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Why do people still play Tarmogoyf when they can play this much

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Thread replies: 32
Thread images: 4

File: verdurousgearhulk.jpg (45KB, 265x370px) Image search: [Google]
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Why do people still play Tarmogoyf when they can play this much better card instead?
>>
>>50673131
Maybe because Tarmogoyf doesn't cost 3GG you fucking retard.
>>
>>50673196
You can't play Standard with Goyfs. Standard is the flagship format to play with. Don't forget to buy your Kaladesh Bundle, it's a wonderful set. You'll even get a chance to pull an ultra-rare masterpiece
>>
>>50673273
Go home Wizard's, you're drunk
It is a fun set though
>>
>>50673131
Why are gearhulks mythic?

Aren't mythics supposed to be cards with big, complex mechanics?

The most complex Gearhulk is the Combustible one, and even it is the most brainless thing to simply drop and go in the set.

Marionette Master is more complex than this thing, fuck.
>>
>
>>
>>50673131
Because on turn two you can have something with 2 less power that you can win the game with. Why give your opponent 3-4 more cards to find the answer to your win condition
>>
>>50673865
No. The Mythic rarity is for controlng limited and make chase cards.
>>
File: Red Ancestral Goyf Recall.jpg (75KB, 312x445px) Image search: [Google]
Red Ancestral Goyf Recall.jpg
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Why do people still play Tarmogoyf when they can play this much better card instead?
>>
>>50674279
because people are god fearing christians
>>
>>50674044
>controlling limited
>with cards that are rarely seen
Explain.
>>
>>50674396
Not that Anon, but
while many mythics are ass in Constructed, they're generally the best Limited bombs or removal.
Essentially, it's a way of padding out the use for the chaff mythics that aren't worth pulling.
>>
>>50674442
Except that doesn't make sense. If the mythic rarity is for constructed cards, and they're bombs, I don't see that being 'padding' for limited
>>
Mythic rarity has nothing to do with limited balance. Limited balance is dictated by the relative balance of each colour against each other, not each rarity. Just look at cubes, power levels can be through the roof but everyone enjoys drafting them. Mythic rarity is about chase cards, that's all. Wizards claims it takes 2 years for a set to be developed. Do you know how long mythic rares had been out before Lotus Cobra was printed? 2 years.
>>
>>50673131

Because, and if this is too hard for you to understand I apologize, that card is five mana. Five mana is almost impossible to play in a format where games end in three turn, like Modern.
>>
>>50676021
You seem to miss the point that cubes contain cards printed pre-NWO. Divining Top was an unconmon on first printing. Think about that for a second.
>>
>>50673131

Goyf costs much less in CMC and at a certain point can be beating you down hard that by the time Verdurous Gearhulk comes out you're already low or dead. Don't get me wrong though I like Verdurous Gearhulk
>>
>>50673865
Because Red and black are the only skillful colors.

Green is just mindless beatdown, blue is just objection.dek, and white is just small creatures with OP abilities.
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>>50678078
Blue takes skull too. Even white takes some skill.

Green is the only completely brainless color.
>>
>>50678092
green being the brainless color is why i love it so much

pay lots of mana, get big fat creatures, hope they don't die/get countered before they can get some beats in

but i also like janky combos that allow me to get big fatties in interesting ways

just call me Jimmy
>>
>>50673865
They used to be. But after Lotus Cobra (it took WOTC all of two sets to outright break their promise about Mythics) Mythic Rares started becoming more and more a list of Standard playables and less about stuff like Hellkite Overlord and Empyrial Archangel. Sure we still get the over costed 6-9 mana spell at mythic for the timmies but shit like Avacyn and Grim Flayer are now the norm, not the exception.
>>
>>50673131
Because decks have 60 cards, not 4.
>>
>>50674279
This is one of those cards that should be amazing, but are way less good in reality than they deserve to be.
>>
>>50673865

Mythic rarity has always been a naked cash grab.
>>
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>>50673131
>8/8 trample for 5 mana
wizards doesnt even try to make green cretures balanced anymore do they.
its not even worht getting outraged anymore.
its just sad at this point.
also, why the fuck does green have an artifact creature.

im glad i quit that faggot game 10 years ago
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>>50680880
It's worse than that:
>kalonian hydra out
>play this fuck
>suddenly the gearhulk is a 10/10
or
>4 creatures get 2 +1/+1 counters
or
>kalonian hydra is a 16/16
or
>motherfucking heroes' bane is now a 32/32
>>
>>50680931
Yeah but that doesn't happen in any format
>>
>>50680880
These days, instead of appealing to the hardcore strategy gamer crowd, WoTC finds it more profitable to market to the stupid little Pokémon kids and scumbaggy buyout-obsessed Yugioh thugs.
>>
>>50681532
Exactly. The Yugioh thugs buy out cards which makes them more expensive, which in turn wants the Pokémon kids to buy more packs in order to pull expensive cards. It's the perfect storm!
>>
>>50674584
>I don't see that being 'padding' for limited
WotC aren't allowed to talk about marketing openly, even when it's obvious.

5-10 mythics per set are garbage in Constructed.
They exist to increase the number of packs you need to open to get good mythics.
But their official "reason" for existing is to make Limited more exciting.
>>
>>50676281
Cubes don't use card rarity to weight card frequency. Think about that for a second.
>>
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>>50681532
What the fuck are you talking about
Thread posts: 32
Thread images: 4


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