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/btg/ Battletech General!

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Thread replies: 321
Thread images: 55

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Phoenix Hawk in winter edition

The /btg/ is dead - long live the /btg/!

Old thread: >>50633123

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar

/btg/'s own image board: - (still getting worked on, over 6260 pics and counting...)
http://bgb.booru.org/index.php
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>>50670739
PART TWO!: -

Field Manual Comstar.PDF
http://www.mediafire.com/file/ja3z2n1goe12623/Field_Manual_Comstar.PDF
8604 - The Spider and the Wolf
https://www.mediafire.com/?3d9brfrkj9vnhka
http://www.mediafire.com/file/ivqhzog2wyoegxo/Battletech_35011_-_Aerotech_2_Revised.pdf
hexpacks 2&3:
http://www.mediafire.com/file/3o59kirzzz6znac/BattleTech_Hexpacks.7z
also introbox stuff:
http://www.mediafire.com/file/l22yrlkk9buzuzl/BattleTech_Intro_Box_Set.7z
https://www.scribd.com/doc/23569748/35014-Historical-War-of-3039
Mechwarrior 5: Mercenaries is coming, set during the Third Succession War.
https://www.youtube.com/watch?v=Gz8Y1V8gy1A&feature=youtu.be
+
http://www.mediafire.com/file/8so68gbw3yga4cb/2016-12-11_HeavyMetal-Archive-OLD.rar
>>
first for butte hold
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>>50670921
First for gas the wolves Burd war now
>>
Just how bad off was the CC in the 40s and 50s before Xin Sheng?
>>
>>50671374
It was barely above a periphery state.
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>>50671374
The Anduriens and St Ives, both as ex Cap provinces, were almost as powerful as what was left. Imagine the Federated Suns as nothing but the Crucis March or the Combine as nothing but Pesht and that's about the shape the Capellans were in.
>>
>>50671478
>tfw no Andurien-St. Ives-Taurian triple entente taking over the CC and then jockeying amongst themselves while the MoC tries to manipulate everyone and they're in a cold war with the FWL, got war with the Blakists/Cappie holdouts, and the Feddies are trying to leech off their economy
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Does anyone have any sort of house rules that makes head-shots less bullshit? I was thinking of doing something like half damage rounded up so ML do 3, SL do 2, CERPPC does 7, etc. It would help make pilot damage more of a threat as i find pilots die more by cockpit death than actual injury death.

alternate rule idea i had is some kind of grace period where if head armor is destroyed damage stops being applied, so if a Gauss Rifles smacks you in the head it will only do enough damage to strip off the armor.

3rd and final alternative idea was something to prioritize actual head critical hits happening, basically no matter the weapon damage you can only do 1 hit when you get to the internal structure so for example if a Gauss Rifle hits the head it will destroy armor and do 1 damage to crit, second shot will do 1 damage, third shot will kill. this one seems the least viable to me as it would allow a locust to tank more hits to the face than anywhere else.

Pic very relevant. If that was against a human in tabletop i would probably flip the fuck out.
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>>50671620
Edge points? You know, the "keeps important pilots alive" points.
>>
>>50671620
Nah man. It's all pretty balanced in the grogtech era. When you go to higher tech, 1/12 headcap is just the price of doing business.
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>>50671374
There's a reason why Hanse Davion jokingly suggested that he'd give Melissa Steiner the Confederation, which sparked the Fourth Succession War.
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>>50671677
Mekwar Legends used to give 1 edge point for tick of piloting below 5 any mech jock had. I thought it was a decent system. Half the time it would just get wasted on LBX pellets plinking the glass or something else, so it wasn't too broken.
>>
>>50671374
extremely poor., periphery-tier Read 20 year update, it gives a description of the CC's economy as being on well track to totally collapse within a decade. Their mechbuilding industry was nearly nil, I would go so far as to say periphery-tier
their military was almost entirely propped up by green, shitty mercs and the Big MAC.
As of 3054, they actually fielded slightly less mechs in actual house units than the taurian concordat did (14 regiments in the CCAF VS 11 regiments at 33% overstrength mechs each in the TDF, for a total of 14.63 regiments there) Everything else was mercenary or the MAC, AND outside of the MAC, most of their units were green or regular, with very few veterans and virtually no elites. I would call their pilot quality on par with the Magistracy of canopus in that era, certainly significantly worse than every other neighbor of theirs
>>50671620
one house rule I sometimes use to keep pilots alive more is that any damage after the 12 is transferred as pilot hits and they then can eject. I suppose you could make something based on that where say any damage over 11 is passed on as pilot hits at half-value and the mech is left with one head IS
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>>50671760
Do you usually tell jokes with large scale conquest and cake?
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>>50671680
>1/12 headcap is just the price of doing business.

1 in 36. But otherwise, yeah. Give lance leaders 1 points of Edge, Company COs 2, and named characters should have Edge regardless.


>>50671620

Aside from the above, suck it up. Losing Mechs to headcaps is part of the game. Don't like it? Don't put Mechs in positions where they can be hit with headcapping weapons.

>I've played against people using TacOps "aim high" rules, 0/5 pilots, Weapon Specialist (SRM-6), and tandem-charge SRMs who were driving Arctic Wolves in the Solaris VII games at gencon. You know nothing of rage, anon.
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>>50671992
>Aside from the above, suck it up. Losing Mechs to headcaps is part of the game. Don't like it? Don't put Mechs in positions where they can be hit with headcapping weapons.

You might as well say "Play a different game" given the number of Gauss rifles, cERPPCs, HPPCs, AC20s, blazers, etc wandering around.
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I have a strange, unexplained interest in the Rakshasa currently. Any more pics and such of this odd mech?
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>>50672060

Fine. Then go play a different game.

It's a 1 in 36 chance. Deal.
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>>50672109
You're a salty cunt aintcha
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>>50672086
I don't have any myself, but I recall wishing it had better art when I first saw it in the original TRO 3055, thinking it could look so much better.
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>>50671851
Jesus, I knew it was bad, but not THAT bad.
Wow. Makes xin sheng seem even more ridiculous
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>>50672086

Only the stuff on Sarna really. I think it pops up on some cards from the TCG and that's about it.

It's a 'Mech I kinda like but they made a mistake of giving it to the same factions getting the Penetrator and Falconer in the same TR. At least if it was an FWL design or something the faction getting it might have actually used it. As it was it gets terribly over-shadowed, and that's on top of people not liking it because it's not as good as the Timber Wolf.

Any way, have a Dark Age variant. If you want to be more boring you can take the -1A, remove all the weapons, and give it a pair each of HPPCs and SRM-4s with a single MPL.
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>>50672245

Not at all. The fact is that if you want to play Battletech post-3040, you have to deal with headcapping weapons. The fact is that if you get hit by one, you have a 1 in 36 chance to die. The fact is that you can't count on Edge or weird homebrew shit to protect you, because you can't count on your opponent actually being OK with you using anything but TW-level rules.

Those are the facts, and they aren't going to change no matter how much you bitch. Those are the parameters of the game, and if you can't deal with the parameters of a game, then you shouldn't be playing that game in the first place.

That's not salt. That's a simple relaying of the facts of the matter. Take it or leave it, it doesn't matter, because they aren't going to change.
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>>50672309

Their infrastructure recovery makes a hell of a lot more sense than two or three dozen AFFS regiments just giving up and letting planets secede to the Chaos March and/or fail to oppose the rampaging CapCon of the era.

Or their FM giving them extremely high skill levels, arguably better than what the Suns and Dracs would see in FM: U despite the Civil War and Bulldog sharpening them respectively.

Xin Sheng is flat-out retarded from start to finish. There's no IC way to justify it. I'd buy it if the OOC rationale was "We fucked up by reaming them so hard during the 4th SW, so we're buffing them now rather than having them simply collapse" but Coleman went far beyond that point any way.
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>>50672309
>Wow. Makes xin sheng seem even more ridiculous

Yeah. Xin Sheng was completely insane and is utter indefensible. By any rational standard, the CapCon would be a rump state at best from the 4th War onward, and by all rights ought to be ripped apart by the combined assault of the FWL and FedSuns.

Having the owner of the game in your pocket sure helps, doesn't it?
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>>50672373
>I'd buy it if the OOC rationale was "We fucked up by reaming them so hard during the 4th SW, so we're buffing them now rather than having them simply collapse" but Coleman went far beyond that point any way.
Yeah.
It wouldn't even have been that hard to bring the CC back up to a reasonable powerlevel. Hell, I bet /btg/ could come up with a much better one
>>
>>50672973

Just have Sun-Tzu actually marry Isis Marik. By about 3065 you could justify the CCAF expanding to ~35-40 regiments on that plus mercs going state forces. Could possibly even negotiate the return of the Tikonov Republic.

