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/40krpg/ 40k RPG General

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Trazyn Saves the Imperium edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.10) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/lfbawnl8buxaoc3

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.4) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/vyv56zze9m828d2

We've had a lot of arguments over what constitutes official canon in your games recently, so, in the spirit of reconciliation, what are some elements of headcanon you use in your own games?
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>>50933648

In my games, Tau don't exist at all. They don't belong in 40k, so I removed them.
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>>50934000
>Not making a crusade to purge Tau as a race.

Disgrace
>>
The Inquisition is predominantly constituted of subtler Inquisitors and their agents. Those who purge entire planets with fire and brimstone are in the minority.

Rogue Traders aren't quite as brutally cutthroat as others would have them. Many, realizing just how filthy stinking rich they are, like to act with honour, grace and so forth. Until you fuck with their interests, then they gouge out your eyes and throw you out of an airlock.

Orks are not stupid lovable morons. They're brutal motherfuckers who'll stab you in the throat and eat your corpse. They don't respect the strength of anyone who isn't an Ork, and what they can't fight or loot, they burn.

Chaos is self-destructive, but in many cases the followers of the Dark Gods are exquisitely aware of how bad an idea it is to try and immediately fuck with someone who's just as powerful as they are. Meaning that intra-Chaos conflict is mostly subtle, until one group thinks they're in an incredibly secure position, and attempts to wipe out the others.
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>>50933648
>Space Marines do NOT just live to 1000. That's dumb and contradicted by a lot of better canon.
>Space Marines are NOT eunuchs. The Space Wolves would be miserable otherwise.
>Space Marines ARE capable of developing character outside of their Chapter's norms, particularly if they've been consistently exposed to other Chapters.
>The Breaching Augur is NOT a weapon, regardless of what the books say.

Just naming a few.
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>>50934207
Ew.
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>>50934247
What?
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>>50934328
Space marines not living up to 1000 and having cocks (for what reason? they piss in the fucking armor anyway)
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>>50934328
And mentioned space yiffs in the same part as cocks. Double ew.
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>>50933648
>what are some elements of headcanon you use in your own games?
Mostly about things in the FFG settings, but we've taken a lot of liberties with what things are and aren't.
Also, a few technical things, because GM is a /k/omrade:
>Leman Russ has a crew of 9: Commander, Driver, Codriver, Main gunner, Loader to that, 2x sponson gunner and 2x sponson loaders plus tech-priest if available.
>Most of the other fluff statistics on a Leman is stupid and can be ignored.
>Commissars are people and not chem-zombies
>Most fluffy stats on weapons are also bullshit, like autoguns being caseless despite having ejection ports and so on.
>Bolters are center-fire and not caseless.
>Most of the people in the Inquisition are surprisingly sensible, and most are subtle and prefer to work behind-the-scenes
>Most Imperial conflicts do not end because the Imperium threw the most bodies into it. There's plenty of competent people in the Guard.
>Most casualty numbers in famous conflicts are vastly underestimated.
>Kriegers do have faces, and it isn't a mystery how they look. They get invited to events where they have to eat in presence of others.

I don't know how many of those you count, but it's some.
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>>50934379
You missed the part where I said they don't JUST live to 1000, implying they live longer.
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>>50934425
Alright. Then the second one sucks.
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>>50933648
>Headcanon

I've got loads.
>1,000 Marines refers explicitly to infantry. Most Space Marine chapters cheat in a big way, to account for casualties and also allow them to spread their deployments wider than such a small number would allow. There's still tons of dangerously under strength chapters with only a few hundred dudes, though.
>Female Chaos Marines exist, due to Fabius Bile refining the implantation process. The Imperium's process is deliberately inefficient and devoted to producing stable, healthy Marines, while the forces of Chaos don't really care and experiment and clone all the time. Hence why CSM frequently outnumber loyalists, but still have a core of experienced Legionaries.
>Deathwatch, Grey Knights and Sisters are still Chambers Militant.
>Sisters have a reputation as Marine-hunters, being the people you call when a chapter goes renegade, as too many Astartes are reluctant to side against their brothers. Because of this, they have rather chilly relations with most Chapters, except the Black Templars who share their zeal. Oddly, the Sisters tend to generally dislike being deployed alongside the Minotaurs, due to that Chapter's tendency to massacre the faithful along with their targets.
>Oldcrons and Newcrons co-exist. Several shards of the Deceiver are free and have multiple tomb worlds enslaved to its will. It is slowly subjugating the Necron worlds again and is on a perpetual quest to reunite its whole form. The Nightbringer is still whole and in stasis, as even the most arrogant Necron Lord is reluctant to release that *thing* again.
>Grey Knights don't kill everyone who sees them. They're secretive, but known to exist. Rather, they tend to only be called when everyone is contaminated already, and so one of their frequent, grim duties is to massacre or imprison loyal subjects who might be tainted.
>Chaos undivided is still a thing.
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>>50933648

I've got some.
>The Squats, after the loss of the Homeworlds as stated in previous material, have established themselves on the fringes of the Imperium. These New Homeworlds struggle for acceptance due to the Squats' previous position as an "allied empire." They've taken to Jetbikes with aplomb, adapting their trike combat tactics to the sturdier and faster platforms.
>The Ordo Chronos can travel through time. The reason they disappeared was because they went back and killed each other in their cradles as part of interfactional politics. Only one escaped, by pulling a Philip J Fry.
>Necrons that fall in the Newcron category range from superiority complexes to friendly and pleasant, depending on how much brain damage they suffered over the great sleep.
>A few forge worlds of the Mechanicum in the modern day still produce stuff like Volkite and Battle Automata, which leads to real issues when more orthodox Magi come to visit. While this is true in canon according to what we know of Cyraxus, the spread is still unknown.
>The War in Heaven still rages, 65 million years on, between the immortal Necron Decurions and their superweapons, the debased lizardlike remnants of the Old Slann, and the hardlight wielding Wraith-construct Armigers which hold durances of the Old Ones.

A lot of the stuff I use follows official GW party lines, like other dimensions, set pieces, etc. A few NPC outliers that I use are usually not representative of the official party line, though the rest of their race remains official. Some things, though, become canon over time, which I find nice. For example, I use Leibowitz's High Lords in my game, where the Fabricator General is a composite of all previous FG's, and the Master of Astropaths transfers their mind to new bodies. I was quite happy when this became canon in Beheading.
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Alternatives setting: How could the eldar empire survive?
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>>50935412
By learning to cope with boredom in a manner that doesn't involve space-cocaine induced murder orgies.
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>>50934402
Your GM and I would get along rather swell. Those are setting-specific houserules that I also use.
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>>50934402
>Commissars are people and not chem-zombies
This kind of bullshit in canon is exactly why I'd never play in a Shas game.
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>>50933648
I'm not really sure if it's a "headcanon," or just a particular way I view things, but in my games I put a lot of emphasis on just how big and diverse the Imperium is. So long as a planet pays its tithe and reports unusual aspects of its doings as normal, it's not really that hard on being super-crazy space catholics. Each world has its own vast amount of culture and setting, and two planets in even the same solar system may be unrecognizable compared to each other.

Also people in the Imperium are not all incompetent shits. A lot of them know what they're doing and try to do the best for humanity. I don't know why GW and so many others have a love affair with the idea of an Imperium that's full of darkness, incompetence, and super-crazy fascism.
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>>50933648
Oldcrons are imperial propaganda. Newcrons are how they actually are.

Marines are roving assholes that flit from conflict to conflict depending on how there chapter works. With few exceptions high level imperial commanders can't stand it when marines show up because they are such an uncontrollable variable that will shit all over every large scale strategy.

Chaos Marines are generally in 4 categories. Zealots, that are totally devoted to the cause of destroying the imperium. Burnouts, that just don't give a fuck anymore but keep fighting because its all they know. Maniacs that are purely out for their own self interest that see Chaos as a way to gain power. And Believers that see Chaos as the only salvation for humanity against the slavering xenos hordes.

Orks do have a minor psychic field in terms of technology. But its more similar to the admechs prayers and rituals and stuff. Most ork tech does actually work but according to the dogmatic principals of the admech it shouldn't so they say its unholy magic.
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>GW is making its own in-house version of the RPG, because FFG is now a competitor

According to rumors in the 40k general, at least. How fucked will things be? Will there be edition wars?
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>>50936207
>GW and so many others have a love affair with the idea of an Imperium that's full of darkness, incompetence, and super-crazy fascism.

40k has always been a reflection of Britain. Most of GW was for Remain according to LJG, and when that got scuppered, it made the authors write nothing but doom and gloom into their works.
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So what race are the 'deaths dream fragments' and 'living crystal' items supposed to be from? You see them in Rogue Trader, mostly, but there's a few in other books.
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>>50937737

The Egarian Dominion, a xenos race invented specifically for the FFG sectors.
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>>50937772
Oh. Classic chaos extinction. Sadface. Thanks.
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>>50937654
Even if they're true, we don't have to actually play it if we don't want to.

Plus they might actually bring out some models specifically for the RPG.
I for one would leap for joy if they made more "scribe" models and so forth.
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>>50934589
>>50936207
My 'headcanon' is a blending of this (though downplaying the SoB as the anti-Astartes force).
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Okay maybe Im an idiot and I missed the answer in the books but I have to ask. What the fuck are the rifts of Hecaton? Are they a nebula? A warpstorm? An [insert your choice] here thing?
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>>50935412
Same way the Dark Eldar did. Heck, the Empire pretty much dissolved voluntarily when it comes down to it - a considerable portion of its nobility survived in Commoragh, and it's leaders would go on to become the Haemonculi. The reason the Empire didn't survive was because its leadership decided 'fuck it, let's see if I can invent new ways to torture people' instead of trying to reestablish its presence in realspace.
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>>50933648
Since Im running a Rogue Trader game, everything old from the Rogue Trader era is cannon "on the fringe", so you get Squat holdings, orks that are willing to trade (though still prefer to fight) and psychics and the ocasional zoat etc.

