that "shared".

But you're right in that this is a truly gargantuan area. It's enormous.
>>
So let's get this straight. The other thread was fine, with healthy discussion, until you came in and started bitching, then when you got BTFO you decided to make another thread.

And you say other people are trolls?
>>
>>51053941

There's already a General up with more posts.
>>
>>51054205
I have (unfortunately) not played The Enemy Within. What year does it take place in, anyway? Maybe it's possible to tie it into Storm of Chaos and timeskip? Or is it decades apart?
>>
Does anyone know when Return of Reckoning is expected to get out of Alpha? I can live with Beta, but I want all the bits and pieces in before i start playing... again.

Man, the original game got such a raw deal.
>>
>>51054312
about 2046
>>
>>51054275
It's set right before SoC I think, but the Empire in Flames end deviates from continuity that was developed after it (including SoC), so Empire at War was developed to put it in order with latter fluff.

The Enemy Within Companion, excelent and free book on this campaign, covers it in detail. It would be not really hard to recencile SoC as what came after TEW IMHO.
>>
>>51054312
its playable right now if you enjoy the RvR aspects. The single player content and dungeons are very meh tier anyways and im not really looking forward to them wasting their time fixing up poorly made questchains anyway
>>
>>51054583
Then I'd just go with that, honestly.
>>
>>51054682
Thong is, while WAR had the only PvP/RvR that ever interested me, I'm really more of a PvE person, and I absolutely loved some of the quest-chains and the Public Quest system.

I was always a bit pissed at SW:ToR, supposedly developed largely by the same group of people failed miserably with the PvP and didn't even use public quests. Borderline bizarre, honestly.
>>
>>51054903
>Thong
Thing, obviously. Slip of the tablet.
>>
>>51054919
Freudan slip, tho.
>>
>>51054682
>single-player content
Playing it solo is boring, but co-op was pretty baller. I never think of PvE content as solo or single-player.
>>
>>51054925
Probably.

>>51054320
>2043
Shit, never realized it was that far off. Probably can't timeskip 200 fucking years.
>>
Anyone that has art for a Shallyan Initiate/Priest? It seems none was ever produced. It's all priestesses, and art from non-warhammer sources are all invariably overly epic, prettyboy white wizards, or venerable old men.

I just want a 25-35ish white priest without too much magic or fancy shit. Is that too much to ask?
>>
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>>51055386
>>
>>51055422
That's... actually pretty damn good, thanks! I would've hoped for colour, but it actually feels pretty damn Warhams and it hits just the right age and look. Goddamn, been looking for something for ages!
>>
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I do wish that they would have made the Necromancer themed army they had plans for back in the day.
>>
>>51055572
Beyond the Vampire Counts and Tomb Kings? Tbh I thin I would've preferred necromancers over overt vampiric leaders, but was that ever considered?
>>
>>51053941
>Kindly no End Times or Age of Sigmar. It's not the same universe.

End Times is part of WHFB canon.

Lexicanum:

>A period of time starting in 2519 and ending in 2528. This period marked a huge upheaval across the Warhammer World with every major civilization destroyed in a great Chaos Incursion led by Archaon.

http://whfb.lexicanum.com/wiki/End_Times

It is not a different universe. It is not a retcon. It is a legitimate part of the storyline that should be considered part of the canon.

Find ONE thing in an OFFICIAL, CANONICAL SOURCE that says End Times is not part of Warhammer Fantasy. You won't, because you can't.
>>
I'm declaring Storm of Chaos is not canon. It is a different universe, and not suitable for discussion here.
>>
>>51055775
Its not Warhammer Fantasy Battle, its Warhammer End Times. Check the covers.

That being said the main point is fuck Age of Sigmar. Its just that the people who bring up ET tend to be AoSfags, hence their elimination. Also some autists try and interject it as the "true" canon when others discuss old lore to troll them with despite literally every edition of Warhammer saying "make up your own". So the ban is because people abused the right to talk about it.

Also
>Lexicanum
>That glorified 40k shitwank of a site
>laughinglahmians.png
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>>51055791
I'm declaring that non-Chaos Dwarf wizards are still a thing.
>>
>>51055572
>>51055698
6th edition armybook had rules for running a Necromancer only list.
Alessio even wrote an article on how to play different kinds of lists (bloodlines) as designer's note in the back of the armybook iirc.
>>
>>51054583
>It's set right before SoC I think
No it does not. It is way before that time.
>>
>>51055946
I can't say much for the rules, but as a setting, 6th Ed. really feels like it was the high point, and then it just got worse, culminating with 8th Ed.
>>
>>51055842
Just report for breaking Global Rule #3 and ignore him. He's some kind of autist that gets off on ruining threads for others. There's an entire thread for Age of Smegmar fluff, yet he has to come here out of some semantic compulsion.

>>51055946
>bloodlines
So wait, was it a necromancer or a vampire army? Or was it just vampire counts, but running without any vampires?
>>
>>51056096
You could take a necromancer lord and a vampire captain, use powers to make the vamp a combat focused as possible and you could fluff it as a subordinate vamp or a magical construct of some sort
>>
>>51054210
>The way the gitzman map deviates from how it's supposed to be is one of my major gripes with it. Pic related.
Can you expound on this? How does the map differ from "reality"? Also, can you point out any other flaws with that map? I've always considered it A+ canon material, though I have no idea where it came from.
>>
>>51056096
>So wait, was it a necromancer or a vampire army? Or was it just vampire counts, but running without any vampires?
Yeah, it was the Vampire Counts book with rules that enabled you to use the list without vampires at all.
What did you expect though?
What would a necromancer army have that a vampire counts army hasn't if the vampire counts list is built on undead and vampires are essentially necromancers themselves and also have necromancers in their armies?
>>
>>51056230
>What did you expect though?
I wasn't sure what he was talking about. It could've been a concept that predated the vampires as a major faction, or a change from that format.
>>
>>51054095
Am I the only one that doesn't like how the new Tzaangors are just basically bird people? Vague older fluff gave them tiger stripes or leopard spots, and I liked to imagine Knights Panther hunting them down for an easy source of fur trim.

It's like how the ghouls went from 'insane human' to 'fucked up mini-Strigoi that is far more animal than man.'
>>
>>51057258
Scuttlings were nice though.
>>
>>51057057
>It could've been a concept that predated the vampires as a major faction, or a change from that format.
Well the bloodlines hadn't been fleshed out as much before I think.
The book was pretty much a highpoint for Vampire Counts imo. Up until then I didn't have much appreciation for Vampires, the posterboys, i.e. von Carsteins, always felt a little too... 'pulpy' if that makes sense. They look like the Bela Lugosi B-movie archetype of vampire.
It wasn't until a little later, when I read the Bretonnia armybook that I kind of liked the idea of Blood Dragons. You know, the fallen Paladin type of thing.
These days my favorite Vampire are Necrarchs though. The Max Schreck/Nosferatu kind of vampire is the most unsettling version of the creature to me and I love the film.
Though the Strigoi are also pretty interesting from a folklore pov, but I didn't know much about it back then.
>>
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>>51056230
There was a Heinrich Kemmler armylist in a WD. In addition to skeletons and stuff it had cairn kings that related to Nehekharans, animated statues and ghost regiments.
>>
>>51057283
They look kinda weird to me, but they do seem creative.
>>
>>51057258
>Am I the only one that doesn't like how the new Tzaangors are just basically bird people? Vague older fluff gave them tiger stripes or leopard spots
There is literally nothing stopping you from painting them that way.
If you don't like the heads I'm sure you can kitbash something else too.
Or just buy different beastmen. GW isn't the only company that sells some. You could have boarbestment and god knows what else too. Reaper have loads of lycanthropes you could use and alkemy has an entire faction of it's game consisting of giant cats.
>>
>>51057342
I didn't know that.
I always felt a special connection to Heinrich Kemmler. He looks like Rob Zombie in WHFB and we share a name.
>>
>>51057342
Do you happen to know which WD this would be? Or a scan? Sounds kickass
>>
>>51056174
I absolutely consider it an amazing map, and I treat it largely as canonical myself, and my gaming group usually use no other for "OOC" use (which is probably a mistake, because it devalues cartography and unreliable narration). But it's not without flaws.

