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/srg/ - Shadowrun General

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...Identity Spoofed
...Encryption Keys Generated
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>>>Login: *********
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...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>50612018
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Personal Alerts
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>Shoot straight
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>And never, ever cut the product more than necessary
Wizard mafia edition
>>
Has anybody got False Flag or Cutting Aces yet? How are they?
>>
Say I've got some unwanted attention from a Triad and my solution to this is to take a roadtrip from my current dwelling in Seattle down to Honduras where I can work with my old cartel buddies until the heat dies down. Given that I'll need to stop and do a little shadowrunning every now and then along the way for cash, what's the best route to take?
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>>50643780
>>50643780
See if your Fixer can loan you out to other Fixers on the route to do some lower heat odd jobs along the way.

Otherwise, get yourself access to the variety of Shadowrun Hosts for the cities along the way which have open bounties and the like.
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>>50643780

Tell everyone you're taking a road trip, then hitch a ride on a cargo ship.
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>>50643685
There are new books out? Why did no-one tell me?
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>>50644257
Does that make it easier to smuggle my illegal guns and shit? Because like hell am I leaving those in Seattle for a few months.
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So how have you chummers altered the core setting for your own campaigns? I'm looking to make quite a few changed for my own but I'm curious how far others have strayed.
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>>50645171
I unfuck races, for one.
I really dislike shadowrun's case of "my thing is different!" That they have for goddamn everything from mermaids to centaurs. Even trolls are pretty fucked in this manner, but are at least somewhat playable.
Similarly, I localize surges so as to form monstro towns instead of disparate snowflakes.
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>>50643780
>>50644257
Going to agree with Anon here, that's a lot of borders to cross, without too many big cities if you're going in a straight line. You could map a route going to Portland, then Denver, then Aztlan, and I'm sure there's a bit of smuggling to be made (or legit escort).
But a much better solution is to get a boat. You can stop in San Fran or LA for fun jobs, and in Aztlan too.
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>>50645171
Astral projections (and spirits that are not manifested) move at regular speeds.
>>
Quick question:
What happens when you rig into a bike while you ride it? Do you fall over or is your body conscious enough to keep balance?
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>>50645171
>>50645377
Also CFD hasn't happened yet and is going to be mostly confined to Boston, and play much more like "28 Days Later" than "Invasion of the Body Snatchers"
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>>50645394
Depends if you have been belted in or there is something else keeping you locked to the bike. You are fully unconscious and would fall off nothing is supporting you.
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>>50645394
The rigger interface for a bike will include a couple of straps to keep the pilot's body in saddle.
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>>50645089
Talked about them all last thread, fish-for-brains.
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>>50645452
Isn't this the same character from the CRB that is a rigger?
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>>50645633

What, you think all orks look alike or something?

Dat's racist.
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>>50645633
No. The only thing they have in common is being orc ladies with yellow buttons.
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>>50645314
So, throw all my stuff into my car, park my car in a shipping container bound for Central America and.....then what? Say in the container and live off canned soup or might wandering around the ship to stave off boredom not be an entirely terrible idea?
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>>50645820
>stave off boredom

That's what VR is for, omae.
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>>50645820
>wandering around the ship to stave off boredom

Depends how much you want the ships security to shoot you. All ships have security; even if it's all drones, there's way too many dangerous paracritters and pirates in the Seven Seas of the Sixth World, canonically shipping fleets on land and sea are armed like Mad Max convoys.

Just slot some BTLs (don't bitch out and use only simchips) and make sure to come out of it every so often to work out your body and eat real food. Also make sure to pay off some crew members to cover for your container and pretend they've checked it out.
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>>50645394
There are rules for taking physical actions while in VR. You're not catatonic in VR, you can still move with effort, and certainly hold on to things and balance.
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>>50645708
Was the purple leggings probably
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>>50645452
Ssh, don't pay attention to the fact that I've been on an Exalted binge recently. I'll grab PDFs when they drop, and keep an eye on the usual sources for them.
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>>50645820
Stave off the boredom using Tutorsofts to train up a bunch of skills while in VR.
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>>50645820
I'm anticipating a Human Revolution: the Fall style hiccup.
>>
We live in an alt-canon Shadowrun universe:

* Everything is breaking down right as the end of the kali yuga approaches in 2025
* Everyone magically inclined I know is going crazy right now
* Meme magick just elected a president
* Native Americans are super visible right now antagonizing the future dictatorial regime of America
* The Trump regime is not only a highly plausible catalyst for megacorps but he was also considered inherently ridiculous by every thinking person, demonstrating that our universe is poorly written, like Shadowrun. He represents a massive discontinuity which seems to suggest he exists solely, from a narrative perspective, to justify a sudden swerve in national trends into more interesting/cyberpunk territory.
* Drones => riggers. Quantum computing => paradigm shift in hacking.
* Extreme right wing sentiment is spontaneously bizarrely ascendant, justifying Humanis, Alamo 20,000, the Night of Rage, etc. Again, a sudden discontinuity demonstrative of bad writing.
* Space technology has sudden massive upsurges coupled with private investment, which includes the EM Drive, a technology that literally works despite DEFYING THE LAWS OF OUR UNIVERSE. Again, evidence of bad writing. This would facilitate the Zurich-Orbital, travel to mars, suborbital travel, etc.
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>>50645820

Better bring a chemical toilet with you. And noseplugs. If you're gonna kill time in VR the whole time, you might as well also bring a catheter or a hookup for your cyberdong
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>>50645126
much easier. But it's slow as shit. Expect a couple month's journey.

You're honestly better off diassembling your weapons for the -important- mods, bringing those with you when you leave, all carefully disguised, and then buying new versions of the base weapons else where.

You can also hire smugglers if you absolutely have too. But if you're crossing major international borders and not rushed for time, then the cargo ship method is the best.

Hell, if you're moving out of seattle to lay low. Bribe the cargoship captain, pretend to be a laborer on it for the duration, keep your shit stowed in water tight cases in the bilges where fucking NO ONE is going to go looking, better yet, find a cargoship captain who does smuggling (aka: all of them), get access to their actual smuggling holds where you'll be sure that if the ship is inspected nothing will be grabbed.

Just make sure to keep at least ONE PIECE hidden someplace appropriately easy to access. Piracy is a thing again.
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>>50646958
>* Space technology has sudden massive upsurges coupled with private investment, which includes the EM Drive, a technology that literally works despite DEFYING THE LAWS OF OUR UNIVERSE. Again, evidence of bad writing. This would facilitate the Zurich-Orbital, travel to mars, suborbital travel, etc.
actually I think that might be more evidence that we're living in CthulhuTech in which case the writing isn't just bad but terribad to the point of nothing is going to be coherent for the next century or so.
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Asked this in a previous thread and never got much feedback, but it's been bugging me more and more as I try to build characters:

So. According to the fluff over the years, corporations find mages an understandably invaluable asset. The aggressiveness of corporate scouting tactics are practically used in-universe as a justification for why Shadowrunners run into such a small fraction of the population at such a disproportionate rate: we know that it's almost impossible to live publicly as a mage without corporations trying to acquire you (via extraction, if necessary), so most mages who want to live on their own terms go off the grids and inevitably end up in the shadows.

We also know that corporations are willing to put up with a lot more shit from their mage employees than their average wageslaves, if only because keeping them placated keeps them under the corporate thumb.

But how does a corporation react if a mage decides they want to leave? There's so many "ex-wage mages" in the shadows who allegedly got fed up with their corporate masters and split, but they seem like the one type of employee on the same level as high level researchers on the "find-them-and-get-their-ass-back-here" scale. Presumably a Renraku or an Aztechnology isn't going to let one of their most hotly contested assets walk out the door or retire, so shouldn't almost every ex-wage mage runner have the Wanted quality? Shouldn't the parent corporation be using biological samples to track you down with ritual magic near constantly?
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>>50647155
That depends if the resources used to track down and eliminate/re-acquire that mage exceed the resources needed to recruit a new mage.

I mean, definitely, if you are a top-level corp mage with sensitive info, there is going to be a death squad after you the moment you step out of the corp. For a good example, see what happens to Locke in Shadowrun Storytime.
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>>50647155
>>50647235
This actually raises a good point: what happens to a corporate citizen, mage or security or otherwise, who just goes "fuck it, I quit" one day and walks offsite? What happens to the odd guy for whom all the cultural programming and corporate mantras fails?

Is there a way to make sure that guy doesn't just sign up with another corp, or try to start a private business somewhere in the UCAS proper?
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What kind of attribute spread is good for a Technomancer?
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>>50647290
>corporate citizen
>walks offsite

Well for starters he becomes SINless, which might not help him find a new job or start a business. To avoid that, he must find a new job BEFORE quitting. And that's where the age-old art of The Extraction comes in.
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>>50647155

The other mages would just control thoughts into making the mage stay. Or threaten his loved ones. Or impose a Geas on him. Or, if he won't be turned, then he's killed so that the other corps don't get him.
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>>50647290
>what happens to a corporate citizen, mage or security or otherwise, who just goes "fuck it, I quit" one day and walks offsite?

They get arrested for breach of contract and put into a labour camp. Wageslave is not an inaccurate term- they have literally signed away all their rights as an independent entity for decades.

There are some people who retire from corporate life, but not many- you don't get a pension, you likely have the majority of your wealth in corpscrip which means you're still in their economic ecosystem but without employee discounts, and it's unlikely you have any information or training that would make you really valuable to another corp. You could sign up for another wageslave job (unless you have a noncompete clause that extends after your term of service ends, which is possible), or you could start and independent business like the Talismonger's Association did, but cases of that going well are few and far between.
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>>50647296
Really depends on how you want to play him. Generally speaking, you want to boost Mental Attributes, but which one(s) will depend on whether you want to be a Spritemaster or rather try to do things by yourself in virtuaspace.
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>>50647677
Spritemaster.
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>>50647690
In that case, you want to have RES 6, max out LOG and (max-1) in WIL (this depends on your metatype).

This will allow you to have the biggest dicepool possible for Compiling/Registering and resisting Fading, and a potential 'stable' of LOG registered Sprites + 1 compiled on the fly.
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>>50647809
needs CHA as well.
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>>50647390
No he doesn't become SINless, he becomes a SINner who loses the protections a corporate SIN gives him and then has to basically hoof it.

That said, it -is- possible to get out. You can change your citizenry to a national index, then open up a new business as an entrepreneur. Mid to low level guys can get away with that. High Level Folks have to do some serious politicing and usually spin off an entirely new AA corp in the process.

Given what's going on with the headcases as well, it's obvious various corporations have a -legal- transfer system between entities where they probably debrief you, strip you of your access codes specifically, have you sign a fuckton of legal agreements saying what you're not going to tell your new boss (which your new boss will MOSTLY respect due to them having the same agreements and you probably not being worth a corporate court case), etc.

It's more tedious, keeps you in the system, and probably marks you as 'never ever going to advance higher up' in the system of any corp (where as if you're extracted your loyalty is already assured by various secondary mechanisms, or you volunteered for it, so they'll let you advance through the corporate structure a little more slowly than a born and raised in-house wageslave).

I also imagine it varies by the corp. Nobody is leaving Aztechnology or SK (since everyone and everything in SK is a part of a dragon's goddamn horde) without an Extraction, but EVO and Horizon probably are better about it, and Renraku has straight up shown that they're willing to let folks leave them as long as they are upfront and honorable about it.

Honestly is it weird to me that Renraku is slowly turning into the least dickass corp if only because they seem to actually obey their own rules of honor? I mean, sure. Don't go and fuck with them, it's always personal to them. But from what I recall Renraku is up there with Ares in terms of 'we're probably not going to pull a double cross on you"
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>>50647856
Well shoot. What am I supposed to do about other stats (like reaction, body, etc) ?
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>>50647856
>you will never demand that a computer grant you access and have it actually work
>your compiler will never build a program based on your intent and not your instructions
>you will never politely ask netcat's toaster for all of its juicy secrets
why even live

>>50648079
Presumably you hire someone who has those stats to use them for you, or get fucked out of your mind on drugs to compensate for not having them.
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>>50648131
Which one can I get away with dropping to one?
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>>50648160
STR is probably the least hampering, even if it will hamper you somewhat to only have STR 1.
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>>50648079
You really don't care about physical stats as they do not help you in any way for the Matrix.

