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I want to run a Mutants and Masterminds game for my group over

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I want to run a Mutants and Masterminds game for my group over the holiday break, and I'm looking for creative concepts and subversions of Cape tropes to populate the world with. In particular, I want to include a large number of capes with low-level powers that use them in unconventional ways, especially synergizing with other powers.

I'll kick off the thread with a cape art dump.
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>>50535655
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>>50535670
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>>50535695
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>>50535738
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>>50535903
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>>50536021
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>>50536074
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>>50536098
No takers? Why is it so hard to start up a capeshit thread on this board?
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>>50536166
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>>50536185
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>>50536286
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>>50536421
I could keep going all night, but I guess there's no point if there's nobody around to enjoy it.
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>>50536444
I'm loving the dump dude, can't say I have much to contribute though
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>>50537092
>>50536444
I guess I'll keep going for a bit, see if anyone else shows up.
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>>50537161
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>>50537177
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>>50537208
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>>50537616
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>>50537633
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>>50537669
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>>50535655
Superpowers are energetically taxing, and superheroes must eat insane amounts of calories if they don't want to burn themselves out. Basically human shrews
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>>50537733
This is actually a big part of the setting I've been working on. The twist I've put on it is that every super has a specific craving that they are compelled to eat. My favorite is a cab driver who has the ability to smell guilt, and is consulted by the police occasionally. He craves mustard, which he gets by eating dozens of street-cart hotdogs a day.

>>50537726
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>>50535655
Okay, how about a guy with the ability to impart velocity on people and things he touches, but in such a way the they have no control of it, so if someone's annoying him he can send them flying across the room and through a wall. He could go by the super identity Repel.

Another character idea I've kinda wanted to do is a woman who appears the have super-strength, but what here power actually is negating the mass of any object she comes in contact with for herself including her own body. So she can lift heavy objects but doesn't actually punch that hard, she's reliant on hitting people with heavy objects. She's also pretty much immune to physical impacts as any object hitting her has it's mass nullified robbing it of it's force and momentum. Her weightlessness also allowed her to fly. I had intended for her to be somewhat chunky since mass her nullification makes basically all physical activity effortless, meaning burning calories is very hard for her, but you handwave that as super metabolism or some BS if you don't like that.
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>>50537774
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>>50537790
The velocity guy is pretty much Ballistic, from Worm, but I like the mass-nullifier. Could maybe work in concert with the first guy to launch huge objects at higher speeds than he normally could manage.

>>50537796
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I feel like Weaverdice or Worm might be a little up your alley, op. People get abilities based on an awful situation that happens to them, and those powers can be as OP as creating a mini sun to as mundane as creating functional equipment out of trash.

Capes have a natural tendency towards conflict, and their powers can go haywire, leading to Case 53's, which are monstrous beings whose powers took control of them instead of the other way around.
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>>50537824
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>>50537838
I absolutely loved Worm, someone recommended it to me after I started working on my setting, and I pretty much devoured it.

>>50537839
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>>50535655
Another Character I thought of for a M&M game was a drider butted character who made silk items as a way for our team to get power resistant super suits, I was going to add her as a side-kick but the game petered out.
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>>50537874
Spider Silk costumes are another great idea from Worm, that I would absolutely put in a game.

>>50537855
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>>50537899
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>>50535655
The idea of certain supers who are born with 'combo powers' are neat. Like, say there's a low-scale pyrokinetic that can generate gouts of flame, but only about a yard out. And then there's another pyrokinetic of similar power, but rather than making flame they can only manipulate it, and doing so makes it slowly lose energy so they can't just make a forest fire from a spark.

So then they team up, unlimited supply of fire with the ability to send it around. Or maybe they end up as the nemesis of one another.
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>>50535655
I convinced my GM to make something pretty similar to what you want a few years back.

The concept was called "the mastermind game".

Basically it was a supervillain campaign built around the concept that all the players were generals in the mastermind's evil army. Every game would start with a meeting where the players and other NPC generals would gather in front of the boss and all present the masterplan they devised since the last session. The one who came up with the best plan gets to be in charge of this week's mischief and order the others around while the one with the worst plan gets to test one of the mastermind's wacky deathtraps.

After that it's basically just go out, do the plan, get noticed by heroes, fight heroes, go home when fight is over
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>>50537935
This is the kind of stuff I'm looking for. I had the idea of a limited range pyrokinetic who gathered a gang of other fire-based supers, including one who can teleport, but only by moving in and out of existing fires.