But the St. Ives Compact should never have gone back. Candace fucking *hated* the CapCon and the CCAF shouldn't have been able to force the issue given the SIMC strength and backing of the Suns.
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>>50673069
>But the St. Ives Compact should never have gone back. Candace fucking *hated* the CapCon and the CCAF shouldn't have been able to force the issue given the SIMC strength and backing of the Suns.
This. So much this. This brought about lots of rage in me for that happening.
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>>50672086
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>>50672973
>>50673069
My own two-cent idea would actually have the st.ives compact coming back to the CC but in a somewhat different way. Say in 52-53 things have gone so far to hell in the CC that units of the CCAF stage a coup, driving sun-tzu into exile in the FWL, while Candice Liao takes the throne, bringing the compact back with her. Under her rule, relations with the FedCom become infinitely better, and the combination of de-oppressing the population and trade between the two realms, as well as with it's periphery neighbors vastly improves the capellan economy, and allows them to finally began rebuilding their military. In 3054, Kai Allard-Liao and Isis Marik marry. For the first time in about 300 years, none of the CapCon's neighbors are trying to kill them.
Meanwhile, in the FWL, Sun-tzu forms the Xin Sheng organization, basically the bastard child of Free Capella and the Black Dragon Society, mostly from old-guard exiles and sympathizers remaining in the CC, including a large portion of the old intelligence service, which has the secret backing of Katherine S-D, who plans to use them against Victor, and the WoB, who like the idea of having two successor states run by their stooges. This covert support, along with a great deal of money from the capellan treasury that sun-tzu took into exile with him, allows the Xin Sheng organization to build a private army, under the guise of several "mercenary regiments".
When the jihad kicks off, the WoB sends Sun-tzu and his boys home, after orchestrating the death of Candice Liao, and he, with the connivance of many of the old guard, retakes the throne.
That's all I've come up with so far. Thoughts?
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>>50673105

Honestly I just focus my efforts on unfucking designs or expanding on things that are described but never detailed.

Like this.

Rationale: L-NGRs replacing the NAC/40s in the bow for greater range, bracketing, and damgae. NAC arrays in the fore-quarters for the same. Can be used for high-speed passes as well, which is also why the NAC/40s of the Aft arc were replaced with N-PPC banks. AMS because duh, LPLs to fill out the fire control multipliers.

Yes, it's a deathblob. OTOH it's the kind of deathblob the McKenna should really be, and it's still going to be fucked raw and bloody by a Lev II any way.
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>>50673447

I mean, I like the start of it but Sun-Tzu getting back on the throne strikes me as being even more JUST AS PLANNED than the actual Xin Sheng.

If he got abandoned by the WoB and crushed by Kai Allard-Liao I'd be down though.
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>>50672316
I would love love LOVE this if it had two LRM5s in place of a pair of the SRM4s.
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>>50672341
Original question asker here.

While I can see where you are coming from, you could at least phrase things in a less dickish way.
I simply asked the question because I mostly just play the tabletop game with friends and no one has a good time when a fresh factory new assault mech gets destroyed on the first turn. The dude who lost the mech now has to play with a random handicap while the other just feels like they cheated whole time. I'm alright with random things happening in games, having moments where a punch crits the engine 3 times or a mech running on pavement slips off a cliff and onto another mech are badass, hilarious, and what makes the game special. However things like the picture I posted where a single mech head caps 2 Dire Wolves almost back to back becomes less badass and more Mary Sue hour where everyone stops having fun.

Thanks to everyone, I never really looked into edge points and that seems like something that could be good. I wanted to ask this as I'm sure some people around here had a solution better than whatever I can think of.
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>>50673713

Knock yourself out. I really wanted MMLs but couldn't fit them in.
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>>50673728
So... I know that dude said "homebrew is teh fagget" but honestly, you could just table the idea that headshots are re-rolled for everyone for the first three turns of firing. That might help make things feel a bit more even/smoothed out. I wouldn't do it myself, but it might be something you and your group enjoyed.
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>>50673652
>I mean, I like the start of it but Sun-Tzu getting back on the throne strikes me as being even more JUST AS PLANNED than the actual Xin Sheng.
I was kinda thinking that it wouldn't really *work*, but would kick off a capellan civil war during the jihad.
Mostly, I just want some way to put the CC back into the position of not being buddies with the suns anymore by the end of the jihad
Maybe he returned with his son Daoshen born of an unknown mother it's Kali Liao , who eventually turns on him, ends the l."leave the WoB alone" stance and throws in with stone's coalition, expecting old capellan worlds in the Protectorate as a reward, and getting angry and going full isolationist afterwards
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>>50672060
>>50672109
>>50672341
>someone sums up what you think accurately
>you go REEEEEEEEEEEEEEEE

You seem like a swell guy
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>>50673734
Just my input broseph, no sweat. MMLs are great, but yeah, crit-hungry fuckers.
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>>50673728

I remember somebody around here had a recent story about losing 5 mechs in 6 turns without being shot at by the enemy. He didn't complain that it stopped being fun.

I understand you don't like losing your big scary units to random chance. But that's just as much as a part of the game as anything else, and it can happen to your opponent as well. You're both taking the same chance, and like any game with dice, dumb luck absolutely plays a part in the game.

>>50673747
>So... I know that dude said "homebrew is teh fagget"

Be fair. He said that you can't count on homebrew being allowed in any given game, so it's not a good solution. What happens when you play at a con, or with another group, or on a public MM server and you don't get to use the crutch of your homebrew?

there's nothing wrong with homebrew, but it's correct to say you shouldn't depend on it.
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>>50673629

Fucked up too many things in the stat block because I was changing things in the spreadsheet as I typed it.

Proper one here.
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>>50673787
>>50673728
third party here; the big problem with headshots IMO is that they are anti-fun. When someone randomly lands one on you, you don't think "Man, they made a good play there" and when you take someone's cockpit off, you think "That was luck,y easy game now"

They're not actually satisfying for either side.
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>>50673787
>I remember somebody around here had a recent story about losing 5 mechs in 6 turns without being shot at by the enemy
That was NEA, and it was a few years ago.
>He didn't complain that it stopped being fun.
Actually he kinda did. IIRC he said it was the only time he straight walked out of a game so he wouldn't make it less fun for everyone else there by getting mad
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>>50673827

You could try playing a big enough game that losing one Mech to a lucky headshot doesn't make it an auto-win game for your opponent, then.
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>>50673827
>They're not actually satisfying for either side.

Honestly, then, headshots probably shouldn't be a thing at all. If we just remove the head location and assume mechs are piloted by impegnatrable cocoons in the torso, aside from the fuckup in armor allocation, what meaningful thing would be lost in the game?
>>
>>50673838
Even in, say, an 8v8, it's a big swing, especially if it happens early. And playing a game bigger than 4v4 is about when you should pull out Alpha Strike.

I guarantee the AS bit triggered you, even if you don't respond
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>>50673863

Sensor and Life Support crits I guess.
>>
>>50673863
Nothing, really.

I might leave it there and have ONE sensor slot in there or something like that, but that's about it.

From a game balance perspective, they do help forces with more units counter those with fewer, since you're less hurt by random headshots...buuut you're may be more likely to take them, and the other guy is likely to have more headcappers since the big expensive toys tend to have them more than, say, FWL mediums.
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>>50671901
You do if youre a Davion
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>>50673787
>I remember somebody around here had a recent story about losing 5 mechs in 6 turns without being shot at by the enemy. He didn't complain that it stopped being fun.

That was me. It was 6 Mechs in 5 turns (the GM had set up a cityfight where we had to cross a city in too short a time, so it forced a lot of MASC rolls, and a lot of failed MASC checks and skidding and TACs killed the Mechs). I can give a turn by turn if desired.

And it was absolutely not fun. I walked out because if I'd stayed I would have been furious and destroyed the game for everyone else. It's the only game I can recall walking out on as an adult.

With that said, failing checks and losing Mechs like that *is* part of the game. IMO, so are headcaps. Frankly, I do think that >>50672341 has the right idea, though it's profoundly dickishly-put. Losing your best Mechs through sheer dumb luck is absolutely not fun...but games in general and historical wargames in particular are not always supposed to *be* guaranteed fun. You get the *potential* to have fun, and whether you do or not is up to many factors, with the vagaries of the dice among them.


>>50673880
>And playing a game bigger than 4v4 is about when you should pull out Alpha Strike.

I try not to say stuff like this, but maybe you should try. "gitting gud."

If you have the to-hit charts memorized - as you should - then 12v12 games are perfectly playable to the point of clear decision within reach in a 2-hour block. The loss of a single Mech should never cost you the game in a 12v12, and it honestly shouldn't cost you the game in an 8v8 (though I concede it's more likely).

In general, if you've constructed a force that so heavily depends on a single Mech that the incapacitation of that Mech destroys your ability to stay competitive in the game...<then you have built a bad force>. I cannot emphasize that enough. NO force should be built in such a way that losing a single element essentially kills the game for you.
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Headshots happen.

There is no reason to lose your head over it.
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>>50673976
>guy says it's bait
>still bite

NEA will you ever learn
>>
>>50673827
Exactly what I was trying to say but you put it better. When you get charged off a cliff or get a DFA that fucks up your mech, it's an awesome story and exciting for everyone. When the dice randomly decides that someone taking potshots at long range vaporizes a mech for doing nothing different and taking no risk, that's when everyone looks at eachother awkwardly.

