sup /tg/
tonight i payed my first /tg/ in like 4 years. it was a homebrew(?!) and im trying to identify where it drew inspiration from
it seemed like the system was centered around opposed d6 rolls with increases in an attribute giving more dice to roll
damage in combat was calculated by the difference in rolls and attackers seemed to instantly take counterattack damage if they ha the lower roll
also some bullshit about ranged attacks hitting as normal/missing entirely/hitting an ally instead
there were abilities/skills with different costs per rank. increasing a rank cost twice as many points as the previous
despite the skills/abilities being a point buy system, primary stats were 3d6 scaled to 1-5 range. hp and starting money were somehow rolled based on stats
a really lazy bing search says some of these features are from a system called D6
>>51036141
gonna post some elves or whatever
apparently the rest of the folder is porn so i'll post random characters