>>50934589
>>Oldcrons and Newcrons co-exist. Several shards of the Deceiver are free and have multiple tomb worlds enslaved to its will.
I have this as well, one of my big bads was a larger than average shard of the Void-Dragon that wasnt entomed on Mars. My players decided blowing up the planet it was on and throwing it into a black hole was a tactical responce.
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>>50938365
Warp Storm.
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>>50935412
Work out how to build more spirit stones, and then bind spirits to them at a distance. And cloning. You'd have craft-worlds swarming around even larger tomb-nurseries filled with the collective souls of the Eldar species as they are loved and cared for and prepared for rebirth into a new body.
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>>50938424
Not really, the Dark Eldar as a species are not exactly in decline, but they are certainly stagnant. And not because they don't want to be, but because of what they are.

They're inventing new ways to torture people because they're constantly needing to feed off excess of sensation, and especially the fear and pain of others, to renew their souls against Slaanesh's draining. They're the ultimate addicts because they know if they don't get their fix they will die in the most horrible way possible, and so they have bent every aspect of their culture and civilization toward satisfying that need.

>>50938501
>Oldcrons and Newcrons
Oh yeah, me too.
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Are there any later, as in OW/DH2nd Ed rules for generating an Astartes character?
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>>50939037
No, as an Astartes would be way beyond the scope for either of those games until you hit the highest levels, and would basically need an entire book put out just for it.

And they already have one of those, it's called Deathwatch.
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>>50939120
And Black Crusade
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Has anyone here played any great amount of Deathwatch?
I've never played it before, and looking at Squad Mode abilities, these can be pretty fucking awesome.
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>>50937654
>>50937856

Yes but hes right

Edition wars are cancer and especially if it has a GW name on people who dont even touch 40k RPGs will infect us.
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>>50939403

I cant fucking wait where will I talk 40k then

The regular general sucks

I like this place but edition wars come its GG
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>>50939398
Played one campaign with some internet vidja friends. Got about six sessions in and all of our starting characters had died in hideous ways because our Imperial Fists Librarian accidentally summoned a bloodthirster in the first session and then we went up against genestealers and booby traps.
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>>50934402
Chem zombies...?
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>>50939120
I know, I just mean updated to, you know, the aptitude system.
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>>50939822
Look through the ffg forums - there are enough attempts to hack something you like together.
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>>50939867
Alternatively if everyone is playing marines, use DH2E, and kludge the BC marine traits on top of that.
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as a newfag, what is the best way to get into warhammer40k rpgs?
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>>50940026
What's your group like? That'll tailor heavily what game they should play.
Generally
>DH 1e/2e are good entry level, low level stories, with 2e the more refined mechanically
>RT has the best concept
>Only War has the best combination of setting, limited concept, and refined mechanics.
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>>50939867
Wouldn't aptitudes just be like 2 from chapter 5 from class? That can't be that hard.
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>>50939398
I've played alot. Mechanically its fine. Except getting cohesion is way too difficult, with the cohesion costs for most things you can do maybe 1 or 2 attack/defence patterns per mission, and you'll never ever be using your Chapter specifics abilities because they're a waste of cohesion unless everyone has Forging the Bond.

Oh and the issues with Deathwatch are all outside of combat since there's almost nothing to do outside of combat since you're a bunch of warrior monks that can't even acquire social skills until you're rank 2+.
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>>50936251
>Marines are roving assholes that flit from conflict to conflict depending on how there chapter works.
Yeah pretty much this. God help you if a more fringe Chapter like the Flesh Tearers, Iron Snakes, or the Ravenguard show up because they're going to sacrifice most of the Imperial assets in the area to accomplish whatever their goal is, then leave the IG to pick up the pieces.
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My players want to play a low-scale Black Crusade as cultists in the underhive with scavenge/improvised tech and tunnel gang warfare. Anyone tried it before and can give a good advice on how to run it properly to get the most fun?
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>>50940993
Remember that Infamy isn't just how well you're known with people in realspace, it is also how well warp entities know you.
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>>50934402
>Commissars as chem zombies

I'm sorry, what?

>mocking autoguns for being stated as caseless and still having ejecting ports
>implying there's absolutely no reason why you'd want to have direct access to the action even if the gun uses caseless ammunition
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>>50941022
That's tre problem with low scale BC - PCs are mostly nobodies for both the Galaxy and the Gods even if they rise to rule milions of underhivers into an open revolt againt Imperial opperssors.
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>>50937654
>If your character model for KILL-TEAM ELITEâ„¢ RPG Battles in the 41st Millennium contains any content that violate Official Cannon (see pages 2-23 of your KILL-TEAM ELITEâ„¢ RPG Codex) it will not be legal for tournament play
>If your character model for KILL-TEAM ELITEâ„¢ RPG Battles in the 41st Millennium contains parts from models not made by Games Workshopâ„¢ it will not be legal for tournament play
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>>50940993
I love the idea, but under the BC system its very hard to implement. I would honestly try with DH2 and instead crib the Infamy and Corruption system.

Or just play DH2 where the Inquisitor is an Alpha Legionnaire.
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>>50933648
Psykers serve as release valves for the pent-up energies of the warp. Increasing psyker birth rates are a result of building pressure in the Immaterium, the Warp leaking into realspace, and this is a process that the Chaos gods don't necessarily have control over. The Imperium's persecution of psykers helps plug these leaks, and allow the amount of turbulent psychic energy to mount even higher. Eventually, the pressure of all the mortal passions raging in the grim darkness of the far future will reach the breaking point, and the Warp will collectively bleed off into reality all at once. This will be very bad for Chaos: Without properly consecrated mortal hosts and Daemon worlds, Warpstuff dissipates rapidly in the cold emptiness of the material realm, and if the Chaos gods become too diluted and dispersed, they'll lose their coherence and fade back into the collective subconsciousness.

Of course, this will also result in a solid month of hellish warpstorms killing huge numbers of mortals, collapsing the Webway, and frying every Warp-based communication system to permanent non-functionality, but in the following calm, the surviving remnants of humanity may just have a chance to start really growing again. And, somewhere in the ruins of Holy Terra, a certain old skeleton with a shit-eating grin will broadcast one last psychic message to his scattered children:

JUST AS FUCKING PLANNED.

TL;DR the Grim Darkness of the Far Future is overstuffing Chaos, and the entire Galaxy is a psychic boobytrap to burn out the Tyranid Hive Mind.
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>>50941098
Actually a good advice. Haven't read DH2 yet, though. Is it portable to BC in case my haretics succeed at their revolt and go killing corpsefucker scum on other planets for the flory of Chaos?
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>>50940993
I've been working on a similar idea with just a gang of mutants trying to keep their heads low and avoid any wider conflicts. Using a reworked DH2 ruleset is probably your best bet unless/until the campaign lasts long enough for the players to have as much XP as starting Black Crusade characters. Starting Only War characters are probably the closest in scale to what you want, but being part of the Guard is so baked into the rules it's probably more trouble than it's worth to modify it for this concept.
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>>50933648
The AdMech has an actual bigger picture of how fucked everything is, while the lower levels of Tech Priests adhere dogmatically to the Machine Code the upper echelons realize that shit is going down and they will need to innovate to survive. The Ordo Mechanicum is well aware of this and liaises with the Admech in order to make sure everything is on the level.

Explorator Fleets are primarily skunkworks where the AdMech jams most of their radicals, mad scientists, and freethinking geniuses so they can go out and "discover" new STCs and what not.
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>>50941299

This. You don't get to be Fabricator-General without learning some practicality.
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>>50933648
>Probably not. But if they do it will likely be worse than you could possibly imagine.

"Maybe" it will be good?
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>>50941391
More like
>it might be okay
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>>50933648
Humans during the height of the DAoT were becoming almost as clueless about how their tech worked. Sure they knew how to operate and somewhat maintain it, but creating and innovating upon it was beyond them. When it came to their understanding of the universe, the machines had left humans behind a few singularities back and even those of us that were willing could barely grasp the concepts put forth.

Add a few zeros to every single official number put forth by anyone. What the fuck is their problem with scale?
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>>50937654

I shudder to imagine what the illustrations of a GW-made RPG book would look now that they refuse to draw anything that isn't on-model.
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>>50941666
> new line of plastic 40kRPG models
> Inquisitor Second Edition
> John Blanche for John Blanche-God
> hope is a first step on the road to disappointment
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>>50941972
No really, they did make Artemis in 28mm, how hard would it be to scale down the original 54mm Inquisitor minis? Return of some would be sweet.
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>>50933648

>headcanon

Ordos Chronos are proper timecops that skip on the Warp Tau-style, moving through time rather than space.

40k is the best possible outcome they can achieve due to how time travel works, constant meddling by Chaos/Warp shenanigans (Tzeentch in particular) and the fact that can't do anything too public, as they need to hide their involvement in everything (cause, a) they supposedly vanished when they were testing with what would be refined into their current time-tech and b) fear of what anyone on any side would do if they got their hands on the ability to reliably fuck with time).

I basically use Continuum time travel rules with them, so they can't safely fuck with anything that might affect their own creation or their discovery of time travel.
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>>50934999
>The Ordo Chronos can travel through time. The reason they disappeared was because they went back and killed each other in their cradles as part of interfactional politics.

This makes so much sense. With all the political squabbles the Inquisition has, it feels like what a bunch of inquisitors would actually do if they had the power.
>>
bump for the IG Meatgrinder RPG
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>>50941972
>>50942006

If they do make Inquisitor second edition ill flip I dont care what size the models are
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>>50934402
>like autoguns being caseless despite having ejection ports and so on
Anon, you do realize there are caseless and not in terms of autoguns?
That autoguns cover hundreds of different models throughout the galaxy, boiled down to a standard?
>>
What books have Eldar Corsair stuff, I want to use them for something?
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>>50941122
>And, somewhere in the ruins of Holy Terra, a certain old skeleton with a shit-eating grin will broadcast one last psychic message to his scattered children:
>JUST AS FUCKING PLANNED.
>TL;DR the Grim Darkness of the Far Future is overstuffing Chaos, and the entire Galaxy is a psychic boobytrap to burn out the Tyranid Hive Mind.
FUND THIS.
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>>50945705

Into the Storm, Hostile Acquisitions, and the Fringe Books in the OP.
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>>50942847
>>50942397

Why do so many people make the ordo chronos travel through time? They originally just investigated time disturbances
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>>50950529
I blame David Tennant. Plus most people think they can write a good time travel story but they can't.

