Is a two player (Not including GM) campaign doable + enjoyable? Any suggestions or things I'd have to take into account in order to run it?
>>50568436
5e btw
Bump
Not OP but I guess this would be the place to ask if a 1 player, 1 gm game would be doable + enjoyable as well. (5e)
>>50568436
Pair of bro's taking on the world is the best kind of adventure. Pic related.
>>50568468
Don't know about this one.
>>50568436
I'm in on as a player right now. It's far from the best I had, but it's indeed enjoyable enough.
>>50568468
No idea, maybe with your couple it could work if you two are bored and sex is not the solution for some wild reason.
>>50568468
It works great for more freeform games. A buddy of mine and I take turns, I'll GM a homebrew Fallout SP campaign and he does a M&M campaign set in Brockton Bay. Normally over text.
>>50568866
>No idea, maybe with your couple it could work if you two are bored and sex is not the solution for some wild reason.
Speaking from experience, stuff like that tends to turn into sex for us whenever we do it so it kinda is both things at the same time.
>>50568436
I've played in a two players one GM campaign. Was fine enough, but I'd have prefered if we were three or four players.
>>50568436
All I've played so far is two sessions of two player, but thats just because two is the most we've managed to have available at once (there's about 8-10 of us in a drop-in-drop-out group). I've found it enjoyable, but we're yet to start campaigning proper. So far all we've done is get attacked by goblins, helped defend a town, and my character has decided Goblin Genocide is the way to go.
(This is my first game)
>>50568436
Bumping because I have the same question.
Would Only war work? I figure it might be easier due to Comrades.
>>50568468
I did this for a campaign that started at a higher level. I wanted my players to come to the first real session with a story of an awesome adventure showing what they were capable of. The players wrote up a backstory and I made each of them a personal adventure that got them a level and brought them to where the campaign proper would start. It took a couple weeks considering there were five players and we were all in college at the time, but they enjoyed it so much, I made it standard practice to begin every new campaign or end a hiatus (summer or winter break) with 'Anon's Single Player Prologues'. They were great for establishing characters and letting the player go wild, plus I got ideas for full campaigns or villains. God I miss that group.