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Flyrants will be garbage next codex edition >Freshest Ru

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Flyrants will be garbage next codex edition

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
R8 my list?

++Chaos Space Marine CAD++
+HQ+
Typhus - 230

+Troops+
20 Plague Zombies - 90
20 Plague Zombies - 90
20 Plague Zombies - 90

+Lord of War+
Magnus - 650 [Warlord]
+Fortification+
Void Shield Generator - 100

++Daemon CAD++
+HQ+
Herald of Tzeentch - 45
+Troops+
11 Blue Horrors - 55
11 Blue Horrors - 55
11 Blue Horrors - 55
11 Blue Horrors - 55
11 Blue Horrors - 55

++Heralds Anarchic++
Herald of Tzeentch - 45
Herald of Tzeentch - 45
Herald of Tzeentch - 45
Herald of Tzeentch - 45
Herald of Tzeentch - 45

Total: 1850
>>
>>50727601

you're a big meme
>>
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Armageddon edition
>>
>>50727601
Missing a Blue Horror unit/10
>>
https://www.youtube.com/watch?v=BvPGzPeL6VY

Tau cheeselord gets BTFO by World Eaters + daemonkin puppers + Cyclopia Cabal KHORNESTAR
>>
>>50727668

Is that your Steel Legion army? Tell us about this game, how did it go?
>>
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>>50727743

It was a custom 16,000 point apocalypse scenario I wrote to try to make the game less of a superheavy slugfest and give lighter units more importance in the early game.

It was fun, but ran into some problems late when I realized it was impossible to make a reserves-based game on this scale - there just isn't enough room on the table edge for reserves to come in after a few turns.

As far as the narrative goes, it was effectively a draw. Orks and Imperium split the objectives 50/50, Imperium had the air Orks had the armor. We had to end it with two turns still to go before the store closed.
>>
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>>50727896
>>
How much is a warp charge worth? Generally speaking, you can purchase them for 25 pts, but they come attached to tax units. So what kind of units should I be buying to get lots of warp charges?
>>
sorry for ruining last thread
>Twin-linked Devourers with Brainleech Worms will have rending next edition
>>nothing else changes
>>
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>>50727909
>>
>>50727910
It you want a psychic based army just commit to it. Every unit should be giving you warp charges or be something you are going to buff with warp charges.
>>
could somebody provide the post where Reziel said about plastic SoB?

and the anon who said he lost his job?
>>
>>50727715
Statistically, Magnus's points in hydras (that is to say, 9 of the bloody things) should blow him out of the sky in a single turn (well, 6.75 wounds vs the 7 on his profile). Where you get 9 hydra models, or what you do with them afterwards, is your problem however.
>>
>>50727924
I want to make an army that focuses on leadership. Slaaneshi psykers can give me a lot of good penalties for low leadership.
>>
>>50728020
You could mass aircraft. They get full BS against air targets but aren't left looking retarded when the sky is clear.
>>
>>50728067
Night Lord Decurion with Hellturkey formation and an allied Slaanesh Cycloptian cabal. Maybe throw in some Dark eldar or Harlequins.
>>
>>50728067

It's a nice idea, but please bear in mind that the majority of armies in the game either have ATSKNF or Fearless.
>>
>>50727918

Looks good. How long did the game take to play?
>>
Forgive me if I am being stupid guys, but where does the game lay out what counts as a sonic weapon and what doesn't for Kakophoni formation bonuses?

And stuff like the new symphony of pain spell.

Like, I get the sonic blaster, blastmaster, and the doom siren, but what about the 'sonic' witch fires on the slaanesh discipline? We haven't been counting them as sonic weapons, but I wanna make sure we aren't shorting my mate.
>>
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>>50728120

from 11am until 10pm
>>
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>one-shot magnus with hellfrost
>everyone talking like this is the space wolves pulling off a stunning victory
>These are the fucking rules writers

So this is why chaos/orks are always shit
>>
What's the of worshiping Khorne? The other Gods give all sorts of superpowers while he only seems to make you angry and retarded.
>>
>>50728121

Sonic weapons are Sonic Blasters, Blastmasters and Doom Sirens.
>>
>Tsons about to be tabled t3
>b-buy our stuff, they're good
>>
>>50728121

Kakophoni formation doesn't include a psyker anyway, I thought.
>>
>>50728174
its a core choice for the new rapture battalion for emperors children, and you can take lords of the legion to get sorcs
>>
>>50728166
I think that is the thing about worshipping khorne that is really unique from the other gods. 'Zerks are really just there for the glory.
>>
>>50728187

Only the Kakophoni get the sonic weapons bonuses though, right?
>>
>>50728166
Khorne's blessing is essentially supernatural martial skill. You worship Khorne if you want to be the warriorest warrior who ever warriored.
>>
>>50728241
Yes. But who cares?
>>
>>50728118
Fearless and atsknf don't make people immune to leadership debuffs do they?
>>
>>50728154
>>50728172
I was in the restroom when that happened. What exactly happened? How did that guy roll to get him killed?
>>
>>50728172
>>50728154

I just had the following conversation with my Wife

Babe?
>Yeah?
You know that Games Workshop stuff you were gonna get me for Christmas
>Yeah
Did you get it yet?
>No, this weekend
Don't bother

I asked Santa for some 1KS... never fucking mind
>>
>>50728172
That should happen if you take Magnus and he gets owned.
>>
>>50728286
Helfrost.
It has about 5% chance to remove him from play.
Twitch is spamming cancer in response
>>
>>50728166
Khorne works a little like Crom in Conan - he values individual strength and expects his followers to rely on themselves and not him. He still has a few boons he offers though, like weapons and artifacts that help limit sorcerors to even the playing field.

He also makes you angry. Like, REALLY fucking angry.
>>
>>50728291
Critical thinking isn't one of your strong points is it?
>>
>>50728154
Well at least it's lore accurate
>>
>>50728154
Did the thousand wrongs player not fly magnus?
>>
>>50728286
The flying wolfbus scored a lucky wound with his Helfrost Cannon and Magnus rolled a 6 on his toughness test. All told that was about a 3.5% chance of happening.

Fucks sake, guys, we wanted to demonstrate their shitty rules writing and we managed to do it in the opposite direction, and the guy who wrote Magnus' rules is just as happy as the rest.
>>
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Are you allowed to take the GSC formations outside of the Cult Insurrection Detachment?

I want to run Tyranids with GSC allies (As I don't' have enough of the latter to run them as an army on their own) and was planning on taking the Subterranean Assault formation. However, I'm not sure if you're allowed to take it outside of the Cult Insurrection.

This is probably a stupid question, but I'm new to formations and stuff.
>>
twitch / warhammer

Thousand Sons gonna get tabled before turn 3, lol

Chaos remains fucking garbage compared to the favoured Sons
>>
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Well, now we know how to kill magnus
>>
>>50728356
as long as its not primary
and you dont get the bonuses from the decurion
you just get the formation rules
>>
Wonder if the dice are loaded just to prove a point.

I wish to see the most broken and OP armies vs the shitties one. See how the fuck they can defend that bullshit.
>>
The fucking damage control by the commentators

>H-Haha... le Dice Gods
>Magnus dying in one shot is why I play this game!
>T-This should be FAQ'd hahah...
>H-Haha #Ikilledmagnus h-haha

7th edition summed up in a single fucking game.
>>
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Theyre literally talking about how magnus is the only good thing about the Tsons

Why did a Wolf fag write Tsons rules again?
>>
>>50728168

Yeah, I just found in the epub where it lays them out in the armory.

Thanks.
>>
>>50728383

ORKS vs ELDAR

Everyone demand an orks vs eldar bat rep
>>
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>>50728374
That's what I figured, thanks!
>>
>>50728356
Yup.

One of the silliest things I've seen in a GSC list is running 2 First Curse formations at once, one from the Insurrection, one standalone, and the Broodlords join the Genestealer units from opposing formations so both are Shrouded on Turn 1.
>>
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Now the game is over, with the Thousand Sons being wiped out in Turn 3, they're just memeing and talking about shit...

fuck me
>>
>>50728410
Imperial Agent SoB no allies or Ork no allies bs Eldar Jetbike scatter laser spam or Wraithknights
>>
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>>50728154
>not having faith in the emperor
Heretic primarch ID'ed by a flying bus.

Tratior legions status: BLOWN THE FUCK OUT
ABSOLUTE, DE-STROY-ED
>>
>>50728395
What? Can I get a quote?
>>
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R8 no h8
Lord goes with bikes and run in the center to buff cultists. Priest goes with a cultist unit that doesn't infiltrate and move fast with mindveil to buff them.
Should I change the lord wargear?
Add flamers to cultists?

Also any ideas for a lord on bike conversion? I don't like the regular bike models
>>
Decimus, Prophet of the Night Lords - 225 pts

WS6 BS5 S4 T4 W3 I5 A3 LD10 SV 2+/4++

Warlord Trait:

* One With The Shadows (Re-roll Cover Saves)

Wargear:

* Bolt Pistol
* Frag Grenades
* Krak Grenades
* Malcharion's Bolter (Range: 24", S: 4, AP: 4, Assault 2, Twin-linked)
* Stormbolt Plate (2+ Armour Save and +1 to Cover Saves)
* The Blade of Angels (Melee, S: User +1, AP: 3, Master-crafted, Rending, Shred, Two-handed)

Special Rules:

* Fear
* Fearless
* Navigator Blood (Can re-roll Perils of the Warp)
* Night Vision
* Precognition (like Sigil of Corruption)
* Psyker Lvl 2 (only Divination)
* Seer (like a Spell Familiar and casts Divination powers on a 3+)
* Stealth
* Veteran of the Long War

>Remarks

I dropped Champion of Chaos because I think it's Night Lords fluff rape.

Due to my calculations this Character and his Wargear is worth about 270-280 pts but can't be more expensive then
Abbadon can we? So I settled for a (fair?) 225 pts. Willing to go higher but compared to other "canon" Lords I think it's fair.
He's got normal Chaos Lord stats with great Sorcerous abilities and nifty wargear. But still I'd probably keep him out of combat
and rather cast Divination spells, so the cool sword is often wasted.

