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Warhammer 40k General

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The list builder sucks edition

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Eldar poetry is shit):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
Merry Christmas, everyone!
>>
word beaers a shit
>>
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Deathwatch and friends inside a space hulk edition
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>>50860113

Pretty rad from a thematic stand point.
>>
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Happy Omnissiahmas, Tech-brothers, menials, outsiders and even tech-heretics of all kinds!

To celebrate the occasion, the assigned (white and red) Magi are dropping by tonight to tune up your wargear. If you could leave a drink out, they'd appreciate it. Enjoy your new Alpha Dominus-grade plasma calivers!
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>>50860057
Merry Christmas OP and anonbros.
>>
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>Curze is a Demon Primarch
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>Fall of Cadia
>Curze is the true Prophet of the 8th
Curze rules when?
>>
Infiltrators or Ruststalkers?
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Happy Sanguinala!

https://www.youtube.com/watch?v=HTJwhS0-Y7U
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>>50860283

Both - play War Convo
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>>50860191
Makes me wonder what the lore would be like for those pistols if people treated it as worthless as it was on the table top.
>>
>>50860359
Honestly, if any and all pistols were 5 points cheaper to a minimum of 5 points, I'd almost consider taking Plasma Pistols. 20 points to give a Sergeant 2 shots at 12" is a lot easier to swallow than 30 points, especially if you want to do it across multiple squads.
>>
>>50860070
Merry christmas, anon. May your victories be grand and your brush never slip when doing fine details.
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>>50860394
10 point plasma pistols makes a lot of sense. It's a gun that's half as good as typical plasma, half range and half shots. Take into account the assault advantages for it, and it's a perfect fit at 10 points.
>>
Dark eldar seem fun.
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>>50860057
First real time getting into eldar and wanted to build a list before buying models. Would something like this work?
>>
>>50860394
>a lot easier to swallow than 30 points
The problem is a rifle already has 2 shots at 12".

The pistols seemed to be priced in a way assuming you've got some kind of high value melee ability you want to preserve while having a special weapon, the problem being this is almost never true or at least not without spending an extra 15 points on a power weapon.

The only truely good use of these pistols I saw was a BA sargent with two inferno pistols. They allowed him to fire two shots off at 6" which is something he cannot do at all with the rifle version.
>>
>>50860468
I like them.

Harlies/Dark eldar dream team is greatest I think.
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>>50860512

Looks like a solid start - good basis for a foot-ish dar army. I'd consider swapping some points out of vypers into war walkers and support batteries
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>>50860468
They have the best models out of the whole 40k range.
Have fun breaking them in transit
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>>50860057
>no gsc in general image

Gg general sucks.
>>
>>50860057
If- theoretically- Rogue Traders got put back in the game, what would you want?

I think I'd like a rule where everyone (aside from maybe Nids or Daemons) are Battle Brothers. And all sorts of character mods.
>>
>>50860512
It's pretty good, your whole army would fold in assault though
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>>50860532
You normally can't take Plasma Rifles on Sergeants and HQs though. Once you get your Plasma Rifle at 15 points, spending another 20 to double your S7 shots at AP 2 is more reasonable. Definitely more reasonable than paying another 30 at any rate!

Back in 5th, Dark Eldar players could make the occasional case for taking a Blast Pistol on their squad leaders too, simply as S8 Lance could occasionally do something. Of course, with Hull Points, nowadays you only ever see them with Haywire Grenades.

Harlequins paying 5 points for their fancy pistols would be nice too (or if they got the option to gunsling: Pistolquins would be an amazing conversion IMO).
>>
>>50860615
He's in ongoing reserves
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>>50860283
infiltrators
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>>50860628
Maybe less everything being battle brothers, but allies of convenience with everything might work. Then let the Rogue Trader themselves form a really nutty command squad made out of whatever they want.
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>>50860512

Here's how I'd change the list

>>50860630

You make sure when you get assaulted it is sacrificial and leaves your opponent available for more shooting. Most good Eldar armies don't include combat elements outside a Wraithknight
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>>50860615
>>50860637
>they returned to the shadows
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>>50860283

Infiltrators. Ruststalkers are a trap.
>>
>>50860671
Ah yes cheers, Suppose the missile launchers give me anti-air that I was otherwise lacking.

Issue is I can only have a single exarch for my dire avengers as per formation restrictions.

Again cheers for the advice/rework for me!
>>
Battle brothers should be able to embark on each other's transports.

GSC should be battle brothers with nids, comes the apocalypse with daemons and necrons, and allies of convenience everyone else.

Nids should automatically pass look out sir rolls in synapse.

Deep strike should count as movement, but otherwise not prevent charging.
>>
>>50860671
>You make sure when you get assaulted it is sacrificial
Sounds like standard Eldar tactics
>>
>>50860671
And usually, they're not even taking the Wraithknight for combat, but the Forgeworld Skatach one for double-hellstorm action to sweep stuff from cover.

Anyway, why Avengers instead of Spiders? I'd imagine the improved reserves and S6 and hit and run and moving before being shot would matter more than overwatch bonuses.
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So after opening the grab bag that is the Tyranids get started box, and here's what I've added to my list what with what else I have. I think I have enough flexibility to take on most things, or that just might be the Flyrants. Suggestions? Criticisms? I'm looking for a little input on how to "git gud" so to speak with the bugs.
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>>50860632
For 20 points, maybe, but combi-plasmas are as good as a rifle for one round, for half price.

If you count on sod's law coming in to play and killing your sargent it's better to spend 20 points on on 4 combi-plasma shots.
Not to mention while your sargent may still be able to charge and go kung-fu the plasma rifle cannot so the gunslinger 2ccw bonus is wasted, the pistols have terrible synergy with the rifle.
>>
>>50860742
I'd split the Carnifexs in to two units just so wounds don't spill over from one to the other.
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>>50860721

Derp, forgot about that with the exarch, I was actually just thinking about the normal aspect host. Just means you can save some points - buy another avenger or two.

>>50860736

Yeah the Skatach is a beast. Unfortunately my local meta still has a hang up about FW stuff - otherwise I'd be running full Corsairs instead of my counts as Corsairs. Fortunately the regular WK is still bretty gud.

My guess is he is going DAs because they're pretty cheap and plastic. While I do live Spiders they're not cheap dollar wise and the models aren't great.
>>
So gonna ask for recs on how to expand my tau army. Was thinking about getting either some piranhas, a third broadside, or a third devilfish.
An anon from the last thread suggested a barracuda or some remora drones, but Im not too keen on fw stuff at my current income level. I don't have a stormsurge, or skyrays.
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>>50860692
Infiltrators a shit.

Can Infiltrators kill vehicles? No.
Can Infiltrators easily kill GEQs? Meh.
Can Infiltrators kill MCs? No.
Can Infiltrators kill TEQs? No.

Ruststalkers are deceptively horrifying, especially against armies that can't do melee well. But Infiltrators are kinda overhyped, against Marines they can do well but other than that I wouldn't recommend it, just too expensive. Ruststalkers, however, will give hell to anything once they get into the enemy lines. The only real issue is getting them there, if your opponent is smart then he'll drop a couple S6 guns and wipe your measly T3 Elites off the board. 4+ isn't that useful, either.
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>>50860394
Add in the ability to use pistols in melee, too. Do it Smash style.

>a model armed with a pistol can choose to exchange all of their attacks for a single shot with the pistol. If they are armed with two pistols, they can also fire the second pistol, but they can never fire more than twice in any given Assault phase.
>a model armed with a pistol may, instead of firing in the Assault phase, choose to gain a single additional melee attack at base strength, AP -. Note that special rules and wargear on the model itself (such as Furious Charge or wargear that increases the base strength of the model) applies to this, but the modifications of melee weapons (such as the 2x Strength of a Power Fist) do not apply to this attack.

So a slight nerf to high-damage melee units that relied on pistols to get extra TH or PF attacks; a wash for units like Raptors or Assault Marines that hit at [S User AP - ] ; and a buff to pistoleer units like Seraphim or Vanguard Vets, who now get their pistols at only 10 ppm.

Maybe it could be 10 for the first pistol, 5 for the second? That might be too much.

Note that these changes should also accompany revisions to Assault or Assault units in general, making it easier for elite melee units to get into combat without getting totally shot to shit.
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>>50860732
>Battle brothers should be able to embark on each other's transports.

Sure.

>GSC should be battle brothers with nids, comes the apocalypse with daemons and necrons, and allies of convenience everyone else.

Nope. Fine how it is.

>Nids should automatically pass look out sir rolls in synapse.

Sure.

>Deep strike should count as movement, but otherwise not prevent charging.

