What's the best way to play D&D 5e?
Theatre of the mind or Miniatures?
Or a mix of both?
Theatre of the mind works best in my expirience
They made it less like 4e where minis/tokens were almost mandatory
There are mechanics where it would help to have minis but desu it slows the game down a lot and as long as the dm is good it should be fine without em.
>>50615291
Grid, but as long as you have distinct tokens (coins, dice, etc) no minis necessary. Theoretically, it's supposed to be fine for theater of the mind, but I refute this by citing such examples as "20' cube" and "circle with a radius of 5'".
>>50615291
Mix. Theatre for everything else but get some stuff for dungeons. It makes it so much easier for players and the dm when everyone is seeing the same thing.
>>50615291
Theater of mind. Though we use a large white erase board, markers, and magnetic tokens when we do need to map things out. Much faster.
Most people go for theatre, but I'm a minis guy. Theatre is easier to start, but having nicely painted minis on good terrain is never a bad thing.
>>50615291
Theatre is faster, minis don't add much.
But for the love of god, draw maps.
>>50615291
The answer, as always, is talk to your players.
I mean, I absolutely adore going gridless, especially in encounters with a 3-dimensional aspect to them, but two of my players are into the nitty-gritty details of combat and tactics, and there's a point where my adjudication just doesn't quite cut it for them.
My other players could easily go either way, but for the sake of making sure everyone's having a good time when we start rolling dice to kill things, I use a grid for most combat encounters.