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/tgesg/ - Weekend Elder Scrolls Lore General

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Thread replies: 371
Thread images: 61

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

The 3rd Edition of UESRPG is out, give it a read and tell us what you think.

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos except for Vehk and Vehk

Previous kalpa: >>50866341
>>
>>50942593
I want to run a TES campaign, however my group is unexperienced in non-D&D/d20 systems. Should I use the UESRPG, and if so, what edition, and are there any other alternatives?
>>
Why is it that people are so quick to ride Lorkhan's dead dick when it's obvious he was just a selfish prick who wanted to exploit his et'ada buddies to make his own universe?
>>
>>50943391
Well if it weren't for him there wouldn't be a universe, so he has that going for him.
>>
>>50943391
>it's obvious he was just a selfish prick who wanted to exploit his et'ada buddies to make his own universe
The answer was hidden in the question all along.
>>
>>50943453
>>50943478
>muh Psijic Endeavour
Mundus was a mistake. The obviously correct course of action is regress up the levels of Amaranth to the original reality. The Dwemer were 95% right.
>>
>>50943660
hello, Altmer
>>
>>50943660
don't be a whiner.

Also Fyr, Therana, Dratha, and Gothren are all confirmed for ESO. Have fun.
>>
Should I kill Vivec?
>>
>>50942593
That's a really nice artwork, I've never seen it before.
>>
>>50945145
By Mikhail Pabor aka Misha Pabor aka zhirfrox. He's one of the best around. Lots of his stuff has been posted before, but there's more out there.
>>
File: True20 Tamriel.pdf (1B, 486x500px)
True20 Tamriel.pdf
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>>50942981
The newest edition of UESRPG is your best bet, though the bestiary isn't complete yet, meaning you'll have to do a bit of work when it comes to statting out NPCs.
The second edition has a bestiary, though, and is still playable, even if the third edition corrected a lot.

The third alternative is probably to do a d20 homebrew, which would likely end up being the most work on your part. I'm not a big d20 fan, but it should be workable.

I'd probably go with the newest UESRPG, but you should ask your players if they're up for learning a new system.

If you do end up going with a d20 system, this pdf might help. I haven't read it, so I can't comment on the quality, but at least it's something.
>>
>>50945639
Zhirfox is a fucking treasure.
>>
>>50945089
Were they not in already?
>>
>>50945104
Only if you want to be excessively punished for offing Kirkbride's husbando/waifu
>>
>>50946658
>The ruling king will remove me, his maker. This is the way of all children
Sermon 15
>>
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So, I'm planning a to run a game for a couple friends, and I intend for a cult of Molag Bal to have retrieved the carapace to make a new Ruddy Man, but I don't have an actual *goal* for the cult. Any advice?

Game takes place in an alternate 4th Era, in the 8th year of Emperor Martins rule, and the setting is in and around Kragenmoor.
>>
>>50947961
Maybe they're trying to dominate the dominator by making a newer, better, rapey-er Molag
>>
Is v2 terrible? I know nothing about this system and want to try
>>
https://youtu.be/Wntey5M5kvc
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>>50947961
They're working for Dreughs
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>>50949974
They wanna sink Tamriel and rule supreme once more
>>
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Old Life Festival is upon us, /tgesg/!
Let's remember the good things about the year, and bring them with us into the next.
May you all walk on warm sands.
>>
Why would Boethiah give Goldbrand to Titus Mede?
>>
So, my friend and I are looking to start playing this. What should we try and start? 2nd edition or 1st edition? Anything broken or should be avoided? Thanks in advance!
>>
>>50953090
Monks are slightly more underdeveloped in 3rd from what I've heard, but other than that, I'd probably try that just to see what it's like.
>>
>>50952352
Clearly part of a perfidious plot.
>>
>>50942593
That OP pic is amazing. Where'd you get it?
>>
>>50952352
Mede allegedly used Goldbrand, that's not confirmed. Might have been propaganda.
>>
How the hell do they get water in Caldera? There isn't even a well.
>>
Necromancer - 28
-Chainmail
__________________
Skeleton Champion - 17
-two-handed melee weapon
__________________
Skeleton Champion - 15
__________________
Zombie - 5
__________________
Zombie - 5
__________________
Zombie - 5
__________________
Zombie - 5
__________________
Skeleton - 7
__________________
Wraith - 13

How's this for a list using the 2nd edition rules for Order of the Black Worm? Or does nobody really do list building in these threads?
>>
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>>50953871
Don't see list building frequently at all, or much discussion other than that brief spat on dwemer ruin scenarios. Looks pretty decent for a list, though. Caster, champions, and wraith would pull a lot of weight while the zombies get in the way of things. Good number of models. I think Necromancers also have raise-dead, so there's that.


Here, have another dead-thing list.
Necromage $28
Vampire Fledgling (Quarra, Silver Claymore, Chainmail) $26
Vampire Fledgling (Quarra) $18
4x Skeleton $28
$100
>>
As a player of 4e D&D (and D&D in general), I'm curious if you all have thought of "minion" enemies, which are foes (beast, people, etc) that hit for average damage, have decent defenses but go down with just one hit for UESRPG 3E. Like maybe you go into a necromancer's tower and all of the skeletons and shit are normal ones but you only ever encounter a few per area but then you encounter the necromancer in his lab/temple/etc. and he has like 15 skeletons! Something absolutely ridiculous that it might even make the party flee, but if they do stay could lead to a fairly epic fight of trying to take down the necromancer while also fending off his undead horde.
>>
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Can somebody tell me whether the whole thing about mothships and sunbirds and humanity trying to go to the moon after failing to colonize hell is actually real? Because it sounds too insane to actually be real.
>>
>>50954319
It's all true. It's all false
>>
>>50954319
It is, also the khajiit made themselves into a Tower and went to the moons and live there.
>>
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>>50954319
It's all canon. And now it's even more canon.
>>
I want to fuck Dibella!
>>
Is there any reason Julianos and Zenitahr are so underrepresented in the games?
Like they don't have any temples or followers, except the chapels in oblivion.
>>
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Why do people worship the divines if they're literally dead? And how does praying at shrines work? Do people access some remnant power left behind on mundus through the shrine, or do shrines dispense magic created by mortals?
>>
>>50954843
Death for a spirit on that level is different.
Also the aedra aren't dead, they're mortal. You're confusing them with the Earth Bones.
>>
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>>50954954
what are you working on now, trainwiz?
>>
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>>50954782
you can literally fight Zenithar in Skyrim
>>
>>50955050
*the nordic aspect of zenithar
>>
>>50955043
Vacation.
>>
>>50955088
A brand new vacation mod?! Fallout 4 Miami Wastes or Skyrim: Summerset Sluts?
>>
>>50955109
>sluts
Just who do you think I am?
>>
>>50955088
Looking forward to the Clockwork City in TESO's vvardenfell DLC?
>>
>>50955237
I know I am. Looks pretty legit, I just hope it's out sometime this upcoming year.
>>
>>50954954
>the aedra aren't dead, they're mortal
W-what?
>>
>>50955307
They aren't dead, but they are capable of being killed, unlike Daedra who just reform.
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>>50955307
Yeah. The aedra gave up their immortality, but didn't go full-on dead like some of them. Asleep might be a better term. They're not all-there, but by no means have they kicked the cosmic tonal bucket. More over, they can be killed, though it'd take serious balls to do so.

>>50955237
Clockwork City isn't appearing in Vvardenfell, though verminous fabricants will show up as a guest appearance. Vvardenfell is more Telvanni and Vivec centric, since Vivec city, most of the Telvanni holdings, Fyr, Dratha, and Therana all show up.
>>
>>50955363
>>50955349
Fuck, just when I thought I had a grasp on TES lore you throw me this... What would be the consequences?
>>
>>50955378
Dunno, probably a Lorkhan situation, maybe not. Nobody's ever offed a divine.
>>
>>50955363
Do they sleep like mortals, in the dream space? Could you hypothetically summon the soul of an aedra from the dreamspace as one does in necromancy?
>>
>>50955394
I mean, maybe? It'd take some serious fucking magic to do it though. Like, Mannimarco and N'Gasta at their peaks, working together, probably couldn't do it.
>>
>>50955385
Well, some aspects of divines can be killed, separate from the oversoul. Tsun and Zenithar are aspects of the same being, but Tsun is dead and exists in Sovngarde.
>>
>>50955385
But where is it stated that they can be killed, anyway?
>>
>>50955875
Aedra and Daedra, the book
>>
>>50955938
Well, that makes sense
>>
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Pick one
Devil Cephalopod Helm
>>
I'm not here for the general, but that picture looks like a man's hand over goatse.
>>
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Never forget the real Tribunal
>>
>>50942593
looks like the lady of pain masturbating: a hand reaching down into a very large pink genitalia, containing a city atop a spire, and the outlands around the oustide.

at the bottom is her anus
>>
>>50942593
Can someone give me tl:dr on Longhouse Emperors and Reachmen in 2E, and how they relate to the Forsworn in 4E?
>>
>>50957052
Some backwards Breton took advantage of the Interregnum and somehow captured Imperial City. Then got his ass handed to him when he tried to take High Rock. Nothing significant. Finally, they got their ass handed to them royally by Talos. Went silent afterwards, until 4E. Relation to Forsworn is propaganda on both sides.
>>
There's a bunch of things bugging me regarding Auri-El and Xarxes and the whole Altmeri pantheon. So we've got Auri-El, Bird of Time and King of the Aldmer, reasonable enough as an equivalent to Akatosh with some Merish twists. But then they clearly overlap him with what we think of as Magnus in terms of links to the Sun and Aetherius, it is especially interesting that the Falmer Chantry in Dawnguard has no sign of bird or dragon iconography. Then we move on to Xarxes, Auri-El's scribe. But Xarxes seems to have a much larger role than just some historical scribe in Altmer religion. He records the past of the Altmer, which naturally leads to some importance among the Ancestor-obsessed Altmer. But Xarxes is also something altogether different in the rest of Tamriel. He is the sage-servant of Hermaeus Mora to Daedra worshippers, and a stumbling block for the Nords in the form of Orkey. But even among all of these, the most important connection for Xarxes himself is his "marriage" to the enigmatic Oghma. Oghma is associated with the sea by MK, which makes sense with Hermaeus Mora's own connection to sea life, and the connection of all of these entities to the past and memories is interesting in its own right. The Altmer call Oghma the everscriven scroll that memorialises the past, and invoke his name as an allusion to memories and records in general.

