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I'm thinking about running a game of Twilight 2000, specifically

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I'm thinking about running a game of Twilight 2000, specifically the Merc 2000 offshoot of 2nd Ed. Do any anons have any experience with system? It doesn't look too complicated but I wanna know what I'm getting into.
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>>50613343
Nope, sorry.
I've read the 2nd edition book some time ago, it seemed to have aged a bit and I remember the vehicle rules being quite a clusterfuck.

But otherwise no big issue I could see at a glance.

It's not like there's a lot of tactical rpgs set in the modern era, anyways.
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>>50615929
Twilight 2000 and its offshoots are really the only ones unless you get down into indie shit, which O don't want to do.
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>>50615929
>>50616003
Op's and Tactics might be worth a look, from what I've seen its pretty well put together and tactical.
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>>50616236
I've looked at it and I can't get past the fact that it's based off of d20 Modern.
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>>50616003
True. You might look at sci-fi or cyberpunk systems and reskin him, they are usually the closest thing to modern settings; same with contemporary horror.
Also GURPS is actually pretty good for firearms combat. So is Unknown Armies
What exactly are you looking for? Gunfights, tons of gear, morale and ptsd, squad cohesion, vehicles, how to run a mercenary organization ?

>>50616236
IMO it's gunporn of the worst kind, without any regard to balance or real life despite the autistic details it's filled with.
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>>50616495
Mostly looking for a system that handles modern firearm combat well but not to such a degree that it gets bogged down in particulars like, say, Phoenix Command.

I've tried GURPS on three separate occasions and didn't really like it during any of them. I think it's because of the system's open-endedness. There are just too many optional rules to pick and choose from, and I don't like the way turn structure is handled at all.

Also how a mercenary group would function is definitely a plus.
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>>50616763
I have a fondness for Albedo 2E, that is based on twilight 2000 IIRC but is steamlined a bit. Removing the sci-fi and furry elements is very simple But having cute critters mutilated by boobytraps has a certain charm
The 40k rpgs are also good for firefights. Crunchy but easy to handle, decent lethality. Only War in particular is made with soldiers in mind. And Dark Heresy 2E got some nice influence and acquision mechanics that might help you for your mercenary needs. Check the general.

And if you decide to use Twilight 2000, here's the equipment treasure trove:
http://www.pmulcahy.com/
>>
Having been thinking about T2000 myself as well, any helps and tips to this anon? Probably will be using 2.2 rules.

(btw: historical wargames general has links)

Balance seems non-existant (you could run into single looter or major army unit with tank support with almost the same odds) but I particularly like the survival aspects of the game. Excel is your friend
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