Is Weaver Dice actually good? If not, name systems that work better for the setting.
Mutants and Masterminds, Hero System, etc would be better systems to run the game. Character background and power generation methods it uses are excellent for the style of game, regardless of the system.
>>50779954
>Character background and power generation methods
Explain
>>50780009
You build the character's physical stats and background up to the trigger event. A trigger event is basically the worst moment of the worst day of your life, the moment you realise that everything has gone horribly wrong and there's nothing you can do. The exact nature of a trigger event roughly correlates to what kind of power that person receives. The exact power though is decided by council, which is every player other than you. You can't talk at all during the discussion and the council looks over guidelines and classifications before hammering out the exact details of whatever power you get.
>>50780009
>>50780074
that, combined with precedents set by the story of Worm means that you can have a VAST array of potential powers out of seemingly identical trigger events...
see
http://4chandata.org/tg/Superpowers-from-Trauma-a872534
where they follow the rules of weaver dice
and
http://4archive.org/board/tg/thread/46819088
where some dickbag passed judgement without knowledge but still provided some good data
>>50779904
any super hero system probably works better for everything except char-gen
IIRC weaver dice is still under construction/alpha-testing
>>50780848
>any super hero system probably works better for everything except char-gen
Depends on the type of game you're going for, really. Weaver Dice is a really deadly system, if you treat it like DnD or Mutants and Masterminds; there have been instances of characters who die in the first session in some of the games Wildbow runs.
>>50779904
Worlds in Peril maybe.
>>50779954
Systems where you put down hard stats for the heroes with point costs and shit miss the point of superhero settings imo.