My goal here is to create a character faithfull to the fluff, not OP for the sake of it and accepted by most non-sperglords.

Tell me what you think. I'm in the process of building him and want to bask in /tg/s wisdom.

Always happy for feedback.
>>
>>50728410
>we want a battle of the speediest!
>Ork kult of speed vs a fast eldar force
>Boyz in trukks and bikes vs scatbikes
>>
The guy who wrote the Space Wolf Dex is literally saying he writes rules that only work on "ridiculous sixes" because he hates rolling ones on 2+ saves.

Hell, I like fun rules as much as the next guy, but that's a bit much.
>>
>>50728519

Pretty sure that dude from WarhammerTV said that
>>
>>50728541
Oops, my bad. My memory is a bit shoddy.
>>
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>>50728431
>chat memeing like the game isn't already over
>A-Ahriman can still turn the game around!
#internet references
#justice4magnus

This is awful, watching this I hoped they would balk at their own shit but instead they're just rolling around in it.
>>
>>50728519
I dunno if Helfrost itself is the problem so much as how prolific it is. If it were only on a handful of weapon options it wouldn't be so bad but when you can mount them on a flying troop transport's scatter gun it gets a little retarded.
>>
>>50728584
Aye. My Skitarii have something similar (Init test, but otherwise identical) as a relic CCW that has no AP and is S6 at most, and I've found that nice and balanced.
The wolves have it as a special weapon at range on S8AP1 weaponry that can be on flyers.
>>
>>50728565
>>50728431

Fucking hell... they've forgotten a key point of the scenario...

Sorcerers are supposed to explode and they forgot.

This is so shoddy, SO shoddy
>>
Do space furries counter space wizards?
>>
tabled

turn

3
>>
>>50728336
I'm not sure if they were running Death from the Skies, so the wolf bus could hit Magnus normally.
>>
>>50728629
That's what happens when you take a 650 point model to a 1850 point game and lose it to random chance.
Now what would have happened if instead there had been 650 more points of terminators/rubric marines/Tzaangors?
>>
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11 flame templates and 11 large blast
WAAAGH!
>>
>>50728629
Khorne smiled upon this day.
>>
>>50728636
>what an amazing game!
>well, to everyone who was saying magnus was overpowered I think you have your answer!
>but that's what's cool about warhammer, the sheer, awesome, randomness!
>>
>>50728654
He still would have lost because 650 points more of terminators is like 10?
>>
I have a sneaking suspicion that they told the guy to not use the stuff like Gaze of Magnus.
I mean, the Helfrost was insane, but he could have put several D shots into Grimnar and didnt.
>>
>THIS IS GOING TO RUIN THE DAY OF EVERYONE WHO PURCHASED MAGNUS XD

>This is why I play Warhammer LOL

>What a great game!

Brand new gleaming army DECIMATED, TABLED before the end of Turn 3.

Just imagine if this actually damaged their sales.

fucking hell
>>
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On the bright side, the narrative game with Ultramarines vs. Genestealer Cults was much better.
>>
>>50728678
Who won? I didn't bother watching past XENO BEASTS
>>
>>50728664
Please tell me they didn't say this.
>>
>>50728684
Genestealers.
>>
>>50728491
Lord on a Demonic cyborg-horse? WHFB Chaos Knight models are pretty nice.

I think I've already replied to you yesterday, but I'd swap the Helbrute for Havocs w Autocannons and run the Dark Apostle naked, attached to the Havocs. He doesn't get Infiltrate anyhow, a Helbrute without formation bonuses is meh, while Havocs can put out some long range firepower. And I'd give Plasma to the Chosen, while Melta (and combi meltas) to the vanilla CSM.
>>
>>50728686

They said

>What an amazing game
>This is really going to upset anyone who purchased Magnus
>Magnus isn't overpowered
>This is why I play Warhammer for moments like this
>Wasn't this amazing
>The Dice Gods were cruel!!!!!
>>
>>50728493
Veteran of the Long War seems a bit odd, given his age fluff-wise, but I guess it's compulsory if you want to use the NL traitor legion stuff.
>>
>>50728491
It's fine if you don't plan on the Lord to do much else except buff, and I'm not sure how much good the Helbrute will do you but I get it he's a tax. Overall list looks okay.

Consider running Lost and the Damned with Typhus somewhere in the future, turn all those respawning cultists into plague zombies
>>
>>50728712
>Typhus
>In an alpha legion decurion
>>
Even the rule designers and studio staff are waacfag cancer cunts

>I almost bought 12 Assassins
>4 Culexus

>I exclusively play 7 droppod SpaceWolves turn 1 deployment zone
>>
>>50728393
What exactly is your point? What damage is being controlled?
>>
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>>50728693
#VengeanceForVeronica
If anything, GW is just confirming the game is better played casually and for narrative purposes than it is for WAAC
>>
>>50728764
well he is Alpharius
>>
>>50728678
Veronica, You glorious Bitch
>>
>>50728629
No. Very unlucky dice does. Thats the inevitable consequence when your thing is being expensive and having rerolls.
>>
Reposting from the previous thread. Updated my Black Crusade army to Word Bearers. Let me know your thoughts?

++Word Bearers Grand Host [Primary]++
+Chaos Warband+
Sorcerer of Nurgle on Palanquin w/ Force Axe, ML 3, Malefic Tome - 190 [Warlord]
Tzeentch Lord on Disc w/ Lightning Claw/Powerfist, Aura of Dark Glory, Scrolls of Magnus and Spell Familiar - 235

5 CSM, Meltagun and Combi-Melta Champ - 95
-Rhino w/ Dirge Caster and Havoc Launcher - 52
5 CSM, Meltagun and Combi-Melta Champ - 95
-Rhino w/ Dirge Caster and Havoc Launcher - 52

3 Terminators w/ Combi-Plasma and Power Axe - 112
3 Terminators w/ Combi-Plasma and Power Axe - 112

3 Bikers of Slaanesh w/ 2 Bike-Mounted Meltaguns and Champ w/ Lance - 111
3 Bikers of Slaanesh w/ 2 Bike-Mounted Meltaguns and Champ w/ Lance - 111

Helbrute w/ Multimelta - 100

+Spawn+
3 Spawn - 90

++Helcult++
Helbrute w/ Multimelta - 100
15 Cultists - 70
15 Cultists - 70

++Daemon CAD++
Disc Herald of Tzeentch w/ ML 2 Paradox, and Exalted Locus of Conjuration - 145
11 Blue Horrors - 55
11 Blue Horrors - 55

Total: 1850

Everything is Word Bearers. My Sorcerer joins a cultist bunker, and my Lord either joins another Cultist unit or the Spawn; the HQs grant Obsec and Crusader, and the Sorcerer can either summon or buff. The Lord took Scrolls so he could be a "backup" Psyker, and I find the spell lottery is fun. I might just drop it for more Spawn though, but meh.

Everything else is MSU and summoning as a means to provide attrition.
>>
What's more fun? Playing a shooty army or playing a stabby army?
>>
>>50728712
Eeeeh he might break a vehicle or two. Power fist always comes handy if you are near the enemy
>>50728696
Other guy
Wouldn't I have more chance of buffing the cultists if I brought two characters in the front?
Hope to get the buff warlord trait too... cultists with furious charge, zealot and 6+ fnp? Yes please!
>>
>>50728427
Oh fuck that's BRILLIANT.

Time to finish my purestrains.
>>
>>50728840
Neither

>Play shooty army, sit in one place and dont move, shoot until enemy is dead

>Play choppy army, run towards static gunline and get shot to death and lose
>>
>>50728857
So the best option is to play a shooty stabby army?
>>
>>50728255
But what would constitute this "martial skill"? Speed? Strenght? Resilience? All those are already covered by the other gods.
>>
>>50728786

I think it's pretty obvious what he meant.

They stopped talking about the game and just started chatting shit.

They stopped talking about the game because the shitty rules meant their new army of the Month got tabled before the end of Turn 3.

It went from a Battle Report to dank memes to avoid the subject matter
>>
>>50728840
Shooting is as simple as taking guys with guns.

Stabbing requires a bunch of shit to get into rng assault range, and hope that you don't lose too many in overwatch to where your charge is canceled, then get wiped out by more shooting on your foe's turn while you're sitting duck.
>>
>>50728849
You can Infiltrate the Cultists with AL, but not your Characters. And they are mostly there to get on objectives/in the enemy's way, probably die, and then respawn.
>>
>>50728787
>casually and for narrative
They straight up forgot half the rules.
At one point they had a tactical squad charging out of a rhino.
>>
>>50728881
Both of those sound terrible. Why play this game if that's all there is to it?
>>
>>50728869
Or just play daemons/GSC, they're really good stabby armies that doesn't bother with the running part.
>>
>>50728909
Daemons just summon though. Which honestly sounds kind of boring.
>>
>>50728905
That's a question that this board struggles with everyday.
>>
>>50728905
There are a few armies that can assault before even getting shot. GSC, Blood Angels and World Eaters.
>>
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>>50728905
>Why play this game if that's all there is to it?
>>
>>50728923
Only if you're summoning wimpy horrors rather than slashing daemonettes, savage bloodletters or sticky plague bearers
>>
>>50728905
40k has the best backstory from all tabletop games. If it weren't for that, nobody would play with such shitty rules.
>>
>>50728909
>>50728935
Is assaulting fun if you don't get shot before doing so?
>>
>>50728905
Because some people are pessimistic.

I have great fun playing a close ranged shooty Admech with melee gear on my Skitarii sarges, backed by Infiltrators and Dragoons with some other things like Dunecrawlers and Inquisition for some fire support and psykers.

March forwards, firing on the move, take their charges where you have to, then hit those with dedicated melee and retreat the Skitarii, firing whenever you get the chance, covered by Shrouding from psykers.
>>
>>50728944
I like it.

Daemons swarm all over the enemy with fragile but dangerous troops, slowly consuming his army.
>>
>>50728905
Because it's fun
>>
>>50728926
And BA only if you wanna lose all the special rules that you get being part of them.
>>
>>50728874
Skill. As in the learned ability to fight, knowledge of the movements and actions that are effective in a fight and the instinct and muscle memory to use them. KB are WS5. Bloodthristers are WS 10.