Sure.
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>>50860775
>TH or PF

Sorry, mean to say Power Weapon attacks.
>>
>>50860775
So my veteran sargent can pay 15 points for a power axe for two s5 ap2 attacks and I1 or 15 for a plasma pistol for one s7 ap2 attack at I4?

Seems like that wouldn't help balance when power weapons are also as hard to justify as psitols, senpai.
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>>50860284
https://www.youtube.com/watch?v=lBVxcGxRv_I
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>>50860773
Nobody will argue that Ruststalkers aren't melee monsters that can butcher almost anything.

But they'll never make it to melee. Infiltrators have a good punch but are actually somewhat survivable.
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>>50860191
Happy Omnissiahmas to you too fellow tech-brother!
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>>50860394
Inferno pistols have it even worse. You actually pay MORE for those than for either a melta or a multi-melta.
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>>50860775
You're overthinking it.

Just make it so Special Pistols don't count as a CC weapon. And you can shoot it in CC
>Space Marine Sergeant with Plasma Pistol
>2 Attacks + 1 S7 AP2 Gets Hot
>>
What armies have easy access to fearless and atsknf? Space Marines and?
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>>50860191
Plasma pistols should be 7 points.

Why:

>meltagun is 10 points
>plasma pistol is strictly worse than a meltagun, besides giving an extra attack, but most models that can take meltaguns don't care or get to keep their pistols anyway
>plasma pistol can kill the wielder
>plasma pistol is somewhat less than half as effective as a plasma gun (1 less shot at 12", and no shots beyond that, while plasma gun can shoot beyond 12")

7 points feels right. it's cheaper than a much better meltagun, and about half the cost of a plasma gun which is slightly more than twice as good.

>b-but then everybody will take them!

yeah, that's the point. to make it a piece of wargear worth taking. and 7 point plasma pistols aren't going to break the game or even be that big of a deal, it's time to let go of the kneejerk idea that things must be overpriced because you're so used to seeing GW make them so. I'm saying this because I've noticed this weird argument, "but then people will field lots of them!" whenever you talk about lowering points costs on things that cost way too much. as if that . . . wasn't the intention in the first place, to make the thing viable instead of a useless piece of crap in the bottom of your bits box. I've taken to calling this line of thinking GW Stockholm Syndrome
>>
Kill Team
10 Scions - 135
1 melta gun - Eagle Eye
1 Grenade Launcher - Infiltrate
1 hotshot lasgun - Relentless

Chimera - 65

200 points

I'm not really sure about the specialists, I don't know what to do with the grenade launcher since I used the only good specialist slot for the melta gun.

Should I replace the chimera with a sentinel so I can take another meltagun? I worry about range and S6 on the grenade launcher should be enough to take a chunk out of vehicles.
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>>50861052

-Some versions of Chaos with Traitor Legions
-Tyranids in some respects
-Chaos Demons (or their own unique version of it)
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>>50861052
Fearless
-Orks with 10+ model units
-Tyranids with synapse
-Chaos daemons
-Chaos marines armies based around cult troops
-Death company blood angels

ATSKNF
-Marines, all of them.

Someone doesn't like re-group tests.
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>>50860057
Can anyone post a more direct link to Path of the Renegade
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>>50860057
Help me out, /40kg/.

I vaguely remember all flyers losing deep strike per 7th edition rules, but I can't find any evidence of that.

If not, wouldn't flyers crash and burn upon arrival due to moving less than 18"?
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>>50860775
>>50860819

Let me try:
>Unwieldy reduces Initiative by 1, instead of to 1. Only in melee, doesn't effect Initiative Tests.

Now Unwieldy Power Weapons have kind of a point. They strike slower but not last in the Initiative order, allowing less durable models to strike at least at the same time as their less speedy opponents.

>Pistols as CCWs: A model armed with a Pistol-type weapon may exchange one of their attacks for a single attack at the pistol's base weapon profile (Gets Hot! still applies), unaffected by the models melee special rules (Furious Charge, etc.). This attack is resolved as a melee attack (cover saves may not be taken at such point-blank range!) using the model's WS instead of BS and striking at the model's own initiative value.
>Extra attacks such as those granted by Hammer of Wrath or some wargear (like Dataspike) may not be exchanged, these aren't attacks generated from the model's attack value.
>A model armed with two or more Pistol type weapons may elect to exchange one attack for each Pistol weapon they have up to two, much like the Gunslinger rule.

I could probably word it and balance better. Basically, a Plasma Pistol gets you a single S7 AP2 attack in melee, though you still have to contend with Gets Hot!, but it's certainly not nothing. Now any lowly sergeant can put a hole in something much bigger with a well-placed shot in melee. Suddenly that Plasma Pistol shot can put a solid punch in something much larger, making them good ways to deter charges or assaults.
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>>50861121
When deep striking flyers count as having moved their mandatory 18" but are henceforth subject to the standard rules for movement, so you have to be careful about what direction you're facing
>>
Anons, can Iron Warriors take Daemon Princes? I heard that their new legion rule state that none of their units can take marks, which makes me sad, because I liked the idea of Khornate Iron Warriors.
>>
>>50861095
>>50861077
Of those, the main ones that concern me are space Marines and their chaos counterparts.

What's the best way for dark eldar to deal with sm and csm?
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>>50861160
Death by a thousand cuts.

Take out enemy rhinos/fast vehicles and then use your mobility to pick away at and kite them.

Manoeuvre warfare is some of the deadliest out there and by using it you are playing to your strength and marines weakness.
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>>50860742
drop warriors and barbed stranglers are worthless
give terms some devourers
1 unit of hive guard
carnifexes are better with TL devourers
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>>50861155
>nons, can Iron Warriors take Daemon Princes?
Yes. When shoved into a weapon or tonk. Only their dad remains unshovable.
>>
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>>50860852
>>
>>50859600 #
I always hear people say TS are overcosted, but I can't understand why.
How much should a fearless 3+/4++ model with ap 3 bolters cost then? Because such stats costs the same or more in pretty much every other codex.
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>>50861155
Don't daemon princes have daemon of and not mark of?
>>
>>50861160

It depends on their set up and how competitive the list you are playing is. Ultimately against an opponent of similar skill you are going to lose more games than not against a Space Marine army.
>>
>>50861262
I understand that, I'm as,ing how much they should cost. Because right now they're in line with most every other dex
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>>50861218
I have an excess of Warriors and just want to get some use out of them, the venom cannon didn't look as enticing being small blast and also BS3 as large blast pinning BS3 Barbed
Strangler.
Will need to buy more gants for that.
I bought 2 units and played a game with them today, they missed more than half of their shots. Maybe that'll even out in more games.
The devourers in the Carny box went to make the Flyrants. Also crushing claw adrenal glands looked like a good extra source of overkill for AT and melee in general, the price would be the same either way.
>>
>>50861253
But I'm Chaos and I'm supposed to be unstoppable and better than everyone! The codex says I'm gonna win eventually no matter what
>>
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>>50860070
As a muslim, this offends me.
>>
>>50861155
All legions can still take Daemon Princes. Daemon Princes don't take marks, they have the daemon of rule instead. Traitor Legions even says that IW, AL, and NL Daemon Princes may choose to take all of their psychic powers from their god's discipline rather than up to half of their powers.
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>>50861095
Don't forget about all the fearless that Dark Angels get
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>>50861299
>>
>>50861299
What winder holidays do your people celebrate?
>>
>>50861299
So?
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>>50861299
As a non sandnegro , this offends me.
>>
>>50861313
Dang.

Now I feel even worse for having bought KdK.

What do I lose out on for going KdK and not IW Traitor Legions? What do I gain for going KdK?
>>
>>50861299
As a serbian, the fact that kebab like you has not been removed offends me
>>
do the Biologis of the AdMech hold any real veneration for the organic machenery of the human body? Would they perhapse be closer to the emperor himself then the omnissiah?
>>
>>50861346
>using khorne daemonkin codex to play iron warriors

what did he mean by this
>>
>>50861359
>In Soviet serbia, Muslim offend you
>>
>>50861253
It depends what you are fighting. Vs grav, plasma, or other low AP weapons rubrics are totally worth it. Vs shoota boys or guardsmen they are essentially 23 point tac marines.

A 4+ invuln doesn't make you any more durable vs high AP small arms fire. Fearless is universally good, yes. And AP 3 bolters are wasted on anything with an armor save worse than a 4+.