>>50673976

I do like what you are saying here but of course as casual scum who don't have much time and not many windows of opportunity to get together we prefer to keep our games short and sweet. A 12v12 or even 8v8 is pretty well out of the realm of possibility. It is something we do when playing through megamek though and games generally work well there.
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>>50674114
Cheeky
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>>50674250

There are other people reading who are not participating. Statements like "you have to use AS to go more than 4v4" cannot be let go, because it's a possibility that somebody will take it seriously. That's how misinformation gets to be considered factual, and that sort of thing kills people's interest in games. It doesn't *matter* if it's bait: it still needs to be disproved for the benefit of the people who don't know it's just bait.

And frankly, BattleTech isn't really in the position to afford to lose prospective interested players who get turned off from baitposting.
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>>50674621
Probably more out there getting turned off by you telling them to git gud so they can play REAL BATTLETECH with 12v12 like Lord Cameron intended.
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>>50674657
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>>50674414
I have no idea what you are implying anon.

I'm just trying to help them wrap their head around the issue.
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>>50674672
What, the truth hurt too much? I can get people to play AS easily at the LGS, OG BT is a no-go
>>
What's the difference between the Grand Titan and the Titan II?
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>>50674720
Grand Titan got built off old Titan II plans, iirc.

Reminds me, been meaning to ask what Blakist signature mechs are still produced/used in the DA. Celestials are out, obviously, but what about the rest?
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>>50674705

If there's that many AS players, please, by all means, create an Alpha Strike General and let us know how that goes.

Anon has a problem with headcaps. The larger the force, the less vulnerable you should be against a lucky headcap. Therefore, the simplest solution (ie, one that uses the least houserules or TacOps rules) to avoid lucky headcaps is to play games larger than 4v4, which involves the work of memorizing the necessary tables (and I don't even know how people can't get through an 8v8 game in a more than an hour on MegaMek, of all things); hard work summarized as "getting good."

Now, having provided a solution for both anon and a suggestion for you (one far politer than you warrant), I'm done with the conversation, such as it was. Enjoy masturbating over the last word, if you choose to have one.
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>>50674755
>Therefore, the simplest solution (ie, one that uses the least houserules or TacOps rules) to avoid lucky headcaps is to play games larger than 4v4

I know what you mean, but...
>>
>>50674755
>I don't even know how people can't get through an 8v8 game in a more than an hour on MegaMek, of all things

Why don't you play a game with someone and time it to show us? I always *see* big talk about your speed, but playing time claims never seem to live up to the experience in MM leagues, where even 8v8 on relatively open terrain takes at least 2 hours.
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>>50674742
>been meaning to ask what Blakist signature mechs are still produced/used in the DA

It sort of depends on how you define "signature" Mechs.

IIRC, the list of primarily WoB-fielded Mechs - which aren't Celestials - is as follows:

Beowulf
Blue Flame
Gestalt
Grand Crusader
Gurkha
Initiate
Lightray
Omega
Raptor II
Titan II
Toyama
Vanquisher
White Flame
...and the WoB LAMs, of course.

Of those, I think only the Raptor II, Beowulf, and Titan II show up on the MUL in the Late Republic and Dark Ages. (I may have missed one, but I don't *think* so.) All are fielded by the RotS,
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>>50674835
Buccaneer should be on there.
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>>50674742
A lot of Blakist machines disappear post Jihad. The Titan II and Buccaneer being two survivors, but the casualties include the Gurkha, Nexus/Nexus II, Initiate, Toyama, Legacy, Grand Crusader and Vanquisher.

I think the fact that so many mechs just immediately die out is one of the major reasons lots pf people mourn the loss of the WoB, since most other faction deaths leave their old toys around.
>>
>>50674865

Sorry, yes. I did forget the Buccaneer and yes, it *is* available in the DA.
>>
>>50674835
Per TRO 3150 the Republic is using a variant of the Omega, they finished up and altered incomplete chassis recovered from Skobel, ditching the SH Endo and the GRs are replaced with HPPCs. So Omegas, only worse.
>>
>>50674931

Really? Can you give a pageref, because I totally missed that. I'd like to read about that. I don't disbelieve you - it just doesn't show up on the MUL.

That's actually pretty neat, though I'm not entirely sure if it should really count as an Omega or a new design.
>>
>>50674966
Ntnu section, he's correct
>>
>>50674973

Cool, thank you.
>>
>>50674892

Beowulf is a Comstar/Bear design, not WoB
>>
I want a Wolf Empire Sirocco for the TRO's ONN section. Whoever submits the best one gets a prize. Although i don't know what the prize is yet.
>>
>>50675259

Good, bad, or funny?
>>
>>50675278
Wherever your muse guides you, anon.
>>
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>>50675259
>>
>>50675361
Shit my name was off.
>>
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>>50675259

Not especially inspired, but it is almost 6am here.

Shave off 0.5t armor; 19 tons is still plenty. Pull the weapons and 1 heat sink. x4 AP Gauss on the front legs. Shove a supercharger into the CT so it can get a burst of speed to keep up with a sudden Wolf advance. A cERLL in the head allows for always-on, ammo-free fire. The UAC/10s get swapped for HAG-30s with 3t ammo each, because HAG-40s wouldn't fit. Practical heat load is both HAGs and the ERLL to remain heat-neutral, with an overheat of +6 if you fire everything and run. AP Gauss ammo goes in the CT to give it a flaw, though CASE II protects both side torsos and their extensively explosive contents.

Still no defense against snowspeeder-mounted harpoons and tow cables, though.
>>
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>>50675259

For when you absolutely, positively, must plink your opponent at 25 hexes.
>>
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When the needs of the armed forces intersect with the needs of the diplomats, the results are often colorful.

Intended to simultaneously serve as a symbolic bridge between Steiner and Wolf forces and bolster the weakened Wolf forces, the result served neither purpose and directly lead to a new round of hostilities between the proud states.
>>
>>50675503
>pdf
welp.
>>
>>50675508
Is that bad?
>>
>>50675550
You can't just mouse over the pdf, you've got to open it first.
>>
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>>50675559
Fair 'nuff. 'Ere you go, my non-gender specific person.
>>
>>50674672
>Iratecat
>>
>>50675503
>Sirocco
>FWL design
>made to bridge wolf steiner gap

No shit it was unsuccessful...
>>
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>>50676205
>"We're gonna bridge the gap between House Steiner and the Wolves and we're gonna make the Mariks design it!"
>>
>>50671620
There's Skin of Teeth ejection from Tacops, p197. Allows for autoeject if the internal structure of the head is destroyed. That sounds pretty well like what you want anon.
>>
>>50676509

That's a good point. While it doesn't exactly help the battle (which is the typical scope of things), said roll can help save a campaign. I use a version of it for all crews (mechs, vees, and BA) to determine survival for PC-related things (PCs & NPCs, TN7+EDG). I find it makes for a better story than "gauss fires, everybody dies".
>>
>>50674705
What are the TL;DR differences between AS and BT, anyway?
>>
>>50673069
>>50673105
>the St. Ives war
>the awesome Crazy Second get treated as storm trooper mooks in the Capellan Solution books

fuck that shit, I honestly prefer it when the league is just forgotten
>>
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>>50676973

AS plays faster so you can run games with more units. However, the trade-off is that you lose all the granularity of BT proper.
>>
>>50676973
AS is like every other hitpoint-based wargame. If you've played 40k or Warmahordes, you've played the core of AS.

Battletech is more akin to a highly granular historical wargame, and does things basically unique to it and a handful of other games from the 80's.

There's really no point to AS as just another game in a similar sea of games. But it being such a common system does feel comfortable to people who have played those other games. On the flipside, people who like battletech find it loses everything core to battletech except the miniatures.

So there's pretty much no crossover between the two, much like Wizkids Dark Age in its heyday, except that had a rather unique system and mechanics.
>>
anyone have a link for that fanmade TRO 3063 pdf?
>>
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>>50678604
battletechreader.blogspot.com/2012/09/the-fan-made-technical-readout-3063.html

I still like their original cover art.
>>
>>50678748
Tried those, they're not working for me
>>
What's the liklihood of a non-major power getting ahold of Capital-grade missiles? Considering getting a DropShip and refitting it with some Kraken-Ts or AR-10s since getting ahold of an Overlord A3 or Nekehono'o would be about impossible.
>>
>>50678748
I like a lot of the internal artworks as well.
>>
>>50679655

The later you get the more likely it gets.

The TC and Magistracy, for example, get that stuff in the Jihad.
>>
>>50679655

The MOC has a magical and infinite supply of dictator-class Dropships that the MOC can upgrade at will. So ripping out the unit bays and supergluing in some Ar-10s shouldn't be terribly hard for them. Just assign one per battalion to make the record-keeping easy. that should keep up with their described production rates for everything but ASFs.
>>
>>50680185
They've always had them so it's not magical or fiat, get over it.
>>
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All right, you toaster-humping weirdos. Have fun praising Blake.

I'm gonna crash out for a few hours.
>>
>>50680230

If you don't have a published production line for something, and you have it, then it's magic and/or fiat.
>>
Given how green the Com Guards were, wouldn't they have been severely mauled if they had ever tried to act against any Successor State?

