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/tgesg/ - Elder Scrolls General

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Spirit of Saturalia Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos except for Vehk and Vehk

Previous kalpa: >>50757547
>>
First for Vivec
>>
Why haven't they flesh out akavir yet? And how would /tg think it's landscape is like?
>>
>>50822554
Should they flesh it out? Bethesda can't, evidently, even handle Tamriel as is. Not to mention we don't really know where it stands in the wider concept. And by that I mean all the metaphysical angles.

I'd rather have it be a mystery. Future. Unknown. Yet have something dank flow out every now and then.
>>
Please don't tell me it's a 24/7 general now.
>>
So I'm having a discussion with someone on the vg thread about orc smithing, how good are they compared to Nords?

How common is Ebony, and how often do orcs and other races work with it?

Do any orcish weapons compare to Wuuthrad or Skyforge steel stuff?
>>
Is there any deep lore behind skooma or is it just a regular drug?
>>
>>50821648
>dropping weekend from the title
>starting on a thursday
>>
>>50823379
>>50824915
I don't think it's a permanent change. One thread isn't gonna kill anybody.
>>
>>50825651
Ok but put 'Weekend' back in the title next time so we keep it as a weekend general
>>
>>50825651
Yeah, I'm not going to complain any more about it. It's not a big deal, I just want to remind OP not to make a habit out of if.
>>
Ok /tesg/ riddle me this shit.
What's up with Akavir and dragons. What the fuck is up with their red and black dragons. Is the one Tiger King who became a dragon a dovahkiin? Are they just less drug addicted Khajit over in Akavir? Are the dragon guard snake men or the last of the Akavir men the Taesci didn't eat?
I NEED ANSWERS
>>
post vivec reaction pictures
>>
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>>50826779
>>
So if the Sun is just a hole to aetherius, why does Tamriel have seasons and years?
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Who would you worship if you lived in Tamriel?
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>>50826049
There aren't any real-lore definitive answers. There aren't any more "pure" Akavir left in Tamriel, but whether the dragonguard were or not isn't known. Also some think Akavir is actually in the future so that complicates things a bit more
>>
>>50829830
Jygglag or Talos, both are actually useful and powerful leaders.

Leaning towards Talos though because the rest of the Daedra don't despise him and really it's only the Thalmor that are niggers about him.
>>
>>50831351
Jyggalag*
>>
>>50829830
Probably the major gods of whatever culture I belonged to. Most of the central gods in common pantheons have something about them that makes them worth worshipping.
>>
>>50829035

Because it's a metaphor, the Sun is also a sun.
>>
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Tell me, there is something I've been confused about.
What the heck happened to Ebonarm? Where did he go? After Daggerfall every mention of him is missing, gone, or just straight up removed. The only reference to him I know of is maaaaaaaaybe Ebony Warrior from Skyrim, and even then that is wild speculation. Where did the Yokudan God of War go?
Seriously, did the Dragon Break erase him or something?
>>
>>50829035
Because Magnus and Lorkhan (most likely Lorkhan) made it that way for whatever reason (most likely to provide challenges, trials, and occasionally a break) and that it probably worked well enough to cycle Mundus around and keep it self sustainable and stable
>>
>>50823722
>orc smithing, how good are they compared to Nords?

Orcs are the greatest living smiths. The Dwemer were better but certainly no manish race is close.

>How common is Ebony, and how often do orcs and other races work with it?

Extremely rare, and likewise the smiths with the skill to work it are even rarer. Orcs being the best smiths means that they're probably over-represented as ebonysmiths but there's probably only a handful alive at any one time.

>Do any orcish weapons compare to Wuuthrad or Skyforge steel stuff?

Wuuthrad is an artifact so probably better than most orcish stuff, skyforge steel is not nearly the quality of orcish stuff, the skyforge is wasted on humans imo.
>>
>>50826049
Tosh Raka has undergone Dracochrysalis, by the look of things.
>>
>>50824867

Its a central sacrament in the Khajit religion, apparently it's more like DMT than meth despite it having "meth stats" in the games.
>>
>>50826049
>Are the dragon guard snake men or the last of the Akavir men the Taesci didn't eat?

The ghosts in Oblivion show that the "eating" of the Akaviri humans is metaphorical and there are still humans living on Akavir. the snake-men are the ruling race of the part of Akavir that invaded Nirn but they are probably a minority.
>>
>>50829830

Vivec, Mephala, Meridia, Mara and Sheogorath. Also while I wouldn't worship them, I would make a close study of the Ideal Masters.
>>
>>50831412

Ebony Warrior is definitely meant to be him. He hasn't gone anywhere, he just hasn't featured in any of the recent games.
>>
>>50829830
Azura

>>50831351
>Jyggalag
Why worship him? and why does the other daedra hate him so much?
>>
>>50829830
Kyne, Sheor, Moloch, Peryite, Aka, and Jhunval
>>
>>50831565

Not that fag but the other daefdra hate him because he's the Malal of TES. He waged constant war against the other daedra, and was powerful enough to win more often than not.
>>
>>50829830
I'm plotting to have Hircine, Mora, and Perry become a new, less shit, Tribunal. They even fit the Fighter Mage Thief theme!
>>
>>50831565
They hate him because he stole their shit and tried to murder the multiverse for not being orderly enough. He's like Anu's batshit crazy self-insert.
>>
>>50831639

Mora is the second worst daedra, tho. His whole nature is malevolent, the original Tribunal Anticipations all have positive aspects as well as negative, Mora is literally Mephistopheles. If you want a daedra of knowledge, worship Mehrunes Dagon.
>>
>>50831679
Dagon is a bit too aggressive for my tastes. I'll stick with the evil mindrape tentacle monster. He sounds like an old man and looks cuddly.
>>
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>>50831560
Except he has been removed from all lore books that talk about pantheons, including the ones that list the other members of the Yokudan pantheon. There is not a single name drop of him in any in-game books in Morrowind, Oblivion, or Skyrim.

And the book that once listed a story about him, "From The Memory Stone of Makela Leki", when it was brought back for ESO all references to him, which filled up much of the book, where purposefully removed and altered.

The only game that ever lists his name in any capacity is Daggerfall, and after that he is completely missing.

Seriously, Hoon-Ding is still in the books, as are Ruptga, Tu'whacca, and Satakal.

But Ebonarm and Sai have been left completely to dry, and have no literary or in game mentions after Daggerfall, as if TES is actively trying to remove their existence from the canon.

The only reason I can think of them no longer existing from a Lore perspective that isn't based on Obsidian and Beth just removing them due to personal reasons, is that somehow they go retroactively removed from the universe due to the Dragonbreak in Daggerfall for some reason
>>
>>50831699

Yeah but he will only teach you something if he thinks it will bite you in the ass and the only payment he accepts is your immortal soul. Dagon doesn't have to be about aggression, his nature is freedom and boundless creativity, he's the perfect patron for a serious academic or artist.
>>
The idea that Akavir is literally in the future is about the most re-vivec-damned-diculous thing I've ever heard in these threads.

Uriel V Septim invaded the future from the past by crossing over the ocean and kept up lines of communication and logistics whilst doing so? Ra'gada, please.
>>
Any lads here play Daggerfall? How does one deal with liches and magic users when you're a melee focused class?
>>
>>50831752
>kept up lines of communication and logistics whilst doing so?
Except they didn't. The report straight up says that all scrying and magical communication stopped working and they couldn't keep the communication together, which is what helped lead to the whole invasion/settlement being a complete rout resulting in the legion fleeing back to Tamriel, that an potentially Akaviri Weather Mages
>>
>>50831772

Nigger, liches are easy for melee, if you want maximum nightmare mode try fighting one as a pure caster.

Spellcasters have one weakness: Bows. Learn how to snipe those nerds at range.
>>
>>50831772
I play melee. Liches usually blow themselves up, and I've got high enough Dodge and Endurance to where the 1 spell they get off doesn't do much.

