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Warhammer 40k general

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Thread replies: 476
Thread images: 73

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A general every two hours edition

Last thread
>>50697447

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Older stuff in PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (STAY THE FUCK AWAY FROM THE CLOWNS):
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>List Builder if BS doesn't add enough bloat for you
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator
>>
>>50700150
First for Pinot Noir
>>
FIRST FOR NURGLE
>>
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>>50700150

Third for chaos decimators
>>
>>50700180

I3 in action.
>>
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Post army backlogs
>>
Are the thousand suns fun?
>>
>>50700179
I see you are a man of taste
>>
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I WANT PICTURES - PICTURES OF HENCHMEN
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>>50700211

I have over 200 guardsmen to paint
>>
>>50700218
I want pictures of cheesecake

>select all the food
thanks captcha
>>
>>50700226
get an airbrush
>>
>>50700150
So I've been thinking about the question asked a couple threads ago, that if you had to fit all 40k Factions into 4 books a la AoS, how would you do it?

Obviously first off we have Imperium. Everything in the book is BBs.

Secondly, Chaos, including Daemons, Traitor Legions, Renegades and Heretics... and we can fit Orks in here. Honestly. Just make Gork and Mork the twin 5th Chaos Gods who love a good scrap.

Third book is Xenos Empires. Eldar, Dark Eldar, Corsairs, Exodites, Harlequins, Tau, Kroot Mercs... Necrons. That last one is the toughest sell, due to be ancient enemies with Eldar, but I guess they could reach a mutual agreement to stop Chaos.

Then finally Tyranids and Genestealer Cults.
>>
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Rolled 1, 1 = 2 (2d6)

Vengeance for Brother-Captain Vermillion!

Rolling for my to hit and to wound with my melta gun on your Cannoness! Get a taste of your own medicine!
>>
>>50700212
No. If you ignore Magnus (and you should, because otherwise you won't get games), they're one of the worst factions in the game.
>>
>>50700241

I have one

no air compressor though
>>
>>50700260
Lump necrons in with nids imo.
>>
>>50700278
Depends on how the books work.

If everything in the book needs to be able to ally to some extent with the rest of the book, then no.

If they're just compendiums of different Factions, then yeah, that could work.
>>
>>50700263
I have a hard time imagining a time when that shit didn't look like ass.
>>
so i read the skitarii codex and it seems to me that they play like skaven. instead of poison they got radiation and just push right into the enemy - no fucks given.
what else can be said about them?
>>
>>50700263
FAIL.

Hope you had Preferred Enemy.
>>
>>50700260
>Just make Gork and Mork the twin 5th Chaos Gods who love a good scrap.

Terrible. Not even Age of Shitmar did this.
>>
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I'm being serious here, think I can win with this?
>>
>>50700314
>and just push right into the enemy - no fucks given

They have less ability to hoard than skaven, so you need to treat them more like an alpha strike, also you should do combined AdMech if you want all your toys.
>>
>>50700320
I don't know why it's bad though, they're just the Warp-reflections of the Orks psychic presence the same way Slaanesh is for Eldar.

Also the idea of getting fluff blurbs in the Daemons section of the Big 4 literally getting slapped around by Gork and Mork at times is hilarious.
>>
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>>50700211
6500 points of Orks, 1 painted
2000 points of Nurgle, half primed
1850 points of Eldar, 50% mix of pre-painted and unpainted
And I just bought myself a 1500 point DW army.
>>
>>50700346
>they're just the Warp-reflections of the Orks psychic presence the same way Slaanesh is for Eldar.


Because Slaanesh has dominion over all excess from all beings. Eldar were a MAJOR contributing influence to the birth of Slaanesh, but the excess and desires of all races poured into it in some way.

Gork and Mork only have dominion over Orks. They do not interact with any other races in any way.

Khaine is in a similar position - it's a strictly Eldar god, because it only has dominion over Eldar. Human beliefs have no influence on its being.
>>
>>50700298
Necrons are the only people who could ally with nids, since the hive mind don't give a fuck about them.

Give the hive mind an intelligent personality that is just beginning to awaken to the idea of an alliance, or give the necrons ways to mind control nids.
>>
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>>50700211
You know upon close inspection I dont think I have a single fully painted model.
>>
>>50700274
What makes them bad?
>>
>>50700260
>Imperium
>Chaos
>Xenos
- Tau, Eldar(s)
>Destruction
- Orks, GSC, Necron, Tyranids
>>
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Sisters of Battle, the Schrödinger's cat of 40k

The faction is not dead or alive.
>>
Aegis Bolter gunline With supporting Exorcists?
Or melee blob with priests?
>>
Rule question : Are KDK considered as CSM faction ?

If they are this means they benefit from the WE bonus from the traitor legions
>>
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Which should I choose if I want ultra durable chaos bikers?

Death Guard: T6 and Fnp 5+

Emperor's Children: T5 and FnP 4+ with Icon

I mean I could also go for the potential turn 1 charge with World Eaters but I also want my bikes to survive a shitstorm
>>
Skitarii have such a bullshit fluff. they dont feel like IG at all.
>worshipping not the emperor himself but the machine god
>running into enemy fire to "collect data" even though their equipment is more expensive than standard IP stuff
>disregarding orders in general
>doing their own unauthorized experiments
>interested in chaos tech
>>
Flesh Tearers Supplement link anyone?
>>
>>50700395
This tbqh
>>
>>50700423

No. They're counted as KDK faction. You have to choose if you want the benefits from Traitor Legions or from KDK.
>>
>>50700433
Skitarii aren't IG at all though. They're the Martian Army.
>>
>>50700433
Is this bait?
>>
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>>50700433

>worshipping not the emperor himself but the machine god


Nobody tell him
>>
>>50700406
Schrodinger's Cast: plastic sisters are both coming and never coming
>>
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Wait, if I take two ordo xenos inquisitors with rad grenades and hang out with angry radioactive skitarii, then assault something T3 or less.. is it just removed from the board...?

Is.. is this the best way to kill pink horror blobs?
>>
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>>50700433
What did you expect from the Adeptus Mechanicus? Seriously?
>>
>>50700390
I was like you until a week ago. I said fuck it, and started painting things. It's so much effort and work. If you buy one piece at a time, build and paint it, it's not so bad, but when you look at what is essentially going to be months of work, it's absolutely daunting. Gotta come up with a small one at a time kind of routine.
>>
>>50700260
Order - Imperium
Chaos - it's obvious
Destruction - Nids, Orks, Necrons, GSC
Faggotry - Tau & Eldar
>>
>>50700390
Don't you dare get any more fucking plastic before you paint that backlog you animal.
>>
>>50700461
Damn. KDK still is better I think. Khorne got kinda shafted in this supplement, EC feel better overall at CC than they do.
>>
>>50700489
>rad grenades
If it holds to the old wording it's if one or more units charge that are equipped with Rad grenades... aka you'll only get -1 T

>Now using Enfeeble... that will work
>>
>>50700411
65 for a naked regular version. Maybe 3 Exorcist hidden behind something Rhino high and wide and abuse retarded vehicle rules for shooting.
>>
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Why 2 threads?
Anyway reposting
currently not sure how to use alpha legion at 1500 points so I'll be starting froma simple 1000 points format

what do you guys think of this?

also how do I paint metal alpha legion without using an airbrush??
>>
>>50700505
You mean:
Stagnation
Mutation
Degeneration
Destruction
>>
>>50700460
>>50700378
Tyranids need their own book. Not the least of which because anything that remotely allies them with a Faction besides GSC is fluff-rape in the extreme, it destroys one of the most core traits of their fluff.

Also because they should have the same amount of options as the entire Imperium book.
>>
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>>50700505
>Faggotry
I've been waiting for a chance to post this!
>>
>>50700505

>A calm hangs over the Battlefield
>The Swarmlord strides forward as does the Overlord of Octarius
>The two stare at each other
>After what seems like an eternity or perhaps just a moment, the two bob their heads at one another and shake hands / claws / Klaws
>The Octarius Orks and the Tyranids pile into each others ships and head straight for Holy Terra.
>>
So are Priests still 0-5 and don't take an hq slot?
>>
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>>50700518
I like the way you think, anon.
>>
>>50700518
Actually you need 4 different Inquistor charging the same unit the same turn but at different times.

Is the only way to remove and ignore everything since when something reaches T0 it is simply remove from the game.
>>
>>50700524
Or
Nurgle
Tzeentch
Slaanesh
Khorne
>>
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>itt: 40kgen is still occupied by Mad-mech poster

>>50700482
I dunno anon,
it's startling that someone doesn't get the whole "sci-fi principle of the holy trinity but for retards" concept.
>>
>>50700525
Then use GSC as an excuse to ally nids.

Let prominent cults command NID forces as extensions of the hive mind, using their knowledge of galactic politics to ease the hive minds conquest. Of course, the hive mind will inevitably betray all alliances, but for now it is content to conserve biomass with strategic alliances made possible with genestealer cults.

Any battlebrother allies could be fluffed as cult compromised worlds. This would also have the benefit of opening up genestealer fluff to things other than humans.

So I think humanity, chaos, xenos, work as divisions.
>>
a question to the old w40k players:
what were the first armies and which one is the latest one? what were your thoughts when certain armies were introduced?
>>
>>50700427
Nurgle won't evaporate to s10 like slaanesh will

Nurgle needs 6 to wound for s4

My vote is nurgle
>>
>>50700377
>Gork and Mork only have dominion over Orks. They do not interact with any other races in any way.
Diggas?
>>
>>50700627
No, they just ape orks.
>>
>>50700332
yeah....nah
>>
>>50700607
Ultramarines

Alpha Legion with the new supplement
>>
>>50700605
So, completely destroy the point of Gcult fluff AND nid fluff?

Nah.
>>
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>>50700567
>>give each inquisitor a skitarii vanguard bodyguard
>>
>>50700605
If you're willing to make changes to the fluff that extreme then it's far easier and less of a stretch to put Necrons in the Xenos book and give Tyranids their own Void book.
>>
>>50700648
The point of genestealers are to infiltrate society and make it easier for nids to conquer them. They even get into militaries and take them over.

So just take that and make it bigger. Instead of just getting into imperial units, they can get into Tau, eldar, and Orks.

If you think that destroys fluff, you misunderstand the current fluff.
>>
>>50700623
I'll probably go with that then. My one hang up was the additional I3 the nurgle bikes are stuck with, but then I remembered that they were probably going to have mostly unwieldy weapons/meltas anyway
>>
>>50700652
Yah that too, but if you do not wish to add more rules to the clusterfuck go for 4 inquisitors.