I'd suggest dumping everything for max everything else.
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>>50648160
If you have no reason to use melee weapons and aren't stacking armor pieces, >>50648191 is probably a go. There are ways to mitigate recoil for firearms (like not building any recoil in the first place) and someone in your group is almost guaranteed to be able to crowbar open doors or wall panels or whatever you need STR for.
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>>50648079
You're a hacker, not a streetsam.
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>>50648191
>>50648298
>>50648327
>>50648416
Alright.
So what do I do about skills that aren't tasking-related? Do I need things like Computer at all?
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>>50648432
All cracking and electronics skills are useful, you can use your sprites to do teamwork tests all the time for big dice bonuses.
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>team discovers cute little technomancer orc girl being used as a test subject at a corporate base
>we're on an unrelated data grab but we rescue her anyway because we're nice people at heart like that
>can't come up with a decent person to ha d her off to
>take her in like the dysfunctional family of misfits we ares
>Later on, we accidentally get implicated in some serious shit involving shadow spirits and a jetliner full of Japanese tourists
>Our fixer sells us out to the corps to avoid taking the heat for it
>We're forced to disband and go underground
>Wuestion arises over who gets to look after adorable surrogate ork child
>My street shaman has a kind of heartfelt pseudo-big-brother thing going on with her so they decide she should stay with me
>Game timejumps fotward and picks up two years and a half later
>Apparently orc genetics mean that at the ripe age of fucking twelve-and-a-half our cute surrogate orc daughter has the body of an eighteen year old and also wants to fuck me

Why has our GM done this

I mean I get that apparently according to the lore this is a thing (??) but it still feels all kinds of uncomfortable
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>>50648455
Never ask an orc how old they are.
It sucks realizing you just shot a 260 pound 12 year old.
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>>50648432
As stated above the usual decker skills are always good, but give some special love to Software so you can thread puppeteer and randomly switch enemy deckers into AR or make their decks format themselves while they're distracted by your sprites (and make your GM consider killing himself)
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>>50648455
Well orcs and elves don't mature at the same rate but I see where you're coming from.

If it's really weird, ask your GM if he can make her of legal age. Doesn't change much.
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>>50648455
Don't worry, nobody in the sixth world will give a single fuck.
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>>50646052
>>50645708
>>50645452
>Purple leggings
>Short shorts
>Ork
>Smiley face buttons
>Goggles
>Mohawk/Faux-hawk
They might not be the same character, but they certainly could be twins.
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>>50648781
>but they certainly could be twins.

Or get tips from the same fashion blog.
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What kind of tradition what a devotee of Aphrodite be? In terms of abilities they're closest to a black mage, but that manipulative prick mindset doesn't really mesh with what I have in mind which is more of a party mage.
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>>50648927
Great Mother?
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>>50648927
Seductress is the obvious choice
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>>50648952
Oh already got that, I'm try to settle on a tradition, I kinda want to go with Cha tradition for obvious reasons, but none of them reasons but none of them really fit, I'm leaning towards Goddess Wiccan but it's an int tradition.
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>>50643592
>When I am in controll while channeling my reactions are enhanced by the spirit but I'm still trusting my own guts, am I not? So the base initiative should be my enhanced reaction plus my own intuition.
>What do the dice represent? I'd say both your reflexes and your capability of quick thinking, so the amount of dice should be the median of both the channeler's and the spirit's dice
No. Fucking hell. The Channeling rules follow the Possession rules except where explicitly stated otherwise, and you're way over-thinking this.

When using Channeling, you use the spirit's initiative dice, not your own.

This is some fucking basic shit.
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>>50648950
Great Mother would be more Hera/Demeter than Aphrodite.
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How do I build the best human(or vaguely human) whipmaster with a possible radical prejudice against vampires I can be?
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>>50648927
Street Witch
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>>50649608
Be an adept, get exotic melee weapon (monowhip) with six ranks in it, three ranks of Improved Reflexes and three levels of Improved ability (monowhip) and critical strike (monowhip). Prioritise Agi Rea and Int. Everything else is open to choice.
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>>50649963
Given recent discussions, I'd suggest mono garrotte over mono whip. Seems to be the better weapon, provided you can eat the called shot penalty.

Alternatively, get a small enough drone, attach it to your arm, mount either mono weapon and let it attack instead. You don't even need the exotic skill at that point.
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>>50650108
Okay, see thing is though, a mono-garrotte is a garotte, not a whp. Anon's question related to how to make the best whip wielding character they could with the obvious intent to make Simon Belmont. The Garrotte may or may not be better, but it isn't an answer to the question.
>>
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At first I thought it handy to be able to customize my armor with kits, have a dozen pockets to whip out useful gear. However as I go on I can't actually imagine a situation where I couldn't just leave this stuff in a vehicle. I want another opinion: Is the capacity it takes up better spent on armor enhancements or is there a real advantage to having kits on your person? Logically a runner could just strap on a backpack to hold gear like this, right?
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>>50650908
Since you're already taken gear access arguably the built in kits are redundant as you could just purchase the kits separately and have them be in your Gear Access as it's basically pouches and pockets to hold your stuff already.
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>>50651104
I really need to take an edit pass some of my posts. That is one horrible run on sentence.
>>
Hey, asking here because google wasn't helpful

Is there a Chummer 4th with the late-end of the edition books/split 5th&4th books/german content available in the sourcebook library?

Gun heaven 3, bullets and bandages, body+tech, german arsenal with the new clothing styles, etc?

I thought i had the latest version,(v 490 off the website) but i'm wondering if there's a branch or updated sourcefile library somewhere.
>>
How do you guys feel about a cyberzombie who went nuts in a way that makes him devote himself to being FABULOUS?
I'd say he was fabulous enough to sing songs about it while fighting, but I am literally unable to do songs.
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>>50650305
YMMV.

I'd take the pic on R&G p103 as a mono garrotte, which means it's quite long and isn't entirely restricted to sneaking up behind someone to strangle them / remove their head. Think Johnny Mnemonic.

https://www.youtube.com/watch?v=DeO_vuhMM9o
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>>50651631
Okay, even if you can use it as a whip - which I'll give you makes sense, it's still going to require restricted gear to acquire is less accurate because it lacks the wireless bonus lacks the reach for a potential extra dice or two and requires you to invest fairly heavily strength to get the same base damage output and the GM would be within their rights to insist you learn the exotic melee weapon: monowhip skill for it to use it like that anyway. If you're making a stealth character who whips on the side your proposal is valid, but for anon's original question which was how to be a human whip based character, I still think straight monowhip will turn out better.
>>
I am so excited that our group is finally back in shadowrun. Thing is our setting moved to Russia, moscow and compared to so many other areas in shadowrun, it seems there is so little information about the going ons in Russia or the state of things. There are small bits here and there, references to a few crime gangs, talk of Evo Corp putting their base of operations there but its hard finding much information other than that. Now it does let us kind of have more flexibility, rather gives the gm much more to make it their own, is there something were missing here?
>>
Is it viable to make a street sam specializing in heavy weapons instead of automatics?
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>>50651867
A street sam is more a template. You just change what skills they use and what cybernetics/bioware etc you want to get that result.
Probably if your using heavy weapons, also in a capacity where you can lug them about in the street, in addition to putting more points into str, getting mods like muscle augmentation, muscle toners, etc would be very helpful. But the idea is very easy to do, youve just left it very vague for what you want to do and how you would want it handled.
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>>50651904
Basically a street sam with a minigun or a gauss rifle or whatever, instead of an ares alpha. You know the type I'm talking about.
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>>50651867
Just about everything is viable in some way despite what shadowspergs will tell you.
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>>50651867
Ehhhh. There aren't enough reasons to specialise in heavy weapons to make it more viable than specialising in automatics. Also, miniguns are awful. Aside from that, you can make the concept work easily enough.
>>50651387
Not that I'm aware of. Generally shouldn't be super hard, most of that content didn't have anything that required mechanical adjustment.
>>
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>>50651867
Heck all a 'street samurai' is is a generic catch all term for a combat focused runner who often uses cyberware/bio ware, gear and enhancements to get the job done.

See this image, that could easily be a russian ork street sami, who perhaps used to be a soldier in russia who got disillusioned after his squad died and felt personally responsible... as well as possibly being given a medal for his injuries and discharged. Then rather than live life there, felt he needed to go out and seek redemption, and purpose and his war never truely was over. So he got all cybered up to repair himself and took his russian pride to wherever your setting is and put himself to work in the shadow community.

Easily could be built with a runner who puts alot of points in his str and body as well as some agi for accuracy. Cybered up and augmented. Wearing heavy armor and carrying a 'big big' gun.
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>>50651988
>>50651953
>because of the clandestine nature of shadowrunning, you will never be able to use the big guns

I want to be a tesla trooper so bad. Possibly replace the zappers with gauss weaponry if no good enough zappers are found.

But it will never happen.
>>
Why do so many people prefer muscle toner and augmentation to muscle replacement when muscle replacement is so much cheaper and more effective?
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>>50651917
Thing is, the concept is really as easy to build as any other, but the biggest issues are in equipment. Not only do you have to invest more money in character creation to get the gear, you need liscenses, or ways around the heavier restrictions. Often riggers get such weapons easier but its not exactly hard, just requires the investments in character creation.

The other downside is the limits it puts on your character. Not all shadowrun is combat, heck even when it is doesn't often require over the top force (your group really dictates this) but when you have so much in such a weapon, when it can't be brought to bare your often lacking and more restricted in what you can do.

Like its a bit difficult to just walk about the street with a minigun on your back. Or go talk to a client in a nightclub. Or meet with a detective investigating a case.

Point is just be aware of the challenges and unless you really really want to make a very linear character, have other ideas for what kind of person they are when the gun has to be put away.
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>>50652069
>muh essence
>>
Why must Wired Reflexes be so prohibitively expensive compared to Synaptic Boosters?
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>>50652152
see: >>50652143
>>
>>50652069
To be fair, I come from more of 4e, in fact our group still uses 4e instead of 5th. So we aren't always as used to the changes. Also with alot of our group, and character concepts often we prefer more discrete modifications. For example its rare someone in our group unless the character has a distinct need for it for the character concept, to have obvious cyberlimb replacements.
>>
>>50652166
Fuck it, cram-snorting it is.
>>
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>>50652069

Muscle Replacement eats tons of Essence, and gun-users don't need a STR boost, so toner is usually recommended first.

It's not the worst call for someone who uses drugs for Initiative instead of 'ware, but it still severely limits your augmentation options.
>>
>>50652069
>>50652152
Both of these questions sound like they're from the same person, who has no idea how Essence works; the whole reason Cyberware reduces your Essence so much is because you're shoving metal bits into your body and/or replacing parts of your body with metal, thus removing the base that keeps your soul attached.
Bioware, on the other hand, is lab-grown, and made of organic parts, so it costs less essence.

Think of it this way; if you have a poster stapled to a plywood wall, but then you cut out part of the wall and replace it with metal, you're gonna have to resort to tape to keep the bit of the poster stuck in place. If you replace it with another piece of wood, however, you're gonna have to re-staple it, but it's gonna be just as easy to make it stick.
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>>50652193
Also not every group or player is as interested in 'min maxing' or really interested in number crunch efficiency. Perhaps for your concept one way fits better and sometimes you might make the 'less efficient' choice for the benefit of the character.

Similar concept a lot to revolvers as sidearms in games like this. Unless its a magnum like a Ruger Super Warhawk, statistically there are far better heavy pistol options than say the cavalier deputy, or even the lighter options, but sometimes one fits a character concept much better. Besides, how often do you really get in situations where 6 shots aren't enough, or where you can't justify the time to reload vs having a 15-17 round magazine.