Those mages in Manny's lair though? Fuck those guys. Get a bow. Kill them. Make them pay for stunlocking me that one time.
>>
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A sample of what we've been working on, for those who care.
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>>50831820
Everyone cares. Also you're a wonderful person and I hope not shit things happen to you.
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>>50831844
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>>50831788
What if you're a spellcaster? What do?
>>
>>50831914

Run away.
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>>50831914
Shalidor's Mirror is fun. Unless you die anyway. Which you probably will.
>>
>>50831922
>>50831926
Spell Absorb spells don't work?
>>
>>50831973
Sometimes. But not when you want them to.
>>
Could someone explain to me why Boethiah and Mephala are considered "good" daedra? Good/Bad are not concepts you should apply to Daedra, and these two seems to be the "bad" for me
>>
>>50831996
Mostly because they helped the Chimer out at various points, providing guidence, teaching them to use cunning to overcome obsticals rather than brute strength, and clearing the way to the Promised Land that was actually the Already Owned Land Get the Fuck Out of Our Fedora Factory
>>
>>50831820
Really loving the layout. UESRPG has always been really good looking, but I think this is another step up from Inhabitants of Tamriel. It's also noticeably more concise and straight to the point, which I like.
I've yet to sit down and read through the new 3rd Edition, but I'll probably get through it during my Christmas break.
Will probably drop some opinions on it here in the thread, though there's only so much you can say without actually playing it.

Keep up the good work, Seht. And everyone else involved, whoever they may be.
>>
>>50823722
>Based on High Elven designs, orcish armor is an ornate but remarkably light steel plate worn over cloth padding. Light and comfortable by contrast with other steel plate designs, orcish armor commands premium prices from campaigning mercenary officers and style-conscious nobles.
>...their armorers are the finest in the world, and Orc warriors in heavy armor are the best front-line troops in all Tamriel.
>The most prized of medium armors, Orcish, is limited in availability and very expensive, but markedly superior, and is the medium armor of choice for nobles and mercenaries in both the West and East.

Skyrim using Orichalcum as the material for Orcish armor and weapons actually really fucked up its whole point. Originally, Orcs were supposed to make this super-tough and super-light plate armor out of your normal steel just by their sheer skill.
Now it's just "lel superior metal".
>>
>>50823722
>How common is Ebony, and how often do orcs and other races work with it?
Uncommon, and I may be mistaken but don't the Dunmer use it more often than any other race?
>>
>>50832126
Glad you like the layout. We worked for a few days on ways to make it as concise and clear as possible.

Oh, and if you want a place to put feedback there's a google form link via the link compendium (the google doc in the OP) so that way it goes right to me. But if I see stuff in this thread I'll write it down, so it's your choice.
>>
>>50823722
Smithing skill levels go Orc > Altmer/Dunmer > Nord > Imperial > Everyone Else IIRC

The only places you can even get ebony reliably, being that it's the crystallized blood of a good, are Morrowind, particutarly the Vvardenfell District where Lorkhan's heart was shot by Auriel, and the neighboring Skyrim.
>>
>>50832347
>a cultured nation of dreugh who mold their carapaces into desired shapes
>full plate Dreugh Knights
>fiber shell Dreugh Soldiers
>barnacle-covered Dreugh Dreadnaughts
How would this fare?
>>
>>50832490
It would be really fucking cool.
>>
>>50832490
Depends if Dagon dropped Coldsalt on them yet or not but Dreugh gear was about on par with the Ordinator gear if I'm remembering right, so I'd expect that'd be a pretty good match up.

I'd a watch Dreugh Kingdom v. Old Septim Empire war. A post-Great War fight would just be a slaughter.
>>
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>>50832490
This, but also with Dreugh putting giant anemones on and using these as weapons.
>>
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>>50832624
>>
>>50832594
>Then Ayem threw the netchiman's wife into the ocean water where dreughs took her into castles of glass and coral. They gifted the netchiman's wife with gills and milk fingers, changing her sex so that she might give birth to the image as an egg.
>Since he no longer trusted the Altmer of the sea, Vivec gave the carapace of the monster to the devout and loyal mystics of the Number Room.
>and these are warnings older than the Inner Sea, heeded by the wise, who have seen the coeval crawl forth from the untrustworthy oceans time and time, as from the sediment-memory, warnings older than even the West itself, which was not West yet but the left lung of Aurbis and Old Ehlnofey, alike as during the first of the Altmeri formwars, when as glorious dreughs we fell on the meatmerchants of Thras like loss to split their immutables and render their rude- walking slow, into faces tracing back into misdesigned corals and sandplay AE ALTADOON GULGA
>The committee agreed that such a habitat as depicted in the book was impossible (for one, the Hahd described themselves as air-breathers that never needed to break the surface of the sea). This unlikelihood was eventually cemented as an outright falsehood by civilized dreughs living near that region. They had never heard of the Republic of Hahd, and no intellectual of Tamriel ever argued with the cepholomer at that time.

Dreugh kingdoms must be one hell of a setting.
>>
>Auriel pleaded with Anu to take them back, but he had already filled their places with something else.
What does this even mean? Is there a kind of multiverse or something?
>>
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>>50826779
>>
In daggerfall, how would one go about changing a premade class to make it more playable?
>>
>>50833682
By taking tons of irrelevant weaknesses.
>>
>>50831733
I wish the games did a better job of portraying that instead of making Dagon the most generically demonic of the princes
>>
>>50834134
Same with Molag Bal.
>>
>>50831996

Boethiah is the patron of those who win thru trickery / treachery, which describes the life of Veloth pretty accurately, Mephala gave the Dunmer their first code of laws and established the principle that "nothing is forbidden, everything is permitted, only success matters".

The real question is, why Mehrunes Dagon wasn't considered a good daedra, since the essence of Veloth's teachings is rebellion.
>>
>>50834134

He kind of is, tho. Sure he's the patron of artists, revolutionaries and magical theorists, but he's also the "lord of riots" who yearns to destroy all of Tamriel. He's a more complex figure than most realize, but his evil aspects are not over-stated.

>>50834244


Bal is a much more vile creature than Dagon, he reminds me most of Sauron, whose very nature was to dominate. Like Mora, there's no winning with Bal, he /will/ come out on top if you're foolish enough to deal with him.
>>
>>50834700
>nothing is forbidden, everything is permitted, only success matters
this sounds very evil desu


>The real question is, why Mehrunes Dagon wasn't considered a good daedra
He is literally the devil personified
>>
>>50834751
>this sounds very evil desu

It's relative of course. Coming from the highly caste-and-ritual-bound Altmeri culture, Mephala offered the Dunmer an opportunity to "take their free" and remove the weight of fate from their necks.

>He is literally the devil personified

Sure, but just as Satan has Milton, so Dagon has his own appealing aspects. He embodies freedom, and offers the power to act freely, both seem very in tune with Dunmer philosophy.
>>
>>50834700
>The real question is, why Mehrunes Dagon wasn't considered a good daedra, since the essence of Veloth's teachings is rebellion.
The whole Good Daedra, Bad Daedra dychotomy was invented by Tribunal.
>>50834746
Bal always coming on top doesn't mean you'll necessarily end up on the very bottom. Sure, he'll make you his bitch, but if you work hard enough you can become the top bitch. And of course you'll have bitches of your own.
>>
>>50834790
>The whole Good Daedra, Bad Daedra dychotomy was invented by Tribunal.

No it's a central part of the new religion Veloth created.

>Bal always coming on top doesn't mean you'll necessarily end up on the very bottom. Sure, he'll make you his bitch, but if you work hard enough you can become the top bitch. And of course you'll have bitches of your own.

I guess, but I think you would have to have a curiously slavish and sadistic personality to seek the patronage of Bal. Dagon, on the other hand, has much to offer anyone, and wishes for nothing from you in return for his favor.
>>
>>50834819
>No it's a central part of the new religion Veloth created.
Not really.
This Good/Bad distinction refers completely to those Daedra Tribunal usurped versus the other four.
>The Good Daedra have willingly submitted to the authority of Almsivi; the Bad Daedra are rebels who defy Almsivi -- treacherous kin who are more often adversaries than allies. (Darkest Darkness)
>The Three Good Daedra, Boethiah, Azura, and Mephala, recognized the Divinity of the Triune Ancestors (Blessed Be Their Holy Names). The Rebel Daedra, Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon, refused to swear fealty to the Tribunal (Blessed Be Their Holy Names), and their worshippers were cast out. (The Anticipations)
There's of course this passage:
>Saint Veloth also taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to carefully negotiate with the Bad Daedra.
But it's from a later Tribunal Temple book and is most likely biased.
>>
>>50835021
>This Good/Bad distinction refers completely to those Daedra Tribunal usurped versus the other four.

No, it was the central creed of Veloth's religion. The "good" daedra are the three who agreed to help him, the "bad" daedra are the other four he asked but who refused.
>>
>>50835021
Also:
>When the Velothi first came to Morrowind, they worshipped our most terrible ancestors, the Daedra Lords. Legends say the Daedra Lords themselves built these great shrines, because mortals could not build anything grand enough to suit them. When the Tribunal claimed to have tamed the Daedra Lords, they forbid the worship of the Bad Daedra, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath.