If your meta is power armored grav spam, then holy shit your rubrics will be great. If you play vs Orks you have pretty much nothing that you gained for all those points, except for a ML1 sorcerer who must roll on the discipline of skub table.
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>>50861409
But they do that regardless of nation
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>>50861387
>not liking the idea of a warband of blood crazed IW, wishing to tear apart metal boxes and fortifications and getting all the stronger for it
I thought it was a cool idea.

Also I love maulerfiends
>>
>>50861346
>What do I lose out on for going KdK and not IW Traitor Legions?
Tanks with improved abilities (Soulgrinders are still better though), Sorcerers, Obliteratlors as troops. Honestly not much.

>What do I gain for going KdK?
Flesh Hounds, fun but reliable gameplay mechanics, Flesh Hounds, Soulgrinders and a Flesh Hounds.
>>
>>50861366

They may sometimes hold the heretical view that human biology is on-par to metal bionics, and sometimes better, for any number of reasons. They might work on giving servitors or their own flesh many organic enhancements towards that end, and possibly even extending these enhancements to servitors or many beasts of burden the Imperium might use, be they of Terran or xenos origin. They see organic biology as just another machine to be enhanced, which is bordering deviation from the precept that the human form is holy and not to be deviated from. Still, one could argue they hold perhaps the highest or lowest veneration of the human form, either because they consider it worthy study or because they defile it with organic enhancements.

They're definitely distrusted, but indisputably necessary for the AdMech, because they're the biological scientists that make sure cybernetics and bionics work and are implanted correctly, are experts as synthesizing flesh for grafts, servitors, and experiments, and otherwise running all the biological sciences of the AdMech. They're even in charge of testing and evaluating Space Marine geneseed tithes for purity, and ensuring the purity of those stocks held in stasis.
>>
>>50861409
>Soviet serbia
>not just saying yugoslavia
Top pleb
>>
>>50860394

>sisters are S3
>pay 15pts for plasma pistol because it's a ccw
>ccw is worthless
>metlas are 10pts
>inferno pistols are 30pt pairs
>half range and worthless ccw
>>
>>50861434
Very interesting, I'm working on some.... edge skirting ad mech, still loyal but on the radical end of things
>>
>>50861057
5 point plasma pistols won't break the game

As it stands the Melta is better value than the plasma gun. You can fire a Melta and still assault, the Melta also has higher chance of killing a vehicle.

Melta should be 15, plasma 10, plasma pistol 5 and flamer free
>>
>>50861066
Get a volley gun in there and make that relentless. Mmmmm 4 shots at str 4 AP3 on the move.
*Sounds of holy-orgasm in the background *
>>
>>50860359
It's balanced to tabletop equivalent if you do nothing but overcharge
>>
>>50860070
Merry Christmas Anons! I got $150 and some nice jeans, because today is my birthday.

I was wondering, what is better anti-air for Space Marines, two Hunters or two Stormtalons?
>>
>>50861346
Using TL to play IW will not allow any of your marines to take MoK at all. You get 6+ fnp, you get a special list of warlord traits and relics, you turbo-hate Imperial Fists, your special detachment has a spot for a fortification, you can reroll ordinance weapons and obliterators are troops in a CAD. I think that's about it.

If you want Khorne IW, maybe just stick with KDK and maximize your HS slots for optimum destruction.
>>
>>50861426
Do it anon
>>
>>50861461

Radical is fine, there's a lot of factions out there that strain Imperial tolerance (Black Dragons, for example), but so long as they don't go Full Heretic, revel in mutation, and start worshipping dark gods or practicing forbidden alchemy, they're probably fine. Still, those on the edge usually suffer for it.

I can imagine they'd make as much use of bionics as they would organic enhancement, even the Biologis are still all about machines since much of their organic science has to use machines to functions. But when it comes to servitors they might be more prone to giving them huge, hulking muscles over powerlifter arms and legs, armoring them in chitinous scales rather than ceramite.
>>
>>50860628
Allies of Convenience with everyone (come the apocalypse with nids and demons), very character-centric like Inquisition, can be upgraded to be Battle brothers with up to one faction for a price
>>
>>50861432
Oh cool.

How good are flesh hounds anyways? I'm including them in my list, but I'd like to hear what's so good about them other than how they look?

>>50861506
Hmm, using Blood Tithes I can easily get FnP (5+) for my entire army.

>>50861510
I'm gonna do it!

Also, would any anons mind rating my list?
>>
>>50861546
>Also, would any anons mind rating my list?
0/10 would not bang
>>
>>50861527
Hmm and what if they dabbled with some necrodermis they found behind closed doors, all for the benafit of the imperium naturally, but they would not understand yet

It was based on some ideas I had for dryad conversions
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>>50860057
Merry christmas eve guys! I had a painting question: If I want straight, clean lines, which tape is better? Masking tape or blue painters tape? I have experience with blue painters tape and I noticed that the paint tends to creep under it and fucks up any stripes that I try to do. Although this is probably because I handled the tape too much while trying to get that perfect line.
>>
>>50861500
Stormhawk Interceptors are pretty stellar IMO. Lastalons do quite a bit of work, and having Twin Linked Assault Cannons is pretty awesome.
>>
>>50861560
We'll bang, okay?

1500 Khorne Daemonkin CAD

HQ
-Daemon Prince, 160
+Daemonic Flight, 40
+Warp-forged Armor, 20
+Goredrinker, 30
+Collar of Khorne, 15
+Ichor Blood, 5
Total, 270

Troops
-2xChaos Space Marines, 130
+2 marines, 30
+9xCCW, 18
+Power Sword, 15
+2xMelta gun, 20
+Icon of Wrath, 20
Total, 233 (466)

Dedicated Transports
-2xChaos Rhinos, 35
+Dozer Blade, 5
+Havoc Launchers, 12
Total, 52 (104)

Fast Attack
-3xFlesh Hounds, 240

Heavy Support
-3xMaulerfiend, 390
+Lasher Tendrils, 30
Total, 420

Complete total, 1500

>>50861588
I've heard good things about Tamiya 2mm
>>
>>50861588
Maybe you could just keep using that tape, but simply neaten it back up with some grey afterwards.
>>
>>50861580

That's extra heretical.

Still, the Imperium is allowed to have their fringe division experiments with crazy shot the xenos play with, but they usually end like The Anphelion Project. You know; not well at all. But it's a hell of a ride just before it does.
>>
>>50861645
So I guess my guys are at the part of the ride when it looks to be going well
>>
>>50861609
Thanks I'll check it out.

>>50861622
True. Thanks anons
>>
>>50861602
Nice, thanks!
>>
>>50861609
The list doesn't seem bad, though I don't know much about Daemons.

So the tacs jump out of the Rhino, fire their bolters, and on the next turn fire their pistols and charge?
>>
>>50861709
Theyre also really nice if youre using the Death from the Skies rules, being able to have Skyfire if you want it, and theyre pretty good in the Dogfight phases. Ive never been dissapointed in taking any in my lists, plus they look cool too.
>>
Hive Tyrant (1) - 225pts
1 Hive Tyrant: Wings,Electroshock grubs,Scything talons,Twin-linked devourer with brainleech worms

Hive Tyrant (1) - 215pts
1 Hive Tyrant: Wings,Scything talons,Twin-linked devourer with brainleech worms

Termagant Brood (30) - 120pts
30 Termagant: Fleshborer

Termagant Brood (30) - 120pts
30 Termagant: Fleshborer

Tervigon (1) - 225pts
1 Tervigon: Scything talons,Stinger Salvo,Regeneration

Zoanthrope Brood (6) - 325pts
1 Neurothrope: Spirit Leech
5 Zoanthrope

Ghosar Quintus Broodkin

Patriarch Ghosar (1) - 115pts
1 Patriarch Ghosar

Magus Orthan Tryssy (1) - 65pts
1 Magus Orthan Tryssy

Primus Vorgan Tryssy (1) - 75pts
1 Primus Vorgan Tryssy

The Faithful Throng (20) - 130pts
20 Neophyte Hybrid

The Favoured Disciples (12) - 85pts Rending claws
12 Acolyte Hybrid

The Brothers Aberrant (4) - 120pts
2 Aberrant: Power hammer
2 Aberrant: Power pick

The Purestrain Princelings (2) - 30pts
2 Purestrain Genestealer
I am still trying to get making list down, but how is this build? Is it a legal build?
>>
>>50861292
maybe proxy warriors as shrikes, they have worse armour, but its worth it for mobility and HoW if you go melee
you dont need to buy more gaunts to give 8 of them devourers

let me clear this up for you, you want as many TL devourers as you can possibly can
thats 1 reason why flyrants are so great
nobody cares about wysiwyg on xenos because no one cares about them
>>
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>>50861465
I'd prefer the special pistols be worth the 10, rather than reduced to 5, but if they're not going to buff special pistols, the least they can do is give it a price cut.
>>
>>50861438