So to recap we have Auri-El the Dragon of Time, (another version of?) Auri-El as the god-king and Altmeri connection to Aetherius, Xarxes as the one who records the past that the Time-God leaves behind, Xarxes as the servant of Herma-Mora and enemy of the Nords in the form of Orkey, and Oghma as the physical manifestation of the past. Herma-Mora also fits into all of this as the chief enemy of the Nords and a giant sea(memory)-creature. The problem is working out the nuts and bolts of these connections from behind the lies of Altmeri religion and the mysteries of the Daedra's true workings. There's something behind this.
>>
>>50957094
Pantheons are created by the believers. If there is a god that affects a community but is virtually unknown or unrecognized, is it still a god? In Elder Scrolls, if we take the definition of god as these super-material potent beings, yes they are. Religion in Tamriel is just trying to make sense out of what people have(had) physically experienced (and keep in mind how bloody physical most gods are in ES).

So, Altmer say X is Y and Nords say X is Z. This doesn't mean X=Y+Z. X might be something completely different. Trying to figure out true nature of gods by looking at how people believe them to be, is utterly useless. I'm not trying to diss you or anything by the way, don't get me wrong. It's just that metaphysics in Tamriel are more divine literature than absolute truth.
>>
>>50956862
I see a massive cunt being masturbated too.
>>
>>50954263
That would be cinematic.
>>
Is it a bad idea to run a campaign set in the period of one of the games except with the "twist" of "Everyone is a Dragonborn/Nerevarine/Hero of Kvatch"?
>>
>>50953871
>>50954204
>listbuilding
Neat.

I haven't played nearly enough to actually get a proper impression of what the meta of Scrollhammer would be like, but I'm of the impression that building around the ARM mechanics is hugely important. So, theoretically, I'd favour few and heavy elite units. Or just concept armies.

I've built a few lists just for the fun of it, and I almost always end up with 4-6 relatively expensive units.

I haven't played with or against Black Worm, so I don't know much, but I'm of the opinion that Zombies > Skeletons, so they're probably a good choice.
If massing Zombies doesn't work out, I'd try swapping one Champion for another Wraith, removing the upgrades and two Zombies, and using the money to buy two Scrolls of Bound Claymores for the Wraiths.

Since we're talking about the dead, here's my Sneaky Spookpires:

Stealth Vampires [100$]:
>1x Vampire Stalker [34$]
>>>HP2 MG0 STR9 AGL9 SPD4 WLP8 ARM7-L
>>>Rags, Glass Claymore
>>>Diseased (1-), Leap, Night Eye, Undead, Weakness to Fire, Leadership, Berne
>1x Vampire Fledgling [22$]
>>>HP2 MG0 STR8 AGL7 SPD4 WLP6 ARM7-L
>>>Rags, Battleaxe
>>>Diseased (1-), Leap, Night Eye, Undead, Weakness to Fire, Berne
>1x Vampire Fledgling [22$]
>>>HP2 MG0 STR8 AGL7 SPD4 WLP6 ARM7-L
>>>Rags, Maul
>>>Diseased (1-), Leap, Night Eye, Undead, Weakness to Fire, Berne
>1x Vampire Fledgling [22$]
>>>HP2 MG0 STR8 AGL7 SPD4 WLP6 ARM7-L
>>>Rags, Poleaxe
>>>Diseased (1-), Leap, Night Eye, Undead, Weakness to Fire, Berne
>>
>>50957631
I'd think so, but I think it kind of depends on how much your group likes the "Chosen One(s)" trope.
Might appeal to people who aren't that into lore but have played Skyrim.

Are you thinking that they're all the same group of chosen ones (like they're all Dragonborn), or is everyone a different kind of mythical hero (the Khajiit is Baan Dar, the Redguard is the Hoonding)?
>>
You should celebrate the new year in Daggerfall, we know how throw a festival! A couple of the Knights of the Dragon are going to be having at it with some potions of strength with a 2nd Era vintage, come join us!
>>
>>50956616
My favorite part is that he added the apostrophe.
>>
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Skoomanon here, just thought I'd give an update to whoever was interested.

I tried Nutmeg again, except this time I smoked it. It was really rough, but the effects were less horrible. It was similar to marijuana smoke, but somewhat different feeling, noticeably, no changes in appetite. I was expecting there to be horrid aftereffects, but none occurred. At worse there was a buzzing/tingling feeling in my head.

I might make the souffle and try that, but that would be a while from now.
>>
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Where is everyone? You fucking normies...
>>
>>50958940
Here, just lurking.
>>
>>50958940
Sorry
>>
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Can we talk about the Horse-People of the Bjoulsae? What all do we really know about them?
>>
>>50958940
>not celebrating with family and going out to party with friends afterwards
>>
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>>50959252
>Celebrating the arbitrary changing of a number in timekeeping.
The only Holidays I care about are Thanksgiving and Christmas. The rest just mean I get paid more for working that day and that I can cover more shifts.
>>
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>>50959332
That just means we're another time change closer to Todd pushing a half-assed buggy game that we'll eat up like the dumb fucks we are
>>
>>50959503
It would probably be the only game I'd pre-order. If only just to get a cool map or official Skyrim 2 Buttplug or something of that nature.
>>
>>50959332
Just about every holiday is arbitrary. I don't care about New Years Eve at all, but I won't say no to an excuse to eat well and spend time with those close to me.
>>
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>>50947961
>4th Era, in the 8th year of Emperor Martins rule
>>
>>50959812

>alternate 4th era

You accidentally the first word of that.
>>
>>50959947
whoops.
>>
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I love all you glorious bastards, tusk enthusiasts, catdick suckers, train lovers, city-face fetishists and lusty argonian maids.
>>
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Make a wish anons, and happy new/old life festival for all
>>
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>>50960399
I love you too, anon.
>>50960505
And you as well.
>>
>>50960586
What does canis root tea taste like /tgesg/?
>>
>>50945089
ESO FTP?
>>
>>50955069
*the totality of zenithar filter through the nord panhistoropsyche
>>
>>50962196
ESO is pay 15 bucks to get vanilla. The DLC costs. Vvardenfell is most likely going to be paid DLC
>>
>>50962651
Duck that shit
>>
>>50961043
Hard to tell. It's probably a tisane and not proper tea.
>>
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So, can all of the cultures in Tamriel be roughly considered analogous to real world civilizations?

The humans are easy enough, of course, albeit not entirely 1:1,

Imperials - Ancient Romans
Nords - Norse
Bretons - Anglo-Saxons or French?
Redguard - Mali?

No idea if there are analogues with the mer or beast races, though. The Khajiit can probably be at least somewhat comparable to Middle Eastern cultures, I suppose.
>>
>>50962196
>>50962721
You honestly get a lot with vanilla, though. I'm level 41 and have over a hundred hours logged, and that's just from doing the quests and exploration only in the Daggerfall Covenant, and not even all of them.
>>
>>50963511
Yes and no.
They're all dipping in various irl cultures and such, you can't say "x is y" because there's also z in that x.
>>
>>50963511
Roughly, yes, but they're typically more of a mix than one single culture.
Imperials, lorewise, are Roman with heavy Chinese influence.
Altmer have Japanese and Germanic influence.
Dunmer also have some Japanese along with Indian
Redguard are Moorish Japanese pirates.
etc.
>>
>>50963511
>Redguard - Weeaboo desert samurai
>>
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>>50963646
>alien
>katana
>sword expert
>solitary
>killing everyone
>>
>>50963511
>So, can all of the cultures in Tamriel be roughly considered analogous to real world civilizations
No, they can't, please stop trying to.
>>
>>50963824
question =/= statement
>>
>>50964283
>can
is what made it a question
you sperging cause the other anon didn't highlight the ? at the end is just that - you sperging
>>
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>>50964878
>Missing my point in order to ride his high horse
>>
>>50964934
if anyone's missin the point here, it's you
no ES culture is analogous to any real-world culture at a 1:1, it's that simple
>>
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>>50964968
Which is why I said,

>roughly considered

Because I know they are not firm analogues.