Because almost every map differs from eachoter in minor and/or major ways, the entire map in itself is a "headcanon" project in what "makes sense". This is simply necessary, because when one map places, let's say Untergard in one place, another map may have placed it slightly differently. But in regards to Gitzmans map, only one can be true. And this is true for many, many maps.

There's also things that appears on some maps, but not in others, stretching possibly hundreds of years at it's source.

In the case of the Chaos Dwarfs, look at the map I posted and compare to Gitzman's. A fair amount of important feeling and detail is lost. There's also a road straight from Karaz Kadrin to the Plains of Zharr, seemingly out of nowhere and through what should be a sheer cliff downward (the plains of Zharr is basically in a giant valley surrounded by rockface).

There's also no way to get any feel for the Darklands, and the road straight from Zharr-Naggrund to the Tower of Gorgoth is missing, even that goes straight through the real entrance to the Plains of Zharr, the Gates of Zharr, which is presumably where the long tunnel into the plains start.

It's not major, and I still love the map, but some stuff like that annoys me. I wonder how he made the whole thing. I wouldn't mind creating one myself or create a homebrewed expansion of it, because everything outside The Empire is so empty in detail.

It's also a little bit annoying that it doesn't come across just how forested the Empire is, because every 5 feet there's a cottage. Theses are small-ass villages in a sea of trees. But there's no indication of size.
>>
>>51057310
The Strigoi are also inspired from the stories of H.P. Lovecraft such as the Outsider.
>>
>>51057407
I think it was around after the 6'th edition Wood Elves army book release.
>>
>>51057407
Apparently it was featured in White Dwarf issues 309-311.
>>
>>51057382
Assuming you're German, isn't the naming of stuff fucking hilarious? I'm Swedish that knows a bit of German and I already find myself giggling at the silly, sometimes.
>>
>>51057342
Man, that sounds awesome. Necromancy should've been more of a big bad, instead of chaos, chaos, chaos. In the end, even necromancy was Chaos, because everything bad is Dhar.
>>
>>51057310
I rather liked the classic pulpy von Carstein. I hated what they did with their aesthetic in the 7'th edition and basically turned the VC army book into the Carstein army book. Then it didn't get much better in the 8'th edition.
>>
>>51057621
>Assuming you're German, isn't the naming of stuff fucking hilarious?
Yes. In general it's okay, usually just a little off, but as a matter of fact I noticed they changed a few names the German translations because they were too obvious.

Black Gobbo featured an article that had conversions of the - then new - empire general kit.
One of the characters was named 'von Essiggurke' which would translate as 'from the pickled cucumber'. In the German version he was called Grünstein Greenstone, I think.

>>51057669
Yeah, I didn't like the new designs either. It's just that I'm not a big fan of those particular horror films, I really enjoyed Nosferatu when I watched it though. Probably the reason for my bias towards the Necrarch.
>>
>>51057658
Undead were reanimated with the winds of magic long before Nagash was even born. He was just the first one to turn it into a magical art that didn't rely on gods.
>>
>>51057941
Well, it was easy for me to like the pulpy Dracula look. I have been a fan of it since I was a kid. The revision just didn't even look close to it and it was a huge turnoff for me. I thought the old bloodlines were great because there was something for everybody. Kinda how there were 5 major themes you could run with Chaos.
>>
>>51058010
>The revision just didn't even look close to it and it was a huge turnoff for me. I thought the old bloodlines were great because there was something for everybody.
Yeah, it was the same for me.
I liked the aristocratic von Carstein look too, because they were an original archetype. The monster clad in silk and velvet.
Making them bald vaguely bestial looking monsters diluted their flavor and took away from Strigoi and Necrarch who were the ones defined by being outwardly more noticeable inhuman.
>>
>>51057969
I know, but that's a function of the fluff, obvioualy. It didn't need to be that way. I would've preferred it if undeads were opposed to chaos in much the same way necrons are in 40k, honestly. Something about the dead not feeding the warp or being emotionless or something. Maybe even have undeads tied to the (mostly unknown) gods of order, maybe have much of Nehekara worship them and being turned to undeads because of muh order way back when.
>>
>>51058221
I actually liked that the only real terrible looming threat with the undead was the return of Nagash and everyone else who was undead just minded their own business. It always seemed more credibile to me.
>>
>>51058221
Read Liber Necris, the undead are opposed to Chaos, Vampires souls are bound away safe from Chaos but have to feed on dark magic to do it.

Nagashs aim was to close the warp gates and create world of quiet death and immortality.
>>
>>51058010
When you say old, you say that in relation to what? I've only ever known the bloodlines of the Carsteins, the Lahmians, the Strigoi, the Blood Dragons, and the Necrarchs, with hints of other bloodlines, unknown, elsewhere outside of The Old World (such as Araby/Nehekara/Cathay, etc.)
>>
>>51058246
Yeah, me too.

>>51058247
I know Nagash opposed Chaos, but much of it was also a function of Chaos. Would've been interesting to see it more naturally opposed, especially on a metaphysical level. Now it's more like that Chaos God that works against Chaos, or Be'lakor trying to usurp power from Chaos. It's just not the same.

That said, I should check out Liber Necris, yeah.
>>
>>51057416
Should've stuck to the vampires and the undead being cthonic horror as a counterpart to the visceral evil of chaos.
>>
>>51054210
Out of curiosity, can anyone tell me what sort of trade occurs on the road of skulls and the pass to the east?
>>
>>51058446
Metal, slaves, stupid hats etc.
Chaos dwarf stuff.
>>
>>51058446
Part of the Warhammer Silk Road I think.
>>
>>51057589
>White Dwarf issues 309-311.
I have all of those issues as pdf, the 309 is a pretty ugly word scan though.
If I had a better version I'd make a pdf of the Return of the Licheking campaign.
>>
>>51058354
The Outsider is a very gothic horror inspired story in general.
>>
>>51057589
Cool. I found all of those WD in my home. No scanner, though. Apparently they also reference a pdf of 6'th edition rules for Krell which I don't possess.
>>
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>>51043658
>>51043765
>Valten probably ended up living out life as a humble blacksmith in some rural backwater.

Weeeell, you have to remember that the setting never really continued much past 2422 and the end of Storm of Chaos, aside from a few scenarios. Even the End Times retcon started in 2424, if memory serves.