If you some how get 8 to charge a wraith knight you can remove it from the game, not very effective point wise, but fucking worth it just to see the Eldars face.
>>
>>50700674
GSC can't infiltrate Necrons or Eldar, though. Also allying those with Hive Fleets is dumb and ruins a main draw of the race - under current rules you can't even really field Nids and IG together even with GSC, and that's how it should be.
>>
>>50700757
The GSC fluff says otherwise. Said they infiltrated Eldar Maiden Worlds and Orks (and old fluff had Ork Genestealers). Necrons? No. Tau, Eldar and Orks? Yes.
>>
>>50700832
GSC? Genestealer Cults? Those are a thing again? Fold those back into Tyranids.
>>
>>50700757
Genesteaers can infiltrate any biological society that utilizes sexual reproduction.
>>
>>50700832
They can get started on Ork worlds but they never reach a point of stability like they do with humans.

Eldar Exodite worlds maybe but not CWE.

And in Tau society they might be able to get a cult started in the shadows but not overtake military assets.
>>
SoB command squads new hotness. The new force org is fine with that in mind because they're a solid elites choice, however, trading ObSec troops for rerolling 1s on saves once or game is not worth it at all.

Still, can't wait to try out some command squad goodness. Flamer plas was already doing well for me, but the option of more is fantastic.

Sisters of Battle - 1250
Canoness -140
Mantle, Rosarius, CPlas, Evicerator

Command Squad -200
Flamer + CPlas x4
Hospitaliar
Immolator TLMM

Command Squad -175
CPlas x5
Immolator TLMM

Battle Sisters -135
F+HF
Immolator TLMM

Battle Sisters -135
F+HF
Immolator TLMM

Dominions -170
Melta x4
Immolator TLMM

Dominions -170
Melta x4
Immolator TLMM

Exorcist -125
>>
>>50700516
Really? I felt the world eaters decurion benefit was one of the better one's overall. Their legion tactics make their regular space marines pretty nasty in assault.
>>
>>50700886
>And in Tau society they might be able to get a cult started in the shadows but not overtake military assets

They do this in the GSC codex, though.
>>
>>50700757
>Eldar
There's a craftworld Eldar hybrid in What price Victory.
>>
>>50700882
Not when that society can psychically detect the Broodmind in half a second and has extremely low birth-rates.

I say this as someone who is a huge fan of Tyranids and has read all of their lore going back to 2e. They cannot infiltrate Eldar.
>>
>>50700909
Brace for "badwrongfluff" in 3, 2 1...
>>
>>50700909
They took over mining facilities and science labs. Not Fire Caste stuff. They just went guerilla tactics on their asses.
>>
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Time for baby's first list.
Slaanesh Chaos. 1,000 Points. I HATE Emporor's children's color scheme, Pink releases calming hormones in the brain. Purple would have been better. On that note will probably paint my guys purple and black.
>>
>>50700960
The Fire Caste was brought down on them to purge them and they won.
>>
>>50700989
Yes because anime protagonist faction can't lose
>>
>>50700989
They took over an Ethereal to manipulate things politically, but no amount of GSC fluff will justify a player putting down a Riptide Wing and an Endless Swarm on the same side of the table. Tyranids need their own Alliance book, period.
>>
>>50700920

"The mother's seed, G'hait, is sown amongst every race."

..

"Eldar, ork, tau, hrud... the contagii are an adaptable breed, child.
..

"Sadly," he said, "Eldar biology is rather less... crude.. than that of humanity. The taint requires many more generations to achieve the primacii mutation. By which time, typically, the hybrid community has been discovered and purged. The eldar are nothing if not vigilant."

"I found Trikara by chance in the course of my travels. She's of the fifteenth or sixteenth generation, as far as I can tell. Heh - utterly insane of course, but quite devastating, I think you'll agree. And she does what she's told. The Eldar mind is a strange thing, G'hait... Brilliant, sharp, multifaceted.. but easily broken. Like a fake diamond."

It's rare though as yes warlocks then to find them easily and the wraithbone carries their thought far so hiding is hard, the craftworld would have to be dying.
>>
>>50700427
Use drugs and incredible luck to get a T9 biker lord.
>>
>>50700376
Are you allergic to paint?
>>
>>50701022
>The "Tau" are all GSC hybrids

Done.
>>
>>50700320
>skaven
>>
>>50700179
disgusting, I only drink the finest unnamed £2.50 "white wine" that Morrison's has to offer.
>>
>>50701082
No.

But time wastend on painting could be used better to do essential conversions.
Like helmets and lasguns for my grots, or making sure my army isn't shamed by having two identical vehicles like some ultrasmurf pleb.
>>
>>50700988
That Obliterator needs the Mark of Slaanesh.

Why are you taking those big units without Icons of Excess?

The fuck is the point of those Chosen?

Where are the Rhinos?
>>
>>50701022
You say this like there isn't precedence for lore to change, even drastically. If all of the books were going to be condensed down to 4, you can bet that they'd 'discover' that the Ethereals and the Genestealers aren't so different, or that the Ethereals can / think they can control Tyranids as well, or that they invent a new mind-control sodomization device that keeps one or the other in line. Or that they'll just change the lore out from the start, not like that's never happened before.
>>
Would anyone be so kind as to point me in the direction of a wrath of Magnus PDF?
>>
>>50700895

Flamers work better on Dominion Immolators imo.
The scout move means you get into range far more easily.
>>
I think GSC should be able to incorporate Tau and even orks to a limited degree. Maybe not field them all at the same time but there's no reason to not include tau.
>>
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>>50701136
>Helmets and lasguns
>for unpainted grots

ISHIGGYDIGGY
>>
>>50700497
I had the same problem and started doing a bit everyday. A step a day e.g. today prime, tomorrow base coat, day after dry brush etc. It builds up without feeling overwhelming. Eventually I found myself running home from work looking forward to doing the next step
>>
>>50701186
Can't prime before i finish convrting.
Only 50 grots and 110 boys to go.
Then i can assemble the nobs.
>>
>>50700988
>mixing special weapons
>non-IW Obliterator
>Chosen with no power weapons and no transport
>double LC on bike champ
>>
>>50701082
I actually got started but then my primer died.
So im stuck intill after Christmas when i can get another Greenskin primer.
>>
>>50700522
Use artificer tint set like in the video on YouTube warhammer tv . The video about artificer tint sets where Duncan demonstrates by painting 'Alpharius' in a metallic blue.

Also your list - what will the dark apostle do? All his dudes will infiltrate and he will be left alone? What will your cultists do besides die in droves to bolter fire? Why not give them flamers? I think sometimes the helcult is better than the lost and damned. Dreadnought tax is better than dark apostle tax and they are all fearless with no need for characters or artefacts. Up to 70 fearless bodies infiltrating into the enemies back line... It would be more than an annoyance. Non fearless cultists will just break, run then 3 turns later get of the board and have no chance to actually come back in time to effect the game.
>>
>>50701217
Nurgle oblits are the bomb
>>
>>50700212
Yes. People are dumb fucks if they cannot make small model count super psyker armies work.
>>
Anyone have experience with Warcolour brushes or paints?
>>
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>>50701136
>Time wasted on painting
>Essential conversions
I'd accept that if you had 1 army.
Your giant grey monochrome army is such a treat, the conversion really stand out.
>>
>>50701185
This. Just let us run Eldar/Tau/Ork hybrids with different bonuses. Allow them to be upgrades or something.

Eldar have AW and +1ML if they're a pysker breed.
Tau have, I dunno, +1BS due to technological adaption
Ork have +1S
>>
>>50700904
But they don't have anything to carry them into contact.

KDK can put more bodies on the table, bodies that can come back too.
>>
Keep shootas assault 2, but give the option to make them rapid fire in lieu of charging
>>
>>50701294
It's not just grey, plenty of plasticard white
>>
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>>50700427
Nurgle bikers reroll ones in their formation for fnp as well making them nearly a 4+
>>
>>50700275
I have an air compressor but no air brush

lets team up
>>
>love 40k lore
>can't paint for shit
>poor

So how do I start /tg/ ?
>>
>>50701329
>Keep them assault but make them Rapid Fire.

Wha..? The two are mutually exclusive
>>
>>50701402
1. Get a job.
2. Buy minis
3. Practice painting/learn to dip/pay for somebody else to paint your minis
>>
>>50701402
play the video games and pretend like GW cares about you

read the books too (the mega has the books for free, just stay the fuck away from the clowns)


in all actuality your life is at the best it can be, the new start collecting boxes are largely a great way to start a collection of your doods and with the new 2017 value boxes it's a great way to get stuff (like a box of tac marines + drop pod for the price of the tac marines)

so save your pennies, buy and paint one model/box at a time
>>
>>50701402
Stick to books.
Poorfags with retarded hands are just going to make themselves and people around them miserable.
>>
>>50701171
>implying they're not outflanking

Even with the scout move, getting the MM in range is better than the flamer in most cases so I can pop transports.
>>
think 2 stormsurges +2 riptides at 1850 is unfriendly?
>>
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>>50700226

>have to paint strip and disassemble 70+ Space Marines and 6+ Rhino/backs
>have to repair and paint 150+ Space Marines, 6+ Rhino/backs, at least 2 Dreadnoughts to tabletop condition, and 2 Land Raiders
>can't use an airbrush
>no access to Biostrip 20

2017 will be a busy year assuming America survives it.
>>
>>50701433
Yep.
t. Tau player.
>>
>>50701286
don't use watercolor on miniatures, pick up some watercolor paper instead for it. as for brushes, they're mostly usable with any medium

>>50701402
prime, basecoat, wash, repeat
>>
>>50701402
Anon, what army interests you the most?

Also, get a job.
>>
>>50701407
assault 2

or

rapid fire 2

chosen at beginning of phase
>>
>>50700211
My camera isnt big enough
>>
>>50701448
but its still more friendly than 1 stormsurge + 4 riptides in a riptide wing, right?
>>
>>50701477
Imperial Guard, but one of my friends who play 40k told me it was the hardest to start with, because of the faces and all.
Should I start with the basic smurf packs to practice?
>>
>>50701497
~yeah...
But honestly either is a dick move in 90% of settings.
>>
>>50701313
World eaters are an alpha strike army. Kdk are an attrition army.
>>
>>50701511

any less riptides might result in hostile tabling (see latest Legion Wargaming youtube video)
>>
>>50701430

Outflanking works well too.
I just scout move into the middle of the table, then move 6" and disembark 6", so I'm touching the enemies deployment line.
2 Dominion units doing this is a good way to burn Flyrants before they take off without the use of 60 meltaguns.
>>
>>50700558
pls respond
>>
>>50701511
think 2 stormsurges + 1 riptide is friendly enough? it would be the ion riptide. i wanna run 2 stormsurges because they look good when you convert them
>>
>>50700854
They have never been on the same side as Tyranids.
>>
>>50701313
KDK can't assault you in turn 1.
>>
>>50701402

I guarantee you've wasted more money over the past 5 years on stupid shit than 40k will cost you.
>>
>>50701542

I'm afraid to put them too far forward because they're still just razorbacks. Going first makes it easier, though.
>>
>>50701587
How so?
>>
>>50701552
Multiple stormsurges will be a lot more than most armies can handle, I see mostly Eldar, SM, and Necrons and one riptide tends do fine enough if they aren't going full tryhard mode.