>they forbid the worship of the Bad Daedra, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath
Which implies that these four were worshipped after all.

>>50835057
I cited my sources. What are yours?
inb4 ESO
>>
>>50835063

All seven were worshipped by the Velothi, the Tribunal kicked the followers of the bad daedra out and co-opted the cults of the good daedra. The distinction between "good" and "bad" long predates the Tribunes, howeverm it was a distinction Veloth himself made.
>>
>>50835077
Where is this said again?
>>
>>50835136

Every single text that makes any mention of Veloth and his life and beliefs. You've even cited several and then ridiculously claimed "these are probably just Tribunal forgeries tho".
>>
>>50835156
>Every single text that makes any mention of Veloth and his life and beliefs.
So literally only this one text, which is written from the Tribunal Temple perspective.
All other info from both books and NPC dialogs points to the fact that this distinction is propagated by the Temple and is determined by which Daedra Lords supported Tribunal and which didn't. And we all know all too damn well that Good Daedra didn't even do it by their own will, but rather because of Tribunal usurping their place in the pantheon.
>>
>>50835235

You're completely wrong. The Tribunal abolished the worship of the daedra, good and bad alike. And even the Dissident Priests refer to the good daedra, or are they spouting Temple propaganda as well?
>>
>>50835235
>If you would learn daring, follow Saint Veloth the Pilgrim, Patron of Outcasts and Spiritual Seekers. Saint Veloth, prophet and mystic, led the Dunmer out of the decadent home country of the Summerset Isles and into the promised land of Morrowind. Saint Veloth also taught the difference between the Good and Bad Daedra, and won the aid of the Good Daedra for his people while teaching how to carefully negotiate with the Bad Daedra.
-Lives of the Saints

>Veloth's power as a prophet was in no doubt, but his mossback teachings on the worship of Dunmer forebears are worthy of consideration, as he almost single-handedly began the god-cult worship of the "Good Daedra" prior to the coming of the Tribunal.
-Veloth the Pilgrim, by Lady Nerevar

>"the so-called Prophet Veloth communed with the Daedric Prince Boethiah and agreed to accept her gifts. He inscribed the Velothi Prophecies, which expounded the doctrine of worship of the "Good Daedra" (Boethiah, Azura, and Mephala), along with ways to propitiate and negotiate with the "Bad Daedra" (Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon)."
-Daedra Worship: the Chimer

>” It was Veloth the Prophet who first negotiated the original arrangements with three Daedric Princes, forever defining the differences between "Good" and "Bad" Daedra (as the Chimer viewed them)”
-The Improved Emperor's Guide to Tamriel/Morrowind
>>
>>50835302
>The Temple forbids the worship of the four bad Daedra -- Mehrunes Dagon, Malacath, Molag Bal, and Sheogorath. But it's a big island, and there's a lot of wilderness, with lots of old Daedric ruins just waiting for a new group of worshippers. The Ordinators have their hands full with heretics and dissidents at home. They can't go out chasing Daedra lovers.
>Council and Temple law forbids the worship of the Rebel Daedra Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon in Morrowind.
>Despite the Empire's public policy of religious toleration, Imperial authority permits the Ordinators a free hand in persecution and extermination of Rebel Daedra cults.

It specifically says that the worship of Bad Daedra is forbidden. No mentions of Good Daedra worship being forbidden too. On the contrary, Good Daedras are described as being "loyal friends of the Tribunal".

> And even the Dissident Priests refer to the good daedra, or are they spouting Temple propaganda as well?
Dissident Priests are still modern priests, coming from Tribunal Temple. And their main point of disagreement with orthodox Temple was never this Good/Bad Daedra thing.


>>50835377
>Lives of the Saints
Already explained above.
>Veloth the Pilgrim
>Daedra Worship: the Chimer
>The Improved Emperor's Guide to Tamriel/Morrowind
conceited_akaviri_concubine.fresco
>>
>>50835443
>It specifically says that the worship of Bad Daedra is forbidden. No mentions of Good Daedra worship being forbidden too. On the contrary, Good Daedras are described as being "loyal friends of the Tribunal".

How many shrines to the good daedra did you see in Morrowind?
>>
>>50835479
There's at least Mephala's one. But it's really not about the shrines, even without them Good Daedra are still venerated, not as Gods as previously (as they got usurped by ASV), but as Anticipations:
>These Rebel Daedra thus became the Four Corners of the House of Troubles, and they continue to plague our tranquility and tempt the unwary into Heresy and Dark Worship. The Priests of the Temple remain ever vigilant for signs of the Adversaries' return, sometimes aided by the loyal Three Good Daedra, who are familiar with the wiles of their rebellious kin.
>The Good Daedra are known to the Temple as the Anticipations, since they are the early ancestral anticipations of the loving patronage of the Tribunal. The Anticipations are the Daedra Lords Boethiah, Mephala, and Azura.

Also notice "These Rebel Daedra thus became...".
>>
>>50835533
>"Certain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding."
-Sinnammu Mirpal, wise woman of the Ahemmusa

I suppose the Ashlanders are just repeating Temple doctrines too?
>>
>>50835533
>The Dunmer are descended from the Chimer, who were apostates of the Aldmeri's Aedra worship. As the Alessian Reforms never took hold in Morrowind, their pantheon bears little resemblance to the rest of Tamriel. The Dark Elves' original religion was worship of several Daedric Princes, the so-called "Good Daedra," but that has been largely superseded by reverence for the "Living Gods" of the Tribunal.
-Varieties of Faith: The Dark Elves

And the Imperials are apparently also in on the conspiracy!
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>>50835593
I call bullshit. This line is only present in Daedric Summonings topic, which is filtered for:
1. Smokey Morth, a Bosmer Sorcerer in Vos.
2. Vala Catraso, an Imperial Priest in Ald Ruhn
3. Witches in Ald Daedroth
4. Warlocks in Ald Daedroth.

And all of them are just telling you how Daedra are handled on Vvardenfell.

>>50835605
Nice ESO lore.
>>
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...now that I think about it, I can agree on the distinction between Good and Bad Daedra existing prior to Tribunal rule, but only in the post-Apotheosis, rewritten timeline, where ASV were always Gods and "Good Daedra" actually being the Anticipations.

By the way, there are also these lines:
>When the Velothi first came to Morrowind, they worshipped our most terrible ancestors, the Daedra Lords.
>The Temple regards the Daedra as powerful ancestor spirits, similar to the Tribunal, but weaker and more capricious. Before the Tribunal, the Daedra were worshipped as gods by the Dunmer, but were undeserving of this veneration, since they harmed their followers as often as they helped them.
As you see, this "terribleness" refers to both "Good Daedra" and "Bad Daedra", without any distinction.
>>
So how do Birthsigns work in lore? Are there really people running around with the Atronach sign, lolstomping mages with their absorption ability?
>>
>>50836062
Ffoulke's "The Firmament" mainly explains Birthsigns' effects as being related to personatity, with some vague references to the in-game effects:
>Those born under the sign of the Warrior are skilled with weapons of all kinds, but prone to short tempers.
>Those born under the sign of the Lady are kind and tolerant.
>Those born under the sign of the Steed are impatient and always hurrying from one place to another.
So I imagine the actual effect just varies from person to person.
>>
>>50835675
Check the Morrowind version
>>
>>50826034
Fuck you. You probably liked the lore rape of oblivion.
>>
>>50836848
Oblivion had well-written guild questlines and a comfy atmosphere, I can't hate it
>>
>>50836848
Calm down now.
I had fun with Oblivion, and there's an underappreciated amount of good lore in that game and its expansions.
>>
>>50829035
The seasons are inside Arkay's influence (him being the god of the cycles of life and death and all). I would guess him orbiting Nirn is what causes the different seasons.
>>
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>>50837129
How does its orbit even work?
>>
>>50837434
___________magic___________
>>
>>50837530
But that's Magnus.
>>
>>50831722
They went so much out of their way to remove him, I'm sure it's a lore reason rather than just being removed. Probably something Kirkbride came up with for Morrowind.
>>
>Willingly worshipping Daedra

Azura cursed an entire race because three dudes fucked up and clearly gives zero shits about her followers.

Why do people worship her again?
>>
>>50837928
She's successfully pretending to be a hot milf in a metaphysical sense.
>>
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>>50838092
I want to grab Mannimanko by the manko.
>>
>>50838129
That is the Crimson King, good sir!

Though I do see why it would make a good Mannimarco portrait.
>>
>>50829830
Probably Talos, assuming I'm just regular bumfuck joe like in real life.
>>
>>50836062
My Breton court warden is.
>>
>>50836903
>>50836874


I know oblivion is comfy as fuck.