This is part of what makes me so angry about GW squandering and ignoring an interesting setting. Post-Storm of Chaos had all potential in the world to have something interesting done with it, with hundreds of possible scenarios or "What if...?" outcomes. It could've even been the basis of different timelines that turns out differently from eachother.

So I doubt that Valten, if he "truly" was Sigmar reborn, would just go to some backwater and live out his life as a humble smith, even if that's what he would've wanted.

I have no doubt that he either disappeared voluntarily, or was killed by Volkmar or even the Emperor, to prevent a rift. Either way, it's a tragic point that was unfortunately squandered and wasted when nothing was done with it.

There was even the promise that Sigmar (i.e. Valten) would return when the Empire needed him the most, suggesting (to me) that Luthor Huss, even though he likely believes this sincerely, in a religious sense, knew that Valten was alive (if indeed he is).
>>
>>51058632
Frankly I'd rather have the poor quality scan than none. Care to upload it?
>>
>>51058221
>Maybe even have undeads tied to the (mostly unknown) gods of order, maybe have much of Nehekara worship them and being turned to undeads because of muh order way back when.
Is this possible? Can the Undead worship or be involved in the cults of the Gods of Order?
>>
>>51058749
>No scanner, though.
If you take a picture with halfway decent light no obvious shadows or glare on the page I can work with that.
>Apparently they also reference a pdf of 6'th edition rules for Krell which I don't possess.
Are you referring to the mention of the homepage in #311? Cause his rules are also in #309.
>>
>>51058591
Doubt it. Too north for the silk road.
The silk road goes through the southern part of the border princes.
>>
>>51058446

This >>51058578

Armour and weapons for the Tribes, slaves for the furnaces, probably some looted goods traded between nomads and Chaos Dwarves

Probably not much raw metals or coal because those are a bitch to transport massive distance
>>
>>51058749
>>51058868
Forgot to mention I just need the ones from #309 to make a nice version of the thing.
>>
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>>51053941
>Still playing WHFB
>In this current year
>Not playing Frostgrave
>>
What edition of WHFRP should I play?
>>
>>51058264
All of the bloodlines except von Carstein didn't exist until the 5'th edition and was also a thing in the 6'th edition army book. Then the focus was back to Carstein for the 7'th and 8'th edition with the other bloodlines being deligated to sideshow units. The Necrarch bloodline precense was pretty much made non exsisting in the 8'th edition fluff to highlight Mannfred as the magic using progidy vampire.

I think the worst thing they did with Vampire Counts was deciding that they needed a unifying aesthetics by sticking batwings on all the armour.
>>
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>>51058446
>>51058591
The Warhammer "Silk Road" is far, far more south, called the Silver Road, eventually splitting into the Spice Route and the Ivory Road in the Darklands.

When it comes to the north and The Skull Road and the northern pass to the east, next to nothing is known, as far as I'm aware. I guess it could be used by the chaos dwarfs, who has Uzkulak, Place of the Skull, up there, but at the same time, The High Pass being open from Kislev straight to the Chaos Dwarfs, seem somewhat unlikely, with nothing but the abandoned hold of Karak Vlag nearby.

Most likely it's used primarily by the Norscans, Kurgan, and the Chaos Dwarfs, in their various dealings. Maybe a form of "Silk Road" for the North, because Chaos Dwarf shit is really valuable, and the Chaos Dwarfs make all the cool shit for Chaos.
>>
>>51058950
>not playing both
>implying frostgrave is the same as WHFB or even comparable to Mordheim
I mean I love the game, but did you even read it? It's a different kind of animal altogether.

The pitch of 'Mordheim 2.0' just resulted in a bunch of irrationally angry GW fanatics shitting on the game out of spite every time it is mentioned.
>>
>>51058961
1st if you like a bit of old fashioned roleplaying

2nd if you like it a bit tighter and streamlined

3rd if your a fucking casual twat who sucks donkey cock
>>
>>51058868
Sorry, I left my house now and I wont be home for hours. I guess I could take some photos tomorrow if you're still around.
>>
>>51058984
The Warhammer Fantasy Wikia article on the Darklands seem to agree:

>Uzkulak - Uzkulak, the Place of the Skull, is the northernmost stronghold in the Chaos Dwarf empire, which sits at the opening of the tunnel beneath Zorn Uzkul that connects the River Ruin to the Sea of Chaos. As a port to the north, Uzkulak is a central location for the gathering of the Chaos Dwarf fleet when they ply the seas for slaves. Its proximity to The High Pass and the Road of Skulls also makes it a convenient stronghold for forces raiding into Kislev.

It's not sourced, though.
>>
>>51058998
Yeah I'm a regular.
Just drop the pages from #309 here tomorrow and I'll make a pdf out of the campaign for everyone.
>>
>>51058247
In the end every dark faction rather prefers that the "good guys" win than a fellow dark powers.
>>
>>51058989
What make Frostgrave so different to Mordheim?
Legitimate question, I don't know much about Frostgrave though have been eyeing it
>>
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>>51058950
Bad troll, we Skubgrave fans are not such obvious dicks.

It's a good game, but I would still want something more mordheimy, with soldiers being something more than expendable tokens.

It suits the mage theme, still basic game has little for it.

>current year
>someone still using this argument

2/10, I responded.
>>
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>>51058950
>mfw I am OP
>mfw I've never played WHFB in my life
>mfw I don't even care about wargaming or figure modeling
>>
>>51059032
Mordheim has you collect XP and quirks for your entire warband.
Each guy is an asset and each death is a setback.

In Frostgrave the Wizard use some disposable thugs to further their goals.
So consequently only the Wizard levels up, he's basically your PC and the rest of the warband is disposable. Make no mechanical difference to pay for upkeep or buy a new thug.
So sacrificing a few cheap units like warhounds to slow your opponent down is a viable tactic.

Unlike Mordheim it also does not feature different rules for different races.
By now with the expansions you can theoretically field a warband of gnolls or barbarians using the official miniature too, but they'll use the exact same stats.
So there is no distinction between elves, dwarves or lizardmen if you want to use them for your warband.
The upside to that is that you can use literally anything at all. Any miniature you like.
Some people seem to see that as a back draw though.
>>
>>51059091
RPG fan?

Mah man
>>
>>51057969
>He was just the first one to turn it into a magical art that didn't rely on gods.
How comes divine magic is so rare any more?
>>
>>51058861
Yeah. They can do Chaos afterall.
>>
>>51058950
I'm not playing anything but TWW.

I'm finishing my armies.
>>
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These seem to be good proxies.

https://www.kickstarter.com/projects/maggletminis/magglet-dwarves-miniatures
>>
>>51058782
>or was killed by Volkmar
I only heard vaguely about what happened to Volkmar which was "climbed down from the standard and joined the Empire again" which I called bullshit on that. That guy was given life literally by Chaos energy. Similar to guys like Valnir and Mordrek.
Then I thought what IF this was some kind strategy bf Bel'akor to have a Chaos Angent in the position as the Pontifex Maximus, which already brought a Schism upon the Empire.
Of course I never thought of GW being smart enough to have this in mind, like so many WHAT IFs.
>>
>>51059110
Ah, ok, I see.
>>
>>51059117
I think it depends on where the winds of magic flow. Nagash also kind screwed up the winds of magic in Nehekhara when he made the Black Pyramid that attracts the winds of Shyish which diverted the other winds. This seems to be part of the reason that the Nehekharan gods weakend.
>>
>>51059336
Volkmar literally walked into the new Grand Theogonist office and told him to fuck off. Then the question was not raised again.
>>
>>51059836
The RPG sets up a few hints of the conflict to come.