Basically what I'm saying, are there better more efficient stat/money/built wise for alot of things, yes. Does it matter as much if you have interesting character reasons for the choices, not so much.
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>>50652264
I have no clue why you say that, considering I'm the second person and my big reason whining about wired reflexes is how prohibitively expensive it is essence-wise.
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>>50652067
>will never get to hook into a building's water supply and use high power water jets to cut people in half
>will never be able to hook into power supply to tesla people to ash
I am so sad
>>
>>50651841
Try shadows of Europe or Asia. They have a lot of good information on obscure places. Also try pulling from the real world. Sure the world has changed, but it can give you a good feel for the place.
>>
>>50645922
>describes what its like on the oceans of shadowrun
>makes me think of piracy
>thoughts turn to piracy in the caribbean
>wonder what my city is like in the sixth world
> lmao the everglades somehow survived and are a great source for reagents assuming you arent killed by gator shamans
mfw when its just as much of a shithole as it is now only with a sprinkling of cyberpunk

Anyone done runs with a team of pirates?
>>
>>50652264
What does the first post even have to do with what you are saying? They are asking why people don't take it, not why it hurts your "precious soul".
>>
>>50652067
Ok, so its not the easiest thing to do, but as an idea for a rigger/warrior its possible. Perhaps they also have alot of that gear, that they built themselves, as perhaps some mad scientist why not "I wanna be tony stark" kind of thing, carrys them in discrete pelican cases for equipment. Albiet yes when situations dont call for it often it can be left in the trunk, but he always strives to find a use for it, and when combat comes often rushes out to try to suit up, either to find out the combat is over or when hes done the fight has become so intense his 'intervention' was needed to save the day, suddenly making his ego inflate to dangerous levels.
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>>50652764
Think about it, a guy who maybe doesn't have the most resources but his mind is always coming up with new crazy ideas. Ideas he wants to build, and test. But he needs funds, desperately, always needing more. Can't get enough of what he needs through salvage, no he needs to do these silly runner jobs for nuyen. Oh well, maybe it will let him field test his toys every now and then.

Literally make a character who wants to use them as badly as you, as a driving motivation. If nothing else it justify s having all of it by concept alone and sure alot of the time, you don't bring much more to the table than a really handy techie who maybe has a few gadgets and bits of gear... but those times you really need to go loud, boy can he be a game changer.
>>
>>50652794
And lets say you want to be fully power armored too, but don't even want the stigma of being a giant in the room kind of thing, make it a dwarf. Hell a dwarf in major power armor etc wont be much bigger than large human, or small troll in a coat. Hell you could even humorouly disquise yourself with an oversized trench coat and hat smashed down way to the point so your 'eye slots/sockets/helmet/etc' is barely visible behind the shadowy void.
>>
>>50652794
>>50652841
>>50652764
it's more of a sam than a tinker type, but I guess sams can be smart.
Problem is, any kind of home made weapon checks always suck by the rules.
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Our GM keeps having this edgy group of prime runners show up that is obviously way above our weight class and then tries to bait us into fighting them. I can't figure out what he's getting out of it.

It's been three times now, this fucking ten-foot tall troll cyberzombie in a pinstripe suit, a blue-skinned katana-wielding oni adept chick, and a spirit-slinging dwarf shaman with more tattoos than free skin burst on the scene while we're scoping out a place or sneaking away from a place and just start fucking laying waste to everything there, butchering legions of gangers faster than we can say "nothing personnel, kid"

I want to kill these fuckers but I don't even know where to start planning that, since this is such an obvious case of the GM's pet characters.
>>
>>50653228
Can you cheese noisquitos into the game? Rig a bunch with self-destruct mechanisms. No wireless or anything (just in case the edge runners can hack) - use a drone rack and wires to load target data onto them before setting them loose.

(2000Â¥ per noizquito, 200Â¥ plus some electronic parts per self destruct)
>>
>>50653020
We handle often times for such weapons using armor for initial skill but then using specalities to increase the dice easier.
>>
>>50651841
>>50652511

Shadows of Asia had a good 3e treatment of Russia, but I'd feel free to improvise.
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>>50652067
>I want to be a tesla trooper so bad. Possibly replace the zappers with gauss weaponry if no good enough zappers are found.
>But it will never happen.

Actually. I'll come out of retirement to make this happen.

Get a gun-fu martial art, like firefight, and pick up the Vicious Blow maneuver.

Then pick up any ares electrobeam weapon, such as the Shockbeam (ew, war) and go to town.

Shocking! Lights out, chummers!

https://www.youtube.com/watch?v=lDQ7hXMLxGc

additionally, Attitude has tesla gloves on page 154. You could build stunglove functionality in for a bigger punch, possibly, through underbarreling mods or what have you depending on which goes in what.

p.s. goes great with the Recharge spell from the same book.

extra extra love, just for you:
https://www.youtube.com/watch?v=bY8-D1-VBU8&t=3m23s
>>
>>50653519
You don't say? That's all very interesting.
Now I wonder how soviet russia I can be in shadowrun. I gotta look up how the commies are doing
>>
>>50653602
When in doubt, turn to 'nam.
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>>50653638
I thought nam was a chinese job
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>>50653602

As a note, shockbeam uses laser skills, so there's actually a handful of other things you can do with it.

Also recharge is from war, not attitude.

one day only, help wierd things with sr4 offers on the table.

in return, please post good bloody music for my ears.
>>
>>50653715
thanks, guy. While this is 4 specific, I sort of think 5 might be a mistake based entirely on the company slowly melting.
>>
>>50653715
Bloody music eh?

https://www.youtube.com/watch?v=tmeM5CZM7_4
>>
Is it possible to set up your Magical Lodge in the back of a van?
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>>50653396
>>50653228
Don't take the bait. If they are the DM's pets then he isn't going to let you cheese them. He will pull something out of his ass and say it doesn't work.

If they really annoy you, talk to your gm about it. Tell him why they annoy you and don't try to be rude. Going ooc just to knock the gm down a peg will only lead to conflict in your group.

Be the bigger man chummer.
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>>50653822
No. Your lodge is bound to the astral space surrounding the area it was created in; in effect it IS that astral space. The physical components that comprise it are little more than anchors and tuning forks.
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>>50653936
So I can't put it in anything that moves relative to the earth? Dang, I guess that eliminates truck trailers and boats too.
>>
>>50653519
>>50653602

Two more things to add to this.

Shape Element (electricity) from street magic is a very very interesting spell.

>>50653602
Also, the various eurowar books and some of the milspect whatevers have a good amount of of russian equipment in them.

I'm not sure of any that stands out offhand, or is available at creation, but there's definitely some tanks, apcs, and hover-tank versions that i -swear- are straight out of BF2142.

anyway, hope that helps.
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>>50653955
It does some.
Shock trooper might be a thing still.
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>>50650908
What's the softweave for? I vaguely recall seeing it in a book but not the function. Social limit?
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>>50653658
it was, but if you really want some communism just turn to them
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>>50653986

Boots armour capacity
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>>50654048
damn, and here I thought you would have some cuh-razy story about how soviets did nam
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>>50653986
Increases capacity of the armour because it's softer.
>>50653953
Afraid not, without some shenanigans like a custom initiation that reduces the setup time for a lodge. If you're okay with it taking 24 hours to re-acclimate your lodge to the area then you can do it, but if you're looking for a portable mojo-machine then you're out of luck.
>>
>>50652193
To counterpoint if you're building for melee it allows you to get the full augmentation value for strength and agility on one use of restricted gear, it's (relative) low base cost makes it a canditate for alpha grade saving you a big chunk of essence combined with biocompatibility which you'll want if you're going that hard on cyber. You can easily fit maxed out Muscle replacement level 1 wired reflexes, level 2 reaction enhancers + Cyber-eyes in a starting character and squezze in an alpha grade internal router so your reaction bonuses can stack without being hackable. You're just as good a shot as the toner sam, but your higher strength handles recoil better and allows you stack on more armour, making you more survivable for a fraction of the cost of the equivalent bioware, allowing you more room to improve your base stats.
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>>50652315
While nothing you say is wrong as such I don't really see that muscle replacement is ever going to be the interesting portion of a concept or build.
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>>50653602

Look at Henan in Shadows of Asia. Basically, after China's breakup the Chinese New Left bunkers in there and goes full Cultural Revolution. There's also apparently a leftist regime in power in Angola butting heads with Azanian corporations as of Runner Havens. And intriguingly, in Malaysia the vector of insect spirit insertion during the United Brotherhood era was the Malaysian Communist Party (Shadows of Asia again).
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>>50653519
>giving advice for 4e when everyone plays 5e
Go back into retirement.
>>
>>50654208
Alright, fair enough.
I will say discrete bioware and cyberware plays a big part in my current character for shadowrun. Basically an ex yakuza enforcer, blade of the family who was called in to deal with other 'bad elements' within the family. Because they needed to both look discrete and but be effective they have some of the less 'dramatic' replacements. (although note this is only visually) as this character didn't want to appear like a muscle freak.
Instead they have Aluminum bone lacing, Wired reflexes (rating 2), muscle augmentation (rating 3), muscle toner (rating 3), platelet factories and synthcardium (rating 3). The whole character is designed and hyper focused to be a sword/samurai and very good at killing, as well as being a bit discrete and unexpected til its too late. That said, don't expect them to get through a mads sensor. But they after having to kill their father to prove loyalty to the yakuza, or rather punish their bloodline for trying to take over... They 'left' or rather were allowed to live and instead be subbordinate to some small time Yakuza boss in charge of interests in Moscow. Also my character has grown rather distasteful of killing, and has taken a vow of not taking a life. (yes sort of like Kenshin) however, no 'less lethal' sword... Just has to use it rather, tactfully.
To put in perspective, just how scary good they are at killing, 17 dice for blades (swords), and doing 7P damage with it.
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>>50652069
>Why do so many people prefer muscle toner and augmentation to muscle replacement when muscle replacement is so much cheaper and more effective?
Muscle Replacement 4 costs 4 entire goddamn Essence. Muscle Toner 4 costs .8 Essence total. 1.6 for Toner and Enhancement combined.

You'll run out of Essence too quickly to be actually good at anything with Muscle Replacement.
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>>50653955
>Shape Element (electricity) from street magic
It's Shape [Material], mate.
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>>50654401
Muscle replacement isn't bad if that is all your going for but you know essence isn't just a challenge to get closest to 0. Yes it rarely mechanically comes up depending on your gm, but that doesn't mean it shouldn't be a factor in the character concept.
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>>50653519
actually got a request for optimizing my character. I think I've got it pretty well so far, but I'm building a technomancer/sammy that uses skin-link (and eventually resonance trodes so I can hit people who don't have cybernetics). Got Wired Reflexes 1 and wired Reflexes 2. All cyberware counts as deltaware for this character, but he can't be reduced to below essence 3 by implants without dying.

Given that information as a starting line, any advice or gear suggestions for a 4e technomancer using touch attacks to hack people's cyberware limbs and such? Eventually going to be using submission to resonance-trode black-hammer/out folks as well.
>>
>>50654479
>Muscle replacement isn't bad if that is all your going for but you know essence isn't just a challenge to get closest to 0. Yes it rarely mechanically comes up depending on your gm, but that doesn't mean it shouldn't be a factor in the character concept.
When you only have 2 Essence left to try to cram in thing like Initiative augmentation and damage negation, you've made a shitty character because you prioritized money over efficacy.

When it comes to Agility augmentation, Essence is by far the more limiting factor than Nuyen. This isn't the case for all types of augmentation, but it sure as fuck is where Muscle Replacement is concerned, because it costs literally five times as much goddamn Essence as Muscle Toner does per rank.

Like, this isn't even a contest. This is arguably the single most lopsided example of Bioware vs Cyberware in the game, at least where favoring bioware is concerned.
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>>50654479
>but you know essence isn't just a challenge to get closest to 0
Are you sure you're at the right place, chummer?
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>>50654479
>Muscle Toner costs 32k nuyen and .2 Essence per rank
>Muscle Replacement costs 25k nuyen and 1 Essence per rank
Holy fuck, it's barely even cheaper.

Jesus, if you're that obsessed with getting Strength and Agility in one go, you're far better off getting cyberlimbs at that point, because at least they come with Physical boxes and Capacity for armor. You can get two arms and two legs for the Essence cost of Rating 4 Muscle Replacement, and be far better off for it.

This is one of the dumbest arguments for one of the worst pieces of ware that I've ever seen, holy shit.
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>>50654529
No I literally mean you can make an interesting concept around why you might have that. Not necessarily a 'mechanically efficient' character... despite what everyone here thinks you dont need to boost everything or min max/meta game the shit out of your character to make them a good one.