And I was pointing out that I was asking a question, not making a statement.
>>
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>>50963511
>So, can all of the cultures in Tamriel be roughly considered analogous to real world civilizations?
I sincerely hope people are just baiting at this point.
>>
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Happy New Year you filthy N'wahs
>>
>>50956616
The ending of the words is N'WAH__
>>
Altmer a right and anyone who disagrees is a dirty amaranth-sucking scrub
>>
>>50964283
Holy shit, you were literally doing it yourself you retard
>>
>>50966348
Lorkhan is best god
>>
>>50954263
In the bestiary, there is a trait some critters have called "minion" which causes them to die instantly if they ever take a wound, with no tests or anything. That's exactly what it's for!
>>
Where do the names of the races come from, from both lorewise and real life?

For example, real life for the names would be Nords being named after the Norse.

Lore would be -mer meaning elf, thus why Orcs, High Elves, Dark Elves, and Wood Elves are all mer.
>>
>>50966633
Seht, you are a gentleman and a scholar! May the new year bring you a life of plenty and good times!
>>
>>50966768
There's no -mer in "khajiit" though.
>>
>>50966800
I thought Khajiit are beastfolk, not elves?
>>
>>50966813
Yes.
>>
>>50966813
They're own creation myth is that Azura took some of the "forest people", who are pretty much for sure the Bosmer, and turned them into the Khajiit. So they're probably kind of both.
>>
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Nirn seems to be a terrible place to live in. Particularly because it doesn't seem particularly uncommon for unassuming folk to either have their souls trapped and put in soul gems or have their souls taken by some Daedric Princes and be tortured for eternity.
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I have never understood what the moons Masser and Secunda actually are. Are they literally parts of Lorkhan's corpse?

And apparently, the Nine Divines also have their own planets. What are these? Are they like the realms of Oblivion?
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>>50967628
Moons are Lorkhan. Planets are the divines. All nested infinities. Creatia of possibilities. Something the mundane mind can't comprehend. Only conceptualized as celestial objects. In essence, a very Lovecraftian concept.
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>>50966813
kinda are and kinda not in some cases. Especially if they happen to be Ohmes/Ohmes-raht variety which are much closer to Bosmer. like >>50967439
said, Azura took some "forest-people" in and bind their shape according to the moon phases
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Oh, by the way.
https://www.reddit.com/r/teslore/comments/5ktt4m/unofficial_hammarian_census_of_lesser_known/

I wroted a thing.
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>>50966768
>Lore would be -mer meaning elf, thus why Orcs, High Elves, Dark Elves, and Wood Elves are all mer
That's completely fucking backwards.
They're not Elves because they have Mer in their name, they have Mer in their name because they're Elves.

In any event, "Khajiit" comes from "khaj" with the "iit" suffix.
"Khaj" means sand or desert, while "iit" is a suffix applies to the noun, typically to denote profession. For example, someone who tailors "budi" is a "budiit" (budi is a kind of shirt). Directly translated it means "one who shirts", but it's understood that this means that he's a tailor.

But "iit" can also mean a more general belonging or state of being, so that "Senchal'iit" directly translated to something like "one who Senchals" or "one of Senchal", but is understood to mean "one who lives in Senchal". Appending "iitay" would denote that a thing happened in the past. So a "budiitay" would be a former tailor.

Directly translated Khajiit therefore means "one who sands", "one who deserts", "one of sand" or "one of desert". But just like saying that that someone "shirts" implies that he sews and is a tailor (what else can you do with a shirt?), saying that someone "deserts" implies that he walks (for what is there to do in the desert but walk?).

So "Khajiit" both means "desert walker" and "someone from the desert".

So when a Khajiit tells you "May you walk on warm sands", he's wishing you well as you desert-walk. Kind of like wishing someone a nice life.
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>>50966813
They kind of are, seeing as they're of Merish stock. They're just the most radical physical change to have come out of the fractured Mer.
Beastfolk is kind of a made up term for describing various unrelated races. Khajiit have more to do with Mer than they have to do with Imga or Argonians.

>>50967439
To be perfectly correct, the Khajiit believe that the "forest people" weren't Bosmer, but that they eventually became them.

In short, the Khajiit believe that:

Fadomai tells Azurah to make the Khajiit:
>"When Nirni is filled with her children, take one of them and change them. Make the fastest, cleverest, most beautiful people, and call them Khajiit."

The forest people are created:
>But Nirni soon forgave Lorkhaj for Nirni could make children. And she filled herself with children, but cried because her favorite children, the forest people, did not know their shape.

Azurah creates the Khajiit:
>Azurah took some forest people who were torn between man and beast... And Azurah in her wisdom made them of many shapes, one for every purpose. And Azurah named them Khajiit.

Then Y'ffer gets involved with the remaining forest people, and they become Bosmer:
>Nirni thanked Y'ffer and let him change the forest people also. And Y'ffer did not have Azurah's subtle wisdom, so Y'ffer made the forest people Elves always and never beasts. And Y'ffer named them Bosmer. And from that moment they were no longer in the same litter as the Khajiit.

But chronology in mythology is iffy.
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>>50969062
Demiprinces are a good invention from the developers standpoint. It lets them make up new daedra and realms without intruding on the established princes.
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>>50969146
I'm actually more inclined to believe Azura stole the knowledge of binding the forest people (which i think is Ehlnofey that lived in the forests of Valenwood and parts of Elswyr) and bound their shape to the moons instead. Y'ffre directly took part in Nirn's creation and bound the forest people to one shape. It made it seem Azura was meddling with it since she didn't took part in its creation and wanted to improve or make the binding however she saw fit
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>>50969146
How do the Dunmer and Khajiit get along, considering Azura is pretty important in both of their religions?
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>>50969363
Stupid me, Khajiit are slaves. Never mind.
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>>50969363
They do not get along at all, especially with all that slavery, plus there's huge differences between Azura and Azurah.
Varieties of Faith calls Azurah "nearly a wholly separate entity" to Azura.
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>>50969363
About as well as Dunmer get along with any other races on average.
Which is to say rather poorly and involving the enslavement of members of one party to the other.
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>>50969309
I'm generally inclined to believe that most races are more or less exactly what they believe themselves to be.
The Khajiit and Bosmer both believe themselves to be from Merish stock, and the Bosmer certainly believe the Green Pact was not always in place.
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>>50966768
Redguard is from Ra'gada, the warrior wave. Breton is an actual thing. Imperials are of the Imperial province, but Cyrod is a better name. Chimer, changed ones? There's some debate about this in-universe that I don't remember.
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>>50969429
>as well as Dunmer get along with any other races
Dunmer and Nords are natural enemies. Like Argonians and Dunmer. Or Khajiit and Dunmer. Or Dunmer and other Dunmer. Damn Dunmer, they ruined Morrowind!
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>>50966768
Bretons are a real life people, and their name comes from the Aldmeri word for Half. That's ESO lore, though.
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What would each culture's sense of humor be like?
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>>50971551
>Argonians
Laughing at everyone catching diseases and drowning
>Nords
Laughing at giving wedgies to mage-nerds
>Altmer
Genocide and murdering their own kids
>Khajiit
Laughing at other races tripping balls and getting hooked on Skooma
>Bosmer
Wearing the faces of people they've eaten as if they were at a masquerade ball and putting on skits
>Orcs
ORC SMASH
>Dunmer
Would vary from house to house.
House Telvaani would probably laugh at wage slaves
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>>50971551
Altmeri would probably be subtle snide remarks to undermine each other, similar to a mother in law.

Argonians would probably not have much of a sense of humor.

Bretons are pretty much the only ones that have a canon answer. They have a dry and British sense of humor, from what we see from Jokes.
>An elderly Breton met with an contemporary of his at a guild meeting. "Harryston, old man, I wanted to express my sympathy. I hear that you buried your wife last week."

>"Had to, old boy," replied Harryston. "Dead, you know."

Bosmer would probably be like I'm My Own Grandpa

Dunmer hate jokes.

Imperials and Redguards would probably have a fairly universal and cosmopolitan sense of humor.

Khajiit would be more into Practical Jokes and physical comedy.

Orismer and Nords would probably prefer bawdy jokes.
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>>50971606
>giving wedgies to mage-nerds
>The race easily cowed by superstition.
>The race that shits their pants because a mage moves into their swamp town.

They would probably get their laugh from throwing bottles at Argonians and Dunmer.
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>>50971675
It was a play on the "bullies only bully because they're scared of your intelligence" BS.

Though you're probably spot-on there.
I can see the Grey Quarter being littered with shards of mead bottles.
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>>50971637
Why would Dunmer hate jokes? Buoyant Armigers for one, would be some of the best jokesters and tricksters in Tamriel.
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>>50971866
>In character, they are grim, distrusting, and disdainful of other races.
>"Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on.
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If you committed identity theft against some random mortal and did a really good job at pretending to be them, would you literally become that person? How far can mantling go?
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>>50972261
>https://en.wikipedia.org/wiki/Gallows_humor
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>>50972321
Yep, but it would take a bit more than identity theft.
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>>50971551
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>>50972387
This is even more reason to dislike Bosmer. These aren't even good Dadjokes.
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>>50972387
Doesn't fit them
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What does a Dunmer say when his brandy is stronger than expected?