Alas, the actual GW plots are lacking in sophistication and nuance in favour of BIG BATTLES ALL DA TIME.

A schism in the Empire would be awesome.
>>
>>51059878
Sure. A civil war is always a good time.
>>
Here's a concept I could use some help finding a good picture for:

Kiselvite.
Orthodox-inspired.
Warrior Priest (Initiate).
...of Ursun.

Or is that too weird? I know what little we have on Ursun and Kislev would likely suggest that they seem savage, but I'm thinking of something more like a Sigmarite Warrior Priest, except inspired by Orthodox Christianity and with a bear theme to it, but that doesn't need to be obvious.

Maybe even cram in some Rasputin and/or Putin if at all possible, I'm thinking.
>>
>>51059015
Since when do the Chaos Dwarfs have access to the sea? Or a navy?
>>
>>51059264
>Yeah. They can do Chaos afterall.
What? I thought the Liber Necris says that undead have their souls bound to the mortal realm and so cannot influence or be influenced by Chaos?
>>
>>51060136
Since a very, very, very long time.
>>
>>51060136
Since Man O War...

http://www.collecting-citadel-miniatures.com/wiki/index.php/Man_O'War
>>
>>51060165
They can willingly side with Chaos. Its uncommon because Chaos has little to tangibly offer them and serving others is not something they willingly do (Nagash, Vlad, and Neferata aside) but rarely they do.
>>
>>51058861
>>51060165
We're discussing a bit of a hypothetical scenario here, because the very idea isn't supported in the fluff; after all, the gripe was that the undead were intrinsically tied to the Warp by their very nature.

It's not inconceivable, though. But I think that first we'd have to entertain the notion that the (largely forgotten, both in-universe and otherwise) Gods of Order themselves have nothing to do with Chaos or the Warp.

Whatever realm they occupy, I have no clue what it would be, because they haven't been mentioned at all since extremely early on in the history of Warhammer Fantasy, and even then they were described as practically forgotten.

I prefer to think of the Gods of Order as literal physical creations within the Materium itself, and could very well have been (or are) the enigmatic Old Ones, possibly having created pocket planes that are not of the Warp, but adhering to the laws of the physical universe and technically part of the Materium, perhaps isolated in a manner similar to the Webway in 40k. But that's all make-believe on my part.
>>
>>51060212
Heinrich Kemmler is a good example of this. He is was a broken Necromancer who made a pact with Chaos to have his powers and senses restored to him. He made the pact at Krell's tomb and was also gifted the Tomb Blade which is Chaos artifact.
>>
>>51060165
>>51060272
>>51058861

Its harder for Chaos to get its hooks into the dead and the undead but it can manage it with prolonged exposure.

Vamps are a bit mental because they feed on dark magic if they don't get blood after all. Thats why Strigoi and Necrach are so messed up

A bigger issue is that Vampires are selfish, I mean really selfish, they want to be the ones in control and fear the final death like a Slayer fears a bath. The vampires soul is cut off from the Warp in a bubble of its own making and relies on the magic to feed but it is safe from death and daemons.
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>>51059336
>Volkmar literally walked into the new Grand Theogonist office and told him to fuck off. Then the question was not raised again.

Is that canonical, or just a joke? Because I can see that more or less happening, truth be told. That's the issue here, that who the fuck would question Volkmar? It's a huge issue.

And a perfect set-up for a long-spanning investigation by the Witch Hunters in utmost secrecy, possibly an entire campaign.

Even if Volkmar isn't corrupted at all, this is a very interesting plot-point, I think, that was, obviously, immediately forgotten and discarded, like everything else involving Storm of Chaos, because the whole thing not ending up "like it was supposed to" upset someone's ass at Games Workshop.

>>51059878
>A schism in the Empire would be awesome.
So much potential. The death of Valten, for those extremely few "in the know", could be enough to set rumors spinning and cause a schism. With the Empire facing such hard times, likely at least at least one really fucking harsh winter, it's going to be hard to hold it all together.

Meanwhile, Archaon is holed up at the Brass Keep - although unconfirmed - and the Forest of Shadow full of every bad thing humanity never wanted to see. It's going to have to be cleansed, tree by tree. It'll be the Empire's own little Vietnam, although I'm sure the Laurelorn Wood Elves will help, and the Mountain Dwarfs could set up a shield wall on the Eastern side.

Still, though. Shit.
>>
>>51060356
That's actually more interesting than I thought. Still, the whole feeding on dark magic thing gets me. It means that in the end, they're still just another Chaos-thing. Fuck, I hate to say it, but I would rather have seen them being psionic or some shit. Fuck, now I feel filthy. Or rely on some alchemical/chemical/frankenstein-y pseudo-science-y shit.
>>
>>51060445
In the BI days the idea was the Volkmar was back in charge but the guy he tells to piss off flees to Marienburg.

Slowly a faction is building up to denounce the undead priest and Luthor and the others are torn between who to back.


>>51060490
Dark magic is only needed if no blood available, its the sucking desperation that draws in the dark stuff (or wilful neglect if its a Necrach)
>>
>>51057416
I always figured they were more a Count Orlock thing.
>>
>>51060626
That's more the Necrarchs thing. They even used to have Count Orlock teeth and one of their favourite passtimes was spreading diseases.
>>
>>51060585
>TFW Volkmar's crusade against undead is purely Freudan in reason
>he has a huge complex due to being undead and so wants to purge all other undeads

>>51060626
necrachs are Count Orlock
strigoi are bestial vampires, like degenerates from Daybreakers,
>>
>>51060035
This would be a good request for the draw threads that pop up here. Casual artists love cutting their teeth on unusual concepts like this, and the art you get in return will be much closer to your specifications than anything dredged up from google.
>>
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>>51061397
>IGOR! IGOR! I FORGOT MR POOTLE!
>>
>>51058861
The only Cults related to the Gods of Order I know of are some extremist Witchhunter knockoffs in Remas.
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Shame that Walach Harkon never got a model and was basically ditched after the 5'th edition. He had potential.
>>
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I kinda wish that they would have kept the strange architecture of Nehekhara when they revamped it into full Egyptian.
>>
>>51061682
they used the red duke model for him in WD
If you put some hair on him it would look pretty close to that picture actually.
>>
So, wait, Westerland, later The Wasteland according to the Empore after Marienburg was freed, never had an Elector Count or a Runefang? No wonder they were salty.
>>
>>51061760
I think the Nordland Elector Count had a claim to Marienburg. Nordland being the backwater province it is was very salty when one of their few moneymaking cities bought themselves out of the Empire.
>>
>>51060490
>Psionic
FUCK no.

I have never seen a use of psionics outside science fiction and superhero fantasy that I didn't hate.

It does not belong in any way in WFB.

But to be fair, dark magic is not Chaos. The Winds Of Magic are the same basic energy, but different. To put it simply, Chaos is kind of the ninth Wind that comes in four main types of application, and is bigger than all the other Winds but still independent of them.
>>
>>51061397
Too bad the models never looked like that.

