>Traveling from one universe from another gets you either nerfed or buffed to fit in with it more depending on what's the average power level.
>The bbeg is flat out immune to this, his one weakness being how overcautious he is.
What are the best ways that you can fully capitalize on this sort of concept for a multisetting campaign without him coming off as a coward?
Lots of high risk/high reward scenarios that someone who's really desperate would leap at, but someone with a natural degree of risk aversion and no immediate need to win now would balk at. Just make it clear how risky the scenario really is and how desperate the players are, and they'll leap in head-first while fully acknowledging they're doing it because they need to.
>>50874937
How would that even big a thing? Jumping from universe to universe has to be thebultimate cowardice
>>50874937
My MnM 3e BBEG is pretty much the exact opposite of this: The PCs are pretty much having to jump from their universes to another to GET AWAY from the BBEG.
>>50875505
>cowardice
Honor doesn't stop steel
Play him as a genius tactician. Reveal some of your player's wins or losses as mere movements in his multiverse spanning chess game.
If you think he's being a coward, you've fallen for his gambit.
>>50874937
Finds an extremely weak world where he can dominate. He uses his supremacy there to train that world's greatest warriors and sends them out as lieutenants. Kung-fu-cult-master.
>>50876106
Because he stays there even if they try to retuning and depose him they would become weak again on entry, as would the heroes when they came for him. That's kinda perfect.