I just mean the part where they completely dropped the jungle Roman theme and literally went 'lol chim'


The rest of the game is fine tho.
>>
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Why do Redguards and Bretons hate Orsimers so much? Why did they level Orsinium down two times (and will level it down again two times more)? Why will they level Nova Orsinium down? Reasons I came up with:
>Orcs smell like shit
>Orcs are barbaric
>Orcs raid, rape and rob passing merchants, nearby towns, (even islands)
>Redguards and Bretons have terrible history with elves (Sinistral and Direnni elves)
Is there more to it?
>>
>>50838423
This isn't really aimed at you, but just something I've noticed in general recently. The belief that Cyrodiil looking like it does in Oblivion because of CHIM is rationalized either in-game, or, at the time of release, by Bethesda. It wasn't. There was no explanation given. MK wrote the Many Headed Talos to address this, and Bethesda ran with it.
That is, at least, how it appears.
>>
>>50838786
What would you do if raccoons started a city-state in your yard?
>>
>>50838813
Annihilate them.
>>
>>50838813
Marry their king's daughter and rule together?
>>
>>50838851
Wouldn't you have to be a raccoon too?
>>
>>50838926
why would I?
>>
>>50838926
Stop kinkshaming anon, everyone can enjoy raccoon butt.
>>
>>50838947
Orc or raccoon king wouldn't allow non-orc or non-raccoon to marry their daughter.
>>
>>50838973
You're implying they're getting a choice.
>>
The Cursed Legion is cool as fuck.

>>50838851
This guy knows what's up.
>>
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So how much of Elder Kings is based in canon and how much is made up to fill in holes? I know Atmora in it's depicted state isn't quite right, and I'm not sure about some of the dynasties, like the God-Hater and Luvel clans being big deals during the 2nd era or the Black-Briars getting started as barons. Some of the geography seems a bit different that what was in ESO, Skyrim, and Morrowind.
>>
>>50837928
I don't understand why people would worship the divines either. They're dead and can't hear you, might as well pray to a stump.
>>
>>50839256
Everything about other continents is made up.
>>
>>50839256
>So how much of Elder Kings is based in canon and how much is made up to fill in holes?
That's kind of a wide topic. In very broad terms, most of Tamriel in the mod is what I'd call "reasonable fanon", in that we just don't know enough about the time period to fully populate the setting. So they've attempted to fill it as much as possible by extrapolating from what we do know, which for example means that they've taken names from prominent families and made them into actual noble dynasties and the like. Sometime it's rather done with a gameplay perspective in mind, kind of how the Ayylamo remnants might be a bit of a stretch, but they're there to allow one to play as a resurgent Ayylamo ruler. Or the Sand Cats, who are completely invented, but are included for the sake of more gameplay options.
That isn't to say that I like or agree with all they've done, but I can understand the reasoning behind most of it. It's an attempt to make something that's close to lore, while trying to keep it fun.

Then there's stuff that's just invented for no good reason. We did not need entirely made up versions of Atmora and Akavir, and arguably not Pyrandonea. Unless they've changed it, Khajiit have a fair amount of completely made up faux-Ta'agra that should have been left out. Argonian religion is likewise filled with some questionable made up stuff, like the Hist heresies.
It's a mixed bag, and of mixed quality, so I'd have to get into detail to say more.
>>
>>50839374
If you'd like to get into details, by all means go ahead. It sounds like something worth examining, if only for the sake of keeping in-game extrapolations from being confused for actual common knowledge.
>>
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>>50839470
>this shitty generic armor
Maormer gotta be at LEAST as weird as Dunmer.
>>
>>50839503
I always handwaved it as being a result of their culture consisting of "be exactly like the King and fuck fish" and they took the Altmer's obsession with tradition to absurd extremes, reusing the same simple, inelegant designs for centuries where as their mainland cousins were at least willing to improve, adapt, and modify their gear.

Of course that's bullshit I made up to justify them having almost the exact same gear in-game as the Covenant.
>>
>>50839470
I'm about to drop out for dinner with the family, and it's been a fair while since I last played Elder Kings, but I'll post about what I remember when I get back.

I do think the mod makes kind of a interesting case in "worldbuilding from fragments", trying to make the whole of Tamriel at a certain point in time based off our incomplete knowledge of the place. They do it for a video game mod, but it's essentially the same thing we do here when we try to answer some general questions, and it's something you'll run into if you ever GM a game set in someplace that wasn't extensively covered in the main games.

Let's say you run a campaign in Alinor, what lore do you include? How do you interpret it? Do you ignore any of it, and how much divergence is okay?

As a quick example, in Crusader Kings, all religions need heresies to get the full religious mechanics working. Essentially there has to be one dominant sect, and then at least one or two heretical versions of said religion. For some of Tamriel's religions this is pretty easy to set up. The Almsivi Faith and the Ashlander Nerevarine cults are both considered Velothi sects, with Almsivi being dominant and the Ashlanders being heretics. That makes a certain amount of sense, right?

So for a time, I don't know if it's still in the mod, they apparently decided that all of Argonia being religiously monolithic and unchanging was an issue, and decided to introduce Hist heresies.
>>
So what are the sort of stereotypical magical races for each class?
>Altmer
Pure mage
>Argonian
No idea
>Bosmer
No idea
>Breton
Spellsword, Knight+Mage rolled into one
>Dunmer
Spellsword as well, but light armour instead
>Imperial
Battlemage, Heavy armour+magic
>Khajiit
No idea
>Nord
Tongue, Warrior in every way but can Shout
>Orsimer
Battlemage
>Redguard
No idea
>>
>>50840238
Er, magical classes for each race.
>>
>>50840238
>Redguards
http://www.uesp.net/wiki/Lore:Wind_and_Sand
>>
>>50840238
>Altmer
Mystic
>Argonian
Nightblade
>Bosmer
Witchhunter
>Dunmer
Sorcerer
>Khajiit
Nightblade
>Ayleid
Transmuter
>Imperial
Battlemage
>Orsimer
Warlock
>Dwemer
Enchanter
>Breton
Mage
>>
>>50840310
What skills do warlocks and mystics specialize in?
>>
>>50840393
Daedric pacts and Mysticism.
>>
>>50840427
So orcs are basically Gul'dan.
>>
>>50840691
Well, they do worship a Daedra Prince. So yeah, I imagine their magic users are mostly warlocks and hedge wizards.
>>
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>>50840733
Will we get an orc that makes Orsinium great again?
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>>50840793
We did
>>
>>50840238
>Yokudan
Ansei.
>>
>>50840841
What did he do?
>>
>>50840310
Would mages typically wear their race's armour, or do most actually prefer to go around in robes?
>>
>>50840841
10/10 Best Orc.

>>50840952
Gortwog was a great warrior, diplomat and political leader who became King of Orsinium, and tried to spearhead a religious and cultural reformation of his people back to their roots as devotees of Trinimac. He was responsible for the second incarnation of Orsinium, a great iron fortress-city, making him the most significant Orc leader in history after Torug gro-Igron.
He managed to come mostly victorious out of the Warp in the West, ruling much of High Rock and parts of Hammerfell, established an alliance with Wayrest, and was the closest Orsinium has ever been to becoming an Imperial province.
He's heavily involved in the byzantine web of political dickery that Daggerfall is all about.

http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_3rd_Edition/Orsinium
http://en.uesp.net/wiki/Lore:How_Orsinium_Passed_to_the_Orcs
>>
>>50838813

Expect them to pay rent in some form.
>>
>>50841845
But Gortwog won the land in a duel that was legitimate under the law.
>>
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>>50840841
>>50841288
>oh hey agent, you want the letter? yah that's fine I guess, I don't really need it anymore.
>But uhhhhh... it's kind of far away and I don't really feel like getting it myself.
>I know, how about you go searching through my labyrinthine stronghold to find it?
>yah pretty sure its in there somewhere. Can't tell you where to go though exactly, I mean its REALLY deep in there, and this place is like, you know, huge.
>Oh and just fyi my orc friends aren't going to like you snooping around the fortress so they're probably going to try and kill you. So uh, I guess if you survive I'll see you as like a worthy human or something idfk.
>have fun.
seriously, fuck that guy.
>>
>>50831565
He is the daedric equivalent of that guy who in the middle of Monopoly game suddenly stops the whole thing and starts reading and checking on rules.
>>
>>50831772
Be immune to magic?
>>
>>50832279
Yeah they do, think they have the most mines of it as well.
>>
>>50834244
Molag Bal is straight up bad with no redeeming qualities though.
>>
>>50843106
If you subscribe to conventional layman morality then maybe.
>>
>>50840952
Everything. Most of modern orcismer society and culture is a result, directly or indirectly, of Gortwog's (relatively) progressive thinking and political skill. In terms of popularity he was the orcish John Kennedy
>>
>>50843117
>le edgy left-hand path guy