At Tukayyid, they took 40 percent losses and before that it's mentioned during the Jolly Rogger Affair the pirates the Com Guards were sent to eliminate achieved a 2.3 to 1 kill ration against the Guards.

If the ComGuards do that poorly against Pirates and Clan Forces (many of which were underbidding one another) wouldn't they fare much worse fighting the much better trained Successor State armies?
>>
>>50680399
>>50673629
>>50673808

These are excellent examples of why warships need cargo <minimums>. Yes, devoting 200,000 tons to cargo on an 800,000 ton warship is stupid. That doesn't mean it's OK to have 2,000 tons of cargo on an 800,000 ton warship, either. Even an IRL Iowa-class BB has something like an 8% cargo/mass fraction (53,000 tons loaded, 44,000 tons unloaded, and ~5,000 tons of the difference is fuel and ammo, leaving 4,000 tons for "cargo").

>fuck you capcha
>select storefronts until none keep popping up
>shows 61 storefronts...AFTER I start bothering to keep track since the one box had showed so many in a row
>>
>>50680555

Yes, but.

When the fluff was written, everybody and their dog didn't have SLDF-era hand-me-downs. So the appearance of SL-era Battlemechs was a huge psychological advantage. That was actually one of the major plot points which helped the Dracs in the War of 3039 (before the retcon, anyway).

Huge swathes of the Com Guard use those designs, and we saw (again in the original-era fluff which would have been relevant if your proposed scenario had come to pass) how effective even a few Dracs having the machines were. It then stands to reason that against quasi-superstitious IS Mechwarriors, the Drac performance could have easily been bettered by the Com Guard.

Pirates see wierd shit all the time, and Clanners didn't care. But IS line regular Mechwarriors, historically, reacted badly to the appearance of SL-era machines.
>>
>>50680185
>>50680230
Did the source *ever* get clarified? Hasn't it been a thing ever since like Periphery 1ed or 2ed?

Even if it's dumb it's still more tolerable than MIM and that gay Ebon Magistrate shit.
>>
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>>50672973
>Hell, I bet /btg/ could come up with a much better one

Sure, I'll bite:
ComStar is using an average skill level for unit pilots, disregarding the hardened core of 4SW vets now serving as instructors and squad leaders. While they may be "green" by a modal average, a lance with three greenies and an elite with high Tac skill is still going to present an interesting threat (and playstyle..).

Second, the TROs in the 3050s establish that the Caps are very, very heavily invested in industrial espionage. ComStar likely still has motivation in the period to maintain the balance of power, and now their intel organization is a) brutalized and b) largely on the other side of the Sphere. If they don't bite, the WoB certainly needs allies. Bartering info or samples with ROM for assistance restoring their lines just makes sense. If CS won't take it, the Dracs would probably be happy to do so.

Start the Trinity Alliance early, and possibly have the Caps align with the MRBC against the WoB or vice versa during the Chaos March wars. I'd say MRBC makes more sense, especially since it allows for more tension in the alliance than "Black hats gonna black hat" backstabbing. You know, units bitching about the Caps trying to company-store them back in the thirties, Citizens' Honored flexing their old credentials to get voting rights back and try a semi-hostile takeover of the MRBC, Caps slowly infiltrating TempTown.. could make for a lot of interesting stories.

Use their re-built lines to offer more incentive to mercs, while jockeying for position in the Star League as presented in main storyline (everyone thinks you're >their< puppet).

>>50673447
I do quite like this one, especially if the WoB realizes he's gone off the farm and >that's< when they drop the rock on the Imperial Palace.

>>50673728
One of the ways I minimize headcaps is by playing with more, smaller, units. That's part of the >risk< with Assaults, and why they're more points-efficient in other ways.
>>
>>50672373
I had a conversation with Colman way back in the Rec Games Mecha days were he basicly said he was just told to write Cappies win Feddies do nothing.
>>
>>50681205
>That's part of the >risk< with Assaults

But headshots aren't FUN
>>
>>50681537
And games aren't fun without risk. Your point?
>>
>>50681537
As it was said in The Godfather 2: "This is the life that we have chosen."
>>
>>50681192
>Did the source *ever* get clarified?
Not even slightly. We know as much about it as we did back in 84 or so when it was mentioned for the first time.
>Hasn't it been a thing ever since like Periphery 1ed or 2ed?
It was actually never in the periphery books, it was from Mechwarrior 1st edition, and that was the only mention for about 25 years.
>>
>>50681537
Neither is facing an assault swarm. Headshots make assault swarms less advisable. On balance, headshots make the game more fun.
>>
>>50658609

Errata phone here. The repair bays thing was addressed in the most recent TacOps errata.

The MFB thing I'll check right now.
>>
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>>50681537
>But headshots aren't FUN
Says you. I find the risk interesting. Granted, five headshots in a row cuts the game short. But knowing that the Golden BB exists means I have to plan for it, and deal with it if it arises. It also makes spreading out your force necessary; I dislike games with death-star units on principle.

That's not to say I take a huge number of headcappers or try to exploit the rule, but frankly a headcap is >exactly< as much a part of the game as TACing out the gyro or pulling a 12 and blowing the leg off. Ultimately, though, a certain amount of luck is just part of the fucking game - and I like a bit more in mine than you apparently do.
>>
So I read the Combine and Free Worlds had a trade agreement before the 4th Succession War including things like Hermes IIs and Dragons.

Anyone have an FWL refit for Dragons?
>>
>>50679768
>>50680185
Not talking about Periphery Nations most likely, but OK. Thanks.
>>
>>50681205
>I do quite like this one, especially if the WoB realizes he's gone off the farm and >that's< when they drop the rock on the Imperial Palace.
Yeah, that's what I was thinking. Say a little bit into the jihad, sun-tzu decides to double-cross the WoB, to try and gain the support of the general population, and the WoB drops a couple NACs on him. So them maybe that's where Daoshen comes in, and there's no betrayal besides the perceived one by stone. Yeah, I'm liking that.
>>
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>>50674813

I didn't see this while I was researching the WoB stuff last night. I only saw it when I went back over the thread today.

So here, it's as close as I can get for you; the start and end times for today's game of my AtB campaign. When I play actual people, I play them in person. I'm fully aware that's not going to be good enough to convince you or make you happy, but unless and until you attend one of my games, that's all you're going to get.

Game is 8 of my mechs vs 8 OPFOR Mechs and a lance of vees, reinforced by another lance of vees. Play time is 54 minutes and change, and I'm spotting you the time I had to take to go put out minor fires around the house for my wife and kid while I played.

>Start time
>1/2
>>
>>50682814
Lost two pilots and two mechs to headshots 5 minutes into battle, twice ina row.

Headshots suck.
>>
>>50683011

>End time
>2/2

>stupid post timer
>>
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>>50683025

Oh come on. Strip the fucking image why don't you.

Fucking 4chan.

>End time
>2/2
>>
>>50678748
Hawt
>>
>>50682814
The main thing is, as someone said earlier, that neither side really feels anything than "Man what shit/great luck" on a headshot
>>
>>50683045
>>50683011
>18x50

I mean, when the game literally runs the bots into your guns because there's nothing else to do...
>>
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I made a thread about this earlier and I was instructed to come here and ask you guys about this. What is your experience with 3rd party or homemade figures? Are they viable? I saw this and am interested in it but I am kind of on the fence.

http://www.ebay.com/itm/Battletech-miniature-Vulture-prototype-1-of-a-kind-CUSTOM-miniature-/332058413001?hash=item4d503947c9:g:FbsAAOSwEzxYSx5c
>>
>>50685525
It is definately not a Capellan listening device. Go for it
>>
>>50685525
Seems like he just wants to get some more money for it.
I'd bid low and hope everyone else thinks it's sketchy and doesn't go for it.
>>
>>50685661
Gotcha, that's a good strategy. Thanks guys!
>>
>>50685525
That looks like someone took the model of the Vulture from MW4 and made it into a 3D-printed model.
>>
>>50685842
Tfw no edible 3d printed atlas
>>
>>50685870
...edible?
>>
>>50685914
Didn't you get your chocolate Inner Sphere mechs with sprikles for Christmas?
>>
>>50685951
I want that to be a real thing so badly. I never knew this feel. It is a good feel.
>>
>>50685870
That would be amazing. We need a chocolate printer now.
>>
>>50685363

Good call, NEA. He <found> an excuse why it didn't count. And the next one won't count. Or the next one. Until you have a game that takes 6 hours for a 4x4 and he can crow victory.
>>
>>50685951
You know those yellow frosted smiley faced cookies? Imagine ones for the logos of the five houses.
Steiner's would be extra large.
FWL would be bland
Liao would possibly be poisoned
DC would be a rice cracker with frosting
Feds would be just fine
MoC would be a pair of boobs
>>
>>50680612

Not really. The drone ships obviously give zero fucks about cargo, and the command vessels are blowing over 51kt of what would be cargo on the Farragut and over 46 kt of the same on the McKenna.

And thanks to assigning crew quarters, proper fuel bunkerage rather than the bullshit 1 kt or so most canon ships get, deep ammo magazines and so on they can quite easily operate for many months at a stretch even with the low cargo masses.

