I've been tweaking the FATE system for a homebrew. One idea I wanted some feedback on is that you get to choose how many dice you use on a roll because it represents how safe/reckless you are with your action.
1 is safe
2 is normal
3 is daring
4 is reckless
The more you roll, the more chance there is for lower/higher numbers. Is this a good idea? Would it make the game more engaging? If you roll all - or +, should that be a critical and double the amount?
>>50854660
Interesting way to integrate flat distributions into FUDGE, I think. By design, 4DF doesn't deviate much and thus isn't super-risky to begin with.
What I don't think would be optimal is adding criticals to FUDGE, though. According to the definition you posit, that would be ironically risky for the "safe" option of 1DF (crit fail 1/3rd of the time, crit success 1/3rd of the time).
The variability that increases per die comes with no change to the expected value so the merit of the thing is just psychology and perspective. It is its own risk and reward to stay conservative, whereas it is own risk and reward to widen the curve.
Very cool idea, so don't throw this one away from your homebrew.
>>50854660
Another option you could consider is a die dedicated to extra effort that has different odds. Fate dice are generally 2-2-2 chance of a either a good, neutral, or bad result. But what if you could throw an extra dice that was 1-2-3. It'll probably fail, but it gives the player a slim chance, and reflects taking a gamble.
>>50855794
Hmm
I think this is a motion towards what I'm considering.
Crits are cool but I think I'd prefer a crit system in FUDGE where the lowest result didn't make me crit-fail, especially with a Fate homebrew. I'd rather take a curve more biased towards failure to compensate.
>>50854660
Don't be afraid to ask the /gdg/ people, OP
>>50855690
Yeah, you're right, crits are built in.
>>50855794
>>50856275
I guess that's a meta option to give players an edge. Something else is that they can spend a point to reroll all - so they get a chance at better instead if introducing more dice.
>>50856866
Will do.
Rolled 3 (1d20)
Just rolling a D20 for the hell of it.