Necrarchs probably would have done well as finecast.
>>
>>51061982
That... doesn't sound right. In fact there are lengthy passages in the Tome of Sorcery saying the exact opposite, expounding on how the Colleges of Magic go to great lengths to obscure the fact that all magic is derived from Chaos
>>
>>51061982
No, the winds all come from Chaos.
Chaos is like white light, while the eight winds are monochromatic light.
>>
>>51062033
Its a technicality.

All Chaos is magic, not all magic is Chaos.
To Sigmarites, Chaos and magic are one and the same hence why it mindfucked Archaon to find out that there is no special divine magic only for gods.

>>51062158
Isn't Chaos black because it represents a mix of everything?
>>
>>51062258
>Isn't Chaos black because it represents a mix of everything?

Yes, like white light.
Chaos is the source of magic.
Dhar in essence.
The eight winds are like putting Chaos through a prism, splitting it up.
>>
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haha. gtfo
>>
>>51062002
there are alternatives
>>
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Well, here are photos of that We Lichmaster article someone requested. Sorry about the poor lighting quality.
>>
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>>51063179
Written by Ward before he went full smurf.
>>
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>>51063200
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>>51063220
>>
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>>51063237
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>>51063255
>>
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>>51063274
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>>51063296
This would look so much better with a scanner.
>>
>>51063179
but its the 3rd? incarnation of the campaign. The Battle of La Maisontaal is one of my favourite WHFB things. The abbey (all versions) are wonderful.
>>
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>>51063314
And here is the WD telling you what kind of non-Citadel material to use for terrain.
>>
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>>51063330
I hope someone appreciates this.
>>
>>51063347
I aprreciate this anon
>>
>>51063316
I'm pretty sure this is about Kemmler fucking around in Athel Loren and pissing off the Wood Elves.
>>
>>51063507
Cool. Then it was all worth it.
>>
>>51063330
how unusual
I appreciate the read anon
>>
>>51063656
Glad liked it. They would do stuff like this back in the day. I remember one WD even tooled the reader what kind of store to get a terrain component in. Now they would never do that. It really highlights how much of a hobby magazine the WD used to be.
>>
>>51063347
Cheers, thanks anon! PDFag will be along to convert it and we'll get it added to the resources. Thanks kindly
>>
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>>51063696
>>
So me and my friends are getting into Mordheim.

I'm rolling up some Marauders of chaos and I wondered, do we get a skill point right at the start for every black box we fill in for say, the hero with 20?
>>
>>51059110
Gnolls exist in Warhammer?
>>
>>51064015
All manner of Beastman exists in Warhammer. The goats and bulls are just the tip of the iceberg. I could see them raiding around Araby.
>>
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>>51064015
So do Kobolds and Gnomes.
>>
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>>51064653
Warhammer also has the very iconic Zoat (which was designed to be the face of Warhammer) among many other fantasy creatures that hasn't been brought up in years.
>>
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>oldfags complained lore didn't change for years
>oldfags complained rules were too bulky
>lore changes
>rules change
>oldfags get unendingly butthurt
:-)
>>
>>51064812
you forgot when in 8th appeared they said they will never buy a single model and only play 7th.
Then also said that when 6th became 7th.... Annnd when 5th became 6th... Annnd...
>>
>>51064812
Not all change is good.
>>
>>51064842
Hey, I wanted to play Kings of War even when 8'th edition was alive.
>>
>>51060668
But how is a Strigoi supposed to lead an army?
>>
>>51065432
Through Necromancy, allies and their ghouls worshipping them. Some of them might have also once upon a time even been generals in armies before they turned into beast. The Strigois have after all mostly degenerated into monsters because they have been feeding on the blood of the dead which is saturated in foul winds of magic.
>>
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>>51065503
I just find it kind of weird sometimes. I absolutely love the art of the Strigoi, they look rather feral rather than intelligent. Sometimes the lore hints at them still having human intelligence, or missing the old Strigos empire, but it seems doubtful since they never wear armor or use weapons, or have any examples of any leaders.

I love the idea of their armies being a menagerie of the worst beasts of the night - Crypt Horrors, ghouls, a few raised zombies and skeletons, Varghulfs and dire wolves - but if there's at least not an Orc-level intelligence leading it, they'd pretty much just be a mob running on feral instinct.
>>
>>51065726
You need to read Night's Dark Masters
>>
>>51065432
Strigani, mercenaries, ghouls, undead slaves, vampire 'bastards' like crypt horrors.
>>
>>51065726
Back in 6'th edition when the Strigois were introduced ghouls were skirmish units. So an old Strigoi ghoul king army would appear to look less organised on the tabletop.
>>
>>51064653
What? Gnomes and kobolds are news to me
>>
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I haven't worked on my WH army in quite a while but I finally have enough space cleared up at my place for a painting / modeling area again. I've still got a ton of figures to paint for my VC army but I can't help but crave more now that my chronic WH bug is coming back. Pic related is a pretty old pic but it's the last set of models I finished.

I just ordered some more Black Knights because I only had 5 and I wanted a more useful-sized force of them. Surprisingly a set of brand new sprues on eBay was about the same price I paid when I bought my first set several years ago, even though at my FLGS the prices on all GW merch has gotten significantly higher since last time I visited over a year ago (kits that were $30 are now $50 and kits that were $50 are now $90).

I'm planning to build 10 hex-wraiths eventually using recast skeletal steeds next time I put in an order with Z. There are certain things that I prefer to have in plastic like the lances and delicate chain weapons. I'm also planning to get some Blood Knights and some Skin Wolves that will be counts-as Crypt Horrors, because fuck rules I want some werewolves in my Vampire Counts army even if it's playing loose with the lore (they would have made a lot more sense as a VC unit than Chaos Warriors in my opinion).
>>
>>
>>51068725
I unironically like the flying chariots
>>
>>51068739
>>
>>51068748
I don't need no historyfag telling me how big and fancy the fortresses in my warhamner should be
>>
>>51068760
aaaaaahh....karak eight peaks


how many other significant locations hold this kind of beloved conflict?
>>
>>51068778
>>
>>51068783
I'm on a ship
>>
>>51068789
SHIIIIP

8/8
>>
>>51062414
>The eight winds are like putting Chaos through a prism, splitting it up.

They don't need to be put through a prism, though. The Winds are naturally occurring once magic has left the warp, like gases and liquids of different density and consistency separating. High Magic could probably be considered "prisming" of dhar before weaving it together, though.
>>
>>51068828
>The Winds are naturally occurring once magic has left the warp
magic doesn't naturally leaves the warp
there's no separation in winds in 40k for example
so while the separation into winds may seem natural in all of whfb it may be an unnatural situation of the relations between realspace and warspace
>>
>>51067887
>because fuck rules I want some werewolves in my Vampire Counts

blood bowl undead do have werewolves so it isn't that much of a stretch
>>
>>51064008
No, check the sheet. Only the larger boxes give you a skill point
>>
>>51068903
40k doesn't have winds of magic.


The winds leave the north because there is a rip in reality and they blow around the world
>>
>>51068739
As long as they aren't those silly looking Gyrocopters, I'm fine.
>>
>>51069127
But when starting out with say the leader he has like 20 experience from the start.

Does he get skills from them?
>>
>>51068903
40k doesn't have the concepts of witchsight, the winds, or the same form of magic at all. In Warhammer Fantasy, i this world, the winds of magic flows from the north (and possibly south) pole(s) to Ulthuan, to be drained from the world.