If the rest of your army is very infantry heavy 2 surges might be fine, but if you genuinely worry about being OP, just don't bring them.
>>
>>50701277
Please, wise-master, show us how it's done.

Pure Thousand Sons armies are microscopic, and their psykers aren't that good. Losing both their primaris and, likely, another power to Tzeentch is awful, and you can't afford to bring any of the "make the psykers better" formations.
>>
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>>50701587
KDK is some fucking pussy shit. im glad GW finally fixed my fucking WE, now my hordes are good.

fuck drop pods, drop pods can suck my dick.
>>
>>50701433
>>50701552

Fucking kill yourself faggot.
>>
>>50701480
>orkfags in charge of knowing the rules
>>
>>50701562

True. It's in the Genestealer fluff as well. As soon as the Hivemind descends they become just more Tyranid monsters and any individuality or bonds they had with their genestealer brood are cast aside, and they're just more biomass for the digestion pools.
>>
>>50701596
Maelstrom of Gore. Retards think Berzerkers are useless now because they forget the +3 to charge range and Fleet granted by the formation. Combine with Talisman of Burning Blood for a +3 to move and run and +6 to charge w/ Fleet. Maulerfiends also get Turn 1 potential with that 2d6 move.
>>
>>50701552
>i wanna run 2 stormsurges because they look good when you convert them
Okay, I'll be bringing double Skyhammer marines because of how good Drop Pods and Grav Cannons look.
>>
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>>50700211
That Crassus looks like total shit. Z's casts are barely fit for terrain, and not worth the time it takes to fix them.

>>50700390
Anon, stahp, holy shit.
>>
>>50701597
>but if you genuinely worry about being OP, just don't bring them.
nah i dont really give a shit, i just dont want it to be overkill. i was thinking 2 surges + ghostkeel in the retribution cadre + 2 riptides and like 20 pathfinders + tax. but if its overkill i could be convinced to drop a riptide.
>>
>>50701610
Though I'm not sure it's in line with the fluff... They are sanic-tier fast now.
>>
>>50701642
>Maulerfiends also get Turn 1 potential with that 2d6 move.
If you don't actually know what you're talking about, why are you trying to help people?
>>
Posted in other hread, didn't notice this one was here, whoops!

Anons, how would you rate my list? Fun to play against or no, if in a casual setting? Is it good or no?

1500 Fluffy Dark Angels

-Terminator Librarian, 90
+ML2, 25
+Storm Bolter, 5
Total, 115

Troops
-3x Tactical Squad, 70
+5 marines, 70
+Combi-Plasma, 10
+Plasma Gun, 15
+Multi Melta, 10
Total, 175 (525)

Dedicated Transports
-3xRhinos, 35
+Dozer Blade, 5
Total, 40 (120)

Elites
-Venerable Dreadnought, 125
+Heavy Flamer, 10
Total, 135

Dedicated Transport
-Drop Pod, 35
+Locator Beacon, 10
Total, 45

-Deathwing Command Squad, 200
+Champion, 5
+Apothecary, 5
+Assault Cannon, 20
+Deathwing Company Standard, 20
+2 Chainfists, 10
+Perfidious Relic of the Unforgiven, 15
Total, 275

Heavy Support
-Predator Squadron, 75
+2 Predators, 150
+Heavy Bolter Sponsons, 60
Total, 285

Complete Total, 1,500
>>
I've started a writefaggotry about the "service" of a Leman Russ tank across the Imperium. Basically, we see the lives of the people who lived near that tank, from the guys who built it in the dangers of the Forge World, to the crews who used it to crush the Imperium's foes.
But I had some question lore-wise about this :

At the begining of the story, as the Leman Russ is built, one of the menial laborers of the Forge World has the authorization of the techpriests, as a reward for his service, to write an inscription on the tank. He chose : "This machine kills the Emperor's foes".
Is it possible for the Adeptus Mechanicus to allow that, or do they consider that this is defacing? Can they accept the fact that it is written "Emperor" even if they pray the Omnissiah? Is the Machine-Spirit of the Leman Russ real, or just a myth created by the Mechanicus?
>>
>>50701647
thats fine everything would have interceptor anyway 2bh
>>
>>50700260

>Imperium

Obvious

>Chaos

Obvious

>Ancient Empires

Eldar, Dark Eldar, Orks, Necrons

>Emerging Threats

Tyranids, Tau, GSC

The biggest problem is if the books allow them to be fielded as allies. That just straight up won't work with 40K. You simply can't condense it down to 4 books.

Lumping them together into groups, I think this is the closest you can get.
>>
>>50701667
If you disagree then refute my point instead of nagging at me like the bitch you are.
>>
>>50701682
Unlikely. Some of it would have Skyfire to protect against air-stuff, and losing a couple Devs to interceptor is a small price to pay for knocking out both Stormsurges turn 1.
>>
I've taken an interest in starting 40k recently. I have an experience with other wargames, and I would like to have a relatively cheap army with low-medium model count which could be competetive and have a playstyle which is more interesting than camping in a corner and shooting shit.

The models I like aesthetically are Chaos (mostly Marines/cultists and Nurgle's happy friends), AdMech/Skitarii, Dark Angels, Black Templars, the Genestealer cults and my favourite characters in the lore, the Inquisitors (if I'd run an Imperial Army, I'd try to include at least one if it's viable).

What would /tg/ recommend for me? I most likely won't buy things until february, so I might be better off waiting for the new edition, but theorycrafting about starting 40k and browsing fluff/rules are way more entertaining than studying for my finals atm.
>>
>>50701708
both the surges would have the 4+ invuln, interceptor and skyfire
>>
>>50701697
Why don't you check the rules like any self-aware person would after getting a comment like that? I'm sure you can pull your head out of your ass long enough to check the wording on Blood Mad.

Bad advice is worse than no advice. Don't bother trying to help people if you're just going to spread lies and misinformation.
>>
>>50701443
Lol that orc is fucking awesome and I find FF7 to be one of the worst.
>>
>>50701304

>Ork have +1S

Great, so Hybrids end up being stronger than Orks?
>>
>>50701760
Hybrids end up being stronger than humans no?
>>
>>50701745
>even more shitposting
>he doesn't know Maulerfiends are walkers
Top fucking kek this is some quality retardation here. Please cry more faggot, I'm not the only one laughing at you here.
>>
>>50701625
He's making a suggestion. It's shit, but he can't get the rules "wrong" when he only talks about what he would have instead.
>>
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>>50701642
berzerkers are still shit. the warband is where its at. i havent played with it yet since im busy, but ive got like 100 30k WE, so im just going to fit as many as i can in at 1850 and smash shit.

the new relic that gives +3 inch move, run, and charge is fucking amazing.
>>
Game of Thrones themed stuff?
>>
Is it tech-heresy to model my Kastelan Robots with a gun on one hand and a power fist on the other?

I'm gonna label them 1 and 0, and the gun will be on the side with the cord that comes out of its leg, but I'll run them as twin linked phosphor cannons
>>
>>50701714
Out of those, Dark Angels or a successor chapter of theirs are what you'd probably want. They have nice color schemes, they're marines, which means they're easy to paint for beginners and veterans alike, and they have relatively simple rules. Plus eBay/Amazon surplus makes it even easier. Marines also don't need that many bodies in comparison to lots of other armies as well.

Skitarii are a close second, though far harder to paint.

I say go with marines since they're also far more supported, and always at least mid tier, high tier if you go full cheese.

If you're not buying things until February, then you're in luck, since on the 31st the new strike forces packs will be available for sale, which include a troops choice and a dedicated transport. The Dark Angels one includes tactical marines and a rhino, and likely a dark angel's upgrade sprue.

I suggest downloading the rules from the mega and familiarizing yourself with them, as well as asking any questions you have in mind.
>>
>>50701815
>Iron Islands
>Having advanced technology

Iron Islanders are basically Orks anon
>>
>>50701815
>>
>>50701662
Very much overkill.
>>
>>50701794
>Berzerkers are shit because I say so
Nah faggot. Enjoy missing with half of your attacks and having to deal with 2-3 turns of shooting.
>>
>>50701851
how should i tone it down and keep the 2 surges? just drop the formation and stick it all in a hunter cadre with 1 riptide?

should i just make it vanilla CAD and take fucking kroot or something?
>>
>>50701787
Rapid Fire 2 is meaningless gibberish, retard.
>>
>>50701140
>That Obliterator needs the Mark of Slaanesh.
Okay I can fix that. Just need to free up 1 point somewhere...

>Why are you taking those big units without Icons of Excess?
Because I don't have the extra points in 1,000 points

>The fuck is the point of those Chosen?
Mandatory

>Where are the Rhinos?
Don't have the points for them.
>>
>>50701877
if you set it up right you will probably get turn 1 charges just with the warband, if you roll decently. the kharn + 1-2 lord + 20 goon death star would have the +3 from the relic anyway, and would probably get stuck in on turn 1
>>
>>50701879
Take it CAD with infantry and vehicles if you want to account for it.
>>
>>50701786
Utterly irrelevant for the pre-game move.

Seriously, did you even bother checking?
>>
>>50700989
>and they won.

According to the Ethreal that "abruptly halted" it.

It's pretty goddamn ambiguous as to who won.
>>
>>50701918
Take a CAD instead, don't load up on so many needless extra bodies.
>>
>>50701304
>+1BS due to technological adaption

Standard Tau BS is shit, though, and their eyes in the fluff are terrible at adapting to light because they cannot dilate. That's why they're so heavily dependent on tech and make use of markerlights to such a heavy degree in order to be effective soldiers.

Genestealer Tau would have a hard time with getting ahold of that tech (though not impossible to do) so it wouldn't make sense to have it as a racial bonus for ANY Tau hybrid.

Honestly, a Genestealer/Tau hybrid would probably be identical to a Human hybrid.
>>
>>50701918
Allow me to rephrase; don't take ten-man units unless you're taking the Icon. Dropping a couple dudes from each unit to take the Icon would be better. Cutting each squad in half for Rhinos and weapons would be even better.