Get a load of this fetcher.
>>
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>>50843318
>trying to judge endless immortal beings by mortal standards
D&Dfags and their objective morality bullshit, I swear.
>>
>>50843384
>mortals aren't able to judge things evil by their own moral standards because the judged don't subscribe to said morality
so fucking deep bro, such profound thinking!
>>
>>50843773
Exactly.
>>
>>50843783
>immorality isn't evil
The holocaust wasn't evil either, I mean the nazis thought it was pretty good idea so it literally can't be.
>>
>>50843825
Did you really just reduce this to >muh six gorillion?
I rest my case.
>>
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>ThalmorTactics.exe
>>
>>50843858
are you fucking serious?
>>
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>>50843933
>>
Quality discussion.
>>
>>50844162
Alright whatever dude, you're a holocaust denier, totally not an edgelord.
But let's just get this straight, you believe that because the daedra are immoral (literally the definition of evil) and rationalize their actions in their own sense, that they are not evil.
>>
>>50844296
And you believe in an objective good and evil. Also not the the guy you were arguing with, the setup for carl was too irresistible.
>>
>>50844371
>And you believe in an objective good and evil
I believe that good and evil are standards of morality judged by specifically by people (mortals in this sense), and therefore it is perfectly reasonable for people to call the Daedra evil because they do things that are percievably evil. How the Daedra rationalize their own actions has fuck all to do with anything.
>>
>>50844461

>are percievably evil.

Dependant on the perceiver.

>How the Daedra rationalize their own actions has fuck all to do with anything.

It has plenty to do with it.
>>
>>50844461
a) Different groups of mortals have different view on morality (especially in ES universe, see Mer vs Men, Chimer vs Altmer etc)
b) Daedra are things in themselves and thus don't even need to rationalize shit. You don't call a natural disaster "evil".
>>
>>50843858
Would it be okay if he used the Imperial Japanese Army instead of the Nazis?
>>
>>50844503
I would be totally justified in murdering you, then.
>>
>>50844713
Exactly. Everything can be justified with enough mental gymnastics.
This is what morality is.
>>
>>50844842
Fuck you.
>>
>>50844856
Now we're talking.
>>
>>50842619
I do that, and there is literally nothing wrong about it
>>
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NO
>>
>>50844929
Objectively no, but it pisses off everybody around you. Look how it ended for Jiggy.
>>
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>>50844974
>>
please chad give me the hand-to-hand lore
>>
>>50844503
>>50844506
So now you guys have jumped from 'Daedra cannot be called evil' to the end-all nothing is evil, fantastic. Why even bother.
>You don't call a natural disaster "evil"
Well obviously, a natural disaster is not conscious. You can not compare it to something that actually possesses awareness.
>>
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>>50845524
There's no reason to automatically assume that a self aware system should be benevolent to other such systems, be these a level abobe or level below. Especially when such a system is unique in its kind and/or immortal.

Now, I'm not saying one shouldn't exert maximum caution when dealing with this kind of beings - on the contrary, Daedra are EXTREMELY dangerous, difficult to understand and appease, and the most important of all - fickle.
Still, putting an "evil" tag on them, based on mortal perseption would be very unwise. They are just too complex for this shit. For example, Boethiah fucked Trinimac's people over, but helped create Chimer society. Mehrunes Dagon destroyed a lot of shit, but previously saved a lot of shit. Molag Bal is assutiated with rape and enslavement, but also with strict hierarrchy, submission to supreme power, granting of such a power, arcane knowledge of ROYALTY, violence in general, competence etc etc. Don't forget, this is the world born from suffering, when you can literally reach Heaven by violins.

Using childish labels like "good" and "evil" to describe such beings is just plain fucking dumb, even if we forget that morality is subjective for a second. They can be dangerous and even straight up malevolent towards the majority of mortals, but still can be dealt with in some ways and possibly even exploited for one's gain.
>>
>>50841222
So ARE mages usually armoured?

From what I've seen in ESO trailers that Altmer lady seemed more fond of armour but then again one of the Nord heroes seemed kind of magelike as he wore his Greybeard stuff.
>>
>>50845849
>The unarmored discipline is the skill of avoiding or reducing injury during combat by evading, deflecting, or absorbing blows. This discipline is traditionally associated with the mystical martial arts disciplines of the Khajiit, but has been adapted in the West for use by mages whose spellcasting is adversely affected by encumbering armor and weapons.
>Monks dedicated to the ascetic philosophies of Elsweyr have long cultivated the unarmored martial arts traditions called the 'Rain-of-Sand' fighting styles. The Mages Guild and other societies have had some success adapting these styles for self-defense training of wizards and other armor-averse vocations. Students of the unarmored styles wear little or no armor, and count on evasion and deflection to avoid injury.
>>
>>50845849
In terms of gameplay, ESO heavily encourages mages to wear light armour (light armour in ESO being basically clothes and robes, slightly reinforced at most), because it gives you bonuses to magicka.

In many other fantasy setting it is explained that metal disrupts the flow of magic. However, as Imperial Battlemages have no problem wearing armour and casting I don't think that's the case in TES. From what I remember clothing was better for enchanting in Morrowind than armour, wasn't it?
>>
>>50845917
In Oblivion, wearing armor you're untrained with makes your spells less effective.
>>
>>50845695
>putting an "evil" tag on them, based on mortal perseption
Except that is literally the key to something being evil. Something that is evil is something that a person perceives as morally wrong. That's it. There's nothing more to it. There is absolutely nothing wrong with a person considering a Daedra evil, just as there is absolutely nothing wrong with someone considering the devil evil, because they can be perceived as evil and that's what makes things evil.
An elf will consider Lorkhan evil, a human won't. It IS relative. Now are you beginning to see why it's stupid to make the assertion that Daedra can't be called evil?
>They can be dangerous and even straight up malevolent towards the majority of mortals
"malevolent" is a word practically synonymous to evil. You are basically saying, 'yah the Daedra do evil but that doesn't mean you should consider them evil.'
>>
>>50845868
Wait I've seen the first part of that first quote, but not the part about it coming from the Khajiit and where it affects spellcasting.
>>
>>50846037
but the post that started this argument
>>50843106 states that Molag Bal is objectively evil. If the OP had chose his words better and stated it as an opinion, as you do now, rather than a fact there would be no argument.
>>
>>50846071
It's all in Morrowind dialogue. Also, Unarmored as a skill falls under Magic speciality there.
>>
>>50846182
do you have a link to all the dialogues on skills? I'd like to do some reading.
>>
>>50846235
It would be much easier to just install Morrowind and look things up in Construction Set.
But here's a .txt dump:
a.uguu.se/v3EECmxeI6cC_Dialogue.7z
>>
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>>50831412
The Celestial Warrior in ESO was originally suppose to be Ebonarm. Don't know why they changed that. That puts http://www.uesp.net/wiki/Lore:How_the_Yokudans_Chased_the_Stars in a new light.
>>
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Just finished the MQ of Morrowind, have a few questions :

Why are there Shrines of other Daedras in Red Mountain ? Why didn't Ur raze them ?

We know that Vivec fled after the Oblivion Crisis, but where ? Is he dead ? And if so why did Kirkbride put him in C0DA even though he lost godhood two eras ago ?

Why are everyone so braindead about the "where did the Dwemer go" question? It's obvious that they all got sucked up into the Numidium.

Was the Nerevarine Nervar himself or just an incarnation ? Ur and some other called him Nerevar.

Did the plague make Yagrum so fat and all?

Why didn't Caius come back to have hard gay sex and take skooma all day long with me ? ;-;
>>
>>50846914
>Is he dead ?
Yes, he died of old age little after Morrowind
>>
>>50846914
>Why didn't Caius come back to have hard gay sex and take skooma all day long with me ? ;-;
because Caius isn't a fag bro
>>
>>50847276
I'd make that bro gay bro
>>
>>50847295
bro...
>>
>>50845868
>>50846182
How good is the skill actually is for Morrowind? Better than just regular armor, right?
>>
>>50847586
Kind of shit early game, just plain bad late game. You save weight early game, but late game you lose the potential enchantments you could put on your armor (since you can wear armor over clothes). The actual protection afforded is on the low side IIRC so you have to use spell effects to augment it.
>>
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>>50823722
>>50831471
>>50832239
Who wore it better?
>>
>>50848292
Daggerfall.