In my mind the Ordos Chronos were the guys that would find shit that, due to Warp shenanigans, traveled in time and tried to glean everything they can about the past and future.
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>>50950529
Because people with to interact with/change the history of the Imperium and high-five the Emperor or some other such stupid bullshit, rather than appreciating the setting for what it is.
>>
Tips on traversing abandoned hive/underhive?
Should I bother with maps or just make players roll navigation tests every so often? How do I make it more interesting than just a series of rolls?
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>>50951199
Describe the abandoned rooms, creepy ambients in background etc
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>>50950866
>rather than appreciating the setting for what it is.

The setting is different things to different people. Who are you to say what 40k is and isn't?
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>>50952329
So are bestiality, necrophilia, and libertarianism.

I'm the one making a value judgement about the lack of an inherent value in a "time travel" plot based on 2 games gone wrong, and one game gone right.

And that last one was only because they fucked up so hard at time travel that they all fucking died. Though it was fun.
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>>50937654
Its just going to make finding a copy of RT and Only War more costly. Shits fucking $250 on Amazon
>>
When you guys play do you actually use maps and counters for players like D&D? It's a thing I've seen online a lot, but back when I played pretty regularly we would only make crude maps when it was necessary and just narrated the rest.
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>>50952695

If your players somehow go into a space hulk.
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Man the fucking Tempestus Scion lore has alot of bearings of great stories but GW fucking blew it. I have this kind of retarded backstory for these guys already playing out in my mind.
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>>50952817

I keep seeing these dudes the entire shtick was something Lady of the lake 40k style with Isha somehow taking it a step further than just whispering cures to mortals. She decides to bless human infants and in turn most are sent to the lions.
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>>50952817
Is this something official? This reads like a that guy homebrew regiment.
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>>50953413

It is official

Here is the NecronXImperials part 1
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>>50953773

>Not green lenses

1

JOB
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>>50953773
Christ. What book is this from?
>>
For the headcanon thing in OP: The only evil in the universe are Tyranids. Every other faction is perfectly capable of being civil, even heroic, for a multitude of reasons.

Khornate Warriors can, and sometimes do, hold the line in defense of the weak, either seeking rewards from the protected or because they believe the attackers are hated cowards for preying on them in the first place.

Orks loot civilian planets, they don't massacre them. It'd be like dedicating all a Waaagh!'s time to stomping Grots, and they got better things to do than pick fights against something that doesn't fight back.

Eldar will sacrifice planets of humans, but only when it's clear they have to. Deliberately killing "lesser" races draws even more attention and ire to the Craftworlds.

Essentially, I cut out all the grimderp stuff that wouldn't make any sense if these people actually existed, rather than served as another faceless grunt in a writhing mass of stupid descions.

I get that 40k is SUPPOSED to be like that, but real people just aren't.
>>
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Dark heresy 2nd edition
How the fuck do i requisition for rare shit lorewise? Do i just go to the nearest arms dealer and ask if he has a spare power claw?
>>
>>50956149
For Power Klaw I would go to the local Rogue Trader Cantina/Palace Casino, Xenologist Emporium, Cold Traders, Munitorium Storage of Capturured enemy equipement, more cosmopolitan Commercia, or contact the agents of Reliquiary 26
>>
>>50955473
Codex Militarum Tempestus.

I am using XX Alphic Hydras regiment in next DH campaign, in the most schrodigerian way.
>>
>>50952695
When I ran it online over Roll20, I would make maps with generic sci fi assets and make them as 40k as I could. Now I run DH in person again, one player brought me a notepad of squared paper and a full drawing kit for bashing out quick, simple maps when needed, using little small circles of paper from hole punchers as markers for people.

A prefer the later method. It has enough details for tactical decisions to be made. (Where to stand, when to get closer, when to use suppressing fire). Such maps have lead to the players, when able, casing the place they are suspecting a battle, laying a trap and spend a good hour IC/OOC discussing their battle plans. Nice and easy as a GM as I sit back and clarify what they know, and I think they have had a lot of fun setting things up.

The second also allowing for more insane action movie shit that somehow happens sometimes (Leaping last moment onto an aircraft taking off, thanks to fate points.) which is hard to depict on a "hard" map. With a basic line drawing, there is enough theatre of the imagination for it to work.
>>
>>50956310
> With a basic line drawing, there is enough theatre of the imagination for it to work.

Navigating Valkyrie through the Dark Eldary Webway Nexus while pursued by Hellions, Reavers and those fucking birdeldars jumping in and on it.

Piloted by the MIU-Linked Explorator, constantly chanting "I am the leaf in the wind" in binary.
>>
>>50956358
How I would do that is tell my players to go on a snack run/cigarette break, and draw like three or four sheets covered in tunnels. As they move through them, put one not in use in front of them at a new angle to make it semi fresh, while also sometimes drawing on newly blocked pathways or rubbing out walls.

Navigate/Pilot roles for direction to see if their going in the right way.

The map would move under them, not them on it with all the others moving in relation to them, like a large scale Mad Max game at Salute this year (it's assumed all the vehicles are going a base speed, you only move forward on the road if you go faster.)

This would allow for them to speed p to avoid, slow down to confuse, turn to open up shots of pursuers making it a more interesting thing for the whole party.
>>
>>50952817
still better than your homebrew regiment
>>
>>50956149
1. Talk to your GM
2. Do the in game footwork to locate one. Req tests do not replace the effort needed to find something, only the monetary component of purchasing it.
Dumbass.
>>
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>>50956310
>uses graph paper and pencils...and imagination
I love you, anon!
>>
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>>50934103
Depends if you prefer 1st ed orks or 7th. Just look at this pic by Paul Bonner. Look at their lovable little faces. Aint they cute as they discuss the best way to make the gubbins work all propa..
>>
Do any of the Deathwatch supplements (or any 40KRPG) have Necron stuff fluffed/statted? They seem like just the kind of enemy the deathwatch would run into frequently out there in the reach.
>>
>>50960215
The Outer Reach.
>>
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>>50960232
How appropriate. Thanks kindly!
>>
>>50953773

>dress up as necrons
>specialize in hunting eldar
>>
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>>50960607

It'll be the good old days right after the War in Heaven!
>>
The system well and truly is dead, isn't it? There's almost nothing left to discuss.
>>
>>50963084

I kinda use this place to discuss 40k lore.

I aint touching the regular 40k general
>>
>>50963084
I think it's useful to fuck around with ideas and >>50963154 yeah talk about lore.
>>
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>>50963084

40k RPGs are the only ones I ever got serious in and all the shitposting that happens with pathfinder or D&D wasnt for me.
>>
What is the biggest chain of fuckups that you have ever personally been witness to and how did it start and end?
>>
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>>50963520

Well, there was the time The Scar in the Tiji Sector was created. That was increasingly escalating panic and failure until someone pulled out an electric guitar.

As a player, though, definitely the first time I played Only War, and made a shitty operator with frenzon. Failed a fear test, triggered Frenzon, rode off into the distance, never seen again. My second character was much better. Pic related.
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>>50963520
my deathwatch group was tasked with clandestine assasination of a high-ranking tau official deep inside enemy lines to send xenos a message, but instead they contributed to unleashing a raging warpstorm on one of the moons orbiting a major Tau world, catastrophic damage to a strategic tau research installation and release of a deadly contagion within the Tau space, contaminating a sizeable chunk of blueberry supply lines within that sector of space.

While technically a success, that's not exactly what the Deathwatch command wanted. Needless to say, they're not sent on stealth missions anymore.
>>
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>>50933648
Adeptus arbites tokens from a while ago. Now its late and i'm going to bed but tomorrow if there is a 40krpg up i will finish those dinosaur rough riders, and upload some fanmade astra militarum regiments

www.dropbox.com/s/vwgftdbnvk1ao5q/Arbites.zip?dl=0
>>
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>>50964465
couldn't sleep so i got started on the dinos for the dino riders
>>
So I'm GMing 40kRPG for the first time IRL. I've GM'd before online but this'll be my first game I've run in person, and with newbies to the setting and the system (save for 1 who knows the setting).

I wanted to start them off with Rogue Trader, but I don't like a lot of the rules, and I felt that homebrewing everything would've been too much for the newbies.

So would it be a good idea to start them off in DH2E, and make the first couple of missions having them usurp the place of a Rogue Trader so the Inquisitor can use that Dynasty's power be a good idea? Gives the players an idea of how man tends to backstab their own, an idea of "lower" level play, and then they get the freedom and ADVENTURE that RT offers whilst having an NPC inquisitor be there should they lack direction.
>>
>>50964775

It's possible to start off as a DHbabby and branch out to a higher level game. However, it would be advisable to do a lot more than just a few missions of babby before the high power stuff. Then you also need to figure out a good XP level to flip over to, and if you want to rebuild in the new system or just keep adding on with new ranks (don't do the second one. It ends up weird.)
>>
>>50964913
Well I didn't intend on bringing up the RT system in, more the aspect of having a ship. It'll be RT in the DH2E system.
>>
>>50963952
>Needless to say, they're not sent on stealth missions anymore.
Last time our group got assigned a stealthy infiltration of tau space, we brought a dreadnought, about 20 laud hailers, and two drop pods filled with promethium and fyceline. They wanted us to send a message, kill an Ethereal, and steal crucial intel. Mission accomplished, subtle diplomatic Inquisitor pissed the fuck off, hardline Vader-ripoff conservative Inquisitor extremely pleased. Funny how people tend to interpret "Stealth mission against tau" as "Fuck everything in sight".
>>
>>50955782
>Orks loot civilian planets, they don't massacre them. It'd be like dedicating all a Waaagh!'s time to stomping Grots
Thing is, Orks kill, stomp, eat, torture, and horribly abuse grots simply for lack of anything better to do on a slow day when even Gorkposting and Morkposting has lost its lustre. And it's fucking hilarious because grots are tiny, omnipresent, expendable, and have the brainpower of a particularly retarded dog. And then they do the exact same things to thinking, feeling human beings, and suddenly it's not funny anymore. Not to jump on you, just saying.
>>
>>50966231
>Sending deathwatch to be subtle

I would say
>sending Marines to be subtle
In general but the Ravenguard are a thing i guess.

