I need some help with a classic collection-style quest in writing. Essentially, the PC's need to gather boons from the natural world to drive back invaders. So far I have
>Eye of the Storm
>Heart of the Forest
>The Mountain's Song
>Call of the Wild
They're just idiom based personification used to build an ally to drive back the baddies. What else could I use and what might these things all look like? I want to make something more interesting than just weapons. Maybe the eye of the storm is a silk band that, when wrapped around your eyes, allows you to see and engage beings from other planes who are otherwise invisible, or something like that.
>>50919258
I'll give you a bump while I think about it
>>50920380
Thanks mate, threads a ghost town
Maybe they aren't physical objects at all?
The players go through storm-related incidents and figure out what "the eye of the storm" really means, etc.
Might only want to do that one once.
>>50920416
I'm fiddling around with the idea that these boons are either for the characters themselves or a part of some construct that will fight with them. The construct would need to see "with the eye of a storm, fight with the heart of a great forest, and speak as the vast echoes of the mountains" or something like that. Alternatively, giving players intangible bonuses would get them more involved. If they were able to somehow gain "the calm of the storm, crackling with energy until unleashing crashes of thunder" maybe their barbarian PC gets to add thunder damage to all attacks while in a rage. The mountain song for their bard could cause rifts in stone, or the heart of the forest could grant inspiration to nearby allies. It's all loose ideas but I've run out of phrases like that.
Or, just, you know, cool fucking gear but I feel like that's too easy.
>>50919258
Dirge of the Desert
Think of basic biomes or elements to start.
One for the sea, one for fire or flames, thunder, nature, and stone you have down.
>>50919258
But how is that storm related?
The eye of the storm is a jewel that summons a wind elemental
The heart of the forest is a knot of glowing wood that causes plants to grow and life to flourish. Creates difficult terrain and succulent fruits to heal the party
The song of the mountain is a mandolin of gray aged wood and taught golden strings. When strummed it causes the winds to chill and the earth to shake. Doing a blast of cold damage and knocking enemies prone.
The call of the wild is a horn whistle shaped like a howling wolf and when blown summons a pack of ethereal wolves.
>>50920605
Is Sands of Time too lame? I've always wanted to run a timeloop quest but that seems insanely in depth. Or maybe the Clutch of Death as a literal handbag.
There was a famous spell like this in some story, the witch(es) told the hero to gather material components for their spell that were like, "the root of a mountain, the last sliver of twilight," etc., etc. All intangibles, but it was like a riddle and the hero came back with some object for each one and an excuse as to why it fit the requirement. Does anyone remember what I'm talking about?