Obliterator isn't even an option for the Warband.

Add in a Slaaneshy spawn to grab the FBD bonuses.
>>
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>>50701877
Enjoy dying like anyone else with power armor and T4 but for more points.

Also
>>attempting to chop the choppy units
And hell, if your enemy is also ws4 because he's a marine, that's what VotLW is for.

Credit to you for trying, but berzerkers are a trash point sink for the trash. Especially four squads of them.
>>
>>50701922
Except that you have to roll separately for each squad which maximizes the chances of your roll being shit and your oponent firing all of his guns into your deathstar. Also the Talisman only applies to a single squad.

I'd rather have that 3+ and Fleet for added security, so even if my 2d6 is shit I stilk have a decent chance of getting there with multiple squads.
>>
>>50701217
Okay I haven't played in a while but...like 3rd but Transports die in 1 melts shot, or one love tap from most things. Why waste the 45 points on a rhino that is going to die by turn 2? It's a 1k list, and I have to take those Chosen as a tax unit to use that formation since formations appear to be a big part of the meta now.

I don't have the points to throw around on transports at 1k points and use that formation.
>>
>>50701879
Christ, are you trolling? You cannot take 2 Stormsurges and 2 Riptides without accepting that 3/4 of lists can't handle you. Either accept that, or drop a 'Surge.
>>
>>50700495
I love that guy deep in thought about whether or not it's heretical to try and dick the engiseer
>>
>>50701760
Yes.

Human hybrids are stronger than humans, too. Or they at least lack any of the inhibitions that prevent humans from going 100% at all times.
>>
>>50701822
Thanks! Painting is not really an issue for me, as I've said I'm not new to wargaming, it just happened that I've avoided going into 40k so far, even though I was tempted for a few times. The lack of Codex support is a real issue for me though, I remember the last time I was interested was around 2010-2011 during 5th edition, and back then Orks and Chaos were quite strong, and forums were full of DA players whining about their old Codex.
>>
>>50701671
I like it anon.

If your Librarian Denies against someone with ML1, he'd only need to roll a 4+, which is awesome. I think, right? Anons, did I remember that correctly? I left my rulebook at my friend's house.

Though that's about all I know about marines, but if you're in a casual environment, I think you'll do fine. Preds can act as a distraction carnifex and a horde thinner, or a Rhino/Chimera/light vehicle hunter.

I think your list is okay, but I don't play marines, so what do I know?

Any other anons want to back me up?
>>
>>50701994
>Also the Talisman only applies to a single squad.
yeah, which would be the deathstar. why do you care about fleet when the decurion lets you reroll charges anyway?

berzerkers have been overcosted garbage ever since the shitty codex came out, and now that ALL WE get furious charge berzerkers are just even shittier.
>>
>>50701927
>I literally can't read: The post
Oh my god the irony. How does it feel to be dyslexic? Never stop shitposting.

>non-vehicles and walkers
>>
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Playing around with acolyte mobs and grey knights. If a ten man knight unit combat squads, do you start generating an additional warp charge?
>>
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Sisters of Battle confirmed as the Schrödinger army.

Their Digital codex is valid.
>>
>>50701304
Orks should have +1T, not +1S
>>
>>50702057
You're a sentence too far forward. Go back one.

Are you going to delete all of these shitposts of yours once you realize your mistake, or will you just stop posting?
>>
>>50702010
are the surges really that OP? they are blatantly less efficient than riptides. surges seem around imperial knight powerlevel to me, maybe a little better.

then again my meta has elder and necrons so i guess im jaded
>>
>>50702014
>"D-Does she have a drill instead of a vagina?"
>>
>>50702014
>hereticalthoughts.servoskull
>>
>>50702081
well damn.

Why not just reprint her along with the rest of the dang book?
>>
>>50702081
So are all units from imperial agents part of the same army now?
>>
>>50702027
No problem, anon! Don't worry about codex support, the DA have a nice 7e codex, in my opinion. It is unfortunate that the only thing they gained from Angels of Death is the psychic disciplines, but iirc those are pretty cheesy, and your Librarians should be rolling on either Divination or Interromancy, which is the DA's unique psychic discipline which is pretty good from what I've heard. Focuses on nerfing enemy units and leadership shenanigans, as well as buffing your own.

While painting isn't an issue for you, I'd still recommend DA (or a successor if one catches your fancy), as they still fit the criteria of what you've asked for. That, and you can get the $10 snap-fit marines which are great for practicing color schemes and painting, Dark Vengeance which is a nice way to start a DA army for cheap, or ebay around for bits pretty easy, too!

Any questions, anon? I'd be glad to answer them!
>>
>>50702081
So you can still take Inquisitorial units from the old codex for better Chimeras, Servoskulls and cheap Psykers? C:IA is literally the most hilarious excuse of a Codex so far.
>>
>>50701381
>making them nearly a 4+
It brings them up from a .33 chance to a .38, hardly the same as the .5 chance that is 4+.

Still crazy good with T6 but let's all get our math straight in here.
>>
>>50702057
https://3.bp.blogspot.com/-1dsJmB77oFU/WEmU5CqK6XI/AAAAAAABKY8/hLtG6dmugtQ7QqfK-LF8qrBYUNevp7Y8ACLcB/s1600/31449742876_3b20f3fbb6_k.jpg

Anon seriously. I know the nails dig deep, but you gotta read closely. Walkers only benefit from rerolling charge, and don't maulerfiends already have fleet?
>>
>>50702142
Nop, Imperial Agents are basically the Codex that can't use the things inside it. Because factions and general GW mental retardation

>>50702136
That would make sense
>>
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>>50701985
>Enjoy dying like anyone else with power armor and T4 but for more points.
>hurr hurr expensive units can die so they're shit
Go play Guard then you retarded faggot.

>attempting to chop the choppy units
>shying away from glorious melee combat
Are you homosexual?

>And hell, if your enemy is also ws4 because he's a marine, that's what VotLW is for.
Enjoy never even getting there alive.

Nice model.

>>50702052
Kite mitigation, as mentioned before if the 2d6 roll is shit I may at least get a decent run so I can charge in turn 2. Also Fleet lets you pick which dice to reroll on assault, either one or both.

A deathstar would probably get the charge if you have the Talisman, but the rest of your army almost certainly won't. Average 2d6 roll will be 6, adding 6'' from movement you'd need a 12 inch charge to get there in most games. Fail that and say goodbye to over half your army.

>>50702100
Are you going to delete all of these shitposts of yours once you realize your mistake, or will you just stop posting?
>>
>>50701908
It does not currently exist, but I'm surprised you can't work out what he means.
>>
>>50702183
It literally says all non-vehicle units. Walkers aren't vehicles, they're walkers. I've seen through your lies anon you filthy Tzeenchian devil.
>>
How well can a War Convo deal with a Riptide Wing + Surges?
>>
>>50702186
You seem to have messed up at "coherently quoting someone"
>>
>>50702207
Oh my god.
>>
>>50702219
Still getting used to cuckchan spoilers.

>>50702229
Get rekt.
>>
>>50702183
Bro, I don't think he can actually read.

>>50702186
Christ, man, you've even got another guy trying to help you out here. If you need to, go find an adult and ask them to read the Blood Mad rule to you in its entirety.

>>50702165
I'm not really sure what people thought this was going to be. It's just GW collecting a bunch of previously e-only material and printing it, with some random extra shit to pad it out.

I wouldn't hold your breath in regards to Servo-Skulls and the cheaper psykers. Even if GW's stance is "lol do whatever we already got your money," I doubt people are going to be too friendly to WAAC crap like that.
>>
>>50702240
Christ, man, you've even got another guy trying to help you out here. If you need to, go find an adult and ask them to read the Blood Mad rule to you in its entirety.

See? I can do it too.
>>
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>>50702186
convince me to run maelstrom of gore. im open to it but it looks worse than the warband.

my 100 berzerkers can be used as ether CSM or berzerkers so i have no dog in the fight.

convince me. sell me on berzerkers
>>
i was just pretending to be retarded
>>
>>50702236
No, you misunderstand. When I said "oh my god", it's because I'm just in awe at how stupid you are.

Also that was my first post in this thread, I'm not the guy you're fighting with.
>>
>>50702229
I know, right? Do you think he's serious?

>>50702207
What section of the rules do you find Walkers in?
>>
>>50702207
>Flying Monstrous Creatures aren't Monstrous Creatures for rules purposes
OH I am laughing.
>>
>>50702216
pretty well
https://www.youtube.com/watch?v=6-RB4zQNe1U
also a-dawg's surge conversions are why im going to revive and rebuild my 12 year old tau army.
>>
>>50702240
I think the entire IA shit carnival would had been less of a big deal if the idiots named Supplement Imperial Agents and not a bloody codex

So now we have 2 SoB factions and who knows how many Inquisition and other shit factions going now

oh boy that is going to be fun when people start to waacfag
>>
>>50702263
That guys a retard. He's been in here before.

Warband is the superior choice, since you can throw Meltas on everything for anti-tank.

If you're really concerned about getting turn 1 charges, take a bunch of small Spawn units.
>>
>>50701980
What are FBD bonuses? I don't see those in the spawn entry in the codex. Anyway here is the adjustment by your recommendation. I went with 6 people per squad. Took the lord off his demon mount and put him with the Chosen in the Rhino.
>>
>>50702207
A special kind of stupid is back.
>>
>>50700558
No. They are normal HQs, but there's a detachment that's just a Priest.
>>
>>50702101

Kill yourself.
>>
>>50702263
Read the thread. Won't miss half your attacks so will threaten melee units much more reliably, get a +3 to charge and Fleet which has a decent chance to get you into assault turn 1 even if your 2d6 roll is shit, etc. Red Rain is a nice if situational touch.

>>50702266
I don't care faggot, Walkers aren't vehicles. Get rekt.

>>50702283
In the Walkers section, retard.

>>50702305
Not an argument faggot.
>>
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>>50702302
Forgo the picture.
>>
>>50702302
Drugs, Anon, all of the drugs.

Plus a Warlord Trait reroll, but the real benefit is the drugs.
>>
>>50702328
Where are these bonuses mentioned? like I said they don't appear in the Spawn entry.
>>
Why do people like AdMech? They're the lamest army in the game, every single model looks exactly the same.
>>
>>50702348
Dead bait.
>>
>>50702309
You can deploy allies from the same faction inside transports, right? I want to keep taking plasmagun priests in my SoB squads.
>>
>>50702348
See >>50700495
>>
Why do people like Space Marines? They're the lamest army in the game, every single model looks exactly the same.
>>
>>50702322
Bro, you need to read the codex and Traitor Legions. You're like the poster child for list builders making people stupid. Those CSM squads are all different kinds of illegal.