Anon you can't use fake nations that don't exist.
>>
>>50861901
you want flyrantswith 2 TL devourers
zoanthropes are worthless
the white dwrf formation kinda sucks, you're better off taking a CAD for GSC
your list is legal but lacking

take regeneration off of the tergivon
do you have any more genestealers to run in the GSC?
>>
>>50861984
I have a fuck ton of genestealers, and what would be good from genestealers?
>>
>>50862033
First curse formation especially if you have a bunch of genestealer models
>>
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anyone have any opinions on shaving off 40 points on this alpha legion list?
>>
What are good LoWs for KdK that are 350 points or less?
>>
Alright, guys, I'm new to 40k, and I've decided to start playing Tyranids, because you know what, psychic evil space bugs. They look more badass than anything else and their play style looks super fun. I've bought myself some Termagants with Fleshborers just to start with, and I'm wondering where to go from there. I'm planning on using The Swarmlord as an HQ, and getting enough Termagants to use a Tervagon as a troop choice. Also, should I assemble before I paint, or paint before I assemble?
>>
>>50862033
DUDE READ THE GSC CODEX!!!!
goddammit man they have an invuln save
if you wanna buy a few acolytes and metamorphs you can get them shrouded first turn
genestealers became so good in cult, don't waste it man. finally a melee race that works
>melee race I6
>>
>>50862083
Assemble before you paint, but leave off anything that would obscure detail and glue that on after painting.
>>
>>50861949
Shrikes are pretty damn neat being basically winged warriors, but do I use gargoyle wings to make them? For GW's insistence about every unit having a model, Shrikes don't have one. I'll figure something out. On the gaunts, I pretty much assembled all 24 I have as barebones ones while keeping all the devourer bits in case I would need them later, so I don't have any extra bodies to make for devilgaunts.

Also....what about Raveners? I like the model, but effectiveness on the table is what makes me hesitant to get any.
>>
>>50862068

>40

You mean 35?
>>
>>50862083
2 hive tyrants with wings
2 mawlocs
a carnifex or 2

get some meiotic spores from forgeworld and run them as mucolids
>>
Anyone with the goliath rockgrinder instructions tell me if there are specific pieces for the demo cache upgrade?
>>
>>50862083
You should seriously consider reading some strategy articles before buying anything else.
>>
>>50862094
Doing better than the orks is see. I was wanting more big guys from nids with cheap fire power from GSC.
>>
So do we know what GW's alleged big reveal for the 25th is yet? I thought the rumors last month were talking about November, and we got Blood Bowl/Space Hulk then, but the community blog mentioned something on Christmas Day too.
>>
>>50862149
I mean, does going on 1d4Chan and reading over every thing on Tyranids I could find count?
>>
>>50861657

Some signs to be cautious here and there, perhaps, but I'm sure it's nothing to worry about. After all, knowledge does not come to the overly cautious, and fortune indeed favors the bold. Beside, it's all well within the experimental margin for error, right?

... Right?
>>
>>50862119
I want raveners to be so good, but they are so bad

just mark some bases on the termagants so you know which are the devourers, again nobody will bitch about thisas long as it is clear

had time for the shrikes, you can try and make wings from scything talons and tape. you can maybe use demon bits or gragoyle wings with some modification.
but honestly they arent very great. it depends how competitive you want to be, I've one a 1250 local tourney with a flyrant list and honestly I still have fun playing them
but horde nids are in a slump in this edition very hard
>>
I was thinking of getting in to 40k with the starter bundle, but it says "sold out" and "no longer available" on the website. Did I miss the boat?
>>
>>50862160
1d4chan's tactics pages are written by blathering retards absolutely obsessed with idiotic and casual tactics, who oversell everything their respective factions have to offer and spout ancient, outdated memes. It's only good for a basic overview of how that army plays, and sometimes not even then.

Unless you were talking about general fluff pages, in which case go to Lexicanum and/or 40k wiki, not 1d4chan, because the same thing applies, only they double down on the memes.
>>
>>50862179
Which one?
>>
>>50862160
Somewhat, but remember that like everything else, tg largely sucks at 40k, and a lot of bad advice gets put on 1d4chan, edited with a strike through, and then supplemented with some retard role-playing a commissar who supports the original bad advice.

Read some professionally written advice as well.
>>
>>50862150
GSC is cheap rending
GSC and flyrant lists win tournaments man they are very strong with the buffs to FMC's recently
mass cheap rending with a delivery mechanism and tactical flexability. run a brood cycle and subterranian uprising with flyrants and mawlocs and have fun
people on /tg/ bitch about people playing the game well, sometimes beating the shit out of a double demicompany or eldar feels good man
>>
>>50862176
That's really sad, I love their look and have been theorizing how to throw them into a list where they would be a natural cog that just works with everything else.

But competitive Tyranids looks like it revovles around Flyrants, Hive Crones, Zoanthropes, and dirt cheap troops to fill out that slot out. SO a bunch of units look like they barely see play. That's also sad.
>>
>>50862207
>>50862198
Ah, OK. Do you think you could guide me towards the Emperors Holy Light and recommend me some strategy articles I could read?
>>
>>50862215
Sweet, so would i be able to fight dark eldar with this because that is a core of my meta
>>
>>50862198
You forgot to mention 1d4chan is also infested with rule errors.

>Take independent character with infiltrate and join to unit X without infiltrate so you can infiltrate that unit

THAT'S NOT HOW IT WORKS ! AAARGH
>>
>>50862199
Dark vengeance, the one that comes with paints
>>
>>50862224
well thats how the book is written
if you want a somewhat strong and fun list run
2-3 flyrants
malanthrope (must have for any nid player)
3 mucolids
2 carnifex's
2-3 mawlocs
3-4 lictors

idk there are decent units like hive guard and biovores, crones are very competitive in a FMC list
>>
Does legion membership automatically lock chaos marines into worshiping certain gods? Do all Emperor's Children worship Slaanesh, all World Eaters worship Khorne, all Thousand Sons worship Tzeentch and all Death Guard worship Nurgle?
>>
>>50862121
er no, trying to hit 1850?
>>
>>50862271
Yes.

Most of the other legions also can't worship anything. Except Black Legion ofcourse, but those guys are basically pimps and hookers :^)
>>
The Rubric Marines themselves I would argue are mostly reasonably costed. The problem is the Sorcerer jacks up the price of the unit for not a whole lot of gain. Like, if I could just take 5 Rubric Marines for 115 points, I might consider it now and then. But paying an extra 45 points for the unit to lose an Inferno Boltgun is harsh, especially when the Lore of Tzeentch is a crapshoot (the Primaris sucks, 2 powers are useless on infantry-speed casters and another is useless in ML 1 casters). Add the fact the Sorcerer is stuck with a Force Staff, and can't even choose a Sword or Axe (unlike in the Chaos Codex), a sexy new Soulreaper Cannon that can only be taken in a 10-man unit (protip: Thousand Sons do *not* have Combat Squads or Split Fire), and an option to pay 7 points to replace the AP 3 Bolter with an AP 4 Flamer that occasionally grants Feel No Pain to enemy units and cannot even Overwatch unless you spend another 100 points to attach a character with a relic to them...
>>
>>50862250
Is it not? I didn't think it worked like that but on inspection, as long as it's the IC who has Infiltrate, he should be able to share it with a unit he joins, because the rule is worded "at least one model", same as other rules that spread like S&P.

Scout carries no such restriction in fact, unless I'm missing something you could put a non-Scout IC with a Scout unit and then Scout move him.