It's pretty bad when "normal armor but a different color" looks better than some over designed garbage.

Sorry for lack of pic.
>>
>>50848373
>dagger fall is clearly the best because it is the best
>>>/vr/
>>
>>50845917
>>50845868
So if Armour affects spellcasting adversely, why do the Imperial battlemages wear it?
>>
>>50848884
keyword up there was 'untrained'
presumably one learns how to not let it affect ones casting if one's trying to reach the ranks of Imperial Battlemage
>>
>>50848934
I'm guessing that's what Orsimer do too, considering their whole schtick is "we make da bes armour yo"?
>>
>>50848965
possibly, sure, but I wouldn't rely on it
>>
>>50849114
Why not?
>>
How strong are warriors vs mages in lore?
>>
>>50850155
About equal. Mages are often seen as stronger because, well, spells, but a good warrior usually can get in close and take them pretty well. And let's not forget battlemages! Warriors and mages.
>>
>>50849114
What's the matter, you can't stand the sight of an armoured orc mage?
>>
Why did Hainab steal the pants, tg?
>>
>>50850155
I feel like it's just common sense that a person who shoots lightning out of their hands would be alot more dangerous than some dude with an axe.
>>
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>daedra are good/evil

Imagine back to when you were a child, playing with ants. Sometimes you smashed them. Sometimes you poured water into their anthill. Sometimes one would do something interesting that held your attention for a while. Maybe you would feed them something to see what they would do.

The daedra aren't "evil," just above the considerations of mortals

On another note what would /tg/ like to try foodwise from the elder scrolls? I would love to have me some sujamma. Also _____skooma______
>>
>>50850888
The orcs withstood like 30 years of siege from magic wielding Bretons though (and the Breton's allies), and they are mostly dudes with axes.
>>
>>50838799
"CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled."

~Commentaries on the Mysterium Xarxes Book Three. First appearance in Oblivion.

"lol CHIM" was in fact addressed in Oblivion at release.
>>
>>50848292
I like oblivion except for those dumbass eye holes that just ruin the whole thing. There's got to be a better way to go about protecting the eyes
>>
>>50850900
Scrib jerky, I imagine it tasting something like dried squid. Kwama eggs too. I believe they are described as being sour so that could be interesting or really disgusting.
>>
>>50850916
That's because its a fantasy setting that needs to make melee combatants still feel relevant.
Like seriously, lightning hands beats axe any fucking day, that's a no-brainer.
>>
>>50850900
Baked ash yams and roasted Horker, my dude.

>>50851038
I think the questions of Magic vs Swordsmanship are moot in a setting where an entire continent was nuked/sunk because some asshole swung a sword the right way.
>>
>>50851038
...said the Breton, as the Orc's axe sunk into his chest and his life poured from his veins

>>50851122
Wait, this happened? Who did that? Can other people swing swords with incredible power like that?
>>
>>50851146
Guess ya haven't heard what happened to Yokuda.
>>
>>50851146
that would imply the orc somehow reached axe swinging range. Remind me, was it the orcs who burned down the breton's only city every time they tried to build it up again or was it the other way around?
>>
>>50851392
Massed rushes and/or hiding behind their walls most likely. And remember, the orcs probably had counter siege weapons and ARE capable of spells as well, just not as proficient.
>>
>>50851146
The Ansei, sword saints of old Yokuda could call forth blades form of their own spirit, and from one particular stance could with this blade cut the atomos, that which is indivisible. Improper use of this technique after the defeat of a renegade band of these sword saints in 1E 792 led to the "sinking" of Yokuda. This technique has been stricken from all records, and is forbidden, such that none should ever be able to use it again.

The weird thing about this is that it's Kirkbride lore that's never really mentioned in the main series, but is for some reason referenced in ESO.
>>
>>50851392
Bretons were never alone, they had the Redguards backing them up.

I highly doubt most other provinces could withstand 2 working together to take them down.
>>
>>50840427
What are applications of both?

I know Daedric pacts can summon servants, but I don't know much on Mysticism aside time stopping.
>>
>>50831412
He got busted during the WitW.
>>
>>50836062
>Are there really people running around with the Atronach sign, lolstomping mages with their absorption ability?
Yes, but they're very rare, since being born under a sign isn't just being born at a certain time like the IRL zodiac.
>>
>>50842619
Fuck you the money does NOT go in free parking and if you don't want to buy a property it goes up for auction.
>>
>>50851038
>lightning hands beats axe any fucking day,
Not if I use my axe as a lightning rod to channel your lightning into my armor and hit you with an electro-chop.
>>
>>50849148
>>50850583
taking it as gospel when there's nothing visible to support it is where I find the hitch.
learning to move in armor or with gear of any kind is a more military-type skill, a la imperial battlemages, not so much something your random podunk village/stronghold trapper or hedge wizard picks up
>>
>>50852218
Orcs have plenty of warriors though, no reason the hedge wizard can't train under other orcs.
>>
>>50851766
How it works, then?
>>
>>50850900
That little kid is being a right evil cunt too. You're not gonna fool me into moral relativism just by bringing child evil into it.
>>
>>50851766
It works just like IRL zodiac, each month has a corresponding constellation.
>>
>>50850155
Powerful mages can defeat entire armies.
>>
>>50852745
Powerful warriors can defeat entire armies (even those which include mages).
Also
>Stealth archers > everything
>>
>>50852788
Gypsy King?
>>
>>50850155
Magic can do almost anything, including stop other magic. With enough enchantments, a warrior can easily become a walking spell-disruption field. A plain old Grognar McNordson versus an average mage is probably going to end up in the mage's favor however.
>>
>>50852668
It does and it doesn't. Signs exist like zodiac but being born under a sign doesn't mean you were Born Under a Sign. 1 in 12 people don't canonically have the ability to turn invisible once per day.
>>
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>>50846914
>We know that Vivec fled after the Oblivion Crisis, but where ? Is he dead ? And if so why did Kirkbride put him in C0DA even though he lost godhood two eras ago ?
CHIM
>>
I like Morrowing
>>
>>50850900
Any and everything. Even muck and slaughterfish scales if prepared correctly.
>>
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Merry Christmas, /tgesg/. I love you all.
>>
>>50850155
At lower levels, warriors are stronger. High levels, Mages are stronger. Mid level, depends on how clever the mage is.
>>
>>50853802
kek
>>
>>50853424
I would imagine that's more of a gameplay thing. People born under The Shadow can't turn invisible, but are pretty good at hiding in shadow.
>>
What's the your favorite region in each game?
>>
>>50854930
I forget the name of the greater region, but the area around suran. Just marshy enough with lots of saltrice and marshmerrow to look at.
>>
>>50855143
Ascadian Isles?
>>
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>>50826779
>>
>>50855177
That's it, Also Cheydinhall in oblivion and the Hjalmarch in skyrim.
>>
>>50837928
they literally abandoned her after seeing all three of them rising to power full of Lorkhan juice. It's only fitting she'll teach them a lesson why you don't fuck with her
>>
>>50854930
Not really regions, but my favorite cities in the last three are Ald'ruhn, Skingrad, and Markarth.
>>
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>>50854930
Morrowind: Zafirbel bay (Telvanni)

Oblivion: Mania, although I suppose the Heartlands are nice.

Skyrim: Really difficult. I like The Reach for it's beautiful colors and scenery, The Rift for the autumn forest, and Solsthiem because Morrowind.
Probably Eastmarch, the volcanic wasteland reminds me of Morrowind, but is warmer and looks comfier, and the hotsprings seem nice.
>>
>>50846914
>Why are everyone so braindead about the "where did the Dwemer go" question? It's obvious that they all got sucked up into the Numidium.
>Was the Nerevarine Nervar himself or just an incarnation ? Ur and some other called him Nerevar.
That's why.
>>
>>50855614
rude
>>
>>50822554
Snow demon land is literally Skyrim 2.0 Russian edition.

Tsaeci lands are not!Japan with a slave caste of goblinoids.

Tigre people are not!Tibetan.

Monkey people live on a giant archipelago and are probably another Sunwokung knockoff.
>>
>>50848292
Oblivion caise it actually looks like armour instead of ''Spikes'n'Pauldrons TM''
>>
>>50848292
MW: Badass yoroi
OB: Sick ornate kalantar with dumb helmet
SK: Scrap heap
>>
>>50856393
>OB: Sick ornate kalantar feat. feminist glasses
fixed that for you
>>
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>>50856212
Thats basicaly how I see them, except I aways imagined some hindu influences in Tang Mo culture.