Still, pick your tools better man
>>
>>50966832
Raven Guard or successors. Raptors can be.
>>
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>>50966278
I always thought that was the dichotomy with Orks. You take things like their brutality with each other and grots, Deff Squadron, grots being sucked into Zzap Guns, and how they can shrug it off or its no big deal because there's 50 million of them over that hill, but the moment it's applied to humans and their perspective it's horror incarnate because this big green fungoid hacked your arm off and is laughing about it.
>>
>>50956149
Go talk to a mekboy.
>>
>>50963887
Since you are the master of autism, is there anything to go by how to stat an Ordo Reductor Galleass warship?
>>
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>>50966832
Deathwatch is supposed to be versatile and are expected to be flexible and do what they're told, but it seems old habits die hard.

>>50966231
A dreadnought? What did their Watch-Captain said? In my games, team's NPC Watch-Captain has a say on issuing vehicles, though last time one member couldn't get a bike he nicked it from the armoury.
>>
>>50969207
>Dreadnaught
>vehicle
Brother Maximus Sleepius would have a word with you after his nap.
>>
>>50969477
to be honest one of the rulebooks does explain dreadnoughts are used for stealth missions, it's just kill-teams need to requisition things like stummers, heavy-duty harnesses and similar bits and bobs, I'm just questioning how the logic of deciding to disregard mission parameters.

>Oh, this dread? Ah yes, that's an assault cannon and a heavy flamer. Yes, I'm aware it's going to be a stealth mission. No, he isn't going to be held in reserves, he's deploying with us. What do you mean "stummers"?
>>
>>50969207
>What did their Watch-Captain say
fixd sorry, bit groggy this morning
>>
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>>50964728
I just finished the rough rider on dino, i need opinions; which one?

Also does someone else have any token requests?
>>
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>>50969668
cleaner version
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>>50969190

There is comparatively little known of the Mechanicum vessels, be it the Galleasses of the Ordo Reductor, the War Barques, line vessels, or even the sapient machine-mind defense frigates. The only thing known is they are far different in comparison to the Arks Mechanicum, long range and self sustaining. To be such a platform would rival or exceed the Arks Mechanicum, as a vessel would need to be forge, farm, and fane all at once. For Mechanicum vessels, we have little more than names. It is expected that more can be gleaned on the Basilikon Astra once the HH Mars book comes out.

The only thing we have better descriptions of are the weapons, and even those are conjecture based off comparative weapons and examples.
>>
>>50971994
>volkite implosion-spheres, nega-phosphex webs, lightning-phage
I fucking love the word salad of cool sounding shit 40k/HH gets up to every now and then when they're describing things in the fluff.
>>
>>50971994
Thanks, unfortunately that get's me not very far, but thanks anyways.
>>
>>50966832

A Raptor in Death Watch sounds deadly as fuck.
>>
I'm going to be DMing a Dark Heresy game, first time ever DMing anything.

I was considering playing on Discord, but I'm worried about encounters, my only experience being with a D&D game where we had the map plotted out in squares on a piece of canvas paper or something.

How easy is it to make an encounter without a battle map? Should I even attempt doing it without the map or will I be fine without it?
>>
>>50972527
Have you considered Roll20?
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>>50972592
I have, but at the same time I'm not exactly used to the site. Plus I'm not sure if I can find anyone willing to sign up for it.

Only reason I'm DM'ing is because I have no friends who've played tabletop games before but a ton who are interested. I just have to pick up the slack
>>
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>>50972868
get roll20, it's easy to use - pretend it's a piece of paper.
Forget about advanced features.

You know how to use paint, right? For what you need it's exactly the same thing. Also, don't ask your players if they want roll20 - odds are, they're a bunch of lazy fags. Just tell them to register, send out invites and keep reminding them to register before the game.

If they don't want it, tell them to shut up, fuck off and register. It will help both you and your group.
>>
>>50972527
Use Roll20. If only just for a map, keep using discord for everything else if you'd like. This system play sooooooo much nicer with a combat map. Combat is all about racking up bonuses and so many of them have to do with positioning and using the terrain.

It's possible to play without but be prepared to constantly and consistently answer questions about how far each character is away from each other, how far each character is from any random set piece.
>>
Welp just finished the first DH2 session of the year,

>we did a small portion of getting to the tunnel systems and finding a room with a downed generator room with a bulk head and corpses.
>fucking spend 4 hours trying to open the bulk head, fix the generators, checking vents and shit with many, many failure or told 'that won't work' (i.e you can't press a button that's not there). [Been here before as a different character but I had a hard time recalling]
>GM gives me a vision of the tunnel we came from
"I'm going to go back and check the tunnel, make sure I didn't miss something."
>GM: "No, don't do that"
>party spends more time wondering wtf we're suppose to do then as we can't leave or go forward
>member asks at the end if tunnel that we came from was a T section
>GM: "Yes"

and all this was after we stayed a night at an abandoned hab, and the Arbite attacked a begger child asking for food....and getting beat by by said child.

>2017
>"Dorf Fortress is easier than a player party"
>>
>>50972527
If you do use a map, remember that everything is measured in 1 meter increments.
>>
>>50940993
Downgrade all their starting gear by like two steps and 1 quallity. So a renegade starting with a good plasma gun goes from plas>bolt>las. So a common lasgun
And thier best quality chainsword goes from chainsword to chain dagger to sword. So a good quality sword
>>
>>50974389
Change gm and kick out arbites edgelord
>>
Would anyone recommend some good beasties to use in a semi-horror campaign?

Acolytes are shortly heading out to an orbital mining station that has recently gone dark, and I don't just want to use genestealers.

I need something that adds suspense, though, and leaves a few signs as to its passing. I plan for the acolytes to find dataslates as well from the AdMech and miners stationed there.
>>
>>50976032
Genestealers
>>
>>50976032
Make them fight Necrons.
>>
>>50976117
Are exactly what I don't want to use.

>>50976150
I suppose that might do. Problem is, I want to use one of the less well-known background xenos races, I just wasn't sure which, if any, would be best.
>>
>>50976221
If you're around Calixis or the Koronus Expanse, there's always Yu'Vath, or the Slaught.
>>
>>50976221
Use the players themselves.
>>
>>50976278
I'll look those up, thanks.
>>
>>50976032
Check out the Koronus Bestiary for Rogue Trader, the Creatures Anathema for DH 1e, and Disciples of the Dark Gods of the same for some spectacular potential foes for horror.
>>
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What books have rules for DH2e enemies like the Koronus Bestiary? I need to find rules for Murder Servitors or other combat versions of them.
>>
>>50976956
>I need to find rules for Murder Servitors or other combat versions of them.
There's nothing in DH 2e. Only War - No Surrender and Rogue Trader - Hostile Acquisition give wildly differing stats for Murder Servitors. You have your robot Eversors in the latter, and servitors that look normal until they attempt to remove your spine in the former.
>>
>>50976956
Murder servitors are in black crusade free plot thingy with premades
>>
>>50976956
You'll have to convert the enemies yourself for DH 2e use, sadly.
>>
>>50974735
we don't take the game super serious,and the group generally isn't harm emotionally, though we still tried to stop him and laughed when he got his ass handed to him.

I don't entirely blame my GM, just a human error that extended our bumbling and was already getting irritated at our bumbling.
Players are not smart people
>>
>>50974389
Your GM needs to learn when to throw you a goddamn bone, and understand that when there's a possibility of success, and nigh infinite time, with no negatives for failure, you just let them succeed at the fucking test.
>>
>>50976032
Slaugths.
>made of flesh-eating worms
>intelligent braineating infiltrators
>regens like a troll
>plz kill it with fire
>>
>>50977958

Don't forget
>May or may not have fucked with Alpharius's mind
>Almost destroyed the nascent Imperium
>Enough to kill 50,000 Dark Angels during the Rangdan Xenocides and reduce them to the second biggest legion behind the Ultras
>>
>>50978076
Wait, are the Slaughts mentioned in something besides the RPGs now?
>>
>>50978189

Horus Heresy books make a big thing of them. Apparently they were hot shit during the Great Crusade and nearly ruined everything, until like 5 or 6 full legions had to contain them.
>>
>>50978268
Now that's pretty cool. I love it when stuff from the RPGs seeps back into the setting at large.
>>
>>50978268
wat
That's....that's fucking retarded - of all the things in the rpg's to loot.................
>We need a new xeno
>FFG came up with some lame lovecraft-'inspired' worm people....
>PERFECT!!
Literally the worst xeno concept in the ffg line. How do you handle the constant shit geedubs pukes on us? You must be a saint.
>>
>>50978268

To bad the Horus heresy is a snooze fest of daddy issues and power levels
>>
>>50978494
Every new thing i hear about hh cringes me even more - slaught now? come on! It's like the retarded players took over the company, ffs.
>>
My group has recently expressed interest in moving from WFRP 2e to something in 40k but one player wanted to see if he could play a titan or knight pilot. Is there any system that would allow this or already have this as a career that would still have the other "standard" ones liek scum, techpriest, guardsmen etc? He doesn't necessarily have to have a knight, just more that he was once a pilot and maybe still has the capability.
>>
>>50978539

The game is apparently more balanced than 40k and it sells so that is what GW is focusing on more
>>
>>50978567

There's Chivalry Intensifies for Only War, but that's focuses purely on Knight Only games. It still has a knight archetype.

There's also the Knights in The Fringe is Yours. That is an alternate rank, so you can still be RT, Arch Militant, etc while having your knight stuff.
>>
>>50934103
>Orks are not stupid lovable morons. They're brutal motherfuckers who'll stab you in the throat and eat your corpse. They don't respect the strength of anyone who isn't an Ork, and what they can't fight or loot, they burn.

But that's how orks are in canon.
>>
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>>50978406
>>50978423

It's not the only thing they nicked. Take, for example, the Thanatar Calix, made heavy use of in the Calixis Sector and surrounding expanses, and named for its Sollex-Aegis Heavy Lascannon.
>>
>>50978699
Have you, or someone else, statted it for the RPG yet? Where may I find more lore on it? Always nice to have more things to add to good old Calixis.
>>
>>50978567
>>50978629
Honestly, if you have one guy playing a Knight Pilot and the rest aren't, you might as well be playing different games. Knights are on the very edge of what the FFG system can handle, power-wise, and Titans are well off the scale. Either everyone plays Knights or no one does, otherwise every game is going to be "And the Knight meltas another tank group while giving the D to a horde of orks, and you guys are shooting the bosses while he takes on the entire army."
>>
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>>50978788

There isn't much further lore on in, beyond its unit blurb in the Taghmata book, where it was created in a joint effort between the Cult of Sollex and the Ordo Reductor. If you wish more information on the Thanatar itself, try Horus Heresy Book 3 Extermination and the Taghmata Red Book.