What about a beat cop/detective who's career ended when someone they were pursuing basically caused a massive accident supposedly killing himself and almost killing the character. But the character knows for damn sure that guy is out there (hence why hes out on his own hunting this bastard after leaving the force and being unable to let it go) and he had to be medically nearly rebuilt having his musculature fully replaced.
Other than that he was never 'noticeably' strong before, or really above average in many ways but wit.
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>>50654593
It seems to me your overly keen on arguing for building stats to help 'roll play' rather than 'roleplay'.
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>>50654387
Personally I would think muscle replacement would be less visually noticeable than Muscle Augmentation, as replacement changes it for synthetic systems which could be engineered to have a lower profile (especially at alpha grade and above), whereas muscle Augmentation involves adding more vat grown muscle fibers. You'll be more likely to show up on MAG detectors but it's all a trade off.
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>0.001 Essence
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>>50654401
That's why you go alpha and biocompatability
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>>50654607
Did... did you reply to the right post? Because that came across as a really schizophrenic non sequitur. Like you're just rambling to yourself or something.

It's cool if you like Muscle Replacement and are really embarrassed now that nobody else does. That doesn't make it a non-shit option, though, and has nothing to do with the original question.
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>>50654543
My gm starts throwing vampires and such at us if anybody starts taking that policy.
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>>50654660
That doesn't even begin to cover the difference.
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>>50654682
That sounds like a wiz time, I don't see the problem.
>>
>>50654495
Interesting premise.

Can you give any more talk about your other capabilities, stats, initiations etc or custom things you have going on?

There's some general advice, though.
Touch attacks are rolled at +2 dice and attacker succeeds on ties.
Macro can't be used for cybercombat - unless you also have Mesh Reality (3 echoes total).
Threading psychotropic options on the fly for blackout is always nice. Things like compulsions, or short term memory wipe.

nanites are useful for making or hijacking other people have signal so you can hack them more directly. nanoinfectors particularly, though this can get pricey.

This is a hard archetype to pull off because it has to do a lot of things at once, and not suck at it.

However, you're going to need a means to grapple or subdue people or at least maintain contact. Look at the clinch maneuver; hacking ware is lot harder than you think.

If you want to have any chance of pulling it off, you're going to need a good Decrypt pool, and to ask your gm about the optional uses for edge that halve a test's time, and get a sprite to use stability on you/your avatar/your bionode and combo that with rush jobbing.
Decryption tests take a combat. Assuming you get 4 passes so its an even divisor, the soonest you can try to break into a basic node with a password is one IP; as you have to deal with decryption before you can even make the hack on the fly attempt.
Ironically, this makes it easier to just go for people with resonance trodes, but most people don't bother securing a non-wireless pan/internal network so... cointoss.

>>50654366
it sees major use among everyone i know and play with, so there's no real reason to support the emblezzlers.
Lets not forget Jason Hardy's the one that went to Jennifer Harding and said 'yo can you falsify a bunch of tax reports to the irs' thus leading to her quitting on the spot and the whole freelancer scandal that followed because of it.
>>
>>50654607
Fun Isn't Quantifiable. If you ask for advice on how to build a character, you're going to receive mechanical advice on what to take. Muscle replacement is an atrociously bad piece of cyberware that can't compete with cyberlimbs or bioware.
>>50654631
http://dictummortuum.blogspot.com/2011/12/stormwind-fallacy.html
>>
>>50654726
At least include a disclaimer that your advice is 4e-specific, so that newbies won't be misled into thinking it's applicable to them, holy shit. This is like going into a D&D thread and giving advice for a non-current edition without telling anyone which edition it's for. It's not just unhelpful, it's actually misleading.
>>
>>50654688
Nor should it, otherwise then muscle toner/augmentation would be bad to the point of being unusable an the replacement would give you the same benefit for less than half the nuyen. But it gives you enough room to make a totally playable character. To put in in perspective 4 essence is four cyberlimbs, and you're going to have to invest a lot more nuyen and take redliner which has serious drawbacks to get the same benefit out of it, especially if you're a larger metatype like an orc or troll. In fact the troll pays more essence as they can't max out the custom stats of their cyberlimbs with out going used due to the availability cap.
Muscle replacement is fine, essence is a limiting factor with everything. If you need more essence for other ware and you've got the Nuyen available toner/Augmentation may be better choices but it's not as black and white as some people here seem to think.
>>
Is Wired Reflexes 1 enough on a street sam?
>>
>>50654772
I asked for 4e specific jackass.

>>50654726
Thanks, the character I built was literally on the fly, let me get the PDF of it out.
>>
>>50654726
>there's no real reason to support the emblezzlers.
Playing 5e != supporting CGL

Buying 5e = supporting CGL

Also, anecdotal evidence of 4e 'major use' is anecdotal.
>>
>>50654749
Replacement basically exists for beta, delta, and people who don't want limbs.

Its also useful for people with very high augmented caps that muscle aug/toner can't reach alone.

>>50654772
I did say that tho. And so did the solicitor, explicitly. So chill out, chummer.
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>>50654717
>edgemaster.jpg
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>>50652670
They don't take it BECAUSE it costs more essence, and thus leaves less room for other ware
>>
>>50654529
If you'r only after agility sure, but if you want strength as well it instantly becomes more efficient. You're looking at this from too narrow a perspective.
>>
>>50654749
>http://dictummortuum.blogspot.com/2011/12/stormwind-fallacy.html
You're not wrong.

So I won't say you are.

But. If someone comes along with an character concept & background that they like beyond the need to optimise muscle replacement out of the resulting build, stamping that inclination out is bad and wrong.
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>>50654818
Again, you're wrong as fuck.

A cyberlimb can easily put you at 6 or more points above your meat attributes, unlike Muscle Replacement. Sure, if your meat-Agility is already maxed out, Muscle Replacement can offer a higher hypothetical maximum. But if you have Agility 4 and Strength 3, getting a Strength 9/Agility 9 cyberlimb offers a +6 Strength and +5 Agility bonus compared to your natural body.

On top of that, compared to Muscle Replacement, 4 cyberlimbs are absurdly better, because they also offer:
>4 extra Physical boxes
>70 goddamn Capacity to be filled with armor, speed-boosting legs, concealed weapons, and all kinds of other goodies

What's more, no, 2 Essence isn't anywhere close to enough to put in the actually-useful pieces of 'ware. That's why four-limb-replacement street samurai are widely considered to be a gimmick or intentionally suboptimal, because only having 2 Essence for shit like Wired Reflexes, pain editors, platelet factories, armor, and so on is seriously fucking crippling to a street samurai.

Even with how much better cyberlimbs are than Muscle Replacement (a whole fucking lot better) the better choice is basically always Muscle Toner and Muscle Augmentation instead.

It is an extremely black and white choice. Muscle Replacement has a strong case for being the literally - literally - worst piece of 'ware in the entire game, without exception.
>>
>>50654835
Just ignore the asshat. Thanks again for the advice, here's the pdf. Couldn't get it to export as a pdf from chummer (probably because I'm an idiot and just didn't look in the right place) so used an HTML to PDF converter online.
>>
>>50654909
Oh also, GM is letting him make malware, which is why he's got a whole bunch of rank 1 complex forms. That way he can basically make any worm in the 4e books and use them, otherwise he has to thread every program he doesn't have as a complex form before threading the worm. So far it's been crazy useful. All my future karma is going into resonance, but if there's a better place to put it I'd love to know? I know the dude is horribly optimized so far x-x;
>>
>>50654863
>If you'r only after agility sure, but if you want strength as well it instantly becomes more efficient. You're looking at this from too narrow a perspective.
Then it still costs 4 times as much Essence while being just over a third as much nuyen.

It's still crazy fucking terrible, and it's mind-boggling how stubbornly you refuse to listen to anyone.
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>Shadowrun General
>1 LOG = Autism and Muscle Replacement General
>>
>>50652193
I have an elf at starting karma in 4e with Max agility, 6 body, 8 strength and 8 reactions.

Bioware is king in 4e.
>>
>>50654977
Then again, same poster, I have the same build with 4 cyber arms at the same power, but who is also a mage and strong.

Just do what makes you happy, 4e is easy to break.
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>>50654940
This shit again?
>>
>>50654834
This is true, however. Yar har har. I'm pretty sure I have a freebie copy from a kickstart backing somewhere.

What compelling reasons are there to make the swap?

>>50652193
>gun-users don't need a STR boost
This would be more of a factor if strength-for-recoil-comp wasn't an optional rule. It is one of the more common houserules though.

>>50654885
>>
>missile defence system
>defence
Excuse me? Fix this typo in Chummer ASAP.
>>
>>50655061
I just got the muscle replacement for >>50654909 because my GM gave me his most shiteating grin when I told him 'hey, if I take cyberarms can I still use skinlink?' since if you tried to rebuild the character with 400 BP and 27 karma you'd come up 30 BP short from him having a special GM trait that means he treats all cyberware as deltaware (the equivalent of the bioware advantage), and the idea was he literally starts integrating it into himself because of 3rd gen technomancer powers (1st gen= otaku, born and empowered before crash 2.0. 2nd gen= technomancer, born before crash 2.0, empowered after crash 2.0. 3rd gen = newtype, born and empowered after crash 2.0, literally born with their abilities for all kinds of shenanigans, usually leading to them being immediately kidnapped by any corp that knows what to look for, guess where my enemy EVO at rating 6 came from?)
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>>50654977
>>50655062

That post was for a 5e context, where even though the STR for recoil compensation is a core rule, the need for recoil comp isn't as high, since full-auto in 5e isn't nearly as strong as it was in earlier editions.
>>
>>50655099
Create an A-m-r-c-n version.
>>
>>50655124
It says Missile Defense System in Rigger 5, it should reflect that,
>>
How the heck am I supposed to get 20 dice for automatics at chargen? I've come up to 18 but that's as far as I can seemingly go.
>>
Were riggers bad to play in 4e? I keep hearing that they were missing a book in their version, but I remember that drones and vehicles (the rigger's thing) were scattered throughout all of the books.

What were they missing in 4e to make them work?
>>
>>50654906
No the worst piece of ware is the cybergland. The one that produces exclusively drugs and toxins that don't exist.
>>
>>50655138
It does reflect that in proper English.
>>
>>50655232
What are you referring to? Certainly not Chummer.
>>
>>50654909
Your PDF application should have installed a PDF printer, just print to that, or use CutePDF or something.
>>50654835
Standard Muscle Toner and Augmentation, rating 4
>252,000Â¥, 1.6 ESS used. 20Rx2
Standard Muscle Replacement, rating 4
>100,000Â¥, 4 ESS used
Deltaware Muscle Replacement, Rating 4
>250,000Â¥, 2 ESS used, 28R. requires access to a deltaware clinic
At what point does replacement become good, exactly?
>>50655099
Bloody colonists. I'll fix it in a bit.
>>
>>50655230
>The one that produces exclusively drugs and toxins
Chemical gland. Cyber glands are for storage, not production.


>that don't exist
Until you confer with your GM, or just go straight to Hard Targets.
>>
>>50654936
It's only 2.5 times more and as I keep saying, never pay full essence for muscle replacement,
>>
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>>50655184

Assuming 5e:
7: Elf, 7 AGI
3: Muscle Toner 3
6: 6 skill points in Automatics
2: Specialization in Assault Rifles
2: Implanted Smartlink
1: Reflex Recorder (Automatics)

That's 21 already, and not even getting into dice-pool munchkinry.
>>
>>50655263
thanks for the advice, and on a personal note:

>At what point does replacement become good, exactly?
for me it was as I explained above... but I fully acknowledge it took a house rule advantage to give me that.

I hope all of this hasn't scared Build-Ay-Bear from helping me optimize my techno-sammy x-x
>>
Can you fit hydraulic jacks in partial cyberlegs? Corebook isn't quite clear
>>
>>50655304
Oh. Is that what a smartlink can do? I didn't see anything about that in the rulebook or chummer, or maybe it's just something I didn't see or pick up on.
>>
>>50655400

Yep. As long as the gun has a smartgun system, of course.