I was also looking in the UESP, and in the ES travels a there is an "ice tribe", pic related. Could these be the Kamal? What do you guys think?
>>
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>>50848292
Oblivion is GOAT except that dorky helmet.
>>
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With all the assassin's I've thwarted, it's no wonder Skyrim's Dark Brotherhood is in shambles by the time you join.
>>
>>50857453
With all the people that run up to kill me just for being near them, I'm surprised society functions.
It's also surprising video games still do it too.
>>
>>50857501
Why do you think their are so many bandits? Savagery is the only way to survive if you try to live outside of a town.
>>
>>50857339
Survivors of Ada'Soom's invasion?
>>
>>50857718
Right, because towns are a limited natural occurrence and if you leave one you're unable to return.
>>
>>50853308
So for a warrior to beat a mage they must....become the mage.
>>
>>50857770
I think that would be a bit of a stretch, seeing that the game tales place ≈ 600 after the invasion. Maybe a scouting troop?
>>
What would be Tamriel's Christmas?
>>
>>50858244
Saturalia/New Life Festival.
>>
>>50858244
Saturalia
>>
>>50857926
Kamal might be immortal for all we know. Or have an ability to hibernate.
>>
Tried the UESRPG 3.0 last night. It was fun, but, at least on our end, very dependent on luck. We managed to kill a Thalmor justicar in five minutes real time because the mages had no problem casting, but it took us an hour to kill 6 basic skeletons since they almost never passed their casting rolls. If it weren't for the min-maxed tank with a stupid high block skill and tower shield we might not all have made it.
>>
>>50858600
Sounds cool, mind telling us more? What was the party like, and what were they up to?

>tfw can't get my group to play anything that isn't gurps
>>
>>50858600
>it took us an hour to kill 6 basic skeletons
Ah, you were playing against Daggerfall skeletons I take it.
>>
>>50859048
I hope the GM offered the full immersion package, which means that he was screaming at the players for six hours to fully simulate what Daggerfall's skeletons are like.
>>
>>50858957
Party:
Telvanni Mage
Brenton Spelled
Imperial Assassin
Nord Legionnaire
Khajiit Smuggler

Started in 4E 29, Reaper's March, 3rd Altmeri Dominion taking over.

Started typical ES fashiin, in jail.
Telvanni and Brenton accidentally sliced a Bosmer Diplomat in half with a teleport spell experiment, Nord was part of the Imperial force retreating from Valenwood and his stayed behind to delay Thalmor chasing his platoon, Assassin killed a man, Khajiit smuggler got caught.

Turns out old jail locks can't stop a determined Nord and silencing manicles only give a -20 to a casting test
>>
>>50859172
We then broke out and the telvanni summoned a flame Atronach (we homebrewed it as 1/4-1/2 power of 2.0s flame Atronach) and the rest of us surrounded the justicar and jobbed him. A particularly fun moment was when the Legionnaire used a fallen Bosmer wearing moonstone armor as a shield against the Thalmor's Ice spell as he rushed him.
>>
>>50854930
Arena: Morrowind
Daggerfall: Sentinel
Morrowind: (need to actually sit down and play)
Oblivion: Bruma. Feels like Skyrim, but not quite.
Skyrim: Eastmarch. Markath is alright, and Whiterun seems so detatched it's kinda nice, but Eastmarch feels like what Skyrim really is to me
>>
Does anyone have the imgur link to the Legens-Card artworks?
>>
>>50857838
You see Ivan...
>>
>>50860010
http://imgur.com/a/uSrDd
>>
>>50854930
I wish there was more content in Falkreath. 'Tis a cozy place.
>>
>>50854930
the area east from the snow throat.
>>
>>50854930
Grazelands and Zaferbel Bay
West Weald, which is also the best region i have seen in all the games
The spot where the forests northeast of High Hrothgar meets the volcanic springs of Eastmarch
>>
>>50854930
My favorite of them all has to be !Yellowstone from Skyrim.
Used to road trip there twice a year when I was a kid, that place really brought back memories, though they missed a golden opportunity to include geysers, fumaroles, mudpots, etc.
>>
>>50858305
>>50858292
>292▶
>>>50858244
Bit on-the-nose.
>>
>>50858957
Hey, at least it isn't D&D.
>>
>>50854930
Morrowind: alduran and the ash wastes. So wierd. So dunmer.
Oblivion: Oblivion gates. Yeah they got samey after a while, but the rest of the country was so dull...
Skyrim: Winter hold Glacial wastes. Nothing says harsh north like winterhold. Frozen mammoths with Dwarven Spears in then is just a bonus.
>>
>>50858244
Vivec's Birthday.

Funny enough, there is a Krampus equivalent in TES, it's probably Sotha Sil.
>>
So I wanted to make a playthrough of Skyrim as one of each race, what would be a unique playstyle utilizing both magic and weapons that fits in with the race? Such as skills to focus on, etc.

I might also download a mod with the classic birthsigns, to make cool stuff like Atronach warrior or Apprentice Altmer.
>>
>>50863100
>Sotha Sil is Krampus
>>
>>50863615
http://www.uesp.net/wiki/Lore:Fools'_Ebony,_Part_the_Oneth

Also just found out ESO has animated sentient armor used by ancient redguards, neat.
>>
>>50863586

Altmer: pure mage, destruction and illusion, use alteration instead of armor

Argonian: illusion-wielding assassin

Bosmer: stealth archer, light armor

Breton: battlemage, heavy armor bolstered further by alteration, conjure your own weapons

Dunmer: skirmisher in light armor, with a mix of sword/dagger/destruction/archery

Imperial: Heavy armored shield-using fighter, speechcraft, restoration

Khajiit: dirty thief

Nord: Two-handed warrior with the Thu'um, smithing/enchanting/alchemy

Orc: Two-handed heavy armored juggernaut, smithing/enchanting/alchemy

Redguard: use 1-handed sword, possibly dual wielding, light armored and fast
>>
>>50862239
>tfw I can't get my group to play anything but D&D
>>
>>50863586
>>50864285

My bad, I read you wrong, thought you were asking for generic playstyles for each race.

You could try a hedge wizard for Bosmer, Breton(reachman), Orc or Nord. Don't do the College, get mods to acquire good spells elsewhere. Focus on stuff like Restoration and Alteration if you are playing a good guy, or do Illusion and necromancy for an evil playthrough, and acquire a large toolbox of unusual spells to focus on.
>>
>>50864285
So for the Bosmer, Orsimer, Redguard, and Khajiit, no magic recommendations?
>>
>>50864307
Would a hedge wizard usually wear armour?

I was thinking the Bosmer and Breton would wear lighter armour, but the Orc and Nord might wear heavier sets.

Also what about Redguards?
>>
>>50864311

An Orc with Restoration wouldn't be uncommon. Orcs worship Malacath so could conceivably know how to summon daedra. Bosmer and Khajiit would do well with Illusion or Alteration. Redguards don't use magic much in the lore, you would use Restoration or Destruction if you wanted to play a typical Hammerfell Redguard mage, and never Illusion or Conjuration.
>>
>>50863586
Play a punchcat for Khajiit.

Do destruction and restoration, specialize flame magic, run around with a Flame Cloak (or Stendarr's Aura against undead). Wear heavy armor so you don't get fucked up and can take Fists of Steel. Enchant your gauntlets and a ring with Fortify Unarmed.

I really wish unarmed was better supported in Skyrim, but it's still fun and different.
>>
>>50864356

You would be just fine with light armor.
>>
>>50864365
What if my orc worships Trinimac?
>>
>>50863586
Play better games.
>>
>>50864523
Mysticism
>>
>>50864643
Wait so Mysticism is Spell Absorption and stuff, right?

What would be the closest thing in Skyrim? Atronach stone Orc with soul trap or something?
>>
I HATE ELVES. I FUCKING HATE ELVES SO FUCKING MUCH. I FUCKING HOPE ALL ELVES AND ELF SUPPORTERS DIE PAINFULLY. FUCKING COCKSUCKING ELF LOVERS. I WILL FUCKING CUT YOUR MILK FINGERS. IF THERE ARE ANY SURVIVORS, I ANNIHILATE THEM. BROWN, GRAY, PALE ELF, CHILD OR WOMAN, I DON'T CARE. FUCK MER. FUCK AURI-EL.
>>
>>50864903
Skyrim magic system is too castrated to handle Mysticism in any shape.
>>
>>50865286
What skills will they cut out for TES6 I wonder?