Speed, strength, and resilence are part of that and heightened by Khorne's influence, but they aren't blunt tools in the matter of the other gods boons. Nurgle makes you so tough it doesn't matter what you do. Khorne gives you just enough hardiness so that you can express your martial skill, take skulls and spill blood.
>>
>>50728986
>And BA only if you wanna lose all the special rules that you get being part of them
?????????
>>
>>50728877
So Magnus should just be invulnerable? He who never dies, the 650 point win button?
>>
>>50729011
If you don't charge, you don't get the +1 I and S
>>
>>50728952

Been playing Sisters for 12 years. Close range shooting is all we got. My friend likes to watch and commented that the game would always look bad for me until turn three, then it would take a sharp, dominating swing in my favor because I would unload into that sweet spot.
>>
>>50729020
So charge then, you've got heavy flamers to discourage counter charges.
>>
>>50728905
>if that's all there is to it
It isn't
>>
>>50727725
>Putting sorcerers anywhere near, much less in, a Khorne army

Absolutely disgusting
>>
>>50728940
>summoning wimpy horrors
Pssh. My horrors straight in, throwing warpfire, unleashing novas, AP2 lasers, or even the mighty D.

Maybe your horrors need to hit the sorcerer gym.
>>
>>50728992
But skill alone is useless if you can't hit, damage, or resist your oponent. How does that compare to shrugging off bullets, being sanic fast, or blasting the enemy to bits with mind-bullets? Those three can reliably compete with each other. "Skill" can't.

And ironically, skill goes out of the window when you're so mad you don't twice about running into a gun-line with a chainsword. It's cool in a very retarded way.
>>
>>50729018
Maybe the game should have less weapons that even have a chance of instantly gimping a big expensive model?
>>
>>50729034
No he's trying to explain that they're turn 1 charge/assault from deep strike is disordered so they lose their only benefits over vanilla marines for doing it.
>>
>>50729087
Who the fuck cares? Its still a charge with fucking thunder hammer termies on turn 1
>>
>>50729079
>>50729018
More importantly, maybe the game shouldn't have weapons that instantly remove big expensive models that have a rule that allegedly prevents them from being instantly removed.
>>
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>>50727493

>have game at local GW, have had people touch my models during play
>put a sign on my side of the table facing the entrance
>says 'Please don't touch my models'
>after game Manager asks me not to put that sign on the table

Was I wrong?
>>
>>50729018
The real culprit here is that they put ID everywhere, so in response they had to put EW everywhere, so in response they had to put model-removing rules, but then people got salty about that so they added a new rule that makes it so that "if this would remove a model it only takes 1d3 wounds instead." Except Magnus doesn't have that last one.

The fact that Magnus was OHKO'd by helfrost on stream is just one of many sad consequences of this escalating arms parade.
>>
>>50728992
Berzerkers are WS5 because they literally only train for melee. Khorne had nothing to do with it.
>>
>>50729109
Sounds like autism senpai, just ask nicely.
>>
>>50727896
Im all for dynamic basing. but if I am expected to stay an inch away from your fuckhuge weapon team bases, I am not letting you fit them in sideways like dishes in a dishwasher in a tower for more advantage.
>>
>>50729079
Maybe Magnus shouldn't be able to get a 2++ rerollable and become statistically invincible to anything but a very lucky D shot, then?

It's honestly the 1Ksons players fault for letting him die. He should have had the buffs up on his save.
>>
>>50729023
Pretty much that. When I run War Convocation I just dakka on stuff from almost exactly 30" all game hiding behind a 4+ or 2+ cover save or having everything BS6 or twin-linked.

I got really bored of that. Now I play infantry Skittles and actually play with the Chaos peoples and the Nids.

Had the privilege of playing Sisters once. We spent T1 and T2 being fairly ineffective, I blew up a couple Immolators, an Exorcist popped one of my dunecrawlers, then all hell broke loose. I shot nearly every SoB vehicle on the board when I hit 18" or 12", Vanguard exterminated some jump infantry girls, then my entire front line exploded into flames and my melee troops went down to heavy flamers.

Game ended with a Dominus and an Infiltrator Princeps duelling Celestine and scattered squads everywhere taking potshots.

It was almost exactly a draw, I won by one point because it was Big Guns Never Tire and my HS 'Crawlers was squadroned when the Exorcists were not, so I got one more VP. Great game, I will have to challenge that guy again if I see him.
>>
>>50729103
Wow. A charge with models that strike at I 1 and still have to not mishap during scatter and make their charge roll and can be tarpitted eternally with some fodder bubblewrapping the things you don't want charged.

But models that can deep strike and shoot and erase whatever is in their sights without worrying about over watch or getting hit first in melee or being blocked by chaff, that's fine, right?
>>
>>50729139
This, to be honest.
Not only did he fail to protect Magnus, he passed up a chance to give Logan the D for no good reason.
>>
>>50729072
You completely ignored my point. And it's not like Khorne is going around favoring six year old starving orphan girls.
>>
>>50729109
What you should have done was shriek like you were in horrible pain any time your models were touched. Or shit yourself and thrown the feces at offenders. Either option would be acceptable at an autism exposition.
>>
>>50729109
Probably. When you see someone grab a model just

>Dude, really? We're mid game.

Putting a sign up kinda sends a message that you expect everyone who walks in to do it.
>>
>>50728149
I love your army, steel legion anon.

Tell me more about the orks. Why do they wear red white and blue?

Also I'm mad jealous of your vulture.
>>
>>50729072
>And ironically, skill goes out of the window when you're so mad you don't twice about running into a gun-line with a chainsword.
I explicitly included instinct and muscle memory as part of skill. Clearly it does not.
>>
>>50729197
What? Start making sense.
>>
>>50729214
>I explicitly included instinct and muscle memory as part of skill. Clearly it does not.
Alright then, but it still doesn't compare to what the other gods have to offer. Skill is useless against supernatural oponents.
>>
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There's no way of getting a Chaos Knight for the Legions without a friendly CAD, is there?
>>
>>50729238
>But skill alone is useless if you can't hit, damage, or resist your oponent.
>>
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>>50729212

I didn't ask him about his Ork color scheme because most of his army was still unpainted, desu. He had some great conversions, though - an Orky Wright brothers glider with shootas all over it was my favorite.
>>
Is there anywhere to watch the warhammer tv matches from eariler today? I checked youtube and they weren't up.
>>
>>50729072
>But skill alone is useless if you can't hit, damage, or resist your oponent.

Skill is what you use to hit, hurt, and avoid getting hit by your opponent.

Nurgle makes hits not hurt, Khorne makes you good enough to fucking block.

Slaanesh makes you inhumanely fast, Khorne makes you agile enough to catch or dodge when you need to.

Tzeentch give you psychic powers, Khorne gives you shit you can be certain won't summon a daemon to murderfuck your whole army and relics that make stupid psychic shit not work on you.

And rage =/= senseless. Khornates are just as capable of holding a position and raining death from autocannons.
>>
>>50729294
Sub to the channel. That's how they're monetizing it.
>>
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>>50729293
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>>50729171
Atleast someone gets my original point. Its not the fact that we cant charge on turn 1 its the fact that we literally lose everything we get from being the assault army we are suppose to be. It makes the army rather slow and ineffectual.
>>
>>50729276
Nope.
>>
>>50729286
I meant it as in a person with an equal power level to yours that has recieved a blessing from one of the other gods. Say, you have four traitor Guardsmen that have been blessed by one god each. One gets Psyckic powers from Tzeench, one supernatural toughness from Nurgle, one supernatural speed from Slaneesh, and the last one gets skill and rage from Khorne.

The Khornate one is the weakest because skill is nothing compared to all else.
>>
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>>50729198

This. It's just common etiquette.
>>
>>50729276
As in, a Chaos Knight with Legion rules? Don't think so.
>>
>>50729312
Oh that's lame. Every fucking good channel seems to have a premium channel recently and they forget their own rules? Bah.
>>
>>50729317

Do you have an online gallery of your army? ALso respect for owning like 100 heavy weapon teams.
>>
>>50729361
You're saying that as if it's self-evident.

That Khorne guardsman can hack and chop the Nurgleman, and Nurgleman will die. It won't hurt, but he will.

The Tzeentchman is just BTFO instantly; Khorne don't tolerate that psychic shit.

The Slaaneshman and the Khorneman are the most evenly matched, because while the Slaanman is faster, that's basically all he's got. The Khorneman can hit harder and take more hits.

And against non-Chaos opponents, Khorne doesn't rely on supernatural shit that can be easily fucked with by disrupting a ritual or holy medicine or flashbanging the sense-freak.

If a mortal man wants to beat a Khorne Cultist, there are no tricks. No shortcuts. They will fight, and the Khorne Cultist is stronger.
>>
>>50729309
Fair points, but why is none of that reflected in the rules, and where is it even mentioned in the fluff? Every single codex/Black Crusade entry for Khornate blessings I've read so far only say they make the bearer "even more angry" or "ferocious" (which really just means more aggressive in combat).

>And rage =/= senseless. Khornates are just as capable of holding a position and raining death from autocannons
Only at first. Though it makes little sense to serve Khorne if you're not planning to fight in close combat.
>>
>>50729109
You have ascended past autism, into assburgers syndrome.
>>
>>50729276
Just take the 1-3 Renegade Knights formation from Traitor's Hate as an allied detachment.
>>
>>50729356
Well I guess it can't be helped. Gonna bite the bullet and pay the Lord + Cultists x2 tax
>>
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>>50729404

I don't have a gallery or anything, just some pictures from wip threads and a few games. And yeah, even though I have a lot of tanks infantry are my favorite part of the army.
>>
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>>50729472
>>
>>50729429
If a moral man wants to beat a Khorne Cultist, he throws a demolition charge at him.
>>
>>50729429
Slaanesh man will enjoy getting killed so they can also take hits and it's an odd zero-sum.
>>
>>50729486
>>
>>50729436
Because it's really hard to tell where the line is between Khorne's divine blessings and the guy you're fighting just being really good at what he does, so most fluff just refers to the obvious shit like screaming.

And it's represented in the rules by Khorne Marines and Cultist not being removed from the table if another god's forces are placed.