>>50702319
Walkers are in the vehicle section. It refers to them as vehicles multiple times. Page 90 "Walkers are an unusual type of vehicle."

If a Walker isn't a vehicle, why does it have an AV? The rules only tell us what to with a Vehicle's AV. What happens when a Walker is hit by a Haywire weapon?
>>
>>50702372
Well that's why there is glorious chaos.
>>
>>50702358
Yet it still manages to trigger you.

>>50702361
>retarded cyborg whores
no

>>50702372
Nice try, but SM have much more variety than that collection of monochromatic fish-bowls.
>>
>>50702163
Well now I remember reading about their unique discipline on 1d4chan and I really liked the idea of it. The sculpt of the Librarian in the DV box set is another convincing reason for them.

The other army I'm seriously considering are Death Guard (no Inquisitors then though, but at least I could still convert that pretty DV Librarian to a Nurgle Sorcerer), would they also be a good choice? Chaos seems a bit cheaper on the long run money-wise, at least that's my first impression.
>>
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Can sanctionned psykers have sex? Would you have sex with a crazed, shaven-head, anorexic psyker who can read in your mind and shatter your soul if she thinks you cheat on her?
>>
>>50702319
>Won't miss half your attacks so will threaten melee units much more reliably
all the good melee shit you have hatred against anyway though
>get a +3 to charge and Fleet which has a decent chance to get you into assault turn 1 even if your 2d6 roll is shit, etc. Red Rain is a nice if situational touch.
both of those are good.

i dunno.. maelstrom would mean i dont hav to buy some faggy biker unit for warband, so thats nice.
>>
>>50702319
>Walkers are an unusual type of vehicle.
Read.
The.
Rulebook.
>>
>>50702379
>"Walkers are an unusual type of vehicle."
Which prove they're not like the other vehicles, which is why they're called Walkers and not vehicles. There is no crew in a Maulerfiend, just an angry Daemon.

>If a Walker isn't a vehicle, why does it have an AV?
If a Monstrous Creature isn't infantry, why does it have Wounds?
>>
>>50702398
Not all of 'em can mind read y'know.
>>
>>50701822
>>50702027
Gonna counterpoint this and say go for Black Templars if you want to also take inquisitors. If you like fluffiness at all, DA would not include imperial investigators in their operations
>>
>>50702413
>Walkers aren't vehicles.
Walkers are vehicles, just like flyers are vehicles. They are vehicles because the rulebook says that they are vehicles.

They don't act exactly like other vehicles, and those exceptions are specifically detailed in the rulebook, right after the part where it says they are vehicles.
>>
>>50702398
I think they'd just castrate them. It's easier to control somebody who lacks sexual urges, especially if that somebody is as dangerous as Psykers are.
>>
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>>50700376
Hey hey those are some neat trukk conversions! Could you take some close ups for the budding Meks out there like myself? :D
>>
>>50702413
>All things that are not vehicles get a thing
>Does this unusual vehicle get it?
No, why the fuck would it?
>>
>>50702413

>hurr durr why wounds?

Because it's a non-vehicle.

Models are split into two overarching categories: Vehicles and Non-Vehicles. If you have an AV, you're a vehicle. If you have wounds, you're a non-vehicle.

Walkers do not have wounds; walkers have AV. Ergo, walkers are vehicles. Walkers are also covered under the VEHICLE section of the rule book.
>>
>>50702393
I don't know much about Chaos, I'm afraid, but right now Death Guard are a little cheesy thanks to the new Traitor Legions book, iirc, but Chaos in general is pretty underpowered compared to most armies though. So I guess they're fine, maybe?

I dunno.

The DV sculpts are legitimately some of my favorite ones out there, especially the ones the 'Eavy Metal team painted.

Though, I think my favorite Librarian model is the Termi Librarian, though I do wish he had a sword instead of a staff. Eh, +2S is useful though!
>>
>>50700211
Couldn't fit it in a 360 panoramic shot.
>>
What are the best armies for attacking leadership?
>>
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>>50700211

Most of my army is old paint, but I won't strip it because like Duncan, I must keep them as a reminder.
>>
>>50702426
The MOST LOYAL CHAPTER OF THE IMPERIUM has nothing to fear from some silly investigators. Also iirc the BT also made a few Inquisitors disappear after they made some questions about their Chapter strength. Or was this retconned?
>>
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>>50702379
Okay just downloaded traitor legions it's a little small and narrow on my mac book but I'll read it.

And fixed those squads. -facepalm-
>>
>>50702409
>all the good melee shit you have hatred against anyway though
>only SM get good melee
Even then I'd rather have Hatred while hitting on 3s than on 4s. You'd also still hit Captains on 4s.

>i dunno.. maelstrom would mean i dont hav to buy some faggy biker unit for warband, so thats nice
Best paired with Helforged Warpack with a bunch of Maulerfiends led by a Helbrute. That way no matter what your opponen shoots, a similar threat will be up on his face anyway.

>>50702412
How does it feel to be dyslexic?

>>50702429
>Walkers are vehicles, just like flyers are vehicles. They are vehicles because the rulebook says that they are vehicles.
They're listed there for convenience, but they're Walkers, so they're not vehicles.

>>50702442
No, they're under the WALKERS section. How does it feel to be retarded.

Still don't see how this has anything to do with MoG usability.
>>
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Sisters player here.

While I never bought into the hype train that was the latest rumors of new sisters, been burned waaay to many times for that, I'd like to ask if there is ANYTHING new for the sisters in the Agents of the imperium book other then a silly CaD with a elite choice.


Any reworks, formations or, gods be good, something new or worthwhile, or is it just a copypaste job of a our digital book without our Saint?


If the latter, how on earth did GW go from such a good streak to this mound of arse?
>>
>>50702495
BLOWN THE FUCK OUT HAHAHHAHAHAHAHAHHAHAHA
>>
>>50701815
>>50701834
I like the painting, very cool. But seriously, why? What's the fucking point of mixing these two universes? When will people learn that gluing two things that you like together won't make you like the result double, but half as much, if at all?
>>
>>50702488
>Walkers are not vehicle.
>Despite being consistently refereed to as vehicles.

Not sure if bait or severe incompetence.
>>
>>50702495
An FAQ might let you field a mixed army of ia units.
>>
>>50702488
Are walkers an unusual type of vehicle?
Are walkers a type of vehicle?
Are walkers vehicles?

Please answer these three questions for me, separately if you think they have different answers.
>>
>>50701815
Nice painting, too bad GoT is cancer-tier now.
>>
>>50702517
I could do that already by simply bringing inq elements with my sisters army.
>>
>>50702513
>Walkers are vehicles
>Despite being consistently referred to as walkers

Not sure if bait or severe incompetence.

>>50702519
>Are walkers an unusual type of vehicle?
>Are walkers a type of vehicle?
>Are walkers vehicles?
They're not vehicles, they're walkers. Kill yourself.
>>
>>50702000
Three reasons: Protection, Mobility and ObSec. If you take a dedicated transport in a CAD for Troops, the transport is counted as a Troop as well, so it gets Obsec, Chaos Warband gives it to Rhinos by default. Bonus: It gets your dudes where you need them faster and protects them from fire and provides cover even after they disembark.

Most games are won by taking objectives, not by killing Rhinos. And they don't die quite as easily as you said.
>>
>>50702360
You can. I left the book in the car when I went in, but I'll check soon if you can still take plasma.
>>
>>50702469
Dark Angels Interromancy, Harlequins, and Dark Eldar.

>>50702480
Retconned, BT have never had more than 1300 and are currently at 1100.
>>
>>50702488
>Best paired with Helforged Warpack with a bunch of Maulerfiends led by a Helbrute. That way no matter what your opponen shoots, a similar threat will be up on his face anyway.
nah fuck dinobots id be running a spawn horde and probably 2 extra lords
>>
>>50702495

For starters, you can actually use BOTH books.

Out elite slot actually got better, even if it was unintentional. DCAs are 30pts for two assassins that can take an immolator, so basically pay 90 points for an immolator.

However, Command Squads are now straight elite, which are exactly what celestians SHOULD be. They can get FNP, and can each carry two weapons, such as the Flamer-CPlasma squad.

In short, it's actually better, though largely unintentional.
>>
>>50702495
The special edition HQ might be worth it to give presicion shot to Exorcist

Command squad are elite now. As result you can have Elite Celestians with FnP. They can still dual wield. So combi plasma and flamer squad with FnP in an Immolator is kind of good. (Good as in SoB level good)

And least revelation of GW incompetence Codex Inquisition and Codex Adepta Soritas are still valid. So IA sobs and inquisiton are diferente faction.

Yep SoB and Inquisition have 2 factions now. That are almost identical
>>
>>50702398

I did once think up a fap-fic scenario where Rakel (Amberley's sanctioned psyker) forces Cain to have sex with her. Cain goes along with it because he can't find a way out of the situation. Amberley's annotations would be suitably furious as she only finds out when she's reading Cain's memoirs.
>>
>>50702532
True, but the FAQ might make them the same faction, allowing your sisters to start embarked on flying transports.
>>
>>50702534
>Squares aren't rectangles because they are squares.

Sorry, I did not mean to disparage the differently abled.
>>
>>50702495
What do you mean good streak? Deathwatch was mediocre, Wrath of Magnus was a shitshow, half of Traitor Legions is mediocre. I don't know why you retards saw Genestealer Cults, one of the most gimmicky and unfun armies in the game, and decided everything was going to be sunshine and roses for ever.

>>50702517
Why would it? Why would you want it to, aside from WAACism?
>>
>>50702495
- You can take Death Cult Assasins as a unit of 2 to 10 as their own elites choice without a priest. They can take a dedicated transport. Arco-flagellants and Crusaders may be able to do the same.

- You can take Celestians as an elites choice instead of as a Canoness HQ add-on.

- You may take a formation that is a CAD with a mandatory elite slot, that trades away obsec for the ability to reroll saving throws of 1, once per game.

- You may take a unit of one priest and up to 100 Death Cult Assassins or Crusaders in any combination as a single formation.
>>
>>50702542
Whatever works man. Another alternative would be Drakes, but if you hate the fiends you probably won't like them either. Just make sure to pack enough anti-vehicle with you, spawn won't cut it against tougher targets.
>>
>>50702488

Suddenly those FAQ questions make perfect sense.
>>
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Is this the most worthless Codex in history?
>>
>>50702426
Yeah, but anon mentioned that he liked Librarians, and BT cannot into wizards.