>>50537923
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>>50537973
That sounds fantastic. How did you decide which plans to use, and who got the short end of the stick?

>>50537984
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>>50538003
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>>50538003
>How did you decide which plans to use, and who got the short end of the stick?

Quick vote among the players plus GM has the right to cheat the votes, accept bribes et cetera since he's the mastermind and he's evil
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>>50538048
Makes sense. I've been thinking a lot about the different challenges between running heroic and villainous campaigns.

>>50538029
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>>50537984
It's always really neat when you get those elemental or similar powerset based teamups. Villains or heroes.
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>>50538078
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>>50538153
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>>50538078
Well, running the mastermind campaign is kind a treat for a GM since it can allow you to be super lazy if you do it right.

Think about it, your players are making all the plots ans scheming. All you have to do is preside over a reunion in which they feed you plotline ideas and then ask you which one you think is best.

After that, all you have to do is pick randomly from a list of sidekick villains and enemy heroes you can make in advance, mix and match and let them struggle.
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In a game I ran I had the twins Up & Down. Up had a light body and wings like a sugar glider, Down was a big fella who could pull Up back to him in a straight line. They did a string of minor robberies, Up being thrown through top windows and yanked out of danger afterwards.

Then there was the twist episode, when the PCs found out that Down didn't just pull Up to him. He pulled on both brothers with equal force, it was just that Up weighed a lot less so he was the one usually getting yanked around. When the smaller brother braced himself against something, though, Down would come hurtling into the scene
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>>50538226
That's fantastic. I love powers that synergize like that to produce secondary or tertiary effects, especially movement powers.

>>50538194
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>>50538226
I made a mistake- Down could push and pull Up in a straight line, telekinetically. So when he threw up it was more "a somewhat larger than average man throws a 80-pound man into the air, then psychically shoves him away at speed."
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>>50537899
I don't believe I'd heard of worm at the time, but there is nothing new under the Sun
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>>50538271
To be honest, part of the reason I got so hooked on the series was discovering that all these great ideas I'd had had already been thought of and implemented in a really well done story.

>>50538248
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>>50535655
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>>50538328
Capes are the superior option.
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>>50538389
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>>50538248
Glad you liked it. In a similar vein, the same campaign had a team of Chinese acrobats who could transfer momentum from one person to another - One guy jumps down from the top of the human pyramid, another goes rocketing forward to land a three-story punch. The problem of fighting them was solved, as all problems should be, by tearing open a maple syrup truck and gluing them all in place.

they were an indeterminate number, wore red with yellow stars, and all had joke Chinese names like Some Ting Wong invented on the spot
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>>50535655
>Guy with "Superman's Hands": He can't punch any harder, can't run any faster, but he can flick people through walls and type fast enough to set keyboards on fire. Catching bullets is dependent on having his hand in the way at the time.

>Crazy flying brick powerset on a scarred-up old dockworker who absolutely refuses to put on spandex or hide his identity. Still puts in his hours at the yard, still watches the game at his local bar (though buying the beer is mostly out of politeness), etc. DO NOT fuck with his side of town.

>Abandoned alien supersoldier just trying to get by and avoid the less scrupulous black budget shenanigans.

>Bunch of molemen that moved into the sewers and, after a failed invasion in the fifties, wrote up a treaty where they maintain the water, gas, and sewer lines in the city in exchange for living space. Underville is a thriving suburb now, and even has a few weird non molemen immigrants.

>Local superteam headquarters protected by psychic dinosaur ghost bound to its fossilized bones. It's also a giant sarcastic jerk that calls everyone "mammal scum".

>Baron Von Båd is under discreet house arrest in three floors of a skyscraper downtown, and has been for forty years. He's actually pretty genial for a retired supervillain, and chats with anyone in the cape (or supervillain) community that comes by.
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>>50538427
I love it. I could work that into another of mine; a contortionist called Apex with super flexible, but durable bones and muscles, which allow him to flip around gaining momentum and sustain huge amounts of abuse.
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My group ran a game using Superhuman Beta which, while far from perfect, resulted in my character becoming a horrible, and ultimately ineffective, mish-mash of various Kamen Riders while fighting Nazis and just barely managing to survive a nuclear detonation at the heart of New York. We left off on a To Be Continued with the dawn of World War 3 because our GM decided that, maybe, things had gotten a little out of hand.
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>>50538443

>Crazy flying brick powerset on a scarred-up old dockworker who absolutely refuses to put on spandex or hide his identity. Still puts in his hours at the yard, still watches the game at his local bar (though buying the beer is mostly out of politeness), etc. DO NOT fuck with his side of town.