Good *Greef*
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>>50972504
kek
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Okay /tgesg/, I'm going to be possibly redownloading Skyrim in the future and getting a hardrive specifically for it so it doesn't clog up my computer

Are there any mods that are good at enhancing or fixing the Skryrim lore and make it more interesting and esoteric like Daggerfall or Morrowind? Are there any good mods that build up on the lore of the Reachmen? How many licks does it take Trainwiz to get to the Memory Center of Nirn?

Also, would it be worth it to download Special Edition, or just stick to normal Skyrim with an ENB and stuff?

I'm asking here because I'm not sure I can trust /vg/ to be good at suggesting non-waifu lore mods, plus I've had my fill of waifus from lurking /pfg/
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>>50972728
I have both and I tend to use SE. It really just depends on how important mods are to you. The only real lore mods on SE that you might like are Lore Based Loading screens and a mod that turned Red Eagle into a Briar Heart instead of a Draugr.
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What would happen if you killed one of the Nine Divines? Or all of them.
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>>50972961
What are birds? We just don't know.
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>>50972961
Lorkhan gets pissed that you killed his waifu, and restarts Convention, all the while shouting "YOU DIDN'T WIN! YOU DIDN'T WIN!! FUCK YOU N'WAH!" loud enough for Magnus to hear and wonder whats going on.
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>>50973009
>What are birds?
Ayleids
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>>50973009
>>
Meridia confuses me. Why would anything non-aedric have mortal life energy be their sphere?
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>>50974034
>non-aedric
>implying
Aedra/daedra dichotomy is bonkers. Putting them into nice and neat categories was religions idea. Gods don't have to play by religions' rules.

Besides, even if you think my point is absolutely idiotic and wrong, spheres can and do overlap (with other spheres AND with the domains of 9 Divines).

If you think that one was also wrong, explain the difference between Arkay(assuming he is not a mortal elevated to godhood like Talos) and Meridia.
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>>50974034
>non-aedric
Well, that's because her classification is a bit more complicated than that.
She was originally a Magna-Ge, meaning she helped and sided with Magnus during the whole Mundus project, but she was banished from Aetherius due to supposidly soliciting with a Daedra, and ended up carving out a place in Oblivion for herself.

So while she technically isn't a "Daedra" (Since the Aldmer would have considered her "One of our Ancestors") she didn't stay for the activation of Mundus and as such didn't become a broken down like the other Ehlnofey who became the Aedra due to fleeing with Magnus past the blackblock.

So when you think about it this was, that she herself had connection to Aetherius and the sphere of the Magna-Ge, have the portfolio of life energy doesn't seem too confusing for Meridia

Basically, both her and Malacath belong to that weird category of "Entities that technically aren't really Daedra, but we call them that anyway for convenience sake
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what is the psijic order and why did they randomly create them in skyrim
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>>50974515

>randomly create them in skyrim

Man, they're referenced in lore back to Daggerfall. Probably Arena, too, though I don't remember that too well.
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>>50974034
>Meridia confuses me
She's just a heartbroken stargirl, hoping for impossibilities. Don't get too hung up in who's a god and who's a demon.

>>50974182
>supposidly soliciting with a Daedra
Meridia's crime was greater, she fell for Lorkhan.

>>50974515
>why did they randomly create them in skyrim
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>>50974515
>why did they randomly create them in skyrim
>Angry Sotha Sil.memospore
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>>50974515
>
>>
>you will never be the sex slave of Molag Bal or Malacath

Feels bad, man
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>>50974908
>Molag Bal

You know there's no safe word with that guy, right? You're bound to have a bad time with that psycho.

Malacath seems pretty cool, though.
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>>50974908
>Malacath
>Sex Slave
Nah, he seems more like the guy who uses professional cuddlers and huggers instead. Sex Slaves aren't really his purview.

Now, if you want Sex Slaves, you'll be wanting either Sanguine or Mephala.

Or Molag, if you're into that kind of stuff
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>>50974515
>what is the psijic order and why did they randomly create them in skyrim
>Who are Vanus Golerion and Mannimarco
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>>50957094
>Xarxes is Orkey
hol up hol up

this for real? I thought Orkey was Arkay+Malacath
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>>50975054
>you'll be wanting either Sanguine or Mephala.

Sanguine's ugly, and Mephala leans too much towards appearing feminine. I'd prefer a big bara dude like Molag or Malacath.
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>>50975282
>Sanguine
>Ugly
You know Daedric Princes can take whatever form they want right?
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>>50975361
Oh yeah, I forgot! Then nevermind, I'll just go for Sanguine, instead. I'll have him take a form I find pleasing, and he isn't as dangerous as Molag :3
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>>50957094
Except that's wrong because Xarxese and Trinimac are two seperate people, so Orkey cannot be Xarxes because Orkey is the Nordic name for Malacath/Molouch, and Malacath is the shitted out form of Trinimac after Boethiah ate him
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>Falkreath
Was once the corner stone of the prospective emperor Cuhlecain, before Hjalti assassinated him
>The Men of Kreath were once strong and mighty Colovians who were able to garner respect and fear from the Nords
>Falkreath could've been the capital seat for the Septim Empire if Hjalti hadn't moved to Cyrodiil
>Modern Falkreath could've been a great hub/transition point in both trade and culture between Skyrim and Colovia, with housing and designs from both peoples coming together (Like tall fur hats)

>Its a shitty little hovel in a shitty little province of Skyrim in the middle of the woods with almost nothing going for it except a broke-ass graveyard
>Said graveyard doesn't even look impressive, and is just a bunch of stones on a small patch of dirt

Fuck you Bethesda.
If I were to get back into Skyrim, what mods would I need to Make Falkreath Great Again?

Also, how do I get my tall hats back?

Also, opening up discussion for more general ranting about the shitty provinces of Skyrim
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>>50958319
haha didnt think you'd try nutmeg again, isn't it really awful?
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>>50975417
>Malacath is the shitted out form of Trinimac after Boethiah ate him

According to some dirty elf sources. Malacath himself says that story is "too literal" in one of the novels, Lord of Souls, I think.
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>>50975661
He would say that, nobody wants to be known as shitboy
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>>50975661
Because Boethia is really the guilt Trinimac felt after tearing out Lorkhan's heart, and his transformation into Malacath his confession.
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>>50975642
>what mods would I need to Make Falkreath Great Again?
Holds does a good job with Falkreath.
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>>50975816

If anybody would, it would be Malacath.

>>50975823

That makes a great deal of sense.
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>>50975995
That's the reason Boethia is the prince of betrayal.
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>>50975123
>Who are Vanus Golerion and Mannimarco

A raging egotist with too many groupies and an overly edgy asshole who doesn't know how to ask for things politely?
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>>50975823
>>50976083
I didn't know this. I love it; adds a lot to both Princes.
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>>50963511
Relevant:
Sinder Velvin: Can you remember any other rules that Ken Rolston had?
Douglas Goodall: There were quite a few of them, but since I didn't understand most of them, this is something you ought to ask Ken if you get the chance. The only ones I'm sure I understood were "no betrayal" and "everything must be a metaphor/everything must be based on something."
"No betrayal" meant that key NPCs couldn't turn on the player, lie to the player if they were honest in the past, nor could an NPC steal an item from the player, etc. This is good as a general rule, but it's the kind of rule that begs for exceptions.
"Everything must be a metaphor" is how the quirky Cyrodiil of Daggerfall and the alien Cyrodiil of the Pocket Guide became the Roman Empire, how the Bretons got French names, etc. I felt Tamriel had been moving away from generic fantasy and medieval history with every game until Morrowind. I wanted this trend to continue and resented having to squeeze a Hermaeus Mora-shaped Vvardenfell into a Roman Province-shaped space. I think Ken uses historical examples to make the world more believable. If you just make stuff up, there's a good chance you'll make something wrong and break suspension of disbelief. That's true, but I'd argue that if you use an inappropriate or easily recognized metaphor, you have the same risk. Besides, making stuff up is more fun for both the creators and consumers. Did I mention I enjoy arguing?
I don't want to sound too hard on Ken. In many cases where we disagreed, I think he made a good choice. It wouldn't have been my first choice, but that doesn't mean the Elder Scrolls isn't in good hands. Note that I didn't expect Morrowind to be nearly as popular as it was, at least not among "classic" Elder Scrolls fans, which basically proves me wrong.
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>>50976172
>I felt Tamriel had been moving away from generic fantasy and medieval history with every game until Morrowind.
Interesting given that Morrowind is so widely considered the one that made TES stop being generic fantasy
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>>50976172
So Ken Rolston was ultimately responsible for TES being bad, not Todd?
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>>50976305
Todd's a director and programming person, not really a designer.
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>>50976172
I saddens me that we won't get more Goodall.
It's clear from his forum posts that he had a lot of ideas for lore he never got around to writing or releasing. Just the fact that we'll never get "Ta'agra for the Unclawed" is a huge loss.

I also miss Peterson's writing.