That, and fluff-wise, it could be that the Inquisitor is simply there by coincidence and helping them, or they're playing it safe and merely letting him be there for now, as he's not done anything overly suspicious, nor asked the wrong questions...

...yet.
>>
>>50702534
So do you also believe fliers are not vehicles?
>>
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Rolled 4, 5 = 9 (2d6)

>>50702495
Die Sisters, die!

Brothers, I have line of sight on the Cannoness with my meltagun once more, time avenge Brother-Sergeant Vermillion!

Rolling To Hit and To Wound!
>>
>>50702559
>Squares aren't rectangles because they are squares.
>what is a quadrilateral
Holy shit, you're actually retarded. Sorry, I did not mean to disparage the differently abled.
>>
>>50702580
Not sure but IA is wining that.

SoB got better by sheer incompetence of GW.
>>
>>50702566
>You may take a unit of one priest and up to 100 Death Cult Assassins
Assassintide when?
>>
>>50701304
>>50702093
Ork GSC hybrids should have +1 Initiative
>>
>>50702564
There are a lot of special rules leaked right now that are non functional unless you can merge the factions into one detachment.
>>
>>50702607
Oh you are actually a retard aren't you, a square is a rectangle and both are quadrilaterals.

https://math.okstate.edu/geoset/Projects/Ideas/SquareRect.htm
>>
>>50702594
Make an argument any day sperglord.
>>
>>50702610
Amusingly enough, you can now take a regular Codex: Sisters of Battle CAD, run it alongside the Imperial Agents Ecclesiarchy Batlte Conclave, and stick St. Celestine into your massive assassin brick to give the whole thing Hit and Run.
>>
>>50702609
How did they get better?
>>
>>50702469
>>50702541
Slaanesh daemons target leadership alot.
>>
>>50702568
>Just make sure to pack enough anti-vehicle with you
honestly i dont think AV even matters, kharn has armorbane, the 1 lord would have a fist/LC and the other would have gorefather, so theyd just tear up whatever big vehicles. give all the champions fists and meltabombs. all the basic goons could just headbutt open light vehicles.

you wouldnt have to worry about landraiders since whatever is inside them will die to you anyway. only some IG tank list would be a problem. id have no problem fighting like 3 imperial knights with just fists and meltabombs
>>
>>50702580

Did you not see the latest Tyranid or Ork Codices?. Those Tech-Priests are still fairly good. They give PotMS to Guard vehicles, but can still repair any friendly vehicle they're in contact with or embarked upon.
>>
>>50702643
>Rulebook literally starts the entry with it is a kink of vehicle.

Don't know mate, I don't have a degree to teach ESL.
>>
>>50702659
Half of their shit is useless unless you're playing Guard, in which case they're in your codex anyways.
>>
>>50702641
Nope, they aren't. Which is why they have different names. Must be hard to be retarded, your shitty blog doesn't prove shit.

Walkers aren't vehicles.

>>50702655
Walkers will fuck you up though.
>>
>>50702495
From what it sounds like to me, the problem is that the actual core of the army is wrecked, and any trace of cool shit has been taken away. Everything that's good is in the vein of Tyranid levels of 'pick the one thing that's workable and it's actually very threatening" kind of listbuilding. It even lost a bunch of HQ's and classic wargear, if what I'm hearing is right.
>>
>>50702669
*kind
Freudian slip.
>>
>>50702634
Such as? The Eginseer cares about AM stuff, making him IA wouldn't change that.

The Valkyries are the only issue that I'm aware of, but I'd expect them to get an FAQ specifically.
>>
>>50702669
>Rulebook literally calls them Walkers instead of Vehicles
Don't know mate, I don't have a degree to teach ESL.
>>
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Is this a decent set up for the new World Eaters? Plan is that Raptors, Chosen(+lord) and Spawn in likelihood pull off turn one assaults, while the rest of the boys back up fights that need them, and melt a pesky tank or two.
>>
>>50702651
>>50702651
They have plenty of attacks, but I haven't seen too many penalties.
>>
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can anybody ID the head in the conversion? I can't for the life of me work out which kits its from.
>>
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>>50702488

>they're under the walkers section

WRONG YOU STUPID FUCK
>>
>>50702672

True enough. Wonder why they even bothered, seems like a lot of these are just random holdovers and outdated models from way back when that they haven't really gotten around to updating. I mean, the Tech-Priest has a great new model, but I think Servitors are still old and crappy.
>>
>>50702655
Fist+LC lord should take the Axe of Blind Fury.
>>
>>50702676
>>50702692

Wow I did not know people this fucking stupid were here.
>>
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>>50702683
>Change his faction to Admech
>can't use his abilities on Admech stuff
>>
>>50702678
One HQ unit was removed. I haven't heard any wargear was removed. Imperial Agents: Sisters of Battle are monobuild, but Sisters of Battle were always monobuild, so I don't know why anyone expected Codex: Reprint to change that.
>>
>>50702676
>Walkers will fuck you up though.
which ones? a 20 man blob with a PF would rape a dreadnought

id just run like 80x berzekers + kharn + 2 lords + spawn all the sergeants already have powerfists so thats easy. 2 lords would have s7 (on the charge) armorbane and 1 would have s9. all the fists would be s9 on the charge so thats good
>>
Rolled 1 (1d6)

>>50702601
Rolling the Canoness' 6++!
>>
>>50702702
I know right?

Still his dedication to the shit tier bait is impressive.
>>
>>50702649
Celestian command squad are now elite. Not restricted to HQ.

So 5 girls with 4x flamer combi plasma and Medic girl that gives FnP is an elite slot. Yes for some reason they kept the dual wielding. Thanks to copy pasted rules.

Death Cult assassin are elite. 2 for 30 and can take Immolators. So for 90 points you have another Immolator with TL-MM/HF/HB
Thanks to the new special Canoness you can make a bubble of precision strike Exorcist

Since old SoB codex is still valid Saint Celestin shenanigans of I7 Hit and run is still valid.

We can asume that by extension the Inquisition codex is still valid. But that is kind of stretching it.

That is mostly it at the top of my head
>>
>>50702693
I would one of the Spawn into 2x2.

Give everybody Meltaguns. At least 2 in the Chosen.

I'd replace the Helbrutes with Havocs. You don't have any other armor, and the Havocs might be able to pull off Turn 1 or 2 charges.
>>
>>50702704
nah hed be taking the +3 movement relic. i love pretty much all of the WE relics 2bh. im glad GW finally listened to our collective bitching. i dont even want drop pods
>>
>>50702711
Yeah, that will get an FAQ. IA won't be becoming a single faction.
>>
>>50702693
Don't take the Raptor formation though, since you lose all the charge benefits. Chosen are a waste of points, get Terminators instead.

>>50702702
>note that Walkers and Chariots are exceptions to this
Thank you for proving my point. Now proceed to kill yourself.

>>50702708
Not an argument faggot.

>>50702716
>which ones? a 20 man blob with a PF would rape a dreadnought
Not sure about that since only the Champion can actually harm them, remember they're AV12. The dread also strikes first.

>>50702734
Goredrinker is objectively shit.
>>
Squares are not rectangles and neither are quadrilaterals, therefore Enginseers cant repair walkers.

I am a smart man.
>>
>>50702749
>Proving point.
It literally refers to them as a variety of vehicles though?
>>
>>50702734
>nah hed be taking the +3 movement relic
If you have MoG I don't think you'll need it anon, unless you're fighting Tau.

>>50702751
Congratulations on your strawman retard.
>>
>>50702697
Not many penalties but tons of weapons and Slaanesh spells that target leadership.
>>
>>50702756
Walkers, not vehicles.
>>
>>50702757
>logical extension of a definition is a strawman.

You do realize how wrong you are right?
>>
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>>50702749

Here's the walkers section you autistic fuck pretending to be retarded. It specifically calls them vehicles twice.
>>
>>50702759
Yeah, I just wish it wasn't super heretical to run slaanesh with dark eldar haemonculus armies.
>>
>>50702768
So why are tanks Vehicles then, or chariots?

Or is anything with additional monikers not a vehicle?
>>
I played a super fun (and competitive game) against new Iron Warriors this afternoon with my Corsairs. I must say I'm really enjoying playing against the new Traitor Legion stuff - one of my favorite opponents at my FLGS is a longtime CSM player and he could challenge me with the regular book and now we're having a blast with super tight games and the new book.
>>
>>50702777
Please stop feeding the troll, I'd like to discuss 40k, not the charasteristics of squares.
>>
>>50702580

>cult mechanicus
>can give PotMS to guard vehicles
>can't give it to vehicles of his own faction
>>
>>50702802

It's funny to see his spastic retardation, though. That being said, I've been participating in other conversations. We're past the bump limit anyway.
>>
>>50702773
>It's not a strawman because I say so! p-please believe me
Your tears are delicious.

>>50702777
No, it literally says that since they're so unusual they're Walkers, as in not Vehicles.

>>50702787
Vehicle: any means in or by which someone travels or something is carried or conveyed; a means of conveyance or transport: a motor vehicle; space vehicles.

But let me guess, you're merely pretending to be retarded.
>>
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>>50702768
>>50702777
Bonus for being in the vehicle section of all the profile sections.
>>
>>50702793
Kind sir, tell me more about the game. What was his list like? What fortifications did he bring? Was the battle mostly him bombarding the board with Ordenance or did he move out from his position? Tell me everything.
>>
>>50702718
Good thing she can reroll 1s per the new detachment. You ARE using the new detachment, right?
>>
>>50702827

It talks about "other vehicles" in reference to other vehicles not being walkers. Implying that walkers are vehicles.

Are you the same retard saying FMC's aren't MC's?
>>
>>50702749
>Not sure about that since only the Champion can actually harm them, remember they're AV12. The dread also strikes first.
80 krak grenades with hatred and s9 powerfists
>Goredrinker is objectively shit.
gorefather is alright. its worse than a chainfist but you can take it without terminator armor. s7 on the charge with armorbane isnt bad.
>>50702757
>If you have MoG I don't think you'll need it anon, unless you're fighting Tau.
nah id want overkill just in case. gotta get da boyz stuck in turn 1
>>
>>50702820
to be fair, CultMech don't have any vehicles. Which is weird.
>>
>>50702844
>grenades
FAQs suck mate.
>>
>>50702844
>80 Krak
Didn't they Faq that or did they change it from the facebook version?
>>
>>50702852
Yeah, even skitarii only have walkers. No vehicles.
:^)
>>
>>50702825
>i-it's funny t-that I'm getting btfo! r-right g-guise??
Top kek m8.

>>50702836
Only for convenience purposes. They aren't actually vehicles.

>>50702842
Walkers are not vehicles, stop being retarded.