>Bunch of molemen that moved into the sewers and, after a failed invasion in the fifties, wrote up a treaty where they maintain the water, gas, and sewer lines in the city in exchange for living space. Underville is a thriving suburb now, and even has a few weird non molemen immigrants.

>Baron Von Båd is under discreet house arrest in three floors of a skyscraper downtown, and has been for forty years. He's actually pretty genial for a retired supervillain, and chats with anyone in the cape (or supervillain) community that comes by.

Definitely stealing these.

>>50538423
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>>50538528
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>>50535655
ANother concept I never used because it was a bit creepy and I thought of something better was the bondage mage, basically a pair of S&M freaks where the Dom has the offensive powers and the sub is the battery, (It was for a HERO system game the sub was going to be a follower who was mostly just a endurance battery that the dom had to maintain contact with or be powerless), but you could re-flavour it, the battery character could be charged with electricity and they need to bleed it off into their conductor who gains electrical blast powers or magnetic powers or even becomes a standard flying brick if for a limited while.
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>>50538563
Lol, S&M supers is a great idea. Anyone who goes out and gets their faces beaten in for a living has to have at least a little bit of a masochistic streak.

>>50538550
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My advice would be to not be afraid of stepping on an existing hero's schtick. Stealing heroes and villains from each other is a time-honored practice in the comic book industry. A lot of fun can be had by taking an existing powerset and slapping a new coat of paint on it.

Do you have a basic super-strength guy? You should. You'll get a lot of mileage out of him.

Do you have a speedster? Might as well. Classic character archetype.

How about a stretchy guy? What comic book universe doesn't have a stretchy guy?

Or a crazy inventor, power armor optional.

You might feel like you're copying, but that never stopped anybody else--and those guys are doing it professionally! A group of "basic" super heroes and villains provides a comfortable standard you can mold the rest of your world around, and saves you a lot of the mental mileage required to make every character in your setting an entirely original creation. Even if the intention of your setting is to subvert super hero tropes (a delicate thing to do, by the way), not *every* character has to be a subversion.
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>>50538602
I mean, I guess. I'm not afraid to use commonly used powers, but I do think that just having a !notJustice League full of thinly veiled big 2 properties is way less fun than having a universe populated with somewhat novel powers, especially ones that wouldn't necessarily work in a medium like comics.
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>>50538581
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>>50538663
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>>50538702
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I'm not sure if it would be better for my skeleton-themed supervillain character to be a man in a skeleton costume, or an actual reanimated skeleton. What say you?
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>>50538328
Why didn't she just design capes that could be easily detached?
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>>50538602
the rpg 'superhuman' has a good list of 'classic' superpowers
animal spirit
brilliant mind
combat master
elemental
flight
lightning reflexes
media icon
mind control
paranormal awareness
regeneration
rich
shapeshifting
super-strength
super-vehicle
telekinesis
teleport
tricks up my sleeve
unbreakable
unseen

just pick two and you're good to go
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>>50540501
Mind control is really hard to balance, in my experience.
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Is it just me or is M&M combat fucked?

The d20 scales so poorly for combat actions. Whiffs everywhere. It takes all of my +15 skill or ability bonuses just to offset die probability. Combat takes way longer than it should because of goddamn whiffs.

Any solutions? Suggestions?
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>>50540728
>Any solutions? Suggestions?
I usually just have fights end as soon as one person is clearly going to win, for example one fight involved a PC with regenerative powers fighting a bunch of mooks with firearms, since there was no way for the PC to not eventually win we didn't bother rolling. The other way is to give players ways of ending fights other than the mechanics, for another example the players were fighting a nazi in powerarmour in a floating skyscraper and won by destroying all the floors under it, since they couldn't damage it normally
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>>50540762
Is this not how it's supposed to work? My understanding was that M&M encouraged players to use their powers to neutralize threats, not just beat everything into submission. Straight up fights are always an option, but shit like freezing an opponent solid, or dropping a building on them seem like the intended ways to end encounters.
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>>50540298
Probably because an easily detached cape will be lost almost immediately for most superhero powersets, so you might as well not have one at all.
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>>50538725
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>>50543239
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I'll see what I got that could make a passable super.
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>>50543837
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>>50543915
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The Administrator.