The moment they enter the world, they start separating into individual winds, gravitating towards and coalescing in whatever aspects they concern (Aqshy towards heat and wild emotions, Ghyran towards greenery and life, etc.).
>>
>>51069288
No, his advances and stat line are assumed to come from them.
>>
>>51056037
6th had the best rules, the best fluff, the best art and the best models.
>>
>>51066235
>Strigoi ghoul king
>6th
But that does bring me to my favorite thing in 6th: Clans, bloodlines, tribes etc. having suggested army restrictions and specific unit choices in the armybooks
>>
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>>51069402
I wish I could disagree with you just on principle, but I can't think of anything major that anything after 6e gave us that was met with wide acclaim. I liked some new additions, like Hexwraiths, and Bretonnians being allowed mercenary units was a nice bone to gnaw on, but otherwise I can't think of anything that everyone was like 'fuck yeah this is great' about.
>>
>>51067704
I know gnomes were a thing at least up until 3rd Edition.
Although not seen since, they never explicitly removed tghem.

Gnomes used to live next doors to or in dwarf communities and were far fewer and in further decline than the dwarves.

Had Move: 4, Initiative: 3 and a measly 2 in Toughness.

Also, got more illusionist spells.

No minis as such for Warhammer proper were released, but Citadel minis made for AD&D were used.
>>
>>51069139
40k has warpstorms instead.
>>
>>51069542
They were also a part of WFRP1, and so were half-elfs... and half-orks.
>>
>>51067887
real cool anon, post your black knights, do you have krell?
>>
>>51069529
I think the 6'th edition was also good because GW was less cynical businesslike with their approach to their customers. You could tell that the guys in the White Dwarf was all about the hobby and that they cared.
>>
>>51067887
There are also werewolves in the fluff that relates to Ulric worshippers somehow.
>>
>>51069589
Yeah, the overlap between 3rd Ed WHFB and WFRP was pretty big.
>>
>>51069529
ogres having ranks of 3
That's it
>>
>>51069529
The army books were also full of variant army lists, sub factions and other stuff that was often lost later.

And it was the last time all the army books were relatively balanced.
>>
>>51069844
>Relatively balanced

Hah.

Vampire Counts, Lizardmen and Dark Elves dominated the list.

Warriors of Chaos were literally right at the bottom because their 6th edition army book was a 5th edition army book in disguise
>>
>>51069873
>Dark Elves

You mean the faction that entire WHFB threads insist was underpowered in 6th?

Either way its just dishonest to pretend it was worse than the mess that was 7th and 8th.
>>
>>51063347
Awesome, thanks for this.

I thought it was three white dwarfs though, or is this from the three white dwarfs?

I never could get the second, or third one, which is a shame as I always wanted to build a Barrow Kings army, and this is straight up what it would be.
>>
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Warrior Priest of Ursun.
>>
>>51069881
I might be confusing Dark Elves with their 7th edition book.

Either way, it was pretty fucking broken, especially with Lizardmen and Vampire counts or Warriors of chaos.

It's why Storm of chaos lost so badly, Chaos Army book was utter utter trash.
>>
>>51069983
Operative word. Relatively.
>>
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>>51068725
>>51068739
>>51068760
>>51068783

Have you guys noticed that 7th and mostly 8th edition Warhammer art switched from more regiment-focused to more monster-focused?

And they also tried to make the art really similar (to the point of actually copying) to the miniatures

I loved 6th because it was a game in which at 1500-2000 points you had 6-8 regiments that maneuvered around the battlefield and all that, but also a few (1-3) cool monsters and warmachines to support them. Monsters were something you add to your army sometimes.

Now it's all about huge beasts and each army has like 4-5 choices of big monsters and they usually field 4-6 units total in a 2000 points game.

I really hate that. It's not really nostalgia I guess. I started playing before 6th came out, but when it came out I instantly loved it. Best edition.
>>
>>51070277
The older art also typically looked better than the actual models while now they seem to have decided that it has to match the model.
>>
>>51070277
7th, 8th and AoS is increasingly hero and monster focused yes
>>
It just feels like a complete package to me, it even had siege and skirmish rules in the main rule book. .
>>
>>51063347
>>51063763
>PDFag will be along to convert it and we'll get it added to the resources.
PDFag reporting for duty

Thanks for taking the pictures, Anon. You're the hero we needed.
>>
>>51070376
Nice. I'm glad to be of help.
>>
>>51070376
Much love.
>>
>>51070277
Ironically, you're completely wrong on regards to 7th and 8th.

As 7th and 8th promoted huge hordes of infantry and Monsters were killed on turn one by warmachines

People didn't use Monsters in 6th because they, like 7th and 8th, were killed with absolute ease on turn 1, and Monster mounts were just 500 points of "Dies to one round of shouting"

As a chaos player I utterly fucking hated 6e. My magic was useless, everything was expensive, Heroes were either half my army cost, cost 2+ slots and were still taken out of fights my hans gruber the mentally challenged Free company leader deciding he wants to hit him.

The only people who claim 6e was fun and balanced from a very select list, mainly those who could field shooting and warmachines.
>>
>>51070530
I played Vampire Counts that only had the Black Couch as a warmachine and Bretonnia (I never used the trebuchet). Yet I preferd the 6'th edition.
>>
>>51070530
>mainly those who could field shooting and warmachines.
VC, loved 6th. I also bought into Ogre Kingdoms when they were released.
The chaos armybook had a lot of overcosted stuff but the one-god armies and mixing daemons, beastmen and mortals so easily was cool as hell.
>>
hey does anyone here play warhammer skirmish with 8th edition rules? I know its heresy but I have tried t9a and its not for me
>>
>>51070689
hmmm I just found "regiment of renown" event thing, which seems to be my own question answered. Has anyone played this and have opinions?
>>
Here's the Kemmler army list from that athel loren campaign.
>>
>>51070689
>>51070681

Vampire counts were one of if not the most broken list in 6e.

Cheap hordes that can bus the best melee fighters in the game
>>
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>>51070609
The Black Couch? Is.. is that related to The Comfy Chair?
>>
>>51071109
fetch... THE DISH RACK
>>
>>51071085
Chaos lord+ his knights>>>>>>>>>>Vampire + black knights
>>
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Is there any site-place where one can see-look on sprues than finished model-things?
>>
>>51071845
Not that we can think-know of, fellow man-thing.
>>
>mfw I found out that the only lords available for vampire cunts in total war is Kemmler and Vlad, but either of them can field Strigoi Ghoul Kings like some kind of plebs
>>
So, have you ever thought on some creative WH insults or in-world jokes?

"You are so ugly, that beastmen brought you back!"
>>
>>51072181
>your momma so fat, Nuln wants to shoot her up as a moon replacement
>your momma so gross, the rats would appreciate the new and improved warpstone flavor
>>
>>51071165
Can Undead get Chaos mutations?
I know Vampires and its kind have their souls out of reach for the Chaos gods, but Mutations can be exclusive physical changes since plants don't have souls at all yet can mutate.
Hell, a Chaos armor was nothing but a piece of metal before.
>>
>>51072180
Don't they also have Doctor Evil Mannfred?
>>
>>51072805
I think magic will affect them like everyone else. Vampires can also degenerate into monsters.
>>
>>51072810
Yes, sorry, it's Mannfred von Carstein that is the legendary lord, not Vlad.