And yes, it's in The Fringe is Yours. One of my Deathwatch players, a Techmarine Forge Lord, bought one as a follower. It's like bringing a pet tank around.
>>
>>50978567
I'm making an Imperial Knight pilot at the moment too.
Noble Born Home World, because they're friggin' nobles.
Adeptus Mechanicus Background, because most Knight familes are allied to the Cogboys. Also it gets you a free Mind Impulse Unit as part of the Mechanicus Implants Trait, something all Knight Pilots have to plug into their Throne Mechanicum.
Ace Role, so you are a badass pilot.
After that flesh out however you want. There's also rules for Knight Walkers in the OP, but if a DM lets a player have one they are insane.
>>
>>50978897
Hey, what's the size on that thanatar thing? Can't tell the scale from the pics - man sized? dread? knight?
>>
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>>50979048

Much larger than a dread, smaller than a knight. A few millimeters taller than a riptide, by virtue of the gun.
>>
>>50979020
>but if a DM lets a player have one they are insane

Unless ALL the players get one. Then they work kind of well for the types of encounters Knights are supposed to fight.
>>
>>50979172
>Then they work kind of well for the types of encounters Knights are supposed to fight.
Well, except for slinging more dice than your average Shadowrun session. Thank god for Exalted making me collect roughly a million D10s.
>>
>>50979108
Thanks, brother! Helpful as always. Stats, too, eh? You are a pain in a gm's ass, sir. Keep up the good work. Damn you.
And more big toys from geedubs....oi vey....the arms race continues...............
>>
>>50979108

Modded venerable dreadnought/knight is my cannon now.
>>
>>50978699
I know there's a reference in what you just said, but said Reference is lost on me.
though I do think about battletech looking at it (mainly because I just spent hours playing Mechwarriors 4: Mercenaries)
>>
>>50980203

Calixis sector is the sector the 40k RPGs take place in. The Cult of Sollex are a subfaction of the Lathe Worlds that study laser weaponry and mass destruction. Sollex-Aegis pattern gear has shown up in the RPGs before, like the Sollex-Aegis power sword in Inquisitor's Handbook.
>>
>>50980260
>Calixis sector
[facepalm] I mind-farted there earlier. Carry on.
[spoilers] IGNORE ME!! [/spoilers]
>>
>Game about playing lackeys to the Ordo Chronos
>PCs are people that would die in normal timeline, snatched from death's door
>Solvibg problems Time-Cop style

>Make sure Olinius Pious gets to the wrong teleportarium
>Keep Dark Eldar from snatching a primarch to raise into their own superwarrior
>Stop Chaos time-travellers from assassinating Creed
>Kill a Rouge Trader that keeps travelling back in time from robbing a sub-sector blind repeatedly
>Go back and help yourselves on a mission you failed, without alerting yourselves

Would you?
>>
>>50980892

absolutely
>>
>>50980892
>Mission in M.30
>Loot is mastercraft archeotech weapons and armor

We Rogue Trader now!
>>
What are the strengths of the different editions of Dark Heresy?
>>
>>50981174
>DH1e: More mechanically constrained (which some people like), more options to make your character unique through elite advances and alternate ranks, much better setting, more grim and painful early game (Again, some people like it)
>DH2e: Much better mechanics, more freedom to build your character how you want without needing elite advances or alternate ranks, slightly higher starting power level, most good mechanics and fluff from 1e can be ported with minimal effort.
2e is basically the far superior game, but people with certain tastes (Low power, class-constrained characters with options to modify that class, extreme early game lethality, surviving by counting every dollar, very low level play in general) may prefer 1e.
>>
How do people usually do melee attacks and krak grenade and such against vehicles? Do you go by the TT thing of always hitting rear armour value? Because it seems like even a nob with a power klaw would struggle to hurt a chimera
>>
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I'm thinking of making a psyker backup for our dark heresy 2e campaign, not sure which is more fun (biomancy divination and so on) or if i can pick and choose from each different category.

Anyone who played psyker before in dh2e that has some tips or stories to share?
>>
>>50981964
Determine facing first, then do the attack like how it states in vehicle combat.

>Power klaw nob vs. chimera
After accounting for pen and static damage, the number to beat would be 4 on a 2d10 against it's front facing.

The question then would be how long it survives against the chimera's hull and turret mounted weapons which shouldn't be long unless they were both heavy flamers for whatever reason.

>>50982136
You're not locked into a specific discipline so you can pick and choose.

Pump Willpower because Pushing lowers your chances of success in 2e.

Remember that most (offensive) powers have rather short ranges compared to most Basic class weapons until you hit PR 4 or 5 and even then, weapons can be used to shoot at things beyond their listed range whereas psychic powers cannot.

It is never a good idea to use powers all the time, even if fettered unless if you want to tank your group's subtly.
>>
>>50978423
the thing is... DH 1e was first a product of black Library, right ? Weren't the Slaught already there in the corebook and first BL products, hence FFG having to inherit them and use them ?
>>
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>>50978567
if he wants to be a pilot only for fluff, play dark heresy and make him a noble born
>Ace if you're playing DH2
>Guardsman/Crusader if you're playing DH1
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>>50980892
>>Kill a Rouge Trader that keeps travelling back in time from robbing a sub-sector blind repeatedly
11/10
>>
What are your thoughts on the actual core system of Dark Heresy?

I'm not actually a 40k fan, but I've made characters in and played a little of Dark Heresy, Warhammer Fantasy, Adeptus Evangelion 2e (which uses Dark Heresy as a base), and Black Crusade. I liked what little of the core system I interacted with, though I can't say I'm fond of the character creation or advancement itself.

I ask because I'm thinking of using that sort of core system and hacking it apart to make a homebrew game that's d%. There were a few things that struck me as poor presentation problems--like the +10% attack option that it seems like you *should* be using was a full round action, while it seems like giving BS/WS +10 to the skill itself and then making half-action attacks be -10% would be more intuitive--but would it be fair to say that the system itself is good enough to stand even if you're not playing Catholic Space Nazis?

Are there any aspects that someone trying to hack it apart might not be aware of?

For anyone curious, the idea is a Soulsborne inspired system. I'd be ditching complex things like hit locations, switch up the traits, and change each action to have a stamina cost instead of a time unit (i.e. full/half/reaction).
>>
>>50983478
I've actually always liked it as a system. I've thought it would make a good Star Wars system too.
>>
>>50967230

I think it is a meta vs in-setting thing.

When discussing the race in general, they are hilarious, the cosmic comic relief.

When imagining how it would feel to be charged by a mob of those things - strong as gorillas, next to incapable of feeling harm, and way more cunning than they have any right to be - well, they are fairly terrifying, even by the standards of the setting.
>>
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I have been roped into playing a Psyker in a DH2e. We're starting with 1700 exp. I've never played a 40k rpg before but am reasonably familiar with the setting.

How do I u̶n̶l̶e̶a̶s̶h̶ ̶d̶e̶m̶o̶n̶s̶ ̶t̶o̶ ̶e̶a̶t̶ ̶t̶h̶e̶ ̶p̶a̶r̶t̶y̶ be a good contributing party member?
>>
>>50983755
Keep Pushing
>>
>>50983755

Never stop pushing no matter what you cast, your friends will thank you.
>>
>>50979108
Holy FUCK that is big
>>
>>50983755
Don't listen to >>50983820 and >>50983851 . There ARE a couple of powers that you can get away with using without pushing. Not many though.
>>
>>50984236
Essentially the second part of >>50982351
>>
>>50984236
>There ARE a couple of powers that you can get away with using without pushing

It gets less fun though, how dangerous can it be? Just a little push to get that extra out of the cast. The warp won't mind.
>>
>>50984301
>>50983851
>>50983820
>More degrees of success drastically power up your powers
>Pushing for more is super risky
I wish powers worked more like this on tabletop. It's a fucking beautiful system.
>>
>>50984452
2e lowers your chances for more degrees of success when pushing.
>>
>>50984460
As much as Psykers broke things in other versions, I feel 2e really hurt them too much. Like, it nerfed them TOO hard.
>>
>>50984559
They could have made it increments of 5 instead of 10 at least. -10 to -30 in situations where you want a Pushed power is harsh.
>>
>>50984603
And a ton of powers are now hard tests too.
>>
rate the idea, /tg/

A lost primarch.

Twist: Lost primarch is actually a Blank/Untouchable. As the son of the Emprah, he's a *very* strong Untouchable, which is why no one, not even the Emprah, could find them. The primarch touches down on a planet of technophiles, where he's adopted by some transhumanists. He immediately learns that he's different as he grows up and his very existence starts unnerving people. No matter what he does, he can't do right. Initially, he doesn't understand why, but accepts it nonetheless. Even hearing his raw natural voice seems to upset people, but filtered over radio waves or a vox messenger?.. peculiarly, people respond fine. He eschews trying to make direct human contact instead for long distance relationships, if only for human contact.

He gets good at technology. Really good. It starts just with figuring out the technology for powerful lasers and force fields, but soon he's mystifying old scholars with filling in the gaps where information is missing on ancient Dark Age of Technology texts. Maybe it's instinct, but he's building himself Iron Halos and his own carapace semi-power armor by his 30s. But more importantly, he builds it simply to explore his unique condition within the warp. He develops a way to dampen his own disquieting presence when inside of his armor, enabling him to talk, interact with and enjoy human company for the first time since infancy. He passes off his condition as being mute and albino, confined to a protective costume.

From his position as the ultimate pariah, he sets about assembling a motley crew of other offbeats, unwanteds and eccentrics. In particular, his interests in the warp force him to align with, establish a school for and develop a code of conduct for psykers, and takes a personal role in supervising them as they practice. Soon he finds himself with a camaraderie of loyal sorcerers, not owing to the charisma inherited by his great father, but by his compassion through deeds and support.
>>
>>50985318
>A lost primarch.

nope
>>
Are there any physical or spiritual differences between servitors made from vat clones and servitors made from people? Would a servitor made from a person still have a soul?
>>
>>50985823

Servitors made from people have a very small, almost negligible, chance of getting better. This is usually reacted to with awkwardness, mild concern, worry, and amazement.
>>
>>50985318

>A lost primarch.