When he is in charge of a group he intuitively knows what policy to set/direction to take, such that the valuess of every member are as satisfied as is possible. If any members have values which are so incompatible they can't be fulfilled art the same time, he knows which ones are the problem.

Furthermore, he instinctively knows how to get oeople to work together effectively, in terms of putting people with synergizing capabilities together, resolving personality clashes, and getting his subordinates to give their all.
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>>50543932
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>>50543984
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>>50536421
That kind of constume makes me wonder, what if an item that made you into a super hero, like the greenlantern ring, was really offensive?
Like you encounter a dying Kaptain KKK during a hike and he gives you his powers. Nothing outlandish like incinerating blacks only, you got the standard flight/superstrength/... package. It's just that the costume appears every time you use them.
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>>50535655
First things first: how many actual comics readers will you be playing with?
How well read are they as cape comics readers?
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>>50538639
Are you equating "fun" as "fun for you"?
Because your players need to have fun too and they definitely might disagree.
Don't immediately make assumptions everything will go right with your plans.

Assuming the opposite is actually wiser.
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>>50544609
>>50544701
I'm playing with my IRL friends, who are all at least conversant in the major tropes and characters. I wouldn't be setting the game up this way if I didn't think they'd go for it, these aren't internet randos I'm talking about.
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>>50543257
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>>50544973
Okay, good.
One of the better ways I find to have fun with a classic hero archetype is play with his origins and limitations a bit.
For a good while I played the armored hero type, but he wasn't a charismatic billionaire businessman and was actually crippled almost from birth and was nearly helpless without his armor suit; his spine was nearly entirely artificial and had "plugs" in the back that even let him use the armor.
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>>50536286

The daughter of ball of arms man?
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>>50545053
Thanks, I'm glad I have your permission to have /tg/-Approved Fun(tm).

>>50545029
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>>50540251
Obviously, a skeleton wearing a skeleton costume.
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>>50545097
One of those things, you know?
A lot of GM's are just wildly optimistic about what their games will be like and take reality barely into account at all.
Especially true if they have strongly defined ideas of the setting and game they'd like to play in for example.
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>>50545097
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>>50545169
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>>50545200
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>>50545120
I honestly did consider that as well. Not a bad direction.
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Anyone up for rolling characters?

After chargen we can figure out a background and pick a portrait from the thread.

If you're in give me 12d20.
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Rolled 8, 5, 9, 7, 13, 9, 7, 16, 18, 4, 2, 19 = 117 (12d20)

Let's do this!

The Sticky /TG/ Kitten better not lead me astray with dice roller directions!
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>>50538417
Do you remember Thunderhead? Tall, storm powers? Nice man, good with kids.
NOVEMBER 15TH, 1958!
All was well, another day saved, when his cape snagged on a missile fin!
Stratogale! April 23rd, '57! Cape caught in a jet turbine!
Metaman, express elevator!
Dynaguy, snagged on takeoff!
Splashdown, SUCKED INTO A VORTEX!
NO CAPES!
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>>50548675
Archetype: Mimic
Abilities: Blank Slate
Advantages: Discerning, Engramatic, Innocent
Skills: Empathetic, Furtive
Powers: Reflex Memory

You are a Mimic, meaning you can copy the powers and abilities of others. You specifically copy the physical actions of others - you can perfectly imitate anything you observe another human being doing. In game terms this means you can copy Skills and Advantages.

From a Skill and Advantage viewpoint, you are specced for espionage. You have a photographic memory, and your unique abilities mean you are never at a disadvantage when attempting to complete a task (Jack of all Trades). You are sociable and can easily persuade others to your point of view, but you can vanish from the limelight as quickly as you enter it. Combined with your Reflex Mimicry, you are the worst nightmare of any government, corporation, or military.

Background and portrait!
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>>50549330
Jennifer Durand, a.k.a "Robberfly"

One of the Syndicate's top agents, Robberfly specializes in corporate espionage. Her unique physical mimicry capabilities give her access to even the most well-guarded vaults and secrets - she can enter passwords after simply viewing an orderly's finger movements, and bypass retina scanners by changing the shape and coloration of her own irises.