Core book, page 433.
>>
>>50655269
right sorry that one. And the hard target list is pretty sad. that plus why a miniature chemical factory can only make natural toxins is beyond me. with Shadowrun's level of biotech I'm sure they could engineer it to produce artificial materials. The only barrier I can think of is copyright.
>>
>>50655225
Haha, no. Riggers are plenty fun!

The joke is that 'the rigger book' is always the last book in any edition; this is why the april fools supplement was rigger 4.

Riggers are basically robot wrangers, jump-in judo masters, and sometimes some starcraft rts players.

They're good. They really shine once you understand arsenal and the mod system; you can make bots to do pretty much anything.

About the only thing that's really missing are affordable humanoid chassis with basic combat mods/security grade rating.

you can kludge them, but you get more mileage out of a base model that does what you want, and fleshing it out.

>>50655318
I'm going over the pdf slowly, and its a hard concept to really optimize.
IIRC, the easiest way to get cheap multiple passes and save on points with a technomancer is a used drug gland for that half off discount. I seem to recall there's some synergy with natural immunity, but if you've got your special cyberware thing, might as well use it.

I'd definitely pitch reality filter, though. Its a liability if you have it; thread it if you really need it.

Generally speaking though, this is a concept that you generally wanna throw multiple submersions and out-of-grade echoes at.

what are you aiming for here? How competitive or fun do you want it to be? what chargen rules are in play?
>>
>>50655393
That's always the way i've seen it done, hell I've considered putting them in cyberfeet before. As long as it's got the capacity and you can justify to your Gm you should be good.
>>
>>50655455
ohh, I overlooked the wireless bonus. Thanks!
>>
>>50655318
Sure, a houserule that completely changes the cost calculation for cyberware does mitigate the drawbacks. Since you're only paying the price for Standard but gaining the Essence discount of Delta, taking cyberlimbs isn't mechanically justifiable at that point. due to the higher cost of enhancements.
>>50655400
It's a wireless bonus; +1 for an accessory smartlink, +2 if it's augmented. Chummer doesn't include dicepool bonuses for wireless as a rule. I've never figured out a way to implement it I'm happy with, since I run up against kludgy shit like wired reflexes stacking/not stacking based on the wireless status of both.
>>50655466
SUPPOSEDLY there's supposed to be another section of fluff with that where they describe how artificial materials have too many DRM restrictions emplaced for the maker to handle it without going nano-fabrication.
>>
Basic gear for every runner? Ammo, ID, commlink... there anything else I'm forgetting?
>>
>>50655481
Trying to remember, but it's fairly vanilla char gen rules.

The full list is

1) I can only get total of 3 essence of implants, but all cyberware counts as deltaware
2) I can get malware and autosofts as complex forms (though this is provisional really, I think if I tried to get anything except replicate as an autosoft my GM will probably shut it down)
3) Essence loss reduces my RES cap, not my current RES

Was definitely thinking of pouring most of my starting karma into submersions for the echos and raising my cap on resonance (there's a glitch in the system right now, I have 4 resonance, not 6 to start).

Resonance Trodes is one I need, what are other useful things? Multi-processing was it called?

For now I know I need to focus on resonance and submersion, then go for some martial arts to get additional submission hold bonuses since my STR isn't amazing.

Decrypt as well to break into stuff right? I mean not many folks have IC in their cyberlimbs so far, but once I start running into military spec stuff I imagine that'll change.
>>
>>50655263
At the point where you can get both Str and Agi at +4 at character creation, the one time you're guaranteed to be able to get it, you just can't start with rating 4 in toner and and Augmentation and at alpha where the essence cost is still significant but bearable and it still costs half of what toner/aug does.
>>
>>50654940
The look on that guy's face is priceless. He could not be more bored with this shit.
>>
Does anybody actually use Armory or any of the Engineering Skill Group in their games?
>>
>>50655631
Actually, sorry I was wrong too how could I forget, the absolute worst most pointless augmentation is Supathyroid gland, since by RAW it doesn't stack with Aug/Toner (which it probably should) or Synaptic Accelerator (which is a bit more debatable). it effectively gives you +1 Body, a massive hole in your wallet and an increased lifestyle cost. At least this I hope we can agree on.
>>
>>50655481
So, if the rigger books are the last book in any edition, when do you think they'll release 6e?

Or have they already done that with anarchy?
>>
>>50654940
Don't forget cancer sticks.
>>
Does Image Magnification from multiple sources stack? Fifth Edition if it makes a difference.
>>
>>50655700
>1) I can only get total of 3 essence of implants, but all cyberware counts as deltaware

You're almost certainly going to want a simsense booster, as its a way to get 4 passes on cyberside without spending an echo on it.

if you're allowed karmagen, and your gm allows submersions in creation....

You probably want
Multiprocessing
mesh reality
macro
skinlink
resonance trodes

3 passes physical

Reaction enhancers and muscle replacement may just be what your build called for, honestly. At half off essence, you can get a TON of good physical stats that you need for being a stealth samurai - and with that much cyberware, its a way to get cheaper bioware for the few things you need.
I'd definitely look at biocompatability.

>>50656147
cgl killed the joke, tho.
>>
>>50656205
character is already created and running. So that's not an option. Going to have to grab multiprocessing, mesh reality, macro, and resonance nodes as I go.

Biocompatibility was specifically forbidden to me sadly x-x;
>>
>>50655917
>Supathyroid gland, since by RAW it doesn't stack with Aug/Toner
Which RAW are you reading?
>>
>>50656237
Macro is the big one.

Its just that you can't use it in combat situations (specificlaly, the cybercombat side of a touch-grapple) without mesh reality.
>>
>>50656262
gotcha, well right now what I've found is that I can say, use a sprite stored in my personal commlink, then he will use my biological node to transfer information out of it and into the target I want on the same initiative pass that I establish a link on.

So let's say I thread a worm that will hijack an arm, just some thug's arm. Skinlink doesn't require an action to activate, it's just touch, and boom, the connection is made to your biological node, and your biological node, which is handy for the commlink too but not necessary since I have the passwords and stuff for it.

My threaded worm is already in my commlink and doing what I want it to do (nothing at the moment). My sprite then uses my node to pass that sucker along during the brief instant of combat touch, planting the worm which has been told to activate the moment it gets in.

The task I give the sprite ahead of time (if it needs an action to do so at all) is to just shove the worm in the space with it, into the cyberarm, the worm's already got a simple order put into it usually (I tend to go for 'punch the owner of this cyberlimb in the face as it's a nice universal that'll apply all the time regardless of what they're holding since most of the time I'm neutralizing gang razors).

So all I need to do is touch them, just once on the cyberlimb, and it's pretty much mine based on whatever the hell I want the worm to do.

More fun can be had if it's a machine sprite given the task of 'hinder the foe by taking control of the first cybernetic limb I touch in a combat situation' for example. Then he can figure it out on his own, and even act on his own initiative. That when I experimented by just shoving one into a fully networked razor who had his entire kit all linked into his PAN.
>>
>>50656361
>If this SHOULDN'T work by the rules tell me, because it's flying with the GM but we both want to try and keep it to the rules as much as possible.

Also yeah, I realize this method falls apart if they have -any- IC in their cyberware, but so far nobody's caught onto it yet, and people tend not to stick IC in their cyberware, they just go hidden mode or wireless mode if they have their cyberware networked at all.
>>
>>50656253
Alright, it's not in the text for Supathyroid, but in the description of the other two
>>
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Can I buy a Fake SIN that labels my character as having a Criminal SIN so I don't stick out in unsavory places? Or would being a criminal only make it worse?
>>
>>50656361
>So let's say I thread a worm that will hijack an arm, just some thug's arm.
Per unwired, threading malware is prohibited by order of the resonance.
Dissonants only, do not pass go, do not collecy 200Y.

This plan of attack is still foiled by an encryption test(as you need to maintain contact while breaking)
and you also need to succeed on a hack on the fly, which shouldn't be hard, but will take an action.
What you actually want to do is have the sprite in your bionode waiting to hack its way in, and then load itself inside the limb as part of the complex action to hack on the fly(since they can do that)

also, i think it'll need the command program to order the limb around.
>>
>>50656188
I love that this meme is still around
>>
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>>50656467
I'd imagine broadcasting a SIN at all in places like that would make you stick out, Criminal or otherwise.
>>
>>50656467
Real scummy types would avoid you like you have the plague senpai.
>>
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Okay chummers, you're tasked with making the most ridiculously edgy and evil runner team possible. Besides the obvious ghoul/vampire and blood mage, what kind of characters do you include? Bonus points for building a theoretically viable team or for covering all archetypes.
>>
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>>50656733
Anything with Cyberpsychosis
Class III SURGEs
Anybody that uses a katana that isn't either Japanese or in a Japanese setting.
>>
>>50656637
Gotcha, and I get special dispensation to thread malware as long as I don't mind my GM cackling madly at me every time I do and start playing the themesong of Morganna from .hack at me.
>>
>>50656800
To clarify, I understand the other thing screws it, so that means submission holds or things like macros and the other echos become critical.
>>
>>50655806
My rigger will only use drones she has built herself.
>>
>>50656733
A cyborg face
A spirit samurai - no, a spirit who's obsessed with the idea of going around as a greek hero.
a shapeshifter whos the party's legwork specialist and thief. They are a raccoon shifter. or possibly a magpie
And an ai born out of running teledildonics software and consumer data spreadsheeting. He's the mastermind and team leader, and as a quirk has to run on products made by the company that accidentally made his base model: cyberdongs.

Meet:
Mister johnson's angels.
>>
>>50656920
Your rigger is a fucking dweeb.
>>
>>50656920
muh riggah
>>
>>50656790
Cheers senpai
>>50656923
>And an ai born out of running teledildonics software and consumer data spreadsheeting. He's the mastermind and team leader, and as a quirk has to run on products made by the company that accidentally made his base model: cyberdongs.
Holy shit yes
>>
>>50656920
Your rigger is one bad run away from months of downtime.
>>50655726
Hrm. That's actually a valid point; in most cases the opportunity cost of lost Essence for initiative improvements is going to fuck you sideways, but for the specific purpose of being a melee combatant I guess it's not entirely invalid.
>>
What skills and spells will I need if I want to do something like get an entire go gang to do a coordinated dance number to distract corp guards?
Or heck, make the guards do it?
I assume either some shit with trode nets, or some deep magic fuckery.
>>
>>50657106
The Disney Princess Build is a free spirit with Influence and crowd control spells/mob mind or similiar spells.

Mystic adepts can do it too.
>>
>>50657166
Excellent. I will use these disney powers to make bike gangs do "I'm bad" or jets and sharks rumbles.
>>
>>50657183
wait, I should specify the michael jackson one, since google tells me there were many, many songs called I'm bad.
>>
>>50657106
The Mob Control spell, and a modicum of skill in Gymnastics (Dance) will let you do that. Keep in mind that your victims will be aware someone is forcing them to do it with magic and won't be happy.

You can also try with the subtler Mob Mind and Influence, but while those are less obvious; they are also less efficient.
>>
>>50657191
it would be better if they were just baffled, but I expect being angry.
>>
>>50657166
Okay, just got finished talking with my GM about the stuff you brought up, has given me a much better idea of what to do with my Techno-Sammy and where to bring it. Was already going for a stealthy sorta character anyway, so it all fits together. Glad you were here tonight. Thanks again Build
>>
>>50656733
Coldsteel the Elf Harvester.
>>
>>50657233
You're welcome! anytime!

Is what i would say if i'm more often around. Glad to be of service, and thanks for saying so.
>>
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>>50654906
>That's why four-limb-replacement street samurai are widely considered to be a gimmick or intentionally suboptimal, because only having 2 Essence for shit like Wired Reflexes, pain editors, platelet factories, armor, and so on is seriously fucking crippling to a street samurai.


Thats a funny claim, since 4limbSam has still plenty of room for 2 level 2 synaptic boosters and platelets if you get alphalimbs (which you should) and cyberware compatiblity (which you also should). On the plus you can get to 7-8 Willpower at the start or get the full +4 on enhancement levels thanks to redliner.
Plus you can chug around a fuckton of armor and are pretty much unkillable thanks to up to 15 Physical Boxes on a mere human.