Despite being a berzerker, Khorne's influence is subtle. And it's subtle because, like a good father, Khorne only gives you what you need to succeed. He doesn't shower you in stupid extravagant gifts to wow and amaze everyone, because he doesn't care what other people think of him, and neither do his followers.

All that matters is their glory, which is measured personally, and their rage, which is worked out in battle.
>>
>>50729472
You have more time and dedication in this army then i ever thought id see emperor bless you anon.
>>
>>50729497
Yeah, he will. That's a big part of the Khorne/Slaanesh rivalry, though. Their "military" forces pull from the same pool of people.
>>
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>>50729455
What's wrong with the Forsworn Knights detachment?
>>
>>50729156

Sounds about right. First few turns are nothing but some Exo pelting and a few multi meltas. Then comes T3 like a freight train.
>>
>>50729429
>That Khorne guardsman can hack and chop the Nurgleman, and Nurgleman will die. It won't hurt, but he will
The Nurgleman just needs to land a single hit to fuck up the Khornate, while nothing short of hacking the Nurgle guy to pieces, cutting of his head or burning him to cinders will work. In a melee fight with swords/bayonets/chainswords the Nurgle guy has a massive advantage.

>The Tzeentchman is just BTFO instantly; Khorne don't tolerate that psychic shit.
The only guy in the universe that in inmune to psyker shit is Kharn. Even for some moderate resistence you need a Brass Collar of Khorne, which are rare to say the least.

>The Slaaneshman and the Khorneman are the most evenly matched, because while the Slaanman is faster, that's basically all he's got. The Khorneman can hit harder and take more hits.
He also has faster senses and reaction times. Pain feels good instead of crippling. You can't win when the enemy's attacks are literally too fast to block.

>If a mortal man wants to beat a Khorne Cultist, there are no tricks. No shortcuts. They will fight, and the Khorne Cultist is stronger
I agree with that much.
>>
I was looking at getting back into 40k using recasts since I can't afford GW outrageous prices. But then I saw what happened to the codex.

I just want horde Tyranids to be viable again. Nidzilla is fucking gay and so unfluffy. I want to drown my enemies in gaunts and actually stand a chance of winning.

Also bring back 5e(I think it was) genestealers. Getting 3 attacks on charge with scythes and all attacks having rending was fucking dank, especially if you had a broodlord in there, it vaporised anything it touched.

I remember there was this eldar player who had this bullshit deathstar unit of shining spear with a autarch in it geared to the walls.

>Mfw he was so confident he let my genestealers get into assault range

Rip eldar fags.
>>
>>50729491
That's discounting the fact that Khorne Cultists don't fight naked. They're berzerkers, not savages. They've got shit like flak armor and explosives. And guns.
>>
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>>50729518

Thanks, it's been a wip since 1999. Probably won't ever be done - there's always something else.
>>
>>50729193
It looks like the best defenses against Magnus are play the mission/kill his support, bring a Culexus or Sisters of Silence to ward off Treason of Tzeentch, or luck out and hope you get the Librarius power that lets you hit an enemy Psyker, and force it to only manifest on 6s next turn.

Can Warp Spiders Flickerjump away from Witchfires?
>>
>>50729523
Daemon Knights are cheesier. Inv saves for being Daemons, more upgrades etc,

But Renegades don't need a CAD and are not limited to the Errant/Paladin variant.
>>
>>50729532
>The only guy in the universe that in inmune to psyker shit is Kharn

Then how come he lost to Abaddon? Checkmate.
>>
>>50729508
That philosophy is fine and all, but it doesn't really answer my question. You have not yet provided any specific examples aside from:

>And it's represented in the rules by Khorne Marines and Cultist not being removed from the table if another god's forces are placed.
What does that evem represent? MoK buffs attacks through the Rage speacial rule, which just means the guy is mad and as such starts being more aggressive but burns out quickly in prolongued combat.
>>
>>50729605
Shitty author and shitty series aside, Abby didn't use psyker shit in that fight AFAIK.
>>
>>50729604
Ahh is that the FW one? Since it was "Chaos Knight" I just thought we were talking about the Renegade.

I do like how you can go dual Gatling or dual RFBC on the Renegade Knights though.
>>
>>50729638
Abaddon's sword is magical. If Kharn was immune to psychic stuff, it wouldn't be a threat him since it cannot hurt him but it did hurt him.
>>
>Geedubs doing live batreps

What's next is fucking Duncan and Blanche gonna team up to make a let's play channel ? I'd watch it.
>>
So can priests still take plasmaguns?
>>
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>>50728368

>Heavy bolters over Lascannons on flyers

Drop a Dreadnought and you should be able to afford it. The Lascannons are generally better than helfrost anyway (and you've got Helfrost for days on the flyers if need be)
>>
>>50729680
Magical weapons =/= psykic powers I guess, otherwise the author commited blatant canon rape because the "Blessing of the Blood God" has been part of his fluff for ages, he even has a rule for it.
>>
>>50729686
>duncan live painting
I'd watch that
>>
>>50728336
The scenario had some warp storm table which forced magnus to deepstrike which grounded him.
>>
>>50729606
The clearest example I can think of is the Slaughterborn warlord trait.

>Slaughterborn: This Warlord bears the favour of Khorne, his murderous prowess growing with each worthy skull claimed in his master’s bloody name.

>Each time your Warlord could roll on the Chaos Boon table (including for the Gift of Mutation Chaos Reward), you may instead choose to increase his Attacks characteristic by 1.
>>
>>50729701

yes, for 15 extra points.
>>
>>50729605
3 Gods + Khorne> Khorne
>>
>>50729542
An ordinary guardsman also dies to a demolition charge. The difference here is that (fluff-wise) a Tzeentch cultist could deflect it, a Slaanesh cultist could escape it, and a Nurgle cultist... well, a demo charge would probably blow him limb from limb, so I guess the supernatural toughness thing might not fly.

>>50729532
>The Nurgleman just needs to land a single hit to fuck up the Khornate
It's not ID, is it? It's just posion, and resistance to warpcraft bullshit posion is the kind of thing that Khorne might grant a cultist.
>>
>>50729717
Its a joke list to kill magnus via hellfrost
>>
>>50729728
Since when has the Attack characteristic represented martial prowess?
>>
>>50729717
it's a joke as magnus just jobbed to a single helfrost wound on warhammer tv live.
>>
>>50729729
Well it's not more expensive than it used to be, and it still gives more firepower to SoB squads. The BSS AoF even makes it very unlikely that they'll kill themselves.
>>
>>50729680
His sword is'n magical. It is a fucking deamon.
>>
>>50729737
>It's not ID, is it? It's just posion, and resistance to warpcraft bullshit posion is the kind of thing that Khorne might grant a cultist.
But he doesn't you need specific gear for that like a Brass Collar to get that boon. And in this case it's just Guardsmen using Guardsmen weapons like Lasguns with bayonets and shit.
>>
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What do you think of my list?
>>
>>50729768
>>50729741

...wow. GG GW, Tzeetch obviously doesn't like Climate Change
>>
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>>50729541
Play Genestealer Cultists man.

They make melee hordes viable, can charge out of reserves in certain circumstances, have huge numbers, and Pure Strain Genestealers are the best melee unit in the game.
>>
>>50729765
It can represent lots of things, and martial prowess is certainly one of them. See Marine>Sergeant>Captain>Chapter Master for example.
>>
>>50729604
>more upgrades etc,
Less actually, but it's true that I want the Daemon of Khorne on my Knight
>>
500 point list.
White Scars

Librarian
- Bike w/ Primarch's Wrath

Bike Squad
- 2 Meltaguns

Bike Squad
- 2 Meltaguns

Scout Squad
- 4 Sniper Rifles (don't have the 1 point for the 5th)

Land Speeder
- Heavy Bolter/ Typhoon Missile Launcer

Thunderfire Cannon
>>
>>50728889
but lord is on bike and the priest has mindveil so at least they should be able to get in the frontline quickly
>>
>>50729833
if its for a friendly game a stormsword,3 wyverns and pask seem a bit to much at 1850, depending on the local meta
>>
What's a good % to buy used?

55% of GW?
>>
>>50730014
Would be getting 30 cadians (painted) with a variety of weapons. 10 cadians new in box. 3 leman russ battle tanks. 1 full command squad. 3 weapon teams, (lascannon, 2 autocannons) commisar Yarrick, and another commisar with a power sword. For $225
>>
>>50730014
Depending on the condition.
Built, I'd say 65%
Painted(decently) 70%
Painted (not too well) 45-50%
>>
New player, playing Tyranids (I know, but I love their models and fluff).

How do I handle Synapse better? It just feels like I never have enough sources of it to cover everything. Then if any of it is picked off, a good portion of my army is now uncontrollable.
>>
>>50730070
Yeah that's why horde Tyranids kind of suck and everyone just spams carnifexes. Synapse needs to have better buffs, more reliable sources and a bigger range and it would be great.
>>
>>50730070
Tyrants and Zoanthropes. Best sauce of synapse they have. 3 Warriors with a cannon is also worth considering, but not that great
>>
>>50730070
Look into Malanthropes. They're cheap (85 points per model), reasonably tough, and are both Synaptic and come with the Venomthrope's Shrouded bubble. Burning a couple of Elite slots on a pair can help a lot.
>>
So, turns out I'm violently allergic to milliput.

Anyone know where I can get green stuff wholesale in bulk? I wanna stock up on a lot for cheap.
>>
>>50730264
Google "kneadatite". You'll find plenty of places.
>>
>>50728787

Ugh god that marine is totally out of proportion and I don't mean in the way Space Marines usually are. I mean even the armour looks off.
>>
>>50728890
>forgetting about the most important rule
ISHYGDDT
>>
>>50730331
>fat shaming
>>
>the Iron armour marines in the Prospero set have smaller mouldlines than any GW model made before
Are we heading in the right direction? How are the TSons looking in that very specific department?
>>
>>50729472

Damn, that's a nice looking army.
>>
Against Tau tomorrow.
Should I play daemons for fun or Orks for the memes?
>>
>>50730331
he went back for seconds one too many times over the Christmas period, allow him.
>>
Where do you guys buy recasts?
>>
>>50730506
Nice try GW!
>>
>>50730292

Well yeah, but I mean, where's a good place to stock up a shit ton of it at once?
>>
Why does Guard have such shitty fluff?
>>
>>50730510
No seriously where do I get cheap models
>>
>>50730542
Why do you have such shitty fluff?
>>
>>50730563
Ebay is honestly better unless you want some weird forgeworld shit.
>>
>>50730542
I think Guard and Nids are the only two codexes that consistently lose in their book's fluff.