Sorry stopped reading the primarchs are the worst things in 40k lore
>>
>>50985823
Servitors are indeed considered to have souls. That's probably part of the reason why they are a-okay as opposed to Abominable Intelligence. This is shown by the Obliviates in Creatures Anathema, which are the creations of a heretek who claims to have discovered how to destroy people's souls with cybernetic implants, and as such have a hilariously high Fear rating against everyone aware of this fact, despite being, on the surface level, mere servitors.
>>
The Critical Damage tables provide a variety of thematic effects based off Impact, Rending, Energy, and Explosive...

But my players may soon be exposed to fragile containers of liquid nitrogen during a firefight. Should I whip up a new Cold Critical Damage table? Is there already something homebrewed? Should it just inflict Fatigue?
>>
>>50988166
There's cryo weapons all around with different bonus effects, often impact damage is involved. So getting creative with the descriptions of impact damage might be the way to got.
>>
I'm a big fan of the Alt. Career Rank system in DH 1e (set up the Alt. Career Rank Compilation in the Homebrew MegaFolder). Would it be conceivable to import them into 2e? Maybe by purchasing the Alt. Rank with Exp or Influence, then discounting the skills or talents contained in the Alt Rank by 1 Aptitude?
>>
>>50990638

The aptitude system literally makes the rank system redundant.
>>
>>50991075
So call it an Elite Advance Package or some shit. Rather than Rank Thresholds, use Exp spent as the threshold for gaining one. Or set them up as background packages.
>>
>>50991899
When you already have access to all the advances a DH1e rank would offer, what are you going to get out of it as an Elite Advance or Background?
>>
>>50986274
I think that's the entire reason they're not considered to be AI.

I believe that fear rating and the general sense of unease is just that he's effectively creating Nulls, people who naturally don't have souls (ie a presence in the warp). A null servitor would be largely identical.
>>
>>50993706
Cool fluff, maybe gear? If they're background packages, gear would certainly be a possibility
>>
>>50993920

There's nothing stopping you from calling one spcialization by another name. It sounds like you just want to buy gear with XP.
>>
>>50994242
Nah man, that's more just me thinking out loud. I just love the idea of some of them. Malfian Bloodsworn, Metallican Gunslinger, Mortiurge, etc. Alternate Career Ranks let you take customise/specialize your characters a lot more than you can out of the box. Plus some of them offered other advantages, like talents that you could not get elsewhere
>>
>>50994506
Edit: I started looking through the books again, and Alt. Career Ranks would likely fall under the roll of Elite Advances. I'm a lot more familiar with 1e than 2e, so I apologize for any misunderstandings
>>
What tracks or artists would you recommend for building a soundtrack? I'm looking for advice for music to set the theme.
>>
>>50995047
The DoWII soundtrack is fairly classic, but in general, depends on whether you want classical gothic orchestral stuff, heavy metal, or something else.
>>
>>50937654
Here are my guesses.
It will use D6s exclusively so they can sell "super special RPG skull dice" with symbols on them in place of numbers.
>There will be an emphasis on maps and models so they can shill more products.
>Optional spell cards to sell you more shit.
>Rulebook RRP £80
>>
>>50995047
Depends. What are you looking for theme-wise? Dark stuff, noble-bright(-ish) stuff, somewhere between?
>>
>>50995117
I'm looking for general mill around themes, combat themes, and ect. General classic feel for normal stuff to keep the gothic idea up, but maybe some heavy metal for classic warhammer feel.
>>
>>50995047
Look up Cryo Chamber on Youtube, they have a lot of good ambient stuff.
>>
>>50995159
Hmmm. One more question. Will this be mainly background music, and so just at the edge of hearing? Or will it be louder than that, stuff that the entire group will be listening to?
>>
>>50995210
Background stuff, to help set the tone while I run. Nothing meant to interfere.
>>
>>50995315
ok. In that case, ambient stuff, like >>50995164 mentioned might be a good thing to lookup. Stick, to pure instrumental stuff for the most part, but when you've got something with lyrics, keep it low. If you've got surround sound, use that, but otherwise just set the speakers/computer you're using off to the side
>>
>>50985318
It's shit. Blanks are like 1 in a billion, there's 20 Primarchs and Big E is the greatest psychic in human history, why would he make a son like that?

It reads like a slightly-less-shit-than-usual Mary Sue.
>>
>>50985318
I always figured the missing Primarchs were a Blank and either a girl, divine, or a Navigator. The other Primarchs cover all the other bases, but they'd need a Blank and someone divine or something to fully encompass the full spectrum of humanity.
>>
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Just ran my second OW session. Was a continuation of Against the Savages the Squad (a group of highborn mechanized close assault) had just taken a promethium refinery.

>only 9 surviving members of squad
>defence was very lose and centered around the main gate
>while chaning watches a patroller happened on and Ork Kommando who nearly decapitated the trooper with a well thrown choppa
>kommando ran and disappeared
>squad went looking for him
>I found out no one in the squad has scrutiny
>squad managed to determine that the promethium tanks were completely full yet the refinery was still going full blast
>discovered a large hose running from one of the tanks down a tunnel that went under the wall and into the jungle
>without flashlights or re-breathers they left a guard at the tunnel
>CO was concerned about the loss of promethium and sent reinforcements
>After another harrowing night reinforcements arrived
>AdMech Neophyte that specialized in refineries with 3 replacement troopers and a second squad
>Neophyte shut down the refinery and let the single tank drain of promethium so they could remove the siphon and patch the leak.
>next day a swarm of grots, shoota boys, and an eavy kannon attack one of the walls
>players run to fight them
>regiment doesn't have microbeads or manportable vox units so orders are shouted across the compound
>"MOVE CHIMERA TO FLANK"
>Kommandos have placed tank busta mines under the road so one Chimera explosions
>through the jungle comes a Mekboy, tankbustas, sluggas, a battle wagon, some war buggies, and a Killa Kan
Cont.
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New updates, based on feedback and notices from a week back. Finally had time to fix some stuff up after the flu last week.

The Fringe is Yours! (v1.8.10)
http://www.mediafire.com/file/33er9oi2ot8ta34/

Changelog
-Scyllax Mechadendrite Combat Array given Rending Damage Type.
-Ion Gauntlet Field given Impact Damage Type, consistent with other shields in melee.
-Porphyrion adjusted based on official rules (Hull Integrity up). New weapons for it added.
-All knights now able to buy Blessed Autosimulacra as a separate upgrade.
-Knight Icarus autocannon fire rate brought in line with base autocannon.
-Skyfire trait renamed Anti-Air (Advanced), in line with Only War terminology.
-Long-standing typos in the Drone Creation tables finally fixed.

Mars Needs Women! (v1.2.13)
http://www.mediafire.com/file/b5v9j8h3lop179d/

Changelog
-Scyllax Mechadendrite Combat Array given Rending Damage Type.
-Enhanced and Broad-Spectrum Data Tether now have the base abilities of a vox caster in addition to special abilities.
-Omnispex now has the base abilities of an auspex in addition to special abilities.

Enjoy.
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>>50996365
>Players are totally unaware of this and gleefuly shooting defenseless greenskins with wall mounted autocannons
>"UNABLE TO FLANK SERGEANT"
>sounds of battle by the gate get more intense
>players come running
>total corpse party
>battlewagon is immobilized, chimera is being torn apart by Killa Kan, troopers are fighting chainsword to choppa
>heavy weapon trooper gets a flanking shot on the big mek and sole remaining tank busta
>kustom force field bounces both shots
>incredibly lucky rokkit shot badly wounds heavy weapons
>some real heroics and some well thrown krak grenades
>weapon specialists comrade (who was the comrade of another player who died in first session) eats a slugga round to the neck and dies
>mekboy tries to run heavy weapons climbs a tower and takes him out with mounted autocannons, pumps about 20 rounds into the burning hulk just to be certain
>most of reinforcement squad is dead or critically wounded
>both chimeras are damaged beyond repair
>two privates assigned to guard the tunnel are no worse for wear
>CO promises a supply drop but likely reinforcements are not coming anytime soon

So next session I want to run the 11th Hour and then transition over to Final Testament. I'm worried everyone's so baddly fucked up they won't make it. I'm considering not letting them have the supply drop. But we'll see how that goes.
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>>50996445
>>50996479
Christ Shas, the fuckin state of you.
>>
>>50996479
I appreciate the update logs; let's me know if i need to redownload or not.
>>
>>50995159
The entirety of the Bloodborne soundtrack is gothic as fuck. Perfect for really dramatic moments and important battles.
>>
>>50996691

It seemed off when I didn't put the word changelog in it.

>>50996782

This should be all the updates for a while, and give me some time to continue my cad work on tabletop buildings.
>>
>>50963520
it started with an interrogation of a drug dealer

and ended with multiple imperial knights fighting a demonhost that was summoning a horde of demons in the ruins of what was quite recently a hive city.
>>
So I've posted here before about being in a game where CSMs got dropped on a brand new acolyte team. Despite me calmly explaining to the GM how fucking bad of an idea it was at the beginning of our session tonight, he simply said "believe in my story" and carried on. Now instead of just CSMs, there's an "anti-warp field" surrounding the whole planet that prevents all communication off of the hive world. Not even to ships in orbit. Oh, and the sky's red now too. It's so fucking beyond our pay grade that it's not even funny anymore. Every single person on that planet is gunna get exterminatus'd and likely our acolyte team too. Yet when I pointed this out at the end of the session, I got the "believe in my story" bullshit again.

This is precisely why I don't normally play instead of DM in 40k games. No comprehension of even the basic fucking setting.
>>
>>50963520
Well...it all started when someone tried to find a way to space a baddie while in the Warp...and ended about 10 minutes later with screaming and blood everywhere.

Second biggest involved a massive phallic object, high explosives, a few rolls on the scatter table, and a player that didn't have any aptitude for dodge.
>>
>>50997841
Report back with how it goes, anon. Bad game stories are great.
>>
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>>50985318
Here's the thing a lot of people don't get:
Being an Untouchable SUCKS.
Most of them commit suicide before adulthood.
Transhumanists who found an untouchable baby in the woods would be far more likely to go "Ooh, servitor meat!" rather than "let's adopt this terrifying wilderness child!"
An Untouchable Primarch is much, much more likely to wind up like Kurze than anyone else. And a
>*Very* strong untouchable
is essentially on par with a Culexus Assassin, something terrifying enough to kill people with its mere presence.