She has been the bane of global corporations for at least decade, and is responsible for billions of dollars in lost revenues.

(I think the next character should be a bounty hunter hired to kill her. 12d20)
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>>50549330

Nice a discount heroic Task Master expy. So instead of being a mercenary for hire this hero is the best intern a super scientist can hope to have.

The Eternal Student ever hungry to experience new and interesting things stopping powered crime nearly sates that hunger.
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Rolled 14, 2, 11, 11, 13, 20, 1, 2, 1, 9, 3, 9 = 96 (12d20)

>>50549570

Rolling for the Bounty Hunter then. Sounds like an entire team could be bankrolled to take this threat to the global order down.
>>
>>50535655
Have you read the comic "Empowered", by Adam Warren, OP? Sounds like it's right up your alley.
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>>50549667
Archetype: Speedster
Abilities: Veteran
Advantages: Prodigy
Skills: Police, Scientist
Powers: Teleporting - Dimensional Walker - Disruption - Phase Shift - Hard Target

You are the walking, talking poster child for "Speed Force is Bullshit." This is a dimensional bounty hunter, one who can traverse the entirety of the multiverse in search of their prey. Their abilities allow them to become insubstantial, to disrupt the matter of other beings, and to shift phase with other dimensions to make them more difficult to target.

This bounty hunter is a ghost, something flitting in and out of view, whether peripheral or otherwise. It is impossible to hide from this person, as they can travel between the various dimensions of reality.
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>>50549712

Do one better, Adam Warren has been posting the series first few books up page by page online.

http://www.empoweredcomic.com/comic/volume-1-page-1
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>>50549870

Might this interdimensional bounty hunter be toying with Robberfly with her biggest fish in her relatively small pond compared to the the larger multiverse?

Perhaps testing her skill as a worthy addition to face a far larger threat?
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>>50549942
Sounds good to me. Seems reasonable that with an entire multiverse to play with, Earth would be a suitable training ground.

Now we need a committed do-gooder. 12d20. No moral grey areas, just good old-fashioned Boy Scouts.
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Rolled 10, 6, 18, 5, 13, 12, 14, 2, 1, 8, 4, 8 = 101 (12d20)

>>50549982

Now for the force of right with a morality towards fighting entropy and fulfilling hope.
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>BBEG is a powerless but hyperbillionaire dude
>Always get everything his way
>Wants to have a chat with your alter ego in where he boasts about him being untouchable and having everybody in his pockets
>Onepunch his face at mach 3 with all my str and spending heroic points
>GM's face when
>Game under suspension
>Tells me he's going to retcon that last scene
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>>50545277
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>>50552518
Now that's some bullshit, the campaign could easily have become about the fallout from you publicly murdering a guy, especially if it came out that he was evil. I'd play the shit out of that game.

>>50552713
>>
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>>50552773
>>
>>50535655
Then do it, there's not much else to it. The only problem is that capes cover such a massive spectrum, that subverting it is not as easy as it sounds.
>>
>>50549892
Empowered is a great series.
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>>50552999
>>
>>50549712
Though some of them are quite powerful. Empowered herself, Sistah Spooky, a few others are quite powerful.
>>
>>50545907
The double-blind can be very fun when it comes time for the reveal.

"Haha, and now to pull the mask o- HOLY GODDAMN SHIT!"
>>
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>>50548675
>>50548113
The book, for anyone else that wants to join.
>>
>>50553069
>>
>>50550109
>Now we need a committed do-gooder. 12d20. No moral grey areas, just good old-fashioned Boy Scouts.

Ended up accidentally a Batman. Sorta seems like a genuine good guy version of Lex Luthor. Protecting the OP-verse from interdimensional meddlers and social carnivore spy masters.

10 Paragon 23
6 Abilities

Man of Action:You’re the height of human perfection,
whether through a lifetime of experimental training or
due to influence from some outside source.

18 Advantages
Wealthy:Whether you inherited or earned it, you’re
wealthy
Benefit 4 (Multi-millionaire)

Skills 5,13
Athlete:You’re a trained athlete.
Acrobatics 6, Athletics 6, Perception 4
Charismatic:You’re good with people.
Persuasion 4

Find Weakness:Strength-based Damage 4; Enhanced Advantage
4 (Close Attack 4) • 8 points

Movement Powers 14, Flight
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>>50553410
>>
>>50549170
Didn't some of those names she mentioned show up on Syndrome's computer as terminated by his robot?
>>
>>50540298
Because she's a stupid gimmick, one shot of piss in otherwise amazing movie.
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>>50538639
I jack the Big 2 characters, often without even the "totally no" part - Batman is JUST the fucking Batman.