Either way, no way a fucking Strigoi lord would be an unnamed mook for them. Really, wtf.
>>
>>51072881
They could probably give them some incentive to be a mook. It's also not like all Strigoi have their pride.
>>
>>51072881
Actually, I think that Vlad is in a DLC now.
>>
>>51072974
>They could probably give them some incentive to be a mook. It's also not like all Strigoi have their pride.
They're either feral or prideful. Either way, doesn't do well as a nameless mook. It's not like the Strigoi has a bunch of lesser members, either. They don't sire new vamps except under truly exceptional circumstances.
>>
>>51073032
It's he supposed to be dead? Like dead-undead-dead-dead?
>>
>>51070530
I played Chaos, Lizardmen and Skaven. Never used a warmachine in my life I think, not even the Skaven warpfire-laser-cannon-thingy

6th edition was dope.

Just look at some reports by Miniwargaming, 2000 points, 5 units for each army on the table. One of the units is a 400 strong unit of elves with megapikes that has a quintillion attacks per round and reroll everything.

What the fuck has this game become
>>
>>51070530
I'm
>>51073168
And the guy you're responding in the first place. I do agree that monstrous mounts were complete shit, and usually big characters like Daemon Princes and such were utter shit. Usually were killed pretty easily.

But the thing is, I think I only ever lost 1 game playing as chaos (coincidentally, it was a game in which I spent like half my points in a huge demon), and NONE as lizardmen

I did lose an average amount as skaven though, and I did lose whenever I played with my friend's dark elves
>>
>>51073135
Does it matter?
>>
>>51072805
I thought they couldn't. There are/were a couple of chaos undead that are more wight king-like. When they degenerate it's because of the vampirism itself which is magic, but not quite chaos because we wuz tombkangz n sheit IIRC.
>>
>>51073122
Vampires and Necromancers dominate beasts all the time. A Strigoi wouldn't be that hard to get on your side. You just have to pretend that you're his friend.
>>
>>51073135
So does WHFB.

It takes more than Gee Dubs to bring such a eldrich, ancient creatures down ;^)
>>
>>51073253
I'm also pretty sure Vlad is also in the game because he is popular and almost as classic a character like Heinrich Kemmler.
>>
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>>51073499
Which is funny because he's literally just Dracula.
I mean I love him, but let's be honest.
>>
>>51074466
He's not much like book dracula; way more "benevolent". Like he's only drink criminals and stuff right?
Same archetype though
>>
>>51074466
Actually, there are several sets of Dracula in Warhammer. There is Vlad who is the classic romantic Dracula, then there is Mannfred who is evil Hollywood Dracula and then there is Walach Harkon who's more like the Vlad Tepes kind of Dracula.
>>
>>51074466
Election pros:

>won Mordheim, so capable
>happily married with qt wife, true family man
>benevolent, even if kinda hard
>>51074598
>keeps crimerate low
>won't die so Empire is stable

Cons:
>sons, but we have elector college for a reason, nein?


So, why choose normal leech for ruler, when you can have OP eldrich bloodsucker?
>>
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>>51069590
I've got Krell but he's only got primer on him right now. This picture is also fairly old since I had to box up my WH stuff for a while and am just recently getting back into it.
>>
>>51069590
>>51074983
I would post a picture of my Black Knights but currently one of them is partially disassembled. I accidentally ended up with one of my horse poses "twinned" in my first kit (it was my first WH model and some mistakes were made), so I moved one of them to the back row and I'm going to have one of my new BKs in the front. That also meant I had to remove the arm o nthe old one and replace it with an upright lance, else he wouldn't fit in the back row.
>>
if i were to start playing 8th ed again what house rules would you recommend to balance things a little ? Cavalry should be restricted to smaller numbers ? Magic restricted to maybe just one mage per 1000 points ? any suggestions ?
>>
>>51070330

>8th edition
>monster oriented
>laughing artilleries.jpg
>>
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>>51073168

>not using the glorious-glorious warp-lightning cannon
>not using the "fuck your knights" plagueclaw catapult
>>
>>51070330
you never played 7th or 8th apparently.
>>
>>51075540
GW did focus more on big setpieces for miniatures.
>>
>>51068725
I never did get a model made for the Giant ass scorpion in the background of that picture with what looks like some kind of alter or throne on it's back.

What was that supposed to be? Its not a Giant Scorpion since it is much bigger than even the War Kitties up front.

Khmeric Titan? Which I though was a beetle.
>>
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fresh content
>>
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>>51075624
>>
>>51053941
How many years of not fucking up do you personally think it would take before games workshop could be considered a "good" company?
>>
>>51075781
Well I have zero interest in AoS or 40k as it currently stands so it does not matter how many years.

If they just outright re-released WHFB 6e and removed flyers, formations, knights, riptides, super heavies and the rest from normal 40k plus all the rule bloat I would be back tomorrow if the prices were reasonable.
>>
>>51075930
You sound like a veteran of many editions.
What do you think of T9A and HoR's Kill Team? They aren't exactly what you asked for, but are those steps in the right direction, from your point of view?
>>
>>51075781
10 more years.
>>
>>51072181
>>
>>51073135
They brought Vlad von Carstein back from the dead in one of the final pre-End Times campaigns. What was the name of it, I forget. Anyway, he came back and surrounded Sylvania with a wall of bone
>>
>>51074983
Such a cool model.

I wanted to run a Vampire Counts army of nothing but skeletons, wight kings, black knights, etc, but the VC books are so steeped in stupid Halloween stuff that I couldn't make it work. Bats and dire wolves, really? Plus the forum community was super creepy, like really unpleasant to post in. Although they did produce pic related
>>
>>51075993
I have not really played big fantasy games for a while due to the time and effort involved, I just play Frostgrave now and then. Reminds me, I need to get that Night Goblin warband together.

And I think HoR is great but I don't think 40k needs to go quite that far. I just think the army scales have increased past what is sensible. Apocalypse has its place but a lot of stuff that belongs there is in 40k now.

One of these days I would like to do a campaign with HoR/Kill Team, 40k, Zone Mortalis and BFG games.
>>
>>51076427
Dunno man.
I'm a big skelly fan too.
I've been eyeing bonefiends and other alternatives.
Who says you can't use something else to represent the stats of the rules?
I mean if you are doing a themed army I guess you're not planning to play in a tournament, so do whatever you want.
>>
>>51076479
Epic:Armageddon for the overall scenario, Aeronautica Imperialis for the drop, HoR for the kill team mission.
It would be godly.
>>
>>51076427
Creepier than 4chan?
>>
>>51057258
>It's like how the ghouls went from 'insane human' to 'fucked up mini-Strigoi that is far more animal than man.'
I'm glad I'm not the only one who that pissed off.

One of the best story blurbs in the first Vampire Counts book (5e) was of this travelling merchant arriving in a Sylvanian town only to get attacked and eaten because EVERYONE there is a Ghoul.
>>
>>51076956
The plastic Mantic Ghouls are still more man than animal.
>>
>>51072881
It's not that surprising. A few Strigoi hsve thrown in with the von Carstiens.