I posted one of my Sams here not that long ago.
4 Cyberlimbs and even with some deliberately suboptimal choices i was starting the game with 30 soak, 15 Boxes and the Geneware that cuts off one each chunk of stun armor you got.
Could have ditched the Cyber Singularity Seeker for Restricted Gear and went virtually unkillable, but hey, where would be the fun in that?

tl;dr: properly built four-limb replacment guy is highly viable.
>>
>>50657916
IF you have 4 full limbs how in the fuck are planning to pay for level 2 synaptic boosters, thaqt shit's expensive yo. Of course you can still drug you way through until you can buy them.
>>
I still don't understand why corps on their most valuable projects don't keep a hungry vampire on staff or something else that can drain essence just so they can throw them at anything suitably cybered up.

Also, question? Can essence draining monsters kill cyberzombies? Or are cyberzombies in negative essence? I forget.
>>
>>50658005
Cyberzombies are in negative Essence already, with the cybermancy rituals keeping them alive where they should be deader than dead. The question is if there is anything remaining for the vampire to drain.
>>
>>50658005
One of the crazier 4e concepts was to get a cyberzombie addicted to Renfield, then let their new Essence Loss trait do the rest.
>>
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>>50658000
Ressources A

With that you can fit:
Aluminium Bone Lacing
Datajack (alpha)
2 normal limbs
2 alpha limbs
Smartlink
Double Elastin
Synaptic Booster lvl 2

Both Arms are customized to Agility 6 and have enhanced agility 2 (3 would be wasted ressources since i plan on grabbing redliner later). 3 of the 4 limbs have armor in them and all pack some gadgets.

Still left me with a comfortable amount of Nuyen to grab SIN, Licenses, Guns etc
The only thing you really need is Cyberware Compatibility. I took it and am sitting now at 0,49 Essence.
Enough to fit in a Pain Editor later and more isn't really needed in ware.
I can get better worn armor and upgrade the cyberlimb Armor to max get an additional 6 Armor in the body, so future upgrades shouldn't be much of a problem.
>>
>>50658042
How would this work out mechanically?
t. has no idea how cyberzombies worked in 4.

Also:
Is there already a copy of Cutting Aces floating around?
>>
>>50658120
Alternatively, you can go Adept D, Burnout Way, and Biocompatibility.
>>
>>50658135
Cyberzombies get stronger the less essence they have. Essence Loss takes 1.0 Essence monthly.
>>
>>50658153
What exactly are you trying to do here? If you don't want to burn out you could only fit in 1,99 Points of essence (after biocomp redux) in your Adept.
>>
>>50658163
Ah, so you basically give them a way to continously increase their powergain.

Might be a fun villain for a heavy Pink Campaign, with a Vampire Exec controlling him
>>
>>50658254
>If your Magic is reduced to zero, you can no longer use any skill requiring the Magic attribute, even if your maximum Rating is still greater than zero (but you can still raise the attribute with Karma and then get back to the spellslinging).

You can drop to 1 Essence, for Magic 0/1, then buy back up to 1 in-game for 5 karma. If you're desperate, you can take Hot Qi for 2 karma and still have access to Qi Foci, but it's easier to do drugs for initiative and get powers later.
>>
>>50658254
I assume they're pumping up magic with special attribute points, burnout cyberlimb adept actually has some potential massively augmented agi and str from the limbs improved reflexes from the adept, though desu I think you might be better off taking restricted gear for some adapsin than the way of the burnout, as you can then take actual alphaware on top of it and biocomp. for about a 40% reduction depending on biocomp's rounding (Gods they do that in a profoundly stupid way) vs 30% the other way, albiet with less cost and availability.
>>
>>50658367
> assume they're pumping up magic with special attribute points

I very much doubt that this is cost efficient.
Could someone (maybe the annon who recommended it above?) pls try building it in chummer to see where you end up in practice?
FYI i went with Ressources and Attributes A, Magic and Metatype E and the rest in Skills.

With an Adept-Build you'd have to split between Powerpoints and Nuyen. I don't think you end up with enough to actually afford the shit.
>>
soooo didnt read much on boosted reflexes before and got them for my street sam. How fucked am i ?
>>
>>50658535
Ya dun goofed. How's your Edge pool looking?
>>
>>50658573
Edge 3, Ini 12+2d6
>>
>>50658498
> assume they're pumping up magic with special attribute points
There's no reason to.
>>
>>50658601
That's not too bad, you have 2 passes whatever happens. Get the "Daredevil" Quality and use your edge to Blitz when you really need to go all-out.
>>
>>50658608
So you want to spend more than the two starting PP on Essence?

3cheese5me, doubt that would fly with many offline GMs

>>50658573
Not much if you get Narco, Nephritic Screen 4-6 and have decent Attributes so you can reliably pass the Addiction Tests for industrial grade Cram.
>>
>>50658705
That will only work if your GM doesn't consider drugs as augmentations but a class on their own.

Another possibility is making friends with a mage or shaman that'll cast and maintain an Increase Reflexes spell on your sorry behind whenever shit hits the fan.
>>
>>50658742
>That will only work if your GM doesn't consider drugs as augmentations but a class on their own.


Isn't that the common base?

All GMs i played and/or talked to would see Drugs as perfectly fine to combine with other shit.
If the GM disallows this specifically for Boosted reflexes though...
Well, then you are sorta fucked. I wouldn't continue to play that char probably.
>>
>>50658843
>Isn't that the common base?

Not in my experience but YMMV; hence my remark.
>>
>>50658705
>So you want to spend more than the two starting PP on Essence?
>3cheese5me, doubt that would fly with many offline GMs
It's no more cheese than the average street sam losing essence to augmentation. Trying to spin it as though it's "spending" PP rather than LOSING PP along with Essence is just impolite.
>>
>>50658978
Its not cheesy if you never put more than your current MAG in essence into your body.
Putting 5 Points of essence in a MAG 2 Adept and wanting to claim the Alphawaremod from "Burn out" after you have reached 0 current MAG for the 3 remaining points of *ware is VERY cheesy.
>>
>>50659047
... No.

It's entirely valid burnout.

It's even done in Dragonfall.
>>
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>>50658705
>So you want to spend more than the two starting PP on Essence?
>3cheese5me, doubt that would fly with many offline GMs
Are you trying to imply that most normal GMs wouldn't let you spend two essence as an adept? What planet do you live on?
>>
>>50659087
>it's entirely valid burnout

no, its borderline munchkin cheese


>it's even done in dragonfall
Dragonfall rules have very little to do with Shadowruns.
The world/fluff is spot-on (for 2nd 3rdE times), the rules quite different.

>>50659092
Please reread the conversation, thats isn't the case.
>>
>>50659215
Addendum: About whom are you even talking?
Glory?
All she did was reducing her current Magic to almost nill via Ware. There is no info on how high that was.
Besides, in all Editions pre 5kraut, you used to simply burn out if you reduced your CURRENT magic to zero, not your maximum.
>>
>>50659289
Glory burnt out, and then in game you have the option of restoring her magical ability.

I get it, you're salty because you're old and this is unwelcome change to you, but it's less of a deal than you're making out.

>all Editions pre 5kraut
Do not matter to 5kraut.
>>
>>50659381
If you burn out, you can't restore your magic.
You never could, you can't in current rules.

>le old person maymay

Suit yourself, OnlineRPGcheesefag
>>
>>50659397
>If I don't like the truth it's a meme!
>>
>>50659498
Considering i started playing with 4 its not really a factual truth.
Considering you are still a cheesemaster, pls don't bother.
>>
>>50659215
Do you also think having a att at 1 cheese?
>>
>>50659572
No, just mechanically unwise.
The benefits you gain from spending the 10 Karma at Chargen to raise it to 2 usually outweight the costs, except maybe for LOG.
>>
>>50655917
The Suprathyroid isn't terrible for a drugs build, actually. You have a +1 to Body for helping with addiction tests, and only need to chase a +3 to any given stat from drugs in order to max out. With Narco, only a +2.

Admittedly niche - you wouldn't want it on a character who'd want the consistent bonus of Muscle Toner, obviously.

But not as fucking terrible as Muscle Replacement, at least, which is strictly worse than getting bioware or cyberlimbs, depending on whether you prefer bio or cyber - or even just doing without, to at least save room for Wired Reflexes ratings higher than 1, since your Agility dice pools are, at the end of the day, less important than Initiative when it comes to combat characters.

Actually, you know what? Muscle Replacement does have a niche. Physical Infiltrators.

When all you want is an Agility as high as possible for sneaking/gymnastics and a boosted Strength for your Physical Limit, Muscle Replacement is a cheap and effective way for an elf to quickly get both of those attributes maxed out. It doesn't leave enough Essence room left for serious combat 'ware (even Alpha-grade and Biocompatible it still costs about half of your entire Essence capacity), but if your main thing is being an acrobatic, stealthy infiltrator, you probably don't care overly much about combat ability anyway.

For combat characters, though, their Essence score is going to be prime real estate for a lot of really vital augmentations, enough so that either the lower-Essence Muscle Toner or the Capacity-rich cyberlimbs are the strictly better choice.
>>
>>50659755
>Muscle Replacement does have a niche. Physical Infiltrators.
Problem with that is that it's cyberware which can be found with MAD scanners, something which is not possible with bioware

this of course depends on how many scanners your gm places but it's still something to remember
>>
>>50655393
>Can you fit hydraulic jacks in partial cyberlegs?
Yes. Here's the best Partial Cyberlegs:

>The partial leg itself, 12 Capacity
>Bulk, +2 Capacity
>Hydraulic Jacks 6, -6 Capacity
>Skimmers, -4 Capacity
>Armor 3, -3 Capacity

That leaves you with 1 Capacity left for giggles (or you can ditch one point of Bulk), and gives you below-the-knee legs that double your run speed, reduce all fall damage by 12m, and give you +6 armor.
>>
>>50659783
It being Alphaware, which that faggot was suggesting, will help mitigate that risk significantly, actually. But yes, MAD/Cyberware Scanners severely limit the role of cyberware in infiltrator builds. It's why the False Face is such a failure as disguise-ware. It lets security notice that your disguise is a result of a cyber-face.
>>
Okay, so I kinda wanna play a crazy hermatic who's basically the Fury but without the space stuff.
Anyway, he sees his mentor spirit as being Fire itself, the classical element. I was wondering if there was any mentor spirit (in 5e) that I would arguably wish for the world set ablaze other than Doom.
Like, desu, I kinda wanna stick with doom, as he perfectly fits my character build, but I figure I ought to have a backup if the GM says no.
>>
>>50659397
>If you burn out, you can't restore your magic.
>You never could, you can't in current rules.
I quoted the rules already.

> if your maximum Rating is still greater than zero (but you can still raise the attribute with Karma and then get back to the spellslinging).

You are wrong, gramps.
>>
>>50659827
Not the guy you're arguing with, but doesn't that make burning out for good rather... Difficult?
>>
>>50659802
>MAD/Cyberware Scanners severely limit the role of cyberware in infiltrator builds
Officially, the setting has toned down the use of these scanners somewhat, as most criminals keep their wifi active.
>>
>>50659855
Yeah, you really have to fuck yourself up to permanently burn out.
>>
>>50647895
>No he doesn't become SINless, he becomes a SINner who loses the protections a corporate SIN gives him and then has to basically hoof it.
I would assume the issuing body of your SIN has the ability to revoke it, I think the anon was implying the corp would go "You quit? Ok kid have fun with no SIN." instead of the SIN just not working off-site by default.
>>
>>50659855
In 5e, in order to burn out permanently, you need to reduce your Essence to less than 1 - which reduces your maximum Magic to less than 1, which also causes a cascade which loses you each of your Initiate Grades in sequence, one after the next, because of how math works.

And even that can be overcome by buying Exceptional Attribute (Magic).

There's no way to actually, permanently, insurmountably burn out.
>>
>>50659927
>And even that can be overcome by buying Exceptional Attribute (Magic).
IIRC, isn't that a chargen only quality?
>>
>>50659948
Only once and only with GM'a approval; but you can get it during play.
>>
>>50659948
Nope, it just has the standard post-chargen price doubling. So you'd be looking at 28 Karma, plus the 5 karma to raise Magic from 0 to 1, plus the costs of repeatedly bouncing back and forth between Initiation and buying Magic up again.