Even the Ork codex is full of stories of them wiping out space marine chapters, hijacking titans and fucking up tau.
>>
>>50728154
Fucking called it >>50726527
>>
>>50729294
>hellfrost kills magnus

The video is on their twitch channel no subbing or any faggotry needed.
>>
>>50730590
Admech lose a fair bit as well, or are massive idiots all the time in their dexes. They lost to Trollzyn, Nids, Daemons and abandoned Knights to Eldar after owning the Eldar for no real reason.
>>
>>50730659
>>50726527

oh wow
>>
>>50730531
The most "bulk" you can get it is the 36" tape or the tubes. That's what the manufacturer points you to.

http://www.polymericsystems.com/epoxies-adhesives/epoxy-putty-tapes/where-to-get-kneadatite-blue-yellow.htm
>>
>>50730563
EBay and a jug of Super Clean from an auto parts store.
>>
>>50729136

well now I know who to not play with
>>
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>>50730118
>Synapse on a t4, no inv platform?
>>
>>50730824
>Superclean
Use denatur ethanol anon
>>
>>50730930
Notice the "not great". It's a source of Synapse for 100 pts that also has an okay gun against light Infantry with good range
>>
>>50730982
No? Super clean does a better job.
>>
Can chaos sorcerers of slaanesh learn from the discipline of excess, or are they stuck with the inferior discipline of slaanesh?
>>
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r8 m8s plz no h8, my old army with the new Traitor Legions rules (and some adjustments):

CSM Army, CAD, Death Guard Legion

HQ:
Lord + Bike, P.fist, Combi-plasma, Mon, Sigil, Combat Familiar, VotLW - 175p

Troops:
7x Plague Marines + 2 Meltaguns, P.fist, Combi-melta, VotLW - 223p
7x Plague Marines + 2 Plasmaguns, P.fist, Combi-plasma, VotLW - 238p
Rhino + Havoc launcher - 47p
Rhino + Havoc launcher - 47p
10x Cultists + Autoguns, Flamer, 10 Mon - 84p


Elite:
3 x Chaos Terminators + 3 Combi-meltas, 3 Mon, VotLW - 128p
Helbrute + Twin-linked Lascannon - 130p

Fast Attack:
5x Bikers + 5 Mon, 2 Meltaguns, P.fist, VotLW - 165p

Heavy Support:
3x Obliterators + 3 Mon, VotLW - 228p
2x Obliterators + 2 Mon, VotLW - 152p
5x Havocs + 4 autocannons, 5 Mon, VotLW - 130p


1747/1750 points.

For those who are not familiar with the new DG Legion rules, basically everything gets VotLW for free, all units that can take MoN must do so, but get -1 Initiative, FnP and Fearless. Also all units with VotLW have relentless.
>>
Quick question: If you have a squad in a dedicated transport, can an IC from a different faction join that unit int heir transport during deployment? That is, can I put an Inquisitor in a drop pod along with my Deathwatch Veterans?
>>
>>50731138
Not since the FAQ. :)
It's fucking stupid...
>>
Hey guys! Some of you might remember me from a few nights ago. I'm the guy who's going to make a Daemon Prince out of a spare Angron model, but craploads of chains and hooks ala cadaver collectors on the maulerfiends, and have the havocs modeled using autocannons as ccw.

Made some changes to the list. Replaced the chosen with possessed for delicious s6 on the charge and extra dudes in each squad for bike squads.

Not going for an especially hard or soft list. I just want to spill blood for the blood god and all that! How did I do!?
>>
>>50730882
Like I would agree to play with a model for advantage player anyway.
>>
>>50731149
Alright. I knew you couldn't start a whole squad in another army's transport, but I wasn't sure about the IC thing.
>>
>>50730542
Nothing in 40k for me tops the Imperial Guard siege regiment being declared deserters and heretics for failing to answer a summons after having been wiped out decades earlier.

The report of their loss was misfiled by the Administratum and they are STILL wanted for the crime of desertion hundreds of years after their death.
>>
>>50731153
>5 maulerfiends

damn son
>>
Is there any way to deep strike heldrakes?
>>
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>>50731223
>Is there any way to deep strike heldrakes?

Is flying in from the fucking reserve not enough for you?
>>
>>50731223
They have the Daemon USR so they can deep strike unless there's limitation to flyers deep striking.
>>
>>50731153
Why no vehicles?
>>
>>50730882
Are you the guy doing this?
>>50727918
>>50729503
>>50727668
You are cheating, plain and simple. You cannot stack models on top of other models. They dont fit? Guess what? You cant give your opponent the finger and cram them in there anyway. Models looking good or not, you are trying to abuse the rules.
>>
Is there any way to make footslogging viable in the current edition?

I hate the transport vehicle meta. Its fucking expensive too.
>>
>>50731330
Play Skitarii, space wolves or daemons.
>>
>>50731153
World eaters have to give everything that can take it mark of Khorne, right?

But daemon of Khorne is different, you can have a Tzeentch daemon prince leading your world eaters and have him roll on the power pool with elecro-displacement.
Have the prince move 2d6 pre-game, fly 12" and then displace with Kharn's squad for a first turn charge, that's pretty strong.
>>
>>50731309
Check out this rules lawyer faggot. It's obvious that he is just struggling because of the shape of the tower top.
>>
>>50731272
For what?
>>50731330
World Eaters
>>
>>50731309
I bet you're fun at parties!
>>
>>50731266
I thought that didn't give deep strike.
>>
>>50731359
No psykers allowed
>>
>>50731365
There's very visibly places to put them both on the level below and on the ground beneath. If there wasn't room to have them at the spot, sure, but this is a clear matter of fucking over the rules for your own gain.
>>
>>50731330
>>50731352
Or Genestealer Cult or Death Guard (although you're losing some power from lacking those obsec rhinos).
>>
>>50731359
Demons in a WE detachment have to be demons of khorne. So no, you can't have nice Tzeentch DP
>>
Whats a good army that can use a vulture gunship? I got one in a trade but have no armies to use it in.
>>
>>50727668
Saw painted Guard, dick started to get and over HOLD THE LINE.
Saw other army was unpainted plastic garbage.
Boner lost
>>
how many markerlights should i take at 1850?
>>
>>50731380

Daemon doesn't confer deepstrike.
>>
>>50731421
Adeptas Sororitas.
>>
>>50731365
But you're straight up cheating
>>
>>50727725
so cheeselord looses vs. even bigger cheeselord? terrific.
>>
>>50731309
Does Wobbly Model Syndrome allow you to place miniatures where they couldn't possibly balance as long as some part of them is on the terrain?
>>
>>50731443
drone net is the absolute maximum you should go
>>
You are high lord Inquisitor Maximus Decarus, feared by xeno/alien alike. You leave fried Orks and charred Eldar in the wake of your fleet’s exterminatus as you sail about the stars in the Emperors name.
Haha, just kidding, you are Max Decarus, lowly trooper in the Emprah’s imperial guard.
>>
>>50731477
as long as its not impassable terrain (or they are allowed to stand on it) and they arnt over other's bases then you are fine
>>
>>50731309
you are absolutely right, though. the fact that you're getting shit is just one more hint at the obvious fact that /tg/ fucking sucks at 40k
>>
>>50731406
In the WE detachment, yes. But you can have an allied detachment with a Tzeentch DP
>>
>>50731477
Wobbly Model Syndrome allows you to place miniatures where they could physically fit and mark them as being there even if they balance poorly. It still doesn't allow them to be in impassible terrain or over other bases.
>>
>>50731365
Oh no, the guy who is cheating is trying to bully his ruling thru with name calling. Fuck you and your shit taste. Play the game right or fuck off.

>>50731379
You mean the kind of partygoer that listens to the rules, like dont break my shit, stay out of the marked rooms, dont steal anything? You know the rules? Sure am. If you go to parties do people have to babysit your rule breaking ass?
>>
>>50731535
ill bet his list was 16001 points
>>
>>50731535
Autism levels are approaching critical mass.
>>
>>50731359
the WE decurion bonus only works on units composed entirely from models in the detachment
>>
>>50731477
You can put dice or any stabalizer under them for balance. What you cannot do is have 2 models occupy the same space. If those were fucking broadsides instead of nicely painted guard, people would be calling him a munchkin faggot all over the thread.
>>
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>>50731577
>not cheating is autism
>>
>>50731555
It was Apocalypse. Doesn't matter.

In fact I agree the base positioning is cheating, but the fact that it's an apocalypse game makes it hard for me to care. Just don't try to pull that shit in a tournament.
>>
>>50729293
> barely painted and based
Get the fuck out
>>
>>50728869
Tau.
Riptides are bar non one of the best melee options in the game, farsight is nigh on unbeatable and even generic commanders put out lots of attacks before you add on the melee toys.
As for shooting, oh boy are skyrays and hammerheads awsome for all your dakka needs.
>>
>>50731605
It doesn't fucking matter you retard, one point over is one point over.
IT'S
STILL
CHEATING
>>
>>50728280
They do if youre Dark Angels!
>>
>>50731605
yeah as long as your opponant doesnt have a problem with it, in apoc i dont see anyone making a fuss
>>
>>50731646
Apocalypse doesn't use points
>>
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>look trough new imperial agents book
>regimental advisers with the exception of the master of ordnance can now be taken separately by any army but they get to be IC and can buy good upgrades
>no vendetta's only valkyries in this book to, making it a probability they will get squatted when we get our next codex upgrade
>>
I think I've discovered the best way to eliminate death stars.

Take a big guy who can carry the doomstone (daemons artifact).

Raptor talon for minus 2 leadership in a fight.
Give the warlord in the talon one of the chaos legion artifacts that reduces leadership

Herald of nurgle with the doom bell (another artifact) for -1 leadership everywhere

Heldrake terror pack for minus 3 leadership.