>inb4 I'm retarded and proof /tg/ doesn't know the rules
>>
>>50862262
tbqh I feel like that one's a trap, since you're gonna need more paints than that if you follow Saint Duncan's painting guides.
>>
So a guy at the LGS picked up a leviathan dread and has been charging it out of a "FW" drop pod. As best I can tell that's not allowed even with the FW dread drop pod. What's the best way to approach the subject. We have a small tournament coming up at the shop in early January and I'd rather he know that I'm aware he can't use the rules like that.
>>
>>50862243
just dark eldar?
or corsairs/harlequins?
DE fucking sucks, all they have is poison.
let me tell you something very important
use haywire grub templates on DE vehicles, they are open-topped and all their transported units are t3
>haywire grubs are s5

corsairs are fuckin crazy to play, so gsc can somewhat contain their mobility and match them in melee. but you have to really be able to play this game well. GSC is a very hard army to play, but if played well it can deal with anything short of flyers
hello flyrants
>>
>>50862291
The sorcerer does jack up the cost but, don't Tzeentch marines need all the warp charges as fuel for Magnus or a higher lvl sorcerers?
>>
>>50862305
You CAN NOT charge if you came in from Reserve the same turn unless you have a rule that SPECIFICALLY says you can overcome that restriction. However, it's completely legal for the Dread to not disembark from the pod the turn it comes in, and then charge out of it next turn, as the pod's open-topped and therefore has Assault Vehicle.
>>
>>50862270
If a Malanthrope is a must have, how come it doesn't show up in the main book or the Leviathan supplement? I honestly never considered that thing cause I don't have any rules to go off of for it.
>>
>>50862310
>haywire grubs are s5
But it doesn't matter because Haywire weapons don't get a roll to pen vehicles. Just the Haywire roll.

t. Dark Eldar player who regularly plays against Arc Rifle spamming SkitMech player
>Arc Rifles are S6
>>
>>50862305
read rules
tell him rules
>>
>>50862160
1d4chan is full of really questionable stuff, I can't really recommend it. The problem is that 1d4chan is way too optimistic. For example it says that half of the CSM codex with its overpriced upgrades is decent to good, and that is simply not the case.

https://1d4chan.org/wiki/Forgefiend

>forgefiend
>175 points
>cheap

I don't know what fucking universe considers 175 points for essentially a beefed up dreadnought cheap, considering the average dread is between 100-150, but it aint this one. 175 points for what you get on a Forgefiend is not cheap, it is considered a textbook case of full retard GW overpricing. 1d4chan is littered with nonsense like this.

You're much better checking out top lists from events like LVO and then reading analyses of why those lists are good and finding parallels in your own army. I'm not saying you should just copy netlists, I'm saying you should read about these lists and learn terms like MSU, gunline, spacing, and use that knowledge to build a force of models you want to play, deciding how much you want to balance out competitive with fun stuff. Check out forums like dakkadakka for writeups by known tournament players, and browse around to get a feel for the meta of your army. Another thing you can do is test out how much damage a given configuration might do on http://www.mathhammer40k.com/ NOTE: the vehicle rules on this website are inaccurate as they are 6th edition, but everything else is the same. But if you really want to get good at 40k it behooves you to learn to calculate dice probabilities in your head while you're playing to get a rough idea of things, something like "I have six space marines left in this squad, so I know based on BS4 and the T3 of these guardsmen, if I rapid fire my bolters I should kill around 4 guardsmen after they get their 5+ cover save." You don't have to go all autistic about it, just make snap estimations.
>>
>>50862232
The dirty secret is there isn't anywhere better
>>
>>50862304
At least it's something, I didn't want to buy a 200 dollar paint set right away (which is also listed as no longer available)
>>
>>50862329
its forge world. they are T5 venonthropes with synapse. if you play carnifexes without drop pods, you need malanthropes
>>50862331
so? you get a hull point then 6 TL shots with a devourer on a av10 vehicle
you will ill the vehicle and wound everyone inside on 2's with the template

wasting a transport a turn is good
>especially when you have 5
>>
>>50861253
The should be pointed do that get outshoot an equal number of points worth of tactical marines. At the moment they will get creamed in both shooting and assault

The tsons are shooting specialists and should be able to outshootvewual points if almost any meq and lose in cc to the same
>>
>>50862370
You don't want the $200 paint set either.

You just want the paints that you need, nothing more.
>>
>>50862310
The meta is every flavor of Eldar working together in whatever way they need but with DE ad the focus, Imperial Guard, Space wolves, Dark Angels, and Tau when the one guy who plays it is tired of his Guardsmen dying.
>>
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Which faction would build something like this? Chaos, Eldar, or Tau for my vote.
>>
>>50862389
Tau without a doubt
>>
>>50862298
I swear, 80% of the people who post online probably never even touched the main rulebook.

Infiltrate is after deploying all other units. The way an IC joins a unit at the start of a game is by being deployed within 2'' of said unit. This means the unit is either already deployed on the table before the IC with infiltrate can join that unit and confer infiltrate to it.

Scout works differently because it is after all deployment including infiltrate is done.
>>
>>50862389
Tau architecture is very circular and tower-like, Chaos is all spikes and Eldar is who knows so I would roll with Eldar
>>
>>50862320
That's half the issue. Math-wise, the average 40k army averages 30-50 points per warp charge, when buying units that have warp charge.

A maxed out War Cabal spends an average of 125 points per Warp Charge, before you buy extra Mastery Levels. At best, it's 92.5 points per.

The problem is that you don't get a lot of good shooting for the points spent, and so are trying to make up the gap with Psychic powers. Problem is you eat up 9 of your rolls on Lore of Tzeentch, denying Psychic Focus and lowering the chances of getting good powers, especially when up against mech-heavy armies.

The best way to run Magnus? With Typhus, Plague Zombies, and cheap Blue Horrors/Heralds Anarchic to provide way more Warp Charge than Rubrics can, while having more board presence/durability than trying to run a War Sect.
>>
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>>50862400
I thought so. Only a Tau would think this or that look great.
>>50862409
Or an Eldar. Maybe Tau getting inspired by Eldar ruins.
>>
>>50862401
The problem I think is that people read online only without ever touching the rulebooks
>>
>>50862386
never underestimate FMC's and S6 TL shots
you'll never beat space wolves or DA tau is easy if you play them right, and use crones
but this all requires you to play a FMC build that no one wants to play or play against
>>
>>50862362
>fairly cheap at 175 points
>BS3 autocannons are good
>competes with the Defiler
>200 points for 3 S8 PCs is a lot of firepower or a good deal
>makes multiple references to 5e GK countertactics
>not a single mention of Gets Hot in the whole article

This is why nobody should read 1d4chan for the rules
>>
>>50862373
Alright, so I see it and it's just a big ass Venomthrope on Steroids. The draw here is that it also has Synapse attached to it? Anything else? Stealth AND Shrouded or just the whole adds Synapse to an Existing unit?
>>
Good night, /40kg/. Merry Christmas.
>>
>>50862428
And then come back whining about how stomp attacks are large blast Str D. If people actually read the rules opponents can't get away with wild claims like that.
>>
>>50862389
>>50862423
Jokaero. Their ships are weird geometric lattices.
>>
>>50862401
And that would be the caveat. I wasn't thinking and I'm willing to accept that I'm wrong.
>I suck cocks, etc.
>>
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>>50862441
what does FMC stand for, I forgot.Also I updated the list. Is this better?
>>
>>50862479
Flying Monstrous Creature
>>
>>50862488
thank you
>>
>>50862444
6" shrouded bubble 12" synapse bubble
it also doesnt completely suck in melee if it gets in with carnifexes or gaunts or melee flyrant
try and find a pdf of the forgeworld rules
>>
>>50862479
do you have a GSC codex? the first curse is just a patriarch and genestealers
I'd run a brood cycle and subterranian uprising with 2 flyrants and 2 mucolid spores
start with that
>>
>>50862479
If you're going to take any GSC formation, take the subterranean uprising. It's ridiculously good.
>>
>>50862495
Sounds....okay. I'll see about looking into the pdf and rules bit, if it just turns out to be a walking cover dispenser for a cheap HQ slot then that will sell it to me pretty easily.

Thanks for the advice.
>>
>>50862458
It was actually funny watching a relatively new player at the shop get super hyped about using stomp on a unit that was intended to slow his superheavy then when he goes to roll on the table rolls 1 stomp and figures out most of the table is strength 6 ap-
>>
>>50862523
I got the preorder one, with all the nice shit. I meant just to have the other guys in the army two.
>>
>>50862458
>>50862549
To be fair, rolls of 6 for Stomps are even more bullshit than D weapons.

Auto-removal was a mistake.
>>
>>50862068

10 Raptors are unnecessary, drop some of them.

Not sure what your lone Chaos Lord is going to do, I'd keep him cheap and cheerful with just his special bolter if you want him shooty, or add the Mindveil to teleport a key unit around.
>>
>>50862548
its an elite
look it keeps you from losing T1 to tau or crazy alpha strike armies
its 85 points trust me, its solid. and worth it
>>50862560
remember you can always take a CAD and still get cult ambush
>>
>>50862401

says in the book the IC can begin the game by deploying with the unit it is joining.

>An independent character can begin the game already with a unit, either by being deployed in unit coherency with it or.... etc.

he just deploys with the unit.
>>
>>50861299

do yourself a favour and become an apostate
>>
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>>50862567
>>
>>50862442
To be fair, the Warpack does help them get some of their oomph back when it's time to pop transports or blow through Void Shields. And it's become a lot easier to get Diviniation, via an ally detachment w/ Blue Horrors and a Paradox Herald.

