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Ok, so idea I've got for some sea based enemies. Magical

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Ok, so idea I've got for some sea based enemies.

Magical pirates. They use illusion magic to sneak their ship up close to the target, and then necromancy to summon zombies and skeletons onto the ship as a boarding action, along with some necromatic magic to weaken people on the ship(they don't just straight up kill everyone with magic because they're trying to avoid the negative energy corrupting whatever the cargo is).

Once the ship is clear, they use the summoned thralls to command the ship, saving anyone who appears to be worth ransoming while murdering everyone else. They then sell off the ship and it's cargo.

Think it works as an idea?
>>
>necromancy
>summon

Choose one. You can't rattle bones that don't exist
>>
>>50865988
Davey Jones' Locker!
Bones from the bone dimension!
>>
The necromancy part just seems like an unnecessary effort to make it all spoopy
>>
>>50864343
Why not just drive the crew crazy with more illusion magic and get them to kill each other/jump overboard? Anyone who resists just gets shanked by the pirate crew leisurely walking around checking for valuables
>>
>>50864343
So...Pirates of the Caribbean?
>>
>>50865988
Something to think about, but you can launch corpses over. Or just bags of bones.

>>50866998
>>50867022
The big thing I was thinking about is this offers no risk to the crew themselves, they don't need to risk the boarding themselves.

I thought about summoned creatures instead, but they have to be careful with those, especially animals, to not damage the ship/goods. Zombies and skeletons seemed the best answer for that

The illusion thing seems worthwhile as well, perhaps a combo of both.

>>50869661
The crew themselves wouldn't be skeletons, or even cursed.
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