The drone control systems are taking up a shit ton of mass.

Canon ships spend entirely too much on cargo mass most of the time.

>>50682589

>The repair bays thing was addressed in the most recent TacOps errata.

K. Is that in the thread or the downloads section, because I DLed errata 3.5 to check if it had been changed. 3.5 is the most recent errata document, pic related.

The MFB restriction has never made sense to me since it's just a limited repair platform. I think an Aurora with 2 MFBs, quarters for the tech crew, and 14 tons of cargo per "pod" would be an interesting design niche.

>>50682947

There's always the sand-by of "we found this old ship" or the possibility of WoB giving them away a la the Vendetta to shit stir. Maybe they could hijack some of the first-generation Pocket WarShips too, I guess.

It's just the pirate and small nations have a really hard time keeping their space elements operational. Conducting a refit is so implausible as to be virtually impossible given the knowledge and facilities needed, and keeping the thing in ammo isn't going to be much easier.
>>
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>>50685363
>>
>>50686189
>Liao would possibly be poisoned and cause insanity
FTFY
>>
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>>50686202

>pic related
>no pic
>>
>>50686189
>logos of the five houses
>MoC

r u 'avin a giggle mate
>>
>>50686226
>implying he successfully defended the point

nice try kiddo
>>
>>50686760
>show me you completing an 8x8 game in MegaMek in under two hours
>he does that with pics and all
>lol you didn't prove you could do that
This is what you sound like right now. Just concede he did it and move on with your life.
>>
Has anyone here played a campaign using Campaign Operations and if so are there any rules in it you left out because jesus fuck some of those rules.
>>
>>50686760

The fuck is your problem? Assuming you're the twat from last night, you said that 8x8 was so unweildy that you had to use AS to do it, and it took too long to play even on MM. NEA said that wasn't true, and proved it beyond a shadow of a doubt. He played <more> than an 8x8 game in a very short time, and now you're just whinging that you didn't like the scenario.

Stop being salty and live with being wrong. As far as anything can actually be proved on the internet, he just proved that you can play a game at least 8x8 in a reasonable time frame. If you don't like the scenario, next time present a tighter argument than just "hurr 8x8 is too big to ever play".
>>
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>>50686760
>>
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>>50686202
>>50680612

I should also point out that these ships are designed to be used in an environment where everything is upgraded to a similar baseline.

Here are the Essex and Sovetskii Soyuz.

The Essex in its fluff is supposed to be swift, reliable, capable of taking a beating, and able to dish one out. But it's got 2/3 thrust, the armour *wishes* it was as strong as tinfoil, and the firepower it has is laughable. The redesign makes it move 4/6 which is so fast as to be in Corvette territory, and the overall firepower is increased by a third or more. Still has room for 30 kt cargo, enough to run it for like a year out of its own stores. I considered going further with it but the Essex was basically a sacrificial goat design.

The Soyuz gets triple the original armour, but is still light enough to justify the fluff about it having relatively weak armour. The big change is in firepower, it hits something like four times as hard as the canon version and again actually lives up to its fluff of having Battlecruiser-weight weaponry while the stat block shows something you might get from an anaemic Destroyer. Side note here is that given the class went from 400 to 40 over the course of the Amaris war I imagine most of the SovSoy fleet was fitted with SDS jammers and sent on a suicide strike, so I made sure it could deal with CASPAR drones.

In the case of the Terra series and Righteous Justice, both are operating seven days at most from a major fleet base, as the flag vessels of entire fleets, with a HPG to call for trouble if things go *really* wrong.

Absolute worst comes to worst they have enough escape pods and life boats to load everyone onto in goups of 3-4 which will extend their survival time to upwards of two weeks.

And for anything else, the supply dump is right there.
>>
>>50686774
I'm not even the first guy, it's just dumb to use that as an example of playing BT with another player.

It's like saying you did a game speed run by using a glitch to skip to the end of the level. Yeah, ok, you got there fast, but you didn't actually play the level.
>>
>>50686826
>>50686811
>>50686774
>>50686226
>>50686065
lmao this salty namefag defense force.
>>
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>>50686865
>>
>>50686884
Is there one for "player attempts to end argument by spamming memes"?
>>
>>50686902
I kinda like em, they're classy ways to tell someone to piss off.
>>
>>50686800

I honestly prefer the unit creation rules from FM: Mercs (Revised) and the Supplementals.

I think they let Cray's autism and maths addiction run a little too far on that stuff.

There are also issues with the unit reputation and blacklisting rules. According to the latest fluff, the Dracs are obliged to execute all POWs, either as they attempt to surrender or at the completion of a campaign as their final fuck you if losing or their final middle finger when winning to all the numbskulls who surrendered.

And yet any Drac unit that actually does that gets blacklisted and hated by command because the rules say so.

I like the general intent behind a lot of what they did but the AccountantTech stuff is beyond what I really want to work with.
>>
>>50686811
>>50686774
IIRC the guy didn't specify MegaMek.

Purely on a...mechanical, for lack of a better word, level, playing on the table is not comparable with Megamek. There are a lot of little actions that don't take much time individually, but do in aggregate. Counting hexes, moving MM tracking dice, marking damage on the sheet, rolling for hit locations, rolling crit results, and so on.

>>50686912
>classy
>>
>>50686960
>IIRC the guy didn't specify MegaMek.
You're incorrect: >>50674813

He specifically mentioned the MM leagues, which means MegaMek. He was refuted. Sucks to be him.
>>
>>50686841

OTOH, against someone with a similar level of rules knowledge and a few time-saving techniques like movement dice and boxes of death you can probably get through the same sized game in around 2.5 hours in person.

I know I've done Company v Company games in around 3 hours in the past, and that was with time spent goofing off.
>>
>>50686912
>>50686960

I wouldn't call them classy, I just can't be arsed to type out shit every time the poster further proves himself to be a fucking mong. It's a combination between consistently moving the goalposts demanding greater specificity while refusing to accept arguments that don't make him right. Plus he posts like he's the pinnacle of genetic null achievement.
>>
>>50687010
>>50686985
OK seriously did NEA's Cincy buddies show up to defend him or something?
>>
>>50686985
If you want to be arse-splittingly technical, which it seems you do, he just said NEA's playtimes don't even live up to MM league play. Given that NEA was originally giving times for table play, since that's the only time he plays vs humans, then it makes sense that the guy who posted was giving him a bonus by comparing him to MM league games, which could be expected to be faster than table games.
>>
>>50687037

Not even close. But stupidity deserves a slapping, and NaClanon is certainly qualified.
>>
>>50687163
But you still haven't actually proven him wrong. He doesn't even need to move the goalposts, because it's evidently true that NEA's MM example isn't comparable.

Hell, get some third parties to play three MM games under the conditions and then take the average if you want to get this dug-in on your side. But trying to champion NEA playing vs the bot on the BT equivalent of a fencing strip is patently absurd.
>>
>>50682835
I think the -2Y Yorioshi refit would be Marik as fuck for your purposes.
>>
>>50687198

NaCl-anon said that NEA doesn't play as fast as he claims.

NEA doesn't play people on MM.

Therefore, the only way for NaCl-anon to see if he plays as fast as claimed is to go visit Cincy or Gencon. In lieu of that, NaCl-anon pointed out that even MM games take too long to play when they're only 8x8 games.

NEA posted the only type of MM game log he can generate: an 8x8 (more, actually) game showing that it was completed in under an hour. And while it's done against the bot, again, he can't post another kind since he plays people in person.

NaCl-anon won't accept it because he doesn't like the scenario parameters, which brings into question exactly what sort of scenario parameters he <would> accept. And it would be trivial, if you ask NaCl-anon to set those parameters, to guarantee an artificially long scenario just to prove his own point. "Quick, let's have a double-blind 8x8 game in heavy fog on a moonless night on a strong game on a 2,000x2,000 map with thick mud on the ground. Oh, that took 6 days to finish? Guess you can't play that fast."

There's literally nothing else that can be done on this: NaCl-anon won't accept any proof but an in-person visit, which he's unable to do, presumably, or an MM game log against a person. NEA is unable or unwilling to play MM games against a person to make NaCl-anon happy. So we're at a stalemate. Except that the only person who's actually <tried> to make the other person happy has been NEA, who acknowledged that his post was an imperfect solution but was the only one possible under the circumstances. The ball is on NaCl's foot now to travel to Cincy or Gencon and watch NEA play if he doesn't like what's being offered.

Also, where the hell is he? It's not like NEA to sit out a bitchfit like this.
>>
>>50687335
>"Quick, let's have a double-blind 8x8 game in heavy fog on a moonless night [IN A STRONG GALE] on a 2,000x2,000 map with thick mud on the ground. Oh, that took 6 days to finish? Guess you can't play that fast."

Sorry. NaCl-anon's stupid hurts enough it's hard to spell.
>>
>>50687335
>Also, where the hell is he? It's not like NEA to sit out a bitchfit like this.