Overcosted? Yeah, but at least you can get some good damage out or them if you protect them.
>>
>>50861253
And how many of those analogues aren't overpriced garbage? Elite MEQ are, in general, terrible.

Rubrics should be ~18-21 points, but the real lodestone around the unit's neck is the Aspiring Sorcerer. He's a massive investment that isn't particularly good at CC (have fun with Staves, assholes) and is awful as a Psyker (no access to Spell Familiar, forced to roll on Tzeentch so always loses his Primaris and often generate a worthless power).
>>
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>>50862601

nvm the faq just says it.
>>
>>50862320
That's what tzeentch demons are for

Or exalted sorcerers
>>
>>50862479
I feel so bad for the DE players in your meta
>>
>>50862633
Helfrost is similarly bullshit yes, but it at least allows saves and shit as well as giving one last-ditch attempt with a characteristic test that any unit can pass or fail. Stomp channels the fucking retarded writing that was 4th edition D weapons and that shit was nerfed for a reason.

Ever played against Vortex Missile back in the day? You can make a case for 7th edition's D table and the more balanced superheavies but there is some shit that was removed for a reason, Stomp shouldn't be bringing it back.
>>
>>50862567
>Auto-removal was a mistake.
I kinda miss Vortex Grenades
>>
>>50862567
>knight stomps a fire warrior squad.
>5" clips devilfishdrone
>roll for stomp 6
>devil fish gets punted into drone squad.
that was the only useful thing that knight did
>>
>>50862543
First Curse is nice for Nid players since it just contains better versions of units in their own codex, so they can still feel like pure Nids. A lot of players do this.
>>
>>50862678
yeah I hate stomp too
>played a game with magnus allied and he was pretty ok
>>
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I love the idea of suiciding the little guys for a bunch of s4 hits.
>>
fall of cadia??? 40K END TIMES? FUCK YOU GW
>>
>>50862711

Loosely related what the hell is with so many people running brood cycle over calcavade?
>>
since magnus is back, and we are most likely getting a loyalist primarch soon, do you think one of the space marine chapter masters or captains that gets to pal around with him will ask him what the 2 missing original founding legions names are, and maybe what their deal is? im assuming the emperor sent them aways away since they dont appear in any of the HH books, but id be interested to see if they even bring it up, or just ignore it
>>
>>50861588
the trick to paint without painting under tape is you gotta stipple downwards on the edge, it's just like painting a stencil, you don't push paint around the edges, that'll make it go down, rather you push down and away from the tape

look up some stencil painting tutorials if my text isn't clear enough
>>
>>50862523
>>50862543
>>
>>50861546
>>50861560
flesh hounds are great in the slaughterpack or w/e

it's just hounds + bikers
>>
>>50862822
i dont understand the zoanthropes
>>
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How to make them good?
>>
>>50862803
The missing legions are just a nod to the missing Roman legions and should remain as such.

It's doubtful Magnus knew about them anyway. Only the Emperor and Russ are known to and they can't/won't talk.
>>
>>50862839
They throw a lot of mental daka down field
>>
In a cult insurrection's subterranean uprising is it more important to take more bodies per unit, or 2 or more uprisings with MSU?
>>
>>50862848
Make them cheaper
Give then a transport
Or both

>>50862852
>mental
Also they aren't Corpuscarii
>>
>>50862803
No. The Emperor banned all speech regarding the Purged and Lost legions. Not even the traitor legions speak of them.
>>
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r8. the riptide with drones is actually a yvarha
>>
>>50862803

We're never hopefully getting that spot of fluff filled in. Nothing could ever live up the the mystery that 30 years of 40k has built up. It's better they remain mysteries. Maybe a few glimpses and hints and a few scare tantalizing and oh-so infuriating insights that just raise more questions, or even a few choice nods as to possible successors which may or may not carry on shadows of their progenitor's traits, but never a full reveal. Given the quality of fluff-writing at present, it's best these mysteries lie.
>>
>>50862862
ah, i didnt realize they were lost while the emperor was alive, i thought it was just something that happened after the hersey and files were lost or misplaced and no one knew where they buggered off too.
>>
>>50862848
Moar attacks, better Initiative, higher strength, or better Weapon. They're not bad for creature hunting, but will go down to bolter Fire- or any fire for that matter- and for 90 pts. for five it's difficult to justify.

I've actually heard good things about the Numinous Conclave, if anyone's ever played it I'm curious how it fared
>>
>>50862863
>3 Riptides and a Stormsurge
Nice
>FWs in a Farsight army
Why? If you're going full faggot mode (you are) then just run all suits all the time.
>2 fusion blaster commander
Don't do this
>Crisis with mixed weapons
Or this
>>
>>50862878
Yep. It's implied the Emperor ordered them destroyed by Russ, iirc.
>>
>>50862848
>Slow shooty army.
>no transports.
>makes overcosted fragile melee unit with little-no shooting
nothing can solve that.
>>
>>50862848

Let their combined units summon Haywire lightning attacks.

Also they need transports for survivability and actually getting them to the target. Possibly a point decrease because they're expensive and situational bullet-catchers outside a highly gimmicky formation that just allows them to fire ridiculous amounts of lightning.
>>
>>50862782
>40k END TIMES?
No.
>>
>>50862739
thats awesome
impractical and not really very good, but awesome
>>
>>50862362
>LVO

OTOH hand, reading frontlinegaming ive seen al ot of shitty, shitty, articles about tactics
>>
>>50862782
No.
>>
>>50862822
>2 units of 6 zoanthropes
For literally what purpose.

You could split that CAD in two and run 2 units of 3 zoeys with neurothropes and have 4 more elites slots to divide the rest of them across.

You could turn 4 Warp Charges into 12 and be more resilient to shooting.
>>
>>50862859
Always always always MSU GSC.
>>
>>50862442
>bs3 autocannons
its s8 and 4 shots, and 2 of them
dont be disingenuous
i'm not saying they're particularly good, but they arent dogshit
>>
>>50862792
Brood Cycle is way better than Cavalcade.

Cavalcade was only more popular at the beginning because it's far less models to buy and assemble.
>>
>>50862875
Yeah the fluff nowadays is super bad, i cant wait for matt ward and phil kelly to start really cumming all over my face i need more mary sues. we need more necron blood angel team ups and kal draigos and not the super cool GSC, Skitarii, Cult Mechanicus, fluff
>>
>>50862953

60 points for twenty bases which in combat will hit the enemy first. I can't complain
>>
>>50862980
Did not know that, will do
>>
So I know when using the Primaris for Malefic powers you get a champion, an icon, and an instrument when summoning a troop squad of daemons. Does the same happen when you use Incursion (the 5th power)?
>>
>>50862998
>8 shots
>BS3 = 4 hits
>S8 AP4
>175 fucking points
For like 5 points more you can get a Riptide. The Forgefiend is hugely overcosted.
>>
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>>50862887
>Why? If you're going full faggot mode (you are) then just run all suits all the time.
i figured they could sit on objectives in the back. is this faggoty enough?
>>
>>50863015
the riptide is more undercosted than the FF is overcosted
>>
>>50863007
>talking shit about Phil Kelly while praising the Skitarii and GSC fluff he wrote
Nigger what?
>>
>>50863016
>Farsight enclave
>Shadowsun
no, you're just stupid
>>
>>50863015
More like the riptide is hugely undercosted
>>
>>50863016
Yes because it's illegal. You can't take Shadowsun in a Farsight list. Stick with a Commander, probably take the Buffmander and stick him in the big Crisis squad.
>>
>>50862990
ok great thanks anon
>>
>>50863028
It's a combination of both.
>>
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>>50863030
>>50863038
if u aintt cheatin u aint being faggoty enough.

how bout MSU?
>>
>>50862150
I dont believe you have either codex or rule book or looked online at anything other than 1d4chan, you post like you know just flat out absolutely nothing.
>>
>>50862953
It's gimmicky, but 4 full powered versions of them can kill a SMASHFUCKER PRIME. And I mean cataphrachtii on bike version.
Granted, that more than 3000 points to kill an near unkillable deathstar, but hey, whatever works
>>
Do Tzeentch flame daemons still give the enemy FNP?
>>
>>50863199
Or, Tzeentch, you could just take Magnus and D him off the table like everyone not tarpitting him with Screamerstars would do.
>>
>>50863202
Unfortunately yes. It would be far better if the Warpflame special rule only grants positive effects from failing the toughness test and negative effects from passing the test. It would be ironic to turn somethings toughness against them and make Tzeentchian powers effective against his rival Nurgle.
>>
>>50863245
Oh shit, I like this.
>>
>>50863220
>not using elaborate over complicated methods to accomplish simple goals
Where's the fun in that? Not Tzeentchy at all.
>>
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Heres my tzeentch daemons list after I got my new stuff for christmas. Still have to build the chariot to summon in but I want to see if i can cast some exalted flamers myself.

