>5e
>lv6
>squishy archer pc enters the boss room alone meanwile everyone is ceching out other rooms
>"perhaps you should stick togheter, you only have 12hp left"
>"nah i'm fine"
>continues and gets ambushed by two displacer beasts
>"wtf man i did't see them"
>gets attacked and to 0 hp
>party rushes to his rescue and they pull out pic related
>1 action to stabilize
>The treated is awake and can move
>1 movement action to sand up and the other to stabilize another party member or attack.
>pic related has 10 uses each kit and they are cheap af
>after 2 hours in the same room getting knocked to 0hp and stabilizing imediately they deal enough damage to kill the displacer beasts
>everyone of them stabilized 10 to 20 times
Is this even legal?
>>50630122
>shit system has poorly thought out items news at 11
>>50630122
You don't wake up when stabilized, you are unconscious and at 0HP.
>>50630175
that said how are they managing to always get to there allies
>>50630185
Here's the proof btw.
>>50630185
This desu.
>know only some of the rules
>ignore rules that penalize you
>insist on getting your way because the rules say so
[Intense judgement]
>>50630185
Not only that, move actions don't exist in 5e. It costs half your movement. Granted, the healer feat does say a creature regains 1 hit point when you use a healer's kit to stabilize it, but nothing else about it.
>>50630122
It's alright OP-kun, just played a pickup game with two other players who brought their PCs from other campaigns.
>My player, Level 3 dwarf paladin, Also "controlled" by him, a level 3 Human Barbarian. Axe brothers. One is LG, the other is NE. This has not yet been a major point of conflict, except when the Barbarian arm-wrestled the Paladin for first dibs on the treasure.
>The new invite: level 5 half-succubus who wears a sundress and big floppy hat that hides her horns but looks like a 12-year old girl who works at her father's bar and is prophesized to take part in destroying the world and is being used by this drug dealer to become a god-entity. Already has multiple feats and magic items.
>The new invite's brother: level 4 tiefling druid.
>One of these things is not like the other.jpg
Amazingly, girl is a great player who isn't psychotically snowflake-ish in character, and guy is a bro, but, this is the bit about misinterpreted rules.
>Half-succubus loli and Company are fighting a large group of Yeti (reskinned Bugbears) in penultimate almost-boss-room of dungeon.
>Lolirock tries to grapple a Yeti.
"I have tavern brawler, that gives me advantage on grapple checks"
>Remember something about grappling in the rules of Tavern brawler, sounds about right. Okay it.
>She grapples the Yeti from behind, and starts beating it about the head with her frying pan
>I called the Tangled reference out of the gate, she admitted to it. It's mechanically identical to a club. No harm, no foul.
>Her grapple only lasts two turns before the Yeti shrugs her off and introduces her to a Big Club With Spikes On It for 2d8+2 damage.
>Think no more of it.
>Last night, explaining how at level 4 my paladin can either raise two stats *or* have a feat, and show him the feats.
>Tavern Brawler only gives unarmed attack proficiency, and the option to attempt a grapple after punching someone.
>Minor rules snafu, the game did not break down, and the error will be corrected
>>50630122
Learn the rules before you complain about them, stabilising just means they aren't making death saves anymore
>>50630122
>Play Paladin with Healer feat
>Practically free ~10HP heal on every ally once a day
Mmm mmm mm, so good.