Probably banging his wife or doing something else better than typing up 20 line replies in /btg/
>>
So anons, I don't care about the sperging in this thread, but I wanted to see if anyone cared about my idea to run an AtB game that you (yes YOU!) the denizens of this thread get to choose the era, unit makeup, and contracts for. I'd post the missions, anons would choose the deployment and purchases, and then I'd play each mission. Like quests, only not. The enjoyment comes from watching my men scatter and die.
>>
>>50687554
It's the season for it, so a snow theme. Let's go for Steiner vs Clans during FedCom civil war. Can that be done?
>>
>>50687554
>era
3035

>unit makeup
Fluffy FWL second-line unit

>contracts
Pirate hunting
>>
>>50687579
I can do mercenaries, since the AtB system doesn't do House units that well.
>>
>>50687596
Nice. You have my attention.
Will this be streamed, or post-by-post on a blog or something?
>>
>>50687630
I'd prefer not to stream, unless that's what a lot of people want, since I've never streamed anything before, and have nothing set up for it.
>>
>>50687711
Apparently the IRC has decided I should stream, so give me a bit to get all the necessary stuff set up.
>>
>>50687840
Do we get to name the mercenary unit?
>>
>>50687873
If I get dubs it's Butts McGee's Merry Men
>>
>>50687890
Butte Hold Raiders, Butte Hold Boys, Butte Hold Legion, Butte Hold Legion, Butte Hold Buccaneers or Butte Hold Bandits?
>>
>>50688009
Buccaneers.
>>
>>50688130

Buttaneers.
>>
>>50688145
Sold!
>>
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>>50675259
Is it too late to submit an idea?
>>
>>50688345
Nope
>>
>>50688145
Sound like a chemical gas!
>>
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Hey /btg/

I know about Warhansa and the bootleg MWO minis, but are there any available sources for the new Shimmyseen minis besides the official Shadow Hawk?

Im specifically looking Wasps, so I'll also ask if the RoboTech Tactics minis make good substitutes.
>>
>>50688436
>Shimmyseen
None but the Shad and Locust exist. Maybe the Wolvie? At least to my knowledge.

>Robotech tactics
They are too big. At least, the Veritech ones. The Destroids are alright though. Too bad the model kits are garbage; seams everywhere. Better be good with the greenstuff.
>>
>>50688436
>are there any available sources for the new Shimmyseen minis besides the official Shadow Hawk?
No. None of them are released yet, sadly.

>if the RoboTech Tactics minis make good substitutes
Probably, I don't have them personally. Is there a reason you're against just using IWM? Don't like them? The Wasp-1's sculpt is very good.
>>
>>50688464
Dang, I've seen some really nicely painted ones and was hoping they were to scale.

>>50688488
I've only seen their Reseen sculpt (the -4L I think?) and its a fairly good rendition of the design, I just hate the Reseen Wasp. The other reason is I was brought into the game by some hypergrogs when I was like 10 in the early 2000's and I still wear the shackles of their teachings. I'll check out the Wasp-1 though!
>>
Okay anons, stream starting soon.

twitch: campaignanonbtg
>>
>>50688594
There. Thanks for this, sounds excellent.
>>
>>50688593
I can confirm the Primitive Wasp looks pretty decent. Art is better than the mini, but that's usually the case.
>>
>>50688844
mini's still pretty decent
>>
>>50688594

watch as all posting ceases while peeps watch CA get rekt by vees at night
>>
>>50689287
>mechs getting rest by vees at night
You do know that JJs are literally god-tier for night combat because you don't have any of the "3 MP per open hex" bullshit?
>>
>>50689496
can you elaborate for a battletech noob?
>>
>>50689819
Condition mods are stupid bullshit and mechs with jets can fly over a lot of said bullshit
>>
>>50689866
thats why i like my 4/6/4 65 tonners
>>
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>>50688594
>Hatchetman headshot on turn 8
>Raptor XLFE kill
>Ammo cook-off in a tank
>More vees have been killed by kicks than guns
BATTLETECH.
>>
>Oh boy streaming some BTech!
>Get on channel
>Ok guys I think we are done here. Its 1am.

Well shit.

I never use/watch Twitch. Is there a recorded replay/video or am I just boned?
>>
>>50690440

kinda boned this time, he just set it up for next time. sorry m8.
>>
>>50690440
Once I figure out how to make it save videos, yeah, there'll be others. Tonight was me stumbling through the initial steps and screwing up a game, so I didn't save it. And forcing people to listen to All Star. I plan to stream tomorrow night around 9 PM EST though.
>>
>>50690497
I'm having my folks over tomorrow night, but good luck and have fun.
>>
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>>50690578
Have the final kill tally though. Most of the vees were killed with kicks and the like.
>>
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>>50690497
>I plan to stream tomorrow night around 9 PM EST though.

Fuck. I think that is like 6am or 7am down-under time. But thanks anyway mate.

I guess I'll just have to wait until videos are saved.
>>
>>50690614
Well tonight's went on from 11 PM eastern until 2 AM eastern, so you might be able to get in. For those that watched tonight, thanks for bearing with me, and some mechs will be refit for the next game. Because while a Perseus with 8 Light rifles is fun, it's bad for actually killing things.
>>
>>50690590
>Multiple Saladins
Freakin' dangerous.
>>
>>50690765
Considering those two were responsible for 2 of the 3 mech losses I endured? You bet they are.
>>
>>50690773

go go salad shooters
>>
>>50690631

>a Perseus
>bad

Who are you and what did you do with the real CA?
>>
>>50690920
I'm the real CA, but this is a Perseus that had 8 of a gun that can't actually hurt anything beyond primitives unless you hit with a Direct Blow.
>>
>>50690925

Amusing as shit for vee crits though.
>"Sir, we've been hit, but it didn't actually do any damage."
>ammo crit, vee explodes
>>
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>>50691084
Vehicle explosions can be amusing, though. This is my record.
>>
>>50690614
Where ya live cunt?
>>
>>50691371
Parramatta

Go the Eels.
>>
Are clan battlemechs supposed to have free integrated C.A.S.E like their omnimech brethren?
>>
>>50691597
Yes, the tech base comes with CASE as standard.
>>
>>50691565
> A fellow eels fan in my /btg/

Didn't see that coming
>>
>>50691565
>>50691863

Kek. Enjoy 2017.

I won't laugh too hard though. We're likely to unload Ben Hunt after a couple of months and then have Bunji Marshell playing 5/8th for the rest pf the year while they make a play for Ash Taylor or Keiran Foran for 2018. And we still don't have a proper front-row, no matter how insane McGuire is.
>>
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>>50686902
>>
>>50692035
cirno baka not even O-Bakemono, just plain baka
>>
>>50691943
Oh I know we are boned. Every year they break my heart. But you either root for the home team or fuck off somewhere else like the traitor you would be.

>>50691863
I did not even know there was a /btg/ until last week. I stopped coming to /tg/ a long time ago. But /btg/ seems nice so I will stick around. Even if it does seem to have an awful lot of freeborn.
>>
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>>50690590
Kicking shit can be so satisfying sometimes.
>>
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>>50693396

Kicking the upper body? Were the enemy lying prone, or did you catch them at an advantageous difference in elevation?
>>
>>50693443
The Wasp and the Griffin were standing up, the Stingers were both on the ground, so since they got CT hits the 'Hopper and my Griffin probably stomped on them like wrestlers.
>>
>>50691284
Vehicle ammo explosions are downright hilarious when you use the ammo explosion splash damage rules.
>>
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>>50692124
>I did not even know there was a /btg/ until last week. I stopped coming to /tg/ a long time ago.
>But /btg/ seems nice so I will stick around.
Well thank you for gracing us with your presence...
>Even if it does seem to have an awful lot of freeborn.
...you tube baby techno-furry. You'll never conquer MY HOME PLANET!
>>
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>>50693978
Better pic than that.
>>
>>50691597
Free case also applies to clan vehicles and ASF, IIRC.
>>
Are there any /btg/ or at least Heavy Gear related channels that are worth checking out ?

I know fritz makes Battletech videos so I'm already listening to them.
>>
>>50695022
https://www.youtube.com/channel/UCmxv6LmrmYXZxX0mt-cNQiA
I only saw a little bit, but it's kind of fun what TheB33F puts out.
>>
>>50695022
I know they have a twitch channel that they use for dev streams once a week.
>>
>>50688436
You can't find bootleg shimmyseens because all the bootleg sculptors suck big time, so they're incapable of making a good mini. Warhansa sells because they can just rip off the openly available game models.

Hold your breath for a bit longer, IWM is putting out the wasp.