1 herald has endless grimoire giving lord of change as my warlord all of change, I have two flying D machines. LoC has paradox staff to never fail casting, him and kairos both reroll 1s for just about everything. The heralds have grimoire and will roll all on div and keep change primaris for being tzeentch daemons. I need 1 more LoC for blue scribes for if and when they auto succeed at daemonology 6. Prince has mutating warp blade and impossible robe to roll around turning characters into spawn.

I need some blues and brimstones and some more exalted flamers and chariots. Overall its a clowny list to play against my friends clowny ass lists. Was supposed to play today but plans fell through, I want to see how silly the warp storm can get.
>>
>>50862198

Those articles talk about Possessed or Codex: Tyranids genestealers as though they are playable units. I've made a point to include mathhammer at least in my own edits and to not wank things that are genuinely bad, but it's clear that lots of the advice is either for casual games or is outdated.
>>
>>50863390
>casual games
You know, that's not a bad idea.

What we should have is two sections for each tactica page, both of them clearly labeled, one for casual play, one for competetive play.
>>
Wait when did Defilers get a heavy flamer? I've played against them before but just noticed this now.
>>
I'm playing a 5000 pt game against Tau on New Years Eve. I'm planning on Azrael to go with the drop pod grav squad but I'm open to any criticism.
>>
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>>50863635
Forgot to attach the list.
>>
>>50863648
u dun goofed kiddo
>>
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>>50863648
>>50863635
Just fuck my shit up
>>
>>50863667
>tfw an allied detachment of IG is an entire army on it's own.

Glorious.
>>
>>50863667

time to invest in more super heavies.
>>
Kind of an odd question, but
>You may replace one weapon with one of the following:
and
>You may replace any weapon with one of the following:
don't mean the same thing, do they? I assume the former means only one weapon can be replaced, while the other means either or both of your weapons can be replaced.

For example, a cannoness cannot take two inferno pistols, but a hereticus inquisitor can?
>>
>>50863831

I THINK they are the same.
>>
>>50863831
Correct.
>>
>>50862887
Whats wrong with two fusions on a commander?
Accurate fucking melta ftw
>>
>>50863831

I like how they purposefully hinder the canoness while the command squad has free reign to do whatever it wants, including paying 150 points for 10 plasma pistols.
>>
>>50863007
>we need more necron blood angel team ups
This but unironically
>>
>>50863883
Would you actually care/notice if your opponent's canoness was running two inferno pistols? It's apparently a pretty common tactic, and I like the sound of it, especially in our super terrain heavy urban maps.

Modeled, of course.
>>
>>50863895 from what I see you usually don't want your commander up close to the enemy.
>>
>>50863004
Are you fucking kidding me? Why do i always fucking build armies the wrong fucking way? You fuckers told me brood cycle units were better off in other formations like sub uprising and shit FFS
>>
>>50863952
I read that as Skub Uprising and was about to get mad at you.
>>
>>50863947

They're gonna die anyways, may as well pop some vehicles in the mean time.
>>
>>50863961
Youre memeing too much fampai
>>
>>50863961
Kek.
>>
>>50863952
I think the Cavalcade is better. It adds more relevant shit to the army than more dudes that are unlikely to be able to do anything since they don't have any increased chance of getting a six and don't usually have inherent Infiltrate to get the shroud.

Frankly the better way to play the codex is with a fat SubUp or two supported by flyrants and ignoring the expensive and mediocre core choices, but that's also less fun.
>>
>>50860765
Piranhas are fun especially in kill team games and it's a nice model to have. A broadside would be my first choice of you don't play kt.

Got a list of your current units?

I have about 14 Crisis suits with more on the way for my Farsight army.
>>
https://www.youtube.com/watch?v=85FSf381-88

This is the scenario GW did for the televised game last week(the one that was a disaster for the Thousand Sons). These guys forget a couple rules but do a good job demonstrating a couple traitor legions.

Watch the whole thing: Magnus is good, and the Scarab Occult wipe the floor with other space marines despite their weaknesses.
>>
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fuck the stupid fucking drone net. costs too many points. sergeant has the command and control node so shadowsluts magic drone can boost any of the riptides or the surge instead. markerlights paint public enemy number 1 so he can eat d missiles.
>>
>>50864077

this looks like a meme list
>>
>>50864077
>ws2 i2
>melee race
>>
Hey, /tg/, got a quick question for ya:

I am assembling a Carcharodon Space Marine Army, and this is the first time I'm actually fielding my own Marines. Tactical Squads have the ability to pick up an extra close combat weapon for 1pt, and I'm now wondering if this makes the standard Assault Marines a bit redundant?

They both have the Fear rule, as well as Rage should they either wipe out an enemy in close combat, or force them to fall back. And since the Tacs are dealing the same amount of attacks as Assault Marines, yet have the ability to shoot boltguns, special and heavy weapons should I choose to forgo assault that turn. The only real advantage that Assault Marines have over Tacs is that they have superior mobility and Hammer of Wrath
>>
>>50864102

The jump pack move for assault marines is still a big advantage. But Tacticals getting to be slower, cheaper assault marines is a feature though, not a bug. You are a melee chapter. Black Templars, Space Wolves and Chaos traitors have similar options.
>>
>>50864102
You have answered your own question my friend.

Assault Marines are shit, and CCW-toting Tacs with access to tasty rules like Rage, and covered by the excellent, excellent blanket rule of ATSKNF, can do the job and more.

Use Vanguards if you were going to bring some jump pack dudes in your list, because massed Tacs, especially in pods, do the job of Assault Marines arguably better.
>>
>>50864102
Don't ever give tacs a heavy weapon, since if they're moving they're snapshooting, which means BS1 on a non-relentless platform. Though, if you intend to have them hold the line, then heavy weapons are fine.

But in regards to Carcharodons, yeah, pretty much. Though tacs can't have jump packs.
>>
How do you all decide on where the cover and scenery goes? Placing it one per person at a time?
>>
>>50862863
Is putting ~200 points purely into a drone-net for markerlights like this a good source of markerlights?
>>
>>50864082
im gonna run it, animestyle. why the fuck do tau even bother with markerlights when shadowsluts drone exists? why dont they just make like a billion of her drone? its probably some shady military industrial complex dealings going on with the markerlight manufacturers keeping her drone from being mass produced 2bh
>>
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>>50863794
Best part is is that the IG detachment did not even break 1000pts!
>>
>>50864156
I G N O R E S C O V E R you retarded memefaggot
>>
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>>50864175
markerlights?? never heard of her
>>
>>50863667
>LRBT
>Hbolter sponsons
Are you sure about that? 9 snapshots will surely hit something, but are the snapshots really worth those points?
>>
>>50864198

this is a bad list
>>
>>50863004
>>50863952

Calcavade is always the better option. It adds fire support that sub uprising and other formations need so they can use cult ambush to the most effect. Plus, the rules the vehicles get for the formation are as good if not better than most. Orks would kill for vehicle rules like that.
>>
>>50864198
m8 i play armored battlegroup and after seeing your literal meme list my dick is diamonds

play me NOW
>>
Starting up a KDK warband - should I even bother with zerkers or just use regular CSM with a CCW and bolt pistol? I keep hearing that zerkers are overcosted and that melee CSM do almost the same exact thing but much cheaper.
>>
>>50864239
Zerkers are shit unless you play WE and if you play WE your stock CSM fight nearly as good as them anyway
>>
>>50864227
post list.
>>
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now this, is MSU
>>
>>50860256
>>50860278
Friendly reminder that Curze is coming to fuck your day
>>
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>>50864198

YAAAAS QWUEEN FELLOT FA/TG/UY *GRABS SPORK* HOWS MY TAU NINJA LINE ???? MAKE THE AWESOMEFACE AND GET REKT!!!
>>
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>>50864433
>post yfw Curze gets btfo by lord topknot
>>
>>50864439
>I3
>A3
Tau confirmed better melee race than Orks
>>
>>50864439
sadly this could beat some deathstar lists
>>
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>>50864447
>>
cheap 40k alternatives?
>>
>>50864507
Computer games.
Also please get out of /TG/, you don't belong here.
>>
>>50864507
Play a Skirmish game. Something like Malifaux or Infinity. The main trick with those games is finding people to play however.
>>
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>>50864439
people kept complaining about me taking too many riptides... so heres my no riptide list
>>
>>50864519
I more meant in terms of minis, I've got tens of thousands of points of 40k and Fantasy all from citadel, but I'm interested in buying some product from alternative miniature companies to round out my collection possibly for Necromunda and the likes.

