Hey /tg/, a newbish /co/mrad here, I made a short champaign for my friends to play through only to find out that they don't want to try DnD until around summer, so I have months to fix my game. Is it advisable to run everything with me filling the roles as both players and DM?
>>50812836
Sweet Jesus don't do that.
Nope, learn to improvise.
As a way to test it? No reason not to.
>>50812853
Why not? If you don't mind my asking?
>>50812871
I'm learning to get better at that, but I want to check and see how much I'd have to fluff rolls or what changes I'd have to make to ensure my players don't just die before level 3. While I don't want them to get carried, I also don't want them to be playing a DnD run of Dark Souls.
>>50812873
My only gripe is that, as the dm, I know what kinds of stuff might work best as far as preped spells and certain checks, it's kind of the whole "The Subject knows it's being tested and therefore ruins the test." Trope.
>>50812836
Write. Out. Everything. Write out every single part of your campaign.
Every little detail. All of it. Put it in it's own special folder, Evernote book, whatever.
Now understand that only about 20% of that will be used as-written. Another 20% will get recycled into something else, and 60% will be entirely improv.
This is what it means to be DM.
>>50812984
Well, that's what I've done, but now I want to run it and see wherein I need to change things around, but can I do this accurately while being both the DM and the player? It seems like there would be a conflict there, but I guess since I don't care about the characters I'd be using for it that means I wouldn't have to take it easy on anything.