But I don't make them the big guys of the setting, that belongs to the OCs.
But if I want to have a game based on gotham's scene, I'll just have it be the fucking Gotham. With a mix of both old DC guys, adding maybe some fitting Marvel guys and then a spoon of brand new guys on top.
The joker isn't going to survive his first appearance because fuck his plot armor.
>>
>>50540809
Yes, to a degree, but on the other hand
> freezing an opponent solid, or dropping a building on them
those are also just the effects to apply to the enemy. Punching a guy into the factory's cistern of liquid nitrogen is going to be a very heavy Affliction effect, but it still technically allows a roll to resist (unless it's a specified vulnerability a-la Inque). Same for building - it MAY damage the Juggernaut, but it's not an auto oneshot.
>>
Rolled 15, 8, 11, 9, 12, 10, 17, 19, 16, 11, 16, 1, 18, 17, 5 = 185 (15d20)

>>50553298
Oh sure why not
>>
>>50557679
Archetype: Summoner
Abilities: Duplicator
Powers: Summon Twin - Martial Artist Twin
Advantages and Skills: Summoner

You're a one-trick pony, but you do the trick well. You can summon a highly-skilled duplicate of yourself to aid you in combat. Both you and your duplicate are close-combat experts, and together you would be a significant challenge for most foes.
>>
>>50535655
Psychic Detective who can read minds, see past events, and astral project.

He lives out of his car and prefers to settle fights with a shotgun.

So far my favorite Mutants and Masterminds character.
>>
>>50557922
Codename: Double Trouble.
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>>50558784
Needs a cat.
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Some cool dude once drew my super original donut steel. He wasn't into the whole super hero thing, but wanted to do something, but people kept thinking he was one of the badguys when she showed up in skimask and vest, so he wrote "good guy" on them so they'd know he was one of the good guys, then people thought it was his super hero name and he just ran with it.
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>>50535655
I came up with a character with the powers of synesthesia. Cross-wiring a person's senses can really fuck them up.
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What are your favorite cape stories/settings? Mine are Worm and Batman: The Brave and the Bold.

I can't recommend Worm enough and it will change your perspective on capes forever if you don't know anything about it. It's an enormous text-only web serial with over a million words, and while the first 2 chapters won't suck you in, it gradually begins to picks up right away after that point, and you'll never look back. Its chief asset is how well it writes the use of powers, especially ones that seem shitty on paper, but it has fantastic characters and worldbuilding.

Brave and the Bold is a love-letter to the Silver Age brimming with sincerity and manages to pack an emotional punch when you least expect it. It's just plain fun.
>>
>>50556858
Nah. There was a database on the DVD giving profiles on all of the "no capes" heroes as well as the ones killed by the Omnidroid, though.
Amongst other things, Dynaguy was gay, Gamma Jack was a Nazi, and Stratogale was only a teenager when she died.
>>
>>50562524
On the other hand, I can't stand Worm. Its a shitty setting, full of shitty people doing shitty things to one another, shittily.

I'd legit have more fun prying off my kneecap with a rusty spoon.

Its not just grimdark. It goes full on into Shitdark, "I don't care about a single person here" wretchedness.

Clipped off of TV Tropes, because once in a rare while they sum up my feelings perfectly:

>As a general note, newcomers can have a hard time having any fun reading a series that's full of characters that do horrible and horrifying things on both sides. The protagonist, for example, starts off a bullying victim who experiences Adults Are Useless, and she feels justified in committing torture, kidnapping, and murder. And she's one of the nicer characters.
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>>50563460
You're not wrong.
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>>50537838
I'm in the middle of Worm but what is Weaverdice?
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>>50564018
The TTRPG of Worm.
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>>50562524
my hero academia.
just the right blend of darkness, superheroes being awesome and interesting uses of common concepts.
it's not the greatest manga but it's one of my favorites.
>>50563460
all very true, but there a fair number of ideas that are worth stealing from it. I definitely taking the endbringers and using them as an example of what happens when a powerful super loses taps into something he wasn't ready for.
>>50564018
game the author of worm made for the setting.
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