However what I've noticed is that a lot of these alternative companies are based in Europe which much prefers fantasy over 40k (even with AoS) which means they don't make miniatures for 40k.

>>50864535
I've got like 2000 points of combined army and 200 points of yujing. Love infinity, but it's not really an alternative to 40k.


Even mantic's "not 40k" is a poor representation of 40k while their "not fantasy" is practically copy paste.
>>
>>50864026
I think I've got about 12 suits, a commander, farsight, 2 of the old ass broadsides, a riptide, ghostkeel, the shit flyer, stealthsuits, kroot, a bunch of fire warriors and 2 devilfish.
Piranhas look like fun and seem like very cost effective harassers.
>>
>>50864507
Anvil Industries sells some reasonably priced (to an Aussie) and very cool alternative Imperial Guard and Space Marines

I swear there were more but I'm drawing blanks at the moment, so I'll just say the obligatory "chinaman".
>>
>>50864601
yeah anvil did catch my eye, I don't think they're necessarily cheaper but I really really like the aesthetic their space marines have
>>
>>50864587
get a surge or a yvarha. yvarha is fun af
>>
>>50864659
Are you the fuck that's been posting these ridiculous suit lists? Would probably want to play around with a stormsurge before I pick one up though.
>>
>>50864659
I was looking at the rules for the Yvarha the other day. It does look pretty cool, but can't really afford forge world at the present, and no one else at the store I play at uses fw models.
>>
>>50864673
Don't forget that Stormsurges are allergic to Tanks if you do try one out.
>>
>>50864673
>Are you the fuck that's been posting these ridiculous suit lists?
yes.
>>50864684
in USD its not a big difference from a riptide 2bh. riptides are $70 yvarha is $100.

honestly the most fun 1850 list would probably be 2 yvarha's + heavy retribution cadre. 2 d surges running around stomping shit while the yvarhas fly around being retarded
>>
>>50864688
If it gets tank shocked do I just pick up the model?
Though if Im getting tank shocked clearly I've fucked up.
>>
>>50864711
You make your Death or Glory attack and hope for Crew Stunned, Immobilized, or Explodes.

It's not even that bad odds, and if you have the shotgun instead of the pie-plate launcher, it's all but guaranteed.
>>
>>50864742
Or just don't anchor within 12" of a tank.
>>
>>50864710
Thats true about the yvarha, maybe a
Ill play around with a proxy, but right now I'm mainly trying to focus on playing some of the suboptimal choices for Tau right now. Just to keep things varied from what I've seen.
>>
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40k General is very quiet at the moment, especially noting that Curze will be back soon
>>
>>50865115
It's Christmas morning in Bongland and all the Amerifriends should be asleep by now.

And nobody gives a shit about Curze, anyway. While I'm happy for the advancement of not!40k End Times I'm pissed GW is shitting on the decent canon that he was dead.
>>
>>50865115
It'll either be Decimus or Sevatar
Although a Sanguinor-esque Daemon called the Night Haunter would be cool
>>
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>>50865135
Decimus is a false prophet, and he will never actually make it in to the canon, though Sevatar is hinted at being alive in everything ADB writes...

>>50865130
Don't stress princess, Curze coming back is only in my head canon. Just because I spam this shit every day doesn't make it true.
>>
>>50865156
when I say Canon, I mean get rules/model.
>>
>>50865156
>it's just one guy shitposting his headcanon
This is what I get for not keeping up with the leaks.

>it's at the point I wouldn't be surprised if GW pulls some shit like this
Dark times.
>>
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>>50865184
Don't fight it, the evidence of Curze being alive is there, and they will be bringing back every Primarch in the next few years, except for Horus, Sangpenis, and the 2 Legions that never existed.
There is room for all of them to come back, whether you like it or not.
>>
>>50865204
Ferrus Manus will be a literal metalhead.
Iron within, iron without!
>>
>>50865218
Well.. It would be the otherway around, but Ferrus was cloned multiple times by Mr. Beautiful Serpent.
>>
>>50865204
>Ferrus comes back
>Takes a leaf out of Smashfucker Prime's book and rides a bike
>Headless horseman Ferrus Manus fucking when

>>50865218
>IHs
>IWs motto
>>
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>>50865218
>Iron within, Iron without

Wrong motto, lad
>>
>>50865229
Headless Horseman Ferrus, I might add this to my Curze Shitposting, because that sounds amazing.

Also don't give him a (you) just for purposely putting wrong war cry.
>>
>>50865236
Whou cares about giving (you)s?
I mean, many people seem to see them as Facebook likes, but I see them just as comments.
>>
>>50865236
>Headless Horseman Ferrus
I'd buy it.


Also
>>50865322
New
>>50865322
Thread
>>50865322
>>
>>50865316
Your tears are delicious you sad little man :(
>>
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So I was going through the fluff I wrote as a teenager for my own chapter. It's not exactly too terrible, aside from the chapter master

He originally was an iron hands captain during the horus heresy. Not particularly notable, aside from not dying. Became chapter master of the ironically named iron legion during the second founding. Some time later, after various unimportant deeds, he and the entire first company became lost in the warp. A new successor was named, etc. Then, in modern day, their fortress monastery was found at the center of a space hulk. Fortunately, the iron hands investigated, and found what appeared to be the armour of the entire first company in the chapel of the fortress monastery, engaged in morning prayer, seemingly unaware of the time that had passed or that they were surrounded by genestealers. After getting out, they were returned to their homeworld, it was revealed that they'd just continued to do what they were doing before, space marine things. Over the milennia, their bodies had turned to dust, and their souls bound to their armour. After inspection by the mechanicus and inquisition, and their apparent loyalty to the emperor unwavering, they were allowed back into the chapter. The chapter master wasn't allowed completely back into his own role, as the current master was understandably suspicious, so a council was formed. However, they are still viewed suspiciously, and the first company is rarely allowed to operate independently, especially against the forces of chaos. Is that too mary sue of a backstory? I basically wanted a super awesome chapter master and terminator company since I had like 50 termies.

The chapter tactics work as the gene seed flaw was that bionics don't work on them, leading to needing more dreadnoughts and surgery rather than simply sticking a new arm on. As a result, helmets are mandatory. Would I be able to fluff the feel no pain chapter tactic for iron hands as combat drugs?
>>
>>50865368
>30k in 40k
Damn nigga that's old. And is the most sueish part tbqh, so as long as you can reconcile yourself with that you should be okay.

Then again I'm a terrible judge of writing, if my old fluff I'm looking over is anything to go by.
>Chapter Master thrown into the warp by angry Sorcerer
>happens to run into a passing Ork ship, so doesn't get nommed by daemons on account of them being scared away
>expert at gorilla warfare survives on the ship until it makes its jump back to realspace, hijacks a rok to get planetside and help on in the war the Orks jumped to
>crushed by the rok and has to sit out the entire battle until some chucklefuck Guardsmen discover him by accident
>chapter was killed to a man so he's master of nothing anyway
Boy I had some ideas. I don't know where I was even going with them.
>>
>>50865465
I figured warp fuckery would probably dilate time or something. Obviously they're pretty ancient, but they've basically done nothing other than fend off attackers to their space hulk, something that an entire company of termies would probably be able to manage for a while.

I think the reason I made him so old was because I couldn't really think of any reason they'd trust him unless there was a really good reason, and having probably looked at the emperor once might clinch it.

That's pretty awesome for a character though, I could imagine that leading to being a high level deathwatch character or something.
>>
>>50864773

>12"
>laughingKabalites.jpg
>>
Why is Lt Mira so goddamn sexy? Shes plain as fuck and covered in grime.
>>
>>50866748
She wears a uniform and is in command.
>>
Right, got 3 boxes of thousand son stuff for christmas and im writing an army for it. Atm the list is 3 exalted sorcerers 2 10 man rubric with reaper cannon and 1 6 man unit with 5 flamers + 2 5 man termy squad with reaper cannons (and some upgrades here and there)

However if i want to use the magnus decurion i need an auxillary. Thinking of dropping the 6 man rubric squad for a forgefiend/maulerfiend to help me with armor.

Ive never played chaos before (greenskins mostly) and id like an opinion from chaos players (I know you exist!)
>>
>>50866848

forgot to mention this is for 2k points
Thread posts: 349
Thread images: 49


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