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Ok fa/tg/uys, I need your help. I want to run a game that'd

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Ok fa/tg/uys, I need your help.

I want to run a game that'd be like a mix of Animal House and Dead Poet's Society. A stereotypical early 1960's college hijinx setting. The PCs would all be students.

So what system would work best? Fate is the only one I can think of off the top of my head.
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>>50837430
Oh, man I had the same kind of idea a few years ago, but with the players discovering a kind of infinite maze inside their frathouse.

Then exploring the world in the maze, and receiving quests or whatnot from certain professors / deans that knew about this stuff.

Kinda spooky / slapstick comedy rp, was my idea.
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>>50837760
Did you have a system in mind?
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>>50837760

Damn I wanna do this with OWOD now
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>>50837848
I did not. Mostly had some story-ideas.
Was going for the feel of "Betrayal at the house on the hill" (The boardgame).

It's a pretty fun boardgame with honestly a lot of fun and campy "horror"-content, but I've left mine at a friends house for right now.
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>>50838065
Like, you could set it in '50 / '60s America, and have that whole mad science meets dark magic-kinda thing.
Maybe late 60s, so you could have hippies and college-revolutionaries as part of the gameworld.

The have the Dean be a secret BBEG who obviously knows the secret of the Frathouse of Evil, and maybe have questgivers, like a professor of ancient literature and stuff.
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>>50837430
with fanatsy/supernatural elements of not?
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>>50838236
No supernatural. 100% normal people. Unless you consider anything in Animal House to be supernatural
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>>50837430
Monsterhearts.

Literally, that's what the fucking game is about.
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>>50838351
I don't want the monster aspect of it though. Can you drop/ cut the werewolf / vampire bullshit without wrecking the mechanics?
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