Give me ideas for cool stuff to do with my new water affinity.
So far I have a few moves that let me trip (water whip) increase damage on spells, etc. But the DM often lets us spend bonus points to do whatever we come up with (within reason) so I need some cool ideas.
>>50718635
Cause all the blood vessels to burst in a persons eyes to burst, blinding them
>>50718659
seems a bit op but I'll try it.
Coincidentally my character is also a blood mage and therefore can totally do some synergy. Thanks
>>50718678
>seems a bit op but I'll try it.
it'd be temporary, but because it's hard to focus that detailed it could cause a magical backlash.
I assume you get "conjure water" at will?
perhaps "slosh"
>a conjured wave of water pushes small objects in a direction of the characters choosing
>>50718678
On a similar note, can you "create water" inside your opponents.
Can you drown them on land.
>>50718635
Hyper-accelerate natural wear and tear that would come from water by running a loop of it across stone or brick formations, simply wearing it away with simple grinding erosion or by rapidly freezing, thawing, and refreezing within the little cracks and flaws in its formation.
Think frozen pipes in winter.
Also, freeze pipes.
Purify water to stand in to ignore ground-line electrical shocks, or surround yourself in it to immunize yourself; water itself is non-conductive, it just usually has dirt and detritus in it that conducts perfectly through it, like salt.
Create a small current on which to stand and skate around.