"Destruction is now part of Alteration (you alter the enemy to make them dead)"
>>
This book feels... I dunno good but forced (one who wrote this book irl tried to write someting "cool" and "deep") at the same time.
https://www.imperial-library.info/content/daedra-dossier-cold-flame-atronach
>>
>>50864523
Then you are playing Orsinium
>>
>>50864285

Make the argonian not an assasin but alteration and Illusion battlemage with little armor and spears(mod it!) there are throwing javelins too
>>
>>50865340
There are only three skills in TES6: "cast," "fight," and "sneak." There's only one stat, and it's "be."
>>
>>50851456
The pankratosword is common knowlede but ESO goes out of its way to reference obscure lore. I think Colonel Sanders is friends with MK
>>
>>50865340
>Destruction is now part of Alteration
Berevar Bero pls go.
>>
>>50865356
If Fallout 4 is any indication. I can totally see them dumbing down skills to just 3 linear trees at this point.
>>
>>50865356
Moreover, there is only one questline- the main quest.

And you don't even need to walk to the objectives. The NPCs teleport you to the dungeon or whatever for free.

>>50865469
So I never understood that guy, wouldn't Restoration qualify as part of Alteration too, cause you're "altering others/yourself to heal them"?
>>
>>50865352
>>50864285
>>50840310
>>50840238
Am i the only one that actually likes what ESO has done to Argonians from a lore standpoint?
In Morrowind they made sense, spear, medium armor, typical primitives with some magic in the form of illusion and alteration.
However they became more and more "the weird utility theif race", while bosmer were doing the stealth archering and khajiit doing the burglaring Argonians were stuck with "lockpicking" and "Illusion thief" because THREE of their primary skills from morrowind (Spear, Athletics, Medium Armor) are no longer in the game.
In ESO they actually made them about a different mechanic from that alltogether: Recovery, their racial is actually fairly unique, argonians are all about recovery which makes them Good healers and good tanks, which lore wise i like, argonians lack technology, i like them fighting by regenerating limbs rather than having heavy armor , and i find their shamans probably make good healers too with the knowledge of Hist changing.
The other racial they got is something that boosts the use of potions, i think this is a great way to do that race and i hope future TES games adopt that.
>>50848292
i actually like the Oblivion one the most strangeley enaugh. its closer to the mongolian thing than skyrim and doenst have those weird layered plates ging on, plus lamellar needs to show up more inf antasy, IRL it was used as a substitute for plate armor and it works well as heavy armor for races that arent known for their smithin talents.
that beeing said, this makes it a poor choice for orcs, but i can see argonian lamellar or khajiit lamellar.

>>50846770
Pretty much any mention of ebonarm is beeing purged in recent games, the only thing beeing the ebony warrior, generaly hes old lore thats beeing phased out
what i find interresting about the Celestials is that this could imply that the nedes are the Star Orphans

>>50841288
>Gortwog
>Trinimac
never noticed how much of a proto gortwog Kurog was.
>>
>>50839503
>>50839570

Its actually the same armor as the ayleids but with different materials.
They were in at launch, they reused a lot of armors in the game, they however usually replaced those eventualy.

for example originally Nedes wore Nord armor, they have since replaced it with nedic armor, the same is true for Yokudans, at first they wore Redguard armor, now they have their own armor style and the NPCs armor was adjusted.
I suspect that the Maormer and the Kothringi (who right now wear Reachman armor) will be changed aswell once some DLC comes out that adds those.
>>
>>50865544
I kind of wish Orcs were the anti-magic race. I mean they get attacked by Bretons all the time but for some reason, Bretons get the magic resistance and not them.

Right now they aren't terrible, but we already got Nords being the big burly two handed guys, Redguards as the twirly whirly dual wielders, and Imperials as the armoured soldier. Orcs just kind of feel like an Imperial but they don't like magic and are bigger and buffer.
>>
>>50865578
yeah thats what i mean several races overlap a bit much in their racials, i mean orcs got that berserk talent (which imo doesnt fit their lore very well, Orcs arent actually very impulsive compared to nords) which is i guess simmilar to the redguards racial.

Orcs to me make sense as a race with tons of HP, simply due to beeing huge and muscular. I see them beeing anti mage would also make sense, Bretons are the anti mage wizards, orcs could be the anti mage fighters.

i also wish they would emphasize hand to hand combat more with khajiit.
>>
New WEEKEND thread when?
>>
>>50865356
>There are only three skills in TES6: "cast," "fight," and "sneak."

This is actually alarmingly possible.
>>
>>50865544
>pre-ESO lore says that there's been no Orsiniums between the one founded by Torug and the one founded by Gortwog
>ESO just adds another Orsinium
>>
>>50866212
So?
Orsinium is the best part of ESO and an actually great piece of TES content with a lot of new lore that fixes quite a few of the inconsistencies with orc lore from skyrim, according to Oblivion there is no Sutch, according to skyrim there is no Snowhawk or whatever that town was called.

I for one prefer a game adding stuff not removing it.
Also
>Trusting imperial sources on orsinium
>>
>>50866227
>So?
It's real fucking dumb, because it only makes sense if everyone forgot about that incarnation of Orsinium. It's the same issue as the Alliance War, in that trying to retrofit a massive piece of lore into the past is always going to be clumsy.
They could just have done something like the Cursed Legion, which would have been a great opportunity to keep all sources in agreement, and give us a interesting look into an underdeveloped side of Orsimeri history. But that opportunity was squandered to jam another Orsinium into the mix.

>Oblivion there is no Sutch
>according to skyrim there is no Snowhawk
That's not the same. If something is there in lore, but isn't portrayed in game, then that doesn't mean it isn't there. If something is stated to not exist in lore, and the game goes ahead and adds it, then there's conflict.

>Trusting imperial sources on orsinium
The PGE3 is probably the most Orsimer-friendly text written by men.
>>
>>50865760
>>50866341
>>50866341
>>50866341
>>
>>50866283
>It's real fucking dumb, because it only makes sense if everyone forgot about that incarnation of Orsinium.

which was the case anway. we knew NOTHING of the time before tiber septim, the reaosn for that most likley beeing tiber septim, hell judging by his hatred of orcs theres a good chance that he destroyed orsinium himself

>Alliance War

same thing, we knew there were petty warlords, which is pretty much what the alliances and their respective protagonists are.

>The PGE3 is probably the most Orsimer-friendly text written by men.

that doesnt make it accurate.

Whatever the case Orsinium adds more Orc lore than pretty much anything we had before and its the most well done piece of content for ESO, there NOT beeing an orsinium around the time doesnt add anything to the lore, so why should i sperg about them not strictly adhering to it?
I didnt sperg when skyrim reintroduced Thuum which was considered charlatanism befor (well after PGE1) and i didnt sperg when oblivion made leyawiin an originally khajiit town.

I just dont see the point about complaining about something that changes the lore for the better opposed to for the worse.
>>
ESO fanboys please go.
>>
>>50866360
>we knew NOTHING of the time before tiber septim
This is not even remotely true.

>we knew there were petty warlords, which is pretty much what the alliances and their respective protagonists are
>petty warlords = continent-wide racial alliances and wars
This is absolute nonsense.

You seem to think that having there be an Orsinium is the only way they could have had a well written Orc story, which is just not true. Read up on the time just before Grotwog's Orsinium to see what they could have done instead. And even if you think ESO's Orsinium DLC is well written, that doesn't change the fact that the concept is subpar.

>calling me a sperg out of nowhere
Really showed me there. Can't argue with that.
>>
>>50866447
>good orsimer story without orsinium

sure that can happen,but they didnt do that, i dont work at that company, but orsinium is still a good piece of content.

>continent spanning racial alliances

That meme again, look up the map, save for the aldmeri dominion almost all of the factions arent even made out of the majority of their races population, half of skyrim, one third of morrowind, one tribe of argonians just to name an example.

but im not here to debate this topic, this debate never leads anywhere, im here for lore.
>>
>>50863586
my current character:
nord witchhunter
innate 50% frost resist
heavy armour
mace
other hand heal, turn undead, banish daedra, ward

consider myself stendarrs vigilant defector who gets shit done
>>
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>>50865560
Boy, I sure can't wait for them to replace this one with ANOTHER beautifully designed body paint armor.
If ESO dunmer armors are any indication of what 銭max thinks unusual armors ought to look like, we're in for a treat.
>>
>>50866556
>body paint
It's not JUST body paint, it's body paint with pauldrons and hipflaps.
>>
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>>50866556
>>50866586
>>
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Ending! Words! ALMSIVI!
>>
>>50864381
There are neat mods to give khajiit more unarmed damage
>>
>>50866341
>>50866341
>>50866341
Thread posts: 338
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