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Are there any Tabletop RPGs that have a good City/Base Building

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Are there any Tabletop RPGs that have a good City/Base Building aspect to it? I was thinking the party play a group of heroes or whatever that establish a base camp which slowly grows as they go out on adventures.
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GURPS does this with the City Stats book.
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>>50789348
Check out 'The Quiet Year'. It's a civ RPG based on the premise of having a year to construct a settlement after an apocalyptic war but before the gangs arrive.
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>>50789348

my players have had fun with the over-simple ruleset to leadership and management in our exalted game, but there is no way i'd recommend exalted for it. rather, i wanna mention how neat it is that it's basically just "what do you want made? give me 2 things that are sensibly true about what you rule or own that would let you make that." and the rules directly say "if you can think of a hassle about it to be overcome, hassle it." to make it so the players feel good about pushing their agendas and making sure they have hard choices to make, despite there being no actual quantified system to ruling City X.

that said, i'm colored interested by a game that actually does encourage base-building as a primary thing. most of the base-building stuff in other games is more like a "i'm done adventuring and want the adventures to come to me now" situation....
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>>50789348
ACKS is nearly literally this.
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>>50789832
Was going to say that.

>>50789437
Quiet Year isn't a base-building RPG. Half the game you're just identifying things in the town that haven't been noted yet, the other half you're making life miserable for the 30-odd folks who live there in an abstract way. It's nothing at all like what OP wants.
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>>50789832
what does ACKS stands for?
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>>50792011
Adventurer Conqueror King System. OSR game that carries on the old idea of the fighter getting a keep, the cleric a church, etc. to the logical conclusion. You start as a regular D&D adventurer, then get to the point where you can hire enough hirelings to take over a border area, and make yourself a king.
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>>50792011

Adventurer, Conqueror, King system. It does what it says on the tin.
Personally I don't care for it, I'd rather use Labyrinth Lord's An Echo, Resounding supplement.
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>>50790742
>>50789437
It's still a darn good game and can make for interesting settings for later RPG's if you take what you've made and clean it up
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>>50792102
Is that less crunchy than ACKS? Been reading it and it seems very rules heavy.
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>>50792130

Yeah, that's one of the things I like about it. It's more abstract than ACKS.

Also if you really want to get into building a castle, AD&D 2e's Castle Guide is excellent.
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>>50792168
to be honest I've never read AD&D but isn't that the king of crunch and lots of rules?
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>>50792177

The Castle Guide is a detailed guide to how castles are built, along with rules for building them and defending them, etc.
AD&D has a lot of rules, though, it's true.
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>>50792213
Can you extract those rules to run with Lord's An Echo?
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>>50792253

All the stuff about how castles function is valid regardless. The siege rules may be usable, I haven't tried to integrate them or anything -- it's been a good ten years since I read the Castles Guide. In any event, it's like "everything you wanted to know about castles, with numbers for stuff if you need 'em"
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>>50792323
Alright, so mainly just use it as a reference guide when deciding enemy attacks or how successful the players are defending depending on what they decide to do?
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I was going to suggest the Dresden Files RPG because you're expected to create the city as a group but I don't think that's exactly what you're asking for.

I've thought about trying to run a game that's like this, players landing on an unexplored island/travel to the frontier/colonise the past through a time-portal/etc, so I shall monitor this thread.
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>>50789348
>needing rules for this
>wanting to add skinner box videogame mechanics to tabletop in the first place

Kek
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>>50793716

If it's important, it should have mechanics assoicated with it.
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>>50793808
If its important, the campaign is shit anyway, gb2/v/.
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>>50793891

Here's your (You).
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>>50794009
Thank you, you have created something of greater value than the rest of this thread today, and should feel good about it. I suggest we trade (you)s until the thread dies.
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>>50793716
>Base building mechanic, where player importance relative to the world is shown in an elegant manner providing both mechanical boons and challenges as well as a narrative device to spur conflict and drama.
>skinner box videogame mechanic
Don't bother picking one, your opinions are dogshit.
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>>50794221
Lul
Thread posts: 25
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