>>50702844
>80 krak grenades with hatred and s9 powerfists
You can only throw 1 krak per turn.

>gorefather is alrigh
Put it on a Prince to ignore unwieldy.
>>
Hey /tg/, I just got here. What's going on to---
>he's LITERALLY arguing that Walkers are not vehicles
Is this an evolution of the "FMCs aren't MCs" troll? I kek'd.


So what are you guys working on? Had any games recently? Got any planned? Thinking of adding anything to your army?
>>
>>50701746
6 is the best
>>
Walkers are not vehicles anon is b8ing you. Stop falling for it. He doesn't actually believe what he is saying.
>>
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>>50702856
>>50702867
THAT FUCKING STUPID FAQ CAN SUCK MY FUCKING DICK. I REFUSE TO GIVE AWAY MY GRENADES

2bh i actually forgot about it since everybody in 30k just ignored it. i still think just the s9 PF with rage + 20 extra wounds would rape a dreadnought though.
>>
I can't seem to figure out if the new Canoness Veridyan is plastic or finecast. Does anyone know?
>>
>>50702875
AM ugly
SoB Next month
Walkers are not vehicles
Rectangles are not squares

The last few threads are like radiation. Natures gift that keeps on giving
>>
>>50702890
Nice samefagging attempt, but Walkers are not Vehicles, literally says it in the rules.
>>
>>50702890
Had three games with new Thousand Sons last weekend. New rules are shit. Got another game with the new Thousand Sons this coming weekend, plus some apocalypse with Tzeentch Daemons.
>>
>>50702890
I'm trying to decide between dark eldar or a slaaneshi list.
>>
>>50702910
She's FW resin, so neither.
>>
>>50702909
>i still think just the s9 PF with rage + 20 extra wounds would rape a dreadnought though.
Again, Dreadnoughts are AV12. Only the powerfist can damage them, but the Dread hits first.
>>
>>50702827

Actually, it literally says,

>Walkers are an unusual type of vehicle.

Let's break down that sentence:

>Walkers
There's our subject.

>are
There's our verb. It's telling us something about our subject, Walkers, in the present tense

>an unusual type
Our subject, Walkers, appears to be something out of the ordinary. What extraordinary thing could it be?

>of vehicle.
Ah there it is. Our subject, Walkers, seem to be a type of vehicle different than other vehicles.
>>
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>>50702732
>>50702749
Have switched out the power weapon chosen for termi's, feel so dumb for not noticing the wasted points there. Rather than Havoc's I've gone with Chosen with Melta's for the bonus attacks. Have 8 melta now, plus plenty of fists and str 6 spawn on the charge, this should be sufficient AA now right?
>>
>>50702793
>>50702919

I want to see battle reports coming in for the new legions book. So far I've only found one on youtube, what's taking people so long?
>>
>>50702838

His list was (rough run down)

CAD - 4 Obliterators, Sorcerer
Warband - Bike Lord, Termicide, 3 Units of 5 CSM in Rhinos, Bike Unit, 3 Havocs
The Formation with 3 Vindicators

His lord had the Haywire hat

We play ITC at my shop - we were playing The Relic variant.

Without a turn by turn he played basically a deny the primary objective while working to win maelstrom - he used durable units and DS'ing obliterators to contest objectives (and generally be a pain for my small ObSec units). I ultimately was able to win the game but it was a 6-5 game, he took maelstrom, I managed to take primary and I got First Strike where he didn't. He did a fair amount of shooting but also played a pretty effective MSU type game as well.
>>
>>50702890
Starting a EC army, trying to keep the cost of 3rd party bitz down, but I'm doing it anyways.

What factions are known for music? Trying to add bitz taken as prizes for my Noise boys.
>>
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>>50702917
Nah but alright my dude, keep on doing what you are doing. Take this (You) on the house.
>>
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>>50702945

>he fell for the bait
>he's giving a retarded troll the time of day
>>
>>50702945
We established the bait anon is immune to both English and geometry mate, just flag and ignore at this point.
>>
Rolled 6 (1d6)

>>50702841
Good point! Rerolling!
>>
How could anybody dislike Admech? They're the coolest faction in the game and every model is gorgeous.
>>
>>50702948
Take two of the Meltas from the Chosen and give them to the CSM squads.
>>
>>50702701

Looks like an empire greatsword head that the guy shaved most the hair off of
>>
>>50702983
Objective proof that it isn't a shit detachment right here guys.
>>
>>50702983
PRAISE THE EMPRAH!
>>
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>>50702974

I'm bored at work, thread is past bump limit, and pic related.

>>50702982

Yea I'm done. Just waiting for the next thread. Might go hang out in HHG and see what's happening there for a bit.
>>
>>50702940
>Again, Dreadnoughts are AV12. Only the powerfist can damage them
yeah but s9 hitting on 3's with hatred is probably going to push through like 2 pens at ap2
>but the Dread hits first.
yeah but youve got 19 extra wounds

i think i might be better off running small units so you get more fists. ill probably do 7x 8xman units with 1 20xman deathstar. also makes it harder to shoot all of them
>>
>>50702945
And since they're so different, they're called Walkers, not vehicles. Is it really that hard to understand?

>>50702948
Why raptors instead of bikers?
>>
>>50702954

link the one you found?
>>
>>50702955

My buddy has a pretty large CSM collection so we've just been playing a TON of games with it trying different stuff (we're both very fortunate that we can probably play 5+ games a week too).

So far I think DG are obviously the strongest list, WE are also very effective at creating early pressure, so far EC haven't wowed us but that may change. His new vein of thought is with IWs like I posted earlier but we're bouncing around.
>>
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>>50702983

THE EMPEROR PROTECTS

have a hot xenos chick as a reward for your faith
>>
>>50703015

https://www.youtube.com/watch?v=qg4rjMhWdF8

The Talisman of Burning Blood is the real deal.
>>
Rolled 3 (1d8)

>>50702983
REEEE!

Venerable Brother Dreadnought fire your assault cannon!

Four sets of to hit and to kill! He hits on a 2+ and rends on 6s! Each two rolls is a set!
>>
>>50702701

The primary body is from an Empire Great Sword, shoulder pistol is a Sicarian Infiltrator bit, head I'm not 100% on - may also be great sword with modification, shoulder shield is I think from the Empire General kit, sword is also from Sicarian kit, cherbium is from plastic Devastators or Librarian, I think his spindly hand is also Sicarian but hard to identify from picture.
>>
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>>50703011

So I guess transports aren't vehicles then because they're so different they're called transports.

Tanks aren't vehicles because they're so different they're called tanks.

Skimmers aren't vehicles because they're so different they're called skimmers

They're all under the vehicle section of the rules, they're all vehicles, but hey, enjoy your (you)s. I'm bailing out for a bit.
>>
>>50703011
Mostly because I already have the models, but considering the main aim is to have them in combat, the 3 extra points per biker is too much of a sink for me, even for the bonus toughness.
>>
>>50703009
>I was only pretending to be retarded
Just admit you were wrong like a grown adult.

>>50703010
>yeah but s9 hitting on 3's with hatred is probably going to push through like 2 pens at ap2
>yeah but youve got 19 extra wounds
I dunno man, it's quite a gamble. Though if you're so sure about it then try it out and report back with your conclusions.
>>
Rolled 5, 4, 1, 4, 1, 4, 1, 1 = 21 (8d6)

>>50703043
Crap, screwed up the dice!
>>
>>50703043

>d8
>>
>>50703057
Holy fuck Emps is really watching out for these Bolter Bitches
>>
>>50703055
T5 and the added mobility is quite a big deal though.

>>50703049
Vehicles: any means in or by which someone travels or something is carried or conveyed; a means of conveyance or transport:
a motor vehicle; space vehicles.

The rest are vehicles, Walkers aren't. And yeah run away like the little bitch you are. Admitting your wrongness takes balls you don't have.
>>
>>50702926
DE. Do it! Or else run Kakophoni...

>>50702959
Good luck man.
>known
All I can think of is the Laud Hailer and Exorcist. AdMech sing canticles but that's probably not what you're after and I guess there's most likely more than one Eldar faggot on the Path of the Rockstar.
Tbqh the Exorcist is EC as fuck when you think about it though.
>>
>>50703099
Schrödinger's Sister of Battle are a thing now

Mostly due to GW incompetence
>>
>>50703105
>Using the definitions from normal English and not the game.
>Oh right he's still baiting.
>>
>>50703099
Venerable Brother Dreadnought scored one wounding hit, anon! Roll your Canonness' armor save! If she fails, it's over, since Assault Cannons are S6, double the Tougness of your Cannoness!
>>
>>50703018

How the hell do you play so many games a week? I'm lucky to play 2
>>
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At least we have the theme of the next thread

Walkers are not vehicles edition
>>
>>50703116
>All I can think of
I have some AdMech bitz so I'll use them, I know an Eldar guy, I have no idea how to go about SoB without doing heavy conversions of models I don't have. Might just buy a smaller scaled organ and work from there.
>>
>Walkers aren't vehicles
>My Dread Mob list is now top tier, ignores Grav since they have no armour saves and aren't vehicles, ignores Melta, ignores Haywire

Alright lads, I'm off to win some tournies.
>>
Rolled 2 (1d6)

>>50703136
The Emperor protects!
>>
>>50703179
Hey now, haywire targets AV, so they can still use that one. :^)
>>
>>50703166
pls no. it's like the chicken fights all over again.
>>
>>50703179

Don't forget your cheap stompa warlord, which is now a gargantuan creature I guess?
>>
>>50701815
>>50701834

If I were to go Game of Thrones I'd go GoT-inspired rather than a direct reference.

Ice World with hundreds of Knight Titans in the hands of feuding noble families. A ruthless feudal system where everyone from the lowest farmer to the highest lord is nominally a free man, but is caught up in an inescapable web of ambition. Far out in the most barbarous corners of the world, Chaos slowly grows, long forgotten except in myth and legend.

But no actual Game of Thrones heraldry on your vehicles, invent your own instead.
>>
>>50703166
I'm enjoying this stupidity way too much.

Between the IA codex cluster fuck and the news that SoB have both digital codex (yes Celestin is still there) and the IA one. Also GW made them better by sheer accident of Copy Paste.

This last few threads have been magical
>>
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>>50703186
Evidently not.
>>
>>50703204

I am pretty sure once IA is officially released, they will update the SoB codex appropriately, but who knows with GW.
>>
>>50703186
Fear not it was just a flesh wound! Remember the Mantle of Ophelia!
You have Eternal Warrior!
>>
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>>50703195

HAHA, NOPE
>>
>>50702988
I dislike what they did to Electropriests. Their lore is fucking awesome, their models are decent and their rules are utter shite.
>>
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>>50703186
VENGEANCE IS OURS! BROTHER SERGEANT VERMILLION IS AVENGED!