Still, lets an Essence .01 burnout spend the time and energy to rekindle the dead embers of magic within them.

That said, if you already have Exceptional Attribute (Something Else), you're shit out of luck, because you can only buy the Quality once.
>>
>>50647895
>No he doesn't become SINless, he becomes a SINner who loses the protections a corporate SIN gives him and then has to basically hoof it.

Well ...

>Fortunately, Corporate Born records are limited to the megacorporation that generated them.
>Files in the Global SIN Registry can confrm she has a valid SIN, but do not contain any additional information
>>
>>50648455
>Apparently orc genetics mean that at the ripe age of fucking twelve-and-a-half our cute surrogate orc daughter has the body of an eighteen year old and also wants to fuck me
Listen, there are some absurdly well-developed middle schoolers out there, but at the end of the day it doesn't matter how shapely or horny they are, or how big of a crush/daddy complex they have; they're still children. Shut that shit down hard.

For example, puberty hit me really early. By the time I turned 13 (over the course of being 12) I had chest, arm, and leg hair, a full beard, hit 6' tall, and my voice finished dropping from a baritone to a bass. As far as anyone who didn't know me could tell, I was a grown-ass adult.

Even though I was physically mature and thinking about sex more or less 24/7, it still wouldn't have been acceptable for a grown-ass woman to tap that.

The same principle applies to orks suffering from Methuselah Syndrome.
>>
>>50659827
But thats not "burnt out" (having lost your magic forever) by definition, you fucknut.
>>
>>50660071
>Even though I was physically mature and thinking about sex more or less 24/7, it still wouldn't have been acceptable for a grown-ass woman to tap that.


It absolutely would have been, on a moral level.
heck, I wanted to tap my female sports teacher at a younger age.

Funnily enough, AOC is 14 here
>>
>>50660190
I disagree. Even if I was physically mature, I wasn't emotionally mature or capable of the self control necessary to offer informed consent.
>>
>>50654656
>>
>>50660163
So salty.

It's full burnt out by previous editions' measurement, and you get called a burnout for doing it in any edition.
>>
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>>50655678
Check the PACKs in Run Faster. They come iin three grades of 'stuff everyone needs'.
>>
>>50654682
Doesn't a vampire need, like, set-up time to Essence Drain? They need to be sucking your dick or torturing you, something that puts you in an appropriately vulnerable mindset. It's not like they can drain you in combat, so I don't understand why they're an especial threat to low-essence characters.
>>
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>>50656204
I would say no, because the resulting image would not be of decent quality at the end; you can't use a zoom lens to take a picture of a bird, then use another zoom lens on the screen that's displaying the original picture, and expect to make out what it is.
>>
>>50660319
What's more, vampires are dual-natured. Unless they're specifically trying to murder you, they'd never go for such a low-Essence character because they wouldn't be able to eat their fill. It's like fighting a robot with a hamburger inside of it somewhere versus just hunting and killing a cow. You'd only do the former if you were really more interested in destroying the robot than getting fed.
>>
>>50660379
It's also more effort when it comes to the actual draining process.
>>
>>50660379
>robot with a hamburger inside of it

That is a really freaking funny mental image to me for some reason.
>>
>>50656790
>Anybody that uses a katana that isn't either Japanese or in a Japanese setting.
Katanas are ridiculously popular, omae.
>>
>>50660071
>>50660190
>>50660198

That's sort of the thing, the age of consent, that line of 'explicitly when' a child becomes an adult is a social construct, and it varies around the world.

I don't think it's too far out there to think that in some places the rapid ork life-cycle is taken into account when they only live to about 40 a lot of the time.
>>
>>50660443
Japan took over the world and they brought their culture and their swords with them. Anywhere that the Japanocorps went, you'd probably find the katana, so I imagine it's the World's Most Popular Sword, even though mono-edge technology means that the actual swordsmithing techniques don't really mean much in the modern age.

I'd expect to see katanas in the hands of everyone from Jamaican orks to Polish Elves.
>>
>>50660207
But anon, that seems like success to me.

I wish I could make a street sam that never needed to eat and was basically godzilla.
>>
anyone got that "everyone is vancian wizard" pic?
>>
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>>50660823

So...

A cyberzombie?
>>
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>>50660885
>>
>>50660198
>informed consent

What is this even.
At this year, you at have had around 2 years of sex-ed at school.
So you either want to fuck, or you don't.
And if you want, why not?

Sex is great and i sure as hell would have loved to shag that /fit/ body of hers.
Oh well, different countries, differnt worldviews.

t. europoopian
>>
>>50660198
Where's that screencap of a moron talking about "consent" with some slut he drove six hours for when I need it? Because that's exactly the kind of drivel I'm hearing from you right now.
>>
>>50660889
I wish shadowrun let me go nuts with that shit without having to fellate magicians
>>
>>50660951
thanks chummer
>>
>>50661069
Alas, ironically in spite of requiring a Mundane vessel, Cyberzombies are Awakened. Thus you become the very sort of magician you despise.

On that note, why don't they try researching the techniques used to create a Cyberzombie to mass-produce Awakened people instead of prioritizing it on grossly inefficient killomatics?
>>
>>50661104
Man, cyberzombies and essence just never stop being stupid
>>
>>50661223
i mean at this point they are just bond spirits in their former body
>>
>>50661271
It's a shame tech is ghost in the shell tier but still handwaves away full body replacement whenever possible.
>>
>>50661383
because having super-cool cyberwizards is too much for shadowrun to handle
>>
>>50661383
..I mean, cyborgs are a thing. They are exactly the thing from Ghost in the Shell, where you're a brain in a case inside a fully robotic body.

They just took the tack that this is REALLY HARD on the psyche and cyborgs generally develop really bad psychoses, whereas the GitS headcasing seems to be mostly trauma-free.
>>
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>>50661383
I wouldn't say it's a shame. I like that the dichotomy of flesh and steel remains and is reinforced, that you can't just will yourself into being a super-badass-robot but actually have to sacrifice for it.

At the end of the day, you have to choose between wage slavery and being Robocop, and that is a great and terrible choice to make.
>>
>>50661433
>having chrome that shitty
omae, the essence of cyberpunk is high tech low life, not low tech low life
>>
Wait a damm second. Rigger interface for animals is a thing since Howling Shadows and AI's are a thing and CFD virus is a thing. Can there be a AI controlling metahuman body this way? Maybe even have a collection of bunraku dolls to use for every occasion.
>>
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>>50661458
>getting wires run through your nervous system that make you 5 times faster than normal, kevlar woven into your skin, and lab-brewed muscle tissue stitched onto your titanium-reinforced bones is low tech

You can be high tech as you please, you just have to remember that you are still mortal. It's not cyberpunk if you just get something great without consequence.
>>
>>50661508
>delay in reaction of any sort
omae, that's not high tech at all, the fun part of high tech -right fucking now- with things like SSDs and lots of ram and the gigantic gaming cards and what have you is the fast response time

at no point whatsoever, bar stupid matrix hacking shenanigans, should there be a mere half-second delay

it's worthless grittiness for the sake of it
>>
>>50661421
Yeah, that is unfortunate. And doesn't make sense given the handwaves previously established.
>>
>>50661550
That's straight computers versus man/meat interface, though. I'm not sure you can compare them.
>>
>>50661604
brains are computers, essentially
it's just a matter of figuring out the proper hardware

I can handle Shadowrun's separation for the sake of game balance. I can't stand if when I see idiots like you shoving unnecessary over the top grittiness.
>>
How should I build an infiltrator mysad? I wanna play one but I have no idea where to start.
>>
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>>50661433
>>50661508
The best part of cyberpsychosis is ghost pain. Like feeling crawling in your replaced bones or feeling an itch right under your dermal plating that you can't just quench.

Sounds, taste, touch and hearing playing tricks on you because your brain isn't made to accept artificial inputs over such long distance.

The best part is when you're playing a street-sam who got augs because of wounds not choice and you mistakenly crush someone's hand because you've never accustomed yourself to how strong your arm is or you smile internally but your cyberjaw doesn't flex that way so you look monstrous everytime you do it.
>>
>>50661706
Worthless, stupid grittiness, like I said.
>>
>>50661673
Build an adept, focus on getting powers boosting your intrusion skills, then get Improved Invisibility, Stealth zand as soon as you can, Initiate once to get the Masking metamagic power.

That will allow you to remain invisible to both mundane and magical eyes and move around unheard and unseen.
>>
>>50661706
But anon, ghost pain goes away when you give someone augments.
It is one of the current treatments for it.
>>
What does a dodge scoot look like, anyway?
>>
>>50661755
I don't think it ever does. Even with a full nervous integrations you'll have some kind of brain feedback telling you "This isn't natural".

>>50661723

There's a lot of things about our existence that we don't understand and one of the most interesting part of transhumanism is how we redefine ourselves using our own means. It's gritty but the end goal is hope of mending.

But sure, if you want to just roleplay a murdermachine go right ahead, those two types of characters can exist together. And it's always fun when their mindset clash.
>>
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>>50661755
But current prosthetics are wired directly into your nevous system, imperfectly replicating your biology and using physical instead of psychological means to force your brain into accepting it.

The whole story of the first cyberlimb in SR is about pretending you're not suffering.
>>
>>50661815
But it literally goes away if you give the brain a new limb.

Even holding a mirror up to the other limb works, as long as you keep the mirror there.
>>
>>50661803
Imagine a dorky moped, then make it high tech without making it cooler in any way. That's what a dodge scoot looks like.
>>
>>50661840
But the brain is really easy to trick with slight physical changes, and doesn't seem to care.
Heck, it doesn't care if you completely rewire nerves to operate a different muscle group.
>>
>>50661815
>I don't think it ever does
You're a moron, then. Stop your fancy-shmancy philosophizing and stop shitting on ware while worthless mages get all the cool stuff.

>>50661840
Physical is the only means that matters.

>The whole story of the first cyberlimb in SR is about pretending you're not suffering.
Yeah, and that's stupid. Don't do that thing.
>>
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>spend $120 on shadowrun book and D6's
>make group on (social media) for my players
>"I don't want to learn a new system, let's just play dnd"
>tell them I'm burnt out of dnd
>they still don't want to try a new system

Looks like I'm going to have to play on roll20 with strangers....
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>>50661879
>Shitting over ware
>Preferring mages
I've never played and never will play an awakened character because they're broken as hell and unfun.

I'm just trying to make cyberware users more than just killing machines but okay man, whatever floats your boat.

Don't have to be a dick about it either, it's a just a different way of playing the game.
>>
>>50661921
It's a stupid way of playing the game and reflects a fundamentally warped philosophy, I urge you to change your ways before it's too late.
>>
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Are we talking about problems with shadowrun cyber?
My favorite one is the no extra limbs thing, even though monkeys are fine with a fifth arm.
>>
>>50661939
>no extra limbs
Nah, I've seen it done before, and by a GM who volunteers for Catalyst no less.
>>
>>50661912
>spend $120 on shadowrun book
for what reason
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>>50661932
Is applying human existentialism and psychological trauma wrong ? We've done it for every aspect of the universe so far and it's worked wonders. I fail to see where my philosophy is warped, and to be really honest I'd like you to point it out so I can understand.

You go on the assumption that everyone who uses ware is perfectly and naturally mentally healthy, and while this might be true in some cases, it is not true in some other cases.

