Lets say I want to do a game where its a large, semi-well known world with continents that are loosely analogous to those of Earth. Each continent has all the stuff you'd expect out of their real-world counterpart's mythology and folklore.
My question is if Elves and Dwarves are in !notEurope, what human-looking non-humans would you find in other places, like !notIndia, !notEastAsia, etc? My only ideas so far is Genasi for !notMiddleEast.
!NotIndia - devas, asuras
!NotEastAsia - ogres/onis,kitsune
Honestly, Wikipedia is your friend here.
Dwarfs would be basically everywhere.
Down in their shafts the climate differences would be minimal at best so they wouldn't really care if it's hot up in the air or cold.
Elves depend on your personal flavor of elves, but since central Europe is one those areas that are great for humans to live in, the population density will likely exceed what is comfortable for elves.
Scandinavia is a different matter.
Garuda for indonesia.
Teracotta people for China.
Kappa and Tengu in Japan.
Black people in Africa.
Spiders in Australia.
What would inhabit the new world?
Jaguar people and Wendigos?
>>50624941
>Indo european
>elves and dwarves
In scandinavia. In places like Germany or slavic countires "elves" and "dwarves" might exist, but they look radically different from what you know from tolkien, for one elves and dwarves are pretty much the same thing.
You can do better than doing the european one with standard fantasy races, look up some folklore, youll find there are tons of interresting creatures to go with, from phase shifting undead, children snatching raven people to demonic troll like raiders and poisonous mini dragons that burrow through sand and created the first glass.
>>50624941
I've always thought of Goblins as Indians having a caste system like Hinduism with Hobgoblins on top as well as bugbears and regular goblins.
>>50624941
My homebrew is set up as
!NotEastAsia: Dragonborn
!NotMiddleEast: Tieflings
!NotAfrica: Orcs
!NotMesoAmerica: Trolls