Throw in some fiends if slaanesh for -1 to psykers.


You've got -7 leadership, -8 to psykers.

When the fight subphase starts, every enemy character in the fight has to take a leadership test, which they will likely fail. When they fail, they have to roll 1d6, and subtract the result from their leadership. If they reach zero, they are removed with no saves.

If you do this right, with multiple combat charges, you could likely remove every single character from half of their deathstar, before you even fight!
>>
>>50731691
now if 90% of all models worth a damn didn't have fearless or stubborn this might be really effective
>>
>>50731680
>making it a probability they will get squatted when we get our next codex upgrade
It's a certainty anon. If you don't have a model, you don't get rules anymore. FW will still provides rules for them though.
>>
>>50731720
You aren't making morale or pinning checks, so neither rule applies.
>>
Playing as IG against Ravenwing and/or Cult Mech.

What do?
>>
>>50731720

Actually fearless doesn't protect against it.

>>50731691

A very solid idea - I think the only concern is people lock picking the combo by drilling the doomstone bearer ASAP.
>>
>>50731680
Do we have the imperial agents book yet?
>>
>>50731330
Look up OddworldInhabitant's series on YouTube; he's been going down the crazy route of playing a Cadian Infantry Company. Meaning lots of Conscripts, and lots of Lasgun fire (mass First Rank Fire, Second Rank Fire adds up, especially when Divination is also a thing).

You can always be cheeky and take a Lib Conclave with Tigurius as your Warlord, so you could a have a mob of Conscripts that re-roll to-hit, Rend, have Monster Hunter or Ignore Cover...
>>
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What do y'all think of my list? I'm thinking of having a Russ and 2 squads each dedicated to anti-armor, anti-personnel, and a middle ground between the two.
>>
>>50731646
Man the butthurt is real. Why are you so upset about something that no one else gives a shit about? Kek.
>>
>WORD BEARERS

>TLatD
Apostle
8x10 cultists

>Warpack
Warpsmith
5 Defilers (Defiler Alpha WARLORD)

>Command
3 ML3 summon sorcerers

about 2000 points

rate?
>>
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>>50731810
Fuck, wrong pic
>>
>>50728410
Did it when vote went up.
>>
>>50731769
Well, as previously pasted, you could paint one of your commisars into Max Decarus and hope that they don't pay any attention to your units while they vigorously masturbate to their own units.
>>
>>50731802
>Mob of conscripts with rending

Hory shet.
>>
>>50727493
does anyone have a link to the stream?
>>
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>>50731577
>>50731555
>>50731379
>>50731365
>>50730882

Ok, im done setting up. Roll for first turn.
>>
>>50731802

You could also put an Inquisitor with a Psyocculum in a mob of conscripts, making the whole mob BS10 when shooting any unit with a Psyker in it.
>>
>>50731844
twitch dot tv/warhammer/videos/all
>>
>>50731812
It's like, as long as both players don't mind a few extra points there's no reason to throw a bitch fit. Getting exact numbers is a bitch, and have a +/- 15-20 pts isn't THAT big of a deal.
>>
>>50731870
> That Piranha in the front
Shit, previously mine, has been lost.
>>
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>>50731870

>he's a taufag
>>
>>50731886
cheers lad
>>
>>50731769
S8 Pies and ignore cover orders.
>>
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>>50731870
>>
>>50731633
>Riptides are bar non one of the best melee options in the game
Hahahahahhaha
>>
>>50731870

GODS do I want to hit that with a Basilisk. Or better yet, 3 basilisks.

Enjoy making all those invuln saves.
>>
>>50731485
i was thinking like 20 pathfinders, is that enough? should i add a commander with a markerdrone squad?
>>
Should I wait until 8E to start building an army?

Will the codexes be released all at once or over time when 8E starts?
>>
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>>50731769

How hard you want to fight?

>Conscript Tier
Bring Heavy Weapons squads loaded with Autocannons/Lascannons. Give your CCS a Regimental Standard and Camo netting, then plop them in cover close by. Attach commissars to the HWSs so they can get orders off reliably. Ignore cover with S9Ap2 shots.

>Trooper Tier
Fold your HWS's into a 50-man platoon. Attach a Primaris Psyker instead of a commissar. Put your CCS into a chimera instead of camo netting. Same as above, except more accurate and buff-efficient.

>Kasrkin Tier
Use the Emperor's Wrath formation with a Manticore, 3 Basilisks and 2 Wyverns. Protect your artillery with 30-man blobs x2 with power weapon sergeants. Augment with Priests so they don't run. Put the PCS's into chimeras with meltaguns so they can cruise around the board as objective grabbers/tank busters. Pound any fixed positions into dust. Then mop up with infantry.

In all 3 cases your strategy will revolve around using 'fire on my target' to bust up enemy cover saves and lascannons to ignore armor and toughness. Use your superior range to force the bad guys to come to you. Cut them down before they get there.
>>
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>>50731870

I got a 4.
>>
>>50731772
What would be the best carrier of the doomstone, and how best do you protect it?
>>
>>50732073
> that deployment
Do your best, Imperial Knight.
>>
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>>50731978
>Will the codexes be released all at once or over time when 8E starts?
>>
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>>50731870
kek
>>
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Anyone else enjoying how GW has gone total and absolute radio silent after the shitfeast of TS table at turn 3 and the Imperial Agent release?

I feel GW is regretting this new "public and open" GW that talks to customers.
>>
>>50731870
>>50732073
You can set up like that if you want but my vindicators are going to have a field day!
>>
>>50732073
The sad part is, aside from the knight those models are pretty well painted.

For that matter, so are the ones in >>50731870

WAAAITAMINUTE. That's the same Skyshield!
>>
>>50731105
anyone?
>>
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Hey /tg/, I posted earlier trying to get the most out of the Kakophoni in a 2000 point game.

I'm not too sure about this list and would want some critique.

Lucius goes with the Icon of Excess squad. I figured a rhino is fine and if they're going to an objective they'll probably get to melee.

I've thrown in the Lord on a Steed so that I can outflank a fourth unit of noise marines to ravage someone from behind. Sorcerors of SLaanesh seem good too so I thought it could help.
>>
>>50732162
Pretty paint jobs are no excuse to be a cheating shitter. Thats the point.
>>
>>50732147
Chaos still uses 6E codexes?
>>
>>50732182
Play Tau or Eldar since Chaos get table faster than SoB. At least them can get to turn 4, unlike Chaos.
>>
>>50732147
Except GW is changing everything now like they did with 3e which had all armies in the BBB, so old release patterns don't mean Shit. Age of Sigmar was the test run for a new release model.
>>
>>50732182
If you'd drop the Cultists, use the Plague Marines as DG CSMs (maybe get 6 standard ones for 2 10 man squads) and get a Warpsmith you could run the Vectorium Formation with Warband + Cult of Destruction.
>>
>>50732182
>>50732208
ayone who actualy READ the new TL rules?
>>
>>50732147
What does Decurionth mean?
>>
>>50732249
You miss the one shot Magnus didn't you?
>>
If a psyker is embarked on a transport, can it user powers through a firing point?
>>
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>>50732272
what
>>
>>50732269
After they abandoned the ideas from 6th and before and started moving to a purely Formation Based Detachment model.
>>
>>50732182
Don't use plague marines as plague marines, use them as normal marines with mark of Nurgle.
>>
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>>50732162

Meh. I have painted worse.
>>
>>50732298
TLDR - at the Games Day stream TSons played against Space Yiffs and brought out Magnus. The flying wolf bus got an incredibly lucky shot in with its Helfrost gun and oneshot Magnus on the first turn, which led to the TSons getting tabled on turn 3.
>>
>>50732312
So they're technically different from 7E? How will the future codexes be organized? What codexes are legal?

As a newfag im very confused about many things
>>
>>50732298
On the offical GW warhammer stream there was a game, space wolves vs TS with Magnus.

He got removed from play at the start of turn two by hellfrost, TS player got tabled turn three.
It resulted in massive amounts of skub and shitposting.
>>
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>>50732347
Holy shit how did I not hear about this

Top fucking kek
>>
>>50732182
Swap your Plague Marines to MoN CSM, knives and Blight Grenades aren't worth the points. Try to fit into the Decurion. If you dropped the cultists, which can't fit without more stuff, those points would pay for a Warp Smith and your army could run as a Chaos Warband + Cult of Destruction. That would get you a bunch more ObSec, the buffs to FNP and Stealth for everybody, and double shooting for a squad of Oblits. Run them as 3, 1, 1 If you do this to maximize The guidance ritual.
>>
>>50732347
Was it turn one or two?
Wolf bus is a flyer so it can only come in turn 2.
>>
>>50732207
Yup. CSM dex is from 2012. Oldest print one by far.
>>
>>50732396
Update when? What do the supplements add?
>>
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>>50732347
>>50732371
I mean I'm not even mad. Serves the guy right for playing the worst primarch.
>>
Question on aegis defense lines: when is it worth it to bring one? Is it only worth it to give saves to vehicles or very low armor save units? Is there ever a reason to bring one with my space marines other than for saves for vehicles?
>>
>>50732436
If you don't want to take/don't have the points for fliers/anti-air?
>>
>>50732269
The period where books started getting Decurion-style organization and the extra layer of buffs that provides. Necrons were the first to get one, the "Necron Decurion Detachment".
>>
>>50732363
It's still 7th edition, it just represented a change in ideals as to how to make a book within 7th edition.

Through all editions until 5th and even through most of 6th, there was only the Force Org Chart, and you used it. 6th introduced the concept of allies, but that was effectively a second force org chart stapled to the first. 7th has gone rather big on Detachments and Formations, all of which abandon the force org chart in return for other gimmicks - the necron Decurion was the first of the type to exist, and so everything since has been a "decurion-style" detachment. GW themselves are pushing for them to be known as "Formation Based Detachments" or "FBDs", since they're Detachments made of Formations.

While I wouldn't say it actually was when the game went to shit, it certainly makes a rather neat line to say the game went to shit on the other side of.
>>
>>50732363
>So they're technically different from 7E?
No. Aside from the fact that earlier books don't have that type of organization as an option.

