>Combat is quick, streamlined, and fun
>Escape is a realistic option
Why do so many systems only choose one of these?
pic unrelated
Because you don't really need both.
>>50656277
Traveller has both. Though the quick part is because you'll be dead.
>>50656291
>Encounter unknown enemy
>No way to tell it's strength without fighting it
>Fight it for one round
>Discover yourself outclassed
>Escape is a death sentence
>Everyone stares at the DM as it takes two more rounds to wipe the party
>DM shrugs "You could have tried to run away you know"
What game hurt you op?
>>506573655e, they dealt 300 damage in one round and ended the combat before the boss got a second turn. They were level 7.
>>50656513
>No way to tell it's strength without fighting it
This right here is the problem.