>>50688464
Shad can be bought. Locust, Marauder, Warhammer, Griffin, and Battlemaster prototypes have been shown.
>>
>>50696486
Hey shimsham, are the non-scoot Osts and the Quads on the list for shimseening? Or is that NDA'd material?
>>
>>50671992
>1 in 36. But otherwise, yeah.
Pretty green player but, an old grog told me once you could 'aim high' and use the punch table for a penalty. That'd give you a 1/6 shot at the head, so if your to-hit after the penalty was 7 that's be about a 1/12 headshot chance.
>>
Anyone got an image handy of the shimmy wasp? Do we have art for the new Stinger yet?
>>
>>50696829
Aim high is deep into optional rule territory. If your opponent starts up with that noise without clearing it with you pregame, tell them to climb a wall of dicks.
>>
>>50695022
>furry
>clanmech
remove genecaste REMOVE GENECASTE you are the genecaste stink
>>
>>50671992
>>I've played against people using TacOps "aim high" rules, 0/5 pilots, Weapon Specialist (SRM-6), and tandem-charge SRMs who were driving Arctic Wolves

Holy shitsnacks, that's terrifying. Solaris games have pretty much no terrain except occasional partial cover, so assume medium range and both parties are running. You're hitting on 7's, so assume you'll hit with 4 SRM-6's. That's 16 SRMs actually hit @ 4 per launcher. 1 in 6 hits the head, so you get between 2-3 head hits each time...each of those does 1 point of armor and 1 point of IS, so on the occasions you don't outright take all three points of IS, you're still dealing 2 pilot hits and have a 1-in-3 chance to crit out the cockpit from the critical hits. And we're ignoring the SRM-4's completely.

That's absolutely and completely broken.
>>
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>>50696948
Yo.
>>
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>>50696948
And here's another.

I really want to see the Shimmystinger as well.
>>
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>>50679095
this one work for you?
https://www.mediafire.com/folder/8o30486fony5f/Fan_TRO_3063

any other fanbooks you want?
>>
>>50697266
That's pretty sexy. The Reseen was one actually one of the better looking ones, but this is really nice too.
>>
>>50699293
My problem with the Reseen Wasp was that it was >clearly< a Valkyrie, not a frigging Wasp - and I use it as such. Gotta say that Shim has been doing a good job of keeping the important stuff with the Shimseen, even if I disagree with a couple of the choices they've made.
>>
>>50697236
Thank you much.
>>
ded thred ded game
>>
>>50700932
Your face is ded.
>>
Reminder that I plan to stream at 8 PM Central US tonight. I plan to go over AtB a little bit, as well as what the personnel and machinery roster look like, and then run a couple of missions.

twitch: campaignanonbtg
>>
>>50700932

>>50699371
Yeah, it did have a Valk bearing to it. I didn't like the Reseen bugs, for the most part. The Locust 5V was okay. I actually wish Shimmy had departed more from the Unseen look for the bugs besides the Locust. The Wasp is trying too hard and the Valk... beak why? Eh, Wasp is still okay though. I hope the Stinger has more original design notes, but I realize the kicking and screaming the grogs will do if they don't get their not!Unseen, so I can't blame him for going that route. Plus it kinda kicks sand at Harmony Gold and that's always a good thing.

I am also excited to see the Crud. That's a huge one for me, personally. I'd also like to see Alex do it too.
>>
>>50701044
SO 10 PM eastern? Sounds like something. I'll probably be there again.

Whatever happened after the hatcheman went down last night? That's the last thing I saw.
>>
>>50696829
There is also a 9/10 chance that if someone wants to play with aimed shots they just want cERPPC cheese.
>>
>>50701072
Nah, 9 PM Eastern. Central's an hour behind. After the hatchetman died, I had to scatter my mechs to cover the idiot bot, so I ended up getting the Raptor and Hermes blown the hell up, but I won the mission.
>>
>>50701109
I want aimed shots to make my blazers and IS GRs better. cERPPCs can suck my dick.
>>
>>50701119
Shit, the raptor *and* the hermes went out. That mission smoked you, CA. Any replacements yet? Tanks maybe?
>>
>>50701146
Unfortunately, since I didn't want to leave those chassis behind like the AtB rules stated, I fudged it and said they weren't left there. Due to a weird interaction with the salvage rules, my tech teams insisted that the chassis consisted of a head and a limb, except the Hatchetman, which was the RA and the LT. So to actually keep the mechs and not spend 3x what they're worth in replacement parts, I had to restore them back to full. The pilots are still beat up however. I'll talk about it during the stream.
>>
>>50701295
Sounds good. Look forward to it. Already have the stream open and everything. Thanks for being a sport about the streaming, CA, it's a lot of fun to watch.
>>
10 minutes to stream, anons.
>>
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You guys like Summoners?

>>50696735
Part NDA, part I'm not sure.
>>
>>50702444
>dat bubble cockpit
G.I. JOOOOOE!
Either that or it's a Fang of the Sun Dougram variant of the H8 Roundfacer / Soltic cockpit.
It's not a cockpit, it's a sun room.
Past that it's pretty good.
>>
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>>50702546
Should have been a Steel Viper Summoner then.

>typicalsteelviperwarrior.png
>>
>>50702571
Looks like Cloud Cobra to me
>>
>>50702571
>>50702726
Don't worry, in typical GI Joe fashion if the vehicle is destroyed the pilot / crew never die, they just eject or get out in time or some such. That means the clan pilot will never die and just keep gaining XP to improve dem skills.
>>
>>50702760
I mean, that's generally what happens in pre-gauss AtB campaigns
>>
Thanks everyone for watching. The stream did save this time, and you can find it on the twitch page campaignanonbtg, where you can watch such sights as me winning several games handily, until the end of the night, where two stackpole explosions ruin my dreams of a quality game involving a War Dog.
>>
>>50704827
>my dreams of a quality game involving a War Dog.
As the fuck if. It's like asking a crusader to get through a game without exploding
>>
>>50704923
Well the stackpole it had did wipe out three tanks and cripple three mechs, so...
>>
>>50702546
Yeah not my first choice either, but the client was partial to that MWO version, and what the money says, goes.
>>
>>50705002
but the client is wrong

shame him
>>
I'm printing out an a4 hexmap for tiny tiny battletech play. Each hex is 1cm across. I have made tokens out of 1cm hexes to represent mechs (with numbers on).

>tiny tokens
>fa/tg/uy fingers too big and cheesy puffed to move tokens
How would you token? Use a paperclip or something like that. Thought about using magnets or a corkboard with pins.

>muh transportable

Want little "Travel" map, not digital. Ideas anons?
>>
>>50693978
>>50694051
I shall enjoy taking you as abtakha my little freeborn friend. Such enthusiasm is always welcome in my star.
>>
>>50705787
>Each hex is 1cm across.

That is so smol. Magnets could have issues with being attracted to each other. I would think the pins as you suggested would be good. I think they make really small thumbtacks too which would make it easier.

Otherwise maybe some sort of dry-eraser marker system. Have all features on map be permanent, use the dry-eraser to mark number and direction.
>>
>>50705855
Yeah, I was thinking roll up. But a two piece folding pinned affair I could draw on. Hmmm.
>>
>>50705787
Pins sound good. Plus it would b e easy to colour-code them
>>
>>50705482
Well put down your own money then, nigger. Commission the "right" summoner style.

And no, food stamps don't count.
>>
>>50706390
>food stamps

You mean capellan bucks
>>
>>50706043
Double sided, and laminate. You would only need to punch the holes in each hex once and maybe clean up the hole.

A4 might be a bit small for all this though. If you are going for a roll up would A3 be possible? Or maybe A3 folded then rolled up?

If you wanted to be really hardcore though you could cross-stitch up a hex map on cloth. That would roll nicely, and have less issue with holes being put in it.

You could even make the tokens out of cloth too, with a tiny hint of cotton fluff in the middle to give eight. Or just flat cloth tokens. Those would probably not move around too much either given the friction unless you are constantly punching the playing surface.

Are you man enough to cross-stitch up your own BTech map and tokens?
>>
>>50705002
>Yeah not my first choice either, but the client was partial to that MWO version, and what the money says, goes.
With that said, you're still damn good at your job. I'm glad you can take a little GI Joe teasing.
>>
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How do you play /tg/?

I like counters rather than miniatures, as there are a fuck ton of mechs and only so few dollars to collect miniatures.
>>
>>50707244
I used to primarily use the counters from the old 2nd Edition and then added those counters from FASA's first big box of counters (I forget the name and product number.) Now it's primarily just through Megamek.
>>
>>50707347
I currently work at a school with access to 3d printing. I'm hoping to print out some hexagon stand up counters
>>
>>50707362
You can usually find some decent cheap lots of Hex bases on ebay. Which you could affix some counters or tokens too. Would at least save you material instead of printing the hex bases as well.

That is how we made some Infantry.
>Cheap bases + Old GW Epic IG sprues = More Infantry than we will ever reasonably need

Same logic. Cheap hex bases are great.
>>
I had entertained that idea too. Looking at 't-grip' retail sign holders for the centre of say... An MDF hex (of which this school does laser cutting too)
>>
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>>50707496
Probably should have attached an image of a tgrip...
>>
>>50707496
It would probably work well for what you are after. And given the quantity you can get some of those cheap bases in you would never really have issue with running out or needing to hot swap bases/tokens between games.

Another idea might be older GW round slotta bases. Already has the slot which you could just affix the token into. And since GW moved away from that old size to screw 3rd party producers, I imagine there must be some floating around ebay cheap. Granted it would be a round base, but as long as you have a mark indicating forward it shouldn't be much of an issue.
>>
>>50707244
Just through Megamek. I've been trying to get my gaming bro into it but no luck so far
>>
>>50702444
another one for the spank bank
>>
>>50708114

>yfw Clanners don't wank

No seriously, this is a plot point in the Jade Phoenix books. Diana tricks a Trueborn into fighting her by suggesting he go do that, which is right up there with "Yo mamma" jokes for Clanners.
>>
>>50671677
>>50671827
It worked really really well, actually. One of the best house rules they came up with on the server.