They're feral, so outside the tabletop I can see why it'd be easier to treat them as a special unit rather than a lord of some sort. Better than having nothing but von Carstiens because no one will bend knee to anybody.
>>
>>51073249
That was their downfall the first time :^)

Seriously though, it sucks that the empire that got fucked up was the most sensible seeming. Compared to that Sylvania is a hackjob
>>
>>51054127
you are playing as the empire, not as reikland.
>>
>>51074598
>>51074811
I'd say he's more benign. He cared about Sylvania like a farmer caring for his herd. And he gave the people he was about to conquer the same choice that the Tau do (so that has to count for points, kek), kneel and serve or die (and still serve).


If it wouldn't be a complete bitch to convert I'd love to make an undead-themed Lizardman army (or Lizard themed undead army). With the justification that the Slann decided to study this "Necromancy" thing he'd heard about, and just went a little too far.
>>
What's opinion on Dreadfleet? Is it ManoWar scale?
>>
>>51078343
Dreadfleet had great models, but the game was so terrible it got dumped right away and killed off any sea battle games from GW for good
>>
>>51078818
That sounds like some bucks saved!
>>
>>51073249
You realize that Strigoi Ghoul Kings ARE vampires and necromancers themselves, right? They're not beasts to be dominated.

>>51077174
That makes no sense, though. Why would Carsteins anger the other bloodlines and use the Strigoi? Why would the Strigoi throw in with some of their most hated nemeses? They're not feral at all. Some are insane, but they're still strigoi.
>>
>>51077482
I know. That's completely beside the point.
>>
>>51079022
Strigoi are dehumanized vampires that can use necromancy by instinct and craft. I could easily see a Strigoi being a lot like Reek from Game of Thrones with a von Carstein abusing him for years until he fears him like a god. Their pride is long dead.
>>
>>51079022
Are you implying that the von Carstein is not the most arrogant of the bloodlines and would tempt fate by using a Strigoi as a tool? They did it in one of the BL books with Ulrika.
>>
>>51079193
Not at all. Their pride is pretty much the only thing that endures. Seriously, read up on them.
>>
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>>51074466

Using something that works is smart. It might not be original, but still smart.
>>
>>51079221
>They did it in one of the BL books with Ulrika.
It's one thing having unique characters in unique situations, that may deviate from the norm for narrative reasons. It's another to present something as the norm, even though it deviates heavily from what would be expected, and present something as a nameless mook.

It's sorta how yeah, sure there could be that dwarf that once worked with the elves and won their respect, but you wouldn't expect a dwarven lord to be a nameless "Legendary Ironbreaker" in the elven army, would you?

Because that's pretty much what a strigoi among the carsteins would be.
>>
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>>51076427
I think my love of the Castlevania games is what really drew me to the VC army. I'm also into Dark Souls and when I saw the Krell model I knew I had to have him.
>>
>>51079516
The other thing that drew me towards the VC army is that I also play Pathfinder and occasionally DM, and having a VC army supplies me with a wealth of undead minions to use as mooks in my campaigns.
>>
>>51079516
Vampire Counts are fantastic compared to todays either edgy teen emo vampires or sparkly cuddly twilight twinks. Love their gothic knightly style.
>>
>>51079681
The funny thing is I'm not gothic at all and I don't usually obsess over vampires, but the VC really stood out as being an especially cool. Personality-wise I'm more in line with the dwarves, and I did consider going Dwarf but ultimately the VCs won me over.

Eventually I'd love to make a Dwarf army, but first I need to finish my VCs.
>>
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>>51078818
what was so bad about the game?
>>
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>>51072181
Yes.

"Say Hans, why do witch hunters always travel in threes?

"Don't know, Fritz, why?"

"Well, one reads you a list of your heresies, one writes down your confession, and the third one's there just to keep an eye on the two with forbidden knowledge!"
>>
>>51079371
Not all ghoulkings are Strigoi either. All bloodlines have the potential to degenerate into a ghoulking. The Strigoi is just the bloodline where it becomes the norm because they have to stay off the grid.
>>
>>51079022
I know that it's a thing that exists, even if I don't know the exact reasons. Maybe the von Carsteins are offering them succor and promising to help them restore their ancient power in return for service, maybe a Strigoi has gone so far into madness he still thinks he's fighting for Strygos, maybe they've just been captured and are forced to fight against their will, dominated by powerful magics.

>>51079371
This isn't as fair an example, since dwarves and elves are two entirely different factions. Vampires are vampires, despite differences in bloodline. It's not as if bloodlines never interact with one another, or never work alongside or for each other for the sake of a common goal or in a tenuous alliance.

A better comparison would be having daemons of various gods working with each other, but even that's not impossible.
>>
>>51080167

I never played the game, but there was copy at the old game store I used to go to. I looked it up one time.

There were two main problems. The first was that all anyone wanted was man o war. Dread was completely different and basically ment your old models were worthless.

The other problem was the game fucking blew. It relied heavily on random chance. The whole thing was a slog as well with only 4 ships per side it could take 3+ hours. Then you draw a random fate card and it basically ruined everything.

Just google some reviews and most people say the same thing. It is pretty universally hated.
>>
>>51074466
Hey, if it ain't broke...
>>
>>51074811
You forgot

>Cons:
>TERRIBLE judge of character
>>
>>51074811
Cons:
>is a a fucking monster
>will probably end up eating your family members or friends
>>
>>51079022
>You realize that Strigoi Ghoul Kings ARE vampires and necromancers themselves, right? They're not beasts to be dominated.

Some, but not all. There's a strigoi in the first Ulrika novel that has been dominated by a very crafty necromancer who is torturing and deceiving it to get what he wants out of it. Even the older Lahmians seem revolted by this.
>>
>>51080749
Your average vampire needs a pint (often less) of blood per feeding, vis. Night's Dark Masters. Older vampires can also go longer between feedings. Assuming an (intelligent) system of feeding, with criminals kept aside for when you're famished, your chances of actually dying are low, unless a retard like Konrad, Mannfred, or young Neferata is in charge.
>>
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>>51080365
It's tragic really, because everything else is top-tier.

I want to run a full-on John Blanche-inspired Warhammer Pirates of the Caribbean WFRP campaign.
With Merwyrms and Kharybdisseses and Black Arks and comedy Skaven pirates.
>>
>>51081085
What the fuck am I looking at?
>>
>>51081116
A 'map' of the Galleons' Graveyard.
Dreadfleet had a whole narrative behind it. The Galleons' Graveyard was supposed to be some kind of inaccessible oceanic underworld Count Noctilus was using to power his necromancy.
>>
>>51081085
2Blanche4me
>>
>>51060445
>That's the issue here, that who the fuck would question Volkmar?

Anyone who knows about the miracle of his return.

Anyone who is incensed he kicked the duly elected Theogonist out.

Anyone who belonged to the less fanatical side of the Cult.

Anyone who thinks Valten was a sham, or alternatively thinks Volkmar was somehow involved in his demise.
>>
>>51081298
Sort of like those underground seas that the Dark Elves discovered?
>>
2 post away from bump limit... make a new thread
>>
>>51081980
No need for that until we get close to page 10. /tg/ is quite slow.
>>
>>51081980
Here you go, Anon. Just for you.

>>51082986
>>51082986
>>51082986
>>
>>51075157
I never played 8th but my FLGS manager said that basically all units do Mexican stand-off 12" away from each other until magic and shooting killed everything else but I would love to see a better answer to this question
>>
>>51075157
>if i were to start playing 8th ed again

Don't just play 7th with modified army books or balance house rules.
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