What's the most important /tg/?
Worldbuilding, Story, or Characters (not just player chars)?
>>50851545
Worldbuilding, it is basically the raw material for story and characters.
>>50851545
For what exactly?
If you're writing a book, story/characters first (dependent on what you're writing) and then worldbuildilng.
If you're making an RPG book, worldbuilding all the way.
depends
None of them exist in a vacuum. They're all intimately linked. You can't do one well without the other two.
>>50851812
Not really, for fantasy the setting is the main character.
>>50851545
Friends that engage and play off of each other, instead of trying to have their own game with other people in it like tabletop is some sort of mmorpg.
You can run a game with inconsistent and minimal world building, a stupid or even no "story", and vague or broken or useless characters and still have a lot of fun with your friends.
"What the fuck is a Yellow Dragon".
If you're designing an RPG though it's World building all the way. People will build and play their own characters so you really have minimal influence there,and the story happens as people play so while you can create paths and plot points, you can't write it.
>>50851545
In fiction, it's characters. In gaming, it's characters. Story is always secondary. And the only place worldbuilding is important is when you're creating a setting for other people to use, but in an actual game, players rarely care or pay attention to any of it, and GMs who focus around the world instead of the characters are dull and insular.