I miss playing on mekwars legends
>>
>>50697236
>>50697266
Have they shown the Thud?
>>
>>50708153

I mean, is there really a need to wank if you can just go up to someone and be like "yo wanna fuck"
>>
>>50691284
I had a jenner IIC charge into the rear armor of a thunderbolt; jenner triple-crit its own engine from the charge damage, then stackpoled which caused a critical on an ammo bin and then the thunderbolt pilot failed his PSR and fell over which finally killed him

I used to have it saved, but it's been so long that it's disappeared.
>>
>>50682814
I once killed a Zeus through repeated head hits from a pair of Pike tanks. I once lost a Battlemaster to the first shot of the game, dude rolled 3 twelves in a row. Head hits are absolutely Hilarious.
>>
>>50708153
To be fair wanking over a Mech sounds more like a Wobbie thing to do.

Not that I would blame them.

I mean check out that chest and hips. Unf.
>>
>>50708259
Even in Baboon society someone isn't getting laid.
>>
>>50708259
Well, what else you gonna do in your cockpit for amusement after you've been deployed for hours on end in the same forest in the middle of nowhere?


...and I can't find the damn image of the clanner schlicking in her cockpit. Welp.
>>
>>50708333
>...and I can't find the damn image of the clanner schlicking in her cockpit. Welp.

You were better off having said nothing at all. Jerk.

Unless you can find it in which case, thank you.

Until then redouble your efforts you double Capellan.
>>
>>50708333

It's okay. I know which one you mean.
>>
>>50682814
Had a lance of 3050 Crusaders (yeah I know) go into battle and the leader got two-shot head-capped by an enemy PHawk. One shot was an ERLL and the other a MPL. We still won, but that was aggravating.
>>
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http://pastebin.com/5At1FzVr

this was based off a match I had with some guy awhile ago
>>
>>50708396

Fun read. Nice job, anon.
>>
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>>50708251
IIRC this is it.
>>
>>50708153
>>50708259
>>50708312

i just really like shim art mibretheren
>>
>>50702444
>summoners

Hey guise let's make a super expensive 70 ton heavy with a XL engine, use high tonnage weapons, but not give it endo-steel to give it the badly needed tonnage it needs to carry the weapons it has. Let's also give it only 1 ton of ammo for the LB-10X so that it can't utilize it's main advantage of being able to use cluster rounds. Let's also make it oversinked, so that it has less tonnage to work with.

And to top it off, lets make it underarmored so its easier for the enemy to take out our super expensive mech.

The prime config is just cringey. According to SSW, changing the IS to endo-steel would only cost 150k c-bills. Well worth the massive tonnage increase. Drop the DHS to 12, give it endo-steel, and you can have this :

ER PPC, LB-10x with 2 tons of ammo, LRM-20 with artemis and 2 tons of ammo, 10.5 tons of armor (vs 9.5 tons original), ECM.

Now that would be worth taking.
>>
>>50708312
Wobbies don't just wank over mechs. The wank WITH their mechs, VDNI man.

All those retractable blades on the Celestials are just combat stand ins for the original intended equipment of those configs, the Battlemech Phallus, the evolution of the Charger's battle dildo.
>>
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>>50708974
Now I see. How could I have been so blind.

I'll be in my Mech.
>>
>>50708944
I treat summoners the same way I treat executioners and cauldron born:

Go absolutely fucking balls to the wall, fire the ultra autocannons in ultra mode every round and fight as hard and fast as possible

You ever get double UAC20 rounds to the CTR? I have, and it's fucking glorious to see that sort of thing happen. I fucking love ultra autocannons when they work.
>>
>>50708944

Ferro to Endo is such a logical change on the omnis that only have one it's ridiculous.

I know the fluff talks about ferro being easier to make but even that doesn't make sense as a limiting factor. I mean, what are you going to be replacing more often, ferro armour sheeting or some internal structure?
>>
>>50709080
the summoner has more than enough crit space for BOTH ferro and endo though.
>>
>>50708944
>>50709080
>>50709174
Problem is, using both or even one or the other is extra materials, extra manufacturing time, and extra resources. Even with a wealth of resources and materials, time is still a factor. Which would you rather have: 2-3 of the more 'optimal' machine, or 4-5 of the original machine?

Which brings me to:
>>50709020
This basically describes the way Jade Falcons are. And the Thor is their signature 'mech. It makes sense to have that sort of playstyle.
You don't like the limited ammo capacity? Swap the pods to another version with more loiter time for ammo. That's why OmniMechs are the front-line units for the Clans.
>>
I don't get how succession wars era infantry works in battle.

I mean, the fluff says they "support" mechs/vees. How? They are far too slow to keep up in the first place. Sure, you can throw some platoons into dedicated APCs, but any foot platoons of that era have no worthwhile weapons anyway. I think the standard anti-mek secondary weapon of that era are two shot SRM launchers which have a max range of 180 meters, and you only get two per platoon.

So let's say you drive up some sucidal APCs into point blank range of enemy mechs, spend 1 turn unloading them (assuming the APC wasn't killed in one shot before they got there), then the enemy mechs either kills them all with MGs/flamers or simply walk backwards out of range. Your foot platoons can't even keep up without spending a turn piling back into the APCs, which are very nice targets for any mechs/vees around.

Even mechanized/motorized platoons can only move a max of 30 KPH which isn't remotely fast enough to keep up with any advance, and which generally requires you to only use 1 secondary weapon only.

Of course, entrenched field guns are great and all, but they are far too slow to support mechs/vees on the offense. The only way I see infantry providing any useful support is in urban combat or defensive operations (not counting things like guarding camps or whatever).

For that matter, I don't get why MGs are the standard anti-infantry weapon. Sure it's cheap and kills infantry good and all, but the most dangerous infantry are those with field guns who are often firing at mech scale ranges, not 1-3 hexes. They are fine on fast mechs/vees, but putting them on slow mechs/vees seems really weird. A 4/6 vee is very unlikely to get within 1-3 hexes of a field gun to use it's MGs. I don't think succession wars militaries can make fragmentation LRM rounds at this point, and an artillery duel is probably going to be inconclusive.
>>
>>50709231
except that endo-steel only costs like 150k c-bills. Which would you rather do, spend that 150k and have a decent machine, or save that 150k and have a 21 million c-bill machie that is underarmored and is only marginally combat effective for 100 seconds of weapons fire?

Losing a super expensive mech because you couldn't even fully armor it is a terrible use of resources in the first place. If you were really hard up for resources, you wouldn't be using XLs for the mech either, or making it an omni.

If it was some shitty garrison mech, ok, but the summoner is meant to be a front line heavy and has the pricetag to match.
>>
>>50709385
massed ambush in cities and forest
field guns are exceptional, not normal

>the fluff says they "support" mechs/vees
what's the context?
>>
File: battletech_standups_large.jpg (1MB, 1850x2723px) Image search: [Google]
battletech_standups_large.jpg
1MB, 1850x2723px
>>50707244
>I like counters rather than miniatures, as there are a fuck ton of mechs and only so few dollars to collect miniatures.

I had a decent collection of miniatures, but stupidly sold them off years ago for a pittance. Battledroids came with two small-scale Dougram models and some glossy paper that you had to cut up and attach to cardboard to make stand-ups with (top rows), but they were all only the original Unseen mechs. I later started making my own (bottom rows).
>>
>>50709385
Infantry has been absolutely brutal to me in cities. Go ahead and jump that light mech on top of that building where two platoons of infantry are waiting in buildings nearby.
How many legs I have lost by them critting my machines...
This is why I make things like a Trebuchet variant with 8xMLs and 8XFlamers to either cook them or break that building they are in real fast.
Also you have to thing fluff-wise tactically. There are always going to be buildings you need to capture without reducing them to rubble. Otherwise I kind of see your point.
>>
>>50709495
Approaching bump limit.
New thread
>>
>>50709479
>I later started making my own (bottom rows).

God I wish I had even half of your talent. Those are awesome, but all they do is make me feel worthless.
>>
>>50709479
Very, VERY nice. I especially like the Locust, close up of the Battlemaster and the firing Marauder.
>>
>>50709453
if you look at any description of combined arms like with the davion RCTs, they use lots of infantry to support their mechs/vees, but what I dont get how is how they support them.

Sure, ambushing in cities and forest works, but most of the time you won't be getting those situations
>>
File: locust_trio.jpg (78KB, 800x228px) Image search: [Google]
locust_trio.jpg
78KB, 800x228px
>>50709581
>I especially like the Locust

I used to draw a lot of those. The original design from Crusher Joe is skinnier and a lot less detailed than Duane Loose's illustration in TRO 3025.


>>50709635
>Sure, ambushing in cities and forest works

Sure, if you do it right!

https://www.youtube.com/watch?v=ok_Zgu4OCIU
>>
>>50709997
Infantry discussion continued in next thread.
Thread posts: 321
Thread images: 55


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