Personally, I find Lost Primarch to be an uninteresting storyhook, and I think the biggest problem with yours is that he's too *nice*. It feels Mary Sue-ish, he's a true-blue hero and it's a tragedy the Imperium never found him, despite him having a condition that canonically makes everyone react to him like he's a monster.
If the players find him or his works, what happens? They just sit around going "Gee, what a great guy"?
If you want to use this guy for a game, make him scary. Make him something that threatens the Imperium. Better yet, leave his presence only hinted at. They can encounter the remains of the Empire he forged beyond the bounds of the Imperium, an Empire built in the image of a soulless demi-god, a master of machines whose very presence could sear men's souls and from who's blood was forged a legion of terrifying, soulless warriors. He doesn't have to be capital "E" evil, but for him to be interesting he can't be as nice as you're making him.

Also, remember that the Pariah Gene was something that the C'tan (or Necrons, if you're into Newcrons) put into humanity. It isn't natural, it's us being weaponized against Chaos. The Emperor fearing that it would damage his vision of humanity as a psychic race is something to think about, as is the presence of the warp in the making of the primarchs.
>>
>>50997841
It would get exterminatus'd, but it won't, because that's a GM call
>>
How much emphasis do you place on having an effective set of aptitudes when you build a character in DH2?

Particularly some roles seem to be all over the place with their aptitudes. While Warrior, Assassin, Desperado, Seeker, Mystic, and Sage all make good sense and are clear in what their role actually is, but then your have Chirurgeon and Hierophant. Why do they both have toughness? Why does one have strength and the other offence? Why does Crusader have knowledge? What the fuck is the Fanatic or Penitent supposed to be doing?

There's also the whole thing with roles like Fanatic and Crusader absolutely needing defence unless they wanna get rekt in close combat or shot because they're out in the open sword fighting some asshole, because that's what their aptitudes suggest they should be doing, no way either of them will ever competently use a ranged weapon. Same more or less goes for Chirugeons and Hierophants, if that toughness is really supposed to do anything, they'll need defence, and if the offence or strength is supposed to be much use, they'll again need strength and offence respectively, or weapon skill, but if they get both, they'll get fucked like Fanatics and Crusaders going into melee without either sick damage reduction or dodges. The only thing I'd imagine the strength plus toughness combo doing for the Chirurgeon role is to carry wounded buddies to safety due to the way carry capacity is measured.

I'm not even sure what the point of melee oriented characters actually is. Shooty Assassins with defence and toughness will do everything any melee build does better. Tanking as well and dealing damage.

Am I worrying too much? Am I a power gaming shitter? I build my characters around a theme that I want, I just get annoyed by some of the aptitude setups, especially when they just seem to make some character concepts no work mechanically. Like a medic that dodges danger rather than take it to the face every time.
>>
>>51001374
Disclaimer, I really dig Penitent, you can sorta take it in a lot of directions, and I really like the theme.
>>
>>50933648
Does anyone know where I can find a form fillable version of the Grey Knight character sheet? Finally convinced a DM to run a GK campaign and it'd be nice to have.
>>
>>51001394
Use the Deathwatch sheet and alter as needed?
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Any advice on how to play a Krieger in, well, anything?
>>
>>51001455
Someone post the meme.
>>
>>51001394
Are you playing an online game? If so, then maybe a fillable one would be a good idea, but otherwise, you'd probably be better off just printing it out
>>
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>>51001455
You'll have to either break with fluff, or have kind of a boring character.
You don't really speak unless spoken to.
You've got decent tactical acumen, but your plans always seem to center around something with a high likelihood of you and everyone else dying.
You don't really express opinions on anything outside of military matters. You speak in brief, efficient statements.
When given leisure time, you spend it maintaining your weapons and gear, and praying quietly to the Emperor for your salvation. You sleep no more than 4 hours a night whenever possible.
You are deeply religious, but in an unimaginative way. You stick to very broad orthodoxies, and do not discuss more esoteric points of doctrine. The only thing you can really be said to feel strongly about is inherited sin and penance. You believe in those to the very core of your being.
You never offer personal information unless asked directly. You do not openly express warmth for anyone or anything.

Finally, you have a wonderful singing voice.
https://www.youtube.com/watch?v=8JDkdc246QQ
>>
>>51004720

A notepad file works too
>>
>>50963952
> clandestine assasination
> send xenos a message,

Pick one. You don't send a message being sneaky beaky "ork snipers" with plausible deniability in order to send a message.
>>
>>51011328
>implying the subtle touch of a dagger in the night, where the Tau know who did it but can't figure out how, isn't a damn good message of 'we can fuck with you in ways you can't imagine.'
>>
>>51011553
If you want that, send a temple assassin.
>>
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>>51011328
>>51011553
>>51011683

Having lost a number of operatives, Assassinorum assets were not available at the time and time-sensitive nature of the mission didn't allow any delays.

As for why - well, one of the inquisitors from the faction working on arranging a ceasefire with the Tau and who ordered the assasination in the first place wanted to use the knowledge of the assasination in xenos' top secret facility to imperial advantage.
Both to show the Tau the Imperium has eyes and ears everywhere as well as to have an opportunity to offer the xenos help with finding "unknown assassints".
The "assasins" though would be fall guys of Inquisitor's choice, probably people close to Sebiascor Ebongrave in a bid to weaken him and pave way to his removal.


Of course, the plan didn't pan out. I'll omit the bloody rampage, but the finale of the extraction saw the Kill-Team's leader brandishing his power claymore atop the structure, yelling out praise to the Emperor in the face of arriving xeno reinforcements and pict-feed drones. Then they had a Thunderhawk wing extract them, but not before shooting a number of tau vehicles out of the sky using hijacked rail cannon, leaving the structure behind them collapsing upon itself.

"Muh political games" wankery aside, it was a fun session.
>>
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>>51011795
Sounds like the outcome of my Rogue Trader group's usual trade missions.

I love my GM though, and he loves me because of the crazy ideas I come up with. He doesn't like transports so he had planned on our first trip out to trash our transport so we could get a bigger and better ship. He didn't count on me having... A Cunning Plan.

My Rogue Trader's backstory was he was a big game hunter who used his talents to trade in exotic animals and the like, and was cruising around in a Clipper because out of all the transports it's the only one that I like. So when we were caught by a pirate ship, crippled, and ordered to jettison our cargo, provisions, and ammunition or be destroyed, that's when I had an idea. I confidently answered that he could NOT destroy my ship, because as a beast-trader he'd kill all of my cargo (I had no cargo at the time), so after some tense negotiations it was decided he would ferry over my cargo. My Ork crewman had a few dozen squigs on board for eating and turning into bombs, so we loaded those into the cargo containers to provide signs of life in case they were scanned, along with almost all of the ammunition for the ship's macrocannons, and when the load of them were onto the pirates ship I pushed the button without further ado, rocking the Hazeroth Raider with massive explosions and leaving the pirate ship crippled!

By this time we'd effected enough repairs to get our ship moving again, and pulling alongside the Ork and my Arch-Militant boarded the ship and captured it. Needless to say my GM was surprised, but rolled well with it.
>>
>>51011328
You realize ork snipers was only the official write-up, right? The Celestial Lions were well aware of who it was.

Militarum Tempestus. Vindicare assassins don't use las-weapons
>>
>>51011683
>>51011795
I actually ran a game very similar to this.

There was an AdMech defector who was using a Tau virus set-up to remotely shut down the Machine Spirits of Imperial vessels while in orbit. The Kill-Team was sent to capture him alive, or at least the virus.

Unfortunately for the Kill-Team, a Vanus Assassin was unleashed to take out the Techpriest. So they ended up having to get the Techpriest out alive, first while he tried to kill them, then while the Vanus tried to kill them, then while the Techpriest tried to kill the Vanus.

Suffice it to say, their Watch Captain and his Inquisitor collaborator have brought ill tidings from the Vanus Temple down on the team.
>>
>>51013339
Absolutely brilliant. Congrats on having cool DM as well, that's the rpg freedom as it should be
>>
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>>51013339
Neat. I feel like the sole purpose of Rogue Trader is to pull off wacky plans like that.
>>
>>51013339
Good story. But the sensor systems, in our games at least, wouldn't be able to detect life signs, but would be really good at detecting macro cannon shells.
>>
>>51013390
Ork snipers are terrifying tho. Imagine an ork kommando pops out of a vent much to small for it about 10 feet from your squad, blows away your commander and 3 other troopers with a hail of shoota rounds all the while its screaming "SNEAK ATTACK!" It then disappears into the vent, you try to pursue only to realize it's wired the vent with about 12 stikkbombs and the resulting explosion kills the rest of your squad.
>>
>>51017847
SNEAK ATTACK!!

That reminds me of a sneaky and cunning assasin...
>>
>>51017880

Morkssassins iz kunnin but sneeky
Gorkssassins iz sneeky but kunnin
>>
Two questions.

First, how often if ever do you use character's backgrounds in your game? Most DH games I've played have been a bunch of strangers sent to a strange planet to complete a strange mission. Do you ever take your group to meet the hive scum's gang? The highborns house/family? The daemon that possessed the exorcised?

Second, how well would you allow an acolyte to know the inquisitor? For instance a character idea I've had was a highborn mutant whose parents knew the inquisitor, who agreed to take the mutant child with him, to help hide it from highborn society as a favor and to later use an unusually agile mutant as an acolyte, maybe even as leverage over the parents, either the mutant's life or exposing the whole family as impure. The mutant comes the view the inquisitor as a surrogate parent and struggles to stay professional with him or her. Would you let something like this fly? Naturally the player and GM would have to talk about how it could work if at all, since it also depends a lot if it fits with the kind of inquisitor the GM had in mind.
>>
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What's the best way to run an Only War game with two players? One is looking at being a psyker and the other one not sure, maybe weapons specialist.

I think a commissar + psyker pair might work as a regiment hopper or as a specialist thing though, kinda like Cain and Jurgen, being paired with squad treated as demi-characters as opposed to comrades.
>>
>>51021325
Just get that third one ffs.
>>
Idea: A heretical cult that consists of the groupies of a hiveworld musician.