>How will the future codexes be organized?
Who knows. Tumor is they'll be switching to Age of Sigmar stylw,organization for books.

>What codexes are legal?
Just use the most recent one for a particular faction.
>>
>>50732414
Last week. It's called Traitor Legions.
>>
>>50732498
The game went to shit way before Decurions. All the ridiculously unnecessary nerfs to melee in 6th and the addition of flyers and escalation was the start.
>>
>>50732542
Is the Genestealer cult and Imperial Agents codex out? Also are there any 7E supplements for Tyranids, did 6E codex just make them shit?
>>
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>>50731870
>>50732073

Dats a roight proppa deployment, dat iz boss!
>>
>>50732556
So instead of adding new rules it just gives bonuses to Legion based formations? It also doesn't include Khorne Demonkin correct?
>>
>>50728787

No shit sherlock, they've ALWAYS insisted fun and narrative is more important than anything else. It says this in that rulebook you never read.
>>
>>50732571
5e Codex made Tyranids shit, 6e core rules compounded it, then 6e Codex fixed like 2or 3 things and made a dozen others even worse, and then 7e poured some more salt in the wounds.
>>
>>50732414
>What do the supplements add?

Remember the 3.5 CSM Codex legions rules? TL is basically that + a lot of formations.
>>
>>50732600
Demons no. Khorne yes.
>>
>>50732571
>Is the Genestealer cult
Yes

>and Imperial Agents codex out?
Yes if you're from the future like NZ. Tomorrow for the rest of us.

>Also are there any 7E supplements for Tyranids, did 6E codex just make them shit?
Only notable one is GSC allies. You can make a pretty good mixed GSC/Nid list of you want.
>>
>>50732542
>tumor
accurate
>>
>>50732648
>Yes if you're from the future like NZ. Tomorrow for the rest of us.
New Jersey here. Got mine. Don't know what the fuck you're on about.
>>
>>50732648
>You can make a pretty good mixed GSC/Nid list of you want.
There's almost no reason to do this though when pure GSC is almost strictly better.
>>
>>50732655
It makes some sense though. It lets them put out small updates without needing to put out whole new codex. It's a principal that allowed the other companies to start challenging them for market share.
>>
>>50732672
but muh narrative[/spoiller]
>>
>>50732693
I thought GSC was incompatible unless it was purestrain.
>>
>>50732693
Even in that case it's often fluffier to keep them separate. There are very few occasions where they fight alongside each other.
>>
>>50732688
eh,this is perfectly reasonable,it's just that age of shitmar causes me to spontaneously shitpost
>>
>>50732666
Official release date is the 17th.
>>
>>50732620
What did 7E do?
>>
>>50732345
Wash and highlight immediately.
>>
>>50732726
Ah. Well. sucks to suck, I guess.
>>
>>50732709
They're allies of convenience
>>
So...
I will be taking my list down to the local FLGS to play next thursday. I had to modify again because I apparently don't have a chaos marine with a delta gun. I have 3 with plasma...and like 4 flamers, but no melta.

Anyway...Quick question for later how do all of you handle your chosen? I don't see a kit for them in the GW store, and I don't have that many power weapons laying about.
>>
>>50732751
https://www.forgeworld.co.uk/en-FI/Legion-Melta-Gun-Set-2015

Or bitz sellers on ebay
>>
>>50732728
Nerf poison, nerf vector strikes, some other minor bullshit.
>>
>>50732751
Chosen fill whatever roles you equip them for and this is dependent on how you run your army.

There is no best way to run them
>>
>>50732721
Practically yes,this would be somewhat rare I guess, but using fanatic meatshields is cool as fuck
tfw it's the other way around
>>
>>50732751
>I don't see a kit for them in the GW store
Make normal CSM more chaosy, other coversions, model parts, ect.
>>
>>50732751
The only "official" models for chosen are in the Dark Vengeance box. They're just gets though. Convert some normal CSM.

https://www.forgeworld.co.uk/en-FI/Legion-MKIV-Power-Weapons-Set
>>
>>50732834
>gets
Vets
>>
>>50729680

If using daemon weapons counts as being a psyker then I guess Kharn is a psyker too.
>>
5 nobs equiped with 'eavy armour, big choppas and TL-shootas in a trukk with a ram.
185 points for 10 TL shots and 20 s7 ap5 attacks on the charge.

This is a great unit, right? Vehicles will be smashed up like nothing.
>>
>>50731958
20 pathfinders is more than 16 drones, too much invested desu
>>
>tyranids
>hordes of melee expendables
>actually elite shooters

>orks
>hordes of barbarian reality warpers
>actually depressed butt monkeys with a masochism streak

>chaos space marines
>foremost mortal servants of the dark gods
>actually cucks
>>
>>50732879
I don't even have the energy to post a meme reaction pic to this.

Just. Sigh.
>>
>>50732855
Khorne only hates sorcerers, not psykers.
It's ok for Kharn to be a psyker and follow Khorne, just like kyras from DoW2.
>>
>>50732879
They also have 4+, T4 and 10W total (which S8 can autokill). Its not a great unit.

Fucks up light vehicles thou. Walkers would murder them.
>>
How would you fix Chosen?
>>
Is there even a reason to read the codecies when building an army outside of reference when you field it?

Can I just use the internet?
>>
>>50732934
They don't need a whole lot outside of the general fixes to wargear the whole Codex needs.
>>
>>50732904
SoB get for 200:

4x Celestians with flamer + combi-plasma
1x Hospitaller that grants FnP
Immolator with TL-MM

Best possible unit in the Imperial Agent codex.

Feel any better about your crappy rules now?
>>
>>50732618
I know that, I was just saying this is confirming it. I've always said that 40k is best played casually. What has you all salty?
>>
>>50731197
Is that a bad 'damn son' or a good 'damn son'?
>>
>>50732912
Good thing walkers aren't vehicles then.
>>
>>50732934
>>50732934
Whatever technique you use to fix the Chosens, could you apply it to the Wolf Guard too?
>>
>>50732994
Oh, you. [Pre-recorded laughtrack]
>>
>>50732977

>I know it's been confirmed since the beginning, but now it's confirmed!

Look up what confirmed means.
>>
>>50732950
No. Being told your meme army is also bad does nothing to console me.
>>
>>50731309
>>50731365
>>50731396

Steel Legion guy here, and very surprised at how far this escalated in my absence.

DESU, tauguy, it never even came up in the game that the heavy weapon teams were squeezed in like that. It was obviously not done for advantage, but for convenience since table space was at a premium. He didn't complain, and neither did I when he had trouble unloading guys from his transports. Why? Because we were just having fun.

If you had been my opponent and had said it bothered you to have the models squeezed in like that, I would have found somewhere else to put them because yes, it's technically against the rules. I probably wouldn't play you again, though, not because you weren't right, but because your immediate assumption was that putting 3 worthless mortars on a building in a 16k point game constituted an attempt to cheat and take your victory away from you.

You are the type of player I sometimes have to play against, but never the type I prefer to play with. The fact that you assume something that minor is an attempt to cheat you places you in a different class of gamer from myself - the type of player that shows up every week with unpainted tau models, usually.
>>
>>50732939
Yes. Read and understand your damned rules.
>>
>>50733142
Yessir
>>
If I have more than one raptor talon pack, do the leadership debuffs stack?
>>
>>50733171
I would argue no since it's the same special rule but I would need to read the exact wording.
>>
So no Imperial Agents epub yet?
>>
>>50733229
No. It's not available on Black Library yet.
http://www.blacklibrary.com/all-products/codex-imperial-agents-tablet.html
>>
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>>50733201
>>50733171
I'd say no since it says units from a raptor talon.
>>
>>50733245
Oh. On what timezone do they operate on? Isnt it saturday everywhere already?
>>
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>>50733089

>It was obviously not done for advantage, but for convenience since table space was at a premium

Funny, I see plenty of space out of cover.
>>
>>50733285
It's still Friday for at least another 7 hours in the US. 4 for the east coast.
>>
>>50732834
>>50732851
Ahh...Forgeworld...umm...Any alternatives to them? I mean I admit I have considered getting some of the Wargame Exclusive Lust shoulder pads for my boys to up their chaos factor, but they don't sell a package of weapons and like I said I don't have a bunch of power weapons just sitting around.
>>
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>>50733089
>If you had been my opponent and had said it bothered you to have the models squeezed in like that, I would have found somewhere else to put them because yes, it's technically against the rules. I probably wouldn't play you again
>If you catch me cheating I'll stop playing you
>>
>>50732157
>I feel GW is regretting this new "public and open" GW that talks to customers.

Any halfway competent CEO/COO knows that consumer feedback is an absolutely crucial part of any business. They also know that, when they're trying to take the company in a different direction or trying to clean up the mess a previous CEO/COO made, there's going to be some growing pains and some mistakes made, no matter how hard you try to be perfect.

This is a good example of that. GW can take this one of two ways - stop listening to customers (unlikely given the success of Traitor Legions and how generally happy Chaos players are with it) or learn what about the release failed, what about the release succeeded, and move forward with that.

Sometimes a product/ad campaign/program flops. It happens to everybody, no matter how successful (remember Crystal Pepsi?).
>>
>>50732347
Chaos is fickle!

But for real though, the Dice Gods favor no man.
>>
>>50731830
I like it, but I would highly suggest dropping Lord Commissar and adding Pask in the Punisher. It's absolutely brutal.
>>
>>50733356
>Literally 0 impact on the game
>WAHH WAHH CHEATER NOT FAIR
I hope I never play a game with anyone as autistic as you
>>
>>50733356

Cheating is in the intent, anon. The intention of placing them there was not to win, it was for convenience. Believe it or not, not everyone who plays this game is jockying for an unfair edge to win, most of us just enjoy the hobby.