Diversity is the spice of life, different ways to consider ware and it's uses are what makes shadowrun great. Being so closed about the impact of cyberware only dims your view on the whole issue.
>>
>>50661969
But the books say you can't!
>>
>>50661987
>>Is applying human existentialism and psychological trauma wrong ?
Yes.
>>
>>50662002
Okay sure, that's a great way of convincing people to your argument kid.
>>
>>50661987
>Is applying human existentialism and psychological trauma wrong ?
Yes. They're terribly dull topics that have little place outside angsty poetry.
>>
>>50661979
books*

I was only able to get the 5e, and then run faster and chrome flesh. I'm waiting for christmas to possibly get run and gun. I got a few things of those mini d6's as well

also, because I've been obsessed with running a shadowrun campaign since I've played Shadowrun : Hong Kong.
>>
>>50661921
>I'm just trying to make cyberware users more than just killing machines but okay man, whatever floats your boat.
That statement would be a hell of a lot more compelling if you could point to me a cyberware user that wasn't purpose-built.
>>
>>50662013
You haven't really done much besides worthless waxing on and on about your stupid philosophy and cracking an absolutely hilarious joke about how "it's worked wonders for the universe".
>>
Honestly, the idea that cyberware xauses mental problems seems baseless in the real world, and unnecessarily demonizes life saving and improving technology.
>>
>>50662031
look at the friggin OP, chummer
>>
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>>50661987
Just don't bother. The guy doesn't like how it works in Shadowrun canon, he doesn't care about the sociological or psychological ramifications that are core to cyberpunk, and he'd probably kill himself if he had to read about Hatchetman. He doesn't want to play SR, he wants to play Ultra-Mages and Cyborgs, let him.
>>
>>50662041
Exactly. It's a poisonous mindset that should be eradicated.
>>
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>>50662088
Yeap, I was just going to keep posting images instead.
>>
>>50662088
Where can I read about what happened to Hatchetman? I see references to him all the time.
>>
>>50662088
>>50662134
Took you long enough to come up with a response to yourself so you could pat yourself on the back for your 'grand consensus'. Did you have to fire up an old laptop to do it? Maybe a phone?
>>
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>>50662139
Cybertechnology, from 3e. It's got his full accounting of what it's like to live with extensive 'ware in the Sixth World, cyberpsychosis, cybermancy, the whole works.

>I asked him if I was alive.
>He said yes.
>I asked him if I was going to stay alive.
>He said yes, as long as I remembered.
>Remembered what, I asked.
>Remembered that I was alive, he answered.
>>
I feel like if we removed essence and just made it so wizards can't use cyber, everything would be fixed and the mundane/magic game balance would be improved.
>>
>>50662194
Nah, you still need essence or else there's little point to upgrading to higher quality cyberware,
>>
>>50661744
Thanks. What should my priority be looking like? Sum to 10, obviously.
>>
>>50662248
There's still rating to move up on.
>>
>>50662194
>wizards can't use cyber
do you count cyberlimbs under that? what about cybereyes?

also: like >>50662248 said in that case you can remove the cyberware grades.
>>
Can't seem to raise power points for a mystic adept above 1.
>>
>>50662329
Nevermind, spending edge fixed it.
>>
>>50661706
well what if all my cyber is to replaced stuff lost due to injury. Broken bones made stronger with metal, burned skin replaced with dermal plating, lost limbs replaced with mechanical and eveyrthing top of the line alphaware specifically designed to fit you. All this so the horror that got you in the first place wont be so successful and it does not get rejected because deep down you accept it.
Also dont give me that "how strong you are" crap. Yesterday I killed something by accident. Was trying to knock it all but due my strength the overflow was to much. I dont blame my cyber for that, just myself. Could have used a stunt glove for less dmg, could have grapple it and subdue it, could have done a thousand things but in the heat of the moment I did not thing and just acted. Nothing inhuman in making mistakes
>>
>>50662315
No cyber, wizard.
>>
>>50662296
True, but it's more important as a limiting factor for how much ware you can have. Sure, my streetsam could probably make enough money in a few runs to pump him so full of artificial muscle that he can tote around a heavy machine gun as his main weapon, but because of all the cyberware he already has he can't afford any of it until he gets upgrades his current stuff.
>>
>>50662422
Yeah, being essence free would really help mundanes compete with magicals and their spirit fuckery.
>>
>>50662361
That's pretty much what my street sam is. Ware because of service, accepted them too.

And sure you can kill people by making bad decisions. I also atomized someone's head because of physical DV and because it was in the heat of the moment.

Fuck that one time I decapitated a Vory enforcer with a combat knife because I edged the roll and ended up with 12 successes. Was it cool as hell ? Fuck yeah. Should I have done that ? Nope, ruined our chances of getting info on the rest of them.

Mistakes are what make runs fun.
>>
>>50662485
Truly, the most terrifying sound in all the world to a shadowrunner's ears is one of their fellow runners saying "whoops".
>>
Here, have this song I want to use but never will because i don't have nearly enough gunfights in sleepy mexican towns.

https://m.youtube.com/watch?v=1k1OsApDSIw

Also because I have to stop making shadowrun cowboys
>>
>>50662289
What metatype do you want to play?
>>
>>50663037
Human.
>>
>>50663052
It'll take some crunching the numbers, but I'd start with 3 Attribute, 3 Skills, 2 Magic, 2 human, 0 money. Gives you 6 magic, 4 edge and a good base of stats and skills.

If you struggle too much to make ends meet, drop skills to 2 and go with 1 in money. Your starting Karma will get guzzled up by paying for your PP, so be prepared to take on a couple of negative qualities.
>>
>>50658843
my GM bases it on what the thing effects.

Nervous System, Brains, Soul, etc. are all different areas that can be effected and each one can only be effected so much to his mind. If I have something that speeds my reaction X amount because it's boosting my brain's speed, then it won't stack with other brain reaction boosters beyond Y amount, but it will stack with things that boost reactions because they're improving my muscles, or because they warp the laws of physics via magic.
>>
>>50659755
I still think muscle replacement is good for early builds and then you later replace them with cyberlimbs and such. They leave an essence hole sure, but you're gonna be filling/expanding it later anyway right?
>>
>>50659920
Why would they revoke it? They just revoke it's corporate status, you're still on file, all of your stuff is kept in the system, they have absolutely no reason to get rid of all that stuff they have on file, including genetic samples. You're still a SINner. You just have all the disadvantages of a corporate SIN without any of the advantages.
>>
>>50660319
>>50660379
No idea... I know there's at least one undead monstrosity that can steal essence on touch and very little windup time. And the idea is that you've deliberately got them on your guard staff to kill any low essence intruders.
>>
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Is a drug that breaks initiative limits a good macguffin?
>>
>>50660992
informed consent is the idea that while someone can give consent, they have to be socially and mentally cognizant enough to make the decision with a full deck.

It's why banging some girl while she's falling down drunk and she nodded her head to you is still rape, because sure, she gave 'consent' but she wasn't giving 'informed consent' due to her brain being impeded.

Someone who is just hitting puberty, really, someone not considered old enough to be considered an adult, cannot give informed consent for a variety of reasons, the big one being that society at large does not consider them to be old enough to be responsible for their own actions. If you can't be sent to anything except juvenile for most crimes, then you aren't considered socially aware enough to realize all the social dangers of having sex, especially because your brain is almost constantly high on hormones telling you to fuck.

Sure, the social construction of 'what is the age of consent' changes, but somebody who is 12 years old is never going to be able to give consent properly. They just got hit with that massive load of hormones. 14 is super debatable, but hey, I'm not going to comment on other cultures.

I take the romeo-juliet law view personally. "Statutory Rape" is technically any sex with a minor in most states of the USA, but it's actually more commonly used to refer to a situation where BOTH members are below the age of consent, or otherwise very very close to each other in age (18 year old banging his 17 year old girlfriend is a great example). Romeo and Juliette laws exist in many states that basically state "If the two of them are within two years of each other in age, no foul. Teens are going to be teens." where as other states have it pretty much so that one of the two (usually whoever has the most pissed off parents, read: the girl's) is considered the victim, where as the other gets a sex offender listing for the rest of their life.
>>
>>50663599
sure but initiative limits also are physical boundries. Like, they're limited by how fast your muscles can physically contract and expand without damaging themselves, even with cyber limbs and such.

Keep that in mind. The drug should take that sorta stuff into account, something experimental.

But really, anything that breaks the core rules of the system is generally a good macguffin provided you're insuring the players can't actually get their hands on it for any extreme length of time (read: more than 2 of them for longer than 3 or so scenes or maybe 1 session or run).
>>
>>50663648
another issue is the idea of statutory rape is that minors do not have the resources to play in the same field as adults. IE: it's the same rational as why your boss pressuring you into having sex with them, even if they never directly imply they'll fire you or freeze your progression in the business if you don't, is considered rape in a lot of places (or at least sexual harasment)
>>
>>50663648
>>50663843
no
>>
>>50664208
Splendid counterargument.
>>
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>>50663648
Great post written by someone who got all his knowledge on the topic out of books and lacks practical experience with interhuman interactions.

>Sure, the social construction of 'what is the age of consent' changes, but somebody who is 12 years old is never going to be able to give consent properly.

You heavily underestimate people at that age.
The age of consent laws exist to protect those who can't make those decisions. Don't assume this implies that none of the age group CAN make that decision.

>hormones
The same shit that will be the major factor in your sex drive, even 20 years later.


Society (even in the US) considers "underage" persons informed enough to drive a car and join the armed services (not sure if the latter is still true) while being of an age where sex with an older person can constitute rape.

This leads my to two conclusions:
a) your social norms are very incoherent
b) you have the worldview of the typical US liberal arts student who never set foot into places outside the anglosphere and overvalues the stuff he gets shoved into his head during his mandatory classes on sex, race and privilege.

Enjoy your Judith Buthler or w/e and please keep your mindpoison far away from other countries.
Or even better, try spending some time abroad, might do wonders for your world view.
>>
>>50664828
t. Muslim with a 10 year old wife.
>>
Quite frankly, being treated like I was unable to make informed decisions ruined my childhood.
My parents were the dumbest of hippies, and I have to clean up after them so constantly in all walks of life it is maddening.
They didn't even let me leave my street in safe suburbia until I was 15 because of "the pedophiles".
>>
>>50664828
>Society (even in the US) considers "underage" persons informed enough to drive a car and join the armed services

I'm not part of this conversation but I want to point out that in the US your parents have to allow you to join the military while underage and can choose to stop you. You aren't expressly granted that power until age 18.
>>
>>50664884
Seems i triggered somebody

>>50665138
Thanks for that piece of information.
It doesn't invalidate much of my argument though. The Gov basically is less lenient on giving you the OK to fight and kill than to fuck.

Thats sorta wierd, even from the perspective of a (foreign) NRA fanboy.
>>
>>50664828
Look man, the majority of 12 year olds are not going to be socially cognizant enough to make a sound judgement call on that crap, and trying to claim they are is just insane.

I remember being a kid at that age. Hell, I knew a bunch of kids at that age. None of us were prepared for the shit that was gonna be thrown at us down the line. I'm not saying it's true of every child, but you gotta go with the average competency, and no, 12 year olds and most teenagers are at the age where they think they know everything and have a sense of immortality and no sense of future consequences.

>>50665108
And then there's the people who take this shit too far like related's parents. You can't shelter kids entirely, you can't act like a helicopter parent, but you also can't say "oh, my 12 year old is totally cognizant of all the shit that can result of them starting to have sex, including STDs and pregnancy and all the stuff that has to do with rearing a child"

Honestly when you have sex, you are trying to make a child as far as your genes are concerned. Even if you take precautions it's a possibility. It's a rare 12 year old that can make a sound judgement call on the risk/rewards of having sex at that age. Especially when it comes down to having sex with someone -significantly- older than you. Pair of teenagers bang each other? That's their business, a 21+ year old banging a 12 year old is just sick

So no, this isn't liberal arts junk spouting from my mouth, this is just rationalization and taking basic moral judgement calls about when people get enough life experience to know what's best for themselves.
>>
>>50665308
Anon, I remember being 12. I was an idiot barely capable of forethought and critical thinking, and so were all my friends. Trust me, they don't have the capacity for informed consent.
>>
>>50665308
Your argument as far as the government is concerned is really only valid as far as drinking age works man. Which is bullshit since in the US it's perfectly okay for you to die for your country and vote for your leaders, but god help you if you try to get drunk.

Taking that kind of logic and applying it to the idea that some 12 year olds are capable of informed consent and thus all of them are is the sort of logical leap that would make the jumps that Evil Knieval couldn't make on his best day.

Also in a lot of states a lot of couples can get married as young as 16 in the states provided that they have parental consent. Which is pretty much the same thing as the army dealy in the USA. Also note that in the case of statutory rape between two consenting 16 year olds, the Romeo and Juliet laws generally apply still in those same states.

Your entire argument is pretty much bunk.
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