Anyone here try running a Pokemon Mystery Dungeon campaign? How'd it fare?
Small bump
Larger bump since I'm also curious.
Seems like it might make for a neat setting without the character sheet bloat of PTA/PTU
>>50615159
/qst/
>>50615159
I have.
We used pokerole's mystery dungeon supplement and had a blast.
The team was a Larvitar, a Cyndaquil and a Drilbur living in a cave far away from anything, it was pretty much a macro dungeon made out of smaller dungeons with different habitats, such as an underground river, a lava flowing chamber, the den of a giant ariados and her babies etc.
>>50621607
How is Pokerole anyway? I've never touched a Pokemon system except for PTU,
>>50622454
It's a lot more rules light than PTU, mostly because PTU went for the video game details as their main tool and pokerol went more fore an anime-like feeling.
Pokerole still requires some prepping, specially for encounters since it still doesn't have as many tools as PTU, but they got a mod on tabletop simulator we are using for our next campaign, so that's cool.
Over all i wish more people tried it, it can be really fun and making a character is really quick.
>>50621607
Neat. Any other story examples?
I've never attempted this because it just seems like I'd be willingly attracting the worst kind of players imaginable.
>>50628760
This. It's an open invitation to furfags.
>>50615159
I'm actually in the middle of working on a Pokémon Mystery Dungeon System. It's coming along quite nicely, I just need to explain how combat works, then it's done.
>>50628801
>>50628760
PMD does have an advantage in that players are explicitly noobs. No pages long back story or the like can happen.
>>50628817
Can you give us more details?
>>50628892
Got nothing against the concept alone, but it still would turn into fur central. It's inevitable.
>>50628892
D12 dicepool system, based on the Blade of the Iron Throne's RPG. Combat is pretty quick, and Statting a character even more so. I've managed to work out a direct conversion between the actual Pokémon Stats and Moves while still keeping it simple enough and letting you give some real personality to your character.
>>50628968
Hope you know what you're doing, player base wise.
You're more likely than not to attract furries if you play your cards wrong.
>>50629010
So is Pathfinder, 5e, 3.5, and any other game to feature monstrous races. That's a "who you play with, not what you play" problem. I mean, we even talk about Iron Claw being decent if you remove the furshit.
>>50629058
True.
>>50629058
>So is any roleplaying game. Period.
Fixed
>>50629220
Sword and Sorcery and Sci-Fi Human only games don't.
>>50629242
It's not that hard to introduce a theme that's the same difference. Barbarians and Druids often worship animals, who give them powers, all the way down to a character who wears an animal fur and makes it important to them.
Sci Fi is even easier, since you can just order animal themed clothes and equipment.
>>50628961
Risky, yeah.