Like I said, if it had been you as my opponent, I would have moved them for you. It just seems obvious to me that you are more concerned with winning a game than playing a hobby, that's all. We're here for different reasons.
>>
>>50733432
>Dice Gods favor no man
Tell that to the Tyranid and Daemon players in my group.They have made some of the most insane rolls I've ever seen. And on multiple occasions they "call" the rolls. Example: My markerlight pathfinders aiming at the Bloodthirster. Daemon friend goes "Roll a bunch of ones for me, please." Four 1's. Or they'll tell their dice to roll 6's and get tons across the board. I know their dice aren't loaded because I was with them when they bought them.
>>
>>50733446

>No impact on the game

Cover saves have no impact?
>>
>>50733456
I've seen people getting banned from GW stores for less.
>>
>>50733479
Fine, if you really want to keep pushing this, the rulebook straight up says if a model can't be placed due to basing then you look your opponent in the eye, tell them that's where the model is, remove it from the table, put it back and hold it there if your opponent decides to shoot at it. Kill yourself fag
>>
>>50733479

3 mortars are 60 points. The game was out of 16,000. Those models represent three tenths of one percent of what was fielded on one side of that game.

>>50733500
That's incredibly unfortunate. This picture: >>50729503
was taken at a GW store, and I also in that one squeezed the snipers together because they looked cool on top of a building. The owner also took pictures and put them on his social media page. I guess culture is different in different stores.
>>
>>50733456

>It just seems obvious to me that you are more concerned with winning a game than playing a hobby

That's how you come off. Even though you knew it wasn't allowed you stacked models so you could scrape a cover save. You ignored rules for an advantage; the definition of cheating.
Then, you called anyone that points this out an asshole and refuse to play them again for calling you out. You even tried to lie about it being cheating by saying there was no room on the table as if we don't have eyes. We can damn well see that's not the case. You're certainly not doing it because it looks good. There was no reason for doing that other than trying to scrape every last minor advantage.

If you just didn't know the rules it'd be fine. If you knew it was against the rules, but didn't grumble about being called out it'd be nothing. Now, you're very plainly a massive asshole who gets annoyed when he's asked to play fair.
>>
>>50733638
>N-no! Y-y-you're the WAACfag!
Pathetic. Stop posting any time
>>
>>50733638
Except it's not cheating, look up "wobbly model syndrome" in the rule book.
Oh, and "the most important rule" while you're at it.
>>
>>50733638

> Even though you knew it wasn't allowed you stacked models so you could scrape a cover save. You ignored rules for an advantage; the definition of cheating.

I'm sorry, friend, but you don't know me. We've never met, and you've never been in my headspace. It's pretty rude to assume someone does something for a nefarious reason when you have no way of proving it. I didn't place them there to win, I placed them there because they looked cool and were out of the way. And seriously, it's really, really low to insult someone you've never met by assuming a motive like that.

> you called anyone that points this out an asshole and refuse to play them again for calling you out

No, I didn't. This is an anoymous board so I understand the confusion, but I promptly left the conversation after posting my pictures and came back hours later. You have been talking with other people in my absence.

>There was no reason for doing that other than trying to scrape every last minor advantage.

Yes, friend, there was. And honestly this conversation is boring now. I hope you have fun in the future.
>>
>>50733699
That's right, run away, cheater WAAC shit.
>I-It's not me, I didn't post that!
Damage control now he knows he lost the argument, pathetic.
>>
>>50733699
Thread encompassing neurotic paranoia aside, I enjoyed photos of your giant game, steel legion anon.
>>
>>50733638
You know, judgments of "asshole" and "pathetic" are social standards, and if you're the only person who cares, that doesn't create a standard.
>>
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>>50733757

I'm hoping to get another one in over the holiday break. If not, I can at least post some stuff from normal sized games. And thanks! It's always nice to hear good feedback on something you've sunk years into!
>>
>>50731309
>he doesn't advance his Rhinos in the dreaded Steel Jenga formation
Check out this pleb.
>>
>>50733699

> It's pretty rude to assume someone does something for a nefarious reason when you have no way of proving it.

You said it was because there was no room and the pictures show plenty. Your given reasons are demonstrably not true so you can't get surprised when others find your intent suspicious. Honestly, if you had just said "I wanted the cover save" I would've been fine with that. It was the lying about it, calling others WAAC for pointing it out and refusing games over it that made you sound like a petty cunt.

> No, I didn't.

Yes you did. I even quoted the part where you said anyone calling you out was waac. You seem thoroughly dishonest and hypocritical.
>>
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>>50733836
>>
>>50733867
>itstimetostoppostingnow.jpg
>>
>>50733697

Wobbly models doesn't allow base stacking. It's for when you're afraid a model might fall over, not for when want to create the leaning tower of Predators.
>>
>>50733889
Everyone should.

Instead of shitposting, someone tell me how to make 1kSons viable.

How useful are the orbital strikes with exalted sorcerers?
>>
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So I skimmed the thread and haven't been on /tg/ for a few days so sorry for asking the same question I'm sure a ton of people have, but could someone with some imperial agents spoilers help a brother out?

In the casual sense how fun do the formations look? Could I actually run an inquisition army with GK/DW/mechanicus auxiliaries and not have a derpy as fuck army? I love coteaz and a kitted inquisitor in blobs of inquisitorial doom squads or just guardsmen, maybe have the Spaniard teleport in with some GK termies, but if the different formations can't start the game together that won't work

Also from a more beardy question I run inquisition allies as the linchpin of my tourney list, using coteaz for "I've been expection you" and doubling my chance to seize, plus I plant servo skulls and bump a squads leadership with my inquisitor, did INQ get buffed/nerfed in a competitive sense?

Coteaz is my bro for life and he's honestly undercosted so I'm expecting he'll be nerfed somehow
>>
>>50733891
Go back and read it again, then look at anons picture.
>>
>>50733902
>someone tell me how to make 1kSons viable.
Take Magnus. That's the only way.

>How useful is a single S:9 AP:2 Heavy 1 Lance Blast for 60 points
Marginally.
>>
>>50733919
There is one new formation, 1 Inq + 3 possible elites (Acolyte Squads) + 1 unit of GK/DW/Sisters depending on your Ordo

Acolyte Squads changed a bit, cheaper equipment, no more Psykers but you can take squads (2-10 models) of Crusaders, Death Cult Assassins and up to 3 Priests as well and the whole bunch of models will function as one unit now.

Coteaz is the same. Servoskulls are gone.

But nobody is certain if these changes overwrite the Inquisition Codex or not.
>>
>>50733952
But that's sixty points that can reasonably be expected to wipe out sixty points of horde, correct?
>>
>>50732666
Any changes to Karamazov?
>>
>>50733975
Its only a blast, not a large blast, and most people feel that the points would be better spent on more sorcerers. That said I like the exalted sorcerer for fluff and model reasons, and the crunch isn't quite as bad as a lot of anons like to make it out to be.
>>
>>50733902
I can tell you as someone who occasionally gets a functionally identical warlord trait, freebie orbital bombardment is fun and can sometimes get you a solid cheeky hit if you're lucky.

IMO, tzaangors and exalted sorcerors seem like the best units in theory. I would run one unit of sons with either flying wizard book or pull in a flamer or two and take super overwatch hat.

Or a flying scarab unit.

You either need enough Psykers to fill your deficiencies with cheeky mind bullets or allies.
>>
>>50734002
From the pages I saw today, no. No changes to him. Makes me happy. It's time for Yarrick to face tank more blasts in close combat.
>>
>>50733975
Even if your opponent is super clustered and you manage to hit and kill an entire ten-man Imperial Guard squad, no. Most of the time you'll hit two or three dudes. If you're lucky they're some variety of MEQ and you get ~30-45 points.
>>
New thread where?
Are you all just in bed on your phones, making pre-snooze shitposts?
>>
>>50733973
>no servo skulls

But... muh cheese...

So did they get a decurion or not? Sounds like Inq as a whole got a lot less janky which is nice

>no more psykers

Wait so I can't have 3 min squads of psykers rolling on invisibility?

The fun player side of my brain is super hype for this book, but the small faggot WAAC side is a bit bummed out since inq was a fun way to take tournies with not your standard tourney cheese like wolfstars and skyhammer
>>
>>50734067
They got way more janky, all the different models from the warband are now seperate units which can only join together using formations.
>>
>>50733089
You wouldnt play me? Ha fuck off. Your dumbass should know how the rules work. You know you cant do that, did it because they would have been worthless on the ground where they should have been placed, and are asspained because someone wouldnt let you get away with it. Im glad you have to keep playing "rules lawyers" that make poor you follow the rules.

And you are not the kind of player I sometimes have to play against, because around here when someone makes a blatantly cheating move, they get called out for their bullshit and correct it or dont get games anymore.
>>
>>50734245
>fuck off dumbass
Wow, you sound like a fun guy to play with!
>>
>>50734067
It was pretty lame for people to only include inquisitors as skull caddies, I'll agree to that.

Unfortunately, my conversion beamer inquisitor and servitors with plasma cannons really liked the reduction in blast scatter. It was also really useful for deep strike scatter reduction when allied with a nemesis strike force. Stopping scout and interceptor was just a bonus.

It was no less cheesy than a whole army scouting up with grav bikers in my deployment zone at the end of turn one. Certainly less cheesy than a drop pod that doesn't mishap and that is objective secured, and probably free.
>>
>>50734245
New copypasta?

Also wow just went back through the thread and realized how god damn toxic one single person has mad it, good job guy, I really hope no one at my LGS secretly has such a toxic mindset >>50734133
We'll I mean the inq codex is pretty outdated and can be confusing for newbies, it honestly scared me off when I tried to read it in my first couple months of playing

Hopefully the next inq codex in a year or two fully brings it in to whatever the current edition is, right now it seems the book is clearly a stopgap until 8th or whatever comes out
>>
>>50734280
Fuck dude I forgot they also stop scout, I can't tell you how many armies I've shut down by putting servo skulls 19" from thier deployment and telling them to stay put for a turn while I shell them
>>
New general when?
>>
>>50734359

>>50734359

>>50734359

New general go
>>
>>50734347
We're all just dumb phone posters, lying in bed with our pretty jammies on, shitposting.

We can't make a new thread.
>>
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>>50732073
As someone who enjoys fortifications like void shields and spends way too long cramming my models in their protective bubble I can relatable kek to this
>>
My friend recommended me the Warhammer Eisenhorn book, but I know nothing about this world and I certainly can't afford to play the game. Does this book work as an introductory text?
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