>>50976293
It's the general notion, but it's also wrong, as people who know a bit more about the series will realise.
Two of the strangest titles in the entire series are Battlespire and Redguard, both of which came out between Daggerfall and Morrowind.
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>>50976305
Todd is great, please don't diss my husbando
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>>50976305
Don't bully Todd.
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>>50976372
I wouldn't say it's wrong, just that Morrowind contains high concentrations of both "based on something" and "totally made up."

In the case of the former, it's improved, thankfully, by being adjacent to the latter.
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>>50976305
Only thing we could really blame Todd for was the funky deadlines and making promises he couldn't keep.

"DAGGERFALL WILL HAVE NO RANDOMLY GENERATED CITIES AND EVERYTHING IS HANDCRAFTED"!

"SKYRIM WILL HAVE A CIVIL WAR PLOT LIN- fuck it just make it raid quests and one siege thing, we got deadlines".
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>>50976157
The conversation was someone was complaining thinking the Pijics were introduced in Skyrim, and I was explaining to him that those two guys, who were amongst the most powerful mages of their time (God-Kings not withstanding), were members of the Psijic order before they pissed off to do their own thing.

Come to think of it, I seem to recall hearing Sotha was a former member too from one of the Selectives Lorecasts, but my memory may be hazy. Can you confirm or deny this Trainwiz?
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>>50977815
That's from the book series, 2920.
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>>50977815
He was or is a member of their order, yes, and taught briefly with them, along with Fyr
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are Aldmeri urethral sounds canon?
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>>50979298
As canon as barbed Khajiit dicks
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>>50979298
>>50979429
As canon as [citation needed]
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>>50979550
The Real Barenziah, NPCs in ESO
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>>50979429
It's canon in my ERP games
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>>50971637
>> Argonians would probably not have much of a sense of humor.

Well, in Oblivion, one Argonian got a real kick out of breaking into peoples homes and hiding all of their stuff. Not stealing it, just hiding it.
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>>50971637
I dunno about humorless argonains. Stormy-Eyes was a tad snarky.
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>>50977429

You know it would have been interesting if the civil war questline wasn't the end to the civil war. Like in the end, you end up with a stalemate.

You know, to show that there are powers above the control of the PC.
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>>50972455
Dude the last few were good.
>>
So how would I roleplay as a paladin of Malacath?
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>>50981772
>You know, to show that there are powers above the control of the PC.

You know as well as I that that's not allowed anymore.
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>>50981821
lose lots of fights
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>>50981836

Be ugly, too.
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How stinky do I need to be to worship peryite?
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>>50981821
a normal orc
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>>50976158
It's just a theory
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>>50981934

It's a damn good one, IMO
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Can anyone explain the "Akavir is the future theory"?

If it's the future, how did the Legion sail to it?
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>>50981821
What about a paladin of Trinimac?
>>
so how long does each race live? how do they age? Some elves like Neloth and Teldryn Sero in Skyrim lived through the eras. Divayth Fyr had probably lived much longer than most. but while elves are known to live for so long, what about the rest?
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>>50982226
Well, when they arrived it was further in time than when they set sail, obviously.
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>>50982527
The Imperials, Nords, and Redguards probably have lifespans comparable to real-world humans, Bretons might live a bit longer due to Mer ancestry. Dunmer are known to have really long lives, Altmer and Bosmerprobably do as well. Don't know about Orcs, Argonians, or Khajiit.
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>>50982226
It make a lot more sense if you stop thinking of it like "Akavir is in the future" and instead approach it like "The future is flowing to Akavir before it happens."
>>
>>50975417
>>50975269
For that to be the case Arkay would need to be a real et'Ada and not an Alessian fabrication.
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>>50982611
Orcs are old men by 50, and are expected to go fight bears to death unarmed way before then.
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>>50982611
Bretons have the shortest lifespan.
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>>50982873
They live as long as men but it's only the tribal orcs that are retarded enough to do that.

The best orcs like Urag gro-Shub: study magic, grow old, and be a total badass. A shame the stronghold culture is so antagonistic vs city orcs, the only orcs that are actually pretty cool.
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>>50982892
Source?
>>
Could we speculate on Falmer a little? Like, on the possibility of them becoming more intelligent, how widely-known they are throughout Tamriel, etc?

From what I can discern in-game, they're relatively unknown to your ordinary Bob, being referred to as "small, twisted creatures" with only a few scholars and unfortunate adventurers actually knowing exactly what they are.
>>
>>50982743
So it's just in a different time zone?
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>>50983441
As from what we can see in game, the mutated falmer have alchemical skill, the apparent ability to operate dwemer torture devices, are apparently capable of domesticating animals (frostbite spiders, skeevers, and charrus, but animals none the less), and in the original concept art where shown riding on particularly overgrown charrus.

But ultimately, are they actually becoming more intelligent and slowly regaining sapience, or are we seeing the degenerated state of what they were before they were inbred mutant Gollum cosplayers?
>>
What is the relation between Hircine and Yffre?
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>>50984064
Hiricne likes to yiff and was very disappointed when he got to Valenwood and found nothing but a bunch of talking trees. It was then he noticed there was no "i" in Y'ffre
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>>50984073
Talking trees in valenwood?
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>>50942593
Is this guy the equivalent of Stauffenberg in Elder Scrolls?
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>>50984064
Based on some of the stuff in ESO, Hircine, or at least making a pact with him, is a serious affront to the Pact. I'm having a bit of trouble finding it and I can't be assed to log in just to look up four notes, but there were a series of correspondences in ESO between a group who wanted to embrace Hircine to reclaim Valenwood for the Bosmer alone, and a second who were flipping their shit about heresy.

>>50984088
Talking trees are from ESO, walking trees are from Pocket Guide, and mocking trees is a good way to die in Valenwood.
>>
>>50984099
Before The Oblivion Crisis, the Legion was one of the most diverse organizations in Tamriel. It's not too surprising there's at least one banana in the army. Also, not everyone is on board with the plan to destroy the Towers, erase Talos, and force the Dream to collapse.
>>
>>50982611
UESP says that a 200 year old Altmer is old and 300 years old is "very, very old". I don't know how reliable that is.

>>50983441
I think they're like Goblins in that they're intelligent, but not intelligent ENOUGH to be accepted into Man-Mer society. The Bosmer eat people, but they're smart and empathetic enough to not to.
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>>50981772
I mean, that's an option if you do Season Unending, but even then, it's basically the PC just saying "HELLO JARL ULFRIC DO THESE THINGS NOW" and then leaving while Delphine bitches about Parthy.
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>>50984171
In Oblivion, Eilonwy's description of her relationship with her crush (don't remember a name off the top of my head) implies that Altmer can afford to spend a much longer time cultivating a relationship than humans can. I would assume this is because they simply live longer.
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>>50984171
Orcs are also on the same level as goblins, by the way
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>>50982226
I honestly wouldn't pay the idea much mind
Its just Kirkbride Shyamalaning shit out of his ass to remain relevant.
>whoah Akavir is in the future bet you didnt no that guise :DDD
Completely inconsequential to the actual series.

Seriously, if Akavir was actually in the future you'd think that would be the first fucking thing the scribes would mention about it.
>>
>>50984890
You're a fucking idiot. It's a concept from Bethesda that predates Morrowind.

How the fuck would Tamrielic scribes know it was the future? Why the fuck do you think dragons are from Akavir? What the fuck do you think dragons are?
>>
>>50985104
Monsters
>>
>>50985156
Well, there you have it.
>>
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>>50985168
Orcs are also monsters...
>>
>>50975898
What's the status of Holds right now? It looks really cool but I'm running like a hundred mods and I'm afraid it might be incompatible with some of them, since some of a cities actually have worldspaces now.
>>
>>50985104
>You're a fucking idiot. It's a concept from Bethesda that predates Morrowind.
I seriously doubt it. Kirkbride's own explanation behind this was mentioning in Disaster at Ioinith "the supply lines taking longer than expected."
Even though this is made fairly clear in the book being due to the odd weather.
>How the fuck would Tamrielic scribes know it was the future
Kirkbride had literally said himself that things get older when traveling to Akavir. That the invasion force had to constantly rejuvenate itself through 'restoration magic.'
It's a load of shit.
>>
>>50985257
What do you mean?
>>
>>50985425
It's not up to "doubting" or not. This was explicitly stated.

He didn't say that Disaster at Ionith was the only evidence. The invasion force having to use restoration magic wouldn't result in them going, "oh, obviously this is the future." Plus, the emperor was a wooden golem and those probably can't age.