SPACE MARINE FIELD POLICE AND COMMISSAR, GO!
>>
>>50703219
Still, no idea why people bitch about Celestin. You only used her if you wanted some extra punch with your Seraphim even then it was better to have Jacob or a normal HQ with EW.

Is like people bitching didn't even play SoB
>>
>>50703233
But you're models are rolling to hit, not the weapons, so this rule almost never comes into play.

Nah, my bad guess I use the reference sheet with the newbies to much.
>>
>>50700376
i know that feel. i got so much to work on...
>8000+ points of tau, almost nothing primed
>4300+ points of skitarii/cult at least a bit painted
>14000+ points of grey knights, only the metal models painted (and boy do they look...)
>5000 points of dark angels, not even primed
>over 20000 points of daemons only a little bit done
>around 3000 points of inquisition, most of it isnt even asembled
>also over 20000 points of CSM with pre heresy stuff for thousand sons (upgrade kits and all) all i did paint so far was 42 marines of them. now i bought the new stuff for them for over 900$.


i am putting way too much money into it without doing much. mostly because i do comission painting and that takes my painting time away from my projects.
>>
>>50703233
Yeah that would work just fine. No problems there.
>>
>>50703248
Transports should be coming soon, so they'll be fine enough then.
>>
>>50703265

Those are the people who are bitching, I can see their reason though. DE lost half their special characters after all.
>>
Rolled 3, 3 = 6 (2d6)

>>50703232
>Eternal Warrior
NO! Brother Venerable Dreadnought then fires his missile launcher! Prepare yourself for some S8 AP3!
>>
Rolled 5 (1d6)

>>50703292
Rolling Faith in the Emperor save!
>>
>>50703292

Still have EW and a 4++ from Rosarius with 3 wounds.
>>
>>50703272

Maybe if Walkers were vehicles. Which they aren't.
>>
>>50703280
That wont save them. If they would get cheap av14 assault transport they still wouldnt be good.
>>
>>50703323
Do you not get a lot of blobs to deal with?
>>
Rolled 1, 6, 2, 1, 2, 4, 1, 2, 6, 1, 4, 3, 5, 1, 6, 6, 2, 2, 2, 5, 1, 5, 1, 5, 1 = 75 (25d6)

>>50703312
>>50703316
Confound it!

Men, fire your bolters! Rapid fire means two shots! Each pair of shots should whittle her down!
>>
>>50703265

Adding another flamer into a unit that already had 4 flamers with shred was overkill.
I only realised late in my playtime that Celestine was a lethal ambush tool that worked best deleting large blobs.
>Hide inside a building that blocks LoS
>Wait for something to get into your 18" threat range
>Jump out and kill 3/4 models
>Take no wounds back because lol WS7, 2+ Sv
>Sweep with Initiative 7
>If combat drags on, Hit and run away in your opponents assault phase
>>
>>50703323
Not a bad way to kill MCs.
>>
>>50703319
Walker is a subtype of the larger class of vehicle. Walkers carry a pilot of some kind even if that pilot is an AI, though in most cases it is a human, or a almost dead human, and in chaos terms that crew is a demon.

Either way, walker is a subtype of the larger type Vehicle. Just like super heavy, is a subtype of vehicle.
>>
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>>50703319

Hey guys! It would be a shame if you had any Haywire or Melta because we're not vehicles!
>>
>>50700150
Do you guys know of any good podcasts or youtube channels that do battle reports or talk about units and tactics?

I've been watching some stuff from Tabletop Tactics, Miniwargaming and the Long War and they're pretty decent, but I was looking for other stuff too.
>>
Guys I need help. Does anyone have the link to that video where a sister of battle is seducing a space marine and he's too autistic to understand?
>>
>>50703340
Those never caused me any trouble in the first place.

And Electropriests deal with blobs how now? They basically have 12" S4 ap- assault 3 weapons. Unit of 10 of them would kill ~9 guardsmen on average. Its the same number as 10 marines rapidfiring bolters.
>>
Rolled 4, 5, 3, 2, 1, 1 = 16 (6d6)

>>50703351
Only two wounds!? We still have three more shots!
>>
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>>50703379

>female scions
>>
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>>50703375
>Walkers carry a pilot of some kind

Oh so this is a vehicle right? No? Didn't think so.

Walkers aren't vehicles. Deal with my Tier S Ork army.
>>
Rolled 1, 4, 5 = 10 (3d6)

>>50703391
Three wounds, anon? Out of 16 shots? Kek.

Three armor saves!
>>
>>50703363
In Cult Mechanicus army? Army that has Kataphrons in their troop slots?

Only way to make Electropriests good would halve their pointcost. There. Now you can just suck as much as you want and have t3 5++, you cost 9points. But 18points for them? Jeez no thanks, I'll rather take Kataphrons or better units from Skitarii.
>>
>>50703404
>Using the Tau battlesuts in an argument about what ought to be vehicles.
>>
>>50703411

I love how oddly tanky EW makes a T3 model with a 3+4/++ save.

I forget, does ID still negate FnP if they have EW?
>>
>>50703435
EW doesn't protect the FNP.
>>
>>50703435
Yeah it does.
>>
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>>50703404
>>50703428
Wait a sec...
>Walkers aren't vehicles
>MCs also aren't vehicles

TAU WERE WALKERS THE WHOLE TIME TOP FUCKING KEKMATE TAUFAGS
>>
>>50703404
why are you showing me Tau terminator armor?
>>
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Unit type: vehicle (walker)

Nothing in this game is vehicle (vehicle)

I like your moxie, berzerker maniac anon, but god damn. I disagree with your opinion regarding berzerkers, but hope yours chop well. But bro, walkers are most definitely vehicles.
>>
>>50703442
>>50703448

Thought as much.

I'm still up in the air over FnP on the Command Squad. The FCP has been wonderful so far, and I'm stoked to be able be able to take a second. However, I don't know if the FnP is worth it for T3 over another FCP.
>>
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Why do people say Tyranids are bad? I quickly made a very powerful list.
>>
>>50703471

Perhaps the (Walker) is intended to override the Vehicle unit type? So it gets the vehicle armor values, but counts as a walker, not a vehicle :^)
>>
>>50703471
Aww, I was starting to enjoy the shitposting.
>>
>>50703484
i postironically want to play against that list
>>
>>50703484
Hi I also made a list, lets play!

>12x3 Kataphron Destroyers - Heavy Grav Cannon, Phospor Blaster
1980/2000
>>
>>50703471
Walkers are not vehicles anon. The fact that they're an entirely different category shows that the name 'vehicle' is just for convenience.
>>
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>>50703484

>unbound

there's two that can play at this game, anon
>>
With the release of traitor legions ive dusted off my old nurgle chaos army,but i dont know what would be a good idea to take,does any one have unit/list recommendations,been away for too long.
>>
>>50703530
It clearly lists it them as Vehicle (walker)
That's like saying a Wolf isn't a member of Genus Canis because it is of species Lupus.
>>
>>50703381
StrikingScorpion82
>>
needle pistols are no longer 12" s3 ap 2 pistol, poison 2.

they are now 12" sx ap 6 pistol, poison 2+

>still 15 points
>>
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>>50703524
Sure anon!

I got this one also if you want to play.

That's 133 spores.
>>
>>50703545
If you aren't a traditionalist, bikes are the shit.
>>
>>50703537
Wait. What is "Sword of Vaul" special rule they have?
>>
>>50703549
Irrelevant. Wolves share a set of characteristics with other Canids, Walkers don't with Vehicles.

The vehicle is a walker. The walker is not a vehicle.
>>
>>50703466
Dreadnoughts are's vehicles, they are in an army that has neither Haywire nor real Vehicle (Walker) units. For optimum strength, it's ruleset requires a gamble for now getting BTFO by Haywire, which has a 5/6 chance to wound the unit every single turn. Also requires the use of drop pods to maximize it's average assaulting. I've seen a couple of posts of people saying the 'Drop Pod Assault' rule (come in on turn 1) is all of your pods. It's actually 1/2. Twice as hard to pull off as naysayers claim.

In my experiences of playing with Walkers, the Dreadnought Talon was undoubtedly the poorest showing of the unit. The double attack errata doesn't kill as much as you think it should and not assaulting until a turn after dropping in, to pull it off, can cost you the game. Also, you generally need to balance out every Walker/Superheavy Walker with some decent amounts of vehicle units or you will eventually get worn down/shut down in the later parts of the game. Even in an army of giant robots, vehicles/copious melta still matter.

But please, don't just take my word for it. Any time another whiner about Walkers not being vehicles shows up, clear, empirical evidence is usually the best form of persuasion.

So I present to you a Frontline Gaming video, a supposedly "competitive" list of Iron Hands Dreadspam and 2 Imperial Knights, getting basically TABLED by Space Marines.

https://www.youtube.com/watch?v=7r76H62tzrg

Are Walkers vehicles? Well, the evidence of this video conclusively proves they aren't.
>>
>>50703549
He didn't get second grade geometry, third grade bio isn't going to work.
>>
>>50703545

Literally anything- Death Guard gives all your marines Fearless, Feel No Pain, Relentless, Veterans of the Long War, all for free on top of your regular Mark of Nurgle.
>>
>>50703556
That would make a very interesting and retarded matchup.
>>
>>50703524
I see your grav and raise you.
>7x6 Wraiths w/ whipcoils 1806pts
>>
>>50703568
It makes their sword S:D.
>>
>>50703575
>set of characteristics
Like AV, or all of the non movement and assault vehicle rules?
>>
>>50703484
>>50703524
how about my friendly tau list?
3x riptides in riptide wing
3x riptides in riptide wing
3x riptides in riptide wing
>>
>>50703580
>can't even personally face me in argument
Confirmed for homosexual. Why you aren't playing Slaneesh is a wonder.

>>50703602
That's like saying MC are infantry because they have wounds, or that humans are birds because they both breathe.
>>
http://www.strawpoll.me/11879139

Poll of /tg/ on the hottest in shitposting debates.

Are Walkers Vehicles?
>>
>>50703663
New thread
>>50703663
Fresh memes
>>50703663
>>
>>50703552
AAAAAAAAAAAAAA
>>
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>>
>>50703403
>female scions

Completely possible. They are just male-dominated, not exclusively male (as an organization, some regiments may have different rules).
>>
would any of you cry if I mounted an old chaplain in terminator armour on a 32mm
>>
>>50703379
That's such an aggressive pose for the Warhound
I love it
>>
>>50700603
Explain, who's the third?
Thread posts: 476
Thread images: 73


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