Musician's name? Jean Stellar.
>>
Hey /TG/ so I'm planning on running an Only War game that's set aboard a ship stuck in the warp. So the basic gist of it is that an IG regiment is en route to a new battlefield, when their gellar field suffers a major malfunction (read: Sabotage) and leaves the ship stranded in the warp. The regimentaries have to fight their way through the ship to the Gellar field and restart it, so that the ship can be pulled back into realspace. My question is, how should I handle the mapping on such a large ship? And also, any good resources for it?
>>
>>51024809

Sounds like a fun idea. On a fluff note I don't think a gellar field malfunction in and of itself would trap a ship in the warp since it's the warp core that actually moves the ship into and out of the immaterium. However, there are several ways around this, such as it being possible the saboteurs damaged the ship's warp core as well. If this were one of my games, I would state that a "major warp presence" (i.e Big Demon) is keeping the ship from transitioning back into real-space and that the players have to restart the gellar field in hopes of expunging it.

For the ship, I'd take an overall picture of the ship class (easily found online) and highlight important areas (like the Gellar field, the IG barracks, the cargo holds, the bridge, etc.) The players can use this to have a rough sense of where they are in the overall picture.

I'd then map out the specific encounter locations because mapping the ship in its entirety is essentially impossible. Depending on how you'd like to run the campaign there are a bunch of different areas to create. For example, you can have a pitched battle in the cargo hold, have the players sneaking through cramped corridors and alleys in the heart of the ship, a "boss" fight at the gellar field itself, etc.

Considering how bad the failure may be, you can start to have warpier stuff start to happen more and more as the players progress. Maybe they discover local terrain is completely different from a map they've been given? Or a place they've just left has suddenly been replaced with another part of the ship? As reality starts to fall apart at the edges the players should get a sense of urgency that the ship is a ticking time bomb only they can stop.

As for resources, http://davesmapper.com is pretty good for some ship or area maps, although it may not work well depending on how you are imagining the ship.

Google is also pretty good for getting ship maps (or at least partial maps for areas of interest)
>>
>>51024809
>gellar field FAILS
The ship is fucked and all hands are dead and/or possessed.
>>
>>51025271
Thanks! This is very useful.
>>
>>51025302

not in my canon.
>>
>>51025271
>>51025302
I'd have the ship run aground on something in the warp that is anchoring it. And things are starting to push through the cellar field.

Also be sure to include a part where the squad tangles with a bunch of possessed guardsmen that are keeping them from engineering, or whatever, only to find out that it was a hallucination and they were actually killing perfectly sane members of the regiment that were just trying to help them.
>>
>>51025392
What a lovely mindfuck...
>>
>>51025392
>squad tangles with a bunch of possessed guardsmen
...Who are in actual fact the pc's themselves, hurled by the warp into the future/past.........
>>
>>51025426
Well I was planning on spinning the possible survivors of the game into inquisitorial goons after this, so I do need SOMEONE to survive.
>>
>>51025447
Well, if they kill their future selves, all is fine (for now). If they kill their past selves, Ordo Chronos saves them? Or a demon? Who works for a Radical? If the demon-selves win, you now have a dark/black crusade campaign...or, the malleus shows up to somehow save the 'good' pc's so they might try to defeat themselves again........also, the foes may not be from past/future, but just evil reflections of the present.
>>
>>50978189
>>50978268
They were mentioned in the Badab War books too, IIRC.

>>50978406
The Inquisitor in Vraks books was born in Calixis Sector. There's been quite a few writers that were both on FFG and FW teams.
>>
>>51025447
>>51026023
I've done something similar to this in my game because I had alot of lorefags that couldn't keep player knowledge and character knowledge separate.

Except they had been pulled into another dimension and the group they fought was alternate them. So now they were in a 40k universe that was slightly different and let me fuck with them anytime they used in universe knowledge.

They nearly shit themselves when a webway portal opened and they were attacked by a fuckswarm of Rak'gol.
>>
>>51018726
I had a highborn officer meet up with the lowest of the low scum when their out of work social circles crossed over (highborn was at a ball, scum was delivering drugs.) The other guardsman managed to sneak in, offend a noble, win a duel to the death through sheer fluke, then got the boot taken to him, medium style.

The scum and officer have now joined up in a plan to decimate the officer's rival family in the latest step of an escalating blood feud.

The month of downtime between the last game of last year and the first of this year has turned into a lot of fun.
>>
>>51029263
>They nearly shit themselves when a webway portal opened and they were attacked by a fuckswarm of Rak'gol.
kek
>>
Am I blind or does the forearm weapon mounting modification not exist in the base game for Black Crusade?
>>
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>>51023332
This absolutely sounds like an original Rogue Trader plotline. Be sure to have the Space Marines show up to enforce anti-graffiti laws, hoverboard riding Squat gangs, and Abdul Goldberg masterminding the whole thing. >>51030378
Meh, the beauty of these games is that they're all semi-compatible. Just massage the rules from Deathwatch to suit your purposes.
But I do seem to vaguely recall it being in the weapon mods section? Sorry, don't have my copy handy.
>>
>>51030378
It's not in there, but BC is the easiest for porting mods over - whatever it is, the availability is one rank worse than your weapon plus existing mods.
>>
>>51018058
Shouldn't one be sneakily cunning and the other cunningly sneaky?
>>
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So my group wanted to set up a game of Only War as a side show to our main WFRP game, and we used the regiment generation tables on 1dchan. Our end result, I fluffed out a bit, was that it was a prison planet where the prisoners went native and it became a feral/feudal world. The idea( since we rolled as a mechanized regiment) was that the planet was entering an era of modernization with the help of a rogue trader dynasty.
Issue 1: Between also rolling an allied Astartes chapter, having the aforementioned rogue traders involved, and hints at Dark Mechanicus having their hands in things, it's pretty much anything goes at this point. Any advice for working with almost all the systems at once?
Issue 2: How can I keep the modernization and unification of the planet interesting and central while giving them more variety of things to shoot at than tribals with the occasional lasgun/bolter?
>>
>>51033209
>Issue 1
Don't.

>Issue 2
Xenos and heretics
>>
>>51033209
Have a succession crisis in the dynasty tied to the unification of the planet, the scion who's pet faction wins earns the right to be the next rogue trader. Some of the scions have introduced dangerous archeo/xeno/"dark"tech to their factions in order to win and things are getting out of hand.

I guess the Astartes connection could involve future recruiting on the world hinging on the scion the PC's probably serve winning but I'd just ditch it.
>>
>>51033209
1 no seriously. Don't.
2 play up the fact that the planet is in the middle of being uplifted and there are waring factions that are being supported by external powers ala the cold war. Warbike riding knights, musketeers armed with hotshot laslocks, priests that receive divine guidance via vox, viking raiders that travel via Valkyrie, etc.
>>
>>50933648

Can we discuss Inq54 or 28 here?
>>
>>51035106
Wot?
>>
>>51024809
Make it that is the warp engine that failed, not the gellar.
>>
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Strange things did happen here. No stranger would it be.. if we met at midnight at the hangin' tree....
>>
>>51035106
>>51035131
I do think he wants to enquire if we can talk about the iquisitor, I presume. either with the original 54 mm or the 28 mm 40K model version.
>>
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Got a Necron ship captain (don't ask).

Made this system map as an introduction to the new freeform adventure i've been writing.

Do you think there are enough potential plot hooks here? I can explain how I made it if anyone wants to do something similar.
>>
>>50951600

Any source for the background music?
>>
>>50976032

Who is this semen daemon? Astropath?

Why does she have eyes still?
>>
>>51036523
She's a Navigator House operative.
Not necessary a navigator herself.
>>
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I need a second opinion on this:

>GMing a Dark Heresy 2nd Campaing.
>Porting "Edge of Darkness" campaing from DH1.
>Party consists of mechanicus super medic, Conan the barbarian arbites, a charming felon and a commissar-wannabe guardswoman.
>They are sent to investigate biomantic heresy.
>Party finds their first lead: a young woman.
>Young woman tells them everything she knew.
>Medic orders Conan to kill her cold and he does so; felon and guardswoman players become clearly disturbed.
>Finish first session; guardswoman complains privately about the medic being an edgelord.
>Talk about it with medic: he tells me he did it because of fear of leaving withnesses and claims it is Inquisition normal procedure.

Has someone been in a similar situation before? I think nothing of my players killing NPC's as long as they do it secretly, but then I want everyone to have a good time. What should I do?
>>
>>51036539

Was she rigorous in her devotions to the God-Emperor? Check with her Hab-Block's Designated Confessor.
>>
>>51036704
That's a good tip, I'll remind my players to double-check :)
>>
>>51036746

If she was diligent then the medic's sin is merely the wasting of the Emperor's resources temporal and penance can be obtained at his next regularly scheduled scheduled shriving.

If, however, she was less than up-to-date her soul was consigned to the warp and therefore he has committed the greater sin of depriving the Emperor of a voice in his chorus immortal and he can only be cleansed by dispensation of the pontifex of his synod's cardinal world.
>>
>>50934000
Probably bait, but why don't they belong?
>>
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>>51036539
>fear of leaving withnesses
this is always reasonable in 40k. they're not the police, they're inquisitorial agents.
>>
>>51037958
He isn't wrong. The Inquisition doesn't exactly leave people who might know something and who could tell people that "These weird guys came around, and trust me, they looked really out of place. And started asking questions"

That could compromise the whole op.

Though it sounds edgy, it's just how they work.
>>
>>51038155
my thoughts exactly. I just wanted to add there is a difference between taking out loose ends and killing off every source of information becase you can.
Trail of bodies would raise far more questions, though any competent GM would be glad to capitalise on players' incompetence to introduce additional challenges.
>>
>>51038552
>my thoughts exactly. I just wanted to add there is a difference between taking out loose ends and killing off every source of information becase you can.
>Trail of bodies would raise far more questions, though any competent GM would be glad to capitalise on players' incompetence to introduce additional challenges

Personally, I'd just use the Subtlety rules as written, and maybe point out that killing anyone who talks to you is a really good way to never increase your Influence ever.
>>
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>>51038681
I wanted to mention subtlety, but didn't want to assume what system they're using, even though 2e seems more prevalent.


On a related note, can you share stories about your low or high subtlety games? How did you get there and how did that work out for you?
>>
>>51038870
>can you share stories about your low or high subtlety games

For us, it was always one and the same. Trying to be high subtlety, and nosediving right the fuck away
>>
>autosaging on page 10
Is anyone going to start a new thread?
Thread posts: 321
Thread images: 55


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