Newsflash: fantasy setting has magic continents in it. Wow.
>>
>>50985257
It might conflict with anything that needs to edit any of the smaller holds like morthal, winterhold outside the college, etc.
>>
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2920 mentions Alteration mages wearing grey robes. Do we know what color robes are typically worn by users of the other schools?
>>
>>50986024
Necromancers seem to wear black robes.
>>
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Recreating-Tamriel-in-Minecraft-to-satisfy-my-autism anon here

Currently working on Helgen, got any ideas to spice the place up a bit, give it some flavor? Skyrim's Helgen is bland as fuck, the only 'unique' thing about it is the mead with juniper berry in the inn.
>>
>>50986096
It would be more Imperialized, being right on the border.
>>
>>50985655
>It's not up to "doubting" or not. This was explicitly stated
It really is. Kirkbride himself made the claim, it is literally up to either doubting or having absolute faith in what he said.
>He didn't say that Disaster at Ionith was the only evidence
It's the only evidence I've seen him give to back up his claim, hence why I doubt it.
>The invasion force having to use restoration magic wouldn't result in them going, "oh, obviously this is the future."
It would certainly be something of actual note. I mean your entire invasion force mysteriously aging much quicker than usual, seems like a massive topic of concern.
Let's also just ignore how ridiculous the idea of constantly applying rejuvenating magic to an entire army while crossing the world is. You'd think that would probably be one for the history books despite it never being mentioned at all in Disaster at Ionith.
>Plus, the emperor was a wooden golem and those probably can't age
What?
>Newsflash: fantasy setting has magic continents in it. Wow
You are getting needlessly defensive over this. I'm sorry that I don't consider some of Kirkbride's reddit comments to be actual lore.
>>
>>50986226
>Kirkbride himself made the claim
Stated it's been a thing at Bethesda since, like, the 90s. Not a claim. He worked there.

"actual lore"
>>
>>50986256
>Stated it's been a thing at Bethesda since, like, the 90s.
This is exactly why I doubt him.
Don't you think that if this was some big idea Bethesda has been holding onto since the 90s, that Kirkbride would have more evidence to back it up with than a single source that doesn't even actually agree with him?
That his revelation would actually drag some real meaning behind it.
I do not doubt that Kirkbride may have played with this idea years ago, what I doubt is that anyone at Bethesda took it seriously.
>"actual lore"
The hypocrisy of you people.
You state there is no such thing as "canon" yet worship every freaking word Kirkbride states as some type of truth.
Tell me, if there is no "actual lore" then why are you even arguing with me. Don't I have the right to say, 'hey I don't accept this shit?'
>>
...Dovahkiin
*world trembles*
>>
>>50986024
Necromancers seem to prefer black. Restoration experts often wear priest's garb, but then again, a lot of healers are also priests. There really doesn't seem to be much of a general consensus otherwise, with orders and faction affiliation doing more to decide the color and styling of robes rather than magical affinity.
>>
So is there a reason the Empire doesn't always intervene when the provinces fight each other?
>>
>>50986701
>More evidence to back it up
Oh, like
>Atmora being frozen in time
>Yokuda being the past and existing in fragments because of it
>The Ra'gada making their way to Tamriel from Yokuda, which is THE FAR SHORES
>Aldmeris never existing
>East to west representing Anu to Padomay, stasis to change, past to future, Altmer to Dunmer (the velothi exodus moves east), and so on (It's even called the Padomaic ocean)
>the real world concept of timezones
>the fact that dragons, biological time machines, are from Akavir (time machines come from other times)
>the fact that the Akaviri races roughly correspond to Tamrielic counterparts
>the reason everything is shrouded in mystery (like, what do the Tsaesci look like?)
>their whole "eat it to become it" philosophy

It's all made up. The things he makes up are just better than the things you or I could make up. You wouldn't know what happened at Bethesda. He would. Simple as that.
>>
>>50987036
>a reason
There's multiple reasons, depending on the when and the why of the conflict. Generally it's because the Empire can't or won't.
It's like asking "Why doesn't Britain always intervene in European conflicts?", it's kind of pointless to answer because it's so vague.
>>
>>50987036
For the most part, the Empire is pretty decentralized. The provinces are allowed to keep their governments, culture, and languge, with the only major caveats being that they have to accept the Legion and the EEC, allow Imperial Cult missionaries to set up shop and do their thing, and pay taxes. Beyond that, they're effectively sovereign nations. In my opinion, the Empire seems more like a confederacy. Expanding on that, it makes a degree of sense that Cyrodiil would allow moderate domestic conflicts, for example, events like The War of the Bend'r-mahk (a territorial dispute which escalated via Jagar Tharn's influence) or the War of Betony (a fair dispute between Hammerfell and Highrock over the rightful domain of the eponymous island). With that in mind, the Empire does take steps to quell anything that serves as a threat to the stability of Tamriel as a whole, such as the S'tros M'kai rebellion, one of the most catastrophic internal conflicts the Empire faced since Queen Potema starting sending armies of daedra to bump off anyone who looked at her wrong, the Stormcloak Rebellion which could crippled the already weakened Empire to the point the AD could just steamroll the entire world unimpeaded, undermining the Dres slaving rings, and sending the Blades in to investigate the Sixth House and stabalize Vvardenfell.
>>
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>>50982892
>Slight merish ancestry
>Worship a god of living longer
>Most famous one lived until 108
>Never explicitly said they live shorter lives, just that someone who was half elven aged like one, which is even then implicative that they live longer.

>Bu-buht I read a post on Reddit that said they live shorter lives.
>>
>>50987162
>It's like asking "Why doesn't Britain always intervene in European conflicts?", it's kind of pointless to answer because it's so vague.
Bad analogy, Britain isn't the ruler of Europe like the Empire is meant to be the ruling body of Tamriel.
>>
>>50987186
Do note that the War of the Bend'r-mahk is kind of hard to use as a case of Cyrodiil sensibly staying out of the conflict, because the Empire would not have gotten involved regardless of how much sense it made. Tharn was very deliberately orchestrating the conflict, and would never involve the Legion. It's less a case of allowing regional conflict, and more a case of intentional non-interventionism.

The same arguably goes for the War of Betony, as the Empire hardly had the de facto authority to intervene, as the kingdoms of the Bay were basically independent following Tharn's collapse of the Empire. Oh, and Lysandus was pro-Imperial and winning, it was probably better to just let him do that on his own and not step on anyone's toes, which could create anti-Imperial sentiment in Sentinel.

>a fair dispute between Hammerfell and Highrock
It wasn't even that, it was a conflict between individual kingdoms, supported by other independent nobles.

>>50987299
Doesn't make my point any less valid. The Empire didn't truly rule the provinces during many of Tamriel's major wars.

>Empire is meant to be the ruling body of Tamriel
I can think of a lot of people who would disagree with that.
>>
>>50987162
wat
>>
>>50987186
The Empire didn't help the Orcs in defending their city from Redguards and Bretons. It doesn't sound like a moderate domestic conflict if the entire city is being destroyed and they have to actually relocate.

They didn't help the Dunmer keep the Argonians from taking the southern parts of Morrowind. The Argonians aren't even part of the Empire at this time, so it's not even a domestic conflict. It's an outright invasion of the Empire's people by a foreign power.

The Empire doesn't help the other people much, why do they expect the people of Skyrim to aid it in it's time of need, if it doesn't do the same for the people of Orsinium and Morrowind?
>>
>>50987516
bad goy, pay your taxes
>>
>>50987036
I think it's mentioned in Princess Talara that the Empire only intervenes when the Emperor or rule of Cyrodil over them is threatened.
>>
>>50984115
I thought their plan was just to go back to how things were before the creation of Mundus, not to nuke the whole dream?
>>
>>50987105
Practically everything you just stated is either an incredibly far reaching assumption, a reference based in the very concept you are trying to prove, or just completely nonsensical.
I mean seriously? You can't just point to Kirkbride's out of game works as proof that Bethesda agrees with his ideas.
>The things he makes up are just better than the things you or I could make up
So even though there is no canon and I can have my own opinions I, and everyone else, should just agree with everything Kirkbride says merely because you happen to believe that everything he says is automatically amazing lore?
Absolutely ridiculous.
>You wouldn't know what happened at Bethesda
And neither would you. In other words you are just putting blind faith into what Kirkbride has stated.
Actual proof would be someone who still currently works at Bethesda confirming that what he says is indeed true.
>>
>>50987758
I'm not saying Bethesda agrees with his ideas, and the evidence doesn't need to exist in-game for it to count.

Bethesda doesn't factor into it. If it makes you feel any better, the idea existed at a time when he worked there. Does it matter? Does that make it more real? No.

People should (and do) care what he has to say because he's one of the only good writers that has ever worked at Bethesda, and, for all he's done, one of the co-creators of the setting.
>>
>>50987516
>The Empire didn't help the Orcs
It was during the early Fourth Era, and the Empire was in a state of collapse worsened by the fact that there was no ruling Emperor, and the Elder Council was infighting. Furthermore, Orsinium did not have province-hood and the legal protection that involves, and was arguably occupying land in High Rock and Hammerfell (that's how the Bretons and the Redguards saw it).
The Legion had the capacity to intervene, but the Elder Council did not function, leaving the Empire mostly without leadership.

>They didn't help the Dunmer keep the Argonians from taking the southern parts of Morrowind
Potentate Ocato had withdrawn all military presence from the province before the conflict started, Morrowind was outraged at the Empire as well as being severely hurt by the Red Year.
Ocato's exact motives for not getting involved are unknown, but it may be because the lack of military presence made rapid response difficult, and because he did not want to drag the wounded Empire into a war with the Argonians. Ocato was also severely concerned about the rise of the Dominion.
Whatever his reasoning, it was likely that the Potentate saw the loss of southern Morrowind as a price worth paying to avoid war outright.

>The Empire doesn't help the other people much
It generally does, nearly all conflicts within the Empire come from times of crisis or civil war. A strong Empire is usually internally peaceful.
>>
>>50982226
>If it's the future, how did the Legion sail to it?
Because the Sea is Memory and Fate
>>
>>50985425
>Even though this is made fairly clear in the book being due to the odd weather.
Also because Scrying was virtually impossible for most of the time
>>
>>50987105
>the fact that the Akaviri races roughly correspond to Tamrielic counterparts
Is it actually Tamriel's future? I thought it was the next kalpa like Yokuda was the previous kalpa.
>>
>>50983441
>>50984035
Considering they can enchant staves, which regular folk seem have an issue with, I'm hoping they're slowly regaining their full-fledged race status.

I'd also like to see Rieklings move forward a bit.
They don't have to be playable or anything, but it would be nice to have things move forward in the series that isn't just "lmao magic happened".
>>
>>50987950
We don't really know the details. It seems like there's a loose parallel to the empire in the Tsaesci and the Nords in the Kamal. Beyond that, I theorize that the tiger people are like some sort of Khajiit/Dunmer hybrid, and have no idea about the monkeys.

Basically, I think it might be like how the Dunmer perceived their kalpa after Jubal and Vivec('s child) achieves Amaranth. You have this central Empire made up of sneaky (as in snake-like) people who are obsessed with dragons. The Dunmer historically viewed the Nords as demons, and now from the north come these marauding snow demons. The reason the Khajiit and Dunmer are combined are because those are the two cultural groups who lived on the moons in Jubal's frame of reference, as well as Tosh Raka claiming ancestry to J&V (maybe?)

Anyway, that's getting really out there. It's probably also not the case. Like I said, we don't know the details.
>>
>>50982226
This is going to sound weird but I always assumed that guy was a Breton but with a bunch of aldmeri blood, due to his gaunt face, pointed ears, elven eyebrows.
>>
>>50988099
He's allegedly Akaviri. That's not a bad assumption, though.
>>
>>50988150
Half-viri.
>>
>>50988099
He looks like World War 2 propaganda
>>
>>50988246
Yeah, but Altmer are pretty Asian looking. Not saying that he isn't Akaviri, but considering he's in Highrock and what I said earlier, and that some Bretons have the Elven eyes, It's just what I naturally assumed.
>>
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>What happens to Duadeen after Redguard
He hard a hard life.
>>
>>50986159
Eh, I do want it to feel like Skyrim though. Maybe it should have some more Falkreath flavor considering it's part of Falkreat hold?
>>
What do you think is the funnest playstyle for each of the games?
>>
>>50988823
Whichever is most broken.
>>
>>50989069

So it's stealth archer all the way?
>>
>>50989121
Not at all.
It's really only over-powered in Skyrim and even then, stealth daggers are stronger.
>>
>>50989121

Explosive runes don't give away your position.
>>
>>50987829
>I'm not saying Bethesda agrees with his ideas
Well you called me a "fucking idiot" here >>50985104 for implying they didn't
>Does it matter?
It matters to me because it doesn't seem like Disaster at Ionith is in anyway linked to what he is saying. That he's just saying it is to provide a false sense of connection to the lore.

>People should (and do) care what he has to say because he's one of the only good writers that has ever worked at Bethesda, and, for all he's done, one of the co-creators of the setting.
I don't hate Kirkbride. I think he writes a lot of good, lore.
That said, I feel like a near cult of personality has formed around him in the lore community to where this guy who used to just write interesting stuff on the esoteric and cultural aspects of the lore, is now credited as this incredible writer who saves the lore from being 'generic,' and where everything he says is amazing and absolutely relevant to the lore no matter what.
His out of game stuff was good because it actually built off some of the interesting concepts he had already introduced into the lore. Now we just got weird for the sake of weird shit to get trivial 'wows' out of the people who eat it up because it's 'not generic.'
>>
>>50945145
Looks like a really used and nasty vagina with a hand trying to cover the gaping hole to hell behind it...
>>
>>50988823
>Arena
>Daggerfall
Break your character as much as possible.
>Morrowind
Use magic and heavy armor, atronach sign, spears.
>Oblivion
Breton spellsword
>Skyrim
Alteration mage. Use telekenisis, throw cabbages at Alduin.
>>
>>50988823
Morrowind: Bretronach Mage with Light Armor and Daggers. Bound Weapons and Armor, Savior's Hide. Boots of Blinding Speed and Levitation 1 point to be a flying hero.

Oblivion: Breton Spellsword. Bound Claymore is amazing. Use OP custom spells. Also, High Willpower means it's pretty hard to run out of magicka for long.

Skyrim: Bretronach Spellsword. Bound Sword, Ebony Flesh, and Close Wounds/ Wards/Shield in other hand.

For all the lack of lore they have, they are pretty fun to play as.
>>
>>50989143

It's pretty powerful in Oblivion, too. With high archery and enchanted bows and arrows you can do truly ludicrous amounts of damage, and when paired with high stealth, enemies lose sight of you almost instantly allowing you to get triple damage sneak attacks over and over and over.

Another fun way of breaking Oblivion is with summons. Using Phinix's Master Summon mod, I could summon something like 4 wolves and 2 timber wolves, at slightly higher levels than seen in the wild, and zerg rush dungeons even at level 25 or so. Sure, enemies could one-shot the wolves, but they ran super fast and by the time the enemy spotted them and turned, he'd be surrounded on all sides and stunlocked due to the rapid snapping of jaws. Every now and then he'd one-shot one of them, and I'd resummon.
Fastest dungeon clearing I ever did, it was like a leisurely stroll in the park while the wolfpack zerged everything in sight. Action economy OP.
>>
>>50989121
Have you played a stealth archer in Morrowind?
>>
>>50989582

Yeah, it works pretty well, but high Chameleon levels can just break everything anyway.
>>
>>50989264
I play Bretons in every game because they're so easy to do fun builds with and I've come to love them despite their lack of lore. You have a huge fascinating fantasy world that strives to break cliches and then you have these unassuming French people who never do anything of interest.
>>
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>>50989659
That's because they're too busy trying to find small hillocks to conquer and out-politic their neighbors from. Also a good number of the Emperors of the Septim Dynastry were Breton, including ol' Hjalti himself

Then you have the Reachmen, who are too busy putting Nord Nationalism to shame with their zealotry. Still, they're Briarheart stuff and the potential for their weird religious practices makes them interesting, even if its mostly just Traditional Nordic Pantheon with some Daedra thrown in
>>
>>50989659
>French people who have a splinter group of Celtic hedge images that cut out their hearts and replace them with disturbing magic plant bulbs
>>
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>>50989659
I wouldn't say they don't do anything interesting, sacking Orsinium and the War of Betony are both pretty cool parts of lore. The concept of Bretons is pretty cool as well: Magical ex-slave humans with elven blood who are obsessed with knights and squabbling. Some of them are witch-people who cut out their hearts or turn themselves into Hagravens for power. Some are barbarians who are the best horse riders in universe. Some are Bretonordic highlanders who invented Claymores.

I feel the main reason people tend to dislike them is because they got the Daggerfall treatment, and Bethesda can't really give them much flavor without denying Daggerfall.
>>
>>50989659
then you've probably never read much about them compared to the others i assume. other than their obessesion with questing, weird nobles, having absurdly independant city-states scattered around High Rock, being half-elf and making arguably the best food in Tamriel, the Emperors in the Septim dynasty usually are decended from them
>>
>>50989742
>>50989735
You know, that brings up an interesting point.
Why don't we have a cool Briarheart counterpart to Dagoth Ur, due to Briarheart Ritual being an imperfect echo of the Removal of Lorkhan's Heart?

Man, I would almost pay to have a cool questmod for that. Maybe something that rewrites or adds to the Red Eagle quest line to make it actually interesting
>>
>>50989801
Isn't a lot of Daggerfall lore retconned already or explained away as something that changed during the Dragon Break?
>>
>>50989852
I suppose in a lot of ways Red Eagle was very similar to Dagoth Ur.

Sadly it is what it is.
>>
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>>50989904
Voryn Dagoth did nothing wrong
He just wanted to free his homeland and people, and lead them to enlightenment
>>
>>50989852
Just a shame that the Forsworn are locationalised bandit #200.

I would say I'm surprised that you couldn't properly join the Forsworn after the Cidnha Mine quest, but I'm not.
I'm just disappointed.
Tiny communities of savage Reachmen in caves and scattered through the hills striking out at caravans and making half-assed attacks on Markarth sounds great.
>>
>>50989901
Not really. Most of the foundation for lore was presented in Daggerfall, including the Dichotomy, Sword Singing, the Psijjic Order, Y'ffre, how magic works, and the Eight Divines.

The Guide to the Empire made a jab at them being uniform and "Generic", but that could also be seen as Imperial arrogance.
>>50990007
That really does piss me off to no end. It's like if there was a game set in Summerset, and The Beautiful were just generic bandits who you could do one quest for but it doesn't change anything.
>>
>>50990083
>That really does piss me off to no end
It's even worse because, no matter how good a job a modder does, it's not going to work properly with the base game, nobody is going to mention it.
Does my fucking head in.

Bethesda really does neglect the savage in all of us.
>>
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Don't leave me, /tgesg/. I need something to keep me sane while I do a 6 hour Driver's Ed course online.
>>
>>50989169
It doesn't matter what Bethesda agrees or disagrees with. It's a concept from when he was working there, so it's not "just something he made up to stay relevant."

Which is why you're an idiot.

Maybe it's hard not to seem like a cult when any mention of him results in people who don't like him flipping their shit to the point of sowing disinformation. And he wrote way, way more than just "the esoteric stuff." I'll be honest: if it wasn't for him and Kurt, this setting wouldn't be worth discussing at all. So you saying "now all he writes is just weird" when the idea is older than Morrowind is why I called you an idiot; because it isn't.
>>
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>>50974515
>>50974515
>why did they randomly create them in skyrim
>>
What are the Barbarian people for each race?

Bretons, Nords, Orcs, Khajiit, Bosmer, and Argonians are easy to imagine, but how would you justify an Altmeri, Imperial, or even a Redguard Barbarian?
>>
>>50990354
There isn't, really. Redguards have the Alik'r nomads though.
>>
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>>50989659
>their lack of lore
Bretons have a ton of lore.

>>50989983
>pic related

>>50990354
>Altmeri
Angry dude with a sword.

>Imperial
Colovians.

>Redguard
Tribals, rural people and Sakatal cultists.
>>
>>50990354
>Altmeri barbarian
Defector from the decatant ways of Summerset's culture, claims that their obsession with perfection and artistry has made his peers weak and blind to true enlightenment and power. Is annoyingly smug.

>Imperial
Colovians but with a big axe instead of a big sword. Or the Nibenese River-Guard. Or just a Heartlander who got lost in one of the sub-sub-sections of the Imperial City's sewers and formed a cargo cult.

>Redguard
Alik'ir swordsman who says "fuck the honor, I want bitches and money"
>>
>>50990354
>Altmeri Barbarian
Those dead babies they chuck into the ocean.
>Imperial Barbarian
Colovian savages
>>
I hate working all weekend. I never get to see my favorite thread until early Monday when it's dead or dying.
>>
>>50990420
Thanks anon, been looking for that pic
>>
>>50990434
>>Altmeri barbarian
Seems like he'd probably make a significant effort to spread his Altmeri seed about the land, I would think.
>>
>>50990486
Tell me about it. I only get to post on my phone in the bathroom when we aren't too busy. Literal shitposting if you would.
>>
>>50990498
They don't really breed unless they have population issues, though. Of course it doesn't count if you get a human pregnant since that has nothing to do with the Altmeri populations.
>>
I'm about to play Morrowind's DLCs for the first time (played the main game years ago and never got around to them)

Should I use Sotha Sil Expanded or go vanilla for the first playthrough?
>>
>>50990354
All Redguards are barbarians. That's why they were conquered by a merlet and couldn't even steal an island.
>>
>>50990564
That's my point, though.
With how you depicted the Altmeri barbarian, it makes sense that he wouldn't want to follow most customs, so spreading his lineage through bar wenches is the direct opposite of careful breeding.

Could even see him somewhat Bard-y.
>>
>>50990645
>short buff ugly altmer with monster cock fucks every bar maid in tamriel
>>
>>50990721
>He's considered the dumbest, manliest Altmer because he can lift over 160 pounds, drink more than three ales without passing out, and only reads at a 10th grade level.
>>
What is Alto Wine?
>>
>>50991194
Wine that can sing in high tones.
>>
>>50991194
Alto Adige is a province in Itality that is well known for making wine
https://en.wikipedia.org/wiki/South_Tyrol_wine

tldr someone at Beth probably went drinking, found some of the stuff, and decided to put it in game without realizing that most wines are named after where they are made
>>
>>50991406
Well that makes me sad. hopefully they can squeeze out a half assed answer in the future, like that it's a region in Highrock or Summerset or something.
>>
>>50991260
>Alto
>high tones
That's Soprano you dunce, Alto is in the lower register of the female voice, or super high male register if you're some freak
>>
During the weekdays, does /tesg/ ever discuss lore?
>>
>>50991674
>/tesg/
>lore
Sometimes but rarely. Mostly just waifuwars and stormcloak shitposting.
>>
>>50991674
>/tesg/
>Discussing lore
>Ever
Why do you think this general even exists?
>>
>>50991194
>In north-central Skyrim, there is an area called The Aalto, which is of unique geographical interest. It is a dormant volcanic valley surrounded on all sides by glaciers, so the earth is hot from the volcano, but the constant water drizzle and air is frigid. A grape called Jazbay grows there comfortably, and everywhere else in Tamriel it withers and dies. The strange vineyard is a privately owned, and the wine produced from it is thus rare and extremely expensive. It is said that the Emperor needs the permission of the Imperial Council to have a glass of it once a year.
http://en.uesp.net/wiki/Skyrim:The_Adventures_of_Eslaf_Erol
>>
>>50991897
Cool, so they actually explain it. Thank you, anon.
>>
>Reminder that Nordic chocolates are a thing.
http://en.uesp.net/wiki/Oblivion:Draconis_Gift_List
>>
>>50991978
Obviously. Have you not noticed that Nords love sweets? Mead, honey, sweet rolls, etc.
>>
>>50992057
Candy, candy -- he makes so much! Uncle Sweetshare has a magic touch! So it's back to the workshop in the snow! With lovely lanterns all aglow! He he! Ha ho! He he he ha ha ho!
>>
>>50992106
Go away Uncle Sweetshare, you gave magic space crack to babies.
>>
>>50992127
It's better than trinkets, games or toys! So say all the little girls and boys!
>>
Grandfather Frost would have been better anyways.
>>
>>50992163
When the sugar is warmed by the pale hearth light,
the happiness spreads throughout the night!
>>
>>50992163
Those weren't screams of joy, those were the screams of children twitching and vomiting like they just got facefucked by Peryite.
>>
>>50992182
Listen here, you failed abortion! Only Uncle Sweetshare gives a good portion!
>>50992202
That's puking from too much joy! And you mean Sanguine, little boy!
>>
How would a Sloadic lock work? Really, I just need an idea for a totally bizarre non-mechanical lock.

I was thinking of having it so that to unlock you need to get the "tumblers" right by matching a short bit of song to a color transition. Once the entire song is in the right order with the right color transition, it unlocks.

Sound alien enough?
>>
>>50992186
>>50992163
>>50992106
>tfw you will never be able to jump straight from Markarth to Solstheim in one bound
https://youtu.be/Whz-LQlbI-U
>>
>>50992310
You can.

By fast traveling.
>>
>>50992282
I don't really think of sload as being much for song.
>>
>>50992282
>>50992567
If anything, the Sload would require various body parts of lesser races or their children to open locks.
Gotta think within their culture.
>>
>>50992282
That sounds more like a Dwemer thing, given their mastery of/obsession with tonal architecture.
>>
File: sload.jpg (3MB, 2480x3508px) Image search: [Google]
sload.jpg
3MB, 2480x3508px
>>50992282
>>50992720
It's a door that opens very, very slowly.
>>
>>50992720
A specific amount and selection of fingers and their prints, which are kept preserved and severed on a sload finger key-chain type deal?
>>
I think we need a new thread soon.

>>50992807
That's close enough to regular keys, but different enough that it feels like fantasy world content.
Noice.
>>
File: Kagrenac and his Design.jpg (586KB, 600x832px) Image search: [Google]
Kagrenac and his Design.jpg
586KB, 600x832px
>>50992844
That'll have to wait for the weekend. Quality control.
>>
>>50992981
Fair point, it's just nice to have a place to chat.
These threads are great.
>>
>>50992844
New thread would be nice, but rules are rules.

As long as we're on a meta subject, anyone wanna try and bring the ESO guild back from the dead?
>>
File: rick and morty slow ramp.jpg (141KB, 1200x675px) Image search: [Google]
rick and morty slow ramp.jpg
141KB, 1200x675px
>>50992799
>"Wait for the slow door Mordy. The Sloads love the slow door. Really gets their dicks hard. When they see this door. Just sloooowly opening."
>t. Reylick Senjez, House Telvanni
>>
>>50992981
Was there any being in existence with a mightier fedora than Kagrenac?
>>
>>50993243
AE SEHT, SOMETHING SOMETHING ALTADOON GEAR FUCKER
>>
>>50993046
Sure, I'm game.
>>
File: 1419338093434.jpg (99KB, 500x438px) Image search: [Google]
1419338093434.jpg
99KB, 500x438px
>>50993066
>waiting rooms for great big door openings that'll happen on-schedule eventually
Patience is a sload virtue. Perseverence is not.
>>
>>50993046
Or how about a game of UESRPG.
>>
File: 1458762061486.png (554KB, 973x821px) Image search: [Google]
1458762061486.png
554KB, 973x821px
Ending! Words! ALMSIVI!
>>
>>50993521
Suck vehkspear nerd.
>>
>>50993521
So is that what Water-Face looks like? That is when he doesn't have the Fire going on as well? OR did he just get bored and reshaped the Head Fire
>>
>>50993521
You can't just keep shopping everyone as Vivec you know.
>>
File: Vehk Boreland.jpg (15KB, 225x225px) Image search: [Google]
Vehk Boreland.jpg
15KB, 225x225px
>>50993655
Strongly disagree
Thread posts: 371
Thread images: 61


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