>Your employer is corrupt as fuck, but seems to only send you on missions with a net positive karma
How can I capture this feeling in a game, as a GM?
>>50823204
Makes you genocide street gang rapists and rob from corrupt businesses like real estate firms and loan officers
>>50823357
But he sends you on these missions because these people represent competition to his own corrupt business.
>>50823389
I almost immediately thought of "how many of these 'acceptable targets' are improving the guy's bottom line?"
>>50823204
The company you work for is a medical company, whose owner has swiss bank accounts, who is very closely-linked to the government, who gets all his funding through his connections, who puts on the "kind old man" act every chance he gets, who claims to be trying to help people. But the company is basically ruthless and unethical, and you only think you're doing good because you think they're curing diseases.
Easy.
When the players go to the offices to get their mission briefing, they come across their colleagues. Grizzled, bloodied mercenaries with manic grins on their face, guns and armour etched with kill marks. Nothing too explicit, but perhaps some necklaces that almost look like they're made out of fingerbones... Certain floors with lockable rooms that always seem to have full trash containers being wheeled to the trash compactor in the basement by non-talkative workers.
Enough to make the players wonder whether all colleagues get the same jobs.
>>50823204
https://www.youtube.com/watch?v=ct2AWh-nKSk
Having a friendly, likable boss wouldn't hurt.
>>50823841
Excellent suggestion.
>>50823204
Have them collapse an entire sector killing people above and below